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[QUOTE="BusinessManTeno, post: 21952570, member: 83064"] [CENTER][B][SIZE=22px][U]Med/Fuin/Sage Techniques[/U][/SIZE][/B] [/CENTER] [B](Fuinjutsu: Kyūmin Erementarudomein) Sealing Style: The Dormants Domain[/B] [spoiler]Type: Defensive/Supplementary Rank: S Range: Short Chakra: 40 (-10 per turn, -20 per turn if used twice) Damage: 80 Description: This technique has an application of both a body seal and a active regular fuin seal, being able to brand their body with the Kanji utilizing the technique. By applying this technique onto the user, (Be it in the start or mid way through the battle) the seal will activate causing said element to form into a small creature on their shoulders roughly the size of pakon (Kakashis Dog) This element can range from the basic elements, Advance Element, or Custom element but it needs to have an element component to it. Once the seal is active it stays dormant until an enemy is within short range. Once an enemy is within short range, the elemental creature that is on said body will instantly use a technique from said element that their body is composed of, of equal rank or lesser by using their own body as that source but having to be a projectile technique or a defensive technique that doesnt spawn larger than five meters around the user. Once the technique activates, the said creature would then disperse which the user is able to apply another seal on them, replicating this technique but will cost double the chakra to sustain it. Note: Technique stays dormant until use Note: Technique used from the creature can be defensive or offensive in nature, not supplementary and cant be a stream nor continuous Note: This technique can be applied before battle in said bio. By doing this it can be activated as soon as the battle start. Note: if applied a second time it uses double the amount of chakra to sustain said technique until active Note: Can only be used twice per battle.[/spoiler] [B](Fuinjutsu: Gyaku rirīsu) Sealing Technique: Release Inverse[/B] [spoiler] [B]Type: [/B]Supplementary [B]Rank: [/B]S [B]Range: [/B]Self [B]Chakra: [/B]N/A (-40 Upon Activation) [B]Damage: [/B]N/A [B]Description:[/B] Reverse Inverse is a very intricate fuinjutsu technique, applied to the users body as a body seal. This technique is used in response to techniques that bind the users, [B]this ranges from anything such as genjutsu or yamanaka techniques all the way to a fuuinjutsu , physical handcuffs or even an earth technique that physically binds the user (This applies to any elemental technique that binds/hinders the user)[/B]. Upon being the binded, the seal will instantly activate, flooding chakra. If the user is binded by elemental means or physical means, chakra will flood into the technique or weapon breaking it, dispersing it or destroying it as a whole. If the technique is mental, it will flood the users body with chakra, refreshing the users chakra network system. This will break the mental binding. Note: Technique can only be used once Note: Must State this in bio, or start of bio. Note: Cant use any fuinjutsu above S rank in the same or following turn. [/spoiler] [B](Fuinjutsu: Kuadoraboruto) Sealing Arts: Quadra Bolt [/B] [spoiler]Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: Quadra bolt is a fuin technique used to propel themselves in haste, be it mid air, towards the target or even to simply dodge. This technique is utilize by causing seals to appear at the bottom of the users feet. Upon doing this, the seal will instantly seal in air pressure and release it very violently. This would cause the user to have a huge burst of speed in the direction of choosing at their current speed rank. This technique is also able to dodge attacks on the ground or even mid air as long as it doesn't extend five meters as the user cant propel themselves further than five meters. Note: Cant use technique back to back Note: Can only be used four times total[/spoiler] [B](Fuuinjutsu: Majutsu-shi no kyōse) Sealing Arts: Compression Of A Magician[/B] [spoiler] [B]Type: [/B]Supplementary [B]Rank: [/B]S [B]Range: [/B]Short [B]Chakra: [/B]40 [B]Damage: [/B]N/a [B]Description: [/B]Compression of A Magician is a technique utilizing the barrier function of the Fuin while also incorporating normal sealing functions. This technique can only be activated upon touch, making this technique dangerous in its execution. The user will use one or both of their hands at their intended targets and/or allies. By doing this, a large barrier will instantly erect around them, quickly compressing to the size of a marble. By doing this, normally it would destroy the body but upon compressing the size of the barrier into a marble, the body also compresses as well, leaving their bodies unharmed. This technique also can be used on individual body parts, being used offensively. Upon the compression of the opponents chakra is sealed as well. This restricts the opponent from breaking out through ordinary means, or it allows the user to use it as an infiltration tactic with their allies. Though due to its nature the marbles are essentially indestructible and cant be broke from the outside thus keeping them safe from outside damage. The user is able to reverse this technique by snapping