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<p>[QUOTE="Joker, post: 18011097, member: 205981"]</p><p style="text-align: center"><img src="http://i.imgur.com/UvInwr6.png" data-url="http://i.imgur.com/UvInwr6.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px">Genjutsu</span></span></p><p></p><p><strong>(Genjutsu: Nemui)-Illusionary Technique: Feeling Sleepy</strong></p><p><strong></strong></p><p>[SPOILER]</p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra Cost: 15</p><p>Damage Points: N/A</p><p>Descrption: A very simple and extremely quick genjutsu. By sending chakra to the opponent's brain, the user can depress the central nervous system of the human body, placing the opponent into several states such as, tranquility, relaxation, sleepiness, slowed breathing etc. In other words the opponent will feel sleepy and start yawing. The purpose of this jutsu is to steal a very small time from the opponent to prepare an attack (a yawn last for two to four seconds), and since this jutsu doesn't exatcly hurt the opponent or put him/her to sleep, theres no need to use Kai or inflict pain to him/her self as he won’t be able to realize this is an illiusion (after all a yawn is something very common and simple)</p><p></p><p>Note:Can only be used thrice times per battle and the user must wait a turn before reusing.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=613498">Here</a>[/SPOILER]</p><p></p><p><strong>Illusionary Arts: Ranningu Ahou | Genjutsu: Running Fool </strong></p><p><strong></strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C-rank</p><p>Range: Short-Mid</p><p>Chakra: 15</p><p>Damage: 30 </p><p>Description: After performing two hand seals the user will place his running target into a illusion where they believe that they have teared their ligament in their ankle causing severe pain. The damage of the ligament will result in the loss of applying weight on the injured foot. </p><p></p><p>Note: </p><p>Usable two times per battle.</p><p>Must be taught by -Cerberus-</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=614533">Here</a>[/SPOILER]</p><p></p><p><strong>(Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper</strong></p><p><strong></strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced.</p><p></p><p>-Able to use thrice per battle.</p><p>-Have to induce the genjutsu each time for three hit bonus to take effect</p><p>-Last 3 turns if a physical attack hasn’t been landed</p><p>-Can only be taught by Solf J. Kimblee</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=555013&page=2">Here</a>[/SPOILER]</p><p></p><p><strong>(Genjutsu: Gurandoerudā no Futan)- Illusionary Arts: Burden of the Grand Elder</strong></p><p>[SPOILER]Type:Supplementary</p><p>Rank:B</p><p>Range:Mid</p><p>Chakra:20</p><p>Damage:N/A</p><p>Description: After making a hand gesture towards the opponent, the user will trap said opponent into a genjutsu. While trapped in the genjutsu the opponent will see themselves as an elderly man aged between 80-90 years old. Along with the opponent seeing themselves as an elderly man, they will also feel as how they look. Meaning that they will become an older man at mind. Knowing their limitations as an older man, any movement becomes difficult and their overall speed decreases one rank as well as slightly slowed handseal speed. This is describing the generic 80-90 old person, and not the extremities. Temperature change will cause them to feel uncomfortable and change in air pressure will make them feel short of breath. In reality however, they will be fine, with no issues. </p><p>-Can only be used/taught by Sir Hoshigaki</p><p>-Can only be used 3 times per battle</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=633748&p=18481685#post18481685">Here</a>[/SPOILER]</p><p></p><p><strong>(Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40 (mental stress)</p><p>Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage.</p><p></p><p>Restriction:</p><p>- Only teachable by Saikyo</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=638861">Here</a>[/SPOILER]</p><p></p><p><strong>Genjutsu: Supaidā to Sono Pengin Sagari ✦ Illusionary Arts: Falling Spider and their Penguin</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: (60 to mental stress if unbroken)</p><p>Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu.</p><p></p><p>✦ Can only be used two times per conflict</p><p>✦ Can only use B-rank or lower genjutsu next turn</p><p>✦ Can only be taught by Penguin.