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<p>[QUOTE="ZandaT, post: 13059997, member: 149152"]</p><p style="text-align: center"><img src="http://images.wikia.com/jutsu-guide/images/a/a3/Seal-naruto-fuuin.gif" data-url="http://images.wikia.com/jutsu-guide/images/a/a3/Seal-naruto-fuuin.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="font-size: 18px"><strong>~|<span style="color: #696969">Fuinjutsu</span>|~</strong></span></p><p></p><p>[BORDER="[IMG]http://fc07.deviantart.net/fs26/f/2009/252/1/1/Sasuke_Curse_Seal_2_Chidori_by_the_bird_is_the_word.gif[/IMG]"]<strong><span style="color: #696969">4.</span></strong> <strong>(Fūinjutsu: Rokettohōmingu) Sealing Arts: Homing Rocket </strong></p><p>[SPOILER]<strong>Type:</strong> Offense</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Mid.</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops.</p><p><strong>NOTES:</strong></p><p>-Can used it only 3 times, throwing one kunai at a time</p><p>-Can only be taught by ZandaT[/SPOILER]<strong>~</strong><a href="http://narutobase.net/forums/showthread.php?t=361357">Solf. J</a> | <a href="http://narutobase.net/forums/showthread.php?t=370682&p=11538253#top">Gaara</a> | <a href="http://narutobase.net/forums/showthread.php?t=370698&p=11541871#post11541871">Igneel</a> | <a href="http://narutobase.net/forums/showthread.php?t=423267&p=13058380&viewfull=1#post13058380">Kirabi</a> | <a href="http://http://narutobase.net/forums/showthread.php?t=440335">Madāra Uchiha</a> | <a href="http://narutobase.net/forums/showthread.php?t=633671&p=19395297&viewfull=1#post19395297">NK</a><strong>~</strong></p><p></p><p><strong><span style="color: #696969">5.</span></strong> <strong>(Fūinjutsu: Gogyou Shuriken) Sealing Arts: Elemental Shuriken</strong>[SPOILER]<strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long.</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.</p><p><strong>Abilities</strong></p><p><strong>Fire</strong></p><p>Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.</p><p></p><p><strong>Water</strong></p><p>Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent. </p><p></p><p><strong>Earth</strong></p><p>Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack. </p><p></p><p><strong>Lightning</strong></p><p>Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins. </p><p></p><p><strong>Wind</strong></p><p>Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way. </p><p><strong>NOTES: </strong></p><p>►No Fūinjutsu next turn</p><p>►User can only have 2 special fuma shuriken per battle</p><p>►Must wait 2 turns after use to use again</p><p>►Once shuriken is used it is useless </p><p>►Can only be taught by Zanda[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=423267&p=13058380&viewfull=1#post13058380">Kirabi</a> | <a href="http://narutobase.net/forums/showthread.php?t=440335">Madāra Uchiha</a> | <a href="http://narutobase.net/forums/showthread.php?t=650397&p=19904524&viewfull=1#post19904524">Noni</a> | <a href="http://narutobase.net/forums/showthread.php?t=633671&p=19395297&viewfull=1#post19395297">NK</a> | <a href="http://narutobase.net/forums/showthread.php?t=667353&p=20088302&viewfull=1#post20088302">The Pervy Sage</a></p><p></p><p><strong><span style="color: #696969">6.</span></strong> <strong>(Fūinjutsu: Erementaru ori) Sealing Arts: Elemental Weave</strong>[SPOILER]<strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent. </p><p><strong>Different Seal Combinations</strong></p><p><strong>Fire/Lightning Seal</strong></p><p>After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates. </p><p></p><p><strong>Water/Wind Seal</strong></p><p>After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out. </p><p></p><p><strong>Earth/Wind Seal</strong></p><p>After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends.</p><p></p><p><strong>Water/Lightning Seal</strong></p><p>After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates.</p><p></p><p><strong>Earth/Fire</strong></p><p>After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing. </p><p><strong>NOTES:</strong></p><p>►No Fūinjutsu for the next 2 turns</p><p>►User can only have all scrolls made, but can only use 3 per battle</p><p>►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after</p><p>►Can only be taught by Zanda[/SPOILER]<strong>~</strong><a href="http://narutobase.net/forums/showthread.php?t=423267&p=13058380&viewfull=1#post13058380">Kirabi</a> | <a href="http://narutobase.net/forums/showthread.php?t=427484&p=13091150&viewfull=1#post13091150">Selendrile</a> | <a href="http://narutobase.net/forums/showthread.php?t=440335">Madāra Uchiha</a> | <a href="http://narutobase.net/forums/showthread.php?t=468296&p=14087096#post14087096">McRazor</a> | <a href="http://narutobase.net/forums/showthread.php?t=468066&p=14080378&viewfull=1#post14080378">Lili-Chwan</a> | <a href="http://narutobase.net/forums/showthread.php?t=611744&p=20074144&viewfull=1#post20074144">Vex</a><strong>~</strong></p><p></p><p><strong><span style="color: #696969">10.</span></strong><strong>(Fūinjutsu: Shirizokeru) Sealing Arts: Repulse</strong></p><p>[SPOILER]<strong>Rank:</strong> B</p><p><strong>Type:</strong> Defense</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 20</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.</p><p><strong>NOTES</strong></p><p>► Seal activates 3x before disappearing. </p><p>► User can create another seal outside of battle</p><p>► The rank of techniques will still play a role and the opponents wont be harmed if their body is cloaked with a strong enough coat of chakra. </p><p>►Can only be taught by Zanda</p><p>[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=440335">Madāra Uchiha</a> | <a href="http://narutobase.net/forums/showthread.php?t=659378&p=19279079#post19279079">Reborn!</a> | <a href="http://narutobase.net/forums/showthread.php?t=633671&p=19395297&viewfull=1#post19395297">NK</a> | <a href="http://narutobase.net/forums/showthread.php?t=650397&p=19904524&viewfull=1#post19904524">Noni</a>| <a href="http://narutobase.net/forums/showthread.php?t=667353&p=20463798&viewfull=1#post20463798">Pervy S.</a></p><p></p><p><strong><span style="color: #696969">14.</span></strong><strong>(Fūinjutsu: Mizu no omo-sa) Sealing Arts: Water Weight</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short/Mid.</p><p><strong>Chakra Cost:</strong> 30(-25 to opponent per turn)</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> Mizu no omo-sa is a fūin seal consisting of kanji that takes on the formation of a small square that uses water as a medium to trap their targets. It can be triggered after placing the seal on the opponent, in conjunction with a water technique released by the user, or by placing it on top of a water source of a certain size. When placed on a target and triggered, a small water source will burst forth from the seal as it simultaneously engulfs the opponent in water that forms into the shape of a square with the opponent in its midst. In this case where it is a single target the seal releases an adequate amount of water, based on the size of the target, trapping them in a square of water that has a 2m space gap between the target and each side as they are trapped within it. The process of engulfing the opponent within the water is swift, and upon forming the water greatly increases in density, preventing the target's movement as the seal drains away their chakra. This seal can also be used in conjunction with a water jutsu created by the user, triggered with an additional 2 hand seals, forcing the water technique to capture the target after its initial effect takes place. Depending on if the water technique used takes on a definite shape or not, the seal will then cause the water to form into a square or keep its definite shape if it has. The relative size of the water square in this scenario all depends on the amount of water used with the corresponding jutsu. A larger version of the seal then appears on the surface of one of the sides of the water jutsu as its effects are triggered. With this application multiple targets can be affected by this fūinjutsu as long as they are within the waters midst once it forms into a square. The seal can also be created and placed on top of a liquid source already present on the battlefield, deprived of chakra, or utilizing the user's chakra as long as they can touch it. For example, a user made or already existing liquid source with the target in its midst, the user can then place this seal creating the square kanji on its surface activating its effects as long as the entire source is within short range. The seal gradually weakens with time hence why once activated it only lasts for 3 turns before disappearing and changing the water under effect back to its regular state, and when using this technique in conjunction with a water technique that takes on a definite shape for a certain amount of turns the seal will still last 3 turns leaving the water technique on the field by itself if it lasts longer. In the case of the water released from the seal, upon disappearing the water breaks formation and runs onto the battlefield.