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Naruto Role Playing
Jutsu
Custom Jutsu Users
~~|-Solomon's Will-|~~
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<p>[QUOTE="ZandaT, post: 11246142, member: 149152"]</p><p style="text-align: center"><img src="http://images4.wikia.nocookie.net/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/100px-Nature_Icon_Water.svg.png" data-url="http://images4.wikia.nocookie.net/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/100px-Nature_Icon_Water.svg.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"><span style="font-size: 18px"><strong>~|<span style="color: #000080">Water Style</span>|~</strong></span></p><p></p><p>[BORDER="i"]</p><p><span style="color: #000080"><strong>13.</strong></span> <strong>(Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip</strong></p><p><strong>Type:</strong> Attack/Supplementary</p><p><strong>Rank:</strong> A </p><p><strong>Range:</strong> Mid - Long</p><p><strong>Chakra:</strong> 30 (-10 per turn afterwards)</p><p><strong>Damage:</strong> (-15 dmg per turn)</p><p><strong>Description:</strong> The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents. </p><p><strong>NOTES</strong> </p><p>►Can be used three per battle</p><p>►Has a 4 turn cooldown between each use</p><p>►Can only be taught by ZandaT</p><p><strong>~</strong><a href="http://narutobase.net/forums/showthread.php?t=652348&p=18972344#post18972344">Serpent</a> | <a href="http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510">Loki</a> | <a href="http://narutobase.net/forums/showthread.php?t=657454&p=19109499#post19109499">Houdini</a> | <a href="http://narutobase.net/forums/showthread.php?t=653785">Gutsy J.</a> | <a href="http://narutobase.net/forums/showthread.php?t=668665&p=19324315#post19324315">Elmage G. Ace</a> | <a href="http://narutobase.net/forums/showthread.php?t=703884&p=20460485&viewfull=1#post20460485">Pantha</a><strong>~</strong></p><p></p><p><span style="color: #000080"><strong>21.</strong></span><strong>(Suiton: Amanogawa) Water Style: Milky Way</strong></p><p><strong>Type:</strong> Defense/Supplementary </p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short/Long</p><p><strong>Chakra:</strong> 30 (-10 per turn)</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong> Amanogawa is a very versatile water technique that allows the user to alter a water source within short range of them creating a compressed moving current from the source that takes the shape of a cylinder. Dependent on the size of the source, the current can be stretched throughout the battlefield taking on various path designs depending on the user, like linear, swirl, arc pathways, etc, where it will then at some point come to an end creating a stationary water circuit in mere moments. What makes this compressed cylinder shaped water circuit so special is the ability the user has with it while active. About 2m in width, these currents propel the user at nearly double their base speeds throughout its circuit allowing them fast travel while submerged within the speedy current always following route. Onlookers may find it highly difficult to completely track the user while in Amanogawa's current due to its moving speed, opaqueness due to compression, and possible wayward designs unless blessed with an advanced form of eyesight/tracking, but this does not mean it is impossible for those without these blessings to find the user, they would just have to rely more on their other senses. Still aware of their outside world the user can't mold other techniques from water while active due to the definite risk of damaging the circuit, but they are free to jump out of the water current in order to attack the opponent at any time, where they can then re-enter once again. Due to the currents overall narrowness in design, when creating from a source within range this technique's overall length will be double that of the water source's volume in control, making this move suitable in cases where the source may be small, but overall the source must be at least 4m in volume in order to use. Amanogawa can also be used defensively to overpower a foreign medium-large source of water directed at the user in order to be utilized and overall redirected with this move. Normal shinobi can use this move to overtake water jutsu of lower rank while water specialist can overtake jutsu of equal rank, and the user cannot use this move to directly attack targets in any way, likewise the circuit stays highly compressed when faced with opposing sources of chakra preventing targets from entering.</p><p><strong>NOTES</strong></p><p>►Can be used 3x per battle</p><p>►User can maintain circuit for 2 turns</p><p>►Has a 2 turn cool down</p><p>►Can only be taught by ZandaT</p><p>|[HR][/HR]</p><p></p><p><strong><span style="font-size: 12px">~<span style="color: #000080">E Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Suiton: Bochabocha Seme) Water Release: Splash Attack]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> E</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 5</p><p><strong>Damage points:</strong> N/A</p><p>Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle.</p><p><strong>Note:</strong></p><p>-Requires a Water Source </p><p>-This Jutsu can only be taught by Serpent[/JUTSU] <strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422">http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422</a> [HR][/HR][/SPOILER]</p><p><strong><span style="font-size: 12px">~<span style="color: #000080">B Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short </p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground.</p><p><strong>Note:</strong></p><p>- Can be used twice per battle</p><p>- Can only be taught by Gutsy Jiraiya[/JUTSU]<strong>Taught Here</strong>:<a href="http://narutobase.net/forums/showthread.php?t=389587&p=12068096#post12068096">http://narutobase.net/forums/showthread.php?t=389587&p=12068096#post12068096</a></p><p>[HR][/HR]</p><p>[JUTSU=(Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave ]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Mid</p><p><strong>Chakra Cost:</strong> 25</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.[/JUTSU]<strong>Taught Here</strong>: <a href="http://narutobase.net/forums/showthread.php?t=403968&p=12443312#post12443312">http://narutobase.net/forums/showthread.php?t=403968&p=12443312#post12443312</a>[HR][/HR][/SPOILER]</p><p><strong><span style="font-size: 12px">~<span style="color: #000080">A Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Suiton: Mizu kakujuu) - Water style: Water expansion]<strong>Type:</strong> Attack/Defence</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short - long</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> +25</p><p><strong>Description:</strong> After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased.</p><p><strong>Note:</strong> Can only use used on water the user or the users summon has created</p><p><strong>Note:</strong> Can only be used once one each water jutsu creates</p><p><strong>Note:</strong> can only be used 3 times[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=667353&p=20120397&viewfull=1#post20120397">http://narutobase.net/forums/showthread.php?t=667353&p=20120397&viewfull=1#post20120397</a>[HR][/HR]</p><p>[JUTSU=(Suiton: Jinzouningen) Water Release: Prone]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage points:</strong> 60</p><p><strong>Description:</strong> The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density.</p><p><strong>Notes:</strong></p><p>-Can only be used twice per battle</p><p>-Requires a 2 turn cool down</p><p>-Requires a water source</p><p>-If maintained, the user spends another move.</p><p>-Can only be taught by Serpent[/JUTSU] <strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422">http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422</a> [HR][/HR][/SPOILER]</p><p><strong><span style="font-size: 12px">~<span style="color: #000080">S Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal]<strong>Type:</strong> Offensive/Defensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.</p><p>- No water techniques above A-rank for the next turn</p><p>- Usable twice per battle[/JUTSU]<strong>Taught Here</strong>:<a href="http://narutobase.net/forums/showthread.php?t=427484&p=13091201&viewfull=1#post13091201">http://narutobase.net/forums/showthread.php?t=427484&p=13091201&viewfull=1#post13091201</a></p><p>[HR][/HR]</p><p>[JUTSU=(Suiton: Uzumaki Dri-Engai) Water Release: Dome of the Slashing Whirlpool]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Mid-Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage points:</strong> 80</p><p><strong>Description:</strong> The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack.</p><p><strong>Notes:</strong></p><p>-Can only be used once per battle.</p><p>-Requires a Water Source. </p><p>-No S-ranks or above next turn.</p><p>-This Jutsu can only be taught by Serpent[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=652348&p=18972344#post18972344">http://narutobase.net/forums/showthread.php?t=652348&p=18972344#post18972344</a></p><p>[HR][/HR]</p><p>[JUTSU=( Suiton: Chame no Peropero) Water Style: The Tongue of the Licking Urchin]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with herself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 100% of the chakra used to create the technique ( 40 chakra ) per turn it is attached. If the user touches the bead, he can re-absorb the chakra back to him/her. Likewise, the user is able to create multiple tiny beads (up to 10), across an area of 5 meters radius. Each will only absorb up to 10% chakra per turn ( 4 chakra ).</p><p>*The user is able to move the bead(s) around through hand gestures . When the user does, except in the initial turn, it counts as a jutsu towards the jutsu limit</p><p>*When the jutsu is dropped or broken, only 50% of the chakra stored within the bead(s) returns to the user, and the bead(s) vanish in a puddle of water.</p><p>*Can only be used thrice per battle*</p><p>*Lasts a maximum of 5 turns*</p><p>*Can't use Water above S rank in the same and next 2 turns of usage*</p><p>*Requires 2 turns cool down between usages, counting after the end of the previous usage*</p><p>*Follows elemental strength and weaknesses*[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=468066&p=19045184#post19045184">http://narutobase.net/forums/showthread.php?t=468066&p=19045184#post19045184</a></p><p>[HR][/HR]</p><p>[JUTSU=(Suiton: Mune no sono) - Water Release: Will of the Deep]<strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40 (+15 per turn)</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible.</p><p></p><p><strong>Note:</strong></p><p>~The orb can release a maximum of 4 separate blasts</p><p>~The orb is created short range but the blasts can reach up to long range</p><p>~Lasts 3 turns before dispersing</p><p>~Can only be used 2 times</p><p>~Cannot use water techniques above A rank while this is active</p><p>~Can only be taught by xHoudinii[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=657454&p=19109499#post19109499">http://narutobase.net/forums/showthread.php?t=657454&p=19109499#post19109499</a></p><p>[HR][/HR]</p><p>[JUTSU=(Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command]<strong>Type:</strong> Offensive </p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short - Long</p><p><strong>Chakra cost:</strong> 40</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> A unique and tricky technique, requires the finesse of a water affinity to be completed perfectly due to its complexity and range. The technique begins with two hand seals (Ram➡Boar) where the user will begin an uppercut motion with his dominant arm, as he does this a thin film of water flat and round spanning 5m in diameter and mere centimeters in height would condense from the air above him. As he punches, his hand passes through this film sending splashes of water into the air above. As the splashes fly upward they grow exponentially in size gathering moisture from the atmosphere while joining together until 4 dense comets of water each the size of an adult bear come crashing down anywhere the user wills up to long ranged. The user can choose to release all comets at once for maximum splash damage or one at a time for strategic importance, however at one at a time the user has to remain focused on the technique and is unable to perform any other chakra needed techniques until the move is finished.</p><p><strong>Note(s):</strong></p><p>- Can only be done 2×</p><p>- Bios with Suiton primary affinity can perform this without the need for hand seals </p><p>- Requires a turn cool down[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=659285&p=20121170&viewfull=1#post20121170">http://narutobase.net/forums/showthread.php?t=659285&p=20121170&viewfull=1#post20121170</a></p><p>[HR][/HR]</p><p>[JUTSU=(Suiton: Bindus no Burisu)- Water Release: Bliss of Bindus]</p><p><strong>Type:</strong> Offense/Supplementary/Defense</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 40 (-15 for every turn kept active)</p><p><strong>Damage Points:</strong> N/A (20 for body movement attacks)</p><p><strong>Description:</strong> The user will release water chakra from their body and formulate a powerful humanoid creature that is composed of crystalline water. The beast stands slightly taller then the users original body, crystal blue, darker blue on its face, and spider-like marking on its chest/body. It moves by the user's mental commands. The beast has a special ability to turn into different watery compositions: mist and syrup water. Turning into these forms are passively done, and each ability grants different entailment. The mist has a unique chakra absorbing property allowing him to drain the strength of organic matter. This chakra absorption is especially great in close range fighting, being able to weaken CQC techniques that revolve chakra, accordingly to its rank it can absorb chakra of techniques up to its rank. It can absorb up to S-Rank pure chakra (A-Rank if it has a shape), and A-Rank elemental chakra that water is neutral with, B-Rank that water is weak with, and S-Rank with elements water is strong with. Metallic weapons with elemental chakra/regular chakra will be negated and absorbed as well. Its misty body can harm vision making it tough to see for an opponent and some dojutsu, and if contact is made with the opponent, it will absorb chakra of the opponent, up to 50 points a turn. Absorbing costs one move. Intangibility allowing physical attacks to phase through its body, avoiding them. With its light nature, he float above ground at speeds slightly slower then a regular ninja. Its sticky version has more blunt force damage when striking the opponent and leaving him drenched in sticky water restricting his/her movement. Attacking the beast with weapons, or physical movements would risk getting stuck. Another unique feature (which costs a move) is the beast can release "web" like threads out of his limbs to be used to swing around the terrain, grab a hold of material and reel them in, things of that nature. The web can extend up to mid range, and doesn't contain any damage to it, but can restrict people if caught. Lastly, its crystalline body, its base body, is quite slow. Able, to deliver bone crushing damage, and combat against even the most toughest of matter. It can pick up large rocks, and if wanted literally blast through them. The syrup and crystal form can move on land, while all forms can be able to go under water (crystal body much slower underwater even more so than on earth).</p><p><strong>Note:</strong> Can only be Taught by Noni</p><p><strong>Note:</strong> Can only be used twice per battle stays on field for four turns</p><p><strong>Note:</strong> Can not use water above S-rank the turn the jutsu is created</p><p><strong>Note:</strong> Can not used water S-Rank and above the turn the jutsu is dispelled </p><p>[SPOILER]<img src="http://orig06.deviantart.net/c61b/f/2012/159/a/1/anti_vonom_by_siakim-d52sy34.jpg" data-url="http://orig06.deviantart.net/c61b/f/2012/159/a/1/anti_vonom_by_siakim-d52sy34.