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<p>[QUOTE="Matt, post: 16764537, member: 175514"]</p><p><strong>Re: BlackCrows magical spells</strong></p><p></p><p style="text-align: center"><span style="font-family: 'Garamond'"><span style="font-size: 15px">Steel</span></span></p><p>Made by Me:</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=21072269&viewfull=1#post21072269">1.</a><strong>Koton: Ato On | Steel Release: Trace On </strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: A - Rank</p><p>Range: Short - Long</p><p>Chakra: 30 (-5 chakra per turn)</p><p>Damage: 60 </p><p>Description: </p><p>Trace On is the method of giving form and shape to what resides within your mind. It revolves around the user observing the shape and design of any specific structure or weapon utilised in front of their eyes or even a famous object from legends. The point behind this is if your opponent pulls out a sword of their own the user can create a near exact replica of the sword, it’s exact shape, length etc. This technique can also copy an opponents Custom Weapon but it will not retain any of the original weapons abilities. It will simply resemble the same shape and size. The user accomplishes this by observing the weapon being used by the opponent and begins gathering their Koton chakra either into their hand or into the air (to open a portal) and will create thousands of grains of steel that very quickly, take the shape of the weapon and can be used against the opponent. Weaponry released from the portal is capable of being manipulated and controlled either through hand gestures or simple mental commands. By forming this weapon into the user’s hand the weapon will form extremely quickly but if it is formed in the air a portal will open up containing the sword within it which can then be shot from the portal itself at the opponent. Once the user copies an object the user can then create this sword at any given time in the future almost as if they are drawing it from their own memory. In the event that the user let's go of the weapons they hold in their hand, they are capable of manipulating the weapons trajectory similar to how a weapon released from the portal is.</p><p></p><p>Notes:</p><p>Can only be used 3 times per battle</p><p>A portal can remain active for a maximum of two turns.</p><p>Weapon's created last until they are destroyed or the user releases the chakra.</p><p>The power of the weapons is divided by the number made, so 1 = A rank, 2 = B ranks, the will all amount to an A rank jutsu.</p><p>Changing the direction of a projectile/projectiles once release will cost of the users 3 jutsu per turn.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20884963&viewfull=1#post20884963">2.</a><strong>Koton: Torikku No Ikurudo Okkote | Steel Release: Tricks of the Madhatter</strong></p><p>[spoiler]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A - Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong></p><p>The user will begin the technique in accordance to any self created steel construct which he carries. Once the said contact is made, the user will add a natural steel release property which the user has, which is the steel release control of the user. Upon the said contact, the amounts of steel will be put to the point of them almost leviating, which is similar and can be imagined as objects in outter space. Light pushes or touches would be able to move objects far easier than they have been previously moved. The effect of every single steel construction will appear as if they are not being pulled by the earth gravity with the same force allowing created weapons to move faster and be more resilient in control. The user however will have complete control over objects being manipulated by this jutsu, with them once they are levitating or mid-air are then able to simple use a mind command and have the object launch at something such as an enemy. The user of this is capable of using this technique on any steel created structure that contains their own chakra in it. Alternatively, the user can apply this to a steel technique upon creation in the same timeframe as it's predecessor technique.</p><p></p><p><strong>Notes:</strong></p><p>Can only be used on techniques the user has made. </p><p>Can only be used three times per battle. </p><p><strong>The length of this technique last's the same amount of time as what it is applied too. </strong>[/spoiler]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21554308&viewfull=1#post21554308">22.</a><strong>Koton: Kazikuru Bei | Steel Release: Kazikli Bey, Lord of Impalement</strong> </p><p>[spoiler]<strong>Type:</strong> Offensive/Supplementary/Defensive</p><p><strong>Rank:</strong> S-Rank</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 40 (-5 per turn)</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> </p><p>After performing a series of three handseals, the user will activate Kazikli Bey. Kazikli Bey can be used in one of two ways. The first, is it's primary offensive capability and it's most versatile usage. The user focuses their Koton chakra into the ground or any pre-existing source of steel to create countless large steel stakes to protrude out of the ground. The user can control how many stakes are created and where they occur. But these stakes don't just stop once they are created. As they grow from the ground they expand outwards upon mental command, almost like growing out more stakes from itself as they increase in size. The rupture of the stakes is not a slow process, neither is the extension of the stakes. Simply rupturing out of the ground isn't the only thing that the stakes of Kazikli Bey can do. Once the stakes come into contact with something or through mental command, the stake/s touching said object will detonate almost immediately. They will detonate into normal sized steel stakes that will tear apart and impale what they come into contact with. Now the second ability of Kazikli Bey is almost opposite of it's previous capabilities. This regards around protecting the user instead of focusing on attacking a target. The user will manipulate their Koton chakra into a source of steel on their body (Armour, body etc.) and several steel stakes consisting of fine steel wires (Unnoticeable to the naked eye) will protrude out of said steel. These steel wires weigh virtually nothing and will not impede on the speed of the user at all. The stakes are about 30cm - 1m in length to begin with but can be extended or shortened after the use of a hand sign with a max extension of five meters. (Needs to be stated when used, and also where they appear, also counts as a move in the user's three per turn). The stakes not only serve as a great offense to the user when it comes to physical attacks, it also provides a great defense against enemy attacks since, at the use of a hand sign, the user can manipulate the steel stakes to converge onto one another to form almost like an automated defense from attacks (Counts towards the user's three moves per turn). Should this defense mechanism be engaged, if an attack insignificant in destroying it occurs, the stakes will proceed to regenerate due to the wires, layer after layer replacing itself (Costs 15 chakra and can only be used once.). Due to the connection the steel on the user's body has with the user, Kazikli Bey in this form will last the same duration as the technique is applied too. So if used on the user while under the effects of Glory of Galahad, and Glory of Galahad has three turns remaining, Kazikli Bey will remain active for three turns aswell. </p><p><strong>Notes:</strong></p><p>Can only be used two times per event.</p><p>No Steel S rank or above on the turn this is deactivated/Destroyed</p><p>User can only use Fire, Earth, Steel and CE consisting of the following elements, aswell as non elemental abilities while active.[/spoiler]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21554308&viewfull=1#post21554308">23</a><strong>Koton: Hi no Camlamm | Steel Release: Day of Camlann</strong> </p><p>[spoiler]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> S - Rank</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> </p><p><strong>Day of Camlamm can be considered the parent technique of Steel Release: Malevolence of Mordred. </strong>The user begins<strong> by performing a series of hand signs (3)</strong> and focusing their chakra into a single creation of the user's steel chakra whether it be a sword, pillar etc. The user will start by detonating the steel creation into thousands of steel bullets that release in every direction of the creation's structure (Up to short range). This technique's main ability isn't in it's initial detonation but rather what comes afterwards. If the explosion comes into contact with another source of steel of the user's creation it will cause what seems like a chain reaction <strong>(via a transfer of chakra through the steel bullets)</strong> and create an explosion within that creation as well creating a cycle of explosions over a large area. The user needs to be atleast 5 meters from the initial explosion or not be near any of their own steel sources if they wish to not be caught within their own explosion of steel bullets. <strong>Alternatively the user can focus their chakra into the ground and/or any source of steel on the field and initiate the explosion causing one simultaneous explosion, effectively detonating multiple sources of steel as opposed to just a single one.</strong></p><p><strong>Notes:</strong></p><p>Can only be used twice per battle.</p><p>No Steel techniques S rank or above in the same turn. </p><p>Must wait a total of 2 turns after it's usage before being used again[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20718651&viewfull=1#post20718651">3.</a><strong>(Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. This absorption cannot be applied to the opponent's techniques or Forbidden Ranks and it can only be used on techniques which are equal to or smaller than the user in size. The user can still merge with techniques larger than them through Steel Release: Arrogance of Agravain and have all of it's effects apply to Black King. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 10 damage points (e.g. immunity to B-Rank Lightning becomes immunity to 50 damage lightning after one absorption). The user can only merge with a technique once per turn and so this means they can absorb a maximum of four techniques in the span of four turns (provided the opponent doesn't interrupt them in any way). This merging will also boost the potency of all of the user's future steel jutsu by +10 damage per technique merged with/absorbed. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.</p><p></p><p>Note: Lasts until Glory of Galahad ends or four turns</p><p>Note: Can be used with Silver King and Excalibur (but not both at the same time)</p><p>Note: When galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice).[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20657602&viewfull=1#post20657602">4.</a><strong>(Koton: Toshigoro no Hyousetsu) – Steel Release: The Golden Age of Piracy </strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will perform two handseals and focus their koton chakra into the ground or any source of steel to release a multitude of steel cannonballs from within it (up to 5). These cannonballs can be as small as bullets or as large as boulders and will shoot out from the ground at the same speed as the shards in the canon technique Steel Release: Bullet Swarm. The vibrations they generate on forming will be proportional to their size e.g. boulders will be very easy to feel/hear while bullets will be imperceptible. Upon colliding with anything, including each other, these cannonballs will erupt into an explosion of steel bullets that span short-range around the epicenter of their detonation. These steel balls can be fired from any point on the ground and they can be angled in any way (e.g. straight upwards to attack airborne opponents or fired at very slight angles which make their movement almost horizontal). </p><p></p><p>Note: Can only be used thrice per battle[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20657602&viewfull=1#post20657602">5.</a><strong>(Koton: Ma-Chi Kuroi Kouhi) – Steel Release: March of the Black Queen</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40 (-5 chakra per turn to maintain)</p><p>Damage Points: 80</p><p>Description: The user will perform four handseals and focus his koton chakra into the ground to create an underground mass of sentient tendrils composed of black steel. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. These black tendrils can emerge from the ground at any time after creation and will seamlessly merge in and out of the earth. They can lash out at opponents to impale or entangle them or even aid the user in supplementary ways such as lifting them up by acting as a platform. These tendrils are made up of thousands upon thousands of individual wires and can constantly regenerate from damage insufficient in destroying them (similar to Growth of Gaheris). This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The chakra this jutsu leeches from the user every turn facilitates this restoration by replenishing any wires that were damaged or destroyed. This regeneration is utterly powerless against techniques of equal or greater power. For example, an A-Rank Lightning technique would destroy these tendrils and they will not regenerate. Regeneration counts as a move but it doesn't need to be initiated, it just happens as soon as the tendrils sustain any damage they can regenerate from. Due to their composition, the wires which compose the tendrils can freely unwind and reshape to adopt any form or structure. This ability does cost a move. The user must also focus on this technique to maintain it's sentience as it will go lifeless the moment the user uses another technique (similar to Earth Release: Great Stone Golem). What this essentially means is, the user cannot use any new techniques while this is active or the tendrils will lose their sentience and this technique will be deactivated. The user can only make up 3 tendrils at a time, with maxing a maximum of 10. If countered with power to destroy one it has the power to destroy all tendrils. </p><p></p><p>Note: Regeneration counts as one of the user's moves per turn.</p><p>Note: Can only be used twice per battle and two turns between each usage.</p><p>Note: No steel above A-Rank on this turn this is deactivated/destroyed.[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20588277&viewfull=1#post20588277">6.</a><strong>(Kōton: Fuhensei no Uther) - Steel Release: Ubiquity of Uther</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: N/A (+10 chakra to affected techniques)</p><p>Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance such as the Stone Golem will not result in their premature termination. </p><p></p><p>The second part of this technique affects earth infusions or abilities. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with two amendments. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Lasts until Glory of Galahad ends</p><p>Note: Doesn't work with KG/CE variants of Earth Release[/SPOILER]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20588277&viewfull=1#post20588277">7.</a><strong>(Koton: Goutan no Bors) – Steel Release: Boldness of Bors</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A (40 damage if used to attack the opponent)</p><p>Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone.</p><p></p><p><strong>Note: Lasts for a maximum of one turn</strong></p><p><strong>Note: Can only be used six times per battle</strong></p><p><strong>Note: This technique can be used during Galahad <span style="color: #800080">or with steel armor variations like impervious armor</span></strong>[/SPOILER]</p><p></p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=21134366&viewfull=1#post21134366">8.</a><strong>(Koton: Yuudai no Geraint) – Steel Release: Grandeur of Geraint </strong></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Long (Each eruption is Short, successive eruptions reach up to Long)</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will focus their koton chakra throughout their body before exploding into countless steel shards in the shape of bats that initially scatter outwards in every direction at the user's current speed. All of the shards quickly move towards and converge on a new position before coming together to instantly form the user’s body exactly the way it was (reformation takes no time at all). Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The user can move up to a maximum of five meters (short-range) with this technique before their body has to come together again but this process can be repeated multiple times in quick succession through a single use of this technique. The celerity of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the user reforming their body will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad. The shard form can be used to attack or enter an opponent or summon ect.</p><p></p><p>Note: Lasts for a maximum of one turn per use</p><p>Note: Can only be used three times per battle, two turns between each use</p><p>Note: Cannot use any new techniques in shard form</p><p>[spoiler]<img src="https://media.giphy.com/media/SA1gYLywnSzMk/giphy.gif" data-url="https://media.giphy.com/media/SA1gYLywnSzMk/giphy.gif" class="bbImage " style="" alt="" title="" />[/spoiler][/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20501337&highlight=Steel+Release#post20501337">9.</a><strong>[Katon: Gekido no Kama] - Fire Release: Rage of the Furnace </strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: N/A (+20 chakra to the technique this is applied to)</p><p>Damage: N/A</p><p>Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed.</p><p></p><p>Notes</p><p>Can only be used four times per battle</p><p>Usable on one technique per use</p><p>Can only be used on Defensive and/or Supplementary Techniques</p><p>Can only be used on two S ranks and one forbidden rank per battle[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20674421&viewfull=1#post20674421">10.</a><strong>(Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: <strong>A</strong></p><p>Range: Short - Long</p><p>Chakra Cost: <strong>30</strong></p><p>Damage Points: <strong>60</strong></p><p>Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create <strong>one, two or three</strong> sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does. Whether one, two or all three of the assassins use the movement ability, it will still only count as one of the user's three moves per turn.</p><p></p><p>Note: Lasts two turns </p><p>Note: Can only be used twice per battle and two turns between each usage</p><p><strong>Note: Weapons reach short-range unless they’re thrown as projectiles</strong>[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20674421&viewfull=1#post20674421">11</a><strong>(Koton: Roiyaru no Bukiko) – Steel Release: The Royal Armoury </strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long (Mid-Long if the user doesn't want to sustain damage)</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will slam their hands on the ground and focus on the sky to open up a portal above the battlefield (similar to Sticky Earth Drop). From the portal, thousands of steel weapons of all types (e.g. kunai, shuriken, swords, etc) will rain down from within it at the speed of a fired arrow. The weapons are infused with the user’s koton chakra and when they strike the ground, they will “explode” into countless <strong>bullets</strong> that will move outwards omndirectionally from the point of impact in the same manner as Steel Release: Malevolence of Mordred. The portal can be created to span a limited area or the entire battlefield but in the case of the latter, the user will need to defend themselves suitably throughout this technique’s duration. </p><p></p><p><strong>Note: Lasts for one turn</strong></p><p>Note: Can only be used <strong>thrice</strong> per battle[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20674421&viewfull=1#post20674421">12.