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=641073">Here</a>[/SPOILER]</p><p></p><p><strong>(Genjutsu: Dai Enkai) Illusion Art: Great Flame Commandment</strong></p><p>[SPOILER]Type:Supplementary</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra: 30</p><p>Damage:N/A</p><p>Description:The user will perform the bird and rat handseals and instill a Genjutsu upon the opponent that causes them to see raging flames emerging from the ground in a ring of fire. The flames are located long-distance from the user and opponent,appearing on the outskirts of the terrain and stretch up 20 meters in height. The complex Genjutsu affects the opponent's sense of touch, hearing and sight. Due to the opponent's brain believing the flames are real, he will hear the roaring crackling of the flames and feel intense heat as though the flames are real. This doesn't impede the opponent in any way and are simply meant to disguise the illusionary flames as real flames. The real usage of the Genjutsu lies in the effect in the opponent's sight. While seeing the flames as though they are real, the opponent will also see the distortion caused by the heat waves the flames give off, as real flames would. As the Genjutsu continues, the distortion will grow worse and worse, increasing and hindering the opponent's vision as the distortion from the heat waves increases causing what the opponent sees to be increasingly blurry as time goes on. Eventually, the opponent's sight will be hindered almost completely, with everything they see becoming completely blurry as though the heatwave distortion were real. The technique lasts a total of five turns if not interrupted. In the first turn used, everything long-ranged from the opponent becomes blurred to the point where they can barely make out shapes of objects and their distance while they are in long-range. The second turn, the distortion spreads to mid-ranged from the opponent with the same effect, and in the third turn, the distortion spreads to short-range of the opponent, blurring what they see completely for the remainder of the technique.</p><p></p><p>~Can only be taught by Riker Slade~</p><p>~Can only be used twice per battle~[/SPOILER]</p><p></p><p><strong>Genjutsu: Himan Pengin no Omosa - Illusionary Arts: The Weight of the Obese Penguin</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S-rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Himan Pengin no Omosa is a special type of genjutsu, in the fact that it is dormant and requires a paramount change to the target's weight in order to activate. It is great for fighting opponent's who change their weight to alter their speed or taijutsu. After injecting chakra into the opponent's brain, the user would set upon them a fantastic genjutsu, dormant in nature. To activate this illusion, the opponent must change their weight drastically in any way, shape, or form. An example of this would be if the opponent chose to increase their own weight via the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique, they would actually feel as if they used the (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique on themselves, with the effects being tripled. So in reality, they would still be moving at the speed of the Added Weight, but in their own mind, they would believe they are faster than what they are, ruining their chances of using taijutsu due to their lack of timing between what they see and their actual speed. That is not the only way this genjutsu works. If the genjutsu has already been casted and the target happens to have leg weights on themselves, and the target took said leg weights off in an attempt to blitz the user, it would feel as if the target actually had three sets of weights on themselves. Minor weight changes will not set this technique off. Either the opponent will need to have dropped their leg weights or their weight will have to have at least changed by a factor of two (meaning their weight will need to at least have doubled or halved) for this technique to take effect.</p><p></p><p>Note: Can only be used twice per conflict</p><p>Note: Genjutsu lies dormant for four turns</p><p>Note: Cannot use genjutsu above A-rank for two turns after this jutsu </p><p>Note: Can only be taught by Penguin[/SPOILER]</p><p></p><p><strong>Tsumibukai Genjutsu: Burakku Bokkusu)†Sinful Illusionary Arts: The Black Box†</strong></p><p>[SPOILER]Type:Supplementary | Offensive</p><p>Rank: C-S </p><p>Range:Short - Mid</p><p>Chakra: 15-40</p><p>Damage: N/A</p><p>Description: The illustrious and legendary Genjutsu of the Royal Sinners, The Black Box. This is a powerful Genjutsu, acting like a Kai and can also be used as an attack. The kai version is activated when the user is sent into a Genjutsu to which is identified through the means of sensory , dojutsu and or other means. Lacking one of these, the user would need to self evaluate situation, allowing them to identify they are in a genjutsu . The user will channel his chakra into his own brain, placing chakra into the five senses. The senses that were not targeted by the targets Genjutsu will be layered with chakra at the minimum. The others that was targeted however, the chakra will overlay the targets chakra and actually flush the chakra out of the system of the brain, in the Genjutsu itself dark figures with red and yellow and dark devil eyes will come from the ground and begin to drag the target into the ground. After which the user will find himself in a dark room known as the “Black Box” which is actually the dark subconscious of the mind created by the illusion. In the room, there exists a red demon wearing a tuxedo and playing a piano and smiling to the user saying “You owe me one...boy” to which he starts laughing and the illusion ends when the chakra leaving the brain. When used as an attack, the user will use a set of 6 seal and channel his chakra into the brain of the user taking control of the five senses. The user will slam his hands on the ground, making it seem as if he used an earth technique. The earth rises around the target and places them in a new dimension known as the “Black Box”. In the new room the target will find themselves strapped to a black chair and piano music playing. The same red demon will be playing the piano and tells the target “Read for the symphony?” and laughs dark and loud as a dark figure with a shinigami mask on comes towards the target. In reality at this moment the target is unable to move. The masked man the places his hand by the heart of the target and proceeds to rip out the soul of the user , removing the mask and eating the soul, The masked man the laughs and begins eating other parts of the target till there is no more. During this time the target is immobilized in reality.