their fingers, putting them back to their original size. Note: Can use twice per battle Note: Can use on a max of two people at a turn Note: Cant use techniques back to back Note: Cant compress anything or anyone above 3x the size of the user. Note: If used on a body part it turns offensive and does 80 Damage, while castrating that body part. (Cant be used on the head or torso, meaning no insta kills) [/spoiler] [B](Noroi Kowareru Chi-darake no mayu) - Curse-Breaking Blood Filled Cocoon[/B] [spoiler]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 (-20 per turn) Damage points: N/a Description: This is one of the most powerful medical jutsus, created by an unknown medical ninja but passed it on to very few trusted medical ninjas. This technique can only be utilized with a water source. Either made by the user or, already emerged into a water source. The user will [B]draw blood then[/B] do a set of five handseals creating an orb of water around themselves or an ally. Once this technique is activated, the user will make sure they have physical contact with the water if its an ally. The user will fill the water with medical chakra, causing the body inside the cocoon to relax, and ease the pain. Once done, the user will do one confirmation handseal causing the water to [B]mix with the blood from the user drawing blood[/B] , but not enough to where it would be fatal causing the blood to mix in with the water. Doing this the blood and water will start to heal injuries. Note: Can only use three times per battle Note: Last three turns and heals [B]50 Health[/B] per turn Note: Cant use any medical jutsu for [B]three [/B]turns after this technique is used [B]Note: This can be done without the use of drawing blood. It will just be regular healing water (Blood water is purley cosmetic)[/B] [/spoiler] [B](Fuuinjutsu: Kanpekina rippōtai)- Sealing Arts: Perfect Cube[/B] [spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra: 30 (-10 per turn) Damage: N/A Description: Perfect cube is a very intricate fuin technique. The user will do a set of three handseals, ending with the tiger. Doing this, the user will cause a barrier to erect from short range around the user in haste taking on a translucent purple color and expanding from there. Once the cube fully forms, anything inside the barrier excluding humans and summons, will be drained and absorbed, completely dispersing said technique. The unique thing about perfect cube is that, once you are in the cube, no jutsu containing chakra is able to be used without the cube completely absorbing it, and any jutsu that is directed towards the cube from the outside will be reflected back towards the opponent. Though the cube is not unbreakable, being able to be broke by completely overpowering the cube by means greater than the rank of the custom or non chakra infused techniques of equal rank (such as taiutsu, kenjutsu etc) Note: Can only be use twice with a two turn cool down Note: Last a total of three turns before dispersing Note: No jutsus that contain chakra are able to fully form inside the cube without being absorbed [/spoiler] [B](Fuinjutsu: Naiha suru ō no kyūden) Sealing Arts: Palace Of The Imploding God[/B] [spoiler] [B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] World trigger is a unique fuin style technique, utilizing both the supplementary aspects of fuin, such as the draining of chakra portion, while utilizing the offensive portion, creating barriers for damage/destructive manner. By stringing together a set of [B]three[/B] handseals, the user will create a barrier that forms mid range around the opponent the size of a cube, similar to when oonoki used dust style on sauske at the kage sumit (in shape not usage). Once done, the barrier will begin draining chakra from the user, restricting the use of high levels of chakra or techniques that require concentration. As time go on the cube will continue to get smaller, constricting the opponent, while also continuing to drain chakra. After a certain amount of time, the barrier will implode, crushing the opponent to death. The unique thing about this technique is that upon contact with the barrier, will trigger an explosion up to mid range, but this only refers to contact after the barrier has fully formed. Note: Can use twice per battle with a cool down Note: No Fuinjutsu above S rank for the next two turns Note: Takes two turns to fully implode Note: Cant use Techniques above S rank and Techniques that require concentration for the first turn. Second turn restricts the usage of S rank and above Note: Technique has to be destroyed with collective damage. Meaning the user can restore the barrier if not completely destroyed with the cost of -20 chakra.