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=650397&p=19904482&viewfull=1#post19904482">http://narutobase.net/forums/showthread.php?t=650397&p=19904482&viewfull=1#post19904482</a> </p><p>[HR][/HR]</p><p>[/SPOILER]</p><p><strong><span style="font-size: 12px">~<span style="color: #000080">F Rank</span>~</span></strong></p><p>[SPOILER][JUTSU=(Suiton Bunshi): Water Molecules]<strong>Rank:</strong> Forbidden</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra Cost:</strong> 80</p><p><strong>Damage:</strong> (15 damage per turn )</p><p><strong>Description:</strong> The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15</p><p><strong>Note:</strong> can only be taught by Axle</p><p><strong>Note:</strong> lasts 5 turns</p><p><strong>Note:</strong> can only be used once per battle</p><p><strong>Note:</strong> after this technique is done the user can't user any A-rank and above water jutsus for 3 turns</p><p><strong>Note:</strong> can be used as a water source[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=653572&p=18978840#post18978840">http://narutobase.net/forums/showthread.php?t=653572&p=18978840#post18978840</a></p><p>[HR][/HR]</p><p>[JUTSU=(Water Style: Atomic Abyss: Poseidon s Aquatic Destruction) ♆ Suiton: Atomikku Shin en: Poseidon s Suijou Metsubou]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> Forbidden</p><p><strong>Range:</strong> Close-Long</p><p><strong>Chakra:</strong> 50</p><p>Damage: 90 (+40 to user if hit)</p><p><strong>Description:</strong> The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. </p><p>*Can only be used once*</p><p>*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*</p><p>*If the user is on the water when detonated, he will take the same damage the enemy would take*</p><p>*After using, the user cannot use water jutsus for three turns*</p><p>*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*</p><p>*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*</p><p>*Can only be used by Lord of Kaos*[/JUTSU]<strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=440335&page=2&p=19993613&viewfull=1#post19993613">http://narutobase.net/forums/showthread.php?t=440335&page=2&p=19993613&viewfull=1#post19993613</a></p><p>[HR][/HR]</p><p>[JUTSU=(Suiton: Koi Kihou) Water Release: Dense Pressure]<strong>Type:</strong> Attack</p><p><strong>Rank:</strong> Forbidden</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 50</p><p><strong>Damage points:</strong> 100</p><p><strong>Description:</strong> After the user catches their opponent in "Water Style: Water Prison" the user will make a single handseal with their free hand. this causes the pressure of the water to build as if going deep into water, this causes the trapped opponent ear drums to burst. the pressure will continue to build until the opponent is completely crushed by the Jutsu, however because the user's hand is withing the water, their hand will be crushed as well.</p><p><strong>Note:</strong></p><p>-Can only be used after "Water Style: Water Prison"</p><p>-Can only be used once per battle</p><p>-This Jutsu can only be taught by Serpent[/JUTSU] <strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422">http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422</a> [HR][/HR][JUTSU=(Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain.]<strong>Type:</strong> Supplementary/Attack/Defence</p><p><strong>Rank:</strong> Forbidden</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 50</p><p><strong>Damage points:</strong> 90</p><p><strong>Description:</strong> Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu.</p><p><strong>Note:</strong></p><p>-Can only be used one time per battle</p><p>-Dehydration last for two turns</p><p>-This Jutsu can only be taught by Serpent[/JUTSU] <strong>Taught Here:</strong> <a href="http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422">http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422</a>[HR][/HR]</p><p>[/SPOILER]</p><p></p><p>[/BORDER]</p><p>[/QUOTE]</p>
[QUOTE="ZandaT, post: 11246142, member: 149152"] [CENTER][IMG]http://images4.wikia.nocookie.net/naruto/images/thumb/a/ab/Nature_Icon_Water.svg/100px-Nature_Icon_Water.svg.png[/IMG] [SIZE=5][B]~|[COLOR="#000080"]Water Style[/COLOR]|~[/B][/SIZE][/CENTER] [BORDER="i"] [COLOR="#000080"][B]13.[/B][/COLOR] [B](Suiton: Ribaiasan no nigiri) - Water Style: Leviathan's Grip[/B] [B]Type:[/B] Attack/Supplementary [B]Rank:[/B] A [B]Range:[/B] Mid - Long [B]Chakra:[/B] 30 (-10 per turn afterwards) [B]Damage:[/B] (-15 dmg per turn) [B]Description:[/B] The user performs 3 hand seals while focusing their water chakra into a given location on the battlefield creating a large supply of water underground. At the end of the third hand seal the user will manipulate the water to erupt from the earth in the form of a large serpent that then proceeds to swallow the target(s) whole within its body that is composed of raging water currents. From the time the beast fully erects from the earth, a process that is rather swift, it becomes sentient with the goal of swallowing every target that is within short range of the spot it rose from. Targets that leave short range of the eruption spot can escape the serpent's bite, but while inside short range they will be honed in on. Inside the opponent will become disoriented as they combat against the raging currents that has its way with their body as they are tossed around relentlessly although at this point the jutsu doesn't deal any damage. The water serpent has a length