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Naruto Role Playing
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[QUOTE="BusinessManTeno, post: 19136832, member: 83064"] [B][IMG]https://tattooimages.biz/images/gallery/Tribal_dog_with_broken_chained_street_lamp_in_teeth_tattoo_design.jpg[/IMG][/B] [CENTER][B][SIZE=15px][FONT=Georgia][B]Hellhound/ Hellhound Arts/Sage Mode[/B][/FONT][/SIZE][/B] [/CENTER] [spoiler][B] Summoning Animal[/B]: Hellhounds [B]Scroll Owner[/B]: Phaizon [B]Other Users who have signed contract[/B]: N/a [B]Summoning Boss if existing[/B]:N/a [B]Other Summoning Animals tied to contract[/B]: [B]Phantom & Caution[/B] Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed" Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+10 for S-rank) to their fire jutsus without needing handseals using it through their mouth. While majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon). Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark. While also due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower. The unique thing about this summoning contract is its ability to be in contact with souls. This allows the hellhounds to not only can see but their fire is capable of injuring souls and spirits (Only their fire, nothing else).[/spoiler] [B](Makairyouken Kuchiyose: Shishiza) Hell Hound Summoning: Phantom[/B] [spoiler]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Hell hounds essentially have three leaders. Two of them being the head over the lot overall, and one in charge of the pack. Phantom is considered the third leader. He is able to control the heat that the flame on his back produce. This is to mainly to accommodate his owner, or others he dont wish to harm. Though the flames can get really hot and intense, that the ground below his paws will melt. Phantom stands roughly six feet and five feet wide and speed is [B]roughly twice the speed of jounin rank[/B]. He is able to speak proper english and have a very gruff voice but dont talk often. The special thing about phantom [B]is his true mastery of fire, and fire sensing allowing him to increase his heat sensing by 1 additional landmark while not needing handseals to use fire jutsus that require handseals[/B] Note: Can only stay on the field for a max of 4 turns Note: The fire on its back can be as warm as a bonfire all the way to S rank heat/fire which upon contact can deal 3rd degree burns [B]But it cost a move slot and has a one-turn cooldown to adjust the heat, but heat does not hurt the user[/B] [/spoiler] [B](Makairyouken Kuchiyose: Shishiza) Hell Hound Summoning: Caution[/B] [spoiler]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain [B](This is simply for cosmetic purposes)[/B]. Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode. Note: Can stay on the field for a max of 4 turns Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage [/spoiler] [B](Makairyouken Fukanzen Sennin Modo ) - HellHound Imperfect Sage Mode[/B] [spoiler]Type: Supplementary Rank: S Range: N/a Chakra: N/A ( -10 turn to sustain ) Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank) Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique and reduces cold based techniques by 30. The user is able to passively sense chakra not only through nature sensing but heat sensing and his/her perception and reflexes and speed are doubled by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered Increasing the range of each genjutsu by +1. Lastly, The user gains specific traits to the hell hound contract. The user tracking via the nose is increased, allowing the user to track scents up to 2 landmarks away. The user also gains incredibly sharp K-9 Teeth (The four sharpest teeth in the mouth, simply for cosmetic purposes) Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes. Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve. [/spoiler] [B](Makairyouken Fukanzen Sennin Modo ) - HellHound Perfect Sage Mode [/B] [spoiler] Type: Supplementary Rank: S Range: N/a Chakra cost: N/A ( -10 turn to sustain ) Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage. Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra. Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve [/spoiler] [B][hr][/hr][/B] [CENTER][B][IMG]http://thumb101.shutterstock.com/display_pic_with_logo/1886231/195845783/stock-vector-vector-beautiful-snail-exotic-insect-patterned-design-tattoo-195845783.jpg[/IMG] [SIZE=15px][FONT=Georgia][B]Cone Snail/ Cone Snail Arts[/B][/FONT][/SIZE][/B][/CENTER] [B][B](Ensui Katatsumuri Kuchiyose: Otomeza) Cone Snail Summoning: Virgo [/B][SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: (N/a) Description: Virgo is considered the most beautiful and one of the strongest cone snails of them all Being one of the two grand masters of the family. She is considered the mother of them all thus making her one of the 2 boss summon. She stands roughly stands 7 feet High, and 7 feet long (The shell is included in the size), only wide enough to carry two people on her shell. Her regular body is gray though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a deep water blue color with white streaks all down her shell with the virgo symbol (♍) on the side of her shell. She has a very soothing voice said to be as calm as the ocean, allowing her to speak fluent english. The shell takes the shape of a cone and is very sturdy, giving her immunity to B rank and below elemental techniques and up to A rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that come from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being twice the size of a kunai. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Only up to mid range and equally and The same speed as the users while the strength of the harpoon equals S rank. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste inside the opponents body system causing the opponents body to become fatigued. This will not allow the opponent to mold chakra above A rank (S-Rank and Forbidden), and depending where the harpoon is shot it can be lethal (Piercing through the head, or heart). Virgo can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Virgo being the mother of all cone snails is one of the 4 cone snails that has access to unique abilities far surpassing others. Virgo has ties to every single summon inside the cone snail family, thus branching off her powers upon birth. Once per battle she is able to draw fourth power from any of the cone snails not currently summoned. This will allow her to use the unique ability of said cone snail (Example, If she takes power from Aquarius, she would be able to sense bodies of water and use water up to S rank for the remainder of her time on the field). Once activated, it cant be deactivated. Note: Last for 4 turns Note: Every action done by this snail counts as a move (Excluding its defense), such as striking with the harpoon or activating her special ability Note: The cone snail that power is being drawn from cant be on the battle field Note: The poison stays in the opponent body for 3 turns Note: Can only be summoned once per battle[/SPOILER] [B](Ensui Katatsumuri Kuchiyose: Mizugameza) Cone Snail Summoning: Aquarius [/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: (N/a) Description: Aquarius is the only cone snail that is a master of an element (water), making her one of the elites among the cone snail family and one of the very few who can use an element freely. Aquarius is even said to be one with nature (Water). Aquarius is 2 feet long and 3 feet tall (The shell is included in the size), Being able to ride or attach herself to the user for mobility. Her regular body is dark blue though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her Shell is a clear water blue color with white speaks all across it, making it look like glitter all down her shell with the Aquarius symbol (♒) on the side of her shell. Her voice being almost identical to virgos, being as smooth as the ocean but can be distinguished if you been around them long enough. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy but due to her size a disadvantage, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that came from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half). Just like every cone snail she has a harpoon for a tongue hers being the size of a senbon. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed twice as fast as virgos due to her small body but at such a weaker strength being A rank in strength. The poison with this cone snail is one of the weaker ones, as it does no harm to the body physically .Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (Harpoon) and spread inside the opponents body with extreme haste towards the opponents body system causing the opponents body to become fatigued. This will only allow the opponent to use two jutsus in their next two moves, and Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Aquarius can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Aquarius isnt normally a fighter summon due to her unique abilities. Due to Aquarius being one with water, she is able to sense water up to 50 meters away allowing her to be alert with water be it from a distance or even below.[/COLOR] Also due to her mastery of water, she is not only able to use the water element up to and including S-Ranks. Note: Last for 4 turns Note: Striking with the harpoon or using water jutsus count as one move per turn Note: The poison stays in the opponent body for 2 turns Note: No other summons on the field at the same time Note: Can only be summoned once per battle[/SPOILER] [B](Ensui Katatsumuri Kuchiyose: Iteza) Cone Snail Summoning: Sagittarius[/B] [SPOILER]Type: Summon Rank: A Range: Short Chakra: 30 Damage: N/a Description: Sagittarius is the archer and assasin of the cone snail family. Due to their fighting mechanism this is very important and easily places him at the top with other with special abilities due to his quickness alongside his extreme great accuracy,and eye sight. Sagittaruis is 2 feet long and 2 feet tall (The shell is included in the size), Being able to ride or attach himself to the user for mobility. His regular body is a faded black color though you can never see his full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His Shell is a midnight black color with small white patterns all around it with the sagittaruis symbol (♐) on the side of his shell. His voice is very low but stern. He doesnt talk much unless he is talked to. The shell takes the shape of a cone and even though he is one of