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[QUOTE="BusinessManTeno, post: 12278372, member: 83064"] [CENTER]Ninjutsu[/CENTER] [B][U]18.)[/U](Ninjutsu: Itami shinkeigasurudoi) Ninja Art: Pains Of Sensitivity [/B] [SPOILER]Type: Supplamentary Rank:A Range:Short Chakra:30 Damage: N/a (+20 Damage to physical attacks (i.e. Earth, Water, Lava, etc )) Description: This is a very unique style of ninja art, developed by the interrogate squad. The user will do 2 handseals (Ox-Ram) While touching the opponents body (or themselves) forcing the chakra inside of their body to react causing the chakra to resonate violently inside their body making it sore without notice. This will make their body extremely sore to the touch (similar to the after effects of guy from using his 7th gate) This will cause the opponent when hit to take double damage, while being extremely sensitive to any type of pain. A kunai stab to the hand would feel like you smashed your whole hand. Doing monstrous damage. Note: Last 3 turns Note: Can use a max of 2 times Note: Cant use this technique for 3 turns after the affects wear off.[/SPOILER] [B][U]23.)(Ninjutsu: oshi kokuou) Ninja Art: Pressure Of A King[/U][/B] [SPOILER]Type: Supplementary Rank: E - S Range: Short - Long Chakra: 5 - 40 Damage: N/a Description: This technique is used as another form of intimidation, by showcasing the amount of chakra the user currently wields/posses. The user will exert chakra from all over their body releasing their chakra causing it to take on a transparent hue but visible to the eye. Resembling a distortion in the air. This chakra due to it being very powerful becomes very dense, meaning others though its not offensive, can feel it. As if their body got slightly heavier then normal. Depending on how much chakra is released, depends on how far the chakra can be felt from a distance. Note: This jutsu is mainly for rping purposes but the effects of S rank can stun a chounin and genin Note: The S rank can only be used twice Note: A-S rank reaches up to long range C-B reaches up to mid range E-D Short range Note: This is offensive in no way at all. This jutsu though it makes the opponent feel slightly heavier its for cosmetic purposes and does not effect the speed what so ever[/SPOILER] [B](Mumyo Jinpu Ryu Satsujin Ken-Chakra Dasshu)The Sword Of The Devlish Wind-Charka Dash[/B] [SPOILER]Type:Supplementary Rank:S Range:Short to Mid Chakra:40 Damage: Description:The user leans slightly forward and puts most of their weight on their front leg while doing this the user also builds charka in their into legs enhancing the muscles in their legs the user then dashes at their opponent in one straight line at the same speed as the 1st gate Only usable 2 pair battle After the second use the muscles in the users legs will be highly strained and wont be able to channel current into their legs/feet for 2 turns meaning wont be able to walk on water run up trees etc or use techniques involving forcing chakra to the feet[/SPOILER] [B]Buki-Ho-Mingu Kunai)Weapon-Homing Kunai [/B] [SPOILER]Type:Attack Rank:C Range: Short-Long Chakra:15( Plus 10 every turn the homing continues) Damage:30 Description: Before the the battle the user readies special kunai with seals on them that allow them to track chakra sources, before the user throws the kunai he has to infuse his chakra into the kunai to active the seal and it also recognizes any other chakra as an enemy and tracks it Note: User has a Maximum of 5 Kunai[/SPOILER] [B](Mumyo Jinpu Ryu Satsujin Ken-Toorima)The Sword Of The Devlish Wind-Phantom Killer[/B] [SPOILER]Type:Attack/Supplementry Rank:B Range: Short-Mid Chakra:30 Damage:60 Description: The user forms 1 handsign while simultaneously charging their body with chakra, the user then releases the chakra and multiple phantom like figures shoot from the users body at a very quick speed and attacks the opponent. The Phantoms only perform one attack then disappears. The Phantoms dont make any noise when created. Note: The Phantoms cant perform any attack requiring Chakra Only Simple Taijutsu or Kendou attacks Notenly 3 Phantoms can be made in a turn Note:Can only be used 2 per battle[/SPOILER] [URL]http://narutobase.net/forums/showthread.php?t=397690[/URL] [hr][/hr] [CENTER][B]Taijutsu[/B][/CENTER] [B][I]12.) [/I](Ni Dageki Gokai kaze) Two Strikes Of The Lustful Breeze [/B] [SPOILER]Type: Attack Rank: S Range: Short Chakra: 40 Damage: 80 Description: This is a unique type of taijutsu as it dwells