Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
~~|-Solomon's Will-|~~
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="ZandaT, post: 21791040, member: 149152"]</p><p style="text-align: center"><span style="font-size: 15px"><strong>+ Custom Weapons +</strong></span></p><p></p><p></p><p><strong>Heddohejjihogguāmā | Head Hedgehog Armor</strong></p><p><strong>Type:</strong> Weapon</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> N/a</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> </p><p><strong>Description:</strong> Woven from the quill of a <em>mythical</em> resilient hedgehog said to have extraordinary powers that could rival a boss summon the H.H. Armor is a unique cw fashioned as a tunic, or close-fitting short coat, designed to aid shinobi of the Akimichi clan in battle through the incorporation of the tunic's features. Sleeved to the elbows and reaching to the user's knees, appearance wise the tunic is covered in numerous beautiful, tan and black sharp hedgehog quills with the Akimichi symbol branded in gold on the back. Specializing in the manipulation of the coats area of cover body-wise, and the extension and projection of its sharp needle-like quills, during battle the tunic and its numerous quills acts as an extension of an Akimichi user and is even able to increase in size proportionate them like any other item on an Akimichi's person. The combination of an Akimichi's secret techniques and/or basic taijutsu combined with the manipulation of the H.H. Armor joins to make a specialized form of close quarter combat that is more destructive in nature verses the normal, basic usages. Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness.</p><p>[SPOILER]<em>Quill Extension ( A rank ) | Short Range</em></p><p>A simple manipulation jutsu that can be activated after paying the appropriate chakra. Upon activation the quills of the H.H. Armor sharpen, harden, and extends outwards within a 5m radius puncturing all, except the user, within its grasps. It is best used as a follow up technique after attacking a target who may choose to block instead of evade. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.</p><p>►Has a 1 turn cooldown with each use.</p><p></p><p><em>Quill Projection (A rank | Short-Long) </em></p><p>Yet another simple manipulation jutsu of the H.H. Armor but this technique requires a bit more focus and is triggered after paying the appropriate chakra. Upon activation 1-4 dense, sharpened quills of the tunic are fired off at high speeds in any linear direction aimed for with great accuracy in attempts to skewer the desired target(s). It is best used as a follow up technique after attacking a target who may choose to evade instead of block, and while in trajectory the quills move as fast as a lightning technique. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.</p><p>►Has a 2 turn cooldown with each use and can be used 6 times per battle. </p><p></p><p><em>Human Hedgehog (S rank | -10 Chakra per turn | +20 to Tai/Akimichi)</em></p><p>The supreme use of its passive activation and also the main noted skill of the H.H. Armor is the advanced manipulation of the tunic in order to completely coat the body in the armors dangerous quills from head to toe. Offensive, defensive, and supplementary in nature the armor once activated protects the user from C rank and below physical damage due to its supremely dense nature, all quills becoming a dark black color, which also reflects the damage boosts given to the CQC fields listed. Akimichi's further benefit from the armor's advance activation because of the fact that the quills of the tunic extend an additional 1m from the body, also serving as its activation cue, which also slightly extends the range of expansion techniques accordingly. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form.</p><p>►Lasts for 5 turns upon activation ►Can be activated 2x per battle ►After 5 turns the user is hampered to B rank and below tai/akmichi/quill jutsu for the next 2 turns[/SPOILER]<strong>Note:</strong> Use of any of the weapon's three abilities cost a move per turn.</p><p>[/QUOTE]</p>
[QUOTE="ZandaT, post: 21791040, member: 149152"] [CENTER][SIZE=4][B]+ Custom Weapons +[/B][/SIZE][/CENTER] [B]Heddohejjihogguāmā | Head Hedgehog Armor[/B] [B]Type:[/B] Weapon [B]Rank:[/B] S [B]Range:[/B] N/a [B]Chakra:[/B] N/A [B]Damage:[/B] [B]Description:[/B] Woven from the quill of a [I]mythical[/I] resilient hedgehog said to have extraordinary powers that could rival a boss summon the H.H. Armor is a unique cw fashioned as a tunic, or close-fitting short coat, designed to aid shinobi of the Akimichi clan in battle through the incorporation of the tunic's features. Sleeved to the elbows and reaching to the user's knees, appearance wise the tunic is covered in numerous beautiful, tan and black sharp hedgehog quills with the Akimichi symbol branded in gold on the back. Specializing in the manipulation of the coats area of cover body-wise, and the extension and projection of its sharp needle-like quills, during battle the tunic and its numerous quills acts as an extension of an Akimichi user and is even able to increase in size proportionate them like any other item on an Akimichi's person. The combination of an Akimichi's secret techniques and/or basic taijutsu combined with the manipulation of the H.H. Armor joins to make a specialized form of close quarter combat that is more destructive in nature verses the normal, basic usages. Besides the usages that can be achieved through activation, users of the CW can also passively activate it's effects to a minor degree once per turn within the same time frame as another Akimichi/Taijutsu technique. Passive activation adds +10 chakra points to the Tai/Akimichi jutsu used in unison with, increasing its damage accordingly as the coating of needle-like quill further hardens and sharpens as the tunic stretches to encompass the entire limb(s) or abdomen before use thus boosting its effectiveness. [SPOILER][I]Quill Extension ( A rank ) | Short Range[/I] A simple manipulation jutsu that can be activated after paying the appropriate chakra. Upon activation the quills of the H.H. Armor sharpen, harden, and extends outwards within a 5m radius puncturing all, except the user, within its grasps. It is best used as a follow up technique after attacking a target who may choose to block instead of evade. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form. ►Has a 1 turn cooldown with each use. [I]Quill Projection (A rank | Short-Long) [/I] Yet another simple manipulation jutsu of the H.H. Armor but this technique requires a bit more focus and is triggered after paying the appropriate chakra. Upon activation 1-4 dense, sharpened quills of the tunic are fired off at high speeds in any linear direction aimed for with great accuracy in attempts to skewer the desired target(s). It is best used as a follow up technique after attacking a target who may choose to evade instead of block, and while in trajectory the quills move as fast as a lightning technique. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form. ►Has a 2 turn cooldown with each use and can be used 6 times per battle. [I]Human Hedgehog (S rank | -10 Chakra per turn | +20 to Tai/Akimichi)[/I] The supreme use of its passive activation and also the main noted skill of the H.H. Armor is the advanced manipulation of the tunic in order to completely coat the body in the armors dangerous quills from head to toe. Offensive, defensive, and supplementary in nature the armor once activated protects the user from C rank and below physical damage due to its supremely dense nature, all quills becoming a dark black color, which also reflects the damage boosts given to the CQC fields listed. Akimichi's further benefit from the armor's advance activation because of the fact that the quills of the tunic extend an additional 1m from the body, also serving as its activation cue, which also slightly extends the range of expansion techniques accordingly. The size of the quills are relative to the user's body size and can range from as small as a needle while normal size, as big as an arrow in regular Expansion, but can grow to the size of a thick spear while in Super Expansion form. ►Lasts for 5 turns upon activation ►Can be activated 2x per battle ►After 5 turns the user is hampered to B rank and below tai/akmichi/quill jutsu for the next 2 turns[/SPOILER][B]Note:[/B] Use of any of the weapon's three abilities cost a move per turn. [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
~~|-Solomon's Will-|~~
Top