[/spoiler] [B](Fuinjutsu: Hikari Arawasu Katana) - Sealing Arts: Swords Of The Revealing Light[/B] [SPOILER]Rank: A Type: Supplementary Range: Short - Mid Chakra Cost: 30 Damage points: N/a Description: SotRL is one of the more powerful and unique fuinjutsu that was created. The user will start off by doing three handseals, one for each "sword". Doing this, the user will cause three swords made of pure chakra to strike down from above the opponent in a triangle formation in an mid range radius. Once the swords strike the ground, a seal formula will form doing two things. The first thing that will happen, will create a powerful force pushing them down, similar to MIE, restricting them from movement. The second thing that will happen will be the disruption of the opponents chakra, not allowing the opponent to form chakra above A rank. The swords can be broken by A-Rank equivalent damage. The sealing potency of the swords cannot be augmented. Note: Can use a max of 3 turns per battle Note: Last a max of two turns with a 3 turn cool down Note: Cant use any fuinjutsu the same turn as this[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21951764']Approval[/URL] [B](Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades[/B] [SPOILER]Rank: S Type: Offensive Range: Short Chakra Cost: 40 Damage points: N/a Description: Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed. Note: Can use two times per battle Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does) Note: Seal stays dormant until clashes with other technique[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21955405']Approval[/URL] [B](Fuinjutsu :Kasukana ōmen) - Sealing Arts: Faint Omen[/B] [SPOILER]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage points: N/a Description: Faint omen is a very unique type of technique, imposing on medical but doesnt actually heal the body. The user will do two handseals, while placing their hand on themselves, allies or the opponent. By doing this, the a kanji symbol will appear on the persons body. With this happening it will seal away all the damage the user or said person has received from the start of the battle. This is done by the seal, blocking all the pain receptors in the opponent's body, causing them to not register the pain they felt beforehand. Doing this will allow said person to be able to stay in combat. Though this should not always be used and has a major downside. This damage is temporarily sealed and once the seal is removed, the damage is applied back to the user. Meaning if the user takes more damage than what they can take, it will take longer for them to recover. Note: Can use Once per person Note: Damage is sealed for only four turns. Note: The user can self activate this by sacrificing twice the amount of chakra (meaning 80) Note: Does not revert castration Note: Cant use any fuinjutsu S rank and above for two turns after usage.[/SPOILER] [B](Fuinjutsu: Anubisu no norowareta shukufuku) - Sealing Style: Blessed Cursed Of Anubis[/B] [SPOILER]Rank: S Type: Supplementary Range: Mid Chakra Cost: 40 Damage points: N/a Description: Blessed Cursed Of Anubis is a very unique type of fuin technique, created to offset those who boost themselves and to balance the haves and have nots in term of power a powerful fuinjutsu was created. The user will do a set of five handseals ending with the tiger seal, creating a large sealing symbol to take form on the ground. Once the seal appears it will encompass all those who are within it acting as a barrier, sealing off the exits, unless a collective damage of S rank was done. The Seal can have both a cursed or blessed response, and even the user is not immune to the affects. The Seal acts as a reverse for bodily boost (This excludes things such as leg weights or boost done by physically training the body as such). By activating a boost, it will actually curse the body causing the opponent (and/or user) to experience negative affects. Meaning if the opponent was to boost himself or technique by +20 then it will actually have a -25 to their damage. This is done with speed and strength as well such as chakra enhancement and even EIG. If the opponent activates a technique to increase their speed by +3 it will decrease their speed by -3. Though this technique has a blessed portion. If negative affects were to be applied onto the user be it by themselves or the opponent (via means of things such as poisons, or side affects of a jutsu it would boost them. So if a jutsu was done on the user to decrease their tracking by -3 it would boost their tracking by +3 instead, making this a technique to keep everybody on even fields. Note: This excludes specialties in the bio, physical alteration to the body such as leg weights being released. Note: Can only be twice per battle with a 5 turn cool down Note: Once the technique is cast, the user cant use any fuin until technique is finished Note: Last four turns[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21979751']Approval[/URL] [B](Fuinjutsu/Senjutsu: Kurukuru umi no doragon) - Sealing Sage Art: Cradle Of The Sea Dragon[/B] [SPOILER]Rank: S Type: Supplementary Range: Short - Mid Chakra Cost: 40 Damage points: N/a Description: Cradle Of The Sea Dragon is a very intricate type of fuin jutsu, utilized only by those who are in sage mode. The user once enters into sage mode will utilize the moisture in the air instead of having to use a water source (Thus why its sage mode exclusive). Doing this, the user will create a huge orb of water roughly the size of Kisames water wave dome used against the 8 tails (Mid range reach). Due to the water being infused with senjutsu it makes it harder to break through the technique, while even restricting the opponent on breathing underwater and making absorbing the water dangerous, turning their body into the psuedo form of the sage mode uncontrolled, throwing