</p><p><strong>NOTES</strong> </p><p>►Can be used 2x per battle</p><p>►2 turn cooldown after seal deactivation</p><p>►No fuuin in the next turn upon deactivation, and no other fuuinjutsu techniques while this one it active.</p><p>►Can only be taught by ZandaT[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=659378&p=19279079#post19279079">Reborn!</a> | <a href="http://narutobase.net/forums/showthread.php?t=440335&page=2&p=19993551&viewfull=1#post19993551">LoK</a> | <a href="http://narutobase.net/forums/showthread.php?t=650397&p=19904524&viewfull=1#post19904524">Noni</a> | <a href="https://narutobase.net/forums/showthread.php?t=749979">Broly</a> </p><p></p><p><strong><span style="color: #696969">15.</span></strong><strong>(Fuuinjutsu: Baria-hō) Sealing Arts: Barrier Law</strong> </p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/a</p><p><strong>Description:</strong> Barrier Law is a unique fuuinjutsu technique that is similar to the Dead Demon Consuming Seal due to the technique's involvement of a spiritual being named Pànduàn, meaning judgment, which is a tall spirit with a green hue as well as pure black eyes that matches the long black robe it wears that drags along the floor. Made by an Uzumaki clan member before their village's destruction, the jutsu was based off of a game used to train aspiring Uzumaki shinobi as they tested their limits in battle while obeying a set of rules depending on the circumstances called. The game had three different ways to play, each field holding their own set of rules, and those field's became the three different laws of Baria-hō. The Law of Energy, Body, and Mind. This jutsu serves as a pact between Pànduàn, his summoner, and those within the technique's range, a pact to follow the rules established upon summoning Pànduàn who acts as a non biased referee between opposing sides using its powers to set the field as well as enforce the rules of the game. This jutsu can be activated by performing the first 4 core hand signs followed by the last which changes based on the game chosen to play, and with the waving of the fifth hand sign the user will summon Pànduàn within short range above their location. Upon being summoned Pànduàn rises at swift speeds towards long range as it erects an A ranked barrier over the battlefield with special chakra suppression and visual blocking properties that allows the summoner and their opponent to remain hidden from outside disturbances as they battle under the conditions of the game. Advance chakra sensors and dojutsu users would be able to see/sense the barrier at most, but its content within will remain hidden as the game commences, and users with normal sensory would see nothing but the terrain as if the battling shinobi were not there but the barrier can still be touched if stumbled upon seemingly acting like an invisible construct to them. This is Pànduàn's domain, and within it he monitors the game as it commences using his powers to bestow punishment on those who break the rules, rules established in the mind of both players upon the barrier's formation. The spiritual being has an A ranked durability allowing it to only be killed by an equal power that matches its intangible energy based body composition, but each unsuccessful attempt, or accidental strike, results in the loss of 25 chakra points, and due to the spiritual beings powers it is quite difficult. Being a neutral factor in the game all of Pànduàn's abilities are defensive and only able to protect him alone. Pànduàn is able to create and sustain an A ranked barrier around himself when threatened, fueled by concentrated chakra that can block jutsu of the same rank, but he is left vulnerable afterwards as he has to wait a turn in order to use it again. The law of Baria-hō established must be followed or else punishment will be bestowed. </p><p></p><p><strong>Law of Body | Dog</strong></p><p>While the Law of Body is in play the players are only allowed to use non chakra based techniques on the battlefield for the duration of this jutsu. Basic hand to hand combat, techniques utilizing weapons and basic skill, etc. are primarily used while active, as long as it doesn't require the user to mold or release chakra in any form. This field in Baria-hō is primarily used to show a shinobi's resolve and raw talents as they battle without chakra, yet using chakra isn't taken away from the players, but in doing so they will receive punishment. While this game is in play the punishment for using chakra related techniques is a 50% increase on chakra consumption which can be detrimental to any shinobi in the long run. </p><p></p><p><strong>Law of Mind | Snake</strong></p><p>The Law of Mind is quite special due to the fact that when it is activated it strips both players of any active or passive sensing they may have as the game promotes the usage of the basic 5 senses in battle. One must be true to themselves, opponent, and their surroundings while this game is in play making illusionary/sensing skills tabooed while active. While the Law of Mind is in play the players should battle straight up, with a clear perception, with no tricks or schemes whatsoever. Un top of sensing being jammed while active, players who use illusionary techniques will have their own illusion rebounded upon them the moment it would have taken effect within their opponent. This is the punishment of breaking the Law of Mind.</p><p></p><p><strong>Law of Energy | Ram</strong></p><p>Similar to the Law of Mind in terms of jamming a certain skill while in play, while this game is active the players will have the choice of using only two elements on top of their other basic skills while in battle. Law of Mind primarily focuses on elemental expertise as it limits the players from using all five of the basic five or any other special/KG element while in battle. Once activated both players will mentally choose their two elements of choice, mentally due to Pànduàn knowing all thoughts while in his domain, before partaking in battle with their opponent. The elements that can be chosen are subjected to the basic five alone, and while this law is active no other element other than the two chosen can be used. The punishment for trying to use an element not chosen results in the user still expending chakra points, the jutsu even starting to form on the battlefield, before it gives out without even reaching a third of its potential making it a waste of time and chakra.</p><p></p><p><strong>NOTES</strong> </p><p>► Can only be used 1x per battle</p><p>►Jutsu lasts for 4 turns upon activation</p><p>►Custom jutsu are subjected to the rules of the Barrier Law technique</p><p>►The opponent goes first in all games since according to the rules they would have to react to this technique being used</p><p>►Techniques, like S/T jutsu and similar transportational jutsu, can be used to leave Pànduàn's domain ultimately ending the technique since it is a 2 man game</p><p>►No further fuuinjutsu can be used while active</p><p>►No jutsu can be used above S rank for two turns after activating this jutsu</p><p>►No Fuuinjutsu can be used above A rank one turn after this jutsu has ran its course</p><p>►Both the opponent and the user itself are subject to the rules of the game.</p><p>►Can only be taught by ZandaT[/SPOILER]<strong>~</strong><a href="http://narutobase.net/forums/showthread.php?t=427484&p=18831231&viewfull=1#post18831231">Selendrile</a> | <a href="http://narutobase.net/forums/showthread.php?t=653572&p=18978840#post18978840">Axel</a> | <a href="http://narutobase.net/forums/showthread.php?t=659378&p=19279079#post19279079">Reborn!</a> | <a href="http://narutobase.net/forums/showthread.php?t=440335&page=2&p=19993551&viewfull=1#post19993551">LoK</a> | <a href="http://narutobase.net/forums/showthread.php?t=650397&p=19904524&viewfull=1#post19904524">Noni</a> | <a href="http://narutobase.net/forums/showthread.php?t=633671&p=19395297&viewfull=1#post19395297">NK</a><strong>~</strong> </p><p></p><p><strong><span style="color: #696969">18.</span></strong><strong>(Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30 (-10 per per turn)</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong> Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time. </p><p><strong>NOTES</strong></p><p>►Usable 2x per battle</p><p>►Lasts for 4 turns upon activation</p><p>►Has a 2 turn cooldown</p><p>►Can only be taught by ZandaT[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=667353&p=20463798&viewfull=1#post20463798">Pervy S.</a> | <a href="http://narutobase.net/forums/showthread.php?t=704620&p=20402808&viewfull=1#post20402808">Vegeta</a> | NK | <a href="https://narutobase.net/forums/showthread.php?t=489526&page=2&p=21097972&viewfull=1#post21097972">Shady D.</a></p><p></p><p><strong><span style="color: #696969">22.</span></strong><strong>(Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal</strong>[SPOILER]</p><p><strong>Type:</strong> Defensive |Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid.</p><p><strong>Chakra Cost:</strong> 40 (-10 per turn)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.