of 4m and a width and height of 2m, and its true ability happens after the water serpent has engulfed its targets into its body. The serpent will then rapidly coil around itself forming into a large sphere of water with a 3m diameter, and inside this sphere the raging water currents continue to circulate, but this time numerous portions of the water are compressed into miniature needles creating a trap of water that shreds the target apart with continuous exposure. The technique is nicknamed the red egg due to the extensive bleeding the target undergoes which shows as the water used for the technique becomes stained red. Two turns of constant exposure will leave the target with numerous cuts and at the risk of bleeding out if not treated in time while a full four turns will leave the opponent on the verge of death as they try to move their tattered body. The technique lasts for four turns making raiton techniques the best jutsu to follow up with due to how susceptible the water element is to the currents. [B]NOTES[/B] ►Can be used three per battle ►Has a 4 turn cooldown between each use ►Can only be taught by ZandaT [B]~[/B][URL="http://narutobase.net/forums/showthread.php?t=652348&p=18972344#post18972344"]Serpent[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=653567&p=18979510#post18979510"]Loki[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=657454&p=19109499#post19109499"]Houdini[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=653785"]Gutsy J.[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=668665&p=19324315#post19324315"]Elmage G. Ace[/URL] | [URL="http://narutobase.net/forums/showthread.php?t=703884&p=20460485&viewfull=1#post20460485"]Pantha[/URL][B]~[/B] [COLOR="#000080"][B]21.[/B][/COLOR][B](Suiton: Amanogawa) Water Style: Milky Way[/B] [B]Type:[/B] Defense/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short/Long [B]Chakra:[/B] 30 (-10 per turn) [B]Damage:[/B] N/a [B]Description:[/B] Amanogawa is a very versatile water technique that allows the user to alter a water source within short range of them creating a compressed moving current from the source that takes the shape of a cylinder. Dependent on the size of the source, the current can be stretched throughout the battlefield taking on various path designs depending on the user, like linear, swirl, arc pathways, etc, where it will then at some point come to an end creating a stationary water circuit in mere moments. What makes this compressed cylinder shaped water circuit so special is the ability the user has with it while active. About 2m in width, these currents propel the user at nearly double their base speeds throughout its circuit allowing them fast travel while submerged within the speedy current always following route. Onlookers may find it highly difficult to completely track the user while in Amanogawa's current due to its moving speed, opaqueness due to compression, and possible wayward designs unless blessed with an advanced form of eyesight/tracking, but this does not mean it is impossible for those without these blessings to find the user, they would just have to rely more on their other senses. Still aware of their outside world the user can't mold other techniques from water while active due to the definite risk of damaging the circuit, but they are free to jump out of the water current in order to attack the opponent at any time, where they can then re-enter once again. Due to the currents overall narrowness in design, when creating from a source within range this technique's overall length will be double that of the water source's volume in control, making this move suitable in cases where the source may be small, but overall the source must be at least 4m in volume in order to use. Amanogawa can also be used defensively to overpower a foreign medium-large source of water directed at the user in order to be utilized and overall redirected with this move. Normal shinobi can use this move to overtake water jutsu of lower rank while water specialist can overtake jutsu of equal rank, and the user cannot use this move to directly attack targets in any way, likewise the circuit stays highly compressed when faced with opposing sources of chakra preventing targets from entering. [B]NOTES[/B] ►Can be used 3x per battle ►User can maintain circuit for 2 turns ►Has a 2 turn cool down ►Can only be taught by ZandaT |[HR][/HR] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR="#000080"]E Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Suiton: Bochabocha Seme) Water Release: Splash Attack][B]Type:[/B] Supplementary [B]Rank:[/B] E [B]Range:[/B] Short [B]Chakra Cost:[/B] 5 [B]Damage points:[/B] N/A Description: The user will lay down in an water source and flop around like a fish. this causes small amounts of water to splash up on any nearby opponent(s). This is often used as a taunt to anger an opponent before battle. [B]Note:[/B] -Requires a Water Source -This Jutsu can only be taught by Serpent[/JUTSU] [B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422[/url] [HR][/HR][/SPOILER] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR="#000080"]B Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles][B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra:[/B] 20 [B]Damage:[/B] N/A [B]Description:[/B] This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground. [B]Note:[/B] - Can be used twice per battle - Can only be taught by Gutsy Jiraiya[/JUTSU][B]Taught Here[/B]:[url]http://narutobase.net/forums/showthread.php?t=389587&p=12068096#post12068096[/url] [HR][/HR] [JUTSU=(Suiton: Unari Shishinami)- Water Release: Roaring Lion Wave ][B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range:[/B] Mid [B]Chakra Cost:[/B] 25 [B]Damage:[/B] 40 [B]Description:[/B] After performing the following Snake - Ox hand seals the use then gathers chakra at his mouth, the user will form the appropriate hand seals and expunge a large blast of water from their mouth. As it flies through the air, the water blast will take the shape of a Lion's head. The blast's impact has shown to be strong enough to shatter rock in multiple pieces.