the smaller ones, his shell is very tough for his size giving her immunity to A rank and below elemental techniques and up to A rank Taijutsu (this does not include eig taijutsu) when he withdraws into her shell, this being his defense (This is excluding all techniques that came from below as he is vulnerable to all attacks from below due to the shell not covering the bottom half). Just like every cone snail he has a harpoon for a tongue his being the twice the size of a senbon. Allowing him to launch his harpoon (Tongue) towards an opponent with great speed twice as fast as Aquarius. Whats unique about this cone snail, is unlike all the other cone snails. His harpoon (tongue) contains no poison, but his harpoon shoots the fastest and is the strongest for its size being S rank in strength. Sagittarius is known for quick assassinations due to its incredible archer skills. He is able to track things faster then a normal shinobi (That of a tai master) , and can see twice as far as a regular shinobi. This is due to his harpoon (tongue) being able to reach long range unlike most cone snails as all of them except for one (excluding himself) reach up to mid range. His harpoon can pierce the flesh with extreme ease and like all of the cone snails. He can either hook his prey/opponent and retract his harpoon causing the opponent to retract alongside it, or not hook his opponent and retract it either way. Sagittarius tongue is extremely flexible, which wont allow his tongue to be severed unless its by strong piercing techniques (most wind, and lightning techniques (A rank and below). Kunais, Shurikens, swords, etc dont work) Note: Can only be summoned once and can stay on the field for 4 turns Note: The harpoon strike counts as a turn Note: This cone snail does not contain any poison in its harpoon thus its only lethal if struck in a place such as the heart or brain.[/SPOILER] [B](Ensui Katatsumuri Kuchiyose: Shishiza) Cone Snail Summoning: Leo [/B] [SPOILER]Type: Summon Rank: S Range: Mid-Long Chakra: 40 Damage: N/a Description: Leo is considered one of the two strongest of the cone snail family in both offensive and defensive, and the only cone snail summon who is useless on land, but as strong as his sister summon Aquarius in water. Leo is known to have the bare roots of the cone snail family traits being a true aquatic hunter under water. Leo is roughly the size of katsuya (The shell is included in the size) and is the only summon that is summoned in a water source below surface. Though he is summoned on the ground level of the water source he is able to swim underwater with ease but due to his large body he dont need to move to strike his target. Her regular body is back though you can never see his full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His Shell is a goldish yellow color with what appear to be scar patterns all across his body with the Leo symbol (♌) on the side of his shell. Due to him being underwater most time, his voice is rarely heard verbally from the summoner but was said to be normal sounding from the regular snails as they can communicate with each other mentally, while able to communicate with his summonery mentally as well. Being able to speak English properly. The shell takes the shape of a cone and is very sturdy, strong, and durable, giving her immunity to A rank and below elemental techniques (Can defend against one S rank) and up to S rank Taijutsu (Excluding EIG Techniques) when he withdraws into his shell, this being his defense (This is excluding all techniques that come from below as he due to her shell not covering her bottom half). Just like every cone snail he has a harpoon for a tongue his being the size and thickness of a rope. Allowing him to launch the harpoon (Tongue) towards an opponent with great speed, increasing its speed by +3 of the users speed under water (Once the harpoon comes into the atmosphere, it slows down to the users base speed) Being S rank in strength. The poison with this cone snail is one of the weaker ones, but stronger ones at the same time. This cone snail harpoon is coated in toxins instead of it needing to be released. The toxin from the harpoon is a fast acting toxin which paralyzes the opponents whole body due to a simple scrap from the toxin from the users harpoon. The harpoon is clear thus making it hard to see underwater, but very easy to see above land. Depending where the harpoon is shot it can be lethal (Piercing through the head, or heart).Aquarius can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. The unique thing about this cone snail is that it uses its harpoon for synergy for his special ability. Leo while underwater can extend its mouth up to 5 meters in all directions, using wind chakra to create a vortex from his mouth. The suction is very powerful being S rank in strength and extremely hard (though not impossible) to get out of the suction current. Being able to suck up large water sources into its body before having to stop. This will create a massive whirlpool above water, causing it to have a similar effect to the earth style antlion technique, dragging them into water, unless they get out of range. Note: Can only be used once and last 4 turns Note: Must draw blood and palm the hand on a water source