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<p>[QUOTE="Shady Doctor, post: 20601914, member: 119127"]</p><p style="text-align: center"><img src="http://i424.photobucket.com/albums/pp327/SnotTornado/La_Bella_Muerta_by_Natsuki_ki_ki.jpg" data-url="http://i424.photobucket.com/albums/pp327/SnotTornado/La_Bella_Muerta_by_Natsuki_ki_ki.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>[GLOW=black]<strong><u><p style="text-align: center"><span style="font-size: 18px">Snakes & Senjutsu</span></p><p></u></strong>[/GLOW]</p><p></p><p><strong><u><p style="text-align: center"><span style="font-size: 18px">Snake Summonings</span></p><p></u></strong></p><p><strong>(Hebi Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus</strong></p><p>[SPOILER]Rank: A</p><p>Range: Short</p><p>Type: Summoning</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After performing the necessary requirements for performing the summoning technique, the user summons Asmodeus which is a small black and white snake about 50 cm in length, Asmodeus doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Asmodeus was born with a special gift that makes him just as important as any other powerful snake, Asmodeus' snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration 120 meters away, Asmodeus can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner.</p><p></p><p>Note - Can only be summoned once per battle. </p><p>- Lasts for 4 full turns until automatically dispersed.</p><p>- Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 120 meters maximum, but cannot sense any chakra.</p><p>- When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities.</p><p>- Can only be taught by Yashiro.[/SPOILER]</p><p></p><p><span style="color: #FF0000">(Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort</span></p><p>[spoiler]Type: Summon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/a</p><p>Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda.</p><p></p><p>-Must have snake contract signed </p><p>- Can only replace once</p><p>-Can only be summoned once</p><p>- Last 4 turns </p><p>- Can use S rank and Below Fire</p><p>- Can only be taught by Better[/spoiler]</p><p></p><p><span style="color: #0000CD">(Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola</span></p><p>[spoiler]Type: Summon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/a</p><p>Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2. </p><p></p><p>-Must have snake contract signed </p><p>-Can only be summoned once</p><p>- Last 4 turns </p><p>- Only can replace itself once. </p><p>- Can use S rank and Below Water</p><p>- Can only be taught by Better[/spoiler]</p><p></p><p><span style="color: #FFFF00"><strong>(Hebi Kuchiyose No Jutsu: Kobe) - Snake Summoning: The Black Mamba</strong></span></p><p>[spoiler]Type: Summon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/a</p><p>Description: Kobe is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Kobe specializes in use of the Lightning element. The user takes blood and wipes on his tattoo performing then the needed handseals and slam his hand, summon this lightning beast. Kobe can use all Lightning Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Kobe can replace into a current of lightning to avoid techniques if he so wishes. Kobe is 1/3 the size of the Manda. Kobe is able to feel the vibrations through the ground to pinpoint and enemy, however he cannot use this method underwater. </p><p></p><p>- Must have snake contract signed </p><p>- Can only replace once and that doesn't serve to move anywhere, only to change the structure of the body to avoid damage.</p><p>- All his moves and techniques count towards the normal 3 limit per turn of the user</p><p>- Can only be summoned once</p><p>- Last 4 turns </p><p>- Can use S rank and Below Lightning that the user knows.</p><p>- Can only be taught by Better[/spoiler]</p><p></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=490271&p=14736009#post14736009">Learned here</a></p><p></p><p><strong>(Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included).</p><p>-Only used once per battle</p><p>-Last four turns</p><p>-Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns</p><p>-Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=700131">Learned here</a></p><p></p><p><strong><u><p style="text-align: center"><span style="font-size: 18px">Snake Arts</span></p><p></u></strong></p><p><strong>(<strong>Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent</strong></strong></p><p><strong>[spoiler]Type: Offensive/Defensive/Supplementary</strong></p><p><strong><strong>Rank:</strong> D-<strong>S</strong></strong></p><p><strong><strong>Range:</strong> Short-Mid</strong></p><p><strong><strong>Chakra:</strong> 40</strong></p><p><strong><strong>Damage:</strong> 80</strong></p><p><strong><strong>Description:</strong> A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn.</strong></p><p><strong>Note: May be used thrice times per battle.</strong></p><p><strong>Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body.</strong></p><p><strong>Note: May only be taught by Jhin[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong>(Hebi geijutsu: Azamuku hebi no) - Snake Arts: The Deceiving Serpents</strong></strong></p><p><strong>[SPOILER]<strong>Rank:</strong> A</strong></p><p><strong><strong>Range:</strong> Short - Mid</strong></p><p><strong><strong>Type:</strong> Offensive/Supplementary</strong></p><p><strong><strong>Chakra:</strong> 30</strong></p><p><strong><strong>Damage:</strong> 60</strong></p><p><strong><strong>Description:</strong> The user performs a single hand seal before thrusting his left arm upwards and releases a single snake from his left sleeve and in the direction of the target, this is used as a distraction, and while the user is releasing the snake into the air he also releases another one from his right sleeve which quickly slithers across the ground and coils around the targets body, before constricting and paralyzing the target.</strong></p><p><strong></strong></p><p><strong>Notes - Must have signed the snakes contract</strong></p><p><strong>- Can only be used 3 times per battle</strong></p><p><strong>- Paralysis lasts for 2 turns</strong></p><p><strong>- The snakes are large enough to completely coil around a full grown humans body</strong></p><p><strong>- Can only be taught by -Yashiro-[/SPOILER]</strong></p><p><strong></strong></p><p><strong><strong>(Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles</strong></strong></p><p><strong>[SPOILER]Rank: S</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Type: Offensive</strong></p><p><strong>Chakra: 40</strong></p><p><strong>Damage: 80</strong></p><p><strong>Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target.</strong></p><p><strong>Notes - Must have signed the snakes contract</strong></p><p><strong>- Can only be used with/by the Manda summoning</strong></p><p><strong>- Can only be used 2 times per battle</strong></p><p><strong>- Paralysis and numbing lasts for 2 turns</strong></p><p><strong>- Can only be taught by -Yashiro-[/SPOILER]</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=420867&p=12908149#post12908149">All learned here</a></strong></p><p><strong></strong></p><p><strong><strong>(Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements</strong></strong></p><p><strong>[spoiler]Type: Offensive/Supplementary </strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Short </strong></p><p><strong>Chakra: 30 ( -5 per turn to the user)</strong></p><p><strong>Damage: N/A ( +15 damage to snake ninjutsu)</strong></p><p><strong>Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change.</strong></p><p><strong>Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down.</strong></p><p><strong>Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet.</strong></p><p><strong>Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure.</strong></p><p><strong>Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage.</strong></p><p><strong>Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. .</strong></p><p><strong>Note: Usable 4 times a match.</strong></p><p><strong>Note: Must be taught by Korra.</strong></p><p><strong>Note: Must know Snakes Summoning</strong></p><p><strong>Note: Can only use 1 element at a time and requires a 2 turn cool down between usage.</strong></p><p><strong>Note: Each use last for 3 turns.</strong></p><p><strong>Note: Once a scale has been changed to one element it can't be changed again.