[/JUTSU][B]Taught Here[/B]: [url]http://narutobase.net/forums/showthread.php?t=403968&p=12443312#post12443312[/url][HR][/HR][/SPOILER] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR="#000080"]A Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Suiton: Mizu kakujuu) - Water style: Water expansion][B]Type:[/B] Attack/Defence [B]Rank:[/B] A [B]Range:[/B] Short - long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] +25 [B]Description:[/B] After releasing a water jutsu the user will perform 2 handseals as they release there chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 25 damage points. By the increase in chakra the water gains more power as the wave of water increases in size and the power and speed of the water is increased. [B]Note:[/B] Can only use used on water the user or the users summon has created [B]Note:[/B] Can only be used once one each water jutsu creates [B]Note:[/B] can only be used 3 times[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=667353&p=20120397&viewfull=1#post20120397[/url][HR][/HR] [JUTSU=(Suiton: Jinzouningen) Water Release: Prone][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Mid [B]Chakra Cost:[/B] 30 [B]Damage points:[/B] 60 [B]Description:[/B] The user will make a single handseal forming a basic Dome of water around them that is able to block incoming techniques of the appropriate rank. The dome is able to be maintained so after blocking the attack, the user will form another handseal causing the water to explode outward forming small hair like needle of dense water in all directions. These Needles cannot penetrate targets of greater density. [B]Notes:[/B] -Can only be used twice per battle -Requires a 2 turn cool down -Requires a water source -If maintained, the user spends another move. -Can only be taught by Serpent[/JUTSU] [B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422[/url] [HR][/HR][/SPOILER] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR="#000080"]S Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal][B]Type:[/B] Offensive/Defensive [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user will perform three hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a domed, hollow cylinder of water, with the user inside. The cylinder of water is very thin but does not compromise its strength, which allows the user to easily see through it. This can be used to defend against attacks. Once the domed cylinder is formed around the user, they have the option of performing another hand seal, which unwraps the cylinder starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range. - No water techniques above A-rank for the next turn - Usable twice per battle[/JUTSU][B]Taught Here[/B]:[url]http://narutobase.net/forums/showthread.php?t=427484&p=13091201&viewfull=1#post13091201[/url] [HR][/HR] [JUTSU=(Suiton: Uzumaki Dri-Engai) Water Release: Dome of the Slashing Whirlpool][B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Mid-Long [B]Chakra Cost:[/B] 40 [B]Damage points:[/B] 80 [B]Description:[/B] The user will make 4 handseals, forming a whirlpool from under the opponent, this whirlpool will pull the opponent deep into the water and then form into a dome that will be spinning at high speed. because of the speed, the water is capable of shredding flesh. If the opponent is already under water, the Dome can be produced without the need of the whirlpool, allowing for a faster delivery of the attack. [B]Notes:[/B] -Can only be used once per battle. -Requires a Water Source. -No S-ranks or above next turn. -This Jutsu can only be taught by Serpent[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=652348&p=18972344#post18972344[/url] [HR][/HR] [JUTSU=( Suiton: Chame no Peropero) Water Style: The Tongue of the Licking Urchin][B]Rank:[/B] S [B]Type:[/B] Supplementary [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/A [B]Description:[/B] After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with herself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 100% of the chakra used to create the technique ( 40 chakra ) per turn it is attached. If the user touches the bead, he can re-absorb the chakra back to him/her. Likewise, the user is able to create multiple tiny beads (up to 10), across an area of 5 meters radius. Each will only absorb up to 10% chakra per turn ( 4 chakra ). *The user is able to move the bead(s) around through hand gestures . When the user does, except in the initial turn, it counts as a jutsu towards the jutsu limit *When the jutsu is dropped or broken, only 50% of the chakra stored within the bead(s) returns to the user, and the bead(s) vanish in a puddle of water. *Can only be used thrice per battle* *Lasts a maximum of 5 