on the wind elemental property. The user will channel mass amounts of wind chakra into his dominant hand to where wind radiates from the fist. The user will then launch towards the opponent and deal an uppercut to the opponent and once the strike is dealt, all the wind chakra in the users hand violently releases upwards shooting the opponent up into the air. The user will then channel wind chakra into his feet and propels himself off the ground firing upward just above the opponent; the user will then proceed to do a front flip with his dominant leg coated in wind chakra coming down into the opponent’s mid-section launching him back down to the ground with great force enough to cause cracks on the ground from the impact Note: Can use twice pr battle Note: No Wind jutsu the same turn as this Note: Must wait 2 turns before using this again Note: No Other Taijutsu move in the same turn as this [/SPOILER] [B]Karage Hogeki | Body Barrage[/b] [spoiler]Type: Offensive/Defensive/Supplementary Rank: A Range: Short - Long Chakra: N/A (30) Damage: 60 Description: A simple but effective technique where the user will launch themselves towards the opponent using enormous strength in their legs. They will launch themselves at twice their running speed but are unable to change direction during attack. Increasing the strength of the attack, the user can gather chakra around their body, creating a perfect sphere to encase themselves using shape manipulation on the chakra. Notes: -Adding a barrier of normal chakra is A rank with 30 chakra -Can only be used 4 times with a 2 turn cooldown.[/spoiler] [CENTER][B]Medical[/B] [/CENTER] [B](Noroi Kowareru Chi-darake no mayu) - Curse-Breaking Blood Filled Cocoon[/B] [spoiler]Rank: S Type: Supplementary Range: Short Chakra Cost: 40 (-20 per turn) Damage points: N/a Description: This is one of the most powerful medical jutsus, created by an unknown medical ninja but passed it on to very few trusted medical ninjas. This technique can only be utilized with a water source. Either made by the user or, already emerged into a water source. The user will [B]draw blood then[/B] do a set of five handseals creating an orb of water around themselves or an ally. Once this technique is activated, the user will make sure they have physical contact with the water if its an ally. The user will fill the water with medical chakra, causing the body inside the cocoon to relax, and ease the pain. Once done, the user will do one confirmation handseal causing the water to [B]mix with the blood from the user drawing blood[/B] , but not enough to where it would be fatal causing the blood to mix in with the water. Doing this the blood and water will start to heal injuries. Note: Can only use three times per battle Note: Last three turns and heals [B]50 Health[/B] per turn Note: Cant use any medical jutsu for [B]three [/B]turns after this technique is used [B]Note: This can be done without the use of drawing blood. It will just be regular healing water (Blood water is purley cosmetic)[/B] [/spoiler] [CENTER][B]Fuinjutsu[/B][/CENTER] [B](Fuuinjutsu: Kanpekina rippōtai)- Sealing Arts: Perfect Cube [spoiler]Rank[/spoiler][/B][spoiler]: A [B]Type[/B]: Supplementary [B]Range[/B]: Short-Mid [B]Chakra[/B]: 30 (-10 per turn) [B]Damage[/B]: N/A [B]Description: [/B]Perfect cube is a very intricate fuin technique. The user will do a set of three handseals, ending with the tiger. Doing this, the user will cause a barrier to erect from short range around the user in haste taking on a translucent purple color [B]and expanding from there[/B]. Once the cube fully forms, anything inside the barrier excluding humans and summons, will be drained and absorbed, completely dispersing said technique. The unique thing about perfect cube is that, once you are in the cube, no jutsu containing chakra is able to be used without the cube completely absorbing it, and any jutsu that is directed towards the cube from the outside will be reflected back towards the opponent. Though the cube is not unbreakable, being able to be broke by completely overpowering the cube by means greater than the rank of the custom or non chakra infused techniques of equal rank (such as taiutsu, kenjutsu etc) Note: Can only be use twice with a two turn cool down Note: Last a total of three turns before dispersing Note: No jutsus that contain chakra are able to fully form inside the cube without being absorbed [/spoiler] [/QUOTE]
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