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<p>[QUOTE="Daemon, post: 10636154, member: 27063"]</p><p><strong>Shinkoku Trastium</strong></p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="font-family: 'Trebuchet MS'"><em><u><strong>Ninjutsu</strong></u></em></span></span></p> <p style="text-align: center"><img src="http://i1065.photobucket.com/albums/u391/Method89/Dae/1_zps599ac6c5.png" data-url="http://i1065.photobucket.com/albums/u391/Method89/Dae/1_zps599ac6c5.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[Spoiler]</p><p></p><p>CW. <strong>(Ningen Seirigaku)- The Human Physiology</strong></p><p>Type: Weapon</p><p>Rank: S</p><p>Range N/A</p><p>Chakra Cost: N/A</p><p>Damage Points:N/A</p><p>Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios.</p><p></p><p>Note: This can only be used by Daemon</p><p></p><p></p><p><strong>[Kuuki shissou] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Air dash <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></p><p>Rank: B</p><p>Range: All</p><p>Type: Supplementary</p><p>Chakra Cost: 25</p><p>Damage: N/A</p><p>Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.</p><p>~Usable only twice.</p><p>~Faust can only teach this.</p><p></p><p><strong>(Tetsujō) Razor Wire</strong></p><p>Rank: S</p><p>Type: Armor</p><p>Range: N/A</p><p>Chakra cost: N/A</p><p>Damage points: N/A</p><p>Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time.</p><p>If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time.</p><p>With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body.</p><p>-Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu.</p><p>-Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength.</p><p></p><p></p><p>Odin Yari (Spear of Odin)</p><p>Type:Attack</p><p>Rank: S</p><p>Range:Mid to long</p><p>Chakra cost:40</p><p>Damage Points:80</p><p>Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius</p><p>Note:Can be used 3 times.</p><p>Created by Chan.</p><p></p><p>Odin Hishu (Odin dagger)</p><p>Type:Attack</p><p>Rank: S</p><p>Range: short to mid</p><p>Chakra cost: 40</p><p>Damage Points: 80 + one range push back (not counted as a finisher)</p><p>Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists)</p><p>Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei.</p><p>Created by Chan.</p><p></p><p>Odin Genkotsu (Odin Fists)</p><p>Type:Attack/defence</p><p>Rank: S</p><p>Range: short + one range knock back</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range.</p><p>Note:usable only 2 times.</p><p>Created by Chan.</p><p></p><p>(Ninjutsu: Itami shinkeigasurudoi) Ninja Art: Pains Of Sensitivity</p><p></p><p>Type: Supplamentary</p><p>Rank:A</p><p>Range:Short</p><p>Chakra:30</p><p>Damage: N/a (+20 Damage to physical attacks (i.e. Earth, Water, Lava, etc ))</p><p>Description: This is a very unique style of ninja art, developed by the interrogate squad. The user will do 2 handseals (Ox-Ram) While touching the opponents body (or themselves) forcing the chakra inside of their body to react causing the chakra to resonate violently inside their body making it sore without notice. This will make their body extremely sore to the touch (similar to the after effects of guy from using his 7th gate) This will cause the opponent when hit to take double damage, while being extremely sensitive to any type of pain. A kunai stab to the hand would feel like you smashed your whole hand. Doing monstrous damage.</p><p></p><p>Note: Last 3 turns</p><p>Note: Can use a max of 2 times</p><p>Note: Cant use this technique for 3 turns after the affects wear off.</p><p>learned <a href="http://narutobase.net/forums/showthread.php?t=638733&p=18590156#post18590156">http://narutobase.net/forums/showthread.php?t=638733&p=18590156#post18590156</a></p><p></p><p>(Mizu Beara) Water Bearers</p><p></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: These Water Bearers was created by Izumo/Aqualad to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower.</p><p>-Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all.</p><p>-The weapons made from the water still go by the elemental advantages and disadvantages</p><p>-The weapons also feel like the real weapon when used</p><p>-The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangular shield to defend against the attack.</p><p>-Water users like Tobirama, Gyojin clan members, and Mei who all can in their own unique way generate/create water from thin air, can create the water this way.