[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong>(Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales</strong></strong></p><p><strong>[spoiler]Type: Defensive/Supplementary </strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short (Self) </strong></p><p><strong>Chakra: 40 ( -5 per turn to the user)</strong></p><p><strong>Damage: N/A </strong></p><p><strong>Description: The user will channel their chakra through out their entire body. By being able to summon Manda the user will summon a layer of Manda's scales that covers their entire body giving their body the strength of Manda's scales. The scales will be able to take up to A rank jutsus and is able to take one S rank jutsu but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they chose but than won't be able to use this jutsu again for 3 turns. </strong></p><p><strong>Note: Last for 2 turns</strong></p><p><strong>Note: Only usable by Snake users</strong></p><p><strong>Note: Can't have Manda on the field at the same time</strong></p><p><strong>Note: Usable twice per a match with a 3 turn cool down[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong>(Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish</strong></strong></p><p><strong>[spoiler]Type: Offensive</strong></p><p><strong>Rank: C-S</strong></p><p><strong>Range: Short -Long (for activation) (short - mid for explosion)</strong></p><p><strong>Chakra: 15 - 40 </strong></p><p><strong>Damage: 30 - 80 </strong></p><p><strong>Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion.</strong></p><p><strong>Note: Must be able to summon snakes</strong></p><p><strong>Note: Must be taught by Blake Belladonna</strong></p><p><strong>Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu[/spoiler]</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=702823">Learned here</a></strong></p><p><strong></strong></p><p><strong><strong>(Hebi no Shukuen) Snake Feasting</strong></strong></p><p><strong>[spoiler]Type: Defense</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Short-Mid</strong></p><p><strong>Chakra Cost: 30</strong></p><p><strong>Damage Points: N/A</strong></p><p><strong>Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). When the jutsu is used with one snake it can defend against A rank attacks and if used to manifest two snakes each snake can defend against B rank attack.</strong></p><p><strong>Note: Can only be used 4x per battle and only once every two turns.[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong>Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)</strong></strong></p><p><strong>[spoiler]Rank: A</strong></p><p><strong>Type: Supplementary</strong></p><p><strong>Range: Short-Mid</strong></p><p><strong>Chakra Cost: 30</strong></p><p><strong>Damage Point: N/A</strong></p><p><strong>Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density.</strong></p><p><strong>-only used 2 times per battle</strong></p><p><strong>-it stays on the field for 4 turns or unless the user releases it</strong></p><p><strong>-must have 2 turns in between uses[/spoiler]</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=700131">Learned here</a></strong></p><p><strong></strong></p><p><strong><strong><u><p style="text-align: center"><span style="font-size: 18px">Senjutsu</span></p><p></u></strong></strong></p><p><strong>24) <strong>( Senpo: Sēji no deburigōremu ) – Sage Art: Debris Serpent of the Sage</strong></strong></p><p><strong>[spoiler]<strong>Rank:</strong> S-rank</strong></p><p><strong><strong>Type:</strong> Supplementary/Defensive/Offensive</strong></p><p><strong><strong>Range:</strong> Short-Long</strong></p><p><strong><strong>Chakra cost:</strong> 40 (-10 per turn)</strong></p><p><strong><strong>Damage points:</strong> 80</strong></p><p><strong><strong>Description:</strong> Sēji no deburigōremu is a rare Senjutsu technique created by Shady. It uses the concept of Wind style Underworld debris dragon, but enhanced and personalized with the use of Senjutsu. Using the exact same concept of Shady's own technique, the user will pour Senjutsu into an earth or water source that is already existing. The Senjutsu would rapidly rise, breaking the ground on a small level in order to bring up dirt, rocks and other debris from the terrain, or in the case of water, it would bring the water up. As the Senjutsu rises, the user applies great chakra control in the form of shape manipulation so that they can form a large Serpent, which rivals the size of the water dragon technique. Typically a Senjutsu technique wouldn't be visible, though with the nature of this technique the senjutsu would infuse with the debris or water in order to give it a visual shape. The serpent's composition would be composed of the debris or water in the inside of the Serpent, while the outside is smooth Senjutsu that holds the shape together. Due to the outside being smoothly crafted, it allows the user to ride and interact with it without actually being harmed by his own technique. Once materialized into existence the Serpent uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the Senjutsu it's made of with the earthen material or water it brought up with it. From any part of its body, the Serpent can release large streams (similar to the water bullet jutsu) of Senjutsu that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. Or water. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the Serpent. Even though the Senjutsu infuses witumh the water or earth, it gains none of the element's strengths or weaknesses, but instead would still play on equal terms with elements and other techniques according to the strengths and weaknesses of Senjutsu. </strong></p><p><strong></strong></p><p><strong>☆ Usable twice per battle </strong></p><p><strong>☆ Can't be used in consecutive turns after ended</strong></p><p><strong>☆ Lasts three turns (unless cancelled) </strong></p><p><strong>☆ Each attack used by the Serpent counts as a move</strong></p><p><strong>☆ No S-Rank or above Sage arts while this is active </strong></p><p><strong>☆ The Serpent can only use his streaming ability 3 times, this so it has sufficient chakra left to sustain its own form.</strong></p><p><strong>☆ Decreases Sage mode by 2 turns upon activation[/spoiler]</strong></p><p><strong></strong></p><p><strong>25) <strong>( Senpō: ēesupī no hitokuchi | Sage Art: Bite of The Burrowing Asps )</strong></strong></p><p><strong>[spoiler]<strong>Type:</strong> Offensive/Defensive</strong></p><p><strong><strong>Rank:</strong> A-rank</strong></p><p><strong><strong>Range:</strong> Short</strong></p><p><strong><strong>Chakra Cost:</strong> 30</strong></p><p><strong><strong>Damage Points:</strong> 60</strong></p><p><strong><strong>Description:</strong> </strong></p><p><strong>ēesupī no hitokuchi is based off of the frog kata passed down in the toad contract, using Senjutsu mixed with an elemental nature to enhance the user's close quarters combat. The user would make use of the technique by creating an aura of Senjutsu around the limbs; specifically the arms, legs and the head. The aura would take on the shape of many snake heads, each limb having the head of the snake encompassing it, leaving the limb to act as the "tongue" within the snake mouths. On top of being Senjutsu based, the user also infuses the snakes with his wind natured chakra, giving it a slicing wind type of exterior along with having a faint greenish glow to them. Each snake head would be based off a specific species of snake, specifically the Burrowing Asp. The Burrowing Asp has a pair of fangs which are very flexible, enabling them to independently move each fang which in different directions when biting. The snake aura would act exactly like the Asp's bite, using the two fangs to make separate attacks simultaneous to Taijutsu used in conjunction. When the user does an attack, the snake heads extend from the user's limb about 5m (edge of short range), striking with the fangs in the most flexible manner if needed. The fangs would be capable moving around small obstacles to hit the target and even hit places that aren't typically reachable with an average close quarters assault. This allows the sage to become very dangerous, dealing piercing/slicing damage with his blows along with the actual blunt force of taijutsu. </strong></p><p><strong></strong></p><p><strong><strong>Note:</strong> Can only be used by Snake Sage Mode users.</strong></p><p><strong><strong>Note:</strong> Can only be used 4 times per battle/event, lasting one turn each use</strong></p><p><strong><strong>Note:</strong> Will shorten Sage Mode by 2 turns upon each activation. Must wait 1 turn to use it again</strong></p><p><strong><strong>Note:</strong> The Fangs power are A-rank damage split into two, unless only using one fang, which would cause the full 60dmg</strong></p><p><strong><strong>Note:</strong> No Senjutsu based techniques above A-rank are usable the turn after this is used[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong>(Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain</strong></strong></p><p><strong>[spoiler]Type:Supplementary </strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Chakra: 40 (-5 per turn)</strong></p><p><strong>Damage: 80 </strong></p><p><strong>Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away. </strong></p><p><strong>Note: Must know Sage Mode</strong></p><p><strong>Note: Usable 3 times a match</strong></p><p><strong>Note: Requires a 2 turn cool down between uses</strong></p><p><strong>Note: Must be taught by Korra.