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<p>[QUOTE="Daemon, post: 11557186, member: 27063"]</p><p><strong>Re: Daemon's Customs</strong></p><p></p><p><span style="font-size: 15px"><span style="font-family: 'Trebuchet MS'"><p style="text-align: center"><u><em><strong>Water</strong></em></u></p><p></span></span><p style="text-align: center"><img src="http://i.imgur.com/oBdWiXP.jpg" data-url="http://i.imgur.com/oBdWiXP.jpg" class="bbImage " style="" alt="" title="" /></p><p>[SPOILER]<strong>(Mizu wa) – Water/Wind Release: Hydration</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 every turn the jutsu is activated)</p><p>Damage Points: N/A</p><p>Description: By channeling water and wind chakra to every pores of the user's body, he will be able to keep is temperature stable and his skin humid even when facing extreme heat. This jutsu does not protect the user from any contact with fire, but from the heated air around a fire.</p><p>-Can only be used twice per match</p><p>-This jutsu last for a maximum of 3 turns</p><p>-No Forbidden Water/Wind jutsu while this jutsu is active</p><p>-Can only be used by Izuna Uchiha</p><p></p><p>Suiton : (Suichuu Puressha Bakufuu) - Underwater Pressure Blast</p><p>Type: Attack/ Defense</p><p>Rank: C</p><p>Chakra Cost : 20</p><p>Damage Points: 30</p><p>Description: User generates water pressure under the enemies feet blasting them in the air, leaving them open for water projectile attacks or air taijutsu attacks. It also can be used as a defense mechanism no stop attacks by shielding them with the upwards blast.( must be used while the enemy is on a water terrain eg river,sea etc)</p><p></p><p>(Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon</p><p></p><p>Rank: B</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chackra Cost: 25</p><p>Damage: 40</p><p>Description: The user manipulates the oil on the surface to create a rushing dragon made out of oil</p><p>(note: Oil must be covering the arena)</p><p></p><p>(Suiton: Sekiyu sanketsu) - Water Style: Oil Suffocation</p><p></p><p>Rank: B</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chackra Cost: 25</p><p>Damage: 40</p><p>Description: Description: The user manipulates the oil on the surface to make the oil, The oil then clings and rises up the body of the OPpnent, when it reaches the neck, it then starts to suffocate him/her</p><p>note: Oil must be covering the arena</p><p></p><p>(Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon</p><p></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80 (+10 for debree)</p><p>Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent.</p><p></p><p>Note: Must use water source to perform jutsu</p><p>Note: Can only be used 3 times per turn</p><p>Note: Only Members of Rain village can use the jutsu</p><p></p><p>(Suiton: Mizu Shinkuu)- Water Release: Water Vacuum</p><p></p><p>Rank: S</p><p>Type: Supplementary / Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons.</p><p>Note: Can only be used two times </p><p>Note: Only works on A rank and down</p><p>Note: Can only be taught by Hazure and Uchiha Kaito</p><p>Creator: Uchiha Kaito</p><p>Co-Creator: Hazure</p><p></p><p>Suiton: Hyaku Kiriooi Soso - Water Style: 100 Mist Shroud Burial </p><p>Type: Attack</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden.</p><p>*Note:Can only be used once per battle*</p><p>*Notence used, no mist jutsus can be used next 2 turns.*</p><p>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p></p><p>Kirigakure Hijutsu: Kiri kou Mizu - Hidden Mist Secret Techniques: Mist to Water</p><p>Type:Supplementary</p><p>Rank:S</p><p>Range: Short-Long</p><p>Chakra Cost:40</p><p>Damage: N/A</p><p>Description: The user changes the mist to water. If fighting within mist, makes him so an unfinishabe font of water.</p><p>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p>*Note:This is a group jutsu.*</p><p></p><p>Kirigakure Hijutsu: Doku Kiri - Hidden Mist Secret Technique: Poison Mist</p><p>Type:Supplementary/Defence</p><p>Rank:S</p><p>Range: Short-Long</p><p>Chakra Cost:40</p><p>Damage: N/A</p><p>Description: The user concentrates. He then performs the 2 needed hanseals, and then changes the molecular stature of the mist atoms. The user manipulates the participles, and with adding chakra to them, he turns them into a poisonous mist. This is not the poison used in the anime. It's colorless. It's practically a kind of CO2.