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<p>[QUOTE="Daemon, post: 16393997, member: 27063"]</p><p><strong>Puppetry:</strong></p><p>[spoiler]</p><p>29. <a href="https://narutobase.net/forums/showthread.php?t=711213&page=88&p=21807511&viewfull=1#post21807511">(Shisuta Friede) - Sister Friede</a></p><p>Rank: A</p><p>Type: Puppet</p><p>Range: N/A</p><p>Chakra Cost: 30 (if summoning) </p><p>Damage Points: N/A</p><p>Description: Sister Friede is a puppet designed by Sasori of the Red Sand to accompany him into battle and be able to switch into the puppet in the blink of an eye. Sister Friede is a female puppet, standing around the same height as Sasori himself. She is draped with a nun's outfit with a burn scar on the right side of her face. Sister Friede comes equipped with a scythe that is drenched in Sasori's trademark poison. If the scythe cannot inflict the poison through a wound, Sister Friede's scythe can release a cloud of poison from itself that can encompass mid range. This scythe is capable of reaching into mid range with a swing and is attached to the puppet through a condensed Chakra String that isn't visible to the naked eye. This gives Sister Friede complete control over her scythe allowing her to change its direction on a dime and retract the scythe to her at any time. Unlike most puppets, Sister Friede has a compartment within her arms that contains Sasori's blood. Sister Friede's special ability allows her to join bodies with Sasori (or other puppets). By disconnecting her joints, Sister Friede can attach to Sasori increasing his lethality, giving him another set of arms as well as her scythe, a second head etc. This fusion costs a move if not fused before battle, however, the user and Sister Friede can unfuse passively. Like all of Sasori's puppets, Sister Friede has a heart container slot which Sasori can switch into at any given time when not fused. Sister Friede's entire body (including her Scythe) is made up of a similar material to Hiruko's shield but slightly stronger, allowing her to defend against B rank and below techniques with no damage to her body. When fused with Sasori, at the cost of a move, Sasori can reorganize Friede's body to act as a shield to defend against techniques of B rank and below or an A rank technique, in which the puppet would be sacrificed. Sister Friede can enter battles (either fused or unfused) with Sasori already summoned if state in the user's bio or before a match.</p><p></p><p></p><p>31. <a href="https://narutobase.net/forums/showthread.php?t=711213&page=85&p=21780628&viewfull=1#post21780628">(Serīnu) - Saryn</a></p><p>Rank: S</p><p>Type: Puppet</p><p>Range: N/A</p><p>Chakra Cost: 40 (if summoning) </p><p>Damage Points: N/A</p><p>Description: Saryn is a puppet that acts as the perfect conduit for Sasori's Poison as well as his Poison Ninjutsu. Saryn is a rather tall puppet, standing at 6ft 4 inches. She is humanoid in her appearance. Her body is mainly white and purple with golden accents around her bosom as well as around her head. On summon, Saryn passively exudes a mist of poison from her body that leaks from her neck area , the her knee joints and elbow joints, filling her immediate vicinity with poison. This leaking poisonous gas persists as long as he isn't destroyed. Saryn's main ability stems from her generation of poisonous "spores". In reality these spores are just miniature poison smoke bombs that can be released from any section of Saryn's body. These miniature poison smoke bombs have a velcro/sticky-like feature that allows them to latch on to virtually any surface including the opponent's clothing and throughout the terrain. The poison spores are so light they can travel on air currents and can glide through the air similar to dandelion seeds. These spores can also be found within the poisonous gas that leaks from within Saryn's body. This ability is known as "Spores" can be used passively without the cost of chakra by increasing the force of the leaked poisonous gas from Saryn's body on Sasori's command. The gas released from this usage can permeate into <span style="color: #c487a7">mid</span>-range if not stopped. The Saryn's second ability, "Miasma", focuses on the usage of these spores in an offensive manner. On Sasori's command, Saryn can detonate these spores releasing toxic poison into the air. The detonation of these spores are so violent that they do a baseline of 60 damage to the opponent they are attached to. Naturally, Saryn, through Sasori's command, can choose not to detonate the spores within range of any allies. Once detonated, the opponent can become exposed to whatever poison was within those spores leading to further effects depending on the poison. The detonation of these spores costs a move, <span style="color: #c487a7">has a short-range blast radius</span>, and requires 30 chakra to do so. Due to Saryn being connected through Sasori through chakra threads, Sasori can interject his Chakra throughout Saryn's entire body allowing him to use her to perform Poison Release/Ninjutsu techniques. However, this costs a move and the chakra cost is dependent on the technique used through Saryn. As a bonus, Sasori can mix these detonating spores with his Poison Ninjutsu through the use of Saryn and using Miasma in conjunction with the technique. If Sasori decides to do this, the Poison technique would gain a +20 damage boost and detonating the spores will occupy the same timeframe as the Poison Technique. However, empowering a technique can only be done twice in a battle. As a trade off of for Saryn's offensive abilities, Saryn can easily be destroyed by techniques of B rank or higher making her one of Sasori's weaker puppets. Like all of his Puppets, Sasori has a heart container slot in which he can switch into this puppet at any time. The user can choose to have this puppet replace his main body and if doing so, must be stated on the user's biography or posted before a battle.</p><p></p><p>Note: The poison associated with "Spores" and "Miasma" is to be stated either in the bio or prior to battle.</p><p>[spoiler]https://vignette.wikia.nocookie.net/warframe/images/0/08/SarynPrimeLarge.png/revision/latest?[/spoiler]</p><p></p><p>32. [URL="https://narutobase.net/forums/showthread.php?t=711213&page=85&p=21780628&viewfull=1#post21780628"](Kuvira, Dai yunitto) - Kuvira, The Great Uniter[/URL]</p><p>Rank: S</p><p>Type: Puppet</p><p>Range: N/A</p><p>Chakra Cost: 40 (if summoning) </p><p>Damage Points: N/A</p><p>Description: Kuvira, the Great Uniter is a powerful puppet created by Sasori of the Red Sand. Kuvira is a relatively tall female puppet standing at around 5ft 9 inches tall. She wears a green body suit with a steel bands wrapped around her biceps that are in a row of three. These steel bands are also present on her legs and shoulder. Kuvira is entirely made up of steel reinforced wood which increases her durability. Kuvira as designed to be a puppet with a perfect balance between her offensive capabilities and defensive capabilities. As all puppets do, Kuvira has unique mechanisms littered throughout her body that do not require a move to activate as they can be done freeform and are mainly used to administer poison. The first mechanism allows to fire thin rectangle sheets of metal and puppet material that are drenched in poison. These strips of metal and puppet material can have their razor sharp edges shred an opponent. In both cases, poison is capable of being administered. The poison can either be absorbed through the skin off the opponent or transmitted through a wound. For her defensive properties, Kuvira has a kanji formula written on her chest reading "Empire". At the cost of 30 chakra, the seal erects a barrier around Kuvira that encompasses short range that absorbs incoming techniques up to S-rank to defend the puppet from incoming attacks. This seal however has more than one function, the chakra absorbed from the opponent's technique can be used to fuel the offensive capabilities of the user and this puppet. The damage boost gained is equivalent to half the amount of chakra absorbed from the incoming technique. For example, Kuvira is used to absorb a technique that had 30 chakra, the user will gain a damage boost of +15 for one technique in a duration of 2 turns. However, this seal can only be activated a maximum of three times per battle with a two turn cool down in between usages. For her outright offensive capabilities, Kuvira can bring forth hundreds upon hundreds of exploding sealing tags by releasing them from seals littered throughout her wardrobe. These explosive sealing tags can detonate on the user's command, resulting in a powerful S ranked explosion. As a trade off, Kuvira unlike Sasori's puppets can be easily destroyed by techniques of B rank and higher which requires the user to not be as reckless with it. Kuvira, like all of Sasori's puppets, has a heart container slot located on her chest that allows Sasori to switch into this puppet. If wanted, the user can have Kuvira replace Sasori's main body but this has to be either stated on the user's bio or before a fight begins.</p><p></p><p></p><p></p><p>34. [URL="https://narutobase.net/forums/showthread.php?t=157594&page=272&p=19136410&highlight=Path#post19136410"](Keiro) - Path[/URL]</p><p>Type: Puppet</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description.</p><p></p><p></p><p>24. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=161&p=15442851&viewfull=1#post15442851"](Chakura no Ito: Baindo ) – Chakra Threads: Bind[/URL]</p><p>Rank: B -A </p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short - Long(B rank), Short - Mid(A rank)</p><p>Chakra Cost: 20-30</p><p>Damage Points: N/A (60 only with A rank variant)</p><p>Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it. </p><p>-Can only be taught by Daemon.</p><p>-Can be used four times per battle regardless of rank used.</p><p></p><p>Taught to Souji: [url]http://narutobase.net/forums/showthread.php?t=537983[/url]</p><p></p><p>25. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=273&p=19208545&viewfull=1#post19208545"](Vorudo) – Voldo[/URL]</p><p>(Vorudo) – Voldo</p><p>Rank: S</p><p>Type: Puppet</p><p>Range: N/A</p><p>Chakra Cost: 40 (To summon)</p><p>Damage Points: N/A</p><p>Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time. </p><p>Can only be taught by Daemon. </p><p>Must have a Sasori bio.</p><p></p><p>[spoiler][IMG]http://img3.wikia.nocookie.net/__cb20110830112426/soulcalibur/images/3/37/Sc5-voldo.jpg[/spoiler]</p><p></p><p>Taught to Souji: <a href="http://narutobase.net/forums/showthread.php?t=537983">http://narutobase.net/forums/showthread.php?t=537983</a></p><p></p><p>26. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=164">Bang</a></p><p>Rank: S </p><p>Type: Human Puppet</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Bang was a young adult man with spiky swift back, slightly long brown hair, and amber eyes. He has a long, X-shaped scar across his face. He wears a dark green modified ninja outfit with a big red scarf, black finger-less gloves, dark green hakama pants that expose his thighs. Then on his arms and legs respectively, he has gauntlets that covers his forearms and full leg armor which he forged with steel during his tenure as a blacksmith in Iwagakure. Bang is a human puppet that is drenched in poison. Bang has a couple of modifications to his entire body. Around the torso of it's body,covered by cloth a shell is present just like the shell that is present of Hiruko representing the face of an oni, a demon. With the formation of a handseal, the mouth of the oni mask opens and shoots out a gaseous form of Sasori's poison. The mist reaches up to Mid range from the puppet at the time and spans in the same distance in width as it moves through the air. Damaging the opponent 20 damage points per turn. Releasing the mist counts as a move.</p><p></p><p>Sasori's Poison for Reference:</p><p></p><p>He created a poison based on heavy metals that is extremely effective at slowly weakening his opponents. The poison is a dark, thick liquid that can be deployed by direct contact with an open wound. Once poisoned, a target will experience loss of stamina and increasing pain 3 turns after exposure. The poison itself acts in the span of 5 turns per exposure, dealing 20 damage per turn and consuming 20 extra chakra points per turn. After the 5 turns, the target may lose conscience if not healed or treated. All of Sasori's puppets and weapons are poisoned and a minor cut with one of them is enough to be poisoned.</p><p></p><p>The oni mask itself is made out of the same durable material that is put on the Hiruko puppet giving him the same defense properties of that puppet. This means that it provides a defense of A rank and below for that puppet or for physical attacks someone with strength parallel to Sakura, Tsunade or the Raikage. Bang used to be a user of the Kekkei Genkai of Steel Release. This human puppet can form all the steel techniques that Bang knew when he was alive as well as the basic 5 elements(Rules for Human puppets:</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=74505">Here</a>). Across Bang's back, a large nail is tied with cloth. When in close range combat, the large can be used as a medium to attack the enemies with. The nail is 2 meters in length and a one meter in width at the base. The tip of the nail comes to a point so easy thrusting. At the base of the nail there is a hilt. This allows for the nail to be maneuvered like a jousting lance to pierce the enemy or defenses. The nail functions as a regular ninja tool meaning it lacks rank and does not count towards the allotted 3 jutsu per turn.</p><p>Link to Battle: <a href="http://narutobase.net/forums/showthread.php?t=514248">http://narutobase.net/forums/showthread.php?t=514248</a></p><p>Link to Biography: <a href="http://narutobase.net/forums/showthread.php?t=497157">http://narutobase.net/forums/showthread.php?t=497157</a></p><p></p><p><strong>Izanagi-no-Okami</strong></p><p>Type: Puppet</p><p>Rank: A-rank</p><p>Range: N/A</p><p>Chakra: 30 (-10 chakra per turn to keep active)</p><p>Damage: N/A</p><p>Description:Yu Narukami, while training in the standard shinobi arts, wanted to create something that would distinguish himself. After watching a puppet show in Suna, he was struck with inspiration. Taking it upon himself to understand the Art of Puppetry, Yu spent his time doing research and under the mentorship of a travelling puppeteer.</p><p>While his initial experiments and projects were fruitful, Yu wanted something that would better suit his desired style of fighting. Plus, he didn't want his puppet to just be another run-of-the-mill piece, either. He then remembered something from his training, in which his senseis would give him a piece of chakra paper to channel his elemental affinities through. It was at that moment, where Yu was struck with inspiration. Paper was made of wood... and wood could be used to make puppets. </p><p>And thus, after months of hard work and trials, his magnum opus was complete, affectionately named after the Japanese God, Izanagi-no-Okami.</p><p></p><p></p><p>Izanagi-no-Okami is like any standard puppet, but because of its unique composition (being the same material used to make chakra paper), it holds very distinct properties. By channeling his own elemental chakra through the chakra strings, Yu was able to imbue his puppet with certain interchangeable "elemental modes", and enhance his own ninjutsu. The link they share as puppet and puppeteer strengthens, and Yu finally has a reflection of his own work; his Persona.</p><p>"Fire Mode"</p><p>- In this mode, Izanagi-no-Okami and the user gain the strength of fire. This means that fire ninjutsu used in conjunction with the puppet will increase in strength, more specifically, +10 damage. This also grants the user immunity to any Fire technique B-rank and below However, as a tradeoff, the user will take +20 damage from any water ninjutsu, its natural weakness. </p><p>"Water Mode"</p><p>- Casted water ninjutsu with the puppet does +10 damage; immunity to B-rank and below Water. Earth jutsus from the opponent do +20 damage to the user.</p><p>"Earth Mode"</p><p>- Casted Earth Jutsu with the puppet does +10 damage; immunity to B-rank and below Earth. Lightning jutsu from the opponent does +20 damage to the user.</p><p>"Lightning Mode"</p><p>- Casted Lightning Jutsu with the puppet does +10 damage; immunity to B-rank and below Lightning. Wind jutsu from the opponent does +20 damage to the user.</p><p>"Wind Mode"</p><p>- Casted Wind Jutsu with the puppet does double damage; immunity to B-rank and below Wind. Fire jutsu from the opponent does +20 damage to the user.</p><p>The puppet also has a basic spear with a circular hilt/guard that can be used for basic attacks such as swings and slashes (B-rank strength attacks).</p><p>Notes:</p><p>- Can only be taught by Souji</p><p>- Only ONE "mode" can be active at a time; switching "modes" uses up a move. Switching between modes is near instantaneous; the time it takes for the puppeteer to channel his elemental chakra through the puppet</p><p>- Being in a certain "mode" restricts the user to using only that element until he switches "modes", or if he deactivates a "mode". So, if he is in "Water Mode", he can only use Water. However, non-elemental nin, tai, and gen are still usable.