</p><p><strong>NOTES</strong></p><p>►User can only have two of these seals in their possession/body</p><p>►Only one of this type of seal can be in play at a time </p><p>►The restriction lasts for 4 turns unless otherwise broken</p><p>►Seal has a 2 turn cooldown upon ending</p><p>►No other techniques S rank and above the same turn the seal is used </p><p>►The user cannot use jutsu above S rank for 2 turns after activation</p><p>►Cannot be used on F ranks</p><p>►Can only be taught by ZandaT[/SPOILER]<a href="http://narutobase.net/forums/showthread.php?t=633671&page=2&p=20497880&highlight=Zanda#post20497880">NK</a> | Reborn | Ian | Broly | </p><p></p><p><strong><span style="color: #696969">23.</span></strong><strong>(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band</strong>[SPOILER]<strong>Type:</strong> Defensive/Supplementary</p><p><strong>Rank:</strong> D-S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> (equivalent to the amount of opposing tech)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.</p><p><strong>NOTES</strong></p><p>►Activates 3x per battle</p><p>►Has a one turn cool down</p><p>►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next</p><p>►Seal must be placed in biography</p><p>►Can only be taught by ZandaT[/SPOILER]NK | <a href="https://narutobase.net/forums/showthread.php?t=724594&highlight=mayer+band">Drackos</a> | <a href="https://narutobase.net/forums/showthread.php?t=723992&highlight=mayer+band">Riker</a> | <a href="https://narutobase.net/forums/showthread.php?t=723992&highlight=mayer+band">Moofy</a> | <a href="https://narutobase.net/forums/showthread.php?t=749979">Broly</a> </p><p>[HR][/HR]</p><p></p><p><strong><span style="font-size: 12px">~<span style="color: #696969">C Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace]<strong>Type:</strong> Offensive/Defensive</p><p><strong>Rank:</strong> C-A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 15-30</p><p><strong>Damage:</strong> 30-60</p><p><strong>Description:</strong> On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique.</p><p>- Usable four times per battle</p><p>- No other fuinjutsu on the same turn</p><p>- Each elemental seal can be used once per battle [/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=427484&p=18831231&viewfull=1#post18831231">http://narutobase.net/forums/showthread.php?t=427484&p=18831231&viewfull=1#post18831231</a>[HR][/HR]</p><p>[/SPOILER]</p><p><strong><span style="font-size: 12px">~<span style="color: #696969">B Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich]<strong>Rank:</strong> B</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Self</p><p><strong>Chakra Cost:</strong> 20</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, 1 person, no allies can come in as well.</p><p>The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world.</p><p>*Can only be 1 turn inside the seal, else the user will asphyxiate*</p><p>*The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin</p><p>*Only the user can seal or unseal the scroll*</p><p>*The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void.*</p><p>*Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost*[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=468066&p=19045184#post19045184">http://narutobase.net/forums/showthread.php?t=468066&p=19045184#post19045184</a></p><p>[HR][/HR]</p><p>[/SPOILER]</p><p><strong><span style="font-size: 12px">~<span style="color: #696969">A Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Fuuinjutsu - Shiketsu no Rikudo) Sealing technique - Six paths of Hemostasis]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage points:</strong> N/A</p><p><strong>Description:</strong> A unique sealing jutsu designed with the sole intent of sealing the natural flow of chakra through a persons body temporarily. The technique is applied to any weapon the user happens to be wielding at the time. Covering the weapon in visible sealing script that differs from traditional sealing scripts in color. Being a dark crimson almost black still but more red. This script can also be applied to the opponent via direct touch, cutting out the middleman so to speak. When applied this technique directly targets the chakra flow of the opponent. Causing it to move much slower throughout the body in a similar way to hemostasis in medical fields. Hence the name of the technique. By causing the opponents chakra to move throughout the body slower it can create clots of sorts around the tenketsu. Not only does this cause the afflicted person to take longer to mold chakra it can also prevent them from using certain powerful jutsu over time as the chakra flows slower over time. Provided the seal remains. Overall the effects of this jutsu effectively adds time to how fast they can make seals, slowing the creation of their technique somewhat. A technique that requires one handseal would now take the time of four. Two hand seals, it would take them as long to perform them as it would normally take to do five, and so on. Additionally the afflicted will find themselves requiring the time of performing two hand seals for techniques that usually require none. This is applicable the moment the seal is applied.</p><p>In terms of limiting the usage of powerful ninjutsu. The moment this seal is applied the afflicted loses access to techniques of a forbidden ranked nature. The afflicted then lose access to S ranks on their next turn, then A ranks on the subsequent turn. The afflicted would always be able to access B ranks and below. The clotting of the Tenketsu causes chakra to leak from the afflicted body, causing them to lose 20 chakra each one of their turns by default before using any jutsu. In a similar way to how the Hyuuga expel chakra forcefully the clotting causes this without the afflicted intending it, thus the chakra is wasted.</p><p><strong>~Notes~</strong></p><p>- This seal lasts for 5 turns, after which the afflicted regains usage of up to S ranks however the clots of chakra prevent access to enough chakra for higher ranks.</p><p>- This seal can be removed prematurely by one skilled in fuuinjutsu, practicioners in fuuinjutsu can remove it with a sealing displacement technique, however it can also be removed with a full body surge of equal or higher rank.</p><p>- Will not work on EIG</p><p>- Must be taught by -Vegeta</p><p>- Can be used 2X per battle[/JUTSU]<strong>Taught Here:</strong><a href="http://narutobase.net/forums/showthread.php?t=704620&p=20402808&viewfull=1#post20402808">http://narutobase.net/forums/showthread.php?t=704620&p=20402808&viewfull=1#post20402808</a>[HR][/HR]</p><p>[JUTSU=(Ninjutsu/Fuinjutsu: Metafā Kenshin)- Ninja/Sealing Technique: Metaphor Swordsman]<strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> (-10 per unseal)</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage.</p><p>- No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn [/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=427484&page=2&p=19258417#post19258417">http://narutobase.net/forums/showthread.php?t=427484&page=2&p=19258417#post19258417</a></p><p>[HR][/HR]</p><p>[JUTSU= Sealing Technique: Gaias Loving Embrace (Fuuinjutsu: Aigyou Houyou no Gaia)]<strong>Type:</strong> Supplementary</p><p><strong>Rank</strong>: A</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The user concentrates his chakra, and places a small sealing tag onto the ground through physical contact. The sealing tag has the kanji for 'Earth' written on it. Through this sealing tag, the user seals a small portion of his own earth chakra into the sealing tag, and uses it for future earth jutsu. Normally, most earth jutsu cannot be performed without being in contact with the ground. But as long as this seal remains undisturbed on the ground, and upon paying an extra '5' chakra (which is the key to the seal) the user will be able to perform earth jutsu without being in contact with the ground, the earth chakra from the seal being used as a substitute for the user's own physical contact. The medium would be a seal placed upon the user's body in a location of his choice which is placed upon his body in a location of his choice. This is optional however, like if for example if the user is already standing on the ground and does not wish to expend the chakra he wouldn't have to. Thus, it is more practical for this to be used in the beginning of a battle.</p><p><strong>Note:</strong> Can only be taught by Vex</p><p><strong>Note:</strong> Can only be used thrice a battle</p><p><strong>Note:</strong> If the seal is disrupted or destroyed, then the user will have to make contact with the earth to use his earth jutsu.