[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong>(Senpo: Ryūchi no Ken) - Sage Art: Fist of the Dragon</strong></strong></p><p><strong>[spoiler]Type: Offensive </strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short - Mid</strong></p><p><strong>Chakra: 40 </strong></p><p><strong>Damage: 80</strong></p><p><strong>Description: Forming the dragon handseal the user then pushes their hands forward breaking the seal and transitioning into a forward palm-strike like motion releasing forward a torrent of senjutsu chakra. This motion resembles a double push palm with closed fists. A dragon of senchakra is then created, using the mass of senjutsu as a basis along with the rotational force caused by the double push palm. The dragon is long and slender (roughly ten meters in length and four meters in diameter) and can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Chinese Dragon long and slim and it can cause blunt damage. The users fists are slightly sharpened by the senjutsu chakra as it creates an aura around the hands meaning they also pierce deep into the opponent's body if contact is made. The jutsu is able to create massive damage to the terrain. Leaving a crater in the earth. It is also strong enough to negate S rank elemental techniques, as well as Forbidden Rank raw chakra techniques being on par with elemental releases and stronger than raw chakra.</strong></p><p><strong>Note: Cannot use other Sage Art techniques in the same turn</strong></p><p><strong>Note: Usable by Sage Mode users</strong></p><p><strong>Note: Usable 2 times a match[/spoiler]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>(Senpo: Raito o Kai) - Sage Art: Devoid of light</strong></strong></p><p><strong>[spoiler]Type: Supplementary </strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short - Mid</strong></p><p><strong>Chakra: 40 (-10 per turn)</strong></p><p><strong>Damage: N/A </strong></p><p><strong>Description: The user does the Ram > Dragon > Dog > Tiger sign and gathers natural energy and swallows it, they then spit out a black ball ,the size of a Odama Rasengan, of senchakra out of their mouth. It flies straight into the sky and then explodes, making a huge blanket of black fog that is infused with senchakra and that is pitch black and is impossible to see through. The fog spreads to mid range instantly. The fog being laced with senchakra is able to block chakra sensors and doujutsu users from seeing through the fog. Sage Mode users are still able to sense their opponents due to them sensing through life force and not chakra. The fog stays on the field for two turns or until the opponent gets rid of it. While this jutsu is being used the user can only do two other jutsus in a turn as they have to keep focus on keeping the fog on the field.</strong></p><p><strong>Note: Usable by Sage Mode users</strong></p><p><strong>Note: Lasts two turns.</strong></p><p><strong>Note: Usable 2 times a match[/spoiler]</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=702823">Learned here</a></strong></p><p><strong></strong></p><p><strong><strong>( Senpo: Waikyoku Zennou no Sennin ) - Sage Mode: Torture of the Almighty Sage</strong></strong></p><p><strong>[SPOILER]Type: Offensive</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short - Long</strong></p><p><strong>Chakra cost: 40</strong></p><p><strong>Damage: 80</strong></p><p><strong>Description: Using the same principle as "Ice Release: 1000 Needles of Death" the user would focus his natural energy all around his opponent. Once done, the user would materialize the the natural energy into hundreds of small sized needles which surrounds all directions and angles of the opponent. At the user's will, the needles would all attack the opponent at once, piercing him from all angles. It could also be done at several enemies, but the number and power of the needles would be split according to the number of enemies. The needles need to be created at least one meter away from any opponents.</strong></p><p><strong></strong></p><p><strong>-Uses 2 turns on SM</strong></p><p><strong>-Can't use SM technique higher than A-rank the same turn</strong></p><p><strong>-Can't use SM technique higher than S-rank the following turn</strong></p><p><strong>-Can only be used once per battle[/SPOILER]</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=704014">Learned here</a></strong></p><p><strong></strong></p><p><strong><strong>(Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body</strong></strong></p><p><strong>[spoiler]Rank: A</strong></p><p><strong>Type: Supplmentary</strong></p><p><strong>Range: Short</strong></p><p><strong>Charka Cost: 30</strong></p><p><strong>Damage Points: N/A</strong></p><p><strong>Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy to the user after four turns. After the four turns the scales merge with the user's body increasing sage mode by four turns.