</p><p>This covers only a small area around the user, but anybody who enters, gets poisoned. This poison is not as fatal as others, but the opponent has 1 second before falling to the ground. He stays consciousness</p><p>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p>*Note:This is a group jutsu.*</p><p></p><p>Kirigakure Shuuchuu No Jutsu - Hidden Mist Focusing Technique </p><p>Type:Supplementary/Defence</p><p>Rank:A</p><p>Range:Mid-Long</p><p>Chakra Cost:30</p><p>Damage: 60</p><p>Description:The user manipulates the small parts of H2O, that are concentrated in the mist, and concentrates(focuses) them in one point. The user can make so, invisible walls, steps on the floor, and pointed objects. The enemy so trips over steps, get's stabed by sharp concentrated mist and walks directly in mist walls. The walls can defend from minor attacks too, and the pointed objects do some minor damage.This technique can only be used when the "Kirigakure no Jutsu" was already done. The jutsu leaves the victims in confusion.</p><p>*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p>*Note:This is a group jutsu.*</p><p></p><p>Naibun Fuu Zonokiri - Heavy Mist</p><p>Type:Supplementary</p><p>Rank:A</p><p>Range:All</p><p>Chakra Cost:30</p><p>Damage Points:N/A</p><p>Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist.</p><p>Note: Can only be used 3 times per match</p><p>Note:The mist will stay denser and heavier for 2 turns after use of this jutsu.*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.*</p><p>*Note:This is a group jutsu.*</p><p></p><p>Water: Giant Hand (suiton:kyojin hando)</p><p>Type:Attack/Supplemantry</p><p>Rank:A</p><p>Range:Short-Long</p><p>Chakra Cost:30</p><p>Damage Points:60(+5 with lightning)</p><p>Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning techniques to make it stronger.</p><p>*Can only be used by Rain of Hell or if thought by Rain of Hell</p><p></p><p>Water:Tentecle Strike (Suiton: Shokushu Sutoraiku)</p><p>Rank:S</p><p>Range:Short-Long</p><p>Type: Supplementary</p><p>Chakra Cost:40(-5 per each turn)</p><p>Damage:0</p><p>Description: The user does the necessary hand-seals and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons.</p><p>*There must be a large source of water for this to be used</p><p>*The jutsu can only be used by Rain of Hell and people who learned from him</p><p>*The tentacles last only 3 turns</p><p>*It can only be used 2 times per battle</p><p>*The user cant use any water jutsu on the fallowing 2 turns</p><p>*The enemy must be standing on the water the user touched</p><p></p><p>Water Chakra Distubance(Suiton:chakra disuta-bu)</p><p>Rank:C</p><p>Type: Supplemantry</p><p>Range: Long</p><p>Chakra Cost:20</p><p>Damage:0</p><p>Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water.</p><p>*Can only be used by Rain of Hell or if thought by Rain of Hell</p><p>*Can only be used 3 times</p><p>*Can only be used if both the user and the enemy are standing on water</p><p></p><p>Water: Bullet Orb (Suiton:kyuutai Teppoudama)</p><p>Rank:S</p><p>Range:Short</p><p>Type: Supplementary</p><p>Chakra Cost:40(-5 per each turn)</p><p>Damage:0</p><p>Description: The user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn.</p><p>*It lasts for 3 turns unless taken out by a powerful jutsu</p><p>*The jutsu can only be used by Rain of Hell and people who learned from him</p><p>*Can only be used 3 times per battle</p><p></p><p>(Suiton: atomikku shin'en) Water Style: Atomic Abyss</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Close –Mid (most effective up close)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.</p><p>*entitled to any elemental variations of this jutsu*</p><p><a href="http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571">http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571</a> - Learned</p><p></p><p>Poseidon's Tsunami|Poseidon's Tidal Wave</p><p>Type: Attack </p><p>Rank: Forbidden</p><p>Range: Short - Long </p><p>Chakra Cost: 50 </p><p>Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)</p><p>Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. </p><p>*Can only be used by Lord of Kaos*</p><p>*Can only be used once per battle*</p><p>*After using, no Water jutsus can be used for two turns*</p><p>*If used, no other sword related jutsus can be used that same turn*</p><p><a href="http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571">http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571</a> - Learned</p><p></p><p>(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Close-Long</p><p>Chakra: 50</p><p>Damage: 90 (+40 to user if hit)</p><p>Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. </p><p>*Can only be used