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[QUOTE="BusinessManTeno, post: 10902722, member: 83064"] [CENTER][SIZE=5]Genjutsu[/SIZE][/CENTER] [B]9.)(Genjutsu : tenma sazanami) Genjutsu : Demon Hands[/B] [SPOILER] Type: Sup Rank: A Range: Short-Mid Chakra Cost:30 Chakra Damage:N/a Description: The User Takes out a Staff Or Sword and Stabs it in the ground infront of him. If the opponent looks at the staff/sword as it stabs the ground, Soon As the sword hits the ground a Huge Demon hand will emerge from the ground, grabbing the opponent restricting his/her movements. The Demon hand will start to squeeze the opponent crushing their bones in the genjutsu but in reality just stunning him -Can only use twice -Must have a staff or sword to use this -Cant use genjutsu in the next turn -Only Taught By General Phaze [/SPOILER] [B]12.) (Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart [/B][SPOILER]Type: Supplementary Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will point to the users heart area which is the trigger for the genjutsu. Normally used as a tactic for interrogation. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest very similar to a heart ache, . The more the user squeeze his hands the more the heart of the opponent aches. which can feel like a punch in the chest all the way to a full on heart attack (the harder the grip the harder the effects of the genjutsu), which the opponent would have a majorly hard time breathing, restricting their movements due to the pain of feeling like having an heart/asthma attack (Lack of blood flow, lack of oxygen, etc). The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure dealing mental pain. In the genjutsu his heart would be crush but since it is an illusion he won't, off course, die. He'll just experience massive pain. The user must state the type of pain they are inflicting Note: Can use a max of 2 times Note: Cant use this jutsu on the same opponent twice Note: Deals mental pain regardless if the user crushes the opponents "Heart" or not Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken right as their heart is crushed Note: This can last for 1 whole turn but cant use any other jutsu requiring chakra[/SPOILER] [B]Taught To:[/B] William, Cursed Prince, Zeref, Nathan, Flash07 [B]16.)(Genjutsu :Ranpu kibou) Illusionary Arts: Blinding Trickery[/B] [SPOILER]Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: This is a special type of genjutsu as it requires a holster with a sword inside. The User will slowly pull out their sword from their holster in their opponents line of sight While at the same time doing the confirmation handseal, thus inducing their opponent(s) in the genjutsu. As the sword is being drawn out, the opponent will see a very bright blinding light emanating from the sword as it's drawn from the holster, temporarily blinding the opponent. Shortly after being blinded, the opponent will feel a sharp pain in their chest from believing they were stabbed in the back into the chest inside the illusion from the sword the opponent seen the user unsheathe from his holster earlier. Once the opponent is stabbed through the chest, the blinding light will dim down only to reveal that the user is no longer in his initial spot but the one holding the sword that stabbed opponent from the back. In reality the opponent is unable to move and receives mental damage once stabbed in the genjutsu, causing mental pain and giving the user an opening to attack. Note: Can Use Thrice Note: Must carry a holster with a sword in it[/SPOILER] [B]22.) (Genjutsu: Tetsu Kikyuu) Illusionary Arts: Hide and Seek [/B][SPOILER]Type: Supplamentary Rank: B Range: Short - Mid Chakra: 25 (-10 per turn) Damage: N/a Description: This is a very useful technique allowing the user to play mind games with the opponent. The user will do the tiger handseal, which induces the opponent into the illusion. What the opponent will see is the user pressing his hands on a flat surface being the ground, a wall, a building , etc. Creating a large portal which the user will then get inside of. Once the user enters the portal, the portal will close up, letting the opponent believe that the opponent is no longer there. The user will then emerge from a portal anywhere around the opponent, poking his head out. This technique is normally used to enrage the opponent. The user is able to control where the portals will open up around the opponent,In reality the opponent still has reign over his body as if he wasnt in an illusion, the only thing is that the opponent does not see the real user but the fakes coming in and out of portals leaving him open for attack, but can backfire if not careful. Note: Can use a max of 4 times Note: This technique last 2 turns, unless broken Note: Dojutsu users and sensors can sense/see the real body even through the illusion without breaking it. Note: User cannot use any other jutsu or attack while this is in use.[/SPOILER] [B]Illusion Technique: Frenemies (Genjutsu: Tomoteki)[/B] [SPOILER] Type: Attack Rank: B Range: Short-, Mid-, and Long-Ranged Chakra Cost: 25 Damage Points: 40 Description: This Genjutsu is created after the user throws a smoke bomb. After the smoke clears, the user is replaced with the opponents best freind, who attacks the opponent. The opponent does not want to attack them in shock, and is attacked. After this, the illusion ends.