</p><p><a href="http://narutobase.net/forums/showthread.php?t=642212&p=18670049#post18670049">http://narutobase.net/forums/showthread.php?t=642212&p=18670049#post18670049</a></p><p></p><p>(Ninpo: Tan'ya) - Ninja Art: Metalsmith</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra cost: 20 (+5 each reformation)</p><p>Damage points: N/A</p><p>Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.</p><p>- Usable four times per battle</p><p>- Effects last two turns</p><p></p><p>Learned: <a href="http://narutobase.net/forums/showthread.php?t=665542&p=19238252#post19238252">http://narutobase.net/forums/showthread.php?t=665542&p=19238252#post19238252</a></p><p></p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Daemon, post: 10636154, member: 27063"] [B]Shinkoku Trastium[/B] [CENTER][SIZE=15px][FONT=Trebuchet MS][I][U][B]Ninjutsu[/B][/U][/I][/FONT][/SIZE] [IMG]http://i1065.photobucket.com/albums/u391/Method89/Dae/1_zps599ac6c5.png[/IMG][/CENTER] [Spoiler] CW. [B](Ningen Seirigaku)- The Human Physiology[/B] Type: Weapon Rank: S Range N/A Chakra Cost: N/A Damage Points:N/A Description: The Human Physiology is a custom weapon made by Akasuna no Sasori. The Human Physiology is a sentient core that replaces Sasori's current core. The core is the same size as Sasori's current core but instead of it being exposed like normal the core is covered with a durable material. The durable material can only be destroyed by A rank and above techniques. This means that widespread techniques won't do the job of destroying it properly. The Human Physiology has unique traits that Sasori can only access. The cores aim is to purge any foreign chakra that is present within Sasori's body. Being a puppet, Sasori is not able to feel pain because he lacks a central nervous system but yet he still finds a way to control his body and that is through his core. As long as chakra remains in Sasori's body he can manipulate it as he pleases. The core works by allowing Sasori to feel pain when foreign chakra enters his body and at that point the core will act as its own to purge it. When under the effects of a genjutsu, The Human Physiology will inflict pain onto Sasori that is enough to release him from the genjutsu. After the genjutsu is released, the core will remain dormant again until it is needed again. Once the genjutsu is released, Sasori will again feel nothing and once again become a puppet without emotion. For that brief moment, Sasori gains somatosensory senses before it fades away. However The Human Physiology can only release S rank or lower genjutsu. The core can release Sasori out of genjutsu once per turn. Much like his common core, Sasori can switch this core into other puppets instantly to swap out bodies. Since this is Sasori's Weapon made for Sasori it can only be used by Sasori bios. Note: This can only be used by Daemon [B][Kuuki shissou] ♦ Air dash ♦[/B] Rank: B Range: All Type: Supplementary Chakra Cost: 25 Damage: N/A Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks. ~Usable only twice. ~Faust can only teach this. [B](Tetsujō) Razor Wire[/B] Rank: S Type: Armor Range: N/A Chakra cost: N/A Damage points: N/A Description: Tetsujō is a sentient, tight-fitting bodysuit that encases the wielder's upper body like a second layer of skin. Similar to Samehada in terms of function, Tetsujō shares a semi-symbiotic bond with its wielder, constantly absorbing his/her chakra, be it normal or abnormal, in order to remain sentient and functional. The main characteristic of Tetsujō is its ability to change the chakra signature of everything it absorbs. Through miniscule vibrations and fluctuations, the suit changes the signature of all the chakra it absorbs and injects it back into the user’s chakra pathway system in almost constant bursts. Normally, foreign chakra would disturb and disrupt the chakra pathways, but through the symbiotic bond the armor and its wielder shares, Tetsujō is able to function as a purifier of sorts, guiding the wielder's body through an almost instant process of adaption, though still altering its wielder's chakra flow. With its incredible ability to evolve, Tetsujō is also able to perform this process on unusual types of chakra. This constant process of change and evolution also serves to gradually, but continuously, change the wielder's chakra signature on a fundamental level. Generally, Tetsujō will render illusionists unable to use dual-layered illusions on its wielder. Furthermore, Tetsujō makes the user’s constantly changing chakra impossible to mimic. Through its continuous changing of the user’s chakra signature, Tetsujō also decreases the rank of all Genjutsu