once*</p><p>*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*</p><p>*If the user is on the water when detonated, he will take the same damage the enemy would take*</p><p>*After using, the user cannot use water jutsus for three turns*</p><p>*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*</p><p>*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*</p><p>*Can only be used by Lord of Kaos*</p><p><a href="http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571">http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571</a> - Learned</p><p></p><p>Nami Hijutsu: Gekirin - Wave Secret Arts: Imperial wrath</p><p>Rank: S</p><p>Range: Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: From underneath the foe, tendrils of water shoot out on a mass scale, whirling around the opponent and creating a catastrophic whirlpool</p><p>Note: Can only be used by members of the Wave village</p><p></p><p>Nami Hijutsu: Nami Pulse (Wave Secret Arts: Wave Pulse)</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After performing the needed hand-seals the user places there palm on the ground, releasing a large amount of water Chakra into the earth. A Sudden shake occurs and multiple tentacle like vines made of water appear all around the opponent. They will then attack the opponent and constrict. These tentacles can be as long as the user wants having them stretch to incredibly lengths.</p><p>Note: Useable Twice per battle.</p><p>Note: Only members from Namigakure can use this jutsu</p><p></p><p>29. <a href="http://narutobase.net/forums/showthread.php?t=157594&page=178&p=16738994&viewfull=1#post16738994">« Suiton: Phorcys Touji † - Water Release: Phorcys' Reign † »</a></p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 40</p><p>Damage points: 80 </p><p>Description: While underwater, the user picks a focal point where he will focus his chakra upon. While focusing his chakra on to the area, the water pressure begins to increase drastically. This can be detected by bubbles being formed and rising to the surface of the water source. In the second stage of the jutsu, the user adds in shape manipulation causing a miniature whirlpool to form with the addition of more chakra. This causes the whirlpool to finally collapse on itself crushing the target under the pressure of the water. This jutsu, however, has a small area of effect despite its range, being only able to effect a 5m radius around the targeted area. This allows the opponent to avoid the jutsu rather easily if they can notice the jutsu forming before the second stage of the technique is initiated. This jutsu is great for underwater swarming jutsu such as 5 shark feeding frenzy. The jutsu can also be used on targets that reside on the surface, adding a secondary usage of the technique. While the user underwater again, the user focuses chakra beneath the target forming a whirlpool with the ability to suck targets down into it. The whirlpool then functions the same as in its initial use. The whirlpool collapses in on itself crushing the target.</p><p>Note: Can only be done three times per battle; 2 turn cooldown between usages.</p><p>Note: Cannot use Water above S rank next turn.</p><p>Note: Can only be taught by Daemon.</p><p>Note: Must be underwater</p><p>Taught to: <a href="http://narutobase.net/forums/showthread.php?t=719387">Haku Yuki</a></p><p></p><p>Suiton: Joi Toisu - Water Style: Joy Toys </p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user after 3 handseals, will spit a large volume of spiralling water ball at immense speed towards the opponent then at the snap of his finger the big ball vanishes into thousands bullets sized water spheres with smiley faces. The now smaller water balls now gains more speed, x2 of the original speed of the large ball and they gain a wider range of impact. However instead of a piercing effect, each of the smileys explodes/violently burst outwards upon impact with each causing an explosion equivalent to a generic paper bomb. </p><p>-Usable 3x per battle</p><p>-No suiton above S-rank next turn</p><p>-A turn cool down inbetween usage</p><p>-Must be taught by Priest</p><p>Learned From Priest: <a href="http://narutobase.net/forums/showthread.php?t=577190&p=17005825#post17005825">http://narutobase.net/forums/showthread.php?t=577190&p=17005825#post17005825</a></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Daemon, post: 11557186, member: 27063"] [b]Re: Daemon's Customs[/b] [SIZE=4][FONT=Trebuchet MS][CENTER][U][I][B]Water[/B][/I][/U][/CENTER][/FONT][/SIZE] [center][IMG]http://i.imgur.com/oBdWiXP.jpg[/IMG][/center] [SPOILER][B](Mizu