</strong></p><p><strong>-Only summoned in Sage Mode</strong></p><p><strong>-This technique last four turns and after this it merges with the user increasing Sage Mode by four turns</strong></p><p><strong>-Can only be used once per battle</strong></p><p><strong>-No other sage jutsu in the same turn[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong>Senpo: Burasuto Jutsu) Sage Art: Blast Technique</strong></strong></p><p><strong>[spoiler]Rank: B</strong></p><p><strong>Type: Offensive</strong></p><p><strong>Range: Short-Long(length it is thrown)</strong></p><p><strong>Chakra Cost: 20</strong></p><p><strong>Damage Points: 40</strong></p><p><strong>Description: The user while in Sage Mode the user channels senjutsu chakra into an inanimate objects and can either throw the object or leaving it on a surface(ground, table, dresser etc). With a object hitting the inanimate object or the user perform the Seal of Confrontation, the channeled senjutsu chakra is released out into a small blast similar to that of Deidara's C-1 explosions so the radius of the blast is one meter around the object. The blast releases all the senjutsu chakra out in a 360 degrees pushing force of but would cause the air to push away and would be seen by none senjutsu users as a wind jutsu. The force is enough to destroy B rank and below elemental and raw ninjutsu jutsus.</strong></p><p><strong>Note: Would reduce Sage Mode by one turn</strong></p><p><strong>Note: Can be used three times per battle[/spoiler]</strong></p><p><strong></strong></p><p><strong><a href="http://narutobase.net/forums/showthread.php?t=700131">Learned here</a></strong></p><p><strong></strong></p><p><strong><strong>(Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr</strong></strong></p><p><strong>[spoiler]Type: Supplementary</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short-Long</strong></p><p><strong>Chakra: 40</strong></p><p><strong>Damage: N/A</strong></p><p><strong>Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent.</strong></p><p><strong></strong></p><p><strong>Note: May be used twice per battle. Two turns between uses.</strong></p><p><strong>Note: This technique can only be used during sage mode.</strong></p><p><strong>Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used.</strong></p><p><strong>Note: May only be taught by Jhin</strong></p><p><strong>Note: No senjutsu techniques above A rank in the turn the zones end.[/spoiler]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>(Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages</strong></strong></p><p><strong>[spoiler]Type: Supplementary</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short-Mid</strong></p><p><strong>Chakra: 40</strong></p><p><strong>Damage: N/A</strong></p><p><strong>Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn. </strong></p><p><strong>Note: Can only be used by masters of sage mode</strong></p><p><strong>Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back. </strong></p><p><strong>Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out. </strong></p><p><strong>Note: Can only be taught by Jhin[/spoiler]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>(Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation</strong></strong></p><p><strong>[spoiler]Type: Offensive/Defensive/Supplementary</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short-Mid</strong></p><p><strong>Chakra: 40</strong></p><p><strong>Damage: N/A</strong></p><p><strong>Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above.</strong></p><p><strong></strong></p><p><strong>Note: May be used twice per battle. Two turns between uses</strong></p><p><strong>Note: Reduces sage mode by 1 turn</strong></p><p><strong>Note: This technique can only be used during sage mode.</strong></p><p><strong>Note: May only be taught by Jhin</strong></p><p><strong>Note: No senjutsu techniques in the turn following this above A rank.