[/SPOILER] [B]Genjutsu: Ningyo Shou ) Illusionary art: Mermaid's Call [/B] [SPOILER]Type: Offensive/Defensive Rank: B Range: Short-mid Chakra cost:20 Damage Points: N/A Description: The user makes the Snake hand seal and uses his chakra to control the sight and hearing of all opponents.Using a water source within short-mid range of both user and opponent as a medium, the user will make the opponents hear a beautiful voice and see a rainbow of bright colors coming from a beautiful mermaid in the water. As soon as they hear the mermaid singing, their bodies are fooled into releasing several relaxing chemicals, inducing a state of calm and oblivion that sets itself until it induces complete sleep. This is done by fooling the opponents brain into hearing the calming music and soothing voice of the mermaid, that will relax them and induce a state of bliss, responsible for the eventual sleep state -Takes 2 turns to induce full sleep if not released. -the mermaid can only appear inside a water source that is in short-mid of both user and opponent. -Only taught by Professor Sarutobi.[/SPOILER] [B](Genjutsu: okashi sen) Illusionary Technique: Candy Beam [/B] [SPOILER]Type:Attack Rank: A Range:Short-Long Chakra Cost: 30 Damage Points: N/A Description: User points at the opponent which places a genjutsu on them which makes it seem as if a pink beam of energy is fired from the user's finger at lightning fast speed which transforms the opponent into a candy version of themselves, paralyzing them since food can't move. -Only taught by Professor Sarutobi -3 times per battle. [/SPOILER] [B](Genjutsu: kinaga uxe-to)Illusion: Lying in wait[/B] [SPOILER]Type: supplementary / Offensive Rage: Short - Mid Rank: S Damage: 40 Chakra: 80 Description: the user places the opponent in an illusion where they witness no change of any sort, at the users will the opponent will then see earth cords constrict their feet if they are standing still. and if they are in motion they think the muscles in their legs contract forcibly causing them to capsize and then earth cords constrict them. the effects of this jutsu can be activated turns after the opponent has been placed in the illusion. Note: this jutsu's effects must be used two turns after the casting of the illusion or it wears off altogether. Note: can only be used once per battle Note: Further Genjutsu or Lightning/Fire techniques cannot be used by the user during the two turns of the Genjutsu Note: can only be taught by Iseris... [/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=345763[/url] [B](Genjutsu: Kousen Mugen no Jutsu) Illusionary Technique: War Visions[/B] [SPOILER]Type:Attack Rank:S Range:short-long Chakra Cost:40 Damage Points:80 Description: User locks eyes with the target and asks "Would you like to see true war?" and the area around them changes to look like the middle of a bloody war between armored ninja clans. As the target is witnessing untold violence from the battle, a huge shadow with glowing dark red eyes appears behind them the target turns around and is grabed (paralyzed in reality now) in the shadow's giant hand before the shadow says "Gaze into the unending war!" a sword then extends out of its left eye and peirces the target's chest, the tip sticking out of the target's back. When the Illusion ends the target comes back to reality to realize the user has stabed them through the chest in the same spot the shadow did. -Only used once -Only taught by Professor Sarutob[/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=345765[/url] [B](Genjutsu: Kōseina Gēmu) - Illusion Technique: Fair Game[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: After forming the handseals Ram -> Snake, the user inserts chakra into the target's brain and creates an illusion in his mind where he finds himself in the middle of a forest and hears someone snap his fingers. When the sound is heard, dozens of arrows fly out of the trees and almost instantly pin the target to the ground or nearby tree. The target can see ignited exploding tags on the arrows that hiss loudly but never explode which may cause him to panic. In reality he feels like he cannot move his body and is standing still, leaving him open for an attack. -Usable 3 times per battle[/SPOILER] [url]http://narutobase.net/forums/showthread.php?t=344846[/url] [B]Genjutsu: Sokkusu teiri) - Illusionary Arts: The Sock Theorem [/B][SPOILER] Type: Offensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: The user performs 3 handseals inducing the target in an illusion which disrupts the target's chakra system and the chakra within their brain causing them to get extremely nauseous feelings. This feeling would progress to the stomach area, where the opponent would feel that inside their stomach, bubbles are boiling up and they will begin to throw up all of their stomach juice, giving them an extremely uncomfortable feeling also preventing them from doing anything else in this illusion. This is not where it ends, while they're under the process of throwing up they will also believe that their stomach is producing an even greater quantity of stomach juice by draining the water inside