</a><strong>(Koton: Senjin Shippou Kouhi) – Steel Release: Vanguard of the Silver Queen</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their koton chakra into either of their arms to create a crossbow along the length of it. The bow will be pre-loaded with several meter-long steel rods (up to 8) with sharpened tips that can be fired at targets of the same amount or less. The crossbow bolts can be released on this jutsu’s initial creation or at a later point and they will travel at the speed of an arrow fired from a compound bow. <strong>The bolts can be used like “Steel Release: Corruption of the Kingdom”,</strong> the celerity will be magnified trine as the moment they’re fired, the bolts will disperse into millions of steel grains that initially scatter outwards in every direction. The grains will then converge on one another once they get within striking distance of the opponent(s) and either congregate to form the original number of created bolts or combine to form one larger, more lethal bolt. Reforming the bolts’ original form will still be audible despite its speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). Reforming the bolts will happen without ceasing their forward movement and upon being reformed, they will strike into their target(s) and skewer through them. The user can restock the crossbow with up to the maximum of 8 bolts at the cost of 30 chakra and can only do this once every turn.<strong> To reform in time to strike they need to start reforming 2m away from their intended target.</strong></p><p></p><p>Note: Crossbow lasts three turns .</p><p>Note: Can only be used twice per battle. <strong>Two turns between uses.</strong>[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=20904281&viewfull=1#post20904281">13.</a><strong>(Koton: Kusemono no Kishi) – Steel Release: Knave to Knight</strong></p><p>[spoiler]Type: Defensive/Supplementary </p><p>Rank: D</p><p>Range: Short</p><p>Chakra: 10 (-5 chakra per turn)</p><p>Damage: N/A</p><p>Description: The user will focus their koton chakra into the ground to create a basic knight of black steel. It’s size can vary between the same height and width of the user to double it. The knight can be created with any two weapons in hand (e.g. a shield and a sword). Due to it’s low rank, the knight possess no inherent capabilities barring dealing physical attacks with the weapons it wields. As such, it’s mainly used for training purposes and can last indefinitely through a small chakra cost per turn.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=21005539&viewfull=1#post21005539">14.</a><strong>(Koton: Kiheitai no Niiro Kouhi) – Steel Release: Legion of the Red Queen</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will infuse additional chakra into an existing sentient steel technique, either when it’s already on the field or upon it’s creation, to grant it a superior form of ‘sentience’. What this essentially does is bring their level of autonomy to resemble the Knights created in Steel Release: Knights of the Round Table. The sentient steel technique will also become capable of using Earth or Fire (the elements which make up Steel) Release techniques up to and including it’s rank sans handseals. This includes techniques which can only be used in Glory of Galahad as the creation is already composed of steel. If applied to a steel technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank knight will enable it to use B-Rank and below Fire or Earth (whichever is chosen) techniques.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Can only have this active on one technique at a time</p><p>Note: Creation can use either Fire or Earth techniques, never both</p><p>Note: Can't apply both White and Red Queen on the same technique[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=21005539&viewfull=1#post21005539">15.</a><strong>(Koton: Kyassuru no Garasu) – Steel Release: Castles of Glass</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user will perform the Snake handseal and focus their chakra into the sky to open up a portal above the entire battlefield. From within the portal, a colossal amount of steel dust will rain down on the battlefield. Not in a cascading wave but more akin to snow or precipitation, where the individual grains fall slowly towards the ground. Similar to Rain Tiger At Will. The real utility of this technique is the user can control the falling grains to converge on each other to form constructs and weapons through techniques like Sovereignty of the Crown. The user can also create any steel dust techniques from these falling grains, rather than from the body or the ground (however they're usually created). Any constructs created in this manner must be made a minimum of three meters away from the opponent and their formation will sound like a flipped hourglass/pouring sand.</p><p></p><p>Note: Lasts four turns</p><p>Note: Can only be used twice per battle[/SPOILER]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=21134366&viewfull=1#post21134366">16.</a><strong>(Koton: Utsuwa no Gureiru) - Steel Release: Vessel of the Grail</strong></p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This technique seeks to eliminate the most crucial flaw in donning a suit of armour as a defense. While armours are proficient in guarding the user against small-scale physical attacks, they become all but useless against heat or lightning-based elements as well as large scale physical attacks. Heat and unfocused electricity can still conduct into a metal armour meaning the user is still susceptible to being burned/paralyzed. Similarly, they are almost powerless in defending the user’s body from the impact force of large-scale techniques. Thus this technique deals with transforming the user's body into steel while an armour is being worn. After donning a suit of armour, the user will apply their koton chakra to both their body and the metal chassis they’re clad in. The user will then transform their body into steel to take on the durability of the armour they’re wearing. This ability can be used in the same time-frame as an armour’s creation by focusing the excess chakra into it during it’s construction. Their steel body will have the exact same functionality as Steel Release: Glory of Galahad while the sole exception of their durability reflecting the armour they’re wearing and not the aforementioned technique. They will also become capable of using techniques only usable during Galahad (since their body is made of steel) with their duration becoming linked to the armour instead. Once the armour the user is wearing expires or is destroyed, the body will revert to it’s original state. While this is active, the user can only use Steel, Fire, Earth, CE based on those elements and non-elemental abilities.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Cooldown time of three turns in between uses[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=711213&p=21134366&viewfull=1#post21134366">17.</a><strong>(Koton: Ureigoto no Hanran) – Steel Release: Scourge of the Rebellion</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing a single handseal, the user will open up a portal above the battlefield to let forth a rain of bats made of steel. The swarm of winged creatures will descend on the battlefield extremely quickly and as a single "mass", granting them enough destructive force to crush whole armies or boss summons under their collective bulk. The bats can assume any aerial formation, from mimicking the rotations of hurricanes and tornadoes to swirl around a target to assuming the shape a giant sword. To enhance this ability, all of the bats possess the passive ability of fusing together as well as the capability of merging into the user's existing steel techniques to increase their size. Individual or smaller groupings of bats can even target specific people, pursuing them at the speed of a shot arrow and attacking them with their sharp teeth and hooked claws. Also, the bat's steel wings are as sharp as blades to deliver cutting damage if needed. The total mass of bats add up to S rank and will be divided accordingly, where as a single bat would be like that of a single basic shuriken.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Cooldown time of three turns in between uses</p><p>Note: No steel above A-Rank in the user's next turn</p><p></p><p>[spoiler]<img src="https://media.giphy.com/media/W1TYwINLdedoY/giphy.gif" data-url="https://media.giphy.com/media/W1TYwINLdedoY/giphy.gif" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21191424&viewfull=1#post21191424">18.</a><strong>(Koton: Shiro Koushaku) – Steel Release: The White Prince</strong></p><p>[spoiler]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 chakra per turn)</p><p>Damage: N/A</p><p>Description: The user will focus their koton chakra into the ground to create an armored knight known as the White Prince, who is roughly the size of an ordinary person. The knight’s body is composed of steel that is almost white in colour and possess a similar but superior level of sentience to that of the Stone Golems. Since it’s composed entirely of steel, the knight can use any steel technique that’s normally only usable during Glory of Galahad. The White Prince is capable of using S-Rank and below Steel as well as A-Rank Earth. His first ability pertains to techniques like Steel Release: Passion of Percival and similar abilities; essentially anything that "armours" the user's earth techniques in a layer of steel. Upon creation, the steel layer and the earth technique it's coating will be fused together passively. During this fusion process, the earth technique will be converted into steel and the fused technique's damage will equal the collective sum of their power. This will effectively change the Earth/Steel combo into a Steel Release jutsu. </p><p></p><p>His second and main ability is his capability to reshape his body without limit. He can do this partially or fully and can also modify his form to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. Partial reshaping can do something as minor as form a single limb into a weapon or even sharpen every "edge" of the body to equal that of a sword. Full reshaping the body can be used to form into animals, hybrids or humanoid creatures. This ability is passive but if it is used to avoid a technique (e.g. sprouting wings to take flight), then it will cost one of the user's three jutsu per turn.</p><p></p><p>Note: Lasts four turns and can only be used once per battle.</p><p>Note: No S rank Steel and above in the same turn the White Prince is made.</p><p>Note: All of the techniques performed by the White Prince count towards the user's jutsu per turn limit.[/spoiler]</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21191424&viewfull=1#post21191424">19.</a><strong>(Koton: Fukyuu Daitai) – Steel Release: Immortal Battalion </strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This technique is a unique method of creating and using sentient creations made from Koton while the user's body is transformed into steel. It combines the creation process of sentient familiars with the fusion/merging of techniques exhibited in Kay and Agravain. Instead of creating familiars from the ground, sources of steel or however they're usually formed, the user can passively create them "inside" their body, with the sentient creation(s) being fused with the user's body upon creation. This fusion will work in the exact same way as Steel Release: Kindness of Kay. Any sentient creations used through this jutsu will instead last until Galahad ends rather than their original duration. For example, if a familiar usually lasts four turns but Galahad has two turns left, it will only last for two turns. The sentient creation can exit the user's body at any time and can act independently on the field but this will cost one of the user's three jutsu per turn. The main advantage bestowed by this technique is that, while merged with sentient creations such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. It should be noted that when the user fuses with a sentient creation through the use of this technique, it will count as a usage of the jutsu in question. If a particular technique can only be used once per battle, then it cannot be used again if performed through Immortal Battalion. Essentially the purpose of this jutsu is to expedite the creation and fusion process by combing them into one. </p><p></p><p>Note: Releasing a sentient creation counts as a move</p><p>Note: Can only be used thrice per battle and it cannot be used on consecutive turns</p><p>Note: The jutsu used through this should be posted for reference whenever this is used[/spoiler]</p><p></p><p>Taught list on all: Beifong | NK | AJ (Note Black King has only been and only will be taught to NK)</p><p></p><p>[hr][/hr]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=703995">Taught to me:</a></p><p><a href="http://narutobase.net/forums/showthread.php?t=643468&p=21158441&viewfull=1#post21158441">Also here</a></p><p><a href="https://narutobase.net/forums/showthread.php?t=703995&page=3">Also here</a></p><p></p><p><strong>(Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: 40 (-10 chakra per turn)</p><p>Damage points: N/A</p><p>Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera. </p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Lasts for four turns (unless cancelled) </p><p>Note: No S-Rank or above Steel techniques on the turn the armour is deactivated</p><p>Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated</p><p><strong>Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.</strong></p><p></p><p>[SPOILER]<img src="http://vignette1.wikia.nocookie.net/typemoon/images/6/6c/Saber_of_red_armour2.png/revision/latest?cb=20150904081235" data-url="http://vignette1.wikia.nocookie.net/typemoon/images/6/6c/Saber_of_red_armour2.png/revision/latest?cb=20150904081235" class="bbImage " style="" alt="" title="" />[/SPOILER][/spoiler]</p><p></p><p><strong>(Koton: Bouei no Percival) – Steel Release: Passion of Percival</strong></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Long </p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Does not work with KG/CE variants</p><p>Note: Cannot be used on S Rank or above Techniques</p><p>Note: Cannot be used with mud or sand-based techniques</p><p>Note: Lasts for 4 turns per use[/spoiler]</p><p></p><p></p><p></p><p><strong>(Koton: Shutten no Arthur) – Steel Release: Authority of Arthur</strong></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40 (-10 chakra every turn)</p><p>Damage Points: N/A</p><p>Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn </p><p></p><p>Note: Lasts for four turns </p><p>Note: Can only be used once per battle</p><p>Note: No S-Rank or above Steel techniques on the turn this is deactivated</p><p>Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated[/spoiler]</p><p></p><p></p><p></p><p><strong>(Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Mid-Long (Explosion is Short)</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon.</p><p></p><p>Note: Can only be used four times per battle and every 2 turns[/spoiler]</p><p></p><p></p><p></p><p><strong><span style="color: #696969">(Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad</span></strong></p><p>[spoiler]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40 (-15 chakra per turn)</p><p>Damage Points: N/A (+20 damage to physical Taijutsu attacks)</p><p>Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities.</p><p></p><p>Note: Lasts for four turns</p><p>Note: Can only be used twice per battle</p><p>Note: No S-Rank or above Steel techniques on the turn this is deactivated</p><p>Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated[/spoiler]</p><p></p><p><strong>(Kōton: Kakuchou Fantomu) - Steel Release: Noble Phantasm</strong></p><p>[SPOILER] Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will perform two handseals and focus his koton chakra into the ground or a source of steel to unleash countless bladed weapons all across the battlefield or from a localized area. They erupt and travel at the speed of the shards in the canon technique Steel Release: Bullet Swarm. The weapons can be of any variety as long as they're bladed (e.g. swords, daggers, spears, et cetera), can levitate and are capable of moving through the air as long as this is active. The user can govern the movement of all the weapons through hand gestures but must focus on this technique to maintain it (Similar to Earth Release: Great Stone Golem). Essentially, attempting to perform a new technique while using this will cause the user to lose control of said weapons. This can't be used from directly under the opponent. </p><p></p><p>Note: Can only be used 4 times per battle</p><p>Note: No Steel above S-Rank on the turn this is deactivated/destroyed[/SPOILER]</p><p></p><p></p><p><strong>Kōton: Babiron No Sōjō Geitsu) Steel Release: Layered Gates Of Babylon</strong></p><p>[SPOILER]Type: Defense</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 100</p><p>Damage: N/A</p><p>Description: The user gathers an immense amount of steel chakra and channels it into the earth through his legs, which in turn causes the ground in the user’s immediate vicinity to be converted into black steel. After the ground has been converted the user will clap his hands together in order to have multiple (4) layers of thick steel rise from the ground and surround him completely in a dome like manner, which takes the form of a Aurochs. The dome will have a split down the middle and can be opened on the user's command, and it is strong enough to withstand the destructive force of S-ranked techniques and remain undamaged. Employed as the ultimate defense, Babiron no sōjō Geitsu can be used to defend against any F-Ranked attack following elemental weaknesses and strengths. After protecting the user from an incoming attack the corroded layers of steel will peel away from the split in the middle of the dome and fall away from the user.</p><p>*Note: Lasts for one turn</p><p>*Note: Can only be used Once per battle.</p><p>*Note: No steel technique can be used in the same turn.</p><p>*Note: Only B-rank and below steel techniques can be used for the next three turns[/SPOILER]</p><p></p><p><strong>(Kōton: Kakuchou Fantomu) - Steel Release: Noble Phantasm</strong></p><p>[SPOILER] Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will perform two handseals and focus his koton chakra into the ground or a source of steel to unleash countless bladed weapons all across the battlefield or from a localized area. They erupt and travel at the speed of the shards in the canon technique Steel Release: Bullet Swarm. The weapons can be of any variety as long as they're bladed (e.g. swords, daggers, spears, et cetera), can levitate and are capable of moving through the air as long as this is active. The user can govern the movement of all the weapons through hand gestures but must focus on this technique to maintain it (Similar to Earth Release: Great Stone Golem). Essentially, attempting to perform a new technique while using this will cause the user to lose control of said weapons. This can't be used from directly under the opponent. </p><p></p><p>Note: Can only be used 4 times per battle</p><p>Note: No Steel above S-Rank on the turn this is deactivated/destroyed[/SPOILER]</p><p></p><p><strong>(Koton: Yuui no Kakuchou) – Steel Release: Ascendancy of the Highborn</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 damage if used to attack the opponent)</p><p>Description: The user will perform three handseals and focus their koton chakra into any steel infused with their chakra outside of their body. The structure in question will dissipate into millions of steel grains (similar to Corruption of the Kingdom) and will initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. All of the grains quickly move towards and converge on a new position before congregating to instantly form the structure exactly the way it was (reformation takes no time at all). Reforming the structure from the steel dust will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). </p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: No Steel above S-Rank in the user's same turn[/SPOILER]</p><p></p><p><strong>(Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot</strong></p><p>[spoiler]Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 damage if used to attack the opponent)</p><p>Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone.</p><p></p><p>Note: Can only be used four times per battle[/spoiler]</p><p></p><p><strong>(Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain</strong></p><p>[spoiler]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques.</p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used three times per battle</p><p>Note: Can only render non-elemental Taijutsu Techniques S rank and below useless.</p><p></p><p>[spoiler]<img src="http://img1.wikia.nocookie.net/__cb20130510014135/onepiece/images/f/f9/Supa_Supa_no_Mi_Infobox.png" data-url="http://img1.wikia.nocookie.net/__cb20130510014135/onepiece/images/f/f9/Supa_Supa_no_Mi_Infobox.png" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p><strong>(Kōton: Shukensha no Oukan) – Steel Release: Sovereignty of the Crown</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Similar to the canon jutsu "Steel Release Technique", the user will use hand gestures rather than handseals to control any pre-existing steel on the field. This is almost identical in use to Mordred's ability in "Steel Release: Knights of the Round Table". This extends to advanced variants such as molten steel and steel dust. Any steel structures this is used upon can be reshaped or reformed as the user wishes and will be capable of levitating while this technique is maintained. The user can only use this on steel they created (can't be used on the opponent's techniques).</p><p></p><p>Note: Can only be used four times per battle</p><p>Note: lasts for the turn used.</p><p>Note: No other S-Rank or above Steel in the user's same turn[/SPOILER]</p><p></p><p><strong>(Koton: Shippou Koushaku) – Steel Release: The Silver Prince </strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 per regeneration)</p><p>Damage: N/A</p><p>Description: The user will perform two handseals and focus their koton chakra into the ground to create an armored knight known as the Silver Prince, who is roughly the size of an ordinary person. The knight’s body is composed of the silver-coloured steel and possess a similar but superior level of sentience to that of the Stone Golems. Since it’s composed entirely of steel, the knight can use any steel technique that’s normally only usable during Glory of Galahad. The first ability of the Silver Prince is it's capability to passively link the duration of any steel jutsu which transform, alter or modify it's body such as Gallantry of Gawain. For example, if Gawain was used to transform it's arms into swords, the transformation would last until the Silver Prince is deactivated or destroyed. </p><p></p><p>His second and main ability is his capability to use A-Rank and below Steel techniques. However his steel jutsu possess a special trait. Their constitution is made up of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously and each time it happens additional chakra (-10 per regeneration) will be sapped from the user. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. This regeneration is utterly powerless against techniques of equal or greater power. For example, an S-Rank Fire technique would destroy an S-Rank steel technique with this trait and it will not regenerate. Regeneration counts as a move, however the user is simply free to perform other techniques while it occurs. </p><p></p><p>Note: Lasts four turns and can only be used once per battle.</p><p>Note: No S rank Steel and above in the same turn the Silver Prince is made.</p><p>Note: All of the techniques performed by the Silver Prince count towards the user's jutsu per turn limit.[/SPOILER]</p><p></p><p><strong>(Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris </strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A (+10 chakra to the technique it's applied to)</p><p>Damage Points: N/A</p><p>Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible and lightweight (identical to Steel Release: Authority of Arthur), enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc). </p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Can only be applied to one technique per use</p><p>Note: Cannot be used on Forbidden Ranks</p><p>Note: Can only regenerate once[/SPOILER]</p><p></p><p><strong>(Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in.</p><p></p><p>Note: Can only be used five times per battle[/SPOILER]</p><p></p><p><strong>(Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will spread across the earth source in question at the speed of an arrow fired from a compound bow. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely. Alternatively, the user can stream their koton chakra into the ground and convert a certain area on the battlefield into steel (similar to how Swamp of the Underworld is used).</p><p></p><p>Note: Conversion lasts for four turns</p><p>Note: Can only be used twice per battle</p><p>Note: Cool down time of two turns in between usages</p><p>Note: No other S-Rank and above Steel in the user's same turn[/SPOILER]</p><p></p><p><strong>(Koton: Kettou Ichigenka) – Steel Release: Ancestral Unification </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: Similar to Steel Release: Kindness of Kay, the user will merge two of their steel techniques completely. The smaller one will fuse into the body of the larger one and will be passively sustained. For example, if technique A has two turns left and merges into technique B which has four turns left, technique A effects will last 2 more turns rather than it’s original duration after which it's effects will be negated. If the user merges two sentient creations such as the Knights created in Steel Release: Knights of the Round Table together, they will gain all of the other’s abilities and vice versa. A final thing to note is that this technique combines techniques to create something that is the collective sum of their power. What this essentially means is, the combined power of the technique will go off the highest rank of the combined jutsu. If you combine an A rank jutsu and a B rank jutsu, collectively they will be A rank in power but retain the effects of both techniques. Only two techniques can be fused at one given time due to the complexity of certain jutsu. If one or both of the techniques being merged are sentient and are capable of using techniques, one of them can initiate this fusion by using this jutsu.</p><p></p><p>Note: Can only be used four times per battle, two turns between uses.</p><p>Note: Cannot be used to combine with forbidden rank techniques[/SPOILER]</p><p></p><p><strong>(Koton: Saya no Buryoutougen) – Steel Release: Scabbard of Avalon </strong></p><p>[SPOILER]Type: Supplementary/Defensive </p><p>Rank: S</p><p>Range: Short </p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will infuse additional chakra into an existing sentient steel technique, either when it’s already on the field or upon it’s creation, to enhance it’s defense. What this essentially does is bring their level of durability to equal Steel Release: Glory of Galahad. It will do this by hardening and compressing the steel to equal the toughness of the aforementioned technique. This will also enable it to use techniques which can only be used during Glory of Galahad provided it possess the ability to utilize techniques in the first place. If applied to a steel technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. In short, this technique gives a S rank defense of steel to the jutsu it's applied to (following elemental strengths and weaknesses), this does not increase the power of any attacks only effects what it takes to destroy said steel technique. </p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Can only have this active on one technique at a time</p><p>Note: No S Rank or above Steel in the user's next turn[/SPOILER]</p><p></p><p><strong>(Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Long </p><p>Chakra: 40 (-10 chakra per turn)</p><p>Damage: N/A</p><p>Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire.</p><p></p><p>Galahad – The White Knight</p><p>Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn. </p><p></p><p>Tristan – The Silver Knight</p><p>Tristan is a master of technique and finesse. His body is composed of shining silver steel and his style is the most elegant of the four. He can control any steel dust/grains on the field or in the air through hand gestures alone, congregating them into weapons or constructions as necessary for his intended purpose. This manipulation is equal to his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.</p><p></p><p>Gawain – The Red Knight</p><p>Gawain is hot tempered and quick to anger. Unlike the other three Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will equal his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.</p><p></p><p>Mordred – The Black Knight</p><p>A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any solid steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will equal his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns.</p><p></p><p>Note: Lasts four turns and each Knight can only be created once</p><p>Note: The user can't use Steel above A-Rank on the turn of deactivation</p><p>Note: When this technique is used, the user must wait two turns to use it again</p><p>Note: All techniques used by the knights will count as one of the user's moves per turn</p><p>Note: If two Knights are created, they will each be A-Rank. If four are made, they will be B-Rank</p><p>Note: The user can only use Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while this is active</p><p>Note: No steel jutsu above A rank in the turn following the creation of the knight/knights. This includes the use of their abilities.[/SPOILER]</p><p></p><p><strong>(Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. </p><p></p><p>Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.</p><p></p><p>Note: Lasts until Glory of Galahad ends</p><p>Note: Can only be used twice times per battle</p><p>Note: Can only be used on steel structures equal to or smaller than the user in size</p><p>[/SPOILER]</p><p><strong>(Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 damage if used to attack the opponent)</p><p>Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to. </p><p></p><p>Note: Lasts three turns</p><p>Note: Can only be used four times per battle[/SPOILER]</p><p></p><p><strong>(Koton: Guntai no Shiroi Kouhi) – Steel Release: Cavalry of the White Queen</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will infuse additional chakra into an existing sentient steel technique, either when it’s already on the field or upon it’s creation, to grant it a superior form of ‘sentience’. What this essentially does is bring their level of autonomy to resemble the Knights created in Steel Release: Knights of the Round Table. The sentient steel technique will become capable of using Steel Release techniques up to and including it’s rank sans handseals. This includes techniques which can only be used in Glory of Galahad as the creation is already composed of steel. If applied to a steel technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank knight will enable it to use B-Rank and below Steel techniques.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Can only have this active on one technique at a time[/SPOILER]</p><p><strong>(Koton: Shippou Kokuou Shin'en No-su) - Steel Release: The Silver King, Abyssal of the North</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: This technique can only be used during Glory of Galahad. The user focuses his koton chakra throughout his body to unwind his steel form into thousands of ductile wires. These wires are coiled into highly compacted springs and compressed to the extent they don’t differ from the user’s original body in form or appearance. He will also reshape his body to bring forth certain changes, some cosmetic and some mechanical. The shape of the user’s upper body will remain largely unchanged barring minor cosmetic changes. His shoulders will become broader and his chest will become reminiscent of medieval armor. His visage will change to resemble a mask more than a face. Several pairs of horns will grow from his head and the shape of his hair can only be described as being akin to flame. Every edge of the user's body will also become "sharp" like a sword (e.g. the edge of their arms or in-between their fingers). The newfound elasticity in both the joints and tendons will allow him to store and return four times as much elastic energy per step compared to the average shinobi. As such, the user’s sprinting speed will be quadrupled and they will gain the ability to cover distances of thirty to fourty meters in a single leap or bound. While this is active, the speed of “Steel Release: Boldness of Bors” will increase proportional to the user's new speed (multiplied by four) as it will become applicable to all of the user’s joints and tendons in addition to the balls of their heels. They will also become capable of using it in the same way as a standard chakraless Taijutsu technique as the preparation component of Bors is voided by having the body already transformed into steel and composed of wires. Regarding the user’s upper body, he will become capable of extending and retracting his arms at the speed of an arrow fired from a compound bow. The enhanced speed of the user’s strikes allows him to launch hooks, jabs, straights and other hand-based motions at an even greater frequency than normal. The springs never undergo complete rarefaction, so the reach of the user’s strikes is not lengthened in any way. The increased elasticity of the user’s entire body will also grant them the ability to mitigate damage sustained from Taijutsu strikes. In this state, the user’s steel form develops a certain propensity to both absorb shock and impact, effectively halving the damage they sustain from any Taijutsu. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns.</p><p></p><p>Note: Lasts until Glory of Galahad ends or four turns</p><p>Note: Can only be used once per battle and when galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice)[/SPOILER]</p><p></p><p><strong>(Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere </strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the user's current speed. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary. The celerity of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The user reforming their body will still be audible despite it's speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad.</p><p></p><p>Note: Lasts for a maximum of one turn per use</p><p>Note: Can only be used thrice per battle and two turns between each use</p><p>Note: Cannot use any new techniques in shard form</p><p>Note: Can only use Steel, Fire, Earth and any non-elemental abilities in the turn this is used[/SPOILER]</p><p></p><p><strong>(Kōton: Gikyou no Gareth) – Steel Release: Generosity of Gareth</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (same as original damage if used on a offensive technique)</p><p>Description: The user will focus their chakra into an existing source of steel in order to break it down into the elements it’s comprised of. The steel transforms into equal parts earth and fire, with some of the earth being made molten by the heat of the flames. If the broken down technique was an S-Rank steel jutsu, the result will be an A-Rank Earth jutsu covered in A-Rank flames. The flames continue to burn for three turns after this technique’s use if not doused or countered by then. However if the earth itself isn’t destroyed, the user can passively reiginite the flames at the cost of a move and 30 chakra. They will once again be A-Rank in potency and will last for two turns. Ultimately, the key to countering this technique is to destroy the earth underneath the flames through the use of an A-Rank or above lightning technique since it would phase through the flames and have no interaction with it. Alternatively the user can also use this technique so the fire is contained within the earth jutsu rather than coating it so that when it's destroyed, the flames will be released.If the earth is destroyed the flames will disipate as their is nothing to bind them in place.</p><p></p><p>Note: Can be Use 4 times</p><p>Note Must wait two turns between uses</p><p>Note: Can only be used on steel the user has created</p><p>Note: Only fire, earth and steel can be used in the turns when this is used.[/SPOILER]</p><p></p><p><strong>(Koton: Daraku no Oukoku) - Steel Release: Corruption of the Kingdom</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: C</p><p>Range: Short - Long</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: The user will passively activate an ability that takes the breaking down of steel jutsu displayed in Steel Release: Malevolence of Mordred one step further. All of the user's steel techniques for the next five turns will be broken down into millions of minute particles of dust each equivalent in size to a grain of sand. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of dust. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers of dust. An example of the former is creating an armour of steel dust from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception that they will be highly abrasive upon contact with the opponent. Steel release techniques which utilize, manipulate or are created from existing steel on the field can be created from this steel dust. When this ability is applied to Koton techniques which transform the body, the user can maintain their shape, form and structure without any kind of concentration. They can also can freely transition between allowing physical attacks to pass through them where they're struck and "condensing" their body to block them instead. They will also gain the option of moving through the air at their current speed by dispersing their body (either fully or partially) into a formless wave of steel dust. This ability will still apply to any active techniques when this jutsu ends but cannot be applied to any new techniques unless it's activated again.</p><p></p><p>Note: Lasts for four turns[/SPOILER]</p><p></p><p><strong>(Koton: Chishio no Doragon) – Steel Release: Blood of the Dragon </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: N/A (+20 chakra to a technique this is applied to)</p><p>Damage Points: N/A</p><p>Description: The user will activate an ability that will allow them to completely liquefy their next steel technique by imbuing additional katon chakra into it. This heats it up enough to melt it. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of liquid. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers. An example of the former is creating an armour of molten steel from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception they will deliver severe burns upon contact with the opponent. When created from the user's body, this molten steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the molten steel after creation as long as it originated from his body (and not the ground). Using this ability counts as one of the user's moves per turn but will occur in the same timeframe as the technique it's applied to.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: User can only use Earth, Fire, Steel and non-elemental abilities in the same turn[/SPOILER]</p><p></p><p><strong>(Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short - Long (Short-range contact; up to Long range travel)</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa. </p><p></p><p>If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose.</p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Can only be used on steel structures greater than the user in size[/SPOILER]</p><p></p><p><strong>(Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons </strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra cost: N/A (+5 chakra to affected techniques)</p><p>Damage points: N/A</p><p>Description: When part of or the whole battlefield is converted into steel, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition. </p><p></p><p>Note: Can only be used twice per battle</p><p>Note: Lasts until the field is no longer made of steel</p><p>Note: Doesn't work with KG/CE variants of Earth Release[/SPOILER]</p><p></p><p><strong>(Koton: Bachiatari Subeta no Kaku) - Steel Release: Excalibur, The Accursed Sword of Victory </strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short</p><p>Chakra: 50</p><p>Damage: N/A</p><p>Description: The user will focus their koton chakra throughout their body to create a sword composed of the blackest steel in either of their hands. The blade will extend from the user’s palm until the hilt of the weapon rests in the user’s grasp. Unlike most steel release techniques, this is no ordinary weapon and is actually an attempt to emulate a cursed sword thought to be lost to history. It imparts several powerful abilities to it’s wielder but ultimately results in their death when it is destroyed or when it expires. The sword will regenerate from techniques insufficient in destroying it in one hit and it’s size can be shrunk/expanded, ranging from the size of a marble all the way up to 15 meters in length and width. This allows it to clash with and counter techniques of a moderate to large size. Shrinking the sword or returning it to it’s normal size is passive but enlarging it will count as one of the user’s moves per turn. The first ability of the sword is that it will turn anything it touches directly or indirectly to black steel (similar to Steel Release: Triumph of Tristan). It takes the petrification in the aforementioned technique one step further as it will be capable of turning even living beings into steel on contact. This will even extend to the user, their whole body transforming into steel as hard as the sword when it’s first created. They will still be capable of moving, using techniques and everything they could do before but when Excalibur expires or is destroyed, the user will become an inanimate statute of steel (essentially killing them). Since the user’s body becomes an extension of the sword while active, this conversion into steel will still occur if contact with the user is made, essentially rendering the user physically untouchable for the duration of this technique. If the sword is created while Steel Release: Glory of Galahad is active, the sword will fortify the strength of the aforementioned technique allowing the user’s transformed body to defend against techniques the sum of their collective power. The second ability is a direct result of the first and occurs only because of the user’s body being converted into steel. While the user is in this state, the opponent cannot inject chakra or any kind of energy into the user’s body and so they become immune to Genjutsu up to S rank. The third and final ability of the sword is it’s capability to enhance the user’s Steel, Earth and Fire techniques. All techniques of the aforementioned elements can be used without handseals while this is active and all of them will gain a +10 damage boost (+1 rank for techniques below S-Rank).</p><p></p><p>Note: Lasts for four turns</p><p>Note: User can only use Fire, Earth, Steel and non-elemental abilities while active</p><p>Note: Can't use handseals while active or Genjutsu</p><p>Note: Controlling the sword takes up one of the users three jutsu per turn</p><p>Note: When the sword expires or is destroyed, the user dies.[/SPOILER]</p><p></p><p><strong>CW:</strong></p><p></p><p><strong>(Shu Iyashii no Soroi) – Lord Vile, The Suit of Malevolence</strong></p><p>[SPOILER]Type: Weapon</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra cost: N/A (-5 chakra per turn)</p><p>Damage points: N/A</p><p>Description: This weapon, also known as Lord Vile, is a pitch-black armour composed of steel. The metallic armour is larger than the user and envelops them entirely, with the exception of his eyes, where a visor in the form of a single slit can be seen. The chassis of metal takes on a medieval style and possess a glossy metallic sheen. It is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is an armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. In terms of it's base level of strength, the armour is the equivalent of an S-Rank steel technique and can be destroyed by techniques following Koton's elemental S/W. Since it is treated as a koton technique, jutsu that utilize existing steel can be used on/applied to it. The armour has the same functionality and abilities as the one in Steel Release: Resurgence of Savagery. </p><p></p><p>The chassis of steel is composed of thousands upon thousands of extra fine wires though this difference is imperceptible to the naked eye. This makes it as light-weight as the armour created in Steel Release: Authority of Arthur and allows reshaping of it to a limited extent. The user can passively create or close openings anywhere on the armour or "unwind" different part(s) of it into the wires which compose it (e.g. the gauntlets will unwind and the wires which formed it will simply hang there or wrap around another part of the armour). This is done to expose different parts of the user's body in order to facilitate the release of techniques such as those spewed from the mouth. Lord Vile also has an array of ornamental seals decorating it's body, not unlike the those exhibited in Curse Mark Level 1 in appearance. Being of the same complexion as the armour, they cannot be distinguished from it with the naked eye. Due to it's unique composition, seals which are normally placed on the body can instead be placed on the armour. </p><p></p><p>Through the continuous infusion of chakra, Lord Vile has developed a degree of sentience. It passively saps chakra from the user's body to sustain this sentience and will do so even if the user finds themselves unable to use or mold chakra. Barring the complete sealing away of the user's chakra (which is synonymous with death), the armour will always be capable of leeching their host's chakra. Through mental commands alone, the user can freely control the movements of the armour, granting him an unparalleled ability in combat. As the user and the armour possess a symbiotic relationship, the latter can aid the user in the molding of chakra. Techniques which normally require a handseal of some sort can instead be performed through motioning the armour in some way (e.g. swiping the arm or clenching the gauntlet into a fist). This is a passive ability but it can only be used on techniques which require a single handseal.</p><p></p><p>[SPOILER]<img src="https://i.pinimg.com/originals/0d/7e/80/0d7e808d642e83d9c6e6fcca4f20fca8.jpg" data-url="https://i.pinimg.com/originals/0d/7e/80/0d7e808d642e83d9c6e6fcca4f20fca8.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Matt, post: 16764537, member: 175514"] [b]Re: BlackCrows magical spells[/b] [center][FONT=Garamond][SIZE=4]Steel[/SIZE][/FONT][/center] Made by Me: [url=http://narutobase.net/forums/showthread.php?t=711213&p=21072269&viewfull=1#post21072269]1.[/url][B]Koton: Ato On | Steel Release: Trace On [/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A - Rank Range: Short - Long Chakra: 30 (-5 chakra per turn) Damage: 60 Description: Trace On is the method of giving form and shape to what resides within your mind. It revolves around the user observing the shape and design of any specific structure or weapon utilised in front of their eyes or even a famous object from legends. The point behind this is if your opponent pulls out a sword of their own the user can create a near exact replica of the sword, it’s exact shape, length etc. This technique can also copy an opponents Custom Weapon but it will not retain any of the original weapons abilities. It will simply resemble the same shape and size. The user accomplishes this by observing the weapon being used by the opponent and begins gathering their Koton chakra either into their hand or into the air (to open a portal) and will create thousands of grains of steel that very quickly, take the shape of the weapon and can be used against the opponent. Weaponry released from the portal is capable of being manipulated and controlled either through hand gestures or simple mental commands. By forming this weapon into the user’s hand the weapon will form extremely quickly but if it is formed in the air a portal will open up containing the sword within it which can then be shot from the portal itself at the opponent. Once the user copies an object the user can then create this sword at any given time in the future almost as if they are drawing it from their own memory. In the event that the user let's go of the weapons they hold in their hand, they are capable of manipulating the weapons trajectory similar to how a weapon released from the portal is. Notes: Can only be used 3 times per battle A portal can remain active for a maximum of two turns. Weapon's created last until they are destroyed or the user releases the chakra. The power of the weapons is divided by the number made, so 1 = A rank, 2 = B ranks, the will all amount to an A rank jutsu. Changing the direction of a projectile/projectiles once release will cost of the users 3 jutsu per turn.[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=711213&p=20884963&viewfull=1#post20884963]2.[/url][B]Koton: Torikku No Ikurudo Okkote | Steel Release: Tricks of the Madhatter[/B] [spoiler][B]Type:[/B] Supplementary [B]Rank:[/B] A - Rank [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] The user will begin the technique in accordance to any self created steel construct which he carries. Once the said contact is made, the user will add a natural steel release property which the user has, which is the steel release control of the user. Upon the said contact, the amounts of steel will be put to the point of them almost leviating, which is similar and can be imagined as objects in outter space. Light pushes or touches would be able to move objects far easier than they have been previously moved. The effect of every single steel construction will appear as if they are not being pulled by the earth gravity with the same force allowing created weapons to move faster and be more resilient in control. The user however will have complete control over objects being manipulated by this jutsu, with them once they are levitating or mid-air are then able to simple use a mind command and have the object launch at something such as an enemy. The user of this is capable of using this technique on any steel created structure that contains their own chakra in it. Alternatively, the user can apply this to a steel technique upon creation in the same timeframe as it's predecessor technique. [b]Notes:[/b] Can only be used on techniques the user has made. Can only be used three times per battle. [B]The length of this technique last's the same amount of time as what it is applied too. [/B][/spoiler] [url=https://narutobase.net/forums/showthread.php?t=711213&p=21554308&viewfull=1#post21554308]22.[/url][B]Koton: Kazikuru Bei | Steel Release: Kazikli Bey, Lord of Impalement[/B] [spoiler][B]Type:[/B] Offensive/Supplementary/Defensive [B]Rank:[/B] S-Rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 (-5 per turn) [B]Damage:[/B] 80 [B]Description:[/B] After performing a series of three handseals, the user will activate Kazikli Bey. Kazikli Bey can be used in one of two ways. The first, is it's primary offensive capability and it's most versatile usage. The user focuses their Koton chakra into the ground or any pre-existing source of steel to create countless large steel stakes to protrude out of the ground. The user can control how many stakes are created and where they occur. But these stakes don't just stop once they are created. As they grow from the ground they expand outwards upon mental command, almost like growing out more stakes from itself as they increase in size. The rupture of the stakes is not a slow process, neither is the extension of the stakes. Simply rupturing out of the ground isn't the only thing that the stakes of Kazikli Bey can do. Once the stakes come into contact with something or through mental command, the stake/s touching said object will detonate almost immediately. They will detonate into normal sized steel stakes that will tear apart and impale what they come into contact with. Now the second ability of Kazikli Bey is almost opposite of it's previous capabilities. This regards around protecting the user instead of focusing on attacking a target. The user will manipulate their Koton chakra into a source of steel on their body (Armour, body etc.) and several steel stakes consisting of fine steel wires (Unnoticeable to the naked eye) will protrude out of said steel. These steel wires weigh virtually nothing and will not impede on the speed of the user at all. The stakes are about 30cm - 1m in length to begin with but can be extended or shortened after the use of a hand sign with a max extension of five meters. (Needs to be stated when used, and also where they appear, also counts as a move in the user's three per turn). The stakes not only serve as a great offense to the user when it comes to physical attacks, it also provides a great defense against enemy attacks since, at the use of a hand sign, the user can manipulate the steel stakes to converge onto one another to form almost like an automated defense from attacks (Counts towards the user's three moves per turn). Should this defense mechanism be engaged, if an attack insignificant in destroying it occurs, the stakes will proceed to regenerate due to the wires, layer after layer replacing itself (Costs 15 chakra and can only be used once.). Due to the connection the steel on the user's body has with the user, Kazikli Bey in this form will last the same duration as the technique is applied too. So if used on the user while under the effects of Glory of Galahad, and Glory of Galahad has three turns remaining, Kazikli Bey will remain active for three turns aswell. [b]Notes:[/b] Can only be used two times per event. No Steel S rank or above on the turn this is deactivated/Destroyed User can only use Fire, Earth, Steel and CE consisting of the following elements, aswell as non elemental abilities while active.[/spoiler] [url=https://narutobase.net/forums/showthread.php?t=711213&p=21554308&viewfull=1#post21554308]23[/url][B]Koton: Hi no Camlamm | Steel Release: Day of Camlann[/B] [spoiler][B]Type:[/B] Offensive [B]Rank:[/B] S - Rank [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] [B]Day of Camlamm can be considered the parent technique of Steel Release: Malevolence of Mordred. [/B]The user begins[B] by performing a series of hand signs (3)[/B] and focusing their chakra into a single creation of the user's steel chakra whether it be a sword, pillar etc. The user will start by detonating the steel creation into thousands of steel bullets that release in every direction of the creation's structure (Up to short range). This technique's main ability isn't in it's initial detonation but rather what comes afterwards. If the explosion comes into contact with another source of steel of the user's creation it will cause what seems like a chain reaction [b](via a transfer of chakra through the steel bullets)[/b] and create an explosion within that creation as well creating a cycle of explosions over a large area. The user needs to be atleast 5 meters from the initial explosion or not be near any of their own steel sources if they wish to not be caught within their own explosion of steel bullets. [b]Alternatively the user can focus their chakra into the ground and/or any source of steel on the field and initiate the explosion causing one simultaneous explosion, effectively detonating multiple sources of steel as opposed to just a single one.[/b] [b]Notes:[/b] Can only be used twice per battle. No Steel techniques S rank or above in the same turn. Must wait a total of 2 turns after it's usage before being used again[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=711213&p=20718651&viewfull=1#post20718651]3.[/url][B](Koton: Kuroi Kokuou Kagai Roppou) - Steel Release: The Black King, Maleficent of the South[/B] [SPOILER]Type: Defensive/Supplementary Rank: Forbidden Range: Short Chakra: 50 Damage: N/A Description: This technique can only be used during Glory of Galahad. While transformed, the user will activate an ability not unlike Kindness of Kay. His metallic body will become a "void" or more accurately a "black hole" as the user becomes capable of passively "absorbing" and incorporating other structures of steel into his being. This ability is activated when contact is established with an entity made of steel (technique-made or devoid of chakra). The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things equal to or smaller than them in size. Essentially, they will be incapable of applying this ability to anything that exceeds their body in size. When used on a weapon or tool (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Depending on whether the user merges with a technique or an object devoid of chakra, the effects of this technique will vary. Merging with steel structures devoid of chakra will only increase the user's size while it remains in their body and offer no additional benefits, barring the previously mentioned ability to release the weapon/tool at any time. When the user merges with a technique, there will be a few additional benefits. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. If a technique has lasts for a duration shorter than Galahad, it will be passively maintained inside of their body until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. This passive maintenance essentially means techniques which previously required active maintenance, chakra to sustain or those which restricted the user's elements/abilities will no longer require or do so. This absorption cannot be applied to the opponent's techniques or Forbidden Ranks and it can only be used on techniques which are equal to or smaller than the user in size. The user can still merge with techniques larger than them through Steel Release: Arrogance of Agravain and have all of it's effects apply to Black King. However, the main benefit imparted by the assimilation of techniques is the defensive boost it provides. Each technique the user merges into their body will bolster Galahad's immunity by 10 damage points (e.g. immunity to B-Rank Lightning becomes immunity to 50 damage lightning after one absorption). The user can only merge with a technique once per turn and so this means they can absorb a maximum of four techniques in the span of four turns (provided the opponent doesn't interrupt them in any way). This merging will also boost the potency of all of the user's future steel jutsu by +10 damage per technique merged with/absorbed. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns. Note: Lasts until Glory of Galahad ends or four turns Note: Can be used with Silver King and Excalibur (but not both at the same time) Note: When galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice).[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=711213&p=20657602&viewfull=1#post20657602]4.[/url][B](Koton: Toshigoro no Hyousetsu) – Steel Release: The Golden Age of Piracy [/B] [SPOILER]Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will perform two handseals and focus their koton chakra into the ground or any source of steel to release a multitude of steel cannonballs from within it (up to 5). These cannonballs can be as small as bullets or as large as boulders and will shoot out from the ground at the same speed as the shards in the canon technique Steel Release: Bullet Swarm. The vibrations they generate on forming will be proportional to their size e.g. boulders will be very easy to feel/hear while bullets will be imperceptible. Upon colliding with anything, including each other, these cannonballs will erupt into an explosion of steel bullets that span short-range around the epicenter of their detonation. These steel balls can be fired from any point on the ground and they can be angled in any way (e.g. straight upwards to attack airborne opponents or fired at very slight angles which make their movement almost horizontal). Note: Can only be used thrice per battle[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=711213&p=20657602&viewfull=1#post20657602]5.[/url][B](Koton: Ma-Chi Kuroi Kouhi) – Steel Release: March of the Black Queen[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra Cost: 40 (-5 chakra per turn to maintain) Damage Points: 80 Description: The user will perform four handseals and focus his koton chakra into the ground to create an underground mass of sentient tendrils composed of black steel. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. These black tendrils can emerge from the ground at any time after creation and will seamlessly merge in and out of the earth. They can lash out at opponents to impale or entangle them or even aid the user in supplementary ways such as lifting them up by acting as a platform. These tendrils are made up of thousands upon thousands of individual wires and can constantly regenerate from damage insufficient in destroying them (similar to Growth of Gaheris). This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. The chakra this jutsu leeches from the user every turn facilitates this restoration by replenishing any wires that were damaged or destroyed. This regeneration is utterly powerless against techniques of equal or greater power. For example, an A-Rank Lightning technique would destroy these tendrils and they will not regenerate. Regeneration counts as a move but it doesn't need to be initiated, it just happens as soon as the tendrils sustain any damage they can regenerate from. Due to their composition, the wires which compose the tendrils can freely unwind and reshape to adopt any form or structure. This ability does cost a move. The user must also focus on this technique to maintain it's sentience as it will go lifeless the moment the user uses another technique (similar to Earth Release: Great Stone Golem). What this essentially means is, the user cannot use any new techniques while this is active or the tendrils will lose their sentience and this technique will be deactivated. The user can only make up 3 tendrils at a time, with maxing a maximum of 10. If countered with power to destroy one it has the power to destroy all tendrils. Note: Regeneration counts as one of the user's moves per turn. Note: Can only be used twice per battle and two turns between each usage. Note: No steel above A-Rank on this turn this is deactivated/destroyed.[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=157594&p=20588277&viewfull=1#post20588277]6.[/url][B](Kōton: Fuhensei no Uther) - Steel Release: Ubiquity of Uther[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra cost: N/A (+10 chakra to affected techniques) Damage points: This is the brother technique to Pride of the Pendragons and can only be used during Glory of Galahad. The user will passively activate an innate ability of theirs for two distinct purposes. Firstly, all future earth techniques created from their steel body will be converted into steel releases ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth armour will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Applying this ability to techniques which require maintenance such as the Stone Golem will not result in their premature termination. The second part of this technique affects earth infusions or abilities. While this is active, the user will be capable of applying them to Steel Release techniques but must follow all other restrictions on the technique with two amendments. Essentially restrictions pertaining to "Earth" will be substituted with "Steel". Any infusions or abilities activated during this technique will instead last until Galahad ends rather than their original duration. For example, if an ability usually lasts four turns but Galahad has two turns left, it will only last for two turns. Note: Can only be used twice per battle Note: Lasts until Glory of Galahad ends Note: Doesn't work with KG/CE variants of Earth Release[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=157594&p=20588277&viewfull=1#post20588277]7.[/url][B](Koton: Goutan no Bors) – Steel Release: Boldness of Bors[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: N/A (40 damage if used to attack the opponent) Description: The user will focus their koton chakra throughout their legs to transform their feet into steel before coiling the balls of their heels into highly compact wires which form springs. To the naked eye the springs don’t differ from the user’s original heels in form or appearance barring the obvious conversion into steel. The springs can compress to the extent the user can propel themselves in any direction at the speed of an arrow fired from a compound bow. The initial transformation and the compression of the springs happens quickly enough for this jutsu to be capable of dodging techniques. This technique’s use constitutes both the transformation and the initial movements made with it, meaning dodging techniques with the use of this jutsu is perfectly feasible. However only the initial use of this jutsu can be used to evade techniques. While this is active, the user is capable of running and tracking up to the aforementioned speed but can only use Earth, Fire, Steel, any KG/CE combinations of those elements and any non-elemental abilities. Whenever the user wishes or when this technique expires, the reshaping of the user’s limbs will be reversed before the transformation into steel is undone. [B]Note: Lasts for a maximum of one turn Note: Can only be used six times per battle Note: This technique can be used during Galahad [COLOR="#800080"]or with steel armor variations like impervious armor[/COLOR][/B][/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=711213&p=21134366&viewfull=1#post21134366]8.[/url][B](Koton: Yuudai no Geraint) – Steel Release: Grandeur of Geraint [/B] [spoiler]Type: Supplementary/Defensive Rank: A Range: Short - Long (Each eruption is Short, successive eruptions reach up to Long) Chakra Cost: 30 Damage Points: N/A Description: The user will focus their koton chakra throughout their body before exploding into countless steel shards in the shape of bats that initially scatter outwards in every direction at the user's current speed. All of the shards quickly move towards and converge on a new position before coming together to instantly form the user’s body exactly the way it was (reformation takes no time at all). Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. The user can move up to a maximum of five meters (short-range) with this technique before their body has to come together again but this process can be repeated multiple times in quick succession through a single use of this technique. The celerity of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The initial but momentary scattering of every individual grain means the user can no longer be seen when travelling with this technique, nor can it be heard due to the negligible size of the steel dust unless the opponent has a doijutsu or enhanced hearing (Inner Sonar Skill). However, the user reforming their body will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad. The shard form can be used to attack or enter an opponent or summon ect. Note: Lasts for a maximum of one turn per use Note: Can only be used three times per battle, two turns between each use Note: Cannot use any new techniques in shard form [spoiler][img]https://media.giphy.com/media/SA1gYLywnSzMk/giphy.gif[/img][/spoiler][/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=157594&p=20501337&highlight=Steel+Release#post20501337]9.[/url][B][Katon: Gekido no Kama] - Fire Release: Rage of the Furnace [/B] [SPOILER]Type: Defensive/Supplementary Rank: B Range: N/A Chakra: N/A (+20 chakra to the technique this is applied to) Damage: N/A Description: The user activates an ability that will serve to strengthen their next steel release technique used. This technique is essentially based on the idea of “tempering”, using high levels of heat to strengthen a metal beyond it’s normal limits. The infused katon chakra will serve to raise the temperature of any steel technique this is applied to for two distinct purposes. The first and foremost use is to increase it’s toughness to extent supplementary and/or defensive techniques will become capable of defending against 1 rank higher than normal (S-Rank and above techniques can defend against 20 more damage points). Aesthetically, this technique darkens the user’s steel to a pitch black colour with localized areas of red light (signifying the heat of the metal). Steam will also rise off of the body of any techniques this ability is applied to, providing yet another tell that the technique has been enhanced beyond it’s natural limits. This technique happens in the same-timeframe as the steel jutsu it's applied to. When created from the user's body, this superheated steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the tempered steel after creation as long as it originated from his body (and not the ground). This means this technique can be applied to weapons, tools and armours formed (and kept) on the user's person without being harmed. Notes Can only be used four times per battle Usable on one technique per use Can only be used on Defensive and/or Supplementary Techniques Can only be used on two S ranks and one forbidden rank per battle[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=711213&p=20674421&viewfull=1#post20674421]10.[/url][B](Koton: Iiya Giri no Touzoku) – Steel Release: No Honor Among Thieves[/B] [spoiler]Type: Offensive Rank: [B]A[/B] Range: Short - Long Chakra Cost: [B]30[/B] Damage Points: [B]60[/B] Description: The user will perform three handseals and focus their koton chakra into the ground or a source of steel to create [B]one, two or three[/B] sentient assassins composed of the blackest steel. They can passively create and extend spiked or blunt weapons from anywhere (or everywhere) on their bodies, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt. Any weapon made via this method is physically attached to it's body but can be detached and thrown as a projectile. These weapons are equal to the assassin's in rank/damage while attached (since they're considered an extension of it's body) but when detached they're considered unranked/freeform weapons. The second ability is their capability to explode into countless sand-sized grains of steel that initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. All of the grains quickly move towards and converge on a new position before coming together to instantly form the assassin's body exactly the way it was (reformation takes no time at all). However, the reforming will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). The weapon creation ability doesn't count as a move but the movement ability does. Whether one, two or all three of the assassins use the movement ability, it will still only count as one of the user's three moves per turn. Note: Lasts two turns Note: Can only be used twice per battle and two turns between each usage [B]Note: Weapons reach short-range unless they’re thrown as projectiles[/B][/spoiler] [url=http://narutobase.net/forums/showthread.php?t=711213&p=20674421&viewfull=1#post20674421]11[/url][B](Koton: Roiyaru no Bukiko) – Steel Release: The Royal Armoury [/B] [spoiler]Type: Offensive Rank: A Range: Short - Long (Mid-Long if the user doesn't want to sustain damage) Chakra Cost: 30 Damage Points: 60 Description: The user will slam their hands on the ground and focus on the sky to open up a portal above the battlefield (similar to Sticky Earth Drop). From the portal, thousands of steel weapons of all types (e.g. kunai, shuriken, swords, etc) will rain down from within it at the speed of a fired arrow. The weapons are infused with the user’s koton chakra and when they strike the ground, they will “explode” into countless [B]bullets[/B] that will move outwards omndirectionally from the point of impact in the same manner as Steel Release: Malevolence of Mordred. The portal can be created to span a limited area or the entire battlefield but in the case of the latter, the user will need to defend themselves suitably throughout this technique’s duration. [B]Note: Lasts for one turn[/B] Note: Can only be used [B]thrice[/B] per battle[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=711213&p=20674421&viewfull=1#post20674421]12.[/url][B](Koton: Senjin Shippou Kouhi) – Steel Release: Vanguard of the Silver Queen[/B] [spoiler]Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their koton chakra into either of their arms to create a crossbow along the length of it. The bow will be pre-loaded with several meter-long steel rods (up to 8) with sharpened tips that can be fired at targets of the same amount or less. The crossbow bolts can be released on this jutsu’s initial creation or at a later point and they will travel at the speed of an arrow fired from a compound bow. [B]The bolts can be used like “Steel Release: Corruption of the Kingdom”,[/B] the celerity will be magnified trine as the moment they’re fired, the bolts will disperse into millions of steel grains that initially scatter outwards in every direction. The grains will then converge on one another once they get within striking distance of the opponent(s) and either congregate to form the original number of created bolts or combine to form one larger, more lethal bolt. Reforming the bolts’ original form will still be audible despite its speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). Reforming the bolts will happen without ceasing their forward movement and upon being reformed, they will strike into their target(s) and skewer through them. The user can restock the crossbow with up to the maximum of 8 bolts at the cost of 30 chakra and can only do this once every turn.[B] To reform in time to strike they need to start reforming 2m away from their intended target.[/B] Note: Crossbow lasts three turns . Note: Can only be used twice per battle. [B]Two turns between uses.[/B][/spoiler] [url=http://narutobase.net/forums/showthread.php?t=711213&p=20904281&viewfull=1#post20904281]13.[/url][B](Koton: Kusemono no Kishi) – Steel Release: Knave to Knight[/B] [spoiler]Type: Defensive/Supplementary Rank: D Range: Short Chakra: 10 (-5 chakra per turn) Damage: N/A Description: The user will focus their koton chakra into the ground to create a basic knight of black steel. It’s size can vary between the same height and width of the user to double it. The knight can be created with any two weapons in hand (e.g. a shield and a sword). Due to it’s low rank, the knight possess no inherent capabilities barring dealing physical attacks with the weapons it wields. As such, it’s mainly used for training purposes and can last indefinitely through a small chakra cost per turn.[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=711213&p=21005539&viewfull=1#post21005539]14.[/url][B](Koton: Kiheitai no Niiro Kouhi) – Steel Release: Legion of the Red Queen[/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: The user will infuse additional chakra into an existing sentient steel technique, either when it’s already on the field or upon it’s creation, to grant it a superior form of ‘sentience’. What this essentially does is bring their level of autonomy to resemble the Knights created in Steel Release: Knights of the Round Table. The sentient steel technique will also become capable of using Earth or Fire (the elements which make up Steel) Release techniques up to and including it’s rank sans handseals. This includes techniques which can only be used in Glory of Galahad as the creation is already composed of steel. If applied to a steel technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank knight will enable it to use B-Rank and below Fire or Earth (whichever is chosen) techniques. Note: Can only be used thrice per battle Note: Can only have this active on one technique at a time Note: Creation can use either Fire or Earth techniques, never both Note: Can't apply both White and Red Queen on the same technique[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=711213&p=21005539&viewfull=1#post21005539]15.[/url][B](Koton: Kyassuru no Garasu) – Steel Release: Castles of Glass[/B] [SPOILER]Type: Supplementary Rank: B Range: Short - Long Chakra Cost: 20 Damage Points: N/A Description: The user will perform the Snake handseal and focus their chakra into the sky to open up a portal above the entire battlefield. From within the portal, a colossal amount of steel dust will rain down on the battlefield. Not in a cascading wave but more akin to snow or precipitation, where the individual grains fall slowly towards the ground. Similar to Rain Tiger At Will. The real utility of this technique is the user can control the falling grains to converge on each other to form constructs and weapons through techniques like Sovereignty of the Crown. The user can also create any steel dust techniques from these falling grains, rather than from the body or the ground (however they're usually created). Any constructs created in this manner must be made a minimum of three meters away from the opponent and their formation will sound like a flipped hourglass/pouring sand. Note: Lasts four turns Note: Can only be used twice per battle[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=711213&p=21134366&viewfull=1#post21134366]16.[/url][B](Koton: Utsuwa no Gureiru) - Steel Release: Vessel of the Grail[/B] [spoiler]Type: Defensive/Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: This technique seeks to eliminate the most crucial flaw in donning a suit of armour as a defense. While armours are proficient in guarding the user against small-scale physical attacks, they become all but useless against heat or lightning-based elements as well as large scale physical attacks. Heat and unfocused electricity can still conduct into a metal armour meaning the user is still susceptible to being burned/paralyzed. Similarly, they are almost powerless in defending the user’s body from the impact force of large-scale techniques. Thus this technique deals with transforming the user's body into steel while an armour is being worn. After donning a suit of armour, the user will apply their koton chakra to both their body and the metal chassis they’re clad in. The user will then transform their body into steel to take on the durability of the armour they’re wearing. This ability can be used in the same time-frame as an armour’s creation by focusing the excess chakra into it during it’s construction. Their steel body will have the exact same functionality as Steel Release: Glory of Galahad while the sole exception of their durability reflecting the armour they’re wearing and not the aforementioned technique. They will also become capable of using techniques only usable during Galahad (since their body is made of steel) with their duration becoming linked to the armour instead. Once the armour the user is wearing expires or is destroyed, the body will revert to it’s original state. While this is active, the user can only use Steel, Fire, Earth, CE based on those elements and non-elemental abilities. Note: Can only be used twice per battle Note: Cooldown time of three turns in between uses[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=711213&p=21134366&viewfull=1#post21134366]17.[/url][B](Koton: Ureigoto no Hanran) – Steel Release: Scourge of the Rebellion[/B] [spoiler]Type: Offensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: After performing a single handseal, the user will open up a portal above the battlefield to let forth a rain of bats made of steel. The swarm of winged creatures will descend on the battlefield extremely quickly and as a single "mass", granting them enough destructive force to crush whole armies or boss summons under their collective bulk. The bats can assume any aerial formation, from mimicking the rotations of hurricanes and tornadoes to swirl around a target to assuming the shape a giant sword. To enhance this ability, all of the bats possess the passive ability of fusing together as well as the capability of merging into the user's existing steel techniques to increase their size. Individual or smaller groupings of bats can even target specific people, pursuing them at the speed of a shot arrow and attacking them with their sharp teeth and hooked claws. Also, the bat's steel wings are as sharp as blades to deliver cutting damage if needed. The total mass of bats add up to S rank and will be divided accordingly, where as a single bat would be like that of a single basic shuriken. Note: Can only be used twice per battle Note: Cooldown time of three turns in between uses Note: No steel above A-Rank in the user's next turn [spoiler][img]https://media.giphy.com/media/W1TYwINLdedoY/giphy.gif[/img][/spoiler][/spoiler] [url=https://narutobase.net/forums/showthread.php?t=711213&p=21191424&viewfull=1#post21191424]18.