to summon leo Note: Every action done by this summon counts as a turn (This excludes his defense) Note: The range of the whirlpool is roughly 10 meters wide, this can be dangerous for the user as well Note: The summon suctions for two turns before having to stop, or if they decide to stop on their own Note: The opponent have one turn to escape the current unless they will be swallowed up by the cone snail[/SPOILER] [B](Ensui Katatsumuri Kuchiyose: Futagoza) Cone Snail Summoning: Gemini [/B] [SPOILER]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Gemini is the most interesting summon out of the bunch due to their personalities. Gemini are twin fraternal siamese twins. One female and one male, being the prodigy of the slug snail family being one of the two boss summons next to Virgo. Their size is roughly a little bit bigger than a basketball and the shell is included in the sizing, thus they typically stay on the shoulder of the summoner. Despite being twins, their regular body colors are different. The male is white and the female is black, though you can never see their full body as its attached to the shell, you can tell by their eyes, as they stick out from the shell along with their mouth. Their shell is very unique also, as the color splits in half. It is black on the male side and white on the woman side with the gemini symbol (♊) on the very center of their shell. Both of them speak separate but their thoughts are linked together and communicate different. The female is very vocal and thorough, as the male doesn't like to talk much, but rather fight (though he will talk if he wants to). The shell takes the shape of a cone and is very sturdy, giving them immunity to B-rank and below elemental techniques and up to A-rank Taijutsu (excluding EIG techniques) when they withdraw into their shell, this being their defense (this is excluding all techniques that come from below, as they are vulnerable to all attacks from below due to their shell not covering the bottom half). Just like every other cone snail, they have a harpoon for a tongue—theirs being twice the size of a kunai. Furthermore, they are able to launch their harpoon (tongue) towards an opponent with great speed (only up to mid range and travels as fast as a thrown kunai), and with great power (being S-rank in strength and counts as a move). The poison residing in this cone snail is of medium scale potency. Once the harpoon hooks inside the opponent, the poison inside the harpoon will release from the tooth (harpoon) and spread inside the opponent's body with extreme haste towards the opponents body system causing the opponents body to become fatigued from the poison. The poison will spread each turn causing the opponent to become more sick and sick to where their senses are thrown off due to the poison shutting down their system and if not dealt with being lethal (after 4 full turns); depending on where the harpoon is shot, it can be immediately lethal as well (piercing through the head, or heart). Gemini can then withdraw the harpoon bringing the opponent with it or release the harpoon from the opponent's body, retracting the harpoon it itself. The cone snail's preferred tactics are withdrawing into the cone shell for defense and extending the harpoon for offense. Gemini being the most unique and considered prodigies, they learned to work in unison with not only each other, but also their summoner. They are skilled in the art of chakra sensing and chakra suppressing. The female is able to suppress her chakra and anybody else's if they are in physical contact with her. The male is able to sense chakra to a very powerful degree, and can extend this ability to the summoner so long as they're in physical contact. Note: Can only be summoned once per battle, and stays on the battle for 4 turns Note: No other cone snail be on the battlefield the same time as them Note: Sensory takes up 1 move slot (does not effect time frame) Note: Suppressing takes up 1 move slot (does not effect time frame), and whilst suppressing chakra, the recipients of the technique cannot use any other ninja skills[/SPOILER] [B](Ensui Katatsumuri: Sasori-za) - Cone Snail Summoning: Scorpio[/B][SPOILER]Type: Summon Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Scorpio is by far the most hideous and vile Cone Snail to have ever existed, often considered as the black sheep of the Cone Snail family. He stands at roughly 2 feet high, and 3 feet long long (The shell is included in the size), just small enough to ride on the user. His regular body is gray though you can never see the full body as its attached to the shell, you can tell by his eyes as they stick out from the shell along with his mouth. His shell is a pitch black color with deep red streaks all down his shell with the scorpio symbol (♏) on the side of his shell. He has a rather disturbing voice, said to be similar to that of a dying person. Most notably, he is known for often disregarding the commands of his summoner and speaking (English) in a foul manner very similar to manda. His shell takes the shape of a cone and is very sturdy, giving him immunity to B rank techniques and below. The Shell is capable of defending against an A Rank technique once but breaks right after. The shell does