their body. This causes the target to both have difficulties breathing and have their energy exhausted because of loosing too much water from their body. In reality, the target will be immobilized and due to the mental stress the nauseous feeling gives, the target will be hindered and somewhat dizzy. While the illusion is progressing, while difficult, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as it's not a "dream-like" illusion. However if not countered within a set amount of time, the target will end up fainting because of exhaustion and the experienced nauseous feeling's intensity. Note: Usable twice per battle Note: Cannot be used the following 2 turns Note: No genjutsu above A-rank the following turn Note: Target faints at the end of the 2nd turn if this genjutsu doesn't stop/gets cancelled[/SPOILER] [B](Genjutsu: Asshuku Mizu) l Illusionary Arts: Pressure Water [/B][SPOILER]Type: Supplementary / Genjutsu Rank: A Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: The user begins by forming 3 handseals, channeling their chakra into their opponent's chakra network, manipulating it to make the opponent believe they are hit by a large constant freezing ice cold stream of water from just above them that is large enough to cover their body. In the genjutsu the freezing ice cold water stream pins them to the ground facing up, under the force of the water the victim is rendered immobile. Also within the genjutsu the water the victim is hit with is freezing cold, so much so that it is like the water found in the Arctic, this water makes the victim feel terribly cold, numb. However in reality, the victim is left standing, paralyzed due to the power of the stream that pins them within the genjutsu. If the user does not escape the genjutsu in one turn they will suffer great mental damage , from the ice cold water. If the victim is unable to escape in the second turn they will not be able to cope with the mental stress that has now accrued and will pass out. Note: No genjutsu of any rank can be used in the next turn Note: Can only be used two times a battle Note: Can only be taught by Strawberry[/SPOILER] [B](Genjutsu:Helios)-Illusionary Arts|Helios [/B][SPOILER]Type: Attack Rank:A Range:Short-Mid Chakra:30 Damage: 60 Description: The user will perform the snake handseal and cast an illusion upon the opponent. The enemy will then see a screeching eagle fly by which triggers the genjutsu. Immediately after seeing the soaring eagle the enemy will see a ray of light that descends from the sky and entraps the enemy within a 2 meter radius of what looks to be a hollow cylindrical and condensed beam of light. Since the light only blocks the enemy from seeing what is on the outside he can see the small area he is enclosed in. Because the illusion creates a condensed beam, the enemy believes in its physical properties and feels the condensed beam exert its pressure as it shrinks. This shrinking can be noted by the enemy seeing the enclosed space get smaller. They would have limited movements as they believe they are trapped within the area of the hollow beam. As the beam continues to shrink the enemy will pass out from the mental stress due to the intense pain as they experience unimaginable pressure from all around them. Restrictions -Must be taught by Omega -Can only be used 2 times. -No Genjutsu above B rank next turn[/SPOILER] [B]Genjutsu: Dementor's Seppun(Illusionary Arts: Dementor's Kiss)[/B][spoiler]Type: Offensive Rank: A rank Range: Short-Mid Chakra: 30 Damage: 60 Description: After performing four hand seals, the user places the target in an illusion through sending his/her chakra to the targets brain. Inside the illusion the target would see a cloth-like being descend from the sky towards them. The target, upon the appearance of the being, would be unable to move due to ice emerging from the ground encasing them completely and preventing their movement(Target's head does not get encased with ice). As the being gets closer to the target, (s)he would begin to feel colder, the ice would seem to strengthen and tighten as it gets closer. As the being, named dementor, reaches the target it begins to 'suck' out the targets 'soul' through a 'kiss'(not necessarily a actual lip on lip kiss, it can be performed with the dementor's 'mouth' a few inches away.) The target would see a light blue line emerging from their mouth through the ice, said line would represent the target's 'soul'. As the 'soul' is being 'sucked', the dementor would fabricate fake illusions which the target would experience. The illusions would be intense enough to cause mental damage. Said illusions would usually be of anguish, torture, and sadness, of course the scope of the illusions intensity depends on the user's desire. Furthermore, the ice that had been strengthening and tightening as the dementor got closer would shatter inwards when the mental damage is delivered, this deludes that target into believing that (s)he had experienced both mental and physical damage, while in reality it was only mental damage. -Usable 3X per battle. -Must have illusionary arts training completed. -No illusionary arts above A rank can be used in the same and next turn.[/spoiler] [/QUOTE]
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