turns* *Can't use Water above S rank in the same and next 2 turns of usage* *Requires 2 turns cool down between usages, counting after the end of the previous usage* *Follows elemental strength and weaknesses*[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=468066&p=19045184#post19045184[/url] [HR][/HR] [JUTSU=(Suiton: Mune no sono) - Water Release: Will of the Deep][B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] 40 (+15 per turn) [B]Damage:[/B] 80 [B]Description:[/B] The user will focus their chakra and form the Boar>Dog handseals and create a (basketball sized) orb of water that floats in the air next to them, within short range. The main purpose of this technique focuses upon the creators next use of a projectile technique or a technique that originates from them and moves towards the opponent. For when this occurs the orb of water will release a simple blast of water that is B ranked, this blast of water will combine with and accompany the technique that the creator used if it is compatible. It will continue to do this for each compatible technique that the user employs automatically, until it is destroyed or dispersed(A separate +20 chakra cost is applied for each blast.) This technique will take a small constant toll on the users chakra to replenish itself with water as it is being used. Compatible techniques are in general techniques that originate from or close by to the user and travel towards the opponent and can be used with all elements excluding fire and those based on fire if they meet these requirements. Anything which would be weakened by the water or vice versa (anything that weakens the water) are considered incompatible. [B]Note:[/B] ~The orb can release a maximum of 4 separate blasts ~The orb is created short range but the blasts can reach up to long range ~Lasts 3 turns before dispersing ~Can only be used 2 times ~Cannot use water techniques above A rank while this is active ~Can only be taught by xHoudinii[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=657454&p=19109499#post19109499[/url] [HR][/HR] [JUTSU=(Suiton: Hakai torentokomando)- Water Style: Destruction Torrent Command][B]Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra cost:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] A unique and tricky technique, requires the finesse of a water affinity to be completed perfectly due to its complexity and range. The technique begins with two hand seals (Ram➡Boar) where the user will begin an uppercut motion with his dominant arm, as he does this a thin film of water flat and round spanning 5m in diameter and mere centimeters in height would condense from the air above him. As he punches, his hand passes through this film sending splashes of water into the air above. As the splashes fly upward they grow exponentially in size gathering moisture from the atmosphere while joining together until 4 dense comets of water each the size of an adult bear come crashing down anywhere the user wills up to long ranged. The user can choose to release all comets at once for maximum splash damage or one at a time for strategic importance, however at one at a time the user has to remain focused on the technique and is unable to perform any other chakra needed techniques until the move is finished. [B]Note(s):[/B] - Can only be done 2× - Bios with Suiton primary affinity can perform this without the need for hand seals - Requires a turn cool down[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=659285&p=20121170&viewfull=1#post20121170[/url] [HR][/HR] [JUTSU=(Suiton: Bindus no Burisu)- Water Release: Bliss of Bindus] [B]Type:[/B] Offense/Supplementary/Defense [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 (-15 for every turn kept active) [B]Damage Points:[/B] N/A (20 for body movement attacks) [B]Description:[/B] The user will release water chakra from their body and formulate a powerful humanoid creature that is composed of crystalline water. The beast stands slightly taller then the users original body, crystal blue, darker blue on its face, and spider-like marking on its chest/body. It moves by the user's mental commands. The beast has a special ability to turn into different watery compositions: mist and syrup water. Turning into these forms are passively done, and each ability grants different entailment. The mist has a unique chakra absorbing property allowing him to drain the strength of organic matter. This chakra absorption is especially great in close range fighting, being able to weaken CQC techniques that revolve chakra, accordingly to its rank it can absorb chakra of techniques up to its rank. It can absorb up to S-Rank pure chakra (A-Rank if it has a shape), and A-Rank elemental chakra that water is neutral with, B-Rank that water is weak with, and S-Rank with elements water is strong with. Metallic weapons with elemental chakra/regular chakra will be negated and absorbed as well. Its misty body can harm vision making it tough to see for an opponent and some dojutsu, and if contact is made with the opponent, it will absorb chakra of the opponent, up to 50 points a turn. Absorbing costs one move. Intangibility allowing physical attacks to phase through its body, avoiding them. With its light nature, he float above ground at speeds slightly slower then a regular ninja. Its sticky version has more blunt force damage when striking the opponent and leaving him drenched in sticky