off their chakra balance, not allowing usage of jutsus of A rank or above. Once the dome is placed, A Seal will appear and form on the top of the water dome, sealing any and everybody who is caught within the dome and sealing any and all forms of chakra. This technique is similar to gaaras sand pyramid sealing technique. Thus making it that once you are sealed within, you cant get out unless the seal from the outside is undone. Note: Can use twice per battle Note: Cant use any fuinjutsu above S rank in the same turn Note: No Water technique above S rank in the same turn Note: No Fuin of S rank or above in the next turn Note: For the affects of the sage petrification the opponent has to absorb a total of 80 Chakra cost worth of Senjutsu[/SPOILER] [B](Iryō Fuinjutsu: 1000 Koe) - Medical Sealing Style: 1000 Voices[/B] [SPOILER]Rank: S Type: Supplamentary Range: Self Chakra Cost: N/a (-10 per technique used) Damage points: N/a Description: 1000 Voices is special sealing tag placed on the body of the users (The back side of their hand) taking the shape of an closed eye. This sealing technique was used in a way to have a back up plan in case of an emergency regarding their chakra, or even mental attacks thats incredibly hard to escape. By studying the seal on tsunades forehead the user found a way to mimick how it activates without actually mimicking what it actually does. This seal works by storing chakra into the seal (the closed eye) on their hand by expelling more chakra, causing an additional +10 Chakra to every technique used by the user. By doing this they expel more chakra but also store more chakra for times when they really need it. When the time comes the user is able to manually activate the body seal, causing the closed eye to open on the back of their hand. Doing this, it will flood the user with the chakra that was stored, replenishing their chakra while at the same time spiking their capabilities. Once the chakra floods/surges the users body their physical attributes increase in terms of speed increasing their speed by +6, while also activating healing to a small degree, healing small damages such as cuts, burns, blunt damage (does not regrow limbs) healing by +20 a turn (If needed). The good thing about this technique isnt the boost in speed and healing but the simple ability to constantly store chakra in this seal for emergencies. Though the user is only able to activate it as a whole or half the amount, reducing the buffs by half if they only use half the stored chakra. Note: Can essentially use twice Note: The amount of Chakra stored is adding to the chakra pool Note: In order to activate the buffs the user needs more than 200 chakra points in the seal Note: The Seal has a pre amount of 300 chakra into it Note: Technique last for five turns before it wears off. Note: Once the technique wears off, the users body will become more fragile, causing every damage applied to the user to have an additional 20 Damage Note: Cant use Fuinjutsu S rank or above for 2 turns after technique ends[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21984354']Approval[/URL] [B](Ninjutsu/Iryō Fuinjutsu: Gurattonzu Banketto) Ninja Art / Medical Sealing Style: Gluttons Banquet[/B] [spoiler][B] Rank: [/B]S [B]Type:[/B] Supplementary [B]Range: [/B]Short - Mid [B]Chakra Cost:[/B] 40 [B]Damage Points: [/B]N/a [B]Description: [/B]Gluttons Banquet is a very unique style of jutsu that combines the basics of ninja art in terms of molding and creation and sealing arts. The user will touch their body applying a seal while stringing a single handseal creating a wolf like entity in the form of pure raw chakra around the user. Upon doing this the wolf will have a fork and knife. The wolf like entity purpose is to eat all forms of chakra present within [B]short[/B] range all around the user excluding directly from the opponents body (User isnt affected by this). The wolf like entity will take a deep breath. Upon doing this, it will break down, and absorb all forms of chakra by inhaling the techniques/chakra, even harden materials (It will simply break down the earth into crumbs). As the jutsus are absorb into the wolf, thats when the seal on the user will kick in. The chakra that the wolf absorbs will be stored inside the users body, being able to replenish their [B]Health[/B] equivalent to the chakra damage output of said opponent technique. Note: The user can only use said technique Twice per battle [B]Note: User can only absorb S rank techniques once and A and below, once.