</p><p>- The Puppet is A-rank, so therefore, only elemental jutsu of ranks up to and including A can apply the damage modifier. However, strength and weakness relationships are unaffected; only damage levels</p><p>- Range: Only jutsu with short/mid ranges can apply a damage modifier. So, for example, if the user uses an A ranked jutsu with a long range, even if it fits the criteria for rank, it cannot apply the damage modifier because of its range</p><p>- Defensive: Anything stronger than Izanagi-no-Okami's defenses will be unaffected; for example, in "Fire Mode", A-rank Fire jutsus and above will still do standard damage and effects to the user</p><p>- Weaknesses: If the opponent uses a Jutsu that is strong against the current mode, It will do +20 damage to the user of the puppet, regardless of rank</p><p>- Resistances: If the opponent uses a jutsu that is weak against the current mode, standard elemental relationships apply; no changes</p><p>- This puppet DOES NOT defend against Tai, Gen, non-elemental Nin, KG, CE, or anything outside the Basic 5. They all do their standard damage and effects</p><p></p><p>Learned: <a href="http://narutobase.net/forums/showthread.php?t=537983&p=16037422#post16037422">http://narutobase.net/forums/showthread.php?t=537983&p=16037422#post16037422</a></p><p></p><p>27. <a href="http://narutobase.net/forums/showthread.php?t=711213&page=8&p=20701101&viewfull=1#post20701101">(Akahigi: Chika Kindachi) – Red Secret: Underground Kings</a></p><p>Rank: S</p><p>Type: Puppets</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times. </p><p></p><p>Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring.</p><p></p><p>Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees.</p><p></p><p>Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm.</p><p></p><p>Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces.</p><p></p><p>Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.)</p><p></p><p>Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. After transitioning to this puppet, Sasori has two turns of blurry vision with slightly (3/4 normal) decreased tracking speed while adjusting to his new field of vision. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against B-Rank and below jutsu. This counts as a move.</p><p></p><p>Can only be taught by Daemon.</p><p>Can only be used by a Sasori bio</p><p>The user can summon 1 specific puppet from the set (Similar to the Sasori's Parent's jutsu). When summoning an individual puppet, the user is allowed to have another puppet in use as well as having full access to one's arsenal. While all 7 are on the battlefield at one time, no other puppets can be controlled as well as being limited to Puppetry techniques and taijutsu. </p><p></p><p>Taught to Souji <a href="http://narutobase.net/forums/showthread.php?t=537983">http://narutobase.net/forums/showthread.php?t=537983</a></p><p></p><p>28. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=172&p=16438638&viewfull=1#post16438638">(Chakura no Ito: Encho ) – Chakra Threads: Extension</a></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra Cost: 15</p><p>Damage Points: N/A </p><p>Description: Extension is a technique to increase the range of physical attacks the puppet preforms. Chakra threads in this case are used like wires placed on the joint of the puppet. With puppets like Crow who can disconnect their limbs, the user can apply chakra strings into that joint to keep the parts connected at a distance, so with one hand seal the arm/leg etc can be drawn back into that joint from extremely long distances. This uses the chakra threads ability to latch on to things like a spiders web and as a result can be used as a real string or wire as seen when Chiyo brought her arm back to her during her fight with Sasori.</p><p>-Can only be taught by Daemon.</p><p>-Can only be used 4 times a battle.</p><p></p><p>Taught To Souji: <a href="http://narutobase.net/forums/showthread.php?t=537983">http://narutobase.net/forums/showthread.php?t=537983</a></p><p></p><p>33. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=271&p=19136410&viewfull=1#post19136410">(Jikohozon) - Self-Preservation </a></p><p>Type: Supplementary </p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (+250 chakra)</p><p>Damage: N/A</p><p>Description: Jikohozo is a human puppet technique focused on the self-preservation of their creator, Sasori. Jikohozo is a technique that allows Sasori to sacrifice a human puppet to replenish his own chakra reserves to that he may be able to keep on fighting. Human puppets are puppets that are made from human beings and have retained their abilities as well as their chakra. Through the use of chakra strings connecting Sasori to his human puppet at all times, he forms two handseals Bird and Dragon and the process begins. Sasori manipulates the chakra inside the puppet to trail up the chakra string and into Sasori's body. Sasori begins extracting the chakra from the human puppet into himself to replenish his own chakra reserves. Once the chakra has been taken out of the human puppet, it becomes useless and falls apart. The duration it takes to completely transfer the chakra takes only a few seconds at most. The human puppet cannot be used for the remainder of the battle. Sasori can only sacrifice two human puppets and thus this technique can only be performed twice.</p><p></p><p>35.<a href="http://narutobase.net/forums/showthread.php?t=157594&page=281&p=19441658&viewfull=1#post19441658">Darui</a></p><p>Type: Human Puppet</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Darui is a fairly tall, dark-skinned man with a slightly bulbous nose, a lazy look in his eyes and shaggy, white hair which covers his left eye. He wears a high-collared, sleeveless uniform with loose fitting pants, bandages on his wrists and the one-strap-over-one-shoulder Flak Jacket of a Kumogakure shinobi. Darui also has stylised characters for water (水) and lightning (雷) tattooed on his right and left shoulders respectively, denoting his chakra's nature affinities, Water Release and Lightning Release, as well as the fact that he has a kekkei genkai, the Storm Release. The tattoo on his left arm also signifies that he has inherited the Third Raikage's black lightning. He carries a broad, foldable, cleaver-like sword, strapped to his back, when outside the village. The Darui puppet is a strong one resembling the resilience of Kumogakure. Darui as the Fifth Raikage adds to Sasori's collection of Raikage puppets. Darui is capable of using all 5 basic elements as well as his unique black lightning and his kekkei genkai, Storm Release. Darui fashions a large cleaver sword that is soaked in poison. Now for the body modifications, Darui can detach any limb on his body and reveal it is connected by a spiked chain(the chain is retractable). This increases the range of his attacks as well as allowing him to grapple things in long range, restraining targets etc. Like Sasori's stomach cable its direction can be changed on whim. Similar to the Sasori puppet, on the palms of Darui's hands he can eject a tube or nozzle that spews out a beam of storm release. The storm release released from his palms are equivalent to A rank in power. The initial blast is like a wave of Storm Release but his hand can be twisted like nobs to narrow the stream to slice through objects or for just pinpoint accurate attacks. The streams ,like Sasori's, can reach up to Long range. Darui's body is durable capable of withstanding punches from Sakura and relatively high ranked jutsu( A rank and below). Like most of Sasori's other puppets, Darui has a compartment for Sasori to switch into. </p><p>Link to Battle: <a href="http://narutobase.net/forums/showthread.php?t=672059">http://narutobase.net/forums/showthread.php?t=672059</a></p><p>Link to Biography: <a href="http://narutobase.net/forums/showthread.php?t=415485">http://narutobase.net/forums/showthread.php?t=415485</a></p><p></p><p>Jishaku Ninpou: Jiki Kanchiki) - Magnetic ninja art: magnetism sensor</p><p></p><p>Rank: A</p><p>Type: supplementary</p><p>Range: Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user creates a magnetic field which expands over a 10 meter radius and covers underground by 5 meters. This magnetic field can pick up the slightest magnetic charges coming from any enemy that happens to be within the magnetic field and relays the postion to the user.</p><p></p><p>Note: can only be used by 3rd Kazekage bio or sasori bio</p><p>Note: can only be used 3 times per battle</p><p>Note: can only be taught by Uchiha Kaito</p><p></p><p>(Jishaku Ninpou: Denjiki) - Magnetic Ninja Art: Electromagnetism</p><p></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Mid</p><p>Chakra cost: 40</p><p>Damage points: N/A </p><p>Description: The user carefully controls their chakra and creates a pulse of chakra shooting out of their hand. this pulse creates a electromagnetic field and attracts protons and neutrons in lightning based attacks and draws them into the centre of the electromagnetic field and discharges the collected energy into the ground. ( takes a toll on the user so they cant use magnetic ninja art the following turn)</p><p></p><p>Note: can only be used by 3rd Kazekage bio or sasori bio</p><p>Note: can only be used 3 times </p><p>Note: can only be taught by Uchiha Kaito</p><p></p><p>Satetsu: Kouu Ikusen Tetsu Katana- Iron Sand: Rain of thousand iron blades</p><p></p><p>Rank A</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: the user summons a mass of iron from the earth and creates 1000 small blades of iron which shoot out of the ground and rain upon the enemy.</p><p></p><p>Note: Can only be used 3 times per battle</p><p>Note: Can only be used by 3rd Kazekage or sasori bio</p><p></p><p>Satetsu: Tetsu Ryuu Taihou - Iron Sand: Iron Dragon Cannon</p><p></p><p>Rank A</p><p>Type: Attack</p><p>Range: Mid/Long</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: the user creates a vortex of spinning iron sand with a hollow centre which shoots in a straight line at a high velocity and tears away the ground leaving nothing but destruction. </p><p></p><p>Note: can only be used by 3rd Kazekage or sasori bio</p><p>Note: can only be used 3 times per turn</p><p></p><p>atetsu: tetsu zuhan koutai (iron sand: iron plate shift)</p><p></p><p>Rank S</p><p>Type: Attack/Supplementary</p><p>Range: Mid/Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user forms a Giant plate of iron underneath the ground below the enemy and then makes it break in two creating a shockwave that then creates a fissure in the earth and making it break away causing the enemy to fall into a fissure of falling rocks and falling debree.</p><p></p><p>Note: can only be used once per turn</p><p>Note: can only be used by 3rd Kazekage or someone with Sasori bio with the 3rd Kazekage puppet.</p><p></p><p></p><p>Learned the 3 below: <a href="http://narutobase.net/forums/showthread.php?t=711377&p=20622701#post20622701">http://narutobase.net/forums/showthread.php?t=711377&p=20622701#post20622701</a></p><p>Name: ( Ningyō Chakurau~ebu) Puppet Arts: Chakra Web</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The will first make a horn sign with one of their hands, and then begin to generate chakra in their index and pinky finger. The chakra being generated in their finger tips is similar to the chakra thread technique. Once chakra has been kneaded in their fingertips the user will then aim their hand towards a specific object and launch the chakra threads from their fingertips. The chakra threads will attach themselves to an object by using the sticky properties of the threads, and then begin to drag the user in that direction allowing for the user to dodge attacks or easily get around. The chakra threads were shown to have the ability to pull objects when they are attached to a puppet or when holding a puppet in the air. The process of being dragged happens pretty quickly giving the user swift movements. It is also possible for this technique to work in reverse, which just mean that it is possible to bring objects closer towards the user or even swing them to attack the enemy. The user can also use the threads in order to drag objects closer since it was shown when using a puppet the puppeteer was capable of maneuvering the puppet in any direction that they chose. When using to dodge it is unable evade large scale jutsu, and must still be within reason.</p><p>Note: Can be used four times</p><p>Note: Can only be taught by Sasori</p><p>Note: Must know puppetry</p><p>Note: loses control of puppets while using this</p><p>Approved Here: <a href="http://narutobase.net/forums/showthr...57594&page=315">http://narutobase.net/forums/showthr...57594&page=315</a></p><p></p><p>Name: (Chakura- ito burasuto hogo) Chakra Threads: Blast Protection</p><p>Type: Supplementary</p><p>Rank: D-S</p><p>Range: Self/Short</p><p>Chakra: 10-40</p><p>Damage: N/A</p><p>Description: This is a technique Sasori created in order to stay on balance from shock waves or powerful blasts. Also, it was created in order to stand up against powerful waves which would normally blow people away. With this jutsu it will keep the user on balance as well as the ground they are standing on protected, but everything surrounding it will be destroyed if the opposing jutsu caused destruction.There are different forms of this technique each used depending on the situation. Each form of the jutsu is based on the usage of chakra threads in order to help protect the user. This jutsu helps keep the user balance, but it does not protect the user from the damage of the actual technique.</p><p></p><p>D-C Rank Blasts: For blast of these ranks the user is capable of generating chakra threads from within their toes. Once the chakra has been gathered from the user’s feet the chakra threads will go and dig themselves underground. By doing this the user will give themselves a firm grip on the ground allowing for them to maintain their balance from attacks of that given rank. Also, it will enable the user the ability to not be blown away from blast of this rank, but also dealing damage to the user if not blocked.</p><p></p><p>B-A Rank Blasts: For blasts of these ranks the user will get on the ground on all four, and then begin to generate chakra threads from their hands and their feet. Once the chakra threads have been formed they will then bury themselves underground from where the user was. This form of the technique keeps the user on balance from shock waves and, keeps the user standing from blasts of these ranks. The ground that the user is standing on will also be unaffected by the blast, which goes to say that the surrounding land is capable of being blown away while the platform where the user is will remain the same.</p><p></p><p>S-Rank Blasts: This is a special case which Sasori will only use in dire situations. He will open his chest compartments revealing his 100 chakra strings. He then will launch them into the ground providing the strongest form of this technique. This technique keeps the user on balance as well as allowing them survive blasts up to S-rank. It will prevent his body from blowing away, and will also protect the surrounding land which it would be attached to but will also have to deal with the actual damage of the attack.</p><p>Note: Can only be taught by Sasori</p><p>Note: No turn limit for D-C rank version.</p><p>Note: B-A can only be used four times and requires a turn cool down after each usage.</p><p>Note: S-rank can only be used twice with a turn interval between each usage.</p><p>Note: After using the A-rank version no puppetry above A-rank next turn.</p><p>Note: After using S-rank version no A-rank or higher jutsu next turn.</p><p>Note: Does not protect the user from the actual damage of the attack.</p><p>Note: Ordinary Puppetry users can still use this, but only up to A-rank version.</p><p>Note: Each mode only lasts one turn.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=325">http://narutobase.net/forums/showthread.php?t=157594&page=325</a></p><p></p><p>Name: (Ningyō no geijutsu: Chakura no sureddo setsuzoku) Puppet Arts: Chakra Thread Attachment</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: The user starts off by making contact with a physical object, and connect a chakra thread to the object. This technique can also be done to elemental techniques such as Earth or steel, but has to be tangible. Basically the user attaches a chakra thread to an object and will either attack directly or throw a projectile at the target. If the attached object with a chakra thread makes contact with the enemy, the chakra threads will move on to enemy’s body restricting their body movement. Chakra threads can be attached to any object such as: Kunai, Shuriken or even the user’s body parts. An example of this technique is when Chiyo launched a Kunai with chakra threads attached at Hiruko’s tail which resulted in Hiruko being unable to move its tail anymore. If the chakra thread makes contact with the opponent it will restrict that body part with B-rank strength. When the chakra thread collides with a weapon the thread will move on to the enemy’s weapon, and further up on to their arm binding it as well as that part of their body. The threads work by coiling around that part of the enemy’s body when contact has been made, and bind their movement. It is also possible for the user to stealthily perform this jutsu if they have their chakra threads already attached to an object such as a puppet. Also, the chakra thread is near invisible as the user has suppressed their chakra enough so it wouldn't be visible unless said object has been brought to an abrupt stop or if the opponent is a chakra sensor or has a doujutsu. Once a chakra thread has been attached to an enemy they will not know that it has attached itself to themselves until the moment they try to move that body part again which could end up being deadly if the enemy needs that body part at a certain moment. If using in combination with a taijutsu or kenjutsu strike it can be done in the same time frame as the attack by generating the chakra thread in that part of their body or through an object as they are attacking.</p><p>Notes: Can only be taught by Sasori</p><p>Notes: Only one chakra thread can be attached to an object.</p><p>Notes: User must first make contact with object.</p><p>Notes: Can only be used five times.</p><p>Notes: While binding costs one of the users moves per turn.