</p><p><strong>Note:</strong> The seal lasts 5 turns, afterwards needing to be applied again [/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=611744&p=20074144&viewfull=1#post20074144">http://narutobase.net/forums/showthread.php?t=611744&p=20074144&viewfull=1#post20074144</a></p><p>[HR][/HR]</p><p>[JUTSU=Sealing Technique: Earth Style: Hades Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku ]<strong>Type:</strong> Supplmentary/Offense</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Mid-Long</p><p><strong>Chakra Cost:</strong> 30 (-10 per turn to maintain)</p><p><strong>Damage Points:</strong> 60</p><p><strong>Description:</strong> The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first. </p><p>*Can only be used 3 times a fight*</p><p>*After using, the user cannot use any Fuuinjutsu over B rank for two turns*[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=440335">http://narutobase.net/forums/showthread.php?t=440335</a></p><p>[HR][/HR]</p><p>[JUTSU=Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God]<strong>Type: </strong>Supplementary</p><p><strong>Rank:</strong> A-Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes:</p><p><strong>-Reverence of God:</strong> The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times.</p><p><strong>-Divine Will:</strong> The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times.</p><p><strong>-Touch of Drought:</strong> The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times.</p><p><strong>Note:</strong> Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time.</p><p><strong>Note:</strong> The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning</p><p><strong>Note:</strong> The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times</p><p><strong>Note:</strong> The user must wait a turn before using it again</p><p><strong>Note:</strong> The seal has to be stated in the biography</p><p><strong>Note:</strong> Only McRazor can teach this[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=468296&p=14087096#post14087096">http://narutobase.net/forums/showthread.php?t=468296&p=14087096#post14087096</a>[HR][/HR]</p><p>[JUTSU=(Fuuinjutsu: Bodiāmā) Sealing Arts: Body Armor]Type: Defensive</p><p>Rank: A-rank</p><p>Range: Short</p><p>Chakra:30</p><p>Damage:N/A</p><p>Description:The user will form the dragon-tiger handseals, creating a powerful barrier that covers the user's body. The barrier takes the shape of the user and spans about three inches away from their skin. The barrier, initially invisible to the naked eye, serves to protect the user. When enemy's attack draws near, the barrier becomes active, appearing as a translucent red color, and deflects the attack in respects to strengths and weaknesses. The technique was created as a means of allowing the user to engage in Taijutsu maneuvers without having to worry about techniques like Chidori Stream, allowing them to execute their maneuvers. The barrier does not cause any additional damage or enhancements to the user's body, even though it is tangible, and comes into effect when struck by a person or technique.</p><p><strong>Notes:</strong></p><p>-Can only be taught by Riker</p><p>-Must have mastered Basic Fuuinjutsu</p><p>-No Fuuinjutsu above A-rank in the next turn</p><p>-Lasts for four turns maximum and can be used twice per battle </p><p>-Technique respects elemental strengths and weaknesses, meaning that higher ranked elemental Ninjutsu will break through, and elemental ninjutsu of the same rank cancel out with the barrier.</p><p>-Barrier is self-sustaining, meaning user is free to perform other techniques while it is active[/JUTSU]<strong>Taught Here:</strong><a href="http://narutobase.net/forums/showthread.php?t=704514&p=20401887&viewfull=1#post20401887">http://narutobase.net/forums/showthread.php?t=704514&p=20401887&viewfull=1#post20401887</a>[HR][/HR]</p><p>[JUTSU=(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art- Lightning/Fuinjutsu: Shock Therapy]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Close</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 0</p><p><strong>Description:</strong> This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness.</p><p><strong>NOTE:</strong> Only usable 2x per battle</p><p><strong>NOTE:</strong> No Fuin and Raiton above S-rank the next turn</p><p><strong>NOTE:</strong> Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu)[/JUTSU]<strong>Taught Here:</strong><a href="http://narutobase.net/forums/showthread.php?t=668666&p=20152111&viewfull=1#post20152111">http://narutobase.net/forums/showthread.php?t=668666&p=20152111&viewfull=1#post20152111</a>[HR][/HR]</p><p>[JUTSU=(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia]</p><p><strong>Type:</strong> Supplementary/Defensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra cost:</strong> N/A (-30 on activation)</p><p><strong>Damage points:</strong> N/A</p><p><strong>Description:</strong> The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade.</p><p><strong>Notes:</strong></p><p>-Can only be taught by Detective L.</p><p>-This seal can only activate twice per battle and lasts one turn</p><p>-This technique must be stated in user's biography</p><p>-Follows elemental strengths and weaknesses</p><p>-User must possess the given element and it cannot be a CE</p><p>-Happens passively but counts as one of the user's moves per turn[/JUTSU]<strong>Taught Here:</strong><a href="http://narutobase.net/forums/showthread.php?t=633671&page=2&p=20497880&highlight=Zanda#post20497880">http://narutobase.net/forums/showthread.php?t=633671&page=2&p=20497880&highlight=Zanda#post20497880</a>[HR][/HR] [/SPOILER][/BORDER]</p><p>[/QUOTE]</p>
[QUOTE="ZandaT, post: 13059997, member: 149152"] [CENTER][IMG]http://images.wikia.com/jutsu-guide/images/a/a3/Seal-naruto-fuuin.gif[/IMG] [SIZE=5][B]~|[COLOR="#696969"]Fuinjutsu[/COLOR]|~[/B][/SIZE][/CENTER] [BORDER="[IMG]http://fc07.deviantart.net/fs26/f/2009/252/1/1/Sasuke_Curse_Seal_2_Chidori_by_the_bird_is_the_word.gif[/IMG]"][B][COLOR="#696969"]4.[/COLOR][/B] [B](Fūinjutsu: Rokettohōmingu) Sealing Arts: Homing Rocket [/B] [SPOILER][B]Type:[/B] Offense [B]Rank:[/B] A [B]Range:[/B] Short-Mid. [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] This is a special Fūinjutsu formula made by Zanda. It consists of three kanji on a sealing tag that is then placed around a kunai. The kanji stand for "Fuel", "Homing", and "Detonation" listed in that order starting from the base of the kunai to where the blade begins. The process begins when the user inserts fire chakra into the "Fuel" kanji before throwing it towards the opponent. The "Homing" kanji then activates once the kunai reaches into short range of a chakra source that doesn't match up with the chakra inserted into the "Fuel" kanji. The "Homing" kanji then uses the fire chakra from the "Fuel" kanji to release a quick burst of fire chakra from the kunai in which it is used to passively change direction and propel the kunai towards the largest source of foreign chakra. The kunai has enough fuel to change directions 3 times in order to dodge, within reason, any lower amounts of foreign chakra in its way. Once the kunai is 1m away from the target the "Detonation" kanji activates and the kunai explodes releasing a multitude of small heated shrapnel that can pierce into the targets body. If the sealing tag becomes wet, the kunai is unable to reach the target within its 3 bursts, or the kunai gets stuck into a something before it reaches into 1m of the opponent then the technique stops. [B]NOTES:[/B] -Can used it only 3 times, throwing one kunai at a time -Can only be taught by ZandaT[/SPOILER][B]~[/B][URL="http://narutobase.net/forums/showthread.php?t=361357"]Solf. J[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=370682&p=11538253#top"]Gaara[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=370698&p=11541871#post11541871"]Igneel[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=423267&p=13058380&viewfull=1#post13058380"]Kirabi[/URL] | [URL="http://http://narutobase.net/forums/showthread.php?t=440335"]Madāra Uchiha[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=633671&p=19395297&viewfull=1#post19395297"]NK[/URL][B]~[/B] [B][COLOR="#696969"]5.[/COLOR][/B] [B](Fūinjutsu: Gogyou Shuriken) Sealing Arts: Elemental Shuriken[/B][SPOILER][B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Long. [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range. [B]Abilities[/B] [B]Fire[/B] Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range. [B]Water[/B] Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent. [B]Earth[/B] Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack. [B]Lightning[/B] Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins. [B]Wind[/B] Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way. [B]NOTES: [/B] ►No Fūinjutsu next turn ►User can only have 2 special fuma shuriken per battle ►Must wait 2 turns after use to use again ►Once shuriken is used it is useless ►Can only be taught by Zanda[/SPOILER][URL="http://narutobase.net/forums/showthread.php?t=423267&p=13058380&viewfull=1#post13058380"]Kirabi[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=440335"]Madāra Uchiha[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=650397&p=19904524&viewfull=1#post19904524"]Noni[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=633671&p=19395297&viewfull=1#post19395297"]NK[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=667353&p=20088302&viewfull=1#post20088302"]The Pervy Sage[/URL] [B][COLOR="#696969"]6.