[/spoiler]</strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=726527">learned</a></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>(Senpo: Ribaiasan no aryūru) Sage Art: Leviathan's Allure</strong></strong></p><p><strong>[spoiler]Type: Defense/Supplementary</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Short-Long </strong></p><p><strong>Chakra: 30 (-10 per round to sustain)</strong></p><p><strong>Damage: N/a</strong></p><p><strong>Description: Leviathan's Allure is a sage technique that uses natural energy to breath life into a natural existing source in a gaseous state, for example; mist, smoke, smog, etc., devoid of chakra. This allows the user to gain control over said source to a partial degree, triggered with a single hand seal, the source is then guided by the user's will in terms of control. Once activated, the user is able to shape near solid serpent like leviathans out of the source able to; clench on, restrain, or hinder the target without preventing damage to them. Likewise the user can use these leviathans himself for many supplementary reasons during battle, and once per activation, the user can shape a special red-eyed leviathan with an A ranked defense to be used until destroyed or the technique ends. All creations except for the red-eyed leviathan, whose creation costs an additional move, hold strengths divided amongst each other. The leviathans can only be created if the source allows, or in other words is big enough, and their dimensions must be relative to the size of the source as well; small sources make a single or small plethora of leviathans within 3m dimensions, medium sources within 8m, large supplies have no limit. Being that the source in control is in a gaseous state, wind techniques of equal rank can break constructs while dissipating the source making it ineffective. Once activated this jutsu lasts for three turns, or until the source is dispersed/countered.</strong></p><p><strong>NOTES</strong></p><p><strong>►Can be used 3x per battle</strong></p><p><strong>►Has a 2 turn cool down</strong></p><p><strong>►No jutsu above S rank while active</strong></p><p><strong>►User must know Sage Mode</strong></p><p><strong>►Can only be taught by ZandaT[/spoiler]</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong><strong>(Senpo: Ken Kata) Sage Art: Blade Kata</strong></strong></p><p><strong>[spoiler]Type: Offensive</strong></p><p><strong>Rank: A</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra: N/a</strong></p><p><strong>Damage: 60</strong></p><p><strong>Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata. </strong></p><p><strong>NOTES</strong></p><p><strong>►Can be used 2x per battle</strong></p><p><strong>►Has a two turn cool down</strong></p><p><strong>►Can only be taught by ZandaT</strong></p><p><strong>►Extends range by a maximum of one meter</strong></p><p><strong>►Reduces SM duration by two turns[/spoiler]</strong></p><p><strong></strong></p><p><strong><a href="https://narutobase.net/forums/showthread.php?t=489526&page=2">learned</a></strong></p><p><strong></strong></p><p><strong><strong>(Senpo/Fuuinjutsu: Burakkushīru) - Sage Art/Sealing Technique: Black Seal</strong></strong></p><p><strong>[spoiler]Type: Supplementary</strong></p><p><strong>Rank: B</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra: 20 (+20 to Taijutsu)</strong></p><p><strong>Damage: N/A (+ 20 to Taijutsu )</strong></p><p><strong>Description: Sage Art: Black Seal is a Senjutsu Seal that is triggered by the user clasping their hands. Once their hands are clasped, thick white lines travel up their body, originating from their arms and spreads to their extremities. The Black Seal itself is the white lines that cover the user’s body. This fuuinjutsu works by absorbing Nature Energy into the white markings as soon as the technique is initiated. The white markings serve as a “reservoir” for the Nature Energy absorbed from the user’s environment. The purpose of this additionally absorbed Nature Energy is the user’s ability to access and utilize it when striking. As the user of Black Seal strikes an opponent, they are capable of releasing bursts of Natural Energy from the seal to increase the impact and a damage behind their hits (+20). Once this natural energy is released, it is injected into the opponent's chakra system if the hit lands. By injecting Nature Energy into the opponent, their chakra system balance will be thrown off. As a result, the target's body will begin to petrify and turn into stone. After one strike, the target will become notably slower, moving at 75% of his top speed. After more than 60 chakra has been inserted, the target will become half as fast. Should more chakra be inserted through this, the target will become stone. Once activated, Black Seal will remain active for alone as Sage Mode is active for an additional -5 chakra drained per turn. (Turns -10 per turn to sustain SM into -15 per turn.) Black Seal can be used a total of three times per battle. Can only be Taught by Daemon.