</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=325">http://narutobase.net/forums/showthread.php?t=157594&page=325</a></p><p></p><p></p><p>[/spoiler]</p><p></p><p>Name[/B]:<p style="margin-left: 20px">突然変異拳 | Totsuzenhen'i ken| Mutation Fist </p><p></p><p><strong>Type</strong>:<p style="margin-left: 20px">FuinPuppetry </p><p></p><p><strong>Background</strong>:<p style="margin-left: 20px">This is a unique style of fighting that Sasori developed shortly after becoming a puppet himself. His inhuman body allowed for him to become an expert at close range battle as well long range with the help of his hidden mechanisms. Along with his inhuman body he was capable of surpassing normal human abilities. Sasori noticed how in certain aspects that he was able to do things with his body that he would inordinately do such as placing sealing tags on his body. Not having to worry about internal organs or anything of the sort it allowed for him to freely place seals on his puppet body without having to worry about them harming his body considering he was simply an inanimate weapon. All the seals were scattered throughout his body except for his Heart because it was his one weak spot. Sasori realized that with the help of seals on his body he could greatly increase his puppet and taijutsu prowess. Located inside of the tags along his body are puppet parts such as arms,legs, and heads as well other puppet entity that can appear in any location and number of the user's will. Along with his control over the limbs it enables him the ability to freely control the parts for puppetry attacks/techniques or even simply to wield them as additions to his body for that turn or longer. Sasori also made sure to add a dangerous side to tags by including a variety of weapon such as: swords, knives, and other creations . There is also another application of this style Sasori developed that involves replacing bodily limbs or adding them. It is possible for the user on one of their limbs such as their arms to replace it with an entity such as a sword or tentacle or other unique and creative puppet parts that are up to the user to decide. He included this in his style in order to overwhelm enemies with a variety of attacks while also creating unique strategies of attacks by using said puppet replacement which can be done in just the nick of time. With this version of Mutation Fist it enabled Sasori the ability to change up his style of fighting adding his own sort of uniqueness to it that can also give him lithe movements as well as unique abilities depending on what it was. It is also possible for the user to focus chakra or an elemental chakra through specific entities sort of how Sasori could use a scroll to generate fire and water streams or even to use basic puppetry if applicable . Sasori also is capable of using a variety of puppet entity up to his imagination such as snake like puppets for attacks. </p><p></p><p><strong>Description and Inner Workings of the Style</strong>:<p style="margin-left: 20px">Mutation Fist is a style of fighting that involves the usage of sealing and unsealing objects in order to hold or release puppet material. With the tags the user could control them in order to release attacks and weapons in a larger number and in places then where they would not normally come from. Mutation Fist allows for the user to overwhelm ordinary Humans with a barrage of attacks in places that would not be normally possible. Also, in a way it works by throwing feint attacks only to surprise the enemy with the strike in a different location. Not only is the puppet material capable emerging from the user's body it is also possible for the user Sasori with his mastery of puppetry to wield the limbs and if possible control them to use puppetry attacks. Since the protrusions are physically connected to the user's body it is possible for Sasori to control them as a sort of add on like a ordinary part of his body. With this style of fighting it is also possible for the user to control the quantity of weapons/parts that come from the scrolls depending what they want. With the part of this style that involves replacing bodily limbs in order to emerge just about any puppet based entity from their body it is possible for them to change multiple limbs and can also be sustained for longer periods of times while it can also be just for that instant in time. This style which was mainly created in order to give the user unique abilities that ordinary humans couldn't fathom to gain on their own opened up a new window of a new style of fighting. In most cases the user will reseal one of their said limbs such as their arms in order to summon an arm entity swiftly that has a sword already imbedded in its hand. Mutation Fist also gives the enemy a lack of time to react making it a style that serves the purpose of attacking the enemy in ways that would be difficult to avoid. The seals are usually activated by the use of chakra.</p><p></p><p><strong>Example Techniques</strong>:<p style="margin-left: 20px">(Kakusareta himitsu) Hidden Secrets </p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: D</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 10</p> <p style="margin-left: 20px">Damage: 20</p> <p style="margin-left: 20px">Description: The user starts off by throwing a punch directly at the enemy aimed at their face. As the punch is closing in the user will swiftly and fluidly raise their closed fist so that their arm has their forearm aimed at them inches from them. The punch turns out to be a feint attack while the user will then activate a sealing tag in their forearm causing for a wooden arm to protrude from it and punch the target in the face.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Senju no bōei) Thousand Hand Defense </p> <p style="margin-left: 20px">Type: Defense </p> <p style="margin-left: 20px">Rank: A</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 30</p> <p style="margin-left: 20px">Damage: N/A</p> <p style="margin-left: 20px">Description: This is a form of Mutation fist that involves controlling the quantity of puppet material to come forth as well as controlling it in order to perform basic puppetry functions. To start the user will activate a seal across their body causing for a variety of puppet arms to protrude all over the user's body and let it be noted they are all in even pairs. Due to all of the arms being connected to the user they will then control the puppet parts to have their arms open up into four different parts enabling the user of the basic puppetry move known as the chakra shield. With the arms all throughout their body it provides the user with a decent protection from all angles and due to the sheer quantity of them all it allows for the user to take up to the same amount of damage equal to the rank of the technique. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Shivu~a no ikari) Shiva’s Wrath</p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: B</p> <p style="margin-left: 20px">Range: Short-Long</p> <p style="margin-left: 20px">Chakra: 20 </p> <p style="margin-left: 20px">Damage: 40</p> <p style="margin-left: 20px">Description: Here we have a mutation fist technique that involves overwhelming the enemy with sheer numbers as well as manipulating the puppet parts in larger number than normally. This technique is actually based off of one seen in the anime by the Third Kazekage puppet. The jutsu is based off of the Kazekage's ability to open a compartment on its body to release a wide array of arms. In the same way the user opens releases a tag somewhere on their body releasing a wide array of extendable puppet arms that can be directionally controlled in order to attack the enemy. With this it is used to crush the enemy with overwhelming force and it can also be used to release the basic puppetry move known as the Poison smoke screen in order to spread smoke through the area. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(Kenshi no himitsu) Swordsman’s Secrets </p> <p style="margin-left: 20px">Type: Offensive</p> <p style="margin-left: 20px">Rank: D</p> <p style="margin-left: 20px">Range: Short</p> <p style="margin-left: 20px">Chakra: 10</p> <p style="margin-left: 20px">Damage: 20</p> <p style="margin-left: 20px">Description: The user starts off by throwing a punch directly at the enemy aimed at their face. As the punch is closing in the user will swiftly and fluidly activate a seal on their arm that resummons their arm and instantly replacing it with a sword that already has a hand in it so if done correctly could give the enemy less time to react. </p><p></p><p><strong>Note</strong>: Can only be taught by Sasori[/FONT]</p><p><strong>Note</strong>: Can only be used by a Human Puppet</p><p><strong>Note</strong>: Must have started Fuinjutsu and Puppetry training.</p><p></p><p style="text-align: center"><span style="color: #333333"><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #333333">Sasori, our loyal member, gave on the 14th of October 2016, a request for a Patent on the Custom Fighting Style GTotsuzenhen'i ken| Mutation Fist. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Totsuzenhen'i ken| Mutation Fist </strong></p> <p style="text-align: center">Powered by Vex</p> <p style="text-align: center">Copyright 2017, Sasori, NarutoBase.net </p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p></p><p><strong>1) (Senju no bōei) Barricade of The Huntress</strong></p><p>[spoiler]</p><p>Type: Defense </p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: NA</p><p>Description: This is a form of Mutation fist that involves controlling the quantity of puppet material to come forth as well as controlling it in order to perform basic puppetry functions. To start the user will activate a seal across their body causing for a multitude of puppet arms to protrude all over the user's body. Due to all of the arms being connected to the use; they will then control the puppet parts to have their arms open up into four different parts enabling the user of the basic puppetry move known as the chakra shield. With the arms all throughout their body it provides the user with a decent protection from all angles and due to the sheer quantity of them all it allows for the user to tank up to any damage of any A-rank attacked. </p><p>Note: Can only be used three times, with a cool down of one turn between usages. </p><p>[/spoiler]</p><p></p><p><strong>2) (Kigen) Genesis</strong></p><p><strong></strong>[spoiler] </p><p>Type: Offensive/Defensive/Supplementary </p><p>Rank: D-A</p><p>Range: Short-Mid</p><p>Chakra: 10-30</p><p>Damage: 20-60</p><p>Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. There is also another version of the D-rank ability that allows for the user to resummon their limbs. Instead of resummoning the limbs themselves, the user can choose to adjust the sealing tag with Fuinjutsu and with their skills in Mutation Fist and adjust the seal so that it activates on its own. The user will set the seal to activate whenever the user is faced with an opponent or attack that is moving faster than they can track and in response to this the seal will resummon the limbs that are in the way of the attack, but the user must is still only able to resummon up to four limbs. Without input from the user, the seal will have the limbs resummoned for up to one turn, but they will/can be resummoned back sooner if the threat that activate it vanishes. This version of the technique, must be posted in the user's biography as a seal and if the user decides to use this version then they are unable to resummon limbs on their own anymore. This version also takes chakra equivalent to the original version. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above.</p><p></p><p>Note: A-rank version can only be used four times with a turn cool down between usages.</p><p>.[/spoiler]</p><p></p><p><strong>3) (Maraudā no tsubasa) Wings of The Marauder </strong></p><p>[spoiler]</p><p>Type: Supplementary </p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra Cost: 15 (-10 per turn)</p><p>Damage Points: NA </p><p>Description: By activating a sealing tag on the user’s back they cause for a pair of eloquently crafted wooden wings that possess a metallic base to appear from it. Located along the surface of each wing are an abundance of flaps located along its exterior. The main purpose of the wings are to allow to the user a method of flight via pumping chakra into the wings allowing the user to sustain a mode of flight. Of course the puppet must be connected to a source of chakra in order for it to initiate its flight. If desired the user can choose to attack an opponent of Short-Range away by extending the wings in order to lash out at them with C-rank strength, but this costs a move. In the same time frame as this technique is activated it is possible for the user to also use it in order to initiate flight. By spending a move, and ten chakra points the user can release a surge of chakra into the wings in order to propel the user in a specific direction up to Mid-range allowing them to potentially avoid incoming attacks. [/spoiler]</p><p></p><p><strong>4) (Aigisushīrudo) Aegis Shield</strong></p><p><strong></strong>[spoiler]</p><p>Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short (Short-Mid)</p><p>Chakra: 40</p><p>Damage: NA (80)</p><p>Description: A form of Mutation Fist that involves controlling the quantity of puppet material protruding from the user’s body. By infusing chakra into just about all of the sealing tags located along the user’s body a multitude/abundance of puppets including things such as: arms, heads, and legs will continuously be expelled from their body. In a matter of seconds, the user and everything short-range of them (besides the opponent(s)) if wanted will find themselves encased inside of a thick and dense wall of puppet material from all angles. Each puppet limb by itself is fragile, but when amassed together alongside each other it provides a decent/dense meat shield. This puppet defense works by sheer numbers in order to slow down attacks; due to the large quantity of puppet material present on the field its serve as a decent shield to slow down the impact of nearly any incoming attack due to the material present. Essentially, this defense allows for the user to tank up to any damage of any S-ranked attack. On the other hand, there is another method of utilizing this technique that does involves an offensive attack. This version of the techniques follows the same principle of releasing an abundance of puppet material, but instead of having it form around the user, a large abundance of puppets limbs will be expelled from the user’s body at an incredible pace, and it is due to the sheer quantity/force of material present here that it will hit a target with the blunt force of a S-rank attack. Let it be noted that this offensive attack covers a wide range making it difficult to out run. If wanted the user can choose to release the basic puppetry move known as Poison Smoke screen, while the attack is in progress but it will cost one of the users three moves even though it occurs in the same time frame. </p><p></p><p>Note: Can only be used twice regardless of usage.</p><p>Note: No A-rank or above Mutation Fist after any usage. [/spoiler]</p><p></p><p><strong>5) (The revu~iatan no tenpesuto) Tempest of The Leviathan</strong></p><p><strong></strong>[spoiler]</p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50 </p><p>Damage: 90</p><p>Description: Here we have one of the most powerful techniques offered in the entire arsenal of Mutation Fist. It is due to the sheer quantity/size and chakra required to summon forth and control the puppet protrusions involved that this is considered a F-rank attack. By first activating every seal on their body with a large surge of chakra it causes for the user’s body to glow a white light momentarily as in a matter of seconds their entire body is submerged inside of massive protrusions expelled from the user’s body. Once the seals have been activated, the user's body will be engulfed inside of massive serpentine/hydra creations that are expelled from the user body from multiple angles. Each serpent/hydra are released in an omnidirectional manner with the user in control of all of their movement. These extensions of the user possess a metal surface with a wooden core allowing for them to easily bombard and tear right through any targets in the way. Due to the scale that this technique effects it is nearly impossible to out run, and because of the sheer size of each serpent an opponent is easily dwarfed by the hydras due to how they each outsize ordinary humans beings and familiars easily. The main offensive portion of this technique comes from how the user manipulates each entity to slam/pulverize a target with numbers and force. It is also possible for any of the hydra to utilize any basic puppet techniques such as endless rain of senbon or the Poison Smoke screen from any one of the hydras but will cost one of the users three move slots. Alternatively, there is another method that the user can choose to release and utilize this technique which involves them summoning forth the massive hydra entities from all angles around them engulfing themselves and anything short range of them inside of a barricade of puppets. This version of the technique involves the user utilizing hydra entities as protrusions of their body that span up to long range in the air and short range across. Instead of using this technique as a one time move the user can choose to control the hydras at the cost of twenty chakra points each turn for a max of three turns. By spending a move the user can choose to propel a hydra up to long range towards a target in order to deal to them the blunt force of an S-rank attack. Even while alone each individual hydra still dwarfs a human easily. Let it be noted that the user can choose to release two or all of the hydras at once in order to deal damage equivalent to F-rank, but will end the user's control over the prolonged usage of the technique. Let it be known that the user can adjust the protrusions when first summoning to avoid bombarding with anything nearby them such as teammates or anything of the like.