</p><p></p><p>*Can be used 4 times to release from C rank, 2 for B rank and once for A-rank.</p><p>*When used on a target it is B-Ranked in strength and can be used only twice*[/SPOILER]</p><p></p><p><strong>Genjutsu: Jankīpengin - Illusionary Arts: The Junkie Penguin</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Medium</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user forms a single hand seal and inserts their chakra into their opponent's brain, disrupting their chakra flow, inflicting upon them a dormant yet powerful genjutsu. When an opposing ninja uses one of the basic five elements, this genjutsu would activate. During the process of channeling that specific elemental chakra, the opponent would begin to feel more energetic than usual, hyper, and upbeat. Their breathing would begin to become faster, their heart pounding from the excitement of using that element. It would mimic a high, satisfying the victim beyond their wildest dreams. Wanting to continue to feel the excitement of the high, the victim would find themselves using element they just used more and more throughout the match to get the rush from the genjutsu, otherwise they would begin to come down from their high, crashing relatively hard. If the victim goes without two turns of using that element, their base speed would be halved, as well as being unable to use S-ranks and above for two turns from the lack of energy and crashing.</p><p></p><p>Note: Lasts for five turns </p><p>Note: Can only be taught by Penguin</p><p>Note: Can only be used twice per conflict</p><p>Note: No Genjutsu in the turn before</p><p>Note: No Genjutsu in the same turn above A-rank[/SPOILER]</p><p></p><p><strong>(Genjutsu: XO/Hosuto) Illusionary Arts: XO/The Host</strong></p><p>[SPOILER]Type:Supplementary </p><p>Rank:S</p><p>Range:Short-Mid </p><p>Chakra:40</p><p>Damage:N/A</p><p>Description:This technique, induced through the Tiger-Hare handseals, causes a trance-like state of euphoria to fill the target's body, similar to the effects of an intense drug high (but this confined to the opponent's senses rather than their state of mind). This intense euphoria enhances, rather than hinders, the target's five senses, but is in no way beneficial. Sensations that the target perceives become multiplied and compounded onto each other. For example, when the target hears a sound, it will appear to be coming from multiple places at once, echoing off of each other and create a cacophonous mess. Vision and touch would similarly be hindered. Images the target perceives become multiplied; what the target sees will become fractured and askew, aligning themselves similar to a kaleidoscope, making it hard to accurately tell the size, position, speed, etc. of what the target sees(cuts tracking by two).Sensations of touch will feel as though they are coming from all over the user's body. Essentially, XO/The Host ruins the target's ability to perceive their environment by causing the mind to believe the potency of their five senses have increased to a point where the sensations they pick up become indecipherable and confusing. This causes extreme disorientation to the target, making movement extremely difficult and leaving them dangerously vulnerable if not countered.</p><p></p><p>-Can only be used twice per battle with a two-turn cooldown between usages.</p><p>-No Genjutsu of any kind in the following turn</p><p>-Technique lasts for four turns total (unless countered).[/SPOILER]</p><p></p><p><strong>(Tsumibukai Genjutsu: Saisho Jūhō - Bakudan )Sinful Illusion Arts: First Curse - Bomb </strong></p><p>[SPOILER]Type: Offensive | Defensive</p><p>Rank: B-S Rank</p><p>Range: Short-Mid</p><p>Chakra: 20-40</p><p>Damage: N/A</p><p>Description: The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can and will induce an explosion on touching it. If the target tries to hold an object, the object will explode on contact. This will happen with everything excluding things the opponent was already in contact with when the illusion was first initiated i.e if the target tries to physically touches the user; an explosion will occur that acts as a defense for the user. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active.</p><p></p><p>B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain.</p><p></p><p>A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object.