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[QUOTE="BusinessManTeno, post: 12278361, member: 83064"] [CENTER][SIZE=5][FONT=Fixedsys][B][COLOR="#FF0000"]Elemental[/COLOR] [COLOR="#0000FF"]Combination[/COLOR][/B] [/FONT][/SIZE][/CENTER] [B][I][U]15.) [/U][/I][/B][B](Raiton/Fuuton: Dimenshon toguchi) Lightning/Wind Style: Dimension Door [/B][SPOILER]Type:Defense/Attack Rank:Forbidden Range:Short-Mid Chakra:50 Damage:90 (-50 to user) Description: This is a very rare and unique type of jutsu, not only combining both lightning and wind into a combo, but also utilizing kenjutsu. The user will take out his sword while at the very same time release lightning all from his body that begins to circulate in a 5Meter radius all around the user. The lightning courses through the air and the ground as it spins paralyzing any and everybody caught in the radius of the lightning. The lightning is non focus so all it does is paralyze. Once the user has paralyzed their intended target they will begin to quickly channel wind chakra all throughout their body and into their sword. Once done the user would dash with great speed towards the opponent delivering a fatal horizontal slash towards their opponents Mid Section with the sword infused with wind. The user uses the wind that gathered around their body to augment their speed Increasing their speed , though still trackable to the nake eye The moment the user begins to channel wind chakra and dash the lightning stops circulating allowing the opponent to freely move without being paralyze Though it would still be a delay in the opponents reaction (Around a second, enough time to properly counter) . This jutsu is considered forbidden due to the huge amount of lightning chakra the user has to emit, while adding wind chakra to the combination it makes the jutsu a drastic chakra drainer. Leaving the user with mass fatigue. Note: Jutsu count as 2 user slots due to the fatigue and the wind/lightning combo Note: Only usable once Note: No Lightning or Wind Jutsu in the same turn Note: No lightning / wind jutsu above A rank for the next two turns Note: Must have trained in kenjutsu to use this technique[/SPOILER] [B][I]17.) (Doton/Fuuton: Chika kaze kaze) Earth/Wind Style: Underground Air Grave [/I][/B] [SPOILER]Type: Attack Rank: Forbidden Range: Mid-Long Chakra:50 Damage: 90 (-40 to user) Description: A very advance jutsu utilizing both wind and earth in conjunction. The user will channel massive amounts of chakra into their hand on a massive degree while slamming their hands on the ground. With precise chakra the user will crush the earth below the surface, not being noticible to the naked eye that the ground below was just crushed to rubble and stone 10 meters deep and 8 meters wide. The surface of the earth will become very weak but still elgible to hold the weight of several humans. The user will then do 2 handseals causing a massive tornado underground to form, causing the remaining earth (The surface) below the opponent to collapse, while sucking them in at the same time. The tornado has very little cutting capacity (though some but not lethal) the real damage comes from all the stones and rubble spinning inside the tornado doing major blunt and slicing damage to the opponent while the tornado spins violently. This jutsu causes a strain on the user body due to him channeling mass earth chakra to crush the earth below the opponent to stones and rubble thus causing fatigue. Note: Can be used once Note: Use 2 move slots Note: Cant use Earth Or Wind In the next turn Note: Cant use any jutsu above A rank in the next 2 turns[/SPOILER] [B]Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl) [/B][SPOILER] Rank: S Type: Attack/Defense Range: Short-Long Chakra: 40 Damage: 80 Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the and opponent to be deaf for the turn afterwards. (No Lightning Or Wind Next Turn) (Usable 2 times)[/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=384730&p=11928737#post11928737[/url] [B][Fuuton/Suiton:Mokurei, Kumo] Wind/Water Combination: Dragon Cannon[/B] [SPOILER]Rank: S Type: Attack Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description:The user gathers wind an water charkas in the pit of their stomach the releases it in the shape of a dragons head at the opponent this jutsu has the power to break through high ranking earth,ice jutsu Note: Can only be stopped with a Combination element jutsu Note: Can only be use twice per battle[/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=397690[/url] [B]( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo [/B][SPOILER] Rank: S-Rank Type: Attack Range: Short-long Chakra Cost: 40 Damage Points: 80 Description: The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also. • Usable twice with 2 turn cool down between uses • Counts as two moves since using two chakra natures back to back • The jutsu can be performed at long range, but the radius of the pillars is mid range only.. • No Doton or Fuuton above A-rank next turn.[/SPOILER] [/QUOTE]
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