</p><p></p><p>Note: Technique can only be used once against an enemy regardless of usage. </p><p>Note: No Mutation Fist for two turns after first usage and after using the second method</p><p>Note: No Jutsu S-rank or above next two turns after usage. [/spoiler]</p><p></p><p><strong>6) (Nasushī) Nascency</strong></p><p><strong></strong>[spoiler]</p><p>Type: Offensive/Supplementary </p><p>Rank: A</p><p>Range: Self</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: A form of Mutation Fist that takes advantage of the user’s innate ability to summon forth protrusions such as extra puppet limbs and utilize them in order to release elemental blasts. By activating any sealing tag scattered across their body they will summon forth a head protrusion depending on where the seal was summoned from. Upon summoning a head the user must specify which elemental tag is located inside of it ranging from: A fire, water, earth, lightning, or wind tag or any KG/CE the user possesses. When activating the sealing tag the user is able to release a streamed elemental blast ranging from Short-Mid range.The user also has some leeway with the direction of the blast, meaning they can adjust its trajectory within reason. Every time the elemental blast is activated one must spend a move, but upon spending a move to summon forth the head, the user is able to release the elemental blast upon its protrusion in one move if wanted. While the head is not in action, the user can choose to manipulate the heads to release basic puppetry techniques or act as simple attachments of the user, that can act alongside the user at the same time as themselves or disperse them. At the most two heads can be summoned at once, but costs two moves if doing so. Let it be noted, that if using two heads at once they cannot be of different elemental natures, simply meaning it could only be used with two wind heads for exampleor if its a KG/CE then the user can use that specific element as well as an element that the Custom Element is based on.</p><p></p><p>Note: Can only be summoned four times. </p><p>Note: Only two heads can be present on the user at one time. </p><p>Note: Heads/limbs disperse after they release a singluar elemental blast/use a single puppetry technique.[/spoiler]</p><p></p><p><strong>7) (Karon no fukushū) Vengeance of Charon </strong></p><p><strong></strong>[spoiler]</p><p>Type: Offensive/Defensive/Supplementary </p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: NA (80) </p><p>Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but can be destroyed by an S-rank or higher attack. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width. Any of its actions cost a move.</p><p></p><p>Note: Can only be used once. </p><p>Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn. </p><p>[/spoiler]</p><p></p><p><strong>8) (Hentai) Metamorphosis</strong></p><p>[spoiler]</p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Here we have one of the more unique techniques available in Mutation Fist that invokes the user's ability to produce puppet protrusions shaped after different animals. By sending a surge of chakra through seals located on their body the user will instantly replace just about every one of their puppet limbs which will mainly be aimed at the major appendages such as arms. Legs, head etc. The user’s entire body will essentially undergo a full body Mutation as they are transformed into that of a obsidian colored serpentine dragon around fifteen meters long. This dragon dragon is covered in several layers of metallic plates and wooden puppet material. If wanted the user can simply submerge their puppet body inside of the dragon. Essentially, the user will have transformed their puppet body into that of a dragon instantly. Located along the surface of the dragon are a pair of wings that have flaps located along their surface. By pumping chakra into the wings it allows for the user to initiate a mode of flight allowing the user to easily traverse the field, by simply willing themselves in a certain direction. The flight is activated instantly as the user has transformed.</p><p></p><p>This Mutation Fist technique is mainly utilized in order to give the user additional maneuverability and for navigation. While mutated, the user is gifted the passive ability of flight, but due to how the user does not possess any hands it makes it difficult to perform any techniques that require hand seals; however the user can find ways around that such as relying on other Mutation Fist techniques or emerging their body from the dragon if it was submerged. Due to how the dragon is constantly flying around it makes it difficult in a way to hit it with a pinpoint strike. If wanted the user can choose to spend a move and ten chakra points to release a concentrated blast of chakra from the dragon's body allowing for the user to thrust themselves into a specific area up to ten meters ahead. Offensive wise, it is possible for the user to utilize sealing tags located across their body or more specifically, if wanted, their mouth area and choose to release a concentrated blast of an elemental nature the user knows into a certain direction. These elemental natures are equal to S-rank/long range and the user must spend a move each time that they are utilizing an elemental nature. If wanted the user can choose to release the blast as a stream or in a wide scale manner similar to simply breathing it out. If desired the user can carry a multitude people on their back. </p><p></p><p>Note: Can only transform once</p><p>Note: Can last up to three turns .</p><p>Note: If simply submerging their body inside of a dragon, the user can choose to emerge their puppet body from any place on the dragon.</p><p>Note: If the user's body is submerged inside then the dragon is capable of being destroyed by an S-rank attack, but if the user's body itself has been mutated, then any attack could harm them. [/spoiler]</p><p></p><p><strong>9) (Mokushiroku) Apocalypse</strong></p><p>[spoiler]</p><p>Type: Offensive/Supplementary/Defense</p><p>Rank: Forbidden</p><p>Range: Self</p><p>Chakra: 50 (-10 per turn)</p><p>Damage: NA</p><p>Description: One of the more advanced techniques available in the Style of Mutation fist. This technique calls for the need to manipulate a plethora of puppet material and intensive control when utilizing them which is why this technique is considered Forbidden rank. First off, in order to initiate this technique, the user will focus chakra throughout just about every seal located across their body, therefore, causing a lot of puppet parts to be released from their body. In a matter of seconds, their body will be submerged inside of a multitude of puppet materials until their body resembles that of a grotesque humanoid monster. While this technique is active the user's core body will essentially be concealed inside of a thick layer of wooden and metallic based puppets. Once the technique has been completed the user's semblance can be noted to have a wide variety of several types of limbs and tendrils as well as just about anything the user can fathom as long as it is feasible can be modeled on to their body.</p><p></p><p>One of the most basic abilities made available while this mode is active is the user's innate ability to regenerate and regrow any missing appendages. This just goes to say that while concealed inside of Apocalypse if the user's arm were to be severed it would be possible for them to use the available material to instantly and passively replace the limb. Due to how Sasori's puppet body functions there is no exact limit to how much damage it can regenerate against. Essentially, Sasori's only weakness will be his core as always. Of course it is still possible for the armor to be offensively overpowered simply meaning that it is possible for an S-ranked attack directed towards any part of the user’s body can penetrate and reach the user’s core through the armor; however the user is free to regenerate from an S-rank if for example it only damages something such as an arm or leg, but regardless, if doing so costs forty chakra points. However, the user is left immune to any damage of any A-rank and below attack due to them not possessing the necessary strength to plow through the armor in one go without its regenerative properties coming into place, but still require chakra equivalent to the attack used. As a last resort, the user can expel a bundle of puppet material into an area Mid-ranged away which manifests itself into a rudimentary humanoid puppet. While expelling the material the user's heart contained will be contained inside of it and allows the user to escape potentially dangerous attacks.</p><p></p><p>On to Armageddon's offensive abilities, due to the puppet material able to be called forth while in this mode it is possible for the user to release wide scale or concentrated stream of puppets with simple hand gestures alone or by simply releasing the material from the desired location such as their back.The type of attacks the user can release is entirely up to the user as long as it is reasonable. The attacks, however, will never exceed that of S-rank and up to Long range and will always cost a move. Depending on what's needed the user can simply create and manifest puppets to suit the situation such as wooden tendrils in order to grapple onto objects. For example, by swaying one of their arms from left to right the user can release a wide scale array of wooden arms that cover a wide range and race after its target aiming to trample them. Or the user could point their arms towards and release a concentrated bundle of tendrils that can easily pierce or grapple into a target. It is also possible for the user to make use of the Fūinjutsu tags involved in Mutation Fist in order to passively coat one of its attacks in a layer of a specified elemental nature. Lastly, Armageddon holds the ability to create puppet protrusions which will mainly be designed after animals, off of its body such as snakes or other puppet-oriented creations, when doing so they can never exceed being two meters in length and width; the purpose of this can be to passively protract protrusions up to mid range in order to attack with free-form damage. It's main purpose, however, will be to utilize sealing tags located in the puppet's mouth in order to release concentrated elemental blasts at the opponent and is S-rank and extends up to Long range. </p><p></p><p>Note: Can only last Five turns at most </p><p>Note: No jutsu above A-rank next two turns after Jutsu ends. [/spoiler]</p><p></p><p>10 )<strong> (Shīringu/ iryō geijutsu) Gluttonous Manifestation</strong></p><p>[spoiler]</p><p>Type: Supplementary</p><p>Rank: D</p><p>Range: N/A</p><p>Chakra: N/A (+5 each time activate)</p><p>Damage: N/A</p><p>Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would. Since the seal is able to passively activate up to three seals it allows for them to logically release up to three puppet attachments at the same time, but if choosing to use three at the same time it would take up three moves. If choosing to release only, say, two seals passively the user could release those puppet attachments at the same time as they would be using one of their own ninjutsu attacks in the same manner as ordinary puppeteers would.</p><p></p><p>Note: Must be stated in the user’s biography as a seal [/spoiler]</p><p></p><p>Note: Must be stated in the user’s biography as a seal</p><p></p><p>Learned Mutation Fist: <a href="https://narutobase.net/forums/showthread.php?t=753922">https://narutobase.net/forums/showthread.php?t=753922</a></p><p>[/QUOTE]</p>
[QUOTE="Daemon, post: 16393997, member: 27063"] [B]Puppetry:[/B] [spoiler] 29. [URL="https://narutobase.net/forums/showthread.php?t=711213&page=88&p=21807511&viewfull=1#post21807511"](Shisuta Friede) - Sister Friede[/URL] Rank: A Type: Puppet Range: N/A Chakra Cost: 30 (if summoning) Damage Points: N/A Description: Sister Friede is a puppet designed by Sasori of the Red Sand to accompany him into battle and be able to switch into the puppet in the blink of an eye. Sister Friede is a female puppet, standing around the same height as Sasori himself. She is draped with a nun's outfit with a burn scar on the right side of her face. Sister Friede comes equipped with a scythe that is drenched in Sasori's trademark poison. If the scythe cannot inflict the poison through a wound, Sister Friede's scythe can release a cloud of poison from itself that can encompass mid range. This scythe is capable of reaching into mid range with a swing and is attached to the puppet through a condensed Chakra String that isn't visible to the naked eye. This gives Sister Friede complete control over her scythe allowing her to change its direction on a dime and retract the scythe to her at any time. Unlike most puppets, Sister Friede has a compartment within her arms that contains Sasori's blood. Sister Friede's special ability allows her to join bodies with Sasori (or other puppets). By disconnecting her joints, Sister Friede can attach to Sasori increasing his lethality, giving him another set of arms as well as her scythe, a second head etc. This fusion costs a move if not fused before battle, however, the user and Sister Friede can unfuse passively. Like all of Sasori's puppets, Sister Friede has a heart container slot which Sasori can switch into at any given time when not fused. Sister Friede's entire body (including her Scythe) is made up of a similar material to Hiruko's shield but slightly stronger, allowing her to defend against B rank and below techniques with no damage to her body. When fused with Sasori, at the cost of a move, Sasori can reorganize Friede's body to act as a shield to defend against techniques of B rank and below or an A rank technique, in which the puppet would be sacrificed. Sister Friede can enter battles (either fused or unfused) with Sasori already summoned if state in the user's bio or before a match. 31. [URL="https://narutobase.net/forums/showthread.php?t=711213&page=85&p=21780628&viewfull=1#post21780628"](Serīnu) - Saryn[/URL] Rank: S Type: Puppet Range: N/A Chakra Cost: 40 (if summoning) Damage Points: N/A Description: Saryn is a puppet that acts as the perfect conduit for Sasori's Poison as well as his Poison Ninjutsu. Saryn is a rather tall puppet, standing at 6ft 4 inches. She is humanoid in her appearance. Her body is mainly white and purple with golden accents around her bosom as well as around her head. On summon, Saryn passively exudes a mist of poison from her body that leaks from her neck area , the her knee joints and elbow joints, filling her immediate vicinity with poison. This leaking poisonous gas persists as long as he isn't destroyed. Saryn's main ability stems from her generation of poisonous "spores". In reality these spores are just miniature poison smoke bombs that can be released from any section of Saryn's body. These miniature poison smoke bombs have a velcro/sticky-like feature that allows them to latch on to virtually any surface including the opponent's clothing and throughout the terrain. The poison spores are so light they can travel on air currents and can glide through the air similar to dandelion seeds. These spores can also be found within the poisonous gas that leaks from within Saryn's body. This ability is known as "Spores" can be used passively without the cost of chakra by increasing the force of the leaked poisonous gas from Saryn's body on Sasori's command. The gas released from this usage can permeate into [color="#c487a7"]mid[/COLOR]-range if not stopped. The Saryn's second ability, "Miasma", focuses on the usage of these spores in an offensive manner. On Sasori's command, Saryn can detonate these spores releasing toxic poison into the air. The detonation of these spores are so violent that they do a baseline of 60 damage to the opponent they are attached to. Naturally, Saryn, through Sasori's command, can choose not to detonate the spores within range of any allies. Once detonated, the opponent can become exposed to whatever poison was within those spores leading to further effects depending on the poison. The detonation of these spores costs a move, [color="#c487a7"]has a short-range blast radius[/COLOR], and requires 30 chakra to do so. Due to Saryn being connected through Sasori through chakra threads, Sasori can interject his Chakra throughout Saryn's entire body allowing him to use her to perform Poison Release/Ninjutsu techniques. However, this costs a move and the chakra cost is dependent on the technique used through Saryn. As a bonus, Sasori can mix these detonating spores with his Poison Ninjutsu through the use of Saryn and using Miasma in conjunction with the technique. If Sasori decides to do this, the Poison technique would gain a +20 damage boost and detonating the spores will occupy the same timeframe as the Poison Technique. However, empowering a technique can only be done twice in a battle. As a trade off of for Saryn's offensive abilities, Saryn can easily be destroyed by techniques of B rank or higher making her one of Sasori's weaker puppets. Like all of his Puppets, Sasori has a heart container slot in which he can switch into this puppet at any time. The user can choose to have this puppet replace his main body and if doing so, must be stated on the user's biography or posted before a battle. Note: The poison associated with "Spores" and "Miasma" is to be stated either in the bio or prior to battle. [spoiler][IMG]https://vignette.wikia.nocookie.net/warframe/images/0/08/SarynPrimeLarge.png/revision/latest?