[/url][B](Koton: Shiro Koushaku) – Steel Release: The White Prince[/B] [spoiler]Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 chakra per turn) Damage: N/A Description: The user will focus their koton chakra into the ground to create an armored knight known as the White Prince, who is roughly the size of an ordinary person. The knight’s body is composed of steel that is almost white in colour and possess a similar but superior level of sentience to that of the Stone Golems. Since it’s composed entirely of steel, the knight can use any steel technique that’s normally only usable during Glory of Galahad. The White Prince is capable of using S-Rank and below Steel as well as A-Rank Earth. His first ability pertains to techniques like Steel Release: Passion of Percival and similar abilities; essentially anything that "armours" the user's earth techniques in a layer of steel. Upon creation, the steel layer and the earth technique it's coating will be fused together passively. During this fusion process, the earth technique will be converted into steel and the fused technique's damage will equal the collective sum of their power. This will effectively change the Earth/Steel combo into a Steel Release jutsu. His second and main ability is his capability to reshape his body without limit. He can do this partially or fully and can also modify his form to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. Partial reshaping can do something as minor as form a single limb into a weapon or even sharpen every "edge" of the body to equal that of a sword. Full reshaping the body can be used to form into animals, hybrids or humanoid creatures. This ability is passive but if it is used to avoid a technique (e.g. sprouting wings to take flight), then it will cost one of the user's three jutsu per turn. Note: Lasts four turns and can only be used once per battle. Note: No S rank Steel and above in the same turn the White Prince is made. Note: All of the techniques performed by the White Prince count towards the user's jutsu per turn limit.[/spoiler] [url=https://narutobase.net/forums/showthread.php?t=711213&p=21191424&viewfull=1#post21191424]19.[/url][B](Koton: Fukyuu Daitai) – Steel Release: Immortal Battalion [/B] [spoiler]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: This technique is a unique method of creating and using sentient creations made from Koton while the user's body is transformed into steel. It combines the creation process of sentient familiars with the fusion/merging of techniques exhibited in Kay and Agravain. Instead of creating familiars from the ground, sources of steel or however they're usually formed, the user can passively create them "inside" their body, with the sentient creation(s) being fused with the user's body upon creation. This fusion will work in the exact same way as Steel Release: Kindness of Kay. Any sentient creations used through this jutsu will instead last until Galahad ends rather than their original duration. For example, if a familiar usually lasts four turns but Galahad has two turns left, it will only last for two turns. The sentient creation can exit the user's body at any time and can act independently on the field but this will cost one of the user's three jutsu per turn. The main advantage bestowed by this technique is that, while merged with sentient creations such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. It should be noted that when the user fuses with a sentient creation through the use of this technique, it will count as a usage of the jutsu in question. If a particular technique can only be used once per battle, then it cannot be used again if performed through Immortal Battalion. Essentially the purpose of this jutsu is to expedite the creation and fusion process by combing them into one. Note: Releasing a sentient creation counts as a move Note: Can only be used thrice per battle and it cannot be used on consecutive turns Note: The jutsu used through this should be posted for reference whenever this is used[/spoiler] Taught list on all: Beifong | NK | AJ (Note Black King has only been and only will be taught to NK) [hr][/hr] [url=http://narutobase.net/forums/showthread.php?t=703995]Taught to me:[/url] [url=http://narutobase.net/forums/showthread.php?t=643468&p=21158441&viewfull=1#post21158441]Also here[/url] [url=https://narutobase.net/forums/showthread.php?t=703995&page=3]Also here[/url] [B](Koton: Banjin no Kousei) - Steel Release: Resurgence of Savagery[/B] [SPOILER]Type: Supplementary/Defensive Rank: S Range: Short Chakra cost: 40 (-10 chakra per turn) Damage points: N/A Description: The user focuses his koton chakra throughout every chakra point in his body and uses it to create a mass of black steel which appears to grow over his body. The metalllic armour envelops him entirely (with the exception of his eyes and mouth) and takes the form of a medieval armour with a glossy metallic sheen. Unlike its earthen counterpart (Hardening technique) the armour is not as bulky since not as much material is required to make an equally formidable defense (steel is much harder than earth) but its mass still takes its toll on the user. Consequently the user's overall movement speed is reduced by half. What makes this technique unique and not just another elemental armour is the fact that the armour is a partially sentient being that is worn as a defense. Through mental commands alone, the user can freely control the chassis of steel throughout its duration granting him an unparalleled ability in combat. Aside from its sentience, the armour possess two abilities. The first ability is a variation of its earthen counterpart's capability to create tools from itself. The user can create and/or extend spiked or blunt weapons from anywhere (or everywhere) on the armour's body, which are capable of bludgeoning or skewering through the body of anyone they come into contact with. Any weapons made via this method can be a maximum of five meters in length and one meter in width. Each weapon is also fully equipped with a hilt, in which can be used to hold onto the weapon, much like one would do with a sword. Any weapon made via this method is physically attached to the armour but can be detached and thrown as a projectile or retracted into the armour's body at any time to restore its original form. The second ability essentially allows anything inanimate that's solid in composition touched by the armour to be converted into black steel. As a result the user can make use of anything as if it were an actual weapon, from sticks to the weapons of others (excluding Custom Weapons). This transforming anything the armour touches into steel will not apply to living beings, anything on the user’s person nor will it apply to the ground or any surface they may be standing on. The bond between the user and the armour is stronger than that of most sentient creation techniques because the two are always in physical contact. Thus the armour passively leeches a portion of chakra from the user's body every turn in order to sustain itself. However in a way it is also more dependent on the user than most sentient creations as it acts like a symbiotic parasite. It cannot leech chakra from the user without physical contact and so when the user sheds the armour it will drop lifelessly to the ground. Since the armour is a sentient creation it cannot be manifested in only specific parts of the body and initially must always be made to encase the user in his entirety (excluding eyes and mouth). This armour does not limit the user’s ability in battle any way. It doesn’t limit or hinder their ability to perform handseals. It’s flexible at the joints (back of the knees, elbows, etc), allowing seamless movement while in the armour. To supplement their ability to release steel techniques from the body, the user can instead create them from the armour (without weakening it) sans handseals. The user’s chakra can diffuse into and pass through the armour, so they can slam their hands on the ground to still perform earth techniques, make contact with objects/entities to channel chakra into them (e.g. applying the Added/Light Weight techniques), techniques which form over the user’s body can instead form over the armour (e.g. Hardening), et cetera. Note: Can only be used twice per battle Note: Lasts for four turns (unless cancelled) Note: No S-Rank or above Steel techniques on the turn the armour is deactivated Note: No Fire or Earth techniques above S-Rank on the turn the armour is deactivated [B]Note: The user can instead have this armour last indefinitely (or until it’s destroyed) but it will count as their custom weapon for that fight/event. This of course means it can only be used once rather than twice per battle.[/B] [SPOILER][IMG]http://vignette1.wikia.nocookie.net/typemoon/images/6/6c/Saber_of_red_armour2.png/revision/latest?cb=20150904081235[/IMG][/SPOILER][/spoiler] [B](Koton: Bouei no Percival) – Steel Release: Passion of Percival[/B] [spoiler]Type: Supplementary/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: Before performing their next doton technique that emerges from the earth, the user infuses the ground below with their koton chakra to create a layer of black steel just beneath the surface. As the earth technique rises, the layer of steel will morph around it to encase it in the form of a coating of black steel scales. The size of the layer will always be proportional to the scale of the technique about to be used. The result is the original technique once fully surfaced technique being completely enveloped in a chassis of glossy metal. It could be said that the technique is "wearing an armour" as the coating boosts the defensive abilities of the technique considerably. The armour of scales "worn" by the technique is the equivalent of an A-Ranked Steel technique and is purely defensive in usage (meaning it will not boost the damage techniques can inflict). Affected techniques do not become dual-elemental, simply layered. For example, using this on a B-Rank Earth technique will make it so the exterior is an A-Rank Steel technique and the interior is a B-Rank Earth technique. Destroying the exterior of metallic scales will expose the underlying rock and this will leave a B-Rank Earth technique. While seemingly powerful, an S-Rank Lightning technique would destroy an A-Rank Earth technique coated with this A-Rank Steel armour and still continue onwards. The main purpose of this technique is to make the user's own earth techniques superior to that of the opponent's. It is still vulnerable to Lightning. Formation of this metallic armour is passive and does not result in the premature termination of earth techniques which require maintenance such as the Earth Dragons and the Stone Golems. The usage of this technique and the one succeeding it (the jutsu that will be clad in the steel) occur in the timeframe of a single technique. Note: Can only be used twice per battle Note: Does not work with KG/CE variants Note: Cannot be used on S Rank or above Techniques Note: Cannot be used with mud or sand-based techniques Note: Lasts for 4 turns per use[/spoiler] [B](Koton: Shutten no Arthur) – Steel Release: Authority of Arthur[/B] [spoiler]Type: Supplementary/Defensive Rank: S Range: Short Chakra Cost: 40 (-10 chakra every turn) Damage Points: N/A Description: The user releases his koton chakra from every chakra point on his body to unleash countless wires of steel (similar to Lances of Lamorak but on a much greater scale). These metallic cords wrap around his body to encase him head to toe in a chassis of black steel (excluding his eyes, nose and mouth). The shape of the armour is entirely up to the wishes of the user. Due to the flexibility of the wires, they don’t restrict his movement in the slightest and their weight isn’t significant enough to reduce his speed either. The wires can be extend up to mid-range and can be used to attack as well as defend against techniques and will regenerate within a turn if struck with an attack that isn’t strong enough to destroy it in its entirety. The metallic strings can also be used for several supplementary purposes such as using them to walk rather than using one's own feet (think Doctor Octopus) or reshaping them into additional tools, constructs and limbs. The wires also have the added benefit of acting as a “Lightning Rod” for the user. If the opponent tries to conduct lightning along the armour, the wires act as a lightning rod (similar to Sword Technique: Lightning Rod) and ground the lightning by harmlessly conducting them into the ground, preventing the user from being paralyzed or damaged. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. The extension of the wires costs 10 chakra and costs a move. Reforming the armour costs 20 chakra and counts a move (but it doesn’t need to be initiated, it simply occurs and the user is free to perform other techniques while it occurs, though can only reform once). Creating additional limbs/constructs/tools costs 30 chakra and counts as a move and can only be done once per turn Note: Lasts for four turns Note: Can only be used once per battle Note: No S-Rank or above Steel techniques on the turn this is deactivated Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated[/spoiler] [B](Kōton: Urami no Mordred) – Steel Release: Malevolence of Mordred[/B] [spoiler]Type: Offensive Rank: A Range: Mid-Long (Explosion is Short) Chakra Cost: 30 Damage Points: 60 Description: The will focus their Kōton chakra into any structures of steel of up to A rank outside their body to unleash a violent outburst of hardened steel bullets from every point on those objects/tools/constructs as projectiles in all directions. Any structure this technique is used upon will effectively "detonate" into an explosion of metallic bullets that move as fast as arrows and they will travel outwards radially to cover the full scope of short-range around the initial position of "detonated" structure. In terms of shape and size, they do not differ from ordinary bullets but logically the number of bullets released will depend on the scale of the structure this is used upon. Note: Can only be used four times per battle and every 2 turns[/spoiler] [B][COLOR="#696969"](Kōton: Sakae no Galahad) – Steel Release: Glory of Galahad[/COLOR][/B] [spoiler]Type: Supplementary/Defensive Rank: S Range: Short Chakra Cost: 40 (-15 chakra per turn) Damage Points: N/A (+20 damage to physical Taijutsu attacks) Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will channel and release their koton chakra from every chakra point on their body to turn their entire body (not just their skin) into black steel, making themselves invulnerable to virtually all types of basic weapons and physical taijutsu attacks (up to and including S-Ranks). While in this state the user is immune (remains completely undamaged like the Third Raikage) to A-Rank and below techniques of neutral elements/abilities (S-Rank and below of elements weak to Steel, B-Rank and below for elements strong to steel). This technique transforms everything on the user’s body or person into steel including their clothes, weapons and seals. Seals remain usable, the sealing script simply becomes as hard as the user’s body in this state. Even when the user merges with techniques via abilities like Kindess of Kay or Arrogance of Agravain, the seals will not be disturbed or compromised. They will also “rise” to the skin/surface of the user’s new/merged body to retain their usability. Due to transforming into steel, for the duration of this technique the user loses all of the disadvantages associated with a biological body (e.g. paralysis, poisons and feeling pain). They will still be capable of moving, performing handseals, placing seals on their transformed body and molding chakra/using techniques as well as anything they were capable of before the transformation. However while this technique is active, the user can only use Steel, Fire, Earth, any KG/CE combination of the aforementioned elements and non-elemental abilities. Note: Lasts for four turns Note: Can only be used twice per battle Note: No S-Rank or above Steel techniques on the turn this is deactivated Note: No Fire or Earth techniques above S-Rank on the turn this is deactivated[/spoiler] [B](Kōton: Kakuchou Fantomu) - Steel Release: Noble Phantasm[/B] [SPOILER] Type: Offensive Rank: A Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user will perform two handseals and focus his koton chakra into the ground or a source of steel to unleash countless bladed weapons all across the battlefield or from a localized area. They erupt and travel at the speed of the shards in the canon technique Steel Release: Bullet Swarm. The weapons can be of any variety as long as they're bladed (e.g. swords, daggers, spears, et cetera), can levitate and are capable of moving through the air as long as this is active. The user can govern the movement of all the weapons through hand gestures but must focus on this technique to maintain it (Similar to Earth Release: Great Stone Golem). Essentially, attempting to perform a new technique while using this will cause the user to lose control of said weapons. This can't be used from directly under the opponent. Note: Can only be used 4 times per battle Note: No Steel above S-Rank on the turn this is deactivated/destroyed[/SPOILER] [B]Kōton: Babiron No Sōjō Geitsu) Steel Release: Layered Gates Of Babylon[/B] [SPOILER]Type: Defense Rank: Forbidden Range: Short Chakra: 100 Damage: N/A Description: The user gathers an immense amount of steel chakra and channels it into the earth through his legs, which in turn causes the ground in the user’s immediate vicinity to be converted into black steel. After the ground has been converted the user will clap his hands together in order to have multiple (4) layers of thick steel rise from the ground and surround him completely in a dome like manner, which takes the form of a Aurochs. The dome will have a split down the middle and can be opened on the user's command, and it is strong enough to withstand the destructive force of S-ranked techniques and remain undamaged. Employed as the ultimate defense, Babiron no sōjō Geitsu can be used to defend against any F-Ranked attack following elemental weaknesses and strengths. After protecting the user from an incoming attack the corroded layers of steel will peel away from the split in the middle of the dome and fall away from the user. *Note: Lasts for one turn *Note: Can only be used Once per battle. *Note: No steel technique can be used in the same turn. *Note: Only B-rank and below steel techniques can be used for the next three turns[/SPOILER] [B](Kōton: Kakuchou Fantomu) - Steel Release: Noble Phantasm[/B] [SPOILER] Type: Offensive Rank: A Range: Short - Long Chakra cost: 30 Damage points: 60 Description: The user will perform two handseals and focus his koton chakra into the ground or a source of steel to unleash countless bladed weapons all across the battlefield or from a localized area. They erupt and travel at the speed of the shards in the canon technique Steel Release: Bullet Swarm. The weapons can be of any variety as long as they're bladed (e.g. swords, daggers, spears, et cetera), can levitate and are capable of moving through the air as long as this is active. The user can govern the movement of all the weapons through hand gestures but must focus on this technique to maintain it (Similar to Earth Release: Great Stone Golem). Essentially, attempting to perform a new technique while using this will cause the user to lose control of said weapons. This can't be used from directly under the opponent. Note: Can only be used 4 times per battle Note: No Steel above S-Rank on the turn this is deactivated/destroyed[/SPOILER] [B](Koton: Yuui no Kakuchou) – Steel Release: Ascendancy of the Highborn[/B] [SPOILER]Type: Supplementary/Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack the opponent) Description: The user will perform three handseals and focus their koton chakra into any steel infused with their chakra outside of their body. The structure in question will dissipate into millions of steel grains (similar to Corruption of the Kingdom) and will initially scatter outwards in every direction at the speed of an arrow fired from a compound bow. All of the grains quickly move towards and converge on a new position before congregating to instantly form the structure exactly the way it was (reformation takes no time at all). Reforming the structure from the steel dust will still be audible despite it's speed and will sound like pouring sand (like a flipped hourglass). Note: Can only be used thrice per battle Note: No Steel above S-Rank in the user's same turn[/SPOILER] [b](Kōton: Chuugi no Lancelot) – Steel Release: Loyalty of Lancelot[/B] [spoiler]Type: Supplementary/Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack the opponent) Description: This technique can only be used while Glory of Galahad is active. It involves reshaping the user's body (fully or partially) while in this steel-like state. The user can shape any parts of his body into a variety of bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. The user can even go far as reshaping the entirety of their body into anything within their imagination as long as they don't exceed double their original size/dimensions. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. The user can also modify their body to create any type of limb or additional body parts such as arms, legs, spiked protrusions, wings, tails, scales, etc. When Glory of Galahad is deactivated, the user's body will first revert to it's normal shape/form before the steel conversion is undone. Note: Can only be used four times per battle[/spoiler] [B](Koton: Kyouyuu no Gawain) – Steel Release: Gallantry of Gawain[/B] [spoiler]Type: Offensive/Defensive Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: This technique is often seen as a close counterpart to Steel Release: Impervious Armour. The user will use their koton chakra to turn part(s) of their body into black steel, making those part of their body invulnerable to most weapons and taijutsu attacks. He will then shape those parts of his body in a variety of basic bladed-weapons in order to give this technique its offensive edge. This technique can do something as simple as make the edge of the user's arms and/or legs into swords (look at image for a visual reference) or it can even reshape whole limbs into any sort of bladed weapon e.g. swords, spears, lances, tridents, etc. Due to it's metal properties it leaves the user vulnerable to lightning based techniques. Note: Lasts three turns Note: Can only be used three times per battle Note: Can only render non-elemental Taijutsu Techniques S rank and below useless. [spoiler][IMG]http://img1.wikia.nocookie.net/__cb20130510014135/onepiece/images/f/f9/Supa_Supa_no_Mi_Infobox.png[/IMG][/spoiler][/spoiler] [B](Kōton: Shukensha no Oukan) – Steel Release: Sovereignty of the Crown[/B] [SPOILER]Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: Similar to the canon jutsu "Steel Release Technique", the user will use hand gestures rather than handseals to control any pre-existing steel on the field. This is almost identical in use to Mordred's ability in "Steel Release: Knights of the Round Table". This extends to advanced variants such as molten steel and steel dust. Any steel structures this is used upon can be reshaped or reformed as the user wishes and will be capable of levitating while this technique is maintained. The user can only use this on steel they created (can't be used on the opponent's techniques). Note: Can only be used four times per battle Note: lasts for the turn used. Note: No other S-Rank or above Steel in the user's same turn[/SPOILER] [B](Koton: Shippou Koushaku) – Steel Release: The Silver Prince [/B] [SPOILER]Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 per regeneration) Damage: N/A Description: The user will perform two handseals and focus their koton chakra into the ground to create an armored knight known as the Silver Prince, who is roughly the size of an ordinary person. The knight’s body is composed of the silver-coloured steel and possess a similar but superior level of sentience to that of the Stone Golems. Since it’s composed entirely of steel, the knight can use any steel technique that’s normally only usable during Glory of Galahad. The first ability of the Silver Prince is it's capability to passively link the duration of any steel jutsu which transform, alter or modify it's body such as Gallantry of Gawain. For example, if Gawain was used to transform it's arms into swords, the transformation would last until the Silver Prince is deactivated or destroyed. His second and main ability is his capability to use A-Rank and below Steel techniques. However his steel jutsu possess a special trait. Their constitution is made up of thousands upon thousands of extra fine wires. This difference to ordinary steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This restoration to full power can happen continuously and each time it happens additional chakra (-10 per regeneration) will be sapped from the user. The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. This regeneration is utterly powerless against techniques of equal or greater power. For example, an S-Rank Fire technique would destroy an S-Rank steel technique with this trait and it will not regenerate. Regeneration counts as a move, however the user is simply free to perform other techniques while it occurs. Note: Lasts four turns and can only be used once per battle. Note: No S rank Steel and above in the same turn the Silver Prince is made. Note: All of the techniques performed by the Silver Prince count towards the user's jutsu per turn limit.[/SPOILER] [B](Koton: Kasei no Gaheris) – Steel Release: Growth of Gaheris [/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short Chakra Cost: N/A (+10 chakra to the technique it's applied to) Damage Points: N/A Description: Before performing their next koton technique that emerges from the body or the ground, the user activates an instant ability and infuses additional chakra into it. The technique will be created seemingly as normal but in reality it will be constituted of thousands upon thousands of extra fine wires. This difference to normal steel jutsu will be imperceptible to the naked eye, at least until the technique is struck by an attack insufficient in destroying it. Any damage dealt to the technique will be rapidly undone as the wires rearrange and sew back together as necessary to undo the damage sustained by the technique. This regeneration can happen once and will use the additional chakra input into the technique to facilitate this restoration . The purpose of this chakra is to replenish any wires that were destroyed in the clash and restore the technique to full power. Regeneration counts as a move but it doesn't need to be initiated and the user is free to perform other techniques while it occurs. This technique makes armours more flexible and lightweight (identical to Steel Release: Authority of Arthur), enabling seamless movement inside of them even at the joints (back of the knees, elbows, etc). Note: Can only be used thrice per battle Note: Can only be applied to one technique per use Note: Cannot be used on Forbidden Ranks Note: Can only regenerate once[/SPOILER] [B](Koton: Jiyuu no Lamorak) - Steel Release: Liberty of Lamorak[/B] [SPOILER]Type: Supplementary/Offensive Rank: B Range: Short - Mid Chakra cost: 20 Damage points: 40 Description: The user will focus their koton chakra throughout their being before releasing it from one or numerous locations on their body in order to extend thin wires of steel outwards at the speed of a shot arrow. These wires are sharp-tipped and will dig into any solid surface (those devoid of chakra or follows basic elemental S/W). Once this happens, the user can seamlessly pull themselves towards that location or conversely pull the struck object/technique/being towards them if they possess the necessary physical strength to do so. This movement is usually accompanied by mid-air acrobatics. These wires can be extend to a maximum of fifteen meters away from the user's body. Alternatively, the user can instead focus their chakra into any structure of steel outside their body (the user's own technique or steel devoid of chakra) that is within mid-range of their position and extend these wire(s) from that structure/technique. For travel purposes, this technique can be used while on the ground or airborne though the latter is far more effective. When used while standing on the earth, the user will be pulled slightly off the ground as they're pulled in the direction they intend to travel in. Note: Can only be used five times per battle[/SPOILER] [B](Kōton: Shouri no Camelot) - Steel Release: Conquest of Camelot[/B] [SPOILER]Type: Supplementary/Defensive Rank: S Range: Short - Mid Chakra cost: 40 Damage points: N/A Description: The user will focus their Kōton chakra into a source of earth and convert it into black steel. This conversion will spread across the earth source in question at the speed of an arrow fired from a compound bow. This conversion will mean both the user and the opponent cannot use any earth-based techniques from that source for this jutsu's duration except Steel Release ones. This technique can convert any type of earth encompassed in Doton e.g. solid rock and mud. The latter works by simultaneously petrifying the mud into solid rock and then seamlessly converting it into steel. This technique cannot be used to convert the opponent's techniques directly but it can be used to counter jutsus which emerge from the earth by changing the ground into steel before they begin surfacing or as they surface. The latter method works by cutting off the technique's source of earth and overpowering the opponent's doton chakra and thus it will be unable to form completely. Alternatively, the user can stream their koton chakra into the ground and convert a certain area on the battlefield into steel (similar to how Swamp of the Underworld is used). Note: Conversion lasts for four turns Note: Can only be used twice per battle Note: Cool down time of two turns in between usages Note: No other S-Rank and above Steel in the user's same turn[/SPOILER] [B](Koton: Kettou Ichigenka) – Steel Release: Ancestral Unification [/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra cost: 20 Damage points: N/A Description: Similar to Steel Release: Kindness of Kay, the user will merge two of their steel techniques completely. The smaller one will fuse into the body of the larger one and will be passively sustained. For example, if technique A has two turns left and merges into technique B which has four turns left, technique A effects will last 2 more turns rather than it’s original duration after which it's effects will be negated. If the user merges two sentient creations such as the Knights created in Steel Release: Knights of the Round Table together, they will gain all of the other’s abilities and vice versa. A final thing to note is that this technique combines techniques to create something that is the collective sum of their power. What this essentially means is, the combined power of the technique will go off the highest rank of the combined jutsu. If you combine an A rank jutsu and a B rank jutsu, collectively they will be A rank in power but retain the effects of both techniques. Only two techniques can be fused at one given time due to the complexity of certain jutsu. If one or both of the techniques being merged are sentient and are capable of using techniques, one of them can initiate this fusion by using this jutsu. Note: Can only be used four times per battle, two turns between uses. Note: Cannot be used to combine with forbidden rank techniques[/SPOILER] [B](Koton: Saya no Buryoutougen) – Steel Release: Scabbard of Avalon [/B] [SPOILER]Type: Supplementary/Defensive Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user will infuse additional chakra into an existing sentient steel technique, either when it’s already on the field or upon it’s creation, to enhance it’s defense. What this essentially does is bring their level of durability to equal Steel Release: Glory of Galahad. It will do this by hardening and compressing the steel to equal the toughness of the aforementioned technique. This will also enable it to use techniques which can only be used during Glory of Galahad provided it possess the ability to utilize techniques in the first place. If applied to a steel technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. In short, this technique gives a S rank defense of steel to the jutsu it's applied to (following elemental strengths and weaknesses), this does not increase the power of any attacks only effects what it takes to destroy said steel technique. Note: Can only be used twice per battle Note: Can only have this active on one technique at a time Note: No S Rank or above Steel in the user's next turn[/SPOILER] [B](Koton: Kishi no Marui Teiburu) - Steel Release: Knights of the Round Table[/B] [SPOILER]Type: Defensive/Supplementary Rank: S Range: Short - Long Chakra: 40 (-10 chakra per turn) Damage: N/A Description: This technique is the culmination of Steel Release and the “Arthurian” set of techniques. The user will focus their koton chakra into the ground or a source of steel to create one of the Knights of the Round Table. In the case of Gawain, he can only be created from a source of molten steel. All of the Knights have a unique ability but the one they all share is their ability to regenerate from techniques insufficient in destroying them. This regeneration takes the form of the one exhibited in Steel Release: Growth of Gaheris whereby their bodies are made up of thousands upon thousands of extra fines wires which rearrange and sew back together to undo any damage dealt to them that isn't enough to destroy them e.g. A-Rank Fire. Galahad – The White Knight Galahad is a shining example of what a Knight should be. He’s composed of steel almost white in colour and his abilities reflect his nature as the embodiment of the “ideal” knight. He has mastered steel release to the extent he can use all steel release techniques the user knows up to and including S-Rank. He can perform them sans handseals and techniques which come from the body will instead be created from the steel that composes his body. Every technique used by Galahad counts as one of the user’s moves per turn. Tristan – The Silver Knight Tristan is a master of technique and finesse. His body is composed of shining silver steel and his style is the most elegant of the four. He can control any steel dust/grains on the field or in the air through hand gestures alone, congregating them into weapons or constructions as necessary for his intended purpose. This manipulation is equal to his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns. Gawain – The Red Knight Gawain is hot tempered and quick to anger. Unlike the other three Knights, he can only be created from a source of molten steel rather than from a steel source or the ground. He hardens into solid steel on creation but his “body” retains bright red colour of the metallic lava he was formed from. His ability is his capability to control any molten steel on the field through hand gestures alone. His manipulation will equal his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns. Mordred – The Black Knight A corruption of all the ideals Knights hold dear, that is Mordred. His body is composed of the blackest steel and even his abilities reflect his sinister nature. Rather than using techniques, he seeks to bend and control the world to his will. He can control any solid steel on the field through hand gestures alone, reshaping and reforming them as necessary for his intended purpose. His manipulation will equal his own rank and he can only use it once per turn. It will also count as one of the user’s moves per turn. This ability can only be used once every two turns. Note: Lasts four turns and each Knight can only be created once Note: The user can't use Steel above A-Rank on the turn of deactivation Note: When this technique is used, the user must wait two turns to use it again Note: All techniques used by the knights will count as one of the user's moves per turn Note: If two Knights are created, they will each be A-Rank. If four are made, they will be B-Rank Note: The user can only use Steel, Fire, Earth, any KG/CE of the aforementioned elements and non-elemental abilities while this is active Note: No steel jutsu above A rank in the turn following the creation of the knight/knights. This includes the use of their abilities.[/SPOILER] [B](Koton: Konsetsu no Kay) – Steel Release: Kindness of Kay [/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra cost: 20 Damage points: N/A Description: When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, the only difference being it enters the user’s body rather than vice versa. Due to this, the user can only merge with things smaller than them and can only combine with things equal to their size. Essentially, they will be incapable of using this on anything that exceeds their own size. When used on a structure of steel smaller than them (such as kunai, shuriken, swords, etc), the structure will pass into their body and lay dormant for the most part until the user wishes to call it up. The user can passively release the entity at any time e.g. if it’s a sword, the user can bring it forth from any point on their body at any time. Combining with a technique equal to the user’s size (e.g. one of the Knights from KoTRT) will be a complete merging of techniques and the user’s body will double in size as a result. While combined with another steel technique, Galahad will be capable of defending against techniques equal to the collective sum of their power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active. When Glory of Galahad times out/expires, the entity will be separated from the user before the transformation is ended. One thing to note, if a technique has lasts for a duration shorter than Galahad, it will be passively maintained until Galahad ends while merged/combined with the body. For example, if Galahad lasts for four turns and Knights has three turns left, the duration of Knights will last until Galahad ends while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose. Note: Lasts until Glory of Galahad ends Note: Can only be used twice times per battle Note: Can only be used on steel structures equal to or smaller than the user in size [/SPOILER] [B](Koton: Tokui no Tristan) – Steel Release: Triumph of Tristan[/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack the opponent) Description: This technique essentially allows anything that's inanimate and solid in composition touched by the user to be converted into black steel. As a result the user can make use of anything he classifies as a weapon, from sticks to the weapons of others (excluding Custom Weapons). If used on multiple tools/objects collectively they all amount to the power of an A-Rank. Alternatively, the user can apply this ability to the next steel release technique they use. The steel technique will become capable of transforming anything inanimate (so doesn't apply to living beings) that comes into direct or indirect contact with it into steel. The ability can be infused into the technique on creation and hence be used in the same time-frame as the jutsu it's applied to. Note: Lasts three turns Note: Can only be used four times per battle[/SPOILER] [B](Koton: Guntai no Shiroi Kouhi) – Steel Release: Cavalry of the White Queen[/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: The user will infuse additional chakra into an existing sentient steel technique, either when it’s already on the field or upon it’s creation, to grant it a superior form of ‘sentience’. What this essentially does is bring their level of autonomy to resemble the Knights created in Steel Release: Knights of the Round Table. The sentient steel technique will become capable of using Steel Release techniques up to and including it’s rank sans handseals. This includes techniques which can only be used in Glory of Galahad as the creation is already composed of steel. If applied to a steel technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank knight will enable it to use B-Rank and below Steel techniques. Note: Can only be used thrice per battle Note: Can only have this active on one technique at a time[/SPOILER] [B](Koton: Shippou Kokuou Shin'en No-su) - Steel Release: The Silver King, Abyssal of the North[/B] [SPOILER]Type: Defensive/Supplementary Rank: Forbidden Range: Short Chakra: 50 Damage: N/A Description: This technique can only be used during Glory of Galahad. The user focuses his koton chakra throughout his body to unwind his steel form into thousands of ductile wires. These