not however protect Scorpio from attacks that come from below, as his shell does not cover his bottom half. However, to make up for it, he carries the unique ability to completely enclose himself with his shell whenever he withdraws back into it. Just like every cone snail he has a harpoon, his being roughly twice the size of a kunai. This trait allows him to launch his harpoon towards an opponent, with the harpoon itself being A Rank in strength. However, what truly makes Scorpio the most dangerous is that his harpoon carries a toxin that is more dangerous than that of any other existing Come Snail. Even the slightest graze or cut can prove to be deadly as the toxin breaks down the targets body on cellular level, killing off all of the victims cells in the direct vicinity of the wound. While there are no notable signs in the first turn, the wounded region turns black by the second turn, indictating the spread of the toxin. By the third turn, the entire limb or region is affected after which the target will fall unconscious due to severe pain. Failure to acquire treatment even after this will result in the targets death. However, depending on where the harpoon was shot, the attack can effectively kill off the target much earlier (such as piercing through the head or heart) while also scorpio can release the toxin via imapling the opponent and releasing the toxin in their body, thus causing the opponent to faint in 2 turns instead of 3. Scorpio can then withdraw the harpoon bringing the opponent with it, or release the harpoon from the opponents body retracting the harpoon it itself. This is all cone snails way of fighting. Withdrawing into the cone shell for defense and extracting the harpoon for offense. Besides his general Cone Snail abilities, Scorpio unlike most excluding Sagittarius takes pride in fighting with their harpoon and the only cone snail with access to sound chakra. Besides being able to use Sound Ninjutsu involving destructive sound waves. Once per battle, Scorpio can impale the ground sending their chakra beneath the opponent. He will then cause the chakra to resonate at very high frequencies causing a large sound explosion that gives off a very loud screech upon explosion that spans mid range in all directions. Causing anybody within short range of the explosion to become distorted, throwing off their balance not being able to use jutsus that require focus (S rank and above) for 2 turns. Note: Last for 4 turns Note: Striking with the harpoon counts as a Note: Each and every ranked ability counts as a move. Note: Using the special ability Sound jutsu reduces Scorpios duration by one turn. Note: Can only be summoned once per battle[/SPOILER] [B](Ensui Katatsumuri Kuchiyose: Tenbin-za) - Cone Snail Summoning: Libra[/B][SPOILER]Type: Summon Rank: B Range: Short Chakra Cost: 20 Damage Points: N/A Description: Libra is one of the most unique cone snail, with the most unique ability with an a belief and mindset to balance the scales of power. She stands roughly stands 20cm high, and 10 cm long (The shell is included in the size). Once the user claps their hand initiating the summon, she will appear on the users head or shoulder, depending on the users choice. Her regular body is pink though you can never see her full body as its attached to the shell, you can tell by her eyes as they stick out from the shell along with her mouth. Her shell is a dark green color with white symmetrical lines all down her shell with the libra symbol (♎) on the side of her shell. She has an extremely high pitch and powerful voice speak which she speaks fluent english. The shell takes the shape of a cone and is very sturdy but unlike most cone snails, her size give her an disadvantage in both defensive and offensive powers, giving her immunity to C rank and below elemental techniques and up to B rank Taijutsu (Excluding EIG Techniques) when she withdraws into her shell, this being her defense (This is excluding all techniques that come from below as she is vulnerable to all attacks from below due to her shell not covering her bottom half unless she fully withdraw into her shell). Just like every cone snail she has a harpoon for a tongue hers being twice the size of a senbon but due to her size it does not have great offensive capabilities, only being B-rank in strength (Still able to pierce the human bones with ease) But she fully makes up with, with speed. Allowing her to launch her harpoon (Tongue) towards an opponent with great speed (Sage-rank). The toxin from her harpoon is a rather slow acting one, and does not serve to kill or immobilize the target but deliver gruesome amounts of pain. As such, each the slightest of touch with the harpoon by an opponent can be dangerous as it completely swells up the area that is targeted, preventing the target from adequately moving that particular limb or region. Besides there general passive abilities, Libras unique powers lies within its aid to the user. Being the only other cone snail with access to an elemental affinity. Thus she is able to harden her shell increasing her damage immunity by one rank (but decreasing the damage immunity by one rank to Lightning). The special thing about Libra is her ability to use the added weight and light weight jutsu. The