[/spoiler] 32. [URL="https://narutobase.net/forums/showthread.php?t=711213&page=85&p=21780628&viewfull=1#post21780628"](Kuvira, Dai yunitto) - Kuvira, The Great Uniter[/URL] Rank: S Type: Puppet Range: N/A Chakra Cost: 40 (if summoning) Damage Points: N/A Description: Kuvira, the Great Uniter is a powerful puppet created by Sasori of the Red Sand. Kuvira is a relatively tall female puppet standing at around 5ft 9 inches tall. She wears a green body suit with a steel bands wrapped around her biceps that are in a row of three. These steel bands are also present on her legs and shoulder. Kuvira is entirely made up of steel reinforced wood which increases her durability. Kuvira as designed to be a puppet with a perfect balance between her offensive capabilities and defensive capabilities. As all puppets do, Kuvira has unique mechanisms littered throughout her body that do not require a move to activate as they can be done freeform and are mainly used to administer poison. The first mechanism allows to fire thin rectangle sheets of metal and puppet material that are drenched in poison. These strips of metal and puppet material can have their razor sharp edges shred an opponent. In both cases, poison is capable of being administered. The poison can either be absorbed through the skin off the opponent or transmitted through a wound. For her defensive properties, Kuvira has a kanji formula written on her chest reading "Empire". At the cost of 30 chakra, the seal erects a barrier around Kuvira that encompasses short range that absorbs incoming techniques up to S-rank to defend the puppet from incoming attacks. This seal however has more than one function, the chakra absorbed from the opponent's technique can be used to fuel the offensive capabilities of the user and this puppet. The damage boost gained is equivalent to half the amount of chakra absorbed from the incoming technique. For example, Kuvira is used to absorb a technique that had 30 chakra, the user will gain a damage boost of +15 for one technique in a duration of 2 turns. However, this seal can only be activated a maximum of three times per battle with a two turn cool down in between usages. For her outright offensive capabilities, Kuvira can bring forth hundreds upon hundreds of exploding sealing tags by releasing them from seals littered throughout her wardrobe. These explosive sealing tags can detonate on the user's command, resulting in a powerful S ranked explosion. As a trade off, Kuvira unlike Sasori's puppets can be easily destroyed by techniques of B rank and higher which requires the user to not be as reckless with it. Kuvira, like all of Sasori's puppets, has a heart container slot located on her chest that allows Sasori to switch into this puppet. If wanted, the user can have Kuvira replace Sasori's main body but this has to be either stated on the user's bio or before a fight begins. 34. [URL="https://narutobase.net/forums/showthread.php?t=157594&page=272&p=19136410&highlight=Path#post19136410"](Keiro) - Path[/URL] Type: Puppet Rank: A Range: N/A Chakra: 30 Damage: N/A Description: Path is a puppet built primarily for supplementary and defensive uses to aid the user and other puppets in battle. Path's design is similar to the design of Sanshouo(Salamander), a hollow puppet with great defensive abilities being able to defend against B rank and lower attacks with ease. Path's chest compartment opens into a hollow chamber littered with puppet parts(such as heads, legs etc) along the wall. where things such as other puppets, seals, or weapons can be stored there. Path also has dozens of arms stored within the walls of his chest that can be easy used on the user's command. With a tug of a chakra thread, the user can command Path to open up its chest and extend these internal arms to latch on to a puppet or target and bring them within the hollow chest of path. The doors are closed and the puppet/target is protected. Path has a secondary function, a more hidden one. With the formation of a boar handseal, the user can command Path once again to extend its internal arms to grab onto a target but in this case the target is a destroyed/dismantled puppet. At this point the user injects their chakra into Path through chakra threads and Path will feverishly rebuild and repair the broken puppet with the spare parts that are contained in its large chest. After finishing, Path ejects the puppet, ready to be used again by the user. However, Path can only repair puppets a select number of times due to a shortage on parts. Path can only repair puppets 3 times per battle. Path is made of oil treated wood for extreme durability and has a light weight steel frame that travels throughout his body. These two materials together are what give its defense against B ranks and below that was mentioned earlier in the puppet description. 24. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=161&p=15442851&viewfull=1#post15442851"](Chakura no Ito: Baindo ) – Chakra Threads: Bind[/URL] Rank: B -A Type: Supplementary/Defensive/Offensive Range: Short - Long(B rank), Short - Mid(A rank) Chakra Cost: 20-30 Damage Points: N/A (60 only with A rank variant) Description: Using the secondary function of the chakra threads, which is to attach and grapple on to objects or people like a spider's web, the user creates at least 5-10 chakra strings from their hand(s) (5 chakra strings would require one hand. 10 chakra strings would require two hands.) These chakra strings race towards the opponent with great speed and attach on to them. The chakra string then begin to wrap around the opponent tightly constricting their movements (This is a full body wrap). The strength of the constriction depends on how many threads the user uses. Five threads would result in a B-rank level restriction and A rank would require 10 threads. Unique only to the A rank variant, the user can further tighten the grip on the opponent causing physical harm to them as their body would have increasing pressure imposed on it. -Can only be taught by Daemon. -Can be used four times per battle regardless of rank used. Taught to Souji: [url]http://narutobase.net/forums/showthread.php?t=537983[/url] 25. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=273&p=19208545&viewfull=1#post19208545"](Vorudo) – Voldo[/URL] (Vorudo) – Voldo Rank: S Type: Puppet Range: N/A Chakra Cost: 40 (To summon) Damage Points: N/A Description: Voldo is a unique puppet crafted for the art of assassination and mass murder. Voldo is a tall and slender puppet make out of the finest material. Unlike other puppets, Voldo is built to be long lasting and durable. His puppet body is reinforced with tough metals such as iron and lightweight steel. Due to the additional metal, he ways a bit more than most puppets but his speed is not completely hindered as he is able to move just as fast has his user. The reinforced body paired with his cage-like exoskeleton armor provide him a A rank defense against enemy attacks. The cage-like exoskeleton mimics the durability of Sasori's Hiruko puppet. Voldo's unique composition allows him to release chakra threads from any location on his body in a mass abundance. These chakra threads can be manipulated to clump and condense together to form various attacks that are needed. In this usage, the chakra thread usage of this degree is equal to an S rank attack and due to its compressed and condensed nature is equal to elemental jutsu of the same rank(Requiring 40 chakra to use and a move per turn). The chakra threads themselves can be used to control Sasori's 100 puppet jutsu. In this usage, the chakra threads do not count as a move per turn such as Sasori's chakra thread compartment. * Due to this puppet being unique to Sasori, its weapons are soaked in the heavy metal based poison. Hidden in Voldo's knees and elbows, there is a compartment that leads up into the thigh/forearm. On command, these compartments will open and a sharp, medium sized spike will protrude out of the opening that can be used to strike the opponent. There is an open space within Voldo's chest that is capable of holding Sasori's container of living flesh. The construction of Voldo's body is also unique. It's joints twist on an axis in both directions allowing the puppet body to contort and be unpredictable in combat. This making him the perfect close range fighter. In his arms, the mechanism able to use the Chakra Shield technique is present. Voldo is stored in a scroll and can be summoned to the battlefield at any time. Can only be taught by Daemon. Must have a Sasori bio. [spoiler][IMG]http://img3.wikia.nocookie.net/__cb20110830112426/soulcalibur/images/3/37/Sc5-voldo.jpg[/IMG][/spoiler] Taught to Souji: [url]http://narutobase.net/forums/showthread.php?t=537983[/url] 26. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=164"]Bang[/URL] Rank: S Type: Human Puppet Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: Bang was a young adult man with spiky swift back, slightly long brown hair, and amber eyes. He has a long, X-shaped scar across his face. He wears a dark green modified ninja outfit with a big red scarf, black finger-less gloves, dark green hakama pants that expose his thighs. Then on his arms and legs respectively, he has gauntlets that covers his forearms and full leg armor which he forged with steel during his tenure as a blacksmith in Iwagakure. Bang is a human puppet that is drenched in poison. Bang has a couple of modifications to his entire body. Around the torso of it's body,covered by cloth a shell is present just like the shell that is present of Hiruko representing the face of an oni, a demon. With the formation of a handseal, the mouth of the oni mask opens and shoots out a gaseous form of Sasori's poison. The mist reaches up to Mid range from the puppet at the time and spans in the same distance in width as it moves through the air. Damaging the opponent 20 damage points per turn. Releasing the mist counts as a move. Sasori's Poison for Reference: He created a poison based on heavy metals that is extremely effective at slowly weakening his opponents. The poison is a dark, thick liquid that can be deployed by direct contact with an open wound. Once poisoned, a target will experience loss of stamina and increasing pain 3 turns after exposure. The poison itself acts in the span of 5 turns per exposure, dealing 20 damage per turn and consuming 20 extra chakra points per turn. After the 5 turns, the target may lose conscience if not healed or treated. All of Sasori's puppets and weapons are poisoned and a minor cut with one of them is enough to be poisoned. The oni mask itself is made out of the same durable material that is put on the Hiruko puppet giving him the same defense properties of that puppet. This means that it provides a defense of A rank and below for that puppet or for physical attacks someone with strength parallel to Sakura, Tsunade or the Raikage. Bang used to be a user of the Kekkei Genkai of Steel Release. This human puppet can form all the steel techniques that Bang knew when he was alive as well as the basic 5 elements(Rules for Human puppets: [URL="http://www.narutobase.net/forums/showthread.php?t=74505"]Here[/URL]). Across Bang's back, a large nail is tied with cloth. When in close range combat, the large can be used as a medium to attack the enemies with. The nail is 2 meters in length and a one meter in width at the base. The tip of the nail comes to a point so easy thrusting. At the base of the nail there is a hilt. This allows for the nail to be maneuvered like a jousting lance to pierce the enemy or defenses. The nail functions as a regular ninja tool meaning it lacks rank and does not count towards the allotted 3 jutsu per turn. Link to Battle: [url]http://narutobase.net/forums/showthread.php?t=514248[/url] Link to Biography: [url]http://narutobase.net/forums/showthread.php?t=497157[/url] [B]Izanagi-no-Okami[/B] Type: Puppet Rank: A-rank Range: N/A Chakra: 30 (-10 chakra per turn to keep active) Damage: N/A Description:Yu Narukami, while training in the standard shinobi arts, wanted to create something that would distinguish himself. After watching a puppet show in Suna, he was struck with inspiration. Taking it upon himself to understand the Art of Puppetry, Yu spent his time doing research and under the mentorship of a travelling puppeteer. While his initial experiments and projects were fruitful, Yu wanted something that would better suit his desired style of fighting. Plus, he didn't want his puppet to just be another run-of-the-mill piece, either. He then remembered something from his training, in which his senseis would give him a piece of chakra paper to channel his elemental affinities through. It was at that moment, where Yu was struck with inspiration. Paper was made of wood... and wood could be used to make puppets. And thus, after months of hard work and trials, his magnum opus was complete, affectionately named after the Japanese God, Izanagi-no-Okami. Izanagi-no-Okami is like any standard puppet, but because of its unique composition (being the same material used to make chakra paper), it holds very distinct properties. By channeling his own elemental chakra through the chakra strings, Yu was able to imbue his puppet with certain interchangeable "elemental modes", and enhance his own ninjutsu. The link they share as puppet and puppeteer strengthens, and Yu finally has a reflection of his own work; his Persona. "Fire Mode" - In this mode, Izanagi-no-Okami and the user gain the strength of fire. This means that fire ninjutsu used in conjunction with the puppet will increase in strength, more specifically, +10 damage. This also grants the user immunity to any Fire technique B-rank and below However, as a tradeoff, the user will take +20 damage from any water ninjutsu, its natural weakness. "Water Mode" - Casted water ninjutsu with the puppet does +10 damage; immunity to B-rank and below Water. Earth jutsus from the opponent do +20 damage to the user. "Earth Mode" - Casted Earth Jutsu with the puppet does +10 damage; immunity to B-rank and below Earth. Lightning jutsu from the opponent does +20 damage to the user. "Lightning Mode" - Casted Lightning Jutsu with the puppet does +10 damage; immunity to B-rank and below Lightning. Wind jutsu from the opponent does +20 damage to the user. "Wind Mode" - Casted Wind Jutsu with the puppet does double damage; immunity to B-rank and below Wind. Fire jutsu from the opponent does +20 damage to the user. The puppet also has a basic spear with a circular hilt/guard that can be used for basic attacks such as swings and slashes (B-rank strength attacks). Notes: - Can only be taught by Souji - Only ONE "mode" can be active at a time; switching "modes" uses up a move. Switching between modes is near instantaneous; the time it takes for the puppeteer to channel his elemental chakra through the puppet - Being in a certain "mode" restricts the user to using only that element until he switches "modes", or if he deactivates a "mode". So, if he is in "Water Mode", he can only use Water. However, non-elemental nin, tai, and gen are still usable. - The Puppet is A-rank, so therefore, only elemental jutsu of ranks up to and including A can apply the damage modifier. However, strength and weakness relationships are unaffected; only damage levels - Range: Only jutsu with short/mid ranges can apply a damage modifier. So, for example, if the user uses an A ranked jutsu with a long range, even if it fits the criteria for rank, it cannot apply the damage modifier because of its range - Defensive: Anything stronger than Izanagi-no-Okami's defenses will be unaffected; for example, in "Fire Mode", A-rank Fire jutsus and above will still do standard damage and effects to the user - Weaknesses: If the opponent uses a Jutsu that is strong against the current mode, It will do +20 damage to the user of the puppet, regardless of rank - Resistances: If the opponent uses a jutsu that is weak against the current mode, standard elemental relationships apply; no changes - This puppet DOES NOT defend against Tai, Gen, non-elemental Nin, KG, CE, or anything outside the Basic 5. They all do their standard damage and effects Learned: [url]http://narutobase.net/forums/showthread.php?t=537983&p=16037422#post16037422[/url] 27. [URL="http://narutobase.net/forums/showthread.php?t=711213&page=8&p=20701101&viewfull=1#post20701101"](Akahigi: Chika Kindachi) – Red Secret: Underground Kings[/URL] Rank: S Type: Puppets Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The Underground Kings are a series of 7 puppets owned by Sasori of the Red Sand. These puppets are a collection of grey puppets that all have gold crowns on their head and each of them have unique weaponry and techniques. Each puppet is draped in an akatsuki cloak with inverted colors(red Cloak with black clouds). Each of the puppets have a name: Rei, Ichi, Ni, San, Shi, Go and Roku. These puppets belong to the 298 puppet collection Sasori has accumulated and only uses them in dire times. Rei: Rei is a puppet the size of a average human in height (176 cm). It is a slender puppet modeled after a female body. It has long Red synthetic hair with dark blue pupils. Rei's arms are covered in what seems to be "dragon scales" with a single command, Sasori is able to open up the compartment in a similar fashion to the chakra shield technique but in reverse direction. "Zero" is written on the flaps of the openings. Through the users chakra, She is able to release a burst of raw unfocused chakra. This blast is A rank in strength, reaches up to Mid range and counts toward the allotted moves per turn. Further into her weaponry, with one command the palm of Rei opens and releases a sharp blade that is the length of a katana at great speeds jutting out out like it was compressed by a spring. Ichi: Ichi is a short puppet standing at 132.62 cm. Because of the puppet's small stature, it can be maneuvered quickly, moving twice as fast as any normal puppet would. Ichi is a young boy with short red hair and covered in an inverted akatsuki cloak. Ichi's arms can extend to mid range and have a flexibility towards them allowed them to be wrapped around enemies and restrain them. With the formation of one handseal, Ichi opens his mouth and reveals a pipe from his mouth with a diameter twice as wide as the pipes Sasori contains in his palms. This pipe can release a large compressed sphere of wind that can reach up to long range and deal A rank damage (This counts as one move). Much like normal puppets, his head just snaps on and can be rotated on its axis, 360 degrees. Ni and San: Ni and San are twin puppets that function as one entity. Witnessing the kekkei genkai, souma no Kou, these puppets are summoned together under one body that can be separated into two. With the motion of a handseal the user can detach this two from each other by disconnecting their joints from each other and using his chakra strings to control these parts and form then into individual puppets. This counts as a move. These puppets,however can be summoned separated meaning if one wants to put them together it would require a move. While separated, Ni and San are rather large puppets with the bulky bodies. Their hands are plated with a thick piece of metal to increase their impact with physical hits. By focusing lightning chakra throughout the puppets, their fists become electrically charged due to the metal in their hands retaining that lightning. When the lightning chakra is focused into them, their hands give off a distinctive blue,erratic hue. These two puppets are meant to be used for close quarter combat to overpower the opponent. Their punches have enough force behind them to level a large boulder(40 damage; 60 only with lightning chakra added). Focusing lighting chakra into their fists also count as a move per turn. While combined the user cannot imbue them with lightning chakra. These puppets are large in stature standing at 193 cm. Shi: Shi is the most unique puppet out of the Chika Kindachi. The puppet moves like a beast of burden, crawling on all its limbs much similar to Hiruko. Out of the side of the puppets body, two arms protrude from each side totaling 4 extra limbs(8 limbs in total of the whole puppet.) With the command of the puppeteer, Shi's mouth opens revealing a summoning tattoo on its mouth labeled "Explode." By channeling chakra throughout the puppet and activating that symbol, a carpet of numerous explosive tag balls are released from its mouth. All these explosive tag balls detonate at once creating a large explosion spanning up to mid range equivalent to A rank damage. This counts as a move. Much like a spider, daggers are placed in the middle of all its palms. This can be used for two applications: 1) as a defense measure to attack the opponent if they get to close. 