</p><p></p><p>S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it impossible for the target to move the limb they seemingly lost in the genjutsu in reality. The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesn't increase the elemental techniques power as the explosions are not real. </p><p></p><p>*Can remain active for 4 turns*</p><p>*Can be used twice per battle*</p><p>*No A-rank or above genjutsu in the next turn*</p><p>*No other genjutsu this turn above B-Rank*</p><p>*Once a rank is picked, all the explosions will adhere to that power*[/SPOILER]</p><p></p><p><strong>(Genjutsu: Kyōsei) - Illusionary Arts: The Compulsory</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A </p><p>Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. However, it is important to note that whilst bending an object i.e sword can change its direction in the illusion, the sword in question remains all the same in reality.Therefore, the user cannot actually utilize this genjutsu to evade weaponry. The illusion only exploits the targets willingness to assume that the weapon has been rendered useless, and naturally, it results in the target abandoning that weapon but in reality, there is no actual change. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones, often creating the sound of snapping bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured.</p><p>Note: It can only be used to affect a single object/body part per usage.</p><p>Note: The effects of the illusion disparate when/if the illusion is broken.</p><p>Note: Can only be used two times per battle, with a one turn break inbetween each use.</p><p>Note: Can only be taught by Hell Autarch</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=719570">Here</a>[/SPOILER]</p><p></p><p><strong>(Genjutsu: Shinpi-tekina meisho) - Illusionary Art: Mysterious Attraction</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Mid-Long</p><p>Chakra: 30 (-10 per turn active)</p><p>Damage: N/A</p><p>Description: The user will make 3 handseals and induce chakra in the brain of the opponent to trigger a genjutsu. As the the opponent is situated into the ground, he will slowly feel a certain attraction from matter around him, like trees or buildings. At first he will feel as if he is being slightly attracted towards a certain body with no real harm. But as the time continues, within the same turn, the pull becomes greater and greater, Until he or she perceives in the illusion that the gravitational pull of the object (e.g. a tree) is overcoming that of the earth, actually forcing them in that direction, making him believe he is being pulled. While this is active, he will not even be able to move a limb away from the objects sending the pull as the gravitational attraction will be that large. Objects with a larger mass, will of course have a larger pull that others, with a smaller mass. If the user is between 2 large masses that have about the same size, he will be seemingly stuck in the middle with both bodies pulling in the same amount of force.</p><p></p><p>Note: No Genjutsu in the same turn.</p><p>Note: Can only be used 3 times per battle[/SPOILER]</p><p></p><p><strong>(Genjutsu: Tekishutsu)- Illusion Technique: Extirpation</strong></p><p>[SPOILER]Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description:</p><p>The user will perform two hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent experience an "apocalypse" of sorts. The target experiences an abyss of sorts opening in the sky 50 meters, rather a hole to hell itself that returns all that enters its realm to the nothingness from which it originated. The wind pressure creates a vacuum that takes all things with form, the land, the atmosphere, the user and the sky into the whirling void. With the target experiencing this, should he be crushed in the void the target would take mental damage. No Genjutsu in the same turn and it lasts 2 turns Max[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Joker, post: 18011097, member: 205981"] [CENTER][IMG]http://i.imgur.com/UvInwr6.png[/IMG] [FONT=Times New Roman][SIZE=3]Genjutsu[/SIZE][/FONT][/CENTER] [B](Genjutsu: Nemui)-Illusionary Technique: Feeling Sleepy [/B] [SPOILER] Type: Supplementary Rank: C Range: Short - Long Chakra Cost: 15 Damage Points: N/A Descrption: A very simple and extremely quick genjutsu. By sending chakra to the opponent's brain, the user can depress the central nervous system of the human body, placing the opponent into several states such as, tranquility, relaxation, sleepiness, slowed breathing etc. In other words the opponent will feel sleepy and start yawing. The purpose of this jutsu is to steal a very small time from the opponent to prepare an attack (a yawn last for two to four seconds), and since this jutsu doesn't exatcly hurt the opponent or put him/her to sleep, theres no need to use Kai or inflict pain to him/her self as he won’t be able to realize this is an illiusion (after all a yawn is something very common and simple) Note:Can only be used thrice times per battle and the user must wait a turn before reusing. [URL="http://narutobase.net/forums/showthread.php?t=613498"]Here[/URL][/SPOILER] [B]Illusionary Arts: Ranningu Ahou | Genjutsu: Running Fool [/B] [SPOILER]Type: Supplementary Rank: C-rank Range: Short-Mid Chakra: 15 Damage: 30 Description: After performing two hand seals the user