[/B] Note: Cant use any Fuinjutsu or Basic Ninjutsu in the same turn [B]or the following turn[/B] Note: Cant use any medical jutsu in the following turn [/spoiler] [B]Name Of Medicine: [/B]Genix [spoiler] [B]Creator: [/B]Teno [B]Type: [/B]Supplementary [B]Description and Background: [/B]Genix is a natural drug from some of the finest herbs found. During the great ninja war, people noticed those with dojutsu had a greater advantage in battle. Their tracking was on par with none and was always faster than most. So to combat that, the great medical ninja did research. Something that could increase the tracking, while being able to multi-task with increased agility, flexibility, and reaction time while keeping the speed, and what he created was remarkable. By Ingesting the pills, the user perception of time in the outside world is slowed down while keeping the speed, and increasing the reaction time. By doing this, this allows for the user to see people moving slower than usual, while also heightening their senses allowing them to notice even the slightest of movements, and hear the quietest of noise, as long as it has noise. [B]It does this by stimulating the nervous system, which has the added effect of increasing touch sensitivity, and auditory perception. Description of Side Effects:[/B] Once the user takes the pills, it [B]instantly[/B] activates. Once done the user perception of time decreases by 2X thus increasing their tracking by 2x. Their reaction speed also heightens, allowing the user to hear, [B]or feel the slight disturbances in the air[/B] within five meters of them. [B]This of course does not come without the side effect that physical damage also does an extra 20 damage due to the increased sense of touch. -The x2 to reaction speed caused by the increase to the base senses of hearing, sight and touch lasts for 5 turns before wearing off[/B] -Once the drugs wear off, the user will have to get adjusted to the perception of time being normal, thus restricting the usage of mental techniques for two turns [B]while also decreasing their base sensing by 3 for two turns due to overstimulation [/B][/spoiler] [B](Senpō: Sol Linea) - Sage Art: Sun Line[/B] [SPOILER]Rank: S Type: Offensive Range: Short - Long Chakra Cost: 40 Damage points: 80 Description: The user once in sage mode, will do two handseals, while also extending their index finger. By doing this, a small sun made of fire infused with senjutsu will appear roughly four inches in diameter. Once formed, the user will concentrate the fire, and shoot it off in a beam type fashion towards the opponent (Similar to the asura path, traveling at the same speed). The concentrated fire takes the form of physical fire (much like sauskes flames). Due to the fire being amplified and infused with senjutsu chakra, the user is able to pierce through defense of equal or lesser rank. Once the technique has made impact with something physical, it will combust, spreading fire up to mid range around the area. Note: Can use twice per battle Note: Cant use any sage art techniques in the same turn as this Note: No fire above S rank in the following move[/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-21943337']Approval[/URL] [B]( Senpō: Sanshō̄o Isoide dansu) - Sage Art: Spirits Hushed Dance[/B] [SPOILER]Rank: A Type: Supplementary Range: Short - Long Chakra cost: 30 (-10 per turn) Damage points: N/A Description: Once the user is in sage mode, the user will do two handseals infusing senjutsu into their wind chakra, releasing a small breeze across the battlefield. This breeze is not strong enough to do any sort of damage, but not windy enough to empower or be overpowered by fire. Due to the senjutsu being added to the breeze, this allows the user to essentially "Sense" nature around them in every way, acting as sort of a "sixth sense". Once an attack is launched towards the users direction, the user will dance to the breeze of wind but to the normal eye it seems just as he moved at a very fast pace (Of course dojutsu users are able to slow down the movement with their perception). This is specially used towards jutsu that strike multiple times, allowing the user to continue to "Dance" avoiding the techniques as a whole. The wind is used as a sort of "sensory" allowing the user to properly perceive the trajectory of incoming attacks. Note: Can use max of 4 turns Note: Lasts for four turns. Note: Can only dodge from non stream techniques, and techniques no bigger than twice the size of the users body Note: Sage Mode must be active[/SPOILER] [B]( Senpō: Sanshō̄o) - Sage Art: Spirit Salamander [/B] [spoiler]Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: After forming the necessary hand seal Bird, the user will create a fire salamander infused with senjutsu. The dragon stands roughly the same height as the user but is able to latch himself onto the user via the users command. The salamander takes on a physical fire form. Salamander is able to be used in a form of transportation just incase the user wishes to fly somewhere, allowing the user to have solid footing. Salamander body is extremely hot, scorching the air within [B]Short[/B] range of him, causing those who arent fire specialist, to take -10 damage to the heat [B][COLOR=rgb(251, 160, 38)]per turn[/COLOR][/B]. Salamander is able to use a technique called salamander breath which releases a huge stream of hot and powerful fire, [B][COLOR=rgb(251, 160, 38)]equal in size to[/COLOR][/B] madara's majestic annihilation. Note: Can only be used once in perfect sage mode Note: Can use twice, and last three turns per usage Note: The fire used from salamander is also infused with senjutsu Note: Cant use any senjutsu technique while salamander is in play Note: Must have a two turn cool down Note: User is able to have salamander to attack with mouth and jaws at S rank, sharp enough through rip through flesh with ease or use Salamanders breath at [U][B]80 Damage[/B] [/U]but will disperse right after [/spoiler][/spoiler] [/QUOTE]
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