2) The daggers can dig into the surfaces of objects and keep the puppet still securing it to that surface like a spider. These daggers can be shot at an opponent but it loses its ability to cling onto surfaces. Go: Go is a tall slender puppet made out of black wood giving it a completely back appearance. Go does not have any facial features as he just has a blank face with no details on it; a clean slate. Much like Shi, Go has extra limbs but only found on his upper body. He has 4 arms, two on the front his his body and two on the back of his body much like the Tempestuous God of Valour. Each of these hands contain wire strings in them that can be shot out towards the enemy to bind them. As the wires are shot out, they are lubricated with a highly flammable oil that resides on the very edge of the exit. With the one movement of a chakra string, a compartment located within the wrist of the puppet. It reveals a small pipe that produces a small fire that is large enough to hit the wires and ignite them. This combo is of B rank damage and counts as a move. Once the wires wrap around their target, the puppet can firmly retract the wires to firmly grip and restrict the target(in some cases using the razor sharp wire to cut through flesh or other rather soft materials.) Roku: Roku is a rather short puppet standing at 165.1 cm tall. Unlike other puppets, Roku's design is closely modeled after Sasori's even being the only puppet to contain a slot for Sasori's heart container. Roku is a puppet without any artificial hair on its head. He has 6 eyes two on the front, two in the back and one to either side of his head. After transitioning to this puppet, Sasori has two turns of blurry vision with slightly (3/4 normal) decreased tracking speed while adjusting to his new field of vision. With a flick of a chakra string, dual swords come out of his sleeves, both of them with jagged edges. A metal tail his hidden by his akatsuki cloak. It is an exact replica of the one that exists on Sasori's Hiruko puppet but the tail itself is black while the linking is gold. This tail can extend and attack the opponent from almost all ranges(Short-Mid). Focusing Earth chakra into this puppet will cause its body to harden giving it protection against B-Rank and below jutsu. This counts as a move. Can only be taught by Daemon. Can only be used by a Sasori bio The user can summon 1 specific puppet from the set (Similar to the Sasori's Parent's jutsu). When summoning an individual puppet, the user is allowed to have another puppet in use as well as having full access to one's arsenal. While all 7 are on the battlefield at one time, no other puppets can be controlled as well as being limited to Puppetry techniques and taijutsu. Taught to Souji [url]http://narutobase.net/forums/showthread.php?t=537983[/url] 28. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=172&p=16438638&viewfull=1#post16438638"](Chakura no Ito: Encho ) – Chakra Threads: Extension[/URL] Rank: C Type: Supplementary Range: Short - Long Chakra Cost: 15 Damage Points: N/A Description: Extension is a technique to increase the range of physical attacks the puppet preforms. Chakra threads in this case are used like wires placed on the joint of the puppet. With puppets like Crow who can disconnect their limbs, the user can apply chakra strings into that joint to keep the parts connected at a distance, so with one hand seal the arm/leg etc can be drawn back into that joint from extremely long distances. This uses the chakra threads ability to latch on to things like a spiders web and as a result can be used as a real string or wire as seen when Chiyo brought her arm back to her during her fight with Sasori. -Can only be taught by Daemon. -Can only be used 4 times a battle. Taught To Souji: [url]http://narutobase.net/forums/showthread.php?t=537983[/url] 33. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=271&p=19136410&viewfull=1#post19136410"](Jikohozon) - Self-Preservation [/URL] Type: Supplementary Rank: A Range: Short Chakra: 30 (+250 chakra) Damage: N/A Description: Jikohozo is a human puppet technique focused on the self-preservation of their creator, Sasori. Jikohozo is a technique that allows Sasori to sacrifice a human puppet to replenish his own chakra reserves to that he may be able to keep on fighting. Human puppets are puppets that are made from human beings and have retained their abilities as well as their chakra. Through the use of chakra strings connecting Sasori to his human puppet at all times, he forms two handseals Bird and Dragon and the process begins. Sasori manipulates the chakra inside the puppet to trail up the chakra string and into Sasori's body. Sasori begins extracting the chakra from the human puppet into himself to replenish his own chakra reserves. Once the chakra has been taken out of the human puppet, it becomes useless and falls apart. The duration it takes to completely transfer the chakra takes only a few seconds at most. The human puppet cannot be used for the remainder of the battle. Sasori can only sacrifice two human puppets and thus this technique can only be performed twice. 35.[URL="http://narutobase.net/forums/showthread.php?t=157594&page=281&p=19441658&viewfull=1#post19441658"]Darui[/URL] Type: Human Puppet Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: Darui is a fairly tall, dark-skinned man with a slightly bulbous nose, a lazy look in his eyes and shaggy, white hair which covers his left eye. He wears a high-collared, sleeveless uniform with loose fitting pants, bandages on his wrists and the one-strap-over-one-shoulder Flak Jacket of a Kumogakure shinobi. Darui also has stylised characters for water (水) and lightning (雷) tattooed on his right and left shoulders respectively, denoting his chakra's nature affinities, Water Release and Lightning Release, as well as the fact that he has a kekkei genkai, the Storm Release. The tattoo on his left arm also signifies that he has inherited the Third Raikage's black lightning. He carries a broad, foldable, cleaver-like sword, strapped to his back, when outside the village. The Darui puppet is a strong one resembling the resilience of Kumogakure. Darui as the Fifth Raikage adds to Sasori's collection of Raikage puppets. Darui is capable of using all 5 basic elements as well as his unique black lightning and his kekkei genkai, Storm Release. Darui fashions a large cleaver sword that is soaked in poison. Now for the body modifications, Darui can detach any limb on his body and reveal it is connected by a spiked chain(the chain is retractable). This increases the range of his attacks as well as allowing him to grapple things in long range, restraining targets etc. Like Sasori's stomach cable its direction can be changed on whim. Similar to the Sasori puppet, on the palms of Darui's hands he can eject a tube or nozzle that spews out a beam of storm release. The storm release released from his palms are equivalent to A rank in power. The initial blast is like a wave of Storm Release but his hand can be twisted like nobs to narrow the stream to slice through objects or for just pinpoint accurate attacks. The streams ,like Sasori's, can reach up to Long range. Darui's body is durable capable of withstanding punches from Sakura and relatively high ranked jutsu( A rank and below). Like most of Sasori's other puppets, Darui has a compartment for Sasori to switch into. Link to Battle: [url]http://narutobase.net/forums/showthread.php?t=672059[/url] Link to Biography: [url]http://narutobase.net/forums/showthread.php?t=415485[/url] Jishaku Ninpou: Jiki Kanchiki) - Magnetic ninja art: magnetism sensor Rank: A Type: supplementary Range: Long Chakra cost: 30 Damage points: N/A Description: The user creates a magnetic field which expands over a 10 meter radius and covers underground by 5 meters. This magnetic field can pick up the slightest magnetic charges coming from any enemy that happens to be within the magnetic field and relays the postion to the user. Note: can only be used by 3rd Kazekage bio or sasori bio Note: can only be used 3 times per battle Note: can only be taught by Uchiha Kaito (Jishaku Ninpou: Denjiki) - Magnetic Ninja Art: Electromagnetism Rank: S Type: Supplementary Range: Mid Chakra cost: 40 Damage points: N/A Description: The user carefully controls their chakra and creates a pulse of chakra shooting out of their hand. this pulse creates a electromagnetic field and attracts protons and neutrons in lightning based attacks and draws them into the centre of the electromagnetic field and discharges the collected energy into the ground. ( takes a toll on the user so they cant use magnetic ninja art the following turn) Note: can only be used by 3rd Kazekage bio or sasori bio Note: can only be used 3 times Note: can only be taught by Uchiha Kaito Satetsu: Kouu Ikusen Tetsu Katana- Iron Sand: Rain of thousand iron blades Rank A Type: Attack Range: Long Chakra Cost: 30 Damage: 60 Description: the user summons a mass of iron from the earth and creates 1000 small blades of iron which shoot out of the ground and rain upon the enemy. Note: Can only be used 3 times per battle Note: Can only be used by 3rd Kazekage or sasori bio Satetsu: Tetsu Ryuu Taihou - Iron Sand: Iron Dragon Cannon Rank A Type: Attack Range: Mid/Long Chakra Cost: 30 Damage: 60 Description: the user creates a vortex of spinning iron sand with a hollow centre which shoots in a straight line at a high velocity and tears away the ground leaving nothing but destruction. Note: can only be used by 3rd Kazekage or sasori bio Note: can only be used 3 times per turn atetsu: tetsu zuhan koutai (iron sand: iron plate shift) Rank S Type: Attack/Supplementary Range: Mid/Long Chakra Cost: 40 Damage: 80 Description: The user forms a Giant plate of iron underneath the ground below the enemy and then makes it break in two creating a shockwave that then creates a fissure in the earth and making it break away causing the enemy to fall into a fissure of falling rocks and falling debree. Note: can only be used once per turn Note: can only be used by 3rd Kazekage or someone with Sasori bio with the 3rd Kazekage puppet. Learned the 3 below: [url]http://narutobase.net/forums/showthread.php?t=711377&p=20622701#post20622701[/url] Name: ( Ningyō Chakurau~ebu) Puppet Arts: Chakra Web Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: The will first make a horn sign with one of their hands, and then begin to generate chakra in their index and pinky finger. The chakra being generated in their finger tips is similar to the chakra thread technique. Once chakra has been kneaded in their fingertips the user will then aim their hand towards a specific object and launch the chakra threads from their fingertips. The chakra threads will attach themselves to an object by using the sticky properties of the threads, and then begin to drag the user in that direction allowing for the user to dodge attacks or easily get around. The chakra threads were shown to have the ability to pull objects when they are attached to a puppet or when holding a puppet in the air. The process of being dragged happens pretty quickly giving the user swift movements. It is also possible for this technique to work in reverse, which just mean that it is possible to bring objects closer towards the user or even swing them to attack the enemy. The user can also use the threads in order to drag objects closer since it was shown when using a puppet the puppeteer was capable of maneuvering the puppet in any direction that they chose. When using to dodge it is unable evade large scale jutsu, and must still be within reason. Note: Can be used four times Note: Can only be taught by Sasori Note: Must know puppetry Note: loses control of puppets while using this Approved Here: [url]http://narutobase.net/forums/showthr...57594&page=315[/url] Name: (Chakura- ito burasuto hogo) Chakra Threads: Blast Protection Type: Supplementary Rank: D-S Range: Self/Short Chakra: 10-40 Damage: N/A Description: This is a technique Sasori created in order to stay on balance from shock waves or powerful blasts. Also, it was created in order to stand up against powerful waves which would normally blow people away. With this jutsu it will keep the user on balance as well as the ground they are standing on protected, but everything surrounding it will be destroyed if the opposing jutsu caused destruction.There are different forms of this technique each used depending on the situation. Each form of the jutsu is based on the usage of chakra threads in order to help protect the user. This jutsu helps keep the user balance, but it does not protect the user from the damage of the actual technique. D-C Rank Blasts: For blast of these ranks the user is capable of generating chakra threads from within their toes. Once the chakra has been gathered from the user’s feet the chakra threads will go and dig themselves underground. By doing this the user will give themselves a firm grip on the ground allowing for them to maintain their balance from attacks of that given rank. Also, it will enable the user the ability to not be blown away from blast of this rank, but also dealing damage to the user if not blocked. B-A Rank Blasts: For blasts of these ranks the user will get on the ground on all four, and then begin to generate chakra threads from their hands and their feet. Once the chakra threads have been formed they will then bury themselves underground from where the user was. This form of the technique keeps the user on balance from shock waves and, keeps the user standing from blasts of these ranks. The ground that the user is standing on will also be unaffected by the blast, which goes to say that the surrounding land is capable of being blown away while the platform where the user is will remain the same. S-Rank Blasts: This is a special case which Sasori will only use in dire situations. He will open his chest compartments revealing his 100 chakra strings. He then will launch them into the ground providing the strongest form of this technique. This technique keeps the user on balance as well as allowing them survive blasts up to S-rank. It will prevent his body from blowing away, and will also protect the surrounding land which it would be attached to but will also have to deal with the actual damage of the attack. Note: Can only be taught by Sasori Note: No turn limit for D-C rank version. Note: B-A can only be used four times and requires a turn cool down after each usage. Note: S-rank can only be used twice with a turn interval between each usage. Note: After using the A-rank version no puppetry above A-rank next turn. Note: After using S-rank version no A-rank or higher jutsu next turn. Note: Does not protect the user from the actual damage of the attack. Note: Ordinary Puppetry users can still use this, but only up to A-rank version. Note: Each mode only lasts one turn. [url]http://narutobase.net/forums/showthread.php?t=157594&page=325[/url] Name: (Ningyō no geijutsu: Chakura no sureddo setsuzoku) Puppet Arts: Chakra Thread Attachment Type: Supplementary Rank: B Range: N/A Chakra Cost: 20 Damage Points: N/A Description: The user starts off by making contact with a physical object, and connect a chakra thread to the object. This technique can also be done to elemental techniques such as Earth or steel, but has to be tangible. Basically the user attaches a chakra thread to an object and will either attack directly or throw a projectile at the target. If the attached object with a chakra thread makes contact with the enemy, the chakra threads will move on to