will place his running target into a illusion where they believe that they have teared their ligament in their ankle causing severe pain. The damage of the ligament will result in the loss of applying weight on the injured foot. Note: Usable two times per battle. Must be taught by -Cerberus- [URL="http://narutobase.net/forums/showthread.php?t=614533"]Here[/URL][/SPOILER] [B](Genjutsu: Butsuri Haipā) Illusionary Arts: Physical Hyper [/B] [SPOILER]Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will perform a pointing jesture at the opponent while in short range. This will induce a genjutsu on the opponent where the opponent will feel an illusion where their skin is hyper sensitive. Not for something subtle for example feeling the heat of the sun but for any physical attacks that the opponent might receive. This is a one time genjutsu where it will stay active unless broken by the opponent or the user when landing a physical attack. Soon as the user is able to land a physical attack anywhere on the body, the opponent will feel three times more pain than the original strike. For example, the opponent getting hit in the face with a punch will only feel a blunt force trauma for only a short period of time. However when under this genjutsu the opponent will feel broken cheek bones and broken blood vessels. In turn the pain that it is caused will knock the opponent out of the genjutsu after feeling the three times the pain. The feeling will then return to normal. The strain on the brain for one time use is not that destructive, however when hit a few times under this genjutsu the brain will take immense stress and strain from the extreme pain. Thus after three hits under this genjutsu the opponent’s physical capabilities will be slower, speed, reflex will all be reduced. -Able to use thrice per battle. -Have to induce the genjutsu each time for three hit bonus to take effect -Last 3 turns if a physical attack hasn’t been landed -Can only be taught by Solf J. Kimblee [URL="http://narutobase.net/forums/showthread.php?t=555013&page=2"]Here[/URL][/SPOILER] [B](Genjutsu: Gurandoerudā no Futan)- Illusionary Arts: Burden of the Grand Elder[/B] [SPOILER]Type:Supplementary Rank:B Range:Mid Chakra:20 Damage:N/A Description: After making a hand gesture towards the opponent, the user will trap said opponent into a genjutsu. While trapped in the genjutsu the opponent will see themselves as an elderly man aged between 80-90 years old. Along with the opponent seeing themselves as an elderly man, they will also feel as how they look. Meaning that they will become an older man at mind. Knowing their limitations as an older man, any movement becomes difficult and their overall speed decreases one rank as well as slightly slowed handseal speed. This is describing the generic 80-90 old person, and not the extremities. Temperature change will cause them to feel uncomfortable and change in air pressure will make them feel short of breath. In reality however, they will be fine, with no issues. -Can only be used/taught by Sir Hoshigaki -Can only be used 3 times per battle [URL="http://narutobase.net/forums/showthread.php?t=633748&p=18481685#post18481685"]Here[/URL][/SPOILER] [B](Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe[/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: 40 (mental stress) Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage. Restriction: - Only teachable by Saikyo [URL="http://narutobase.net/forums/showthread.php?t=638861"]Here[/URL][/SPOILER] [B]Genjutsu: Supaidā to Sono Pengin Sagari ✦ Illusionary Arts: Falling Spider and their Penguin[/B] [SPOILER]Type: Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 Damage: (60 to mental stress if unbroken) Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu. ✦ Can only be used two times per conflict ✦ Can only use B-rank or lower genjutsu next turn ✦ Can only be taught by Penguin. [URL="http://narutobase.net/forums/showthread.php?t=641073"]Here[/URL][/SPOILER] [B](Genjutsu: Dai Enkai) Illusion Art: Great Flame Commandment[/B] [SPOILER]Type:Supplementary Rank:A Range:Short-Mid Chakra: 30 Damage:N/A Description:The user will perform the bird and rat handseals and instill a Genjutsu upon the opponent that causes them to see raging flames emerging from the ground in a ring of fire. The flames are located long-distance from the user and opponent,appearing on the outskirts of the terrain and stretch up 20 meters in height. The complex Genjutsu affects the opponent's sense of touch, hearing and sight. Due to the opponent's brain believing the flames are real, he will hear the roaring crackling of the flames and feel intense heat as though the flames are real. This doesn't impede the opponent in any way and are simply meant to disguise the illusionary flames as real flames. The real usage of the Genjutsu lies in the effect in the opponent's sight. While seeing the flames as though they are real, the opponent will also see the distortion caused by the heat waves the flames give off, as real flames would. As the Genjutsu continues, the distortion will grow worse and worse, increasing and hindering the opponent's vision as the distortion from the heat waves increases causing what the opponent sees to be increasingly