wires are coiled into highly compacted springs and compressed to the extent they don’t differ from the user’s original body in form or appearance. He will also reshape his body to bring forth certain changes, some cosmetic and some mechanical. The shape of the user’s upper body will remain largely unchanged barring minor cosmetic changes. His shoulders will become broader and his chest will become reminiscent of medieval armor. His visage will change to resemble a mask more than a face. Several pairs of horns will grow from his head and the shape of his hair can only be described as being akin to flame. Every edge of the user's body will also become "sharp" like a sword (e.g. the edge of their arms or in-between their fingers). The newfound elasticity in both the joints and tendons will allow him to store and return four times as much elastic energy per step compared to the average shinobi. As such, the user’s sprinting speed will be quadrupled and they will gain the ability to cover distances of thirty to fourty meters in a single leap or bound. While this is active, the speed of “Steel Release: Boldness of Bors” will increase proportional to the user's new speed (multiplied by four) as it will become applicable to all of the user’s joints and tendons in addition to the balls of their heels. They will also become capable of using it in the same way as a standard chakraless Taijutsu technique as the preparation component of Bors is voided by having the body already transformed into steel and composed of wires. Regarding the user’s upper body, he will become capable of extending and retracting his arms at the speed of an arrow fired from a compound bow. The enhanced speed of the user’s strikes allows him to launch hooks, jabs, straights and other hand-based motions at an even greater frequency than normal. The springs never undergo complete rarefaction, so the reach of the user’s strikes is not lengthened in any way. The increased elasticity of the user’s entire body will also grant them the ability to mitigate damage sustained from Taijutsu strikes. In this state, the user’s steel form develops a certain propensity to both absorb shock and impact, effectively halving the damage they sustain from any Taijutsu. This technique will always last a minimum of four turns and so if Galahad has one, two or three turns remaining, it's duration will be extended accordingly. For example if Galahad has two turns left, it's duration will be extended by two turns. If Galahad has one turn left, it's duration will be extended by three turns. Note: Lasts until Glory of Galahad ends or four turns Note: Can only be used once per battle and when galahad ends, the user will collapse, exhausted unable to battle, in some cases, they will even die (users choice)[/SPOILER] [B](Koton: Yuuki no Bedivere) – Steel Release: Bravery of Bedivere [/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A Description: The user releases his koton chakra throughout his body and seemingly explodes into thousands of steel shards that move at the user's current speed. Similar to the canon transformation technique, the initial “explosion” will release a burst of chakra in the form of a black haze rather than a white puff of smoke. This allows the user to evade attacks that would have otherwise landed or close the gap between an opponents at mid or long range. The shards come together as quickly as they erupted but their reformation is an audible process even at a long-range distance (it sounds like thousands of nails scratching against each other). However, the time of reformation is significant enough to allow the opponent to react to the user’s next attack regardless of the distance between them. That combined with the technique being easily heard by anyone means this technique’s nature isn’t intended to be offensive in any way but rather more defensive and supplementary. The celerity of this technique is magnified trine when used with “Steel Release: Corruption of the Kingdom” as the shards would instead be millions of grains. The user reforming their body will still be audible despite it's speed (reformation is instant and takes no time at all) and will sound like pouring sand (like a flipped hourglass). It also won't disrupt abilities that fuse the user with techniques like Kindness of Kay or Arrogance of Agravain as they essentially become a part of or synonymous to the user's body during Galahad. Note: Lasts for a maximum of one turn per use Note: Can only be used thrice per battle and two turns between each use Note: Cannot use any new techniques in shard form Note: Can only use Steel, Fire, Earth and any non-elemental abilities in the turn this is used[/SPOILER] [B](Kōton: Gikyou no Gareth) – Steel Release: Generosity of Gareth[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A (same as original damage if used on a offensive technique) Description: The user will focus their chakra into an existing source of steel in order to break it down into the elements it’s comprised of. The steel transforms into equal parts earth and fire, with some of the earth being made molten by the heat of the flames. If the broken down technique was an S-Rank steel jutsu, the result will be an A-Rank Earth jutsu covered in A-Rank flames. The flames continue to burn for three turns after this technique’s use if not doused or countered by then. However if the earth itself isn’t destroyed, the user can passively reiginite the flames at the cost of a move and 30 chakra. They will once again be A-Rank in potency and will last for two turns. Ultimately, the key to countering this technique is to destroy the earth underneath the flames through the use of an A-Rank or above lightning technique since it would phase through the flames and have no interaction with it. Alternatively the user can also use this technique so the fire is contained within the earth jutsu rather than coating it so that when it's destroyed, the flames will be released.If the earth is destroyed the flames will disipate as their is nothing to bind them in place. Note: Can be Use 4 times Note Must wait two turns between uses Note: Can only be used on steel the user has created Note: Only fire, earth and steel can be used in the turns when this is used.[/SPOILER] [B](Koton: Daraku no Oukoku) - Steel Release: Corruption of the Kingdom[/B] [SPOILER]Type: Supplementary Rank: C Range: Short - Long Chakra cost: 15 Damage points: N/A Description: The user will passively activate an ability that takes the breaking down of steel jutsu displayed in Steel Release: Malevolence of Mordred one step further. All of the user's steel techniques for the next five turns will be broken down into millions of minute particles of dust each equivalent in size to a grain of sand. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of dust. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers of dust. An example of the former is creating an armour of steel dust from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception that they will be highly abrasive upon contact with the opponent. Steel release techniques which utilize, manipulate or are created from existing steel on the field can be created from this steel dust. When this ability is applied to Koton techniques which transform the body, the user can maintain their shape, form and structure without any kind of concentration. They can also can freely transition between allowing physical attacks to pass through them where they're struck and "condensing" their body to block them instead. They will also gain the option of moving through the air at their current speed by dispersing their body (either fully or partially) into a formless wave of steel dust. This ability will still apply to any active techniques when this jutsu ends but cannot be applied to any new techniques unless it's activated again. Note: Lasts for four turns[/SPOILER] [B](Koton: Chishio no Doragon) – Steel Release: Blood of the Dragon [/B] [SPOILER]Type: Supplementary Rank: B Range: Short Chakra Cost: N/A (+20 chakra to a technique this is applied to) Damage Points: N/A Description: The user will activate an ability that will allow them to completely liquefy their next steel technique by imbuing additional katon chakra into it. This heats it up enough to melt it. When applied, the user can either choose to have the steel technique retain it's shape and form and essentially behave like a solid (much like Water Release: Sword of Draining) or for it to be used in a formless wave/mass of liquid. An example of the latter would creating pillars of steel from the ground but upon emergence they are released as geysers. An example of the former is creating an armour of molten steel from the body but retaining it's shape, form and structure so it doesn't fall to the ground as a formless mass. This means any techniques this ability is applied to will behave as they usually do but with exception they will deliver severe burns upon contact with the opponent. When created from the user's body, this molten steel will not harm the user (similar to how Fire Release is released from the body). The user will not be burned if he's in contact with the molten steel after creation as long as it originated from his body (and not the ground). Using this ability counts as one of the user's moves per turn but will occur in the same timeframe as the technique it's applied to. Note: Can only be used thrice per battle Note: User can only use Earth, Fire, Steel and non-elemental abilities in the same turn[/SPOILER] [B](Koton: Kyogou no Agravain) – Steel Release: Arrogance of Agravain [/B] [SPOILER]Type: Supplementary Rank: A Range: Short - Long (Short-range contact; up to Long range travel) Chakra cost: 30 Damage points: N/A Description: The user will focus their koton chakra throughout their body before quickly merging with a source of steel larger than their body. The user will move through it at the speed of a fired arrow before emerging in the same manner on another point of that same source of steel. The user can stay merged for as long as they want before emerging at the cost of 10 chakra per turn. The second usage of this technique parallels Steel Release: Kindness of Kay and can only be used under certain conditions. When transformed into steel through Glory of Galahad, the user will make contact with an entity made of steel (technique-made or devoid of chakra) and focus their koton chakra into it. The user will then merge with the entity as seen with many Earth Release techniques, entering it and merging with it completely. Due to this, the user can only merge with steel structures larger than them. Combining with a technique will be a complete merging of techniques and the structure in question will increase in size as a result (proportional to the size of the user's body). When combined with a technique, it will be capable of defending against techniques equal to the collective sum of Galahad and it's own power. If the user merges with a sentient creation such as the Knights created in Steel Release: Knights of the Round Table, the user will gain the abilities of the aforementioned technique while active and vice versa. If the user merges with a humanoid much larger than them, the steel structure will essentially "become their body" for the duration of this merging and will be capable of moving, talking, performing techniques and everything else they could in their original body. Any techniques used/created from the body will be proportional in size to the scale of the user's new body. While merged with a large-scale technique (on the scale of Great Stone Golem or larger), the user cannot be cast in or affected by Genjutsu due to the enormity of the structure. When the merged with technique times out/expires, the user will be separated from the entity before the transformation is ended. When this jutsu ends the user unfuses from it's target from a location they choose. One thing to note, if a technique lasts for a duration longer than Galahad, it will be passively maintain Galahad until it ends while the two are combined. For example, if Galahad lasts for three turns and the combined with technique has four turns left, the duration of Galahad will be extended to four turns while the two are combined. When this jutsu ends the user unfuses from it's target from a location they choose. Note: Can only be used twice per battle Note: Can only be used on steel structures greater than the user in size[/SPOILER] [B](Kōton: Kenshiki no Pendragon) - Steel Release: Pride of the Pendragons [/B] [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra cost: N/A (+5 chakra to affected techniques) Damage points: N/A Description: When part of or the whole battlefield is converted into steel, the user will passively activate an innate ability of theirs to convert all future earth techniques created from the affected portions of the ground into steel release ones. Techniques created via this mechanism will not differ or be affected in any way except in what they're composed/made up of (the earth dragon will be made of steel rather than rock). Affected techniques become Steel Release jutsus and so their elemental strengths and weaknesses also change. Activating this ability is instant and does not consume any time whatsoever. The reason this jutsu's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes other Earth Release techniques. Applying this ability to techniques which require maintenance as the Stone Golems or the Earth Dragon will not result in their premature termination. This ability only affects the user's own earth techniques and it only works with earth techniques solid rock in composition. Note: Can only be used twice per battle Note: Lasts until the field is no longer made of steel Note: Doesn't work with KG/CE variants of Earth Release[/SPOILER] [B](Koton: Bachiatari Subeta no Kaku) - Steel Release: Excalibur, The Accursed Sword of Victory [/B] [SPOILER]Type: Defensive/Supplementary Rank: Forbidden Range: Short Chakra: 50 Damage: N/A Description: The user will focus their koton chakra throughout their body to create a sword composed of the blackest steel in either of their hands. The blade will extend from the user’s palm until the hilt of the weapon rests in the user’s grasp. Unlike most steel release techniques, this is no ordinary weapon and is actually an attempt to emulate a cursed sword thought to be lost to history. It imparts several powerful abilities to it’s wielder but ultimately results in their death when it is destroyed or when it expires. The sword will regenerate from techniques insufficient in destroying it in one hit and it’s size can be shrunk/expanded, ranging from the size of a marble all the way up to 15 meters in length and width. This allows it to clash with and counter techniques of a moderate to large size. Shrinking the sword or returning it to it’s normal size is passive but enlarging it will count as one of the user’s moves per turn. The first ability of the sword is that it will turn anything it touches directly or indirectly to black steel (similar to Steel Release: Triumph of Tristan). It takes the petrification in the aforementioned technique one step further as it will be capable of turning even living beings into steel on contact. This will even extend to the user, their whole body transforming into steel as hard as the sword when it’s first created. They will still be capable of moving, using techniques and everything they could do before but when Excalibur expires or is destroyed, the user will become an inanimate statute of steel (essentially killing them). Since the user’s body becomes an extension of the sword while active, this conversion into steel will still occur if contact with the user is made, essentially rendering the user physically untouchable for the duration of this technique. If the sword is created while Steel Release: Glory of Galahad is active, the sword will fortify the strength of the aforementioned technique allowing the user’s transformed body to defend against techniques the sum of their collective power. The second ability is a direct result of the first and occurs only because of the user’s body being converted into steel. While the user is in this state, the opponent cannot inject chakra or any kind of energy into the user’s body and so they become immune to Genjutsu up to S rank. The third and final ability of the sword is it’s capability to enhance the user’s Steel, Earth and Fire techniques. All techniques of the aforementioned elements can be used without handseals while this is active and all of them will gain a +10 damage boost (+1 rank for techniques below S-Rank). Note: Lasts for four turns Note: User can only use Fire, Earth, Steel and non-elemental abilities while active Note: Can't use handseals while active or Genjutsu Note: Controlling the sword takes up one of the users three jutsu per turn Note: When the sword expires or is destroyed, the user dies.[/SPOILER] [b]CW:[/b] [B](Shu Iyashii no Soroi) – Lord Vile, The Suit of Malevolence[/B] [SPOILER]Type: Weapon Rank: S Range: N/A Chakra cost: N/A (-5 chakra per turn) Damage points: N/A Description: This weapon, also known as Lord Vile, is a pitch-black armour composed of steel. The metallic armour is larger than the user and envelops them entirely, with the exception of his eyes, where a visor in the form of a single slit can be seen. The chassis of metal takes on a medieval style and possess a glossy metallic sheen. It is the work of the delicate and nuanced workmanship of its smith's utmost effort, succeeding in granting it an air of formidability and a fine construction. It is an armor that can be called neither exquisite nor crude, and it instead perfectly melds magnificence and functionality. It is carved with countless marks and scratches, the highlights of his various military exploits etched into it to add a touch of valor. In terms of it's base level of strength, the armour is the equivalent of an S-Rank steel technique and can be destroyed by techniques following Koton's elemental S/W. Since it is treated as a koton technique, jutsu that utilize existing steel can be used on/applied to it. The armour has the same functionality and abilities as the one in Steel Release: Resurgence of Savagery. The chassis of steel is composed of thousands upon thousands of extra fine wires though this difference is imperceptible to the naked eye. This makes it as light-weight as the armour created in Steel Release: Authority of Arthur and allows reshaping of it to a limited extent. The user can passively create or close openings anywhere on the armour or "unwind" different part(s) of it into the wires which compose it (e.g. the gauntlets will unwind and the wires which formed it will simply hang there or wrap around another part of the armour). This is done to expose different parts of the user's body in order to facilitate the release of techniques such as those spewed from the mouth. Lord Vile also has an array of ornamental seals decorating it's body, not unlike the those exhibited in Curse Mark Level 1 in appearance. Being of the same complexion as the armour, they cannot be distinguished from it with the naked eye. Due to it's unique composition, seals which are normally placed on the body can instead be placed on the armour. Through the continuous infusion of chakra, Lord Vile has developed a degree of sentience. It passively saps chakra from the user's body to sustain this sentience and will do so even if the user finds themselves unable to use or mold chakra. Barring the complete sealing away of the user's chakra (which is synonymous with death), the armour will always be capable of leeching their host's chakra. Through mental commands alone, the user can freely control the movements of the armour, granting him an unparalleled ability in combat. As the user and the armour possess a symbiotic relationship, the latter can aid the user in the molding of chakra. Techniques which normally require a handseal of some sort can instead be performed through motioning the armour in some way (e.g. swiping the arm or clenching the gauntlet into a fist). This is a passive ability but it can only be used on techniques which require a single handseal. [SPOILER][IMG]https://i.pinimg.com/originals/0d/7e/80/0d7e808d642e83d9c6e6fcca4f20fca8.jpg[/IMG][/SPOILER][/SPOILER] [/QUOTE]
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