cone snail, as she lays on the user, will insert her earth chakra into them. Increasing the user's weight will halve their speed, but boost their Taijutsu damage by one rank. On the other hand, decreasing the users weight will double the user's speed, but decrease their taijutsu by one rank. Using the weight decrease can be used to dodge attacks while also the cone snail is able to freely use this ability as well as bring the users weight back to normal. Note: Can stay on the field for up to 4 turns. Note: Libra can only fuel chakra into the user once per turn. Note: The earth techniques count as one of the user's 3 turn. [/SPOILER] [hr][/hr] -[B](Ensui Katatsumuri: Kawa mikiri) Cone Snail Art: Shell Of Solitude[/B] [SPOILER]Type: Supplementary | Offensive Rank: A Range: Short - Long Chakra: 30 Damage: N/a (60 if crushed) Description: This is a common technique for the cone snail art family, or any snail family. Derived from the toad stomach techniques exclusive to toads but with alot of unique twist. The user will reverse summon him and his opponent inside the shell of a large cone snail. The shell is 5 Meters wide, 20 meters high (this is due to the shell unique cone shape) and 10 meters both and forth of both the user and the opponent. The shell of the cone snail is infused with large amounts of chakra, making it very hard and sturdy, but not impossible to break. The unique thing about this technique is that, once the user reverse summons both him and his opponent, it is pitch black, and they are summoned on the body of the cone snail. Once this happen, similar to toad crushing stomach, the user will cause the body of the snail to absorb the body of his opponent down into the main body. As the opponent is being absorbed, the snails body will contract, crushing the opponents body the deeper it gets dragged down into its body. If the opponent gets fully absorbed, his whole body would not only be crushed but will also suffocate. Note: Can use a max of 3 turns Note: The shell due to its hard nature, it will take A rank to break the shell. Once broken both the user and opponent are returned to the field. Note: Must wait 3 turns before this technique can be used again Note: Can only be used by those who have the cone snail contract[/SPOILER] [B](Ensui Katatsumuri: Shita Koudoutai) Cone Snail Art: Tongue Of Zodiacs [/B] [spoiler]Type: Offensive | Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: This is one of the common techniques of the cone snail family, with shell of solitude being the defensive cone snail art, this would be the offensive one. The user first draws some blood from a finger, then either makes a single handseal or slams the bloodied hand on the ground. The resulting phenomenon calls forth the tongues (Harpoons) of the cone snail family from their body or the ground. If it is used from their own bodies (via a handseal), they cause the harpoon to launch from anywhere from their torso, the palm of their hands, their legs, mouth (just nowhere that wouldnt make sense like the eyeballs, or the neck, etc) towards the opponent, or can be used for supplementary purposes. Or the user can slam their hands on the ground summoning fourth harpoons from a summoning seal below the target impaling them. The unique thing about this technique is they are coated with toxins that even if it grazes the opponent, the effects kick in. This would be one of the mild toxins of the cone snail family of course. The toxin once enters the stream would cause the opponents body to be really fatigue, restricting them from using jutsus that require focus (mental jutsus, S rank and above) Though it is not lethal. The harpoons must be summoned outside of a three-meter radius around the opponent. Note: Can only be used thrice per battle Note: The harpoons are roughly the size of a kunai and strong enough to neutralize earth of equal rank Note: Has a two-turn cooldown. Note: The user can create up to 4 harpoons at one time, splitting the rank of the jutsu.[/SPOILER] [B][hr][/hr][/B][/B] [CENTER][B][IMG]https://image.shutterstock.com/image-vector/anubis-tribal-tattoo-600w-1375456745.jpg[/IMG] [SIZE=15px][FONT=Georgia][B]Anubis/ Anubis Arts [spoiler][/spoiler][/B][spoiler][/spoiler][/FONT][spoiler][/spoiler][/SIZE][spoiler][/spoiler][/B][spoiler][/spoiler][/CENTER] [spoiler] [B]Summoning Animal[/B]: Anubis [B]Scroll Owner[/B]: Teno [B]Other Users who have signed contract[/B]: N/a [B]Summoning Boss if existing[/B]:N/a [B]Other Summoning Animals tied to contract[/B]: N/a [B]Description and Background: [/B]Anubis is the [URL='https://en.wikipedia.org/wiki/Ancient_Greek_language']Greek[/URL] name of the god of death, mummification, embalming, the afterlife, cemeteries, tombs, and the [URL='https://en.wikipedia.org/wiki/Duat']Underworld[/URL], in [URL='https://en.wikipedia.org/wiki/Ancient_Egyptian_religion']ancient Egyptian religion[/URL], usually depicted as a [URL='https://en.wikipedia.org/wiki/Canis']canine[/URL] or a man with a [URL='https://en.wikipedia.org/wiki/Cynocephaly']canine head[/URL]. Ninja Archeologists have identified Anubis's sacred animal as an Egyptian [URL='https://en.wikipedia.org/wiki/Canidae']canid[/URL], the [URL='https://en.wikipedia.org/wiki/African_golden_wolf']African golden wolf[/URL]. As a