[/COLOR][/B] [B](Fūinjutsu: Erementaru ori) Sealing Arts: Elemental Weave[/B][SPOILER][B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] N/A [B]Description:[/B] The base of this technique revolves around a special Fūin seal, made by Zanda, commonly placed on scrolls. The Fūin seal consists of two intertwined spirals and a total of three Kanji. One kanji, meaning "Store", is placed at the start of each spiral and at the end of the intertwining circle is the last Kanji for "Release". Before battle the user stores an element chakra into one spiral, and another non opposing element chakra into the other, giving themselves access to the premade scrolls during battle. Each "Store" kanji can hold up to A rank chakra of non opposing elements. The Fūin seal is activated by performing 3 hand seals and inserting chakra into the middle kanji releasing an elemental combination of the two chakras at the opponent. [B]Different Seal Combinations[/B] [B]Fire/Lightning Seal[/B] After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of fire and lightning creating a continuous unidirectional electrical fire blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates. [B]Water/Wind Seal[/B] After activating the "Release" kanji before or after placing the scroll on the ground, the scroll releases an elemental combination of water and wind creating a tall water typhoon that stands 7m tall as it travels towards the opponent. The typhoon, being skinny at its base, starts out at 1m and widens up to 3m as it reaches the top. Unlike normal typhoons this one is self sustained and does not need a water source. It can also travel up to mid.range before dying out. [B]Earth/Wind Seal[/B] After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and wind creating a wave of numerous highly dense earth splinters coated with wind resulting in faster travel movement and enhanced cutting abilities. The wave has a length of 5m and starts 2m off of the floor reaching up 4m in the air. The wave has a mid.range reach before the technique ends. [B]Water/Lightning Seal[/B] After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of water and lightning creating a continuous unidirectional electrical water blast at the opponent. The blast moves fairly quickly and has 3m radius with a mid.range reach before it dissipates. [B]Earth/Fire[/B] After activating the "Release" kanji, the user aims the scroll at the opponent releasing an elemental combination of earth and fire creating a large molten earth dragon. The dragon travels towards the opponent and wraps around them severely burning them in the process. The dragon can reach up to mid.range before falling apart and collapsing. [B]NOTES:[/B] ►No Fūinjutsu for the next 2 turns ►User can only have all scrolls made, but can only use 3 per battle ►User cannot use any jutsu of the two combining elements in that same turn, and 1 turn after ►Can only be taught by Zanda[/SPOILER][B]~[/B][URL="http://narutobase.net/forums/showthread.php?t=423267&p=13058380&viewfull=1#post13058380"]Kirabi[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=427484&p=13091150&viewfull=1#post13091150"]Selendrile[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=440335"]Madāra Uchiha[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=468296&p=14087096#post14087096"]McRazor[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=468066&p=14080378&viewfull=1#post14080378"]Lili-Chwan[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=611744&p=20074144&viewfull=1#post20074144"]Vex[/URL][B]~[/B] [B][COLOR="#696969"]10.[/COLOR][/B][B](Fūinjutsu: Shirizokeru) Sealing Arts: Repulse[/B] [SPOILER][B]Rank:[/B] B [B]Type:[/B] Defense [B]Range:[/B] Short [B]Chakra Cost:[/B] 20 [B]Damage Points:[/B] N/A [B]Description:[/B] This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over. [B]NOTES[/B] ► Seal activates 3x before disappearing. ► User can create another seal outside of battle ► The rank of techniques will still play a role and the opponents wont be harmed if their body is cloaked with a strong enough coat of chakra. ►Can only be taught by Zanda [/SPOILER][B][/B][URL="http://narutobase.net/forums/showthread.php?t=440335"]Madāra Uchiha[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=659378&p=19279079#post19279079"]Reborn![/URL] | [URL="http://narutobase.net/forums/showthread.php?t=633671&p=19395297&viewfull=1#post19395297"]NK[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=650397&p=19904524&viewfull=1#post19904524"]Noni[/URL]| [URL="http://narutobase.net/forums/showthread.php?t=667353&p=20463798&viewfull=1#post20463798"]Pervy S.[/URL][B][/B] [B][COLOR="#696969"]14.[/COLOR][/B][B](Fūinjutsu: Mizu no omo-sa) Sealing Arts: Water Weight[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short/Mid. [B]Chakra Cost:[/B] 30(-25 to opponent per turn) [B]Damage Points:[/B] N/A [B]Description:[/B] Mizu no omo-sa is a fūin seal consisting of kanji that takes on the formation of a small square that uses water as a medium to trap their targets. It can be triggered after placing the seal on the opponent, in conjunction with a water technique released by the user, or by placing it on top of a water source of a certain size. When placed on a target and triggered, a small water source will burst forth from the seal as it simultaneously engulfs the opponent in water that forms into the shape of a square with the opponent in its midst. In this case where it is a single target the seal releases an adequate amount of water, based on the size of the target, trapping them in a square of water that has a 2m space gap between the target and each side as they are trapped within it. The process of engulfing the opponent within the water is swift, and upon forming the water greatly increases in density, preventing the target's movement as the seal drains away their chakra. This seal can also be used in conjunction with a water jutsu created by the user, triggered with an additional 2 hand seals, forcing the water technique to capture the target after its initial effect takes place. Depending on if the water technique used takes on a definite shape or not, the seal will then cause the water to form into a square or keep its definite shape if it has. The relative size of the water square in this scenario all depends on the amount of water used with the corresponding jutsu. A larger version of the seal then appears on the surface of one of the sides of the water jutsu as its effects are triggered. With this application multiple targets can be affected by this fūinjutsu as long as they are within the waters midst once it forms into a square. The seal can also be created and placed on top of a liquid source already present on the battlefield, deprived of chakra, or utilizing the user's chakra as long as they can touch it. For example, a user made or already existing liquid source with the target in its midst, the user can then place this seal creating the square kanji on its surface activating its effects as long as the entire source is within short range. The seal gradually weakens with time hence why once activated it only lasts for 3 turns before disappearing and changing the water under effect back to its regular state, and when using this technique in conjunction with a water technique that takes on a definite shape for a certain amount of turns the seal will still last 3 turns leaving the water technique on the field by itself if it lasts longer. In the case of the water released from the seal, upon disappearing the water breaks formation and runs onto the battlefield. [B]NOTES[/B] ►Can be used 2x per battle ►2 turn cooldown after seal deactivation ►No fuuin in the next turn upon deactivation, and no other fuuinjutsu techniques while this one it active. ►Can only be taught by ZandaT[/SPOILER][URL="http://narutobase.net/forums/showthread.php?t=659378&p=19279079#post19279079"]Reborn![/URL] | [URL="http://narutobase.net/forums/showthread.php?t=440335&page=2&p=19993551&viewfull=1#post19993551"]LoK[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=650397&p=19904524&viewfull=1#post19904524"]Noni[/URL] | [URL="https://narutobase.net/forums/showthread.php?t=749979"]Broly[/URL] [B][COLOR="#696969"]15.