enemy’s body restricting their body movement. Chakra threads can be attached to any object such as: Kunai, Shuriken or even the user’s body parts. An example of this technique is when Chiyo launched a Kunai with chakra threads attached at Hiruko’s tail which resulted in Hiruko being unable to move its tail anymore. If the chakra thread makes contact with the opponent it will restrict that body part with B-rank strength. When the chakra thread collides with a weapon the thread will move on to the enemy’s weapon, and further up on to their arm binding it as well as that part of their body. The threads work by coiling around that part of the enemy’s body when contact has been made, and bind their movement. It is also possible for the user to stealthily perform this jutsu if they have their chakra threads already attached to an object such as a puppet. Also, the chakra thread is near invisible as the user has suppressed their chakra enough so it wouldn't be visible unless said object has been brought to an abrupt stop or if the opponent is a chakra sensor or has a doujutsu. Once a chakra thread has been attached to an enemy they will not know that it has attached itself to themselves until the moment they try to move that body part again which could end up being deadly if the enemy needs that body part at a certain moment. If using in combination with a taijutsu or kenjutsu strike it can be done in the same time frame as the attack by generating the chakra thread in that part of their body or through an object as they are attacking. Notes: Can only be taught by Sasori Notes: Only one chakra thread can be attached to an object. Notes: User must first make contact with object. Notes: Can only be used five times. Notes: While binding costs one of the users moves per turn. [url]http://narutobase.net/forums/showthread.php?t=157594&page=325[/url] [/spoiler] Name[/B]:[INDENT]突然変異拳 | Totsuzenhen'i ken| Mutation Fist [/INDENT] [B]Type[/B]:[INDENT]FuinPuppetry [/INDENT] [B]Background[/B]:[INDENT]This is a unique style of fighting that Sasori developed shortly after becoming a puppet himself. His inhuman body allowed for him to become an expert at close range battle as well long range with the help of his hidden mechanisms. Along with his inhuman body he was capable of surpassing normal human abilities. Sasori noticed how in certain aspects that he was able to do things with his body that he would inordinately do such as placing sealing tags on his body. Not having to worry about internal organs or anything of the sort it allowed for him to freely place seals on his puppet body without having to worry about them harming his body considering he was simply an inanimate weapon. All the seals were scattered throughout his body except for his Heart because it was his one weak spot. Sasori realized that with the help of seals on his body he could greatly increase his puppet and taijutsu prowess. Located inside of the tags along his body are puppet parts such as arms,legs, and heads as well other puppet entity that can appear in any location and number of the user's will. Along with his control over the limbs it enables him the ability to freely control the parts for puppetry attacks/techniques or even simply to wield them as additions to his body for that turn or longer. Sasori also made sure to add a dangerous side to tags by including a variety of weapon such as: swords, knives, and other creations . There is also another application of this style Sasori developed that involves replacing bodily limbs or adding them. It is possible for the user on one of their limbs such as their arms to replace it with an entity such as a sword or tentacle or other unique and creative puppet parts that are up to the user to decide. He included this in his style in order to overwhelm enemies with a variety of attacks while also creating unique strategies of attacks by using said puppet replacement which can be done in just the nick of time. With this version of Mutation Fist it enabled Sasori the ability to change up his style of fighting adding his own sort of uniqueness to it that can also give him lithe movements as well as unique abilities depending on what it was. It is also possible for the user to focus chakra or an elemental chakra through specific entities sort of how Sasori could use a scroll to generate fire and water streams or even to use basic puppetry if applicable . Sasori also is capable of using a variety of puppet entity up to his imagination such as snake like puppets for attacks. [/INDENT] [B]Description and Inner Workings of the Style[/B]:[INDENT]Mutation Fist is a style of fighting that involves the usage of sealing and unsealing objects in order to hold or release puppet material. With the tags the user could control them in order to release attacks and weapons in a larger number and in places then where they would not normally come from. Mutation Fist allows for the user to overwhelm ordinary Humans with a barrage of attacks in places that would not be normally possible. Also, in a way it works by throwing feint attacks only to surprise the enemy with the strike in a different location. Not only is the puppet material capable emerging from the user's body it is also possible for the user Sasori with his mastery of puppetry to wield the limbs and if possible control them to use puppetry attacks. Since the protrusions are physically connected to the user's body it is possible for Sasori to control them as a sort of add on like a ordinary part of his body. With this style of fighting it is also possible for the user to control the quantity of weapons/parts that come from the scrolls depending what they want. With the part of this style that involves replacing bodily limbs in order to emerge just about any puppet based entity from their body it is possible for them to change multiple limbs and can also be sustained for longer periods of times while it can also be just for that instant in time. This style which was mainly created in order to give the user unique abilities that ordinary humans couldn't fathom to gain on their own opened up a new window of a new style of fighting. In most cases the user will reseal one of their said limbs such as their arms in order to summon an arm entity swiftly that has a sword already imbedded in its hand. Mutation Fist also gives the enemy a lack of time to react making it a style that serves the purpose of attacking the enemy in ways that would be difficult to avoid. The seals are usually activated by the use of chakra.[/INDENT] [B]Example Techniques[/B]:[INDENT](Kakusareta himitsu) Hidden Secrets Type: Offensive Rank: D Range: Short Chakra: 10 Damage: 20 Description: The user starts off by throwing a punch directly at the enemy aimed at their face. As the punch is closing in the user will swiftly and fluidly raise their closed fist so that their arm has their forearm aimed at them inches from them. The punch turns out to be a feint attack while the user will then activate a sealing tag in their forearm causing for a wooden arm to protrude from it and punch the target in the face. (Senju no bōei) Thousand Hand Defense Type: Defense Rank: A Range: Short Chakra: 30 Damage: N/A Description: This is a form of Mutation fist that involves controlling the quantity of puppet material to come forth as well as controlling it in order to perform basic puppetry functions. To start the user will activate a seal across their body causing for a variety of puppet arms to protrude all over the user's body and let it be noted they are all in even pairs. Due to all of the arms being connected to the user they will then control the puppet parts to have their arms open up into four different parts enabling the user of the basic puppetry move known as the chakra shield. With the arms all throughout their body it provides the user with a decent protection from all angles and due to the sheer quantity of them all it allows for the user to take up to the same amount of damage equal to the rank of the technique. (Shivu~a no ikari) Shiva’s Wrath Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: Here we have a mutation fist technique that involves overwhelming the enemy with sheer numbers as well as manipulating the puppet parts in larger number than normally. This technique is actually based off of one seen in the anime by the Third Kazekage puppet. The jutsu is based off of the Kazekage's ability to open a compartment on its body to release a wide array of arms. In the same way the user opens releases a tag somewhere on their body releasing a wide array of extendable puppet arms that can be directionally controlled in order to attack the enemy. With this it is used to crush the enemy with overwhelming force and it can also be used to release the basic puppetry move known as the Poison smoke screen in order to spread smoke through the area. (Kenshi no himitsu) Swordsman’s Secrets Type: Offensive Rank: D Range: Short Chakra: 10 Damage: 20 Description: The user starts off by throwing a punch directly at the enemy aimed at their face. As the punch is closing in the user will swiftly and fluidly activate a seal on their arm that resummons their arm and instantly replacing it with a sword that already has a hand in it so if done correctly could give the enemy less time to react. [/INDENT] [B]Note[/B]: Can only be taught by Sasori[/FONT] [FONT=palatino linotype][B]Note[/B]: Can only be used by a Human Puppet [B]Note[/B]: Must have started Fuinjutsu and Puppetry training.[/FONT] [CENTER][COLOR=#333333][FONT=Century Gothic][SIZE=5][COLOR=red]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica Neue]Sasori, our loyal member, gave on the 14th of October 2016, a request for a Patent on the Custom Fighting Style GTotsuzenhen'i ken| Mutation Fist. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/FONT][/COLOR] [B]Totsuzenhen'i ken| Mutation Fist [/B] Powered by Vex Copyright 2017, Sasori, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG] [/CENTER] [FONT=palatino linotype] [B]1) (Senju no bōei) Barricade of The Huntress[/B] [spoiler] Type: Defense Rank: A Range: Short Chakra: 30 Damage: NA Description: This is a form of Mutation fist that involves controlling the quantity of puppet material to come forth as well as controlling it in order to perform basic puppetry functions. To start the user will activate a seal across their body causing for a multitude of puppet arms to protrude all over the user's body. Due to all of the arms being connected to the use; they will then control the puppet parts to have their arms open up into four different parts enabling the user of the basic puppetry move known as the chakra shield. With the arms all throughout their body it provides the user with a decent protection from all angles and due to the sheer quantity of them all it allows for the user to tank up to any damage of any A-rank attacked. Note: Can only be used three times, with a cool down of one turn between usages. [/spoiler] [/FONT][FONT=palatino linotype] [B]2) (Kigen) Genesis [/B][spoiler] Type: Offensive/Defensive/Supplementary Rank: D-A Range: Short-Mid Chakra: 10-30 Damage: 20-60 Description: A Mutation Fist technique that incorporates a basic and advanced application into the style. This technique is essentially another basic application that allows the user to adjust their body as they see fit. By simply sending chakra into seals across their body up to four at max the user is able to resummon a limb if wanted and replace it with an appendage to further suit their needs or just summon an appendage from anywhere on their body. The capabilities of this technique is near limitless, but the attachments must still be logical. At most the attachments can deal up to A-rank damage however, if the user has more than one limb then the rank will be split between said limbs. If desired the user can choose to coat said limb into any elemental nature they know with the help of sealing tags that the style is composed of. The user is also able to create attachments that can act as a shield or other supplementary tasks. An example of this technique in action would be the user using it to replace one of their arms with a snake entity that can be protracted up to a foot in length and replace their other arm with one that has a sword in it; the snake can be used to restrain or grapple on to opponents depending on its rank. Like what Mutation Fist is based on it essentially allows the user to direct attacks at the enemy giving them little time to counter. Let it be noted, that these replacements will essentially become physically modified onto the user’s body and can be permanent. However, the user can always choose to passively return their body back to its original state if wanted, but if choosing to keep their modified body the user can always choose between wielding their body as freeform tools or by spending a move they can apply the damage of the rank of the technique they originally used. The user can also send chakra in up to four tags located on their limbs and resummon them, but can only last one turn and can't be used on the user's heart itself, and if doing so then the usage is equal to D-rank and five additionally chakra point are required for each limb resummoned. There is also another version of the D-rank ability that allows for the user to resummon their limbs. Instead of resummoning the limbs themselves, the user can choose to adjust the sealing tag with Fuinjutsu and with their skills in Mutation Fist and adjust the seal so that it activates on its own. The user will set the seal to activate whenever the user is faced with an opponent or attack that is moving faster than they can track and in response to this the seal will resummon the limbs that are in the way of the attack, but the user must is still only able to resummon up to four limbs. Without input from the user, the seal will have the limbs resummoned for up to one turn, but they will/can be resummoned back sooner if the threat that activate it vanishes. This version of the technique, must be posted in the user's biography as a seal and if the user decides to use this version then they are unable to resummon limbs on their own anymore. This version also takes chakra equivalent to the original version. If wanted, the user can choose to passively start a battle with certain attachments as long as it is stated in the user's biography or beginning of a battle. There is also a passive function of this technique that enables the user to produce limbs such as hands or legs in order to perform hand seals or jutsu requirements. For example, if the user's hands are preoccupied they can use this to passively produce hands in order to perform the hand seals requires for the jutsu to be activated. In no way can this be used in order to use another jutsu at the same time as the user is currently performing one. This will only allow the user to more conveniently perform the requirements for certain techniques and the process of summoning the hands and performing the jutsu requirements happens pretty smoothly. With this version the user can also create passive attachments equivalent to free form, but the attachments must still follow the rules stated above. Note: A-rank version can only be used four times with a turn cool down between usages. .[/spoiler] [/FONT][FONT=palatino linotype] [B]3) (Maraudā no tsubasa) Wings of The Marauder [/B] [spoiler] Type: Supplementary Rank: C Range: Short-Long Chakra Cost: 15 (-10 per turn) Damage Points: NA Description: By activating a sealing tag on the user’s back they cause for a pair of eloquently crafted wooden wings that possess a metallic base to appear from it. Located along the surface of each wing are an abundance of flaps located along its exterior. The main purpose of the wings are to allow to the user a method of flight via pumping chakra into the wings allowing the user to sustain a mode of flight. Of course the puppet must be connected to a source of chakra in order for it to initiate its flight. If desired the user can choose to attack an opponent of Short-Range away by extending the wings in order to lash out at them with C-rank strength, but this costs a move. In the same time frame as this technique is activated it is possible for the user to also use it in order to initiate flight. By spending a move, and ten chakra points the user can release a surge of chakra into the wings in order to propel the user in a specific direction up to Mid-range allowing them to potentially avoid incoming attacks. [/spoiler] [/FONT][FONT=palatino linotype] [B]4) (Aigisushīrudo) Aegis Shield [/B][spoiler] Type: Offensive/Defensive Rank: S Range: Short (Short-Mid) Chakra: 40 Damage: NA (80) Description: A form of Mutation Fist that involves controlling the quantity of puppet material protruding from the user’s body. By infusing chakra into just about all of the sealing tags located along the user’s body a multitude/abundance of puppets including things such as: arms, heads, and legs will continuously be expelled from their body. In a matter of seconds, the user and everything short-range of them (besides the opponent(s)) if wanted will find themselves encased inside of a thick and dense wall of puppet material from all angles. Each puppet limb by itself is fragile, but when amassed together alongside each other it provides a decent/dense meat shield. This puppet defense works by sheer numbers in order to slow down attacks; due to the large quantity of puppet material present on the field its serve as a decent shield to slow down the impact of nearly any incoming attack due to the material present. Essentially, this defense allows for the user to tank up to any damage of any S-ranked attack. On the other hand, there is another method of utilizing this technique that does involves an offensive attack. This version of the techniques follows the same principle of releasing an abundance of puppet material, but instead of having it form around the user, a large abundance of puppets limbs