[/spoiler]</strong></p><p><strong></strong></p><p><strong><strong>(Senpo: Majo no fukusō) - Sage Art: Witch's Garb</strong></strong></p><p><strong>[spoiler]Type: Supplementary/Offensive/Defensive</strong></p><p><strong>Rank: S</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra: 40 (-5 per turn)</strong></p><p><strong>Damage: 80</strong></p><p><strong>Description: Witch's Garb is a Senjutsu technique that is based on the principles found in Sage Art: Inorganic Reincarnation. The user imbues their clothing with dense senjutsu chakra causing their clothing to glow white. Similar to the parent technique, the user's clothing has now been given a "life" of it's own able to be actively manipulated by the user in ways they never could before, thus adding to their close range lethality. The user is allowed harden, soften, sharpen, extend. etc. their clothing however they see fit as long as it is within reason, although it costs a move to do so after the initial activation. Witch's Garb, under the user's control, can be used in conjunction with other taijutsu techniques, occupying the same time frame as the taijutsu technique. For example, the user would be able to extend their cloak into a spiked protrusion to stab the opponent as the user uses a taijutsu technique. Witch's Garb can only be used twice per battle and lasts a total of 4 turns each usage. Can only be used in Snake Sage Mode. Can only be taught by Daemon[/spoiler]</strong></p><p>[/QUOTE]</p>
[QUOTE="Shady Doctor, post: 20601914, member: 119127"] [CENTER][IMG]http://i424.photobucket.com/albums/pp327/SnotTornado/La_Bella_Muerta_by_Natsuki_ki_ki.jpg[/IMG][/CENTER] [GLOW=black][B][U][CENTER][size=5]Snakes & Senjutsu[/size][/CENTER][/U][/B][/GLOW] [B][U][CENTER][size=5]Snake Summonings[/size][/CENTER][/U][/B] [B](Hebi Kuchiyose: Asmodeus) - Snake Summoning: Asmodeus[/B] [SPOILER]Rank: A Range: Short Type: Summoning Chakra: 30 Damage: N/A Description: After performing the necessary requirements for performing the summoning technique, the user summons Asmodeus which is a small black and white snake about 50 cm in length, Asmodeus doesn't have any combat skills and can't be used for any type of defensive measures like majority of the other snake summons, but Asmodeus was born with a special gift that makes him just as important as any other powerful snake, Asmodeus' snake senses are almost double as sensitive as regular snakes, he is able to detect even the slightest bit of a vibration 120 meters away, Asmodeus can still however travel underground like all snakes and thanks to his miniature size he wouldn't be easily detected by regular ninja even if he travels close to the surface of the ground, Shady also has the ability to contact any other snake summoning via telepathy as well as its summoner. Note - Can only be summoned once per battle. - Lasts for 4 full turns until automatically dispersed. - Summon is able to detect any vibration (this includes any movement and any sound since sound is produced through high frequency vibrations.) across the entirety of the battlefield, And also up to 120 meters maximum, but cannot sense any chakra. - When traveling underground the summon can only be detected by Doujutsu users and those with Sensory abilities. - Can only be taught by Yashiro.[/SPOILER] [COLOR="#FF0000"](Hebi Kuchiyose No Jutsu: Voldemort) - Snake Summoning: Voldemort[/COLOR] [spoiler]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Voldemort is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Voldemort specializes in use of the Fire element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Firey beast. Voldemort can use all Fire Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Voldemort can replace into a burst of flames to avoid techniques if he so wishes. Voldemort is the same size as the Manda. -Must have snake contract signed - Can only replace once -Can only be summoned once - Last 4 turns - Can use S rank and Below Fire - Can only be taught by Better[/spoiler] [COLOR="#0000CD"](Hebi Kuchiyose No Jutsu: Nola) - Snake Summoning: Nola[/COLOR] [spoiler]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Nola is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Nola specializes in use of the Water element. The user takes blood and wipes on his tattoo or on the scroll and slam his hand, summon this Water beast. Nola can use all Water Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. Nola can transform his body into water to avoid damage. It's rank is A rank. Nola is the same size as the Manda. Nola can also swim in water, just like the new Manda 2. -Must have snake contract signed -