[/COLOR][/B][B](Fuuinjutsu: Baria-hō) Sealing Arts: Barrier Law[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/a [B]Description:[/B] Barrier Law is a unique fuuinjutsu technique that is similar to the Dead Demon Consuming Seal due to the technique's involvement of a spiritual being named Pànduàn, meaning judgment, which is a tall spirit with a green hue as well as pure black eyes that matches the long black robe it wears that drags along the floor. Made by an Uzumaki clan member before their village's destruction, the jutsu was based off of a game used to train aspiring Uzumaki shinobi as they tested their limits in battle while obeying a set of rules depending on the circumstances called. The game had three different ways to play, each field holding their own set of rules, and those field's became the three different laws of Baria-hō. The Law of Energy, Body, and Mind. This jutsu serves as a pact between Pànduàn, his summoner, and those within the technique's range, a pact to follow the rules established upon summoning Pànduàn who acts as a non biased referee between opposing sides using its powers to set the field as well as enforce the rules of the game. This jutsu can be activated by performing the first 4 core hand signs followed by the last which changes based on the game chosen to play, and with the waving of the fifth hand sign the user will summon Pànduàn within short range above their location. Upon being summoned Pànduàn rises at swift speeds towards long range as it erects an A ranked barrier over the battlefield with special chakra suppression and visual blocking properties that allows the summoner and their opponent to remain hidden from outside disturbances as they battle under the conditions of the game. Advance chakra sensors and dojutsu users would be able to see/sense the barrier at most, but its content within will remain hidden as the game commences, and users with normal sensory would see nothing but the terrain as if the battling shinobi were not there but the barrier can still be touched if stumbled upon seemingly acting like an invisible construct to them. This is Pànduàn's domain, and within it he monitors the game as it commences using his powers to bestow punishment on those who break the rules, rules established in the mind of both players upon the barrier's formation. The spiritual being has an A ranked durability allowing it to only be killed by an equal power that matches its intangible energy based body composition, but each unsuccessful attempt, or accidental strike, results in the loss of 25 chakra points, and due to the spiritual beings powers it is quite difficult. Being a neutral factor in the game all of Pànduàn's abilities are defensive and only able to protect him alone. Pànduàn is able to create and sustain an A ranked barrier around himself when threatened, fueled by concentrated chakra that can block jutsu of the same rank, but he is left vulnerable afterwards as he has to wait a turn in order to use it again. The law of Baria-hō established must be followed or else punishment will be bestowed. [B]Law of Body | Dog[/B] While the Law of Body is in play the players are only allowed to use non chakra based techniques on the battlefield for the duration of this jutsu. Basic hand to hand combat, techniques utilizing weapons and basic skill, etc. are primarily used while active, as long as it doesn't require the user to mold or release chakra in any form. This field in Baria-hō is primarily used to show a shinobi's resolve and raw talents as they battle without chakra, yet using chakra isn't taken away from the players, but in doing so they will receive punishment. While this game is in play the punishment for using chakra related techniques is a 50% increase on chakra consumption which can be detrimental to any shinobi in the long run. [B]Law of Mind | Snake[/B] The Law of Mind is quite special due to the fact that when it is activated it strips both players of any active or passive sensing they may have as the game promotes the usage of the basic 5 senses in battle. One must be true to themselves, opponent, and their surroundings while this game is in play making illusionary/sensing skills tabooed while active. While the Law of Mind is in play the players should battle straight up, with a clear perception, with no tricks or schemes whatsoever. Un top of sensing being jammed while active, players who use illusionary techniques will have their own illusion rebounded upon them the moment it would have taken effect within their opponent. This is the punishment of breaking the Law of Mind. [B]Law of Energy | Ram[/B] Similar to the Law of Mind in terms of jamming a certain skill while in play, while this game is active the players will have the choice of using only two elements on top of their other basic skills while in battle. Law of Mind primarily focuses on elemental expertise as it limits the players from using all five of the basic five or any other special/KG element while in battle. Once activated both players will mentally choose their two elements of choice, mentally due to Pànduàn knowing all thoughts while in his domain, before partaking in battle with their opponent. The elements that can be chosen are subjected to the basic five alone, and while this law is active no other element other than the two chosen can be used. The punishment for trying to use an element not chosen results in the user still expending chakra points, the jutsu even starting to form on the battlefield, before it gives out without even reaching a third of its potential making it a waste of time and chakra. [B]NOTES[/B] ► Can only be used 1x per battle ►Jutsu lasts for 4 turns upon activation ►Custom jutsu are subjected to the rules of the Barrier Law technique ►The opponent goes first in all games since according to the rules they would have to react to this technique being used ►Techniques, like S/T jutsu and similar transportational jutsu, can be used to leave Pànduàn's domain ultimately ending the technique since it is a 2 man game ►No further fuuinjutsu can be used while active ►No jutsu can be used above S rank for two turns after activating this jutsu ►No Fuuinjutsu can be used above A rank one turn after this jutsu has ran its course ►Both the opponent and the user itself are subject to the rules of the game. ►Can only be taught by ZandaT[/SPOILER][B]~[/B][URL="http://narutobase.net/forums/showthread.php?t=427484&p=18831231&viewfull=1#post18831231"]Selendrile[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=653572&p=18978840#post18978840"]Axel[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=659378&p=19279079#post19279079"]Reborn![/URL] | [URL="http://narutobase.net/forums/showthread.php?t=440335&page=2&p=19993551&viewfull=1#post19993551"]LoK[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=650397&p=19904524&viewfull=1#post19904524"]Noni[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=633671&p=19395297&viewfull=1#post19395297"]NK[/URL][B]~[/B] [B][COLOR="#696969"]18.[/COLOR][/B][B](Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 (-10 per per turn) [B]Damage:[/B] N/a [B]Description:[/B] Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time. [B]NOTES[/B] ►Usable 2x per battle ►Lasts for 4 turns upon activation ►Has a 2 turn cooldown ►Can only be taught by ZandaT[/SPOILER][URL="http://narutobase.net/forums/showthread.php?t=667353&p=20463798&viewfull=1#post20463798"]Pervy S.[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=704620&p=20402808&viewfull=1#post20402808"]Vegeta[/URL] | NK | [URL="https://narutobase.net/forums/showthread.php?t=489526&page=2&p=21097972&viewfull=1#post21097972"]Shady D.[/URL] [B][COLOR="#696969"]22.[/COLOR][/B][B](Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal[/B][SPOILER] [B]Type:[/B] Defensive |Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Mid. [B]Chakra Cost:[/B] 40 (-10 per turn) [B]Damage:[/B] N/A [B]Description:[/B] This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within. [B]NOTES[/B] ►User can only have two of these seals in their possession/body ►Only one of this type of seal can be in play at a time ►The restriction lasts for 4 turns unless otherwise broken ►Seal has a 2 turn cooldown upon ending ►No other techniques S rank and above the same turn the seal is used ►The user cannot use jutsu above S rank for 2 turns after activation ►Cannot be used on F ranks ►Can only be taught by ZandaT[/SPOILER][URL="http://narutobase.net/forums/showthread.php?t=633671&page=2&p=20497880&highlight=Zanda#post20497880"]NK[/URL] | Reborn | Ian | Broly | [B][COLOR="#696969"]23.