result, Anubis is often referred to as having a "jackal" head. These summons are far and few being rare amongst the summoning world, only having the strongest of strong being able to have a contract. Thus is the reason why there is only three summonings of this summoning race overall. Each Anubis has a size. The Size of an Average human, twice the size of a human and three times the size of an human with human speech and understanding [B]Basic Abilities:[/B] [LIST] [*]All Anubis possess a passive Chakra Sensory, able to detect, identify and differentiate between different Chakra signatures within the same landmark. [*]All Anubis have bodies that are harder than the average human. Making their skin and durability extremely durable. Each Anubis is able to [B]Endure damage of A - S Rank, depending on the rank of the summon.[/B] [*]All Anubis are connected with the [B]user via mental connection[/B]. [B]By making a contract with this summon, automatically ties a reverse summon body seal on the users body for the summon.[/B] In times of danger, all Anubis possess the ability to self summon themselves within short range of the user if they sense the life of their master is in danger, however, this can only be done once per battle. [/LIST] [B]Unique Abilities:[/B] [LIST] [*]All Anubis have control of a portion of the afterlife, making them beings of Kinjutsu itself, earning them the moniker of Necromancers. This allows them to resurrect, and control the dead to a certain degree. This is not on par with the likes of Edo Tensei, where a sacrifice is needed [B]and the revived target itself needs to be sealed before it is deemed unusable,[/B] but allows them to create beings with their mind intact from the ground with their own small pool of Chakra, and health, being 150 and 60 respectively. Each undead has access to all Basic Fields, including Ninjutsu, Elemental Ninjutsu, Taijutsu and Genjutsu, all at one rank lower than the Rank of the Anubis that created them. Additionally, this ability follows the guidelines of the Shadow Clone spawning Rules, and requires one of the user's 3 Jutsu per turn to perform. [*]All Anubis have the ability to shift the ties of war by making things balanced, essentially balancing the strength of war. While Anubis are out and summoned, the release a sort of Chakra Jammer energy that emits across the whole battlefield, essentially acting as a seal to the bodies of both user and opponent. As long as this remains on the battle field, boosting of any kind is null, and cancelled. The opponent nor the user is able to emit more Chakra than the original Jutsu or their original physical physique. This means even modes aren't able to be activated or techniques that boost your strength, speed, or the various aspects of the user's Jutsu Jutsu. [/LIST] [spoiler] [CENTER][/CENTER] [/spoiler][/spoiler] [B](Anubisu Kuchiyose: Bamyūda) Anubis Summoning : Bermuda[/B] [I][spoiler][/spoiler][/I][spoiler] [B]Type: [/B]Supplementary [B]Rank: [/B]S [B]Range: [/B]Short [B]Chakra: [/B]40 [B]Damage: [/B]N/a [B]Description: [/B]Bermuda is one of the Anubis trio of the Anubis summoning. Bermuda is also the only male and physically the strongest. Bermuda sits roughly eight feet high and very muscular. Have three sets of wing making a total of 6 individual wings. Two sets of wings resembling bug wings while the other set resemble bird like wings, in which he is able to take flight. He wears typical pharaoh clothing with bandages with human like legs and animal type feet with very sharp claws. Normally all Anubis has staff due to their nature of necromancer but Bermuda has a dual side weapon that resembles the edge of an axe on both sides in which he holds in the middle. This weapon is extremely heavy, weighing well over 500 lbs. Bermuda, unlike his other trio, has mastered the art of brute force. Using his weapon he is able to cut through almost any and everything be it energy, spiritual, or physical up to S rank, and can do this once per battle at Forbidden Rank. The cutting ability itself has a range of Short - Mid, counts as one of the user's 3 Jutsu per turn, and has a 1 turn cooldown. He is a master of Taijutsu and Kenjutsu and is able to use all Taijutsu and Kenjutsu related techniques that their master knows. Once per battle, Bermuda will utilize his Necromancer skill, slamming his weapon into the ground controlling the dead through the soil and earth on the ground. By doing this, he will cause the ground to cave in, sinking in the opponent(s). This is not an Earth technique so lightning will not negate this technique. Upon being sunk into the ground, the opponent will eventually suffocate and be dragged into the core of the earth by the dead that resides in the soil, which takes one full turn to achieve. This ability is S-Rank in strength, counts as one of the user's 3 Jutsu per turn, can affect an area up to Long Range away from Bermuda himself, and has a radius of 5m. Note: Can only summon once per battle Note: Due to his physical nature, he has S rank durability Note: Last a max of four turns on the field [I][/I][/spoiler][I][/I] [/QUOTE]
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What animal is associated with Naruto's inner demon?
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