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<p>[QUOTE="ZandaT, post: 11740215, member: 149152"]</p><p style="text-align: center"><img src="http://www.todaidojo.com/wp-content/uploads/2013/04/ninja31.jpg" data-url="http://www.todaidojo.com/wp-content/uploads/2013/04/ninja31.jpg" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="font-size: 18px"><strong>~|<span style="color: #006400">Taijutsu Customs</span>|~</strong></span></p><p></p><p>[BORDER="[IMG]http://fc07.deviantart.net/fs30/f/2008/103/a/7/Rocklee_animated_sprite_by_Jammy4u2nv.gif[/IMG]"]</p><p><span style="color: #006400"><strong>17.</strong></span> <strong>(Ryōshi doraibu) Quantum Drive</strong></p><p><strong>Type:</strong> Offense</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> Quantum Drive is a nintaijutsu attack that uses the water molecules in the air to attack in unison with the user. Once the target is within range the user will begin to repeatedly punch them as they release their water chakra into the air manipulating the area 4m above, behind, and to the sides of the opponent. With every punch the user throws they will also manipulate a wave of miniature needles that impact the target's body penetrating it dealing damage internally. The back to back punches and waves of needles will continually impact and penetrate the opponent leaving their mangled at the hands of their user as they suffer from blunt and penetrating damage. The opponent would be caught in the onslaught with no place to run as the user holds them in place with their rapid back to back punches. If the opponent managed to survive this technique due to some sort of defense or physical healing, they would still suffer from the symptoms of "Overhydration" which would leave the target with a massive headache as they stand disoriented and confused. The ailment would last for two turns afterwards.</p><p><strong>NOTES</strong></p><p>►Can be used 2x per battle</p><p>►Has a two turn cooldown</p><p>►No water S rank and above afterwards</p><p>►The move can be affected by water and tai boosts</p><p>►Can only be taught by Zanda </p><p><a href="http://narutobase.net/forums/showthread.php?t=659285&p=19157524#post19157524">Zaphkiel</a> | <a href="http://narutobase.net/forums/showthread.php?t=652348&p=20081187&viewfull=1#post20081187">Serpent</a> | <a href="http://narutobase.net/forums/showthread.php?t=703884&p=20463322&viewfull=1#post20463322">Pantha</a> | <a href="http://narutobase.net/forums/showthread.php?t=704514&p=20400371&viewfull=1#post20400371">Riker</a> | <a href="http://narutobase.net/forums/showthread.php?t=668666&p=20381710&viewfull=1#post20381710">Priest</a> |</p><p></p><p>[HR][/HR]</p><p></p><p><strong><span style="font-size: 12px">~<span style="color: #006400">A Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Kōuki Nehan Ashige) – Final Nirvana Kick]<strong>Type:</strong> Offensive/Defensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra cost:</strong> 30</p><p><strong>Damage points:</strong> 60</p><p><strong>Description:</strong> Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness.</p><p></p><p>- Can be used thrice per battle, two turn(s) between uses.</p><p>- No fire elemental taijutsu can be used in the same turn.</p><p></p><p><a href="http://m.mhcdn.net/store/manga/9275/...?v=11361846102">http://m.mhcdn.net/store/manga/9275/...?v=11361846102</a>[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510">http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510</a></p><p>[HR][/HR]</p><p>[/SPOILER]</p><p><strong><span style="font-size: 12px">~<span style="color: #006400">S Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Tansen Taijutsu: Ryusoken) - Seishou Taijutsu: Dragon Claw]<strong>Type:</strong> Offensive/Defense</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> The user clenches his fist into a three-fingered claw hand strike (very similar to the ones used in Chinese martial arts) virtually representing a Dragon's claw. It can then be infused if wanted with Doton natured chakra. By itself it can cause shortness of breath or muscle numbness/crambs depending on the inflicted area; however when focused with doton chakra it will give the user a great increase in crushing power, capabable of hardening the three-fingered claw to the point it allows the user to shatter regular swords/weapons and pierce through armors/shields (rankless ones) given the claw is hardened to high levels. It's hardness is such, that it can be used to counter up to B ranked earth techniques. The Doton's Dragon Claw allows the user to land a heavy bone breaking strike, while doing minimal damage to the internal organs it is capable of fracturing bones with relative ease. Taijutsu masters can use a double handed Dragon's Claw, in which case the Doton chakra would be split into A rank strength per hand.</p><p>• Can only be used thrice per battle.</p><p>• After using, the user cannot use any Taijutsu above B rank the next turn.[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510">http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510</a></p><p>[HR][/HR]</p><p>[JUTSU=(Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder!]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage.</p><p>~ Usable twice per battle.[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510">http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510</a>[/SPOILER][/BORDER]</p><p>[/QUOTE]</p>