[/COLOR][/B][B](Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band[/B][SPOILER][B]Type:[/B] Defensive/Supplementary [B]Rank:[/B] D-S [B]Range:[/B] Short [B]Chakra Cost:[/B] (equivalent to the amount of opposing tech) [B]Damage:[/B] N/A [B]Description:[/B] This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy. [B]NOTES[/B] ►Activates 3x per battle ►Has a one turn cool down ►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next ►Seal must be placed in biography ►Can only be taught by ZandaT[/SPOILER]NK | [URL="https://narutobase.net/forums/showthread.php?t=724594&highlight=mayer+band"]Drackos[/URL] | [URL="https://narutobase.net/forums/showthread.php?t=723992&highlight=mayer+band"]Riker[/URL] | [URL="https://narutobase.net/forums/showthread.php?t=723992&highlight=mayer+band"]Moofy[/URL] | [URL="https://narutobase.net/forums/showthread.php?t=749979"]Broly[/URL] [HR][/HR] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR="#696969"]C Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Kekkaijutsu: Kare Kyūden)- Barrier Technique: Withering Palace][B]Type:[/B] Offensive/Defensive [B]Rank:[/B] C-A [B]Range:[/B] Short [B]Chakra:[/B] 15-30 [B]Damage:[/B] 30-60 [B]Description:[/B] On the user's limbs there are five different colored seals bearing the kanji, 宮, for palace. Each colored seal represents a different element, and four sets are placed on the user's skin (one on each of the arms and legs). When an attack approaches the user, they will focus densely molded chakra over the entirety of the desired limb. This allows the user to make contact with a technique without harming themselves in the process. Upon contact, the user further focuses chakra into one or a combination of seals (up to two), releasing the chakra within. Each seal releases a separate basic elemental chakra, infusing the barrier with said element(s). The chakra transfers from the user arms and rapidly forms around the entirety of the incoming technique, mixing with the released chakra from the seal. The released barrier forms around the whole object all at once, and does not gradually expand to cover the technique. Immediately upon forming around the technique, the barrier is then compressed into the size of a marble and implodes, destroying the technique within it. This can also be used on solid objects with the same effect, such as boulders, structures on the battlefield, etc. The user is also capable of using two separate barriers at the same time (one from each hand at A-rank strength). This could enhance their ability to defend from certain techniques that approach from separate directions. However, this also counts as two usages of the technique. - Usable four times per battle - No other fuinjutsu on the same turn - Each elemental seal can be used once per battle [/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=427484&p=18831231&viewfull=1#post18831231[/url][HR][/HR] [/SPOILER] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR="#696969"]B Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich][B]Rank:[/B] B [B]Type:[/B] Supplementary [B]Range:[/B] Self [B]Chakra Cost:[/B] 20 [B]Damage Points:[/B] N/A [B]Description:[/B] A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, 1 person, no allies can come in as well. The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world. *Can only be 1 turn inside the seal, else the user will asphyxiate* *The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin *Only the user can seal or unseal the scroll* *The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void.* *Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost*[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=468066&p=19045184#post19045184[/url] [HR][/HR] [/SPOILER] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR="#696969"]A Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Fuuinjutsu - Shiketsu no Rikudo) Sealing technique - Six paths of Hemostasis][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage points:[/B] N/A [B]Description:[/B] A unique sealing jutsu designed with the sole intent of sealing the natural flow of chakra through a persons body temporarily. The technique is applied to any weapon the user happens to be wielding at the time. Covering the weapon in visible sealing script that differs from traditional sealing scripts in color. Being a dark crimson almost black still but more red. This script can also be applied to the opponent via direct touch, cutting out the middleman so to speak. When applied this technique directly targets the chakra flow of the opponent. Causing it to move much slower throughout the body in a similar way to hemostasis in medical fields. Hence the name of the technique. By causing the opponents chakra to move throughout the body slower it can create clots of sorts around the tenketsu. Not only does this cause the afflicted person to take longer to mold chakra it can also prevent them from using certain powerful jutsu over time as the chakra flows slower over time. Provided the seal remains. Overall the effects of this jutsu effectively adds time to how fast they can make seals, slowing the creation of their technique somewhat. A technique that requires one handseal would now take the time of four. Two hand seals, it would take them as long to perform them as it would normally take to do five, and so on. Additionally the afflicted will find themselves requiring the time of performing two hand seals for techniques that usually require none. This is applicable the moment the seal is applied. In terms of limiting the usage of powerful ninjutsu. The moment this seal is applied the afflicted loses access to techniques of a forbidden ranked nature. The afflicted then lose access to S ranks on their next turn, then A ranks on the subsequent turn. The afflicted would always be able to access B ranks and below. The clotting of the Tenketsu causes chakra to leak from the afflicted body, causing them to lose 20 chakra each one of their turns by default before using any jutsu. In a similar way to how the Hyuuga expel chakra forcefully the clotting causes this without the afflicted intending it, thus the chakra is wasted. [B]~Notes~[/B] - This seal lasts for 5 turns, after which the afflicted regains usage of up to S ranks however the clots of chakra prevent access to enough chakra for higher ranks. - This seal can be removed prematurely by one skilled in fuuinjutsu, practicioners in fuuinjutsu can remove it with a sealing displacement technique, however it can also be removed with a full body surge of equal or higher rank. - Will not work on EIG - Must be taught by -Vegeta - Can be used 2X per battle[/JUTSU][B]Taught Here:[/B][url]http://narutobase.net/forums/showthread.php?t=704620&p=20402808&viewfull=1#post20402808[/url][HR][/HR] [JUTSU=(Ninjutsu/Fuinjutsu: Metafā Kenshin)- Ninja/Sealing Technique: Metaphor Swordsman][B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra:[/B] (-10 per unseal) [B]Damage:[/B] 60 [B]Description:[/B] This sealing technique is a prepared, self-activating formula applied to all of the user’s swords that he possesses. When this technique is used, the user simply needs to draw his sword and sling it in the desired direction. Once airborne, the sealing formula activates passively and unseals a shadow clone. This shadow clone functions the same as a regular shadow clone and remains on the battlefield until destroyed. If the shadow clone has been discovered and is attacked, he is capable of immediately grasping the sword and slinging it again (of course if the attacking technique is of a large enough scale to catch the sword it will merely overpower the sword and seals and deactivate them fully if not defended from). From then on, a second shadow clone is unsealed who grabs the sword once more. This process continues to repeat up to a maximum of four times before the sword is unable to unseal any more clones. If in range of the opponent when unsealed, a shadow clone is capable of physically striking the opponent with a series of sword strikes (combination left up to the user) that deals 60 damage. Otherwise, any additional techniques used by the clones would count towards the user’s move count as usual. This technique counts as a Shadow Clone Technique usage. - No sealing techniques in the same turn; No regular ninjutsu above A-rank the same turn [/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=427484&page=2&p=19258417#post19258417[/url] [HR][/HR] [JUTSU= Sealing Technique: Gaias Loving Embrace (Fuuinjutsu: Aigyou Houyou no Gaia)][B]Type:[/B] Supplementary [B]Rank[/B]: A [B]Range:[/B] Short-Mid [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] The user concentrates his chakra, and places a small sealing tag onto the ground through physical contact. The sealing tag has the kanji for 'Earth' written on it. Through this sealing tag, the user seals a small portion of his own earth chakra into the sealing tag, and uses it for future earth jutsu. Normally, most earth jutsu cannot be performed without being in contact with the ground. But as long as this seal remains undisturbed on the ground, and upon paying an extra '5' chakra (which is the key to the seal) the user will be able to perform earth jutsu without being in contact with the ground, the earth chakra from the seal being used as a substitute for the user's own physical contact. The medium would be a seal placed upon the user's body in a location of his choice which is placed upon his body in a location of his choice. This is optional however, like if for example if the user is already standing on the ground and does not wish to expend the chakra he wouldn't have to. Thus, it is more practical for this to be used in the beginning of a battle. [B]Note:[/B] Can only be taught by Vex [B]Note:[/B] Can only be used thrice a battle [B]Note:[/B] If the seal is disrupted or destroyed, then the user will have to make contact with the earth to use his earth jutsu. [B]Note:[/B] The seal lasts 5 turns, afterwards needing to be applied again [/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=611744&p=20074144&viewfull=1#post20074144[/url] [HR][/HR] [JUTSU=Sealing Technique: Earth Style: Hades Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku ][B]Type:[/B] Supplmentary/Offense [B]Rank:[/B] A [B]Range:[/B] Mid-Long [B]Chakra Cost:[/B] 30 (-10 per turn to maintain) [B]Damage Points:[/B] 60 [B]Description:[/B] The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first. *Can