blurry as time goes on. Eventually, the opponent's sight will be hindered almost completely, with everything they see becoming completely blurry as though the heatwave distortion were real. The technique lasts a total of five turns if not interrupted. In the first turn used, everything long-ranged from the opponent becomes blurred to the point where they can barely make out shapes of objects and their distance while they are in long-range. The second turn, the distortion spreads to mid-ranged from the opponent with the same effect, and in the third turn, the distortion spreads to short-range of the opponent, blurring what they see completely for the remainder of the technique. ~Can only be taught by Riker Slade~ ~Can only be used twice per battle~[/SPOILER] [B]Genjutsu: Himan Pengin no Omosa - Illusionary Arts: The Weight of the Obese Penguin[/B] [SPOILER]Type: Supplementary Rank: S-rank Range: Short-Mid Chakra: 40 Damage: N/A Description: Himan Pengin no Omosa is a special type of genjutsu, in the fact that it is dormant and requires a paramount change to the target's weight in order to activate. It is great for fighting opponent's who change their weight to alter their speed or taijutsu. After injecting chakra into the opponent's brain, the user would set upon them a fantastic genjutsu, dormant in nature. To activate this illusion, the opponent must change their weight drastically in any way, shape, or form. An example of this would be if the opponent chose to increase their own weight via the usage of (Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique, they would actually feel as if they used the (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique on themselves, with the effects being tripled. So in reality, they would still be moving at the speed of the Added Weight, but in their own mind, they would believe they are faster than what they are, ruining their chances of using taijutsu due to their lack of timing between what they see and their actual speed. That is not the only way this genjutsu works. If the genjutsu has already been casted and the target happens to have leg weights on themselves, and the target took said leg weights off in an attempt to blitz the user, it would feel as if the target actually had three sets of weights on themselves. Minor weight changes will not set this technique off. Either the opponent will need to have dropped their leg weights or their weight will have to have at least changed by a factor of two (meaning their weight will need to at least have doubled or halved) for this technique to take effect. Note: Can only be used twice per conflict Note: Genjutsu lies dormant for four turns Note: Cannot use genjutsu above A-rank for two turns after this jutsu Note: Can only be taught by Penguin[/SPOILER] [B]Tsumibukai Genjutsu: Burakku Bokkusu)†Sinful Illusionary Arts: The Black Box†[/B] [SPOILER]Type:Supplementary | Offensive Rank: C-S Range:Short - Mid Chakra: 15-40 Damage: N/A Description: The illustrious and legendary Genjutsu of the Royal Sinners, The Black Box. This is a powerful Genjutsu, acting like a Kai and can also be used as an attack. The kai version is activated when the user is sent into a Genjutsu to which is identified through the means of sensory , dojutsu and or other means. Lacking one of these, the user would need to self evaluate situation, allowing them to identify they are in a genjutsu . The user will channel his chakra into his own brain, placing chakra into the five senses. The senses that were not targeted by the targets Genjutsu will be layered with chakra at the minimum. The others that was targeted however, the chakra will overlay the targets chakra and actually flush the chakra out of the system of the brain, in the Genjutsu itself dark figures with red and yellow and dark devil eyes will come from the ground and begin to drag the target into the ground. After which the user will find himself in a dark room known as the “Black Box” which is actually the dark subconscious of the mind created by the illusion. In the room, there exists a red demon wearing a tuxedo and playing a piano and smiling to the user saying “You owe me one...boy” to which he starts laughing and the illusion ends when the chakra leaving the brain. When used as an attack, the user will use a set of 6 seal and channel his chakra into the brain of the user taking control of the five senses. The user will slam his hands on the ground, making it seem as if he used an earth technique. The earth rises around the target and places them in a new dimension known as the “Black Box”. In the new room the target will find themselves strapped to a black chair and piano music playing. The same red demon will be playing the piano and tells the target “Read for the symphony?” and laughs dark and loud as a dark figure with a shinigami mask on comes towards the target. In reality at this moment the target is unable to move. The masked man the places his hand by the heart of the target and proceeds to rip out the soul of the user , removing the mask and eating the soul, The masked man the laughs and begins eating other parts of the target till there is no more. During this time the target is immobilized in reality. *Can be used 