wa) – Water/Wind Release: Hydration[/B] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 (-10 every turn the jutsu is activated) Damage Points: N/A Description: By channeling water and wind chakra to every pores of the user's body, he will be able to keep is temperature stable and his skin humid even when facing extreme heat. This jutsu does not protect the user from any contact with fire, but from the heated air around a fire. -Can only be used twice per match -This jutsu last for a maximum of 3 turns -No Forbidden Water/Wind jutsu while this jutsu is active -Can only be used by Izuna Uchiha Suiton : (Suichuu Puressha Bakufuu) - Underwater Pressure Blast Type: Attack/ Defense Rank: C Chakra Cost : 20 Damage Points: 30 Description: User generates water pressure under the enemies feet blasting them in the air, leaving them open for water projectile attacks or air taijutsu attacks. It also can be used as a defense mechanism no stop attacks by shielding them with the upwards blast.( must be used while the enemy is on a water terrain eg river,sea etc) (Suiton: totsunyuu sekiyu doragon) - Water Style: Rushing Oil Dragon Rank: B Type: Attack Range: Mid-Long Chackra Cost: 25 Damage: 40 Description: The user manipulates the oil on the surface to create a rushing dragon made out of oil (note: Oil must be covering the arena) (Suiton: Sekiyu sanketsu) - Water Style: Oil Suffocation Rank: B Type: Attack Range: Short-Long Chackra Cost: 25 Damage: 40 Description: Description: The user manipulates the oil on the surface to make the oil, The oil then clings and rises up the body of the OPpnent, when it reaches the neck, it then starts to suffocate him/her note: Oil must be covering the arena (Suiton: Mizu Kasuihou) - Water Style: Water Spike Cannon Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 (+10 for debree) Description: the user creates a a large cannon of rotating water and shoots it at the enemy. the user then manipulates the chakra and creates spikes that protrude out of the sides and rips at the ground adding debree and rocks causing extra damage to the opponent. Note: Must use water source to perform jutsu Note: Can only be used 3 times per turn Note: Only Members of Rain village can use the jutsu (Suiton: Mizu Shinkuu)- Water Release: Water Vacuum Rank: S Type: Supplementary / Attack Range: Long Chakra cost: 40 Damage Points: 80 Description: the user releases chakra into the air creating tornado's of wind that then can be used to draw up water attacks that the opponents cast and draw the water into the sky. The user then manipulates the water with their chakra and sends the water back towards the opponent in the form of 3 spinning cannons. Note: Can only be used two times Note: Only works on A rank and down Note: Can only be taught by Hazure and Uchiha Kaito Creator: Uchiha Kaito Co-Creator: Hazure Suiton: Hyaku Kiriooi Soso - Water Style: 100 Mist Shroud Burial Type: Attack Rank: S Range: Mid-Long Chakra Cost: 40 Damage: 80 Description: Usable once Hidden Mist Jutsu is active, the user controls the mist to make it surround the opponent in a large mass, and then the user quickly condenses the mist into water. The water proceeds to coat the opponent in a seemingly harmless full-body cover of mist, however, the user then clenches their fist and the coat of water on the opponent transforms into 100 piercing tendrills that rip through the opponents skin and can even rip through armor because the water is so close, much like the 18th century iron maiden. *Note:Can only be used once per battle* *Notence used, no mist jutsus can be used next 2 turns.* *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* Kirigakure Hijutsu: Kiri kou Mizu - Hidden Mist Secret Techniques: Mist to Water Type:Supplementary Rank:S Range: Short-Long Chakra Cost:40 Damage: N/A Description: The user changes the mist to water. If fighting within mist, makes him so an unfinishabe font of water. *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* Kirigakure Hijutsu: Doku Kiri - Hidden Mist Secret Technique: Poison Mist Type:Supplementary/Defence Rank:S Range: Short-Long Chakra Cost:40 Damage: N/A Description: The user concentrates. He then performs the 2 needed hanseals, and then changes the molecular stature of the mist atoms. The user manipulates the participles, and with adding chakra to them, he turns them into a poisonous mist. This is not the poison used in the anime. It's colorless. It's practically a kind of CO2. This covers only a small area around the