[QUOTE="ZandaT, post: 11740215, member: 149152"] [CENTER][IMG]http://www.todaidojo.com/wp-content/uploads/2013/04/ninja31.jpg[/IMG] [SIZE=5][B]~|[COLOR=#006400]Taijutsu Customs[/COLOR]|~[/B][/SIZE][/CENTER] [BORDER="[IMG]http://fc07.deviantart.net/fs30/f/2008/103/a/7/Rocklee_animated_sprite_by_Jammy4u2nv.gif[/IMG]"] [COLOR=#006400][B]17.[/B][/COLOR] [B](Ryōshi doraibu) Quantum Drive[/B] [B]Type:[/B] Offense [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] Quantum Drive is a nintaijutsu attack that uses the water molecules in the air to attack in unison with the user. Once the target is within range the user will begin to repeatedly punch them as they release their water chakra into the air manipulating the area 4m above, behind, and to the sides of the opponent. With every punch the user throws they will also manipulate a wave of miniature needles that impact the target's body penetrating it dealing damage internally. The back to back punches and waves of needles will continually impact and penetrate the opponent leaving their mangled at the hands of their user as they suffer from blunt and penetrating damage. The opponent would be caught in the onslaught with no place to run as the user holds them in place with their rapid back to back punches. If the opponent managed to survive this technique due to some sort of defense or physical healing, they would still suffer from the symptoms of "Overhydration" which would leave the target with a massive headache as they stand disoriented and confused. The ailment would last for two turns afterwards. [B]NOTES[/B] ►Can be used 2x per battle ►Has a two turn cooldown ►No water S rank and above afterwards ►The move can be affected by water and tai boosts ►Can only be taught by Zanda [URL="http://narutobase.net/forums/showthread.php?t=659285&p=19157524#post19157524"]Zaphkiel[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=652348&p=20081187&viewfull=1#post20081187"]Serpent[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=703884&p=20463322&viewfull=1#post20463322"]Pantha[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=704514&p=20400371&viewfull=1#post20400371"]Riker[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=668666&p=20381710&viewfull=1#post20381710"]Priest[/URL] | [HR][/HR] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR=#006400]A Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Kōuki Nehan Ashige) – Final Nirvana Kick][B]Type:[/B] Offensive/Defensive [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra cost:[/B] 30 [B]Damage points:[/B] 60 [B]Description:[/B] Initiated by an upward spin kick with either leg, the user performs the high kick forward. At which point flames are release through the foot as a large blade of fire (several meters high) that grows up to 6 feet infront of the user. The blade is thin however concentrated with flaming power, capable of cutting through a target while burning through the wound as it slashes. After initiating the attack, the user appears to be surrounded by a small ring of fire that forms around them while the main blade of fire attacks/defends (ring has no rank, simply keeps foes from approaching carelessly). It is strong enough to counter elemental techniques following Fire's strength and weakness. - Can be used thrice per battle, two turn(s) between uses. - No fire elemental taijutsu can be used in the same turn. [URL]http://m.mhcdn.net/store/manga/9275/...?v=11361846102[/URL][/JUTSU][B]Taught Here:[/B] [URL]http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510[/URL] [HR][/HR] [/SPOILER] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR=#006400]S Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Tansen Taijutsu: Ryusoken) - Seishou Taijutsu: Dragon Claw][B]Type:[/B] Offensive/Defense [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user clenches his fist into a three-fingered claw hand strike (very similar to the ones used in Chinese martial arts) virtually representing a Dragon's claw. It can then be infused if wanted with Doton natured chakra. By itself it can cause shortness of breath or muscle numbness/crambs depending on the inflicted area; however when focused with doton chakra it will give the user a great increase in crushing power, capabable of hardening the three-fingered claw to the point it allows the user to shatter regular swords/weapons and pierce through armors/shields (rankless ones) given the claw is hardened to high levels. It's hardness is such, that it can be used to counter up to B ranked earth techniques. The Doton's Dragon Claw allows the user to land a heavy bone breaking strike, while doing minimal damage to the internal organs it is capable of fracturing bones with relative ease. Taijutsu masters can use a double handed Dragon's Claw, in which case the Doton chakra would be split into A rank strength per hand. • Can only be used thrice per battle. • After using, the user cannot use any Taijutsu above B rank the next turn.[/JUTSU][B]Taught Here:[/B] [URL]http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510[/URL] [HR][/HR] [JUTSU=(Karei ni ikou! Rooringu...Sandaa!) - Keep it classy! Rolling Thunder!][B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] The user begins by lowering his head while tucking his arms in a boxing stance and starts a swaying movement pattern, weaving his torso back and forth and using the torque to add power to a barrage of left and right hooks as he sways. Each hook follows from a diferent angle than the previous one. The Rolling Thunder is comprised of five rolling punches - If the final rolling punch connects the user follows with an uppercut directly to the chin. This sends the foe hurled through the air and sprawling across the field. Because the technique is based on the user's swaying dexterity, if used while in Drunken Fist, the attack's overall efficiency increases, gaining +10 damage. ~ Usable twice per battle.[/JUTSU][B]Taught Here:[/B] [URL]http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510[/URL][/SPOILER][/BORDER] [/QUOTE]
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