4 times to release from C rank, 2 for B rank and once for A-rank. *When used on a target it is B-Ranked in strength and can be used only twice*[/SPOILER] [B]Genjutsu: Jankīpengin - Illusionary Arts: The Junkie Penguin[/B] [SPOILER]Type: Supplementary Rank: S Range: Short-Medium Chakra: 40 Damage: N/A Description: The user forms a single hand seal and inserts their chakra into their opponent's brain, disrupting their chakra flow, inflicting upon them a dormant yet powerful genjutsu. When an opposing ninja uses one of the basic five elements, this genjutsu would activate. During the process of channeling that specific elemental chakra, the opponent would begin to feel more energetic than usual, hyper, and upbeat. Their breathing would begin to become faster, their heart pounding from the excitement of using that element. It would mimic a high, satisfying the victim beyond their wildest dreams. Wanting to continue to feel the excitement of the high, the victim would find themselves using element they just used more and more throughout the match to get the rush from the genjutsu, otherwise they would begin to come down from their high, crashing relatively hard. If the victim goes without two turns of using that element, their base speed would be halved, as well as being unable to use S-ranks and above for two turns from the lack of energy and crashing. Note: Lasts for five turns Note: Can only be taught by Penguin Note: Can only be used twice per conflict Note: No Genjutsu in the turn before Note: No Genjutsu in the same turn above A-rank[/SPOILER] [B](Genjutsu: XO/Hosuto) Illusionary Arts: XO/The Host[/B] [SPOILER]Type:Supplementary Rank:S Range:Short-Mid Chakra:40 Damage:N/A Description:This technique, induced through the Tiger-Hare handseals, causes a trance-like state of euphoria to fill the target's body, similar to the effects of an intense drug high (but this confined to the opponent's senses rather than their state of mind). This intense euphoria enhances, rather than hinders, the target's five senses, but is in no way beneficial. Sensations that the target perceives become multiplied and compounded onto each other. For example, when the target hears a sound, it will appear to be coming from multiple places at once, echoing off of each other and create a cacophonous mess. Vision and touch would similarly be hindered. Images the target perceives become multiplied; what the target sees will become fractured and askew, aligning themselves similar to a kaleidoscope, making it hard to accurately tell the size, position, speed, etc. of what the target sees(cuts tracking by two).Sensations of touch will feel as though they are coming from all over the user's body. Essentially, XO/The Host ruins the target's ability to perceive their environment by causing the mind to believe the potency of their five senses have increased to a point where the sensations they pick up become indecipherable and confusing. This causes extreme disorientation to the target, making movement extremely difficult and leaving them dangerously vulnerable if not countered. -Can only be used twice per battle with a two-turn cooldown between usages. -No Genjutsu of any kind in the following turn -Technique lasts for four turns total (unless countered).[/SPOILER] [B](Tsumibukai Genjutsu: Saisho Jūhō - Bakudan )Sinful Illusion Arts: First Curse - Bomb [/B] [SPOILER]Type: Offensive | Defensive Rank: B-S Rank Range: Short-Mid Chakra: 20-40 Damage: N/A Description: The user will make five hand seals causing a genjutsu to occur. The user induces a genjutsu where everything within the genjutsu can and will induce an explosion on touching it. If the target tries to hold an object, the object will explode on contact. This will happen with everything excluding things the opponent was already in contact with when the illusion was first initiated i.e if the target tries to physically touches the user; an explosion will occur that acts as a defense for the user. The explosions are simulated to be “real” and such induces false pain on the target, though this doesn’t harm them in reality, it however can cause mental stress if a strong enough explosion is used. The explosions power can vary on ranking and can have different effects while the genjutsu is active. B-Ranked – Is strong enough to induce minor burns to the target if contact is made, but doesn’t cause any mental strain. A-Rank – Is strong enough to deal 40 damage worth of mental stress, and causes more intense burns from the explosions. The shock it can induce is enough to disarm a person in reality if they hold a weapon or object. S-rank – Induces 60 damage worth of mental pain and the explosions of the genjutsu are enough to even create false sense that the target lost a limb from the explosion. The sound of the explosion is also loud enough to induce false deafness in the target, making them unable to hear. The user also makes it impossible for the target to move the limb they seemingly lost in the genjutsu in reality. The user can also add the explosive properties to his own real techniques, to which they will explode if contact is made with the target or a targets technique but this doesn't increase the elemental techniques power as the explosions