user, but anybody who enters, gets poisoned. This poison is not as fatal as others, but the opponent has 1 second before falling to the ground. He stays consciousness *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* Kirigakure Shuuchuu No Jutsu - Hidden Mist Focusing Technique Type:Supplementary/Defence Rank:A Range:Mid-Long Chakra Cost:30 Damage: 60 Description:The user manipulates the small parts of H2O, that are concentrated in the mist, and concentrates(focuses) them in one point. The user can make so, invisible walls, steps on the floor, and pointed objects. The enemy so trips over steps, get's stabed by sharp concentrated mist and walks directly in mist walls. The walls can defend from minor attacks too, and the pointed objects do some minor damage.This technique can only be used when the "Kirigakure no Jutsu" was already done. The jutsu leaves the victims in confusion. *Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* Naibun Fuu Zonokiri - Heavy Mist Type:Supplementary Rank:A Range:All Chakra Cost:30 Damage Points:N/A Description: By focusing his wind and water chakra on an already created mist, the user will be able to keep it stable by making it denser, heavier and fixed in place with strategic wind current. Only an S-rank wind jutsu can clear this mist. Note: Can only be used 3 times per match Note:The mist will stay denser and heavier for 2 turns after use of this jutsu.*Note:*Only shinobis from the Hidden Mist can use this jutsu and once a member leaves the group/kicked out, he or she will not be able to use this jutsu.* *Note:This is a group jutsu.* Water: Giant Hand (suiton:kyojin hando) Type:Attack/Supplemantry Rank:A Range:Short-Long Chakra Cost:30 Damage Points:60(+5 with lightning) Description:The user creates a giant hand out of water that can be hard for a punch or sharp to act as a claw it can also be used to grab the enemy. Can be mixed with lightning techniques to make it stronger. *Can only be used by Rain of Hell or if thought by Rain of Hell Water:Tentecle Strike (Suiton: Shokushu Sutoraiku) Rank:S Range:Short-Long Type: Supplementary Chakra Cost:40(-5 per each turn) Damage:0 Description: The user does the necessary hand-seals and touches any body of water. As that happens under the enemy 8 tentacles form out of water appear. The tentacles can be as large as 50m long and 1m thick or they can be as small as 1m long and 10cm thick.The once the tentacles grab the enemy its very hard to escape. The tentacles don't hurt the enemy a lot(as much as a tight rope) but they are strong enough to hold even large summons. *There must be a large source of water for this to be used *The jutsu can only be used by Rain of Hell and people who learned from him *The tentacles last only 3 turns *It can only be used 2 times per battle *The user cant use any water jutsu on the fallowing 2 turns *The enemy must be standing on the water the user touched Water Chakra Distubance(Suiton:chakra disuta-bu) Rank:C Type: Supplemantry Range: Long Chakra Cost:20 Damage:0 Description:The user sends his chakra through water and the part of the water where the users enemy is standing gets filled with chakra and breaks the enemys chakra which he uses to stand on water. Shortly:the users opponant cant stand on water and falls in the water. *Can only be used by Rain of Hell or if thought by Rain of Hell *Can only be used 3 times *Can only be used if both the user and the enemy are standing on water Water: Bullet Orb (Suiton:kyuutai Teppoudama) Rank:S Range:Short Type: Supplementary Chakra Cost:40(-5 per each turn) Damage:0 Description: The user creates a 1m diameter orb out of water the orb can shoot small bullets from inside of it and each bullet is as strong as Suiton: Teppoudama) - Water Style: Water Bullet and 5 bullets can be shot per turn. *It lasts for 3 turns unless taken out by a powerful jutsu *The jutsu can only be used by Rain of Hell and people who learned from him *Can only be used 3 times per battle (Suiton: atomikku shin'en) Water Style: Atomic Abyss Type: Offensive Rank: A Range: Close –Mid (most effective up close) Chakra: 30 Damage: 60 Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets. *entitled to any elemental variations of this jutsu* [url]http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571[/url] - Learned Poseidon's Tsunami|Poseidon's Tidal Wave Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 (N/A in long range) (-20 to user from chakra strain) Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. *Can only be used by Lord of Kaos* *Can