only be used 3 times a fight* *After using, the user cannot use any Fuuinjutsu over B rank for two turns*[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=440335[/url] [HR][/HR] [JUTSU=Fuuinjutsu: Mizu No Kami No Shirushi | Sealing Arts: Seal of the Water God][B]Type: [/B]Supplementary [B]Rank:[/B] A-Rank [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] The seal of the Water God is a special seal developed for the purpose to aid the user in tough situations. The seal itself is a circle of kanji surrounding the kanji for "Divine" in the middle. The user himself is the seal and can manifest it in any part of his body he wishes. The seal only works against Water techniques and is a very good defense against them. The seal activates and draws in any nearby water technique into himself, storing both the water and the chakra it contained inside of it. The seal can then serve multiple purposes: [B]-Reverence of God:[/B] The user will use the sealed, chakra infused, water to boost the damage of another water technique. Once he has absorbed an enemy technique, he does the handseals or rituals, needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is the water technique that the user performed with the addition of damage of the technique he had absorbed. The damage added is equal to the chakra points absorbed. Can be used 2 times. [B]-Divine Will:[/B] The user will use the sealed, chakra infused, water to combo with another elemental technique. Once he has absorbed an enemy technique he does the handseals or rituals needed for his own technique and, instead of its normal release, releases the technique from the seal itself (generally manifesting it in his hands). The end result is an elemental combo of both water and the element of the technique he performed. The rank of the combo is equal to rank of the elemental technique used although becoming a dual elemental technique. Can be used 2 times. [B]-Touch of Drought:[/B] The user will manifest the seal in both his hands and absorb any nearby moisture or water into the seal in a mere moment. This can be used to negate weather patterns such as clouds or mist but also to make it harder to breathe or to drain water sources. This can also be used to, upon touching an enemy, induce a temporary dehydration to the enemy, making him stumble and lose focus as well as stamina and strength, as he feels dizzy and weak. The effects last one turn. Can be used 2 times. [B]Note:[/B] Absorbing a technique counts as a move and can only be done 3 times. Cannot absorb more than one at a time. [B]Note:[/B] The seal can be combined with techniques that can logically be combined with a "water burst" from his body, as its follows logic and reasoning [B]Note:[/B] The seal can only be used max 3 times and the effects used depend on the user but neither can be used more than 2 times [B]Note:[/B] The user must wait a turn before using it again [B]Note:[/B] The seal has to be stated in the biography [B]Note:[/B] Only McRazor can teach this[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=468296&p=14087096#post14087096[/url][HR][/HR] [JUTSU=(Fuuinjutsu: Bodiāmā) Sealing Arts: Body Armor]Type: Defensive Rank: A-rank Range: Short Chakra:30 Damage:N/A Description:The user will form the dragon-tiger handseals, creating a powerful barrier that covers the user's body. The barrier takes the shape of the user and spans about three inches away from their skin. The barrier, initially invisible to the naked eye, serves to protect the user. When enemy's attack draws near, the barrier becomes active, appearing as a translucent red color, and deflects the attack in respects to strengths and weaknesses. The technique was created as a means of allowing the user to engage in Taijutsu maneuvers without having to worry about techniques like Chidori Stream, allowing them to execute their maneuvers. The barrier does not cause any additional damage or enhancements to the user's body, even though it is tangible, and comes into effect when struck by a person or technique. [B]Notes:[/B] -Can only be taught by Riker -Must have mastered Basic Fuuinjutsu -No Fuuinjutsu above A-rank in the next turn -Lasts for four turns maximum and can be used twice per battle -Technique respects elemental strengths and weaknesses, meaning that higher ranked elemental Ninjutsu will break through, and elemental ninjutsu of the same rank cancel out with the barrier. -Barrier is self-sustaining, meaning user is free to perform other techniques while it is active[/JUTSU][B]Taught Here:[/B][url]http://narutobase.net/forums/showthread.php?t=704514&p=20401887&viewfull=1#post20401887[/url][HR][/HR] [JUTSU=(Seijutsu-Raiton/Fuinjutsu:Shokku Terapi) Holy Art- Lightning/Fuinjutsu: Shock Therapy][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Close [B]Chakra:[/B] 30 [B]Damage:[/B] 0 [B]Description:[/B] This jutsu requires the user to have a pair of unique tattoo seals on his chest where his heart is located. The seal activates whenever the user goes unconcious but still alive. Upon activation, the seal discharges subtle lightning current/shock throughout the body and a controlled on the heart. Sorta works like a defibrillation machine. This causes depolarisation of the heart muscles and re-establishes normal conduction of the heart’s electrical impulse to the brain makes normal neural activities to resume and the user once again gains conciousness. [B]NOTE:[/B] Only usable 2x per battle [B]NOTE:[/B] No Fuin and Raiton above S-rank the next turn [B]NOTE:[/B] Can not be used to get out of genjutsu, unless the genjutsu actually causes the user to go in a state of unconsciousness (for example: sleep, or heavy pain which causes the effect if stated in the description of the genjutsu)[/JUTSU][B]Taught Here:[/B][url]http://narutobase.net/forums/showthread.php?t=668666&p=20152111&viewfull=1#post20152111[/url][HR][/HR] [JUTSU=(Fuuin: Kanbatsu Jakunen Metsubou) - Sealing Technique: Law of the Logia] [B]Type:[/B] Supplementary/Defensive [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra cost:[/B] N/A (-30 on activation) [B]Damage points:[/B] N/A [B]Description:[/B] The user will have a seal on their body with the Kanji for a specific element and it will lay dormant until the user is physically struck, be it by an attack, weapon or an opponent. Whenever the user is physically interacted with (e.g. punched, stabbed, shot), their body will instantly exhibit all of the properties of the chosen element. This doesn't mean their body merely has the properties of the element but rather when interacted with the targeted part(s) of the body will passively dissipate into storm energy or harden into steel (effect depends on the chosen element). If for example the user is stabbed and they turn into storm energy, the bladed weapon would merely phase through their energy-composed body and leave them unaffected. On the other side of the scale, if the user's body hardens into steel then the attack will simply do them no harm. After the attack or strike has passed through them, their body will automatically revert itself to it's normal appearance. Since this technique usually only applies to specific parts of the body, any unconverted portions of the user's body can still be moved/controlled/used as normal. While in this form, the user can only use the element they transformed into, the element's it's composed of and any combination of the aforementioned element as well as any non-elemental abilities. This technique enables the user to defend against A-Ranks and below of neutral elements (B-Ranks and below for weaknesses, S-Ranks and below for strengths). If the user is struck with an attack that will neutralize their transformation, the two cancel one another out and the user reverts to their original form unharmed. If the user is struck with an attack that overpowers their transformation, the user's body reverts to it's original form and sustains the remaining damage (after the collision of techniques). The only exception to this rule is if the two chosen elements have no sort of interaction with one another (e.g. Fire and Lightning), in which case rank differences will not matter. Regardless of how the user is hit, this can be a full body or partial transformation (depends on the user’s choice). Should they be struck by a physical attack capable of cancelling out their transformation (e.g. a sword streaming nagashi), the sword will remain inside them on reversion and they’ll be impaled by the blade. [B]Notes:[/B] -Can only be taught by Detective L. -This seal can only activate twice per battle and lasts one turn -This technique must be stated in user's biography -Follows elemental strengths and weaknesses -User must possess the given element and it cannot be a CE -Happens passively but counts as one of the user's moves per turn[/JUTSU][B]Taught Here:[/B][url]http://narutobase.net/forums/showthread.php?t=633671&page=2&p=20497880&highlight=Zanda#post20497880[/url][HR][/HR] [/SPOILER][/BORDER] [/QUOTE]
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