Techniques cast on its wielder by one rank. Finally, Tetsujō is able to harshly constrict itself around its wielder’s body for a short amount of time. If anyone but the wielder touches Tetsujō, the suit releases a harmful burst of chakra into the perpetrators chakra pathway system, ruining his/her balance and equilibrium for a short amount of time. With the ability to absorb its wielder's chakra, Tetsujō is able to repair itself, making it very hard to remove from the user's body. -Tetsujō cannot decrease the rank of a Mangekyō Sharingan Genjutsu. -Because of the fluctuations Tetsujō constantly causes, all Genjutsu techniques used by the wielder loses one rank in terms of strength. Odin Yari (Spear of Odin) Type:Attack Rank: S Range:Mid to long Chakra cost:40 Damage Points:80 Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius Note:Can be used 3 times. Created by Chan. Odin Hishu (Odin dagger) Type:Attack Rank: S Range: short to mid Chakra cost: 40 Damage Points: 80 + one range push back (not counted as a finisher) Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists) Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei. Created by Chan. Odin Genkotsu (Odin Fists) Type:Attack/defence Rank: S Range: short + one range knock back Chakra cost: 40 Damage Points: 80 Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range. Note:usable only 2 times. Created by Chan. (Ninjutsu: Itami shinkeigasurudoi) Ninja Art: Pains Of Sensitivity Type: Supplamentary Rank:A Range:Short Chakra:30 Damage: N/a (+20 Damage to physical attacks (i.e. Earth, Water, Lava, etc )) Description: This is a very unique style of ninja art, developed by the interrogate squad. The user will do 2 handseals (Ox-Ram) While touching the opponents body (or themselves) forcing the chakra inside of their body to react causing the chakra to resonate violently inside their body making it sore without notice. This will make their body extremely sore to the touch (similar to the after effects of guy from using his 7th gate) This will cause the opponent when hit to take double damage, while being extremely sensitive to any type of pain. A kunai stab to the hand would feel like you smashed your whole hand. Doing monstrous damage. Note: Last 3 turns Note: Can use a max of 2 times Note: Cant use this technique for 3 turns after the affects wear off. learned [URL]http://narutobase.net/forums/showthread.php?t=638733&p=18590156#post18590156[/URL] (Mizu Beara) Water Bearers Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: These Water Bearers was created by Izumo/Aqualad to have a unique water weapon in battle. He made two hilts that are called Bearers. The Bearers are made of a material so the user can channel their chakra and manipulate water sources or even the moister in the air for varies objects such as weapons, shields on top of them. These two hilts are the perfect weapon for a weapon user and water user. The user channels their chakra and absorbs some water or moister in the air. The highest the rank of the object that is made of water is A rank or lower. -Only used when the air has enough moister to make the weapon of chose of the user or a some type of water source is in the area of short range of the user to use to use to make the weapon of chose of the user and must have the user chakra in it or no chakra at all. -The weapons made from the water still go by the elemental advantages and disadvantages -The weapons also feel like the real weapon when used -The user has to use a jutsu slot every time the user uses the weapon no matter if it is to attacking or defending, the change of the shape depends on the attack or defense like for an example. The user going against a fireball and the user has the bearers shaped into katanas but the user needs to defend. The user would change the katanas into a rectangular shield to defend against the attack. -Water users like Tobirama, Gyojin clan members, and Mei who all can in their own unique way generate/create water from thin air, can create the water this way. [URL]http://narutobase.net/forums/showthread.php?t=642212&p=18670049#post18670049[/URL] (Ninpo: Tan'ya) - Ninja Art: Metalsmith Type: Supplementary Rank: B Range: Short-Mid Chakra cost: 20 (+5 each reformation) Damage points: N/A Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location. - Usable four times per battle - Effects last two turns Learned: [URL]http://narutobase.net/forums/showthread.php?t=665542&p=19238252#post19238252[/URL] [/spoiler] [/QUOTE]
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