only be used once per battle* *After using, no Water jutsus can be used for two turns* *If used, no other sword related jutsus can be used that same turn* [url]http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571[/url] - Learned (Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou Type: Offensive Rank: Forbidden Range: Close-Long Chakra: 50 Damage: 90 (+40 to user if hit) Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. *Can only be used once* *after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving* *If the user is on the water when detonated, he will take the same damage the enemy would take* *After using, the user cannot use water jutsus for three turns* *The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them* *If hit by orbs, the user's bones will be broken and damaged and he will be unable to move* *Can only be used by Lord of Kaos* [url]http://narutobase.net/forums/showthread.php?t=421357&p=14387571#post14387571[/url] - Learned Nami Hijutsu: Gekirin - Wave Secret Arts: Imperial wrath Rank: S Range: Long Chakra: 40 Damage: 80 Description: From underneath the foe, tendrils of water shoot out on a mass scale, whirling around the opponent and creating a catastrophic whirlpool Note: Can only be used by members of the Wave village Nami Hijutsu: Nami Pulse (Wave Secret Arts: Wave Pulse) Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After performing the needed hand-seals the user places there palm on the ground, releasing a large amount of water Chakra into the earth. A Sudden shake occurs and multiple tentacle like vines made of water appear all around the opponent. They will then attack the opponent and constrict. These tentacles can be as long as the user wants having them stretch to incredibly lengths. Note: Useable Twice per battle. Note: Only members from Namigakure can use this jutsu 29. [URL="http://narutobase.net/forums/showthread.php?t=157594&page=178&p=16738994&viewfull=1#post16738994"]« Suiton: Phorcys Touji † - Water Release: Phorcys' Reign † »[/URL] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While underwater, the user picks a focal point where he will focus his chakra upon. While focusing his chakra on to the area, the water pressure begins to increase drastically. This can be detected by bubbles being formed and rising to the surface of the water source. In the second stage of the jutsu, the user adds in shape manipulation causing a miniature whirlpool to form with the addition of more chakra. This causes the whirlpool to finally collapse on itself crushing the target under the pressure of the water. This jutsu, however, has a small area of effect despite its range, being only able to effect a 5m radius around the targeted area. This allows the opponent to avoid the jutsu rather easily if they can notice the jutsu forming before the second stage of the technique is initiated. This jutsu is great for underwater swarming jutsu such as 5 shark feeding frenzy. The jutsu can also be used on targets that reside on the surface, adding a secondary usage of the technique. While the user underwater again, the user focuses chakra beneath the target forming a whirlpool with the ability to suck targets down into it. The whirlpool then functions the same as in its initial use. The whirlpool collapses in on itself crushing the target. Note: Can only be done three times per battle; 2 turn cooldown between usages. Note: Cannot use Water above S rank next turn. Note: Can only be taught by Daemon. Note: Must be underwater Taught to: [URL="http://narutobase.net/forums/showthread.php?t=719387"]Haku Yuki[/URL] Suiton: Joi Toisu - Water Style: Joy Toys Rank: S Type: Attack Range: Short-Long Chakra: 40 Damage: 80 Description: The user after 3 handseals, will spit a large volume of spiralling water ball at immense speed towards the opponent then at the snap of his finger the big ball vanishes into thousands bullets sized water spheres with smiley faces. The now smaller water balls now gains more speed, x2 of the original speed of the large ball and they gain a wider range of impact. However instead of a piercing effect, each of the smileys explodes/violently burst outwards upon impact with each causing an explosion equivalent to a generic paper bomb. -Usable 3x per battle -No suiton above S-rank next turn -A turn cool down inbetween usage -Must be taught by Priest Learned From Priest: [url]http://narutobase.net/forums/showthread.php?t=577190&p=17005825#post17005825[/url] [/SPOILER] [/QUOTE]
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