water restricting his/her movement. Attacking the beast with weapons, or physical movements would risk getting stuck. Another unique feature (which costs a move) is the beast can release "web" like threads out of his limbs to be used to swing around the terrain, grab a hold of material and reel them in, things of that nature. The web can extend up to mid range, and doesn't contain any damage to it, but can restrict people if caught. Lastly, its crystalline body, its base body, is quite slow. Able, to deliver bone crushing damage, and combat against even the most toughest of matter. It can pick up large rocks, and if wanted literally blast through them. The syrup and crystal form can move on land, while all forms can be able to go under water (crystal body much slower underwater even more so than on earth). [B]Note:[/B] Can only be Taught by Noni [B]Note:[/B] Can only be used twice per battle stays on field for four turns [B]Note:[/B] Can not use water above S-rank the turn the jutsu is created [B]Note:[/B] Can not used water S-Rank and above the turn the jutsu is dispelled [SPOILER][IMG]http://orig06.deviantart.net/c61b/f/2012/159/a/1/anti_vonom_by_siakim-d52sy34.jpg[/IMG][/SPOILER][/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=650397&p=19904482&viewfull=1#post19904482[/url] [HR][/HR] [/SPOILER] [B][SIZE=3][FONT=Comic Sans MS]~[COLOR="#000080"]F Rank[/COLOR]~[/FONT][/SIZE][/B] [SPOILER][JUTSU=(Suiton Bunshi): Water Molecules][B]Rank:[/B] Forbidden [B]Type:[/B] Supplementary [B]Range:[/B] Short-Mid [B]Chakra Cost:[/B] 80 [B]Damage:[/B] (15 damage per turn ) [B]Description:[/B] The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15 [B]Note:[/B] can only be taught by Axle [B]Note:[/B] lasts 5 turns [B]Note:[/B] can only be used once per battle [B]Note:[/B] after this technique is done the user can't user any A-rank and above water jutsus for 3 turns [B]Note:[/B] can be used as a water source[/JUTSU][B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=653572&p=18978840#post18978840[/url] [HR][/HR] [JUTSU=(Water Style: Atomic Abyss: Poseidon s Aquatic Destruction) ♆ Suiton: Atomikku Shin en: Poseidon s Suijou Metsubou][B]Type:[/B] Offensive [B]Rank:[/B] Forbidden [B]Range:[/B] Close-Long [B]Chakra:[/B] 50 Damage: 90 (+40 to user if hit) [B]Description:[/B] The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. *Can only be used once* *after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving* *If the user is on the water when detonated, he will take the same damage the enemy would take* *After using, the user cannot use water jutsus for three turns* *The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them* *If hit by orbs, the user's bones will be broken and damaged and he will be unable to move* *Can only be used by Lord of Kaos*[/JUTSU][B]Taught Here:[/B] [URL="http://narutobase.net/forums/showthread.php?t=440335&page=2&p=19993613&viewfull=1#post19993613"]http://narutobase.net/forums/showthread.php?t=440335&page=2&p=19993613&viewfull=1#post19993613[/URL] [HR][/HR] [JUTSU=(Suiton: Koi Kihou) Water Release: Dense Pressure][B]Type:[/B] Attack [B]Rank:[/B] Forbidden [B]Range:[/B] Short [B]Chakra Cost:[/B] 50 [B]Damage points:[/B] 100 [B]Description:[/B] After the user catches their opponent in "Water Style: Water Prison" the user will make a single handseal with their free hand. this causes the pressure of the water to build as if going deep into water, this causes the trapped opponent ear drums to burst. the pressure will continue to build until the opponent is completely crushed by the Jutsu, however because the user's hand is withing the water, their hand will be crushed as well. [B]Note:[/B] -Can only be used after "Water Style: Water Prison" -Can only be used once per battle -This Jutsu can only be taught by Serpent[/JUTSU] [B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422[/url] [HR][/HR][JUTSU=(Kinjutsu Suiton: Itami Gisei) Forbidden Water Release: Sacrificial Pain.][B]Type:[/B] Supplementary/Attack/Defence [B]Rank:[/B] Forbidden [B]Range:[/B] Short [B]Chakra Cost:[/B] 50 [B]Damage points:[/B] 90 [B]Description:[/B] Before or After making contact with an opponent the user will drawl water from there own body and form small thin yet dense spikes as thin as needles stick out throughout there body or designated area of the user. This will form a defensive lair of countless needles that can easily pierce into an opponent. When these needles stab into an opponent they take old keeping the opponent stuck in the connected area almost like glue, although this is causes by small barbs located at the ends of each spike. Upon the users will they can release the water outwards in a large blast that will blast back the opponent causing extreme crushing power and force sending them flying backwards. Because of the use of the users own water within his body this Jutsu causes extreme dehydration. This makes the user feel drained and dizzy as well as blurs his vision stunting his ability to see well. This will also cause the user to look slightly "aged" after use of this Jutsu. [B]Note:[/B] -Can only be used one time per battle -Dehydration last for two turns -This Jutsu can only be taught by Serpent[/JUTSU] [B]Taught Here:[/B] [url]http://narutobase.net/forums/showthread.php?t=652348&p=20087422&viewfull=1#post20087422[/url][HR][/HR] [/SPOILER] [/BORDER] [/QUOTE]
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