will be expelled from the user’s body at an incredible pace, and it is due to the sheer quantity/force of material present here that it will hit a target with the blunt force of a S-rank attack. Let it be noted that this offensive attack covers a wide range making it difficult to out run. If wanted the user can choose to release the basic puppetry move known as Poison Smoke screen, while the attack is in progress but it will cost one of the users three moves even though it occurs in the same time frame. Note: Can only be used twice regardless of usage. Note: No A-rank or above Mutation Fist after any usage. [/spoiler] [B]5) (The revu~iatan no tenpesuto) Tempest of The Leviathan [/B][spoiler] Type: Offensive/Supplementary/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 Description: Here we have one of the most powerful techniques offered in the entire arsenal of Mutation Fist. It is due to the sheer quantity/size and chakra required to summon forth and control the puppet protrusions involved that this is considered a F-rank attack. By first activating every seal on their body with a large surge of chakra it causes for the user’s body to glow a white light momentarily as in a matter of seconds their entire body is submerged inside of massive protrusions expelled from the user’s body. Once the seals have been activated, the user's body will be engulfed inside of massive serpentine/hydra creations that are expelled from the user body from multiple angles. Each serpent/hydra are released in an omnidirectional manner with the user in control of all of their movement. These extensions of the user possess a metal surface with a wooden core allowing for them to easily bombard and tear right through any targets in the way. Due to the scale that this technique effects it is nearly impossible to out run, and because of the sheer size of each serpent an opponent is easily dwarfed by the hydras due to how they each outsize ordinary humans beings and familiars easily. The main offensive portion of this technique comes from how the user manipulates each entity to slam/pulverize a target with numbers and force. It is also possible for any of the hydra to utilize any basic puppet techniques such as endless rain of senbon or the Poison Smoke screen from any one of the hydras but will cost one of the users three move slots. Alternatively, there is another method that the user can choose to release and utilize this technique which involves them summoning forth the massive hydra entities from all angles around them engulfing themselves and anything short range of them inside of a barricade of puppets. This version of the technique involves the user utilizing hydra entities as protrusions of their body that span up to long range in the air and short range across. Instead of using this technique as a one time move the user can choose to control the hydras at the cost of twenty chakra points each turn for a max of three turns. By spending a move the user can choose to propel a hydra up to long range towards a target in order to deal to them the blunt force of an S-rank attack. Even while alone each individual hydra still dwarfs a human easily. Let it be noted that the user can choose to release two or all of the hydras at once in order to deal damage equivalent to F-rank, but will end the user's control over the prolonged usage of the technique. Let it be known that the user can adjust the protrusions when first summoning to avoid bombarding with anything nearby them such as teammates or anything of the like. Note: Technique can only be used once against an enemy regardless of usage. Note: No Mutation Fist for two turns after first usage and after using the second method Note: No Jutsu S-rank or above next two turns after usage. [/spoiler][/FONT][FONT=palatino linotype] [/FONT] [FONT=palatino linotype][B]6) (Nasushī) Nascency [/B][spoiler] Type: Offensive/Supplementary Rank: A Range: Self Chakra: 30 Damage: 60 Description: A form of Mutation Fist that takes advantage of the user’s innate ability to summon forth protrusions such as extra puppet limbs and utilize them in order to release elemental blasts. By activating any sealing tag scattered across their body they will summon forth a head protrusion depending on where the seal was summoned from. Upon summoning a head the user must specify which elemental tag is located inside of it ranging from: A fire, water, earth, lightning, or wind tag or any KG/CE the user possesses. When activating the sealing tag the user is able to release a streamed elemental blast ranging from Short-Mid range.The user also has some leeway with the direction of the blast, meaning they can adjust its trajectory within reason. Every time the elemental blast is activated one must spend a move, but upon spending a move to summon forth the head, the user is able to release the elemental blast upon its protrusion in one move if wanted. While the head is not in action, the user can choose to manipulate the heads to release basic puppetry techniques or act as simple attachments of the user, that can act alongside the user at the same time as themselves or disperse them. At the most two heads can be summoned at once, but costs two moves if doing so. Let it be noted, that if using two heads at once they cannot be of different elemental natures, simply meaning it could only be used with two wind heads for exampleor if its a KG/CE then the user can use that specific element as well as an element that the Custom Element is based on. Note: Can only be summoned four times. Note: Only two heads can be present on the user at one time. Note: Heads/limbs disperse after they release a singluar elemental blast/use a single puppetry technique.[/spoiler] [/FONT] [FONT=palatino linotype][B]7) (Karon no fukushū) Vengeance of Charon [/B][spoiler] Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: NA (80) Description: By first sending chakra into a seal located on their back the user summons forth a massive mechanical doll that will burst forth hunched over the user's body. This mechanical doll rises at least five meters across and above the user. Due to how large and hunched over the puppet is, it provides an excellent defense from aerial attacks. The main purpose of this technique is to act as a sort of extension of the user simply meaning that once that once the puppet is on the field the user can use it to lash out its limbs to do blunt damage at a target who is at max ten meters away. At most the user can have this extension on the field for a maximum of three turns, but can be destroyed by an S-rank or higher attack. By spending a move the user can manipulate the puppets massive fist to deal the blunt damage of S-rank damage which will be divided upon the two fist so each one individually will be A-rank. Along with simply crushing a target, it is possible for the user to utilize the puppets hands in order to restrict a target/object by gripping it with the puppets hands. When gripping onto an object the user will be able to grab hold of objects around the size of a large boulder. Let it be noted that the user is able to utilize this mechanical doll to release basic puppetry moves such as Endless Rain of Senbon or the Poison Smoke screen as long as a they spend a move to do so. Lastly, when using the puppets arms it is possible for the user to place both arms side by side in order to create a frontal shield of anything five meters in width. Any of its actions cost a move. Note: Can only be used once. Note: If using for prolonged usage, No A-rank or above Mutation Fist the following turn. [/spoiler] [/FONT][FONT=palatino linotype] [/FONT][FONT=palatino linotype][B]8) (Hentai) Metamorphosis[/B] [spoiler] Type: Offensive/Supplementary/Defensive Rank: S Range: N/A Chakra: 40 Damage: N/A Description: Here we have one of the more unique techniques available in Mutation Fist that invokes the user's ability to produce puppet protrusions shaped after different animals. By sending a surge of chakra through seals located on their body the user will instantly replace just about every one of their puppet limbs which will mainly be aimed at the major appendages such as arms. Legs, head etc. The user’s entire body will essentially undergo a full body Mutation as they are transformed into that of a obsidian colored serpentine dragon around fifteen meters long. This dragon dragon is covered in several layers of metallic plates and wooden puppet material. If wanted the user can simply submerge their puppet body inside of the dragon. Essentially, the user will have transformed their puppet body into that of a dragon instantly. Located along the surface of the dragon are a pair of wings that have flaps located along their surface. By pumping chakra into the wings it allows for the user to initiate a mode of flight allowing the user to easily traverse the field, by simply willing themselves in a certain direction. The flight is activated instantly as the user has transformed. This Mutation Fist technique is mainly utilized in order to give the user additional maneuverability and for navigation. While mutated, the user is gifted the passive ability of flight, but due to how the user does not possess any hands it makes it difficult to perform any techniques that require hand seals; however the user can find ways around that such as relying on other Mutation Fist techniques or emerging their body from the dragon if it was submerged. Due to how the dragon is constantly flying around it makes it difficult in a way to hit it with a pinpoint strike. If wanted the user can choose to spend a move and ten chakra points to release a concentrated blast of chakra from the dragon's body allowing for the user to thrust themselves into a specific area up to ten meters ahead. Offensive wise, it is possible for the user to utilize sealing tags located across their body or more specifically, if wanted, their mouth area and choose to release a concentrated blast of an elemental nature the user knows into a certain direction. These elemental natures are equal to S-rank/long range and the user must spend a move each time that they are utilizing an elemental nature. If wanted the user can choose to release the blast as a stream or in a wide scale manner similar to simply breathing it out. If desired the user can carry a multitude people on their back. Note: Can only transform once Note: Can last up to three turns . Note: If simply submerging their body inside of a dragon, the user can choose to emerge their puppet body from any place on the dragon. Note: If the user's body is submerged inside then the dragon is capable of being destroyed by an S-rank attack, but if the user's body itself has been mutated, then any attack could harm them. [/spoiler] [B]9) (Mokushiroku) Apocalypse[/B] [spoiler] Type: Offensive/Supplementary/Defense Rank: Forbidden Range: Self Chakra: 50 (-10 per turn) Damage: NA Description: One of the more advanced techniques available in the Style of Mutation fist. This technique calls for the need to manipulate a plethora of puppet material and intensive control when utilizing them which is why this technique is considered Forbidden rank. First off, in order to initiate this technique, the user will focus chakra throughout just about every seal located across their body, therefore, causing a lot of puppet parts to be released from their body. In a matter of seconds, their body will be submerged inside of a multitude of puppet materials until their body resembles that of a grotesque humanoid monster. While this technique is active the user's core body will essentially be concealed inside of a thick layer of wooden and metallic based puppets. Once the technique has been completed the user's semblance can be noted to have a wide variety of several types of limbs and tendrils as well as just about anything the user can fathom as long as it is feasible can be modeled on to their body. One of the most basic abilities made available while this mode is active is the user's innate ability to regenerate and regrow any missing appendages. This just goes to say that while concealed inside of Apocalypse if the user's arm were to be severed it would be possible for them to use the available material to instantly and passively replace the limb. Due to how Sasori's puppet body functions there is no exact limit to how much damage it can regenerate against. Essentially, Sasori's only weakness will be his core as always. Of course it is still possible for the armor to be offensively overpowered simply meaning that it is possible for an S-ranked attack directed towards any part of the user’s body can penetrate and reach the user’s core through the armor; however the user is free to regenerate from an S-rank if for example it only damages something such as an arm or leg, but regardless, if doing so costs forty chakra points. However, the user is left immune to any damage of any A-rank and below attack due to them not possessing the necessary strength to plow through the armor in one go without its regenerative properties coming into place, but still require chakra equivalent to the attack used. As a last resort, the user can expel a bundle of puppet material into an area Mid-ranged away which manifests itself into a rudimentary humanoid puppet. While expelling the material the user's heart contained will be contained inside of it and allows the user to escape potentially dangerous attacks. On to Armageddon's offensive abilities, due to the puppet material able to be called forth while in this mode it is possible for the user to release wide scale or concentrated stream of puppets with simple hand gestures alone or by simply releasing the material from the desired location such as their back.The type of attacks the user can release is entirely up to the user as long as it is reasonable. The attacks, however, will never exceed that of S-rank and up to Long range and will always cost a move. Depending on what's needed the user can simply create and manifest puppets to suit the situation such as wooden tendrils in order to grapple onto objects. For example, by swaying one of their arms from left to right the user can release a wide scale array of wooden arms that cover a wide range and race after its target aiming to trample them. Or the user could point their arms towards and release a concentrated bundle of tendrils that can easily pierce or grapple into a target. It is also possible for the user to make use of the Fūinjutsu tags involved in Mutation Fist in order to passively coat one of its attacks in a layer of a specified elemental nature. Lastly, Armageddon holds the ability to create puppet protrusions which will mainly be designed after animals, off of its body such as snakes or other puppet-oriented creations, when doing so they can never exceed being two meters in length and width; the purpose of this can be to passively protract protrusions up to mid range in order to attack with free-form damage. It's main purpose, however, will be to utilize sealing tags located in the puppet's mouth in order to release concentrated elemental blasts at the opponent and is S-rank and extends up to Long range. Note: Can only last Five turns at most Note: No jutsu above A-rank next two turns after Jutsu ends. [/spoiler] 10 )[B] (Shīringu/ iryō geijutsu) Gluttonous Manifestation[/B] [spoiler] Type: Supplementary Rank: D Range: N/A Chakra: N/A (+5 each time activate) Damage: N/A Description: A Mutation fist technique that involves the user summoning forth puppet limbs and things of that nature. This technique, however, involves basic puppetry and Fuinjutsu, something that the style is based on. Sasori created this technique to allow him to manipulate his puppets with greater control and precision without the need of chakra threads and without having to worry about another individual such as his puppets. Gluttonous Manifestation is a technique that involves the user sealing up to three puppets of their own inside of a sealing tag that will be placed on their body like any other Mutation seal. The thing so special about this seal is that the user will be able to passively spend five chakra points to activate up to three seals on their body and release one of the sealed puppet’s limbs. For example, if the user were to seal the Hiruko puppet inside of their seals, the user would be able to passively spend five chakra points to activate the seal and release from it one of Hiruko’s body parts like his tail. While the seal may be passively activated it still requires for the user to spend a move in order to actually utilize one of the sealed puppets abilities or limbs. The puppets that are sealed by this technique cannot be used by any other means so they cannot be summoned to the field and also the user must post this technique in their biography with the puppets that are sealed inside. Since this technique can be passively activated, up to three of the seals can be activated at once, but it would still cost a move for the user to utilize the attachments that emerge from them. Additionally, the strength and range of attachment simply depends on the puppet the user is utilizing. Essentially, this technique allows the user to become one with their puppets and fight along side them as they normally would. Since the seal is able to passively activate up to three seals it allows for them to logically release up to three puppet attachments at the same time, but if choosing to use three at the same time it would take up three moves. If choosing to release only, say, two seals passively the user could release those puppet attachments at the same time as they would be using one of their own ninjutsu attacks in the same manner as ordinary puppeteers would. Note: Must be stated in the user’s biography as a seal [/spoiler] Note: Must be stated in the user’s biography as a seal Learned Mutation Fist: [url]https://narutobase.net/forums/showthread.php?t=753922[/url][/FONT] [/QUOTE]
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