are not real. *Can remain active for 4 turns* *Can be used twice per battle* *No A-rank or above genjutsu in the next turn* *No other genjutsu this turn above B-Rank* *Once a rank is picked, all the explosions will adhere to that power*[/SPOILER] [B](Genjutsu: Kyōsei) - Illusionary Arts: The Compulsory[/B] [SPOILER]Type: Offensive/Supplementary Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A Description: 'The Compulsory' is a simple, and yet complex illusionary technique that was developed by Pernida Parnkgjas, designed specifically to aid the user in close combat but has since evolved to reach Mid Range as well. The technique activates with the user snapping his fingers which induces the illusion. The illusion however is not a Sound-based one but rather a visual Genjutsu. As such, it is extremely important for the opponent to have viewed the user snapping his fingers. In essence, the technique allows the user to bend and/or twist any object or even person in their surrounding vicinity. This grants the user the power to bend and even compress any tool or incoming projectile of their choice. As such, it leads to a great deal of versatility as the user may even choose to render any weapon into a practically unusable state by bending it. However, it is important to note that whilst bending an object i.e sword can change its direction in the illusion, the sword in question remains all the same in reality.Therefore, the user cannot actually utilize this genjutsu to evade weaponry. The illusion only exploits the targets willingness to assume that the weapon has been rendered useless, and naturally, it results in the target abandoning that weapon but in reality, there is no actual change. Alternatively, the user can choose to apply the technique upon the body of their target, manipulating a body part to twist and bend in order to break the targets bones, often creating the sound of snapping bones or even to such an extent that the selected part is reduced to a pool of blood. Any damage dealt by the illusion is felt and experienced by the target, for example the loss of limbs would incapitate the target, rendering them incapable from using that particular limb. However, this would in a sense be mental damage and not actual damage inflicted on the target. Regardless of that however, the user can easily submit the target to go unconscious by either delivering excruciating pain within reason or simply by 'severe bloodloss' which would in the illusion cause the target to faint. However, in reality, no damage is actually dealt upon the target and it is completely mental stress that forces the body to assume that it has been injured. Note: It can only be used to affect a single object/body part per usage. Note: The effects of the illusion disparate when/if the illusion is broken. Note: Can only be used two times per battle, with a one turn break inbetween each use. Note: Can only be taught by Hell Autarch [URL="http://narutobase.net/forums/showthread.php?t=719570"]Here[/URL][/SPOILER] [B](Genjutsu: Shinpi-tekina meisho) - Illusionary Art: Mysterious Attraction[/B] [SPOILER]Type: Supplementary Rank: A-Rank Range: Mid-Long Chakra: 30 (-10 per turn active) Damage: N/A Description: The user will make 3 handseals and induce chakra in the brain of the opponent to trigger a genjutsu. As the the opponent is situated into the ground, he will slowly feel a certain attraction from matter around him, like trees or buildings. At first he will feel as if he is being slightly attracted towards a certain body with no real harm. But as the time continues, within the same turn, the pull becomes greater and greater, Until he or she perceives in the illusion that the gravitational pull of the object (e.g. a tree) is overcoming that of the earth, actually forcing them in that direction, making him believe he is being pulled. While this is active, he will not even be able to move a limb away from the objects sending the pull as the gravitational attraction will be that large. Objects with a larger mass, will of course have a larger pull that others, with a smaller mass. If the user is between 2 large masses that have about the same size, he will be seemingly stuck in the middle with both bodies pulling in the same amount of force. Note: No Genjutsu in the same turn. Note: Can only be used 3 times per battle[/SPOILER] [B](Genjutsu: Tekishutsu)- Illusion Technique: Extirpation[/B] [SPOILER]Rank: B Type: Supplementary Range: Short - Mid Chakra Cost: 20 Damage Points: 40 Description: The user will perform two hand-seals and place the opponent in an Genjutsu onto the intended target. The user makes the opponent experience an "apocalypse" of sorts. The target experiences an abyss of sorts opening in the sky 50 meters, rather a hole to hell itself that returns all that enters its realm to the nothingness from which it originated. The wind pressure creates a vacuum that takes all things with form, the land, the atmosphere, the user and the sky into the whirling void. With the target experiencing this, should he be crushed in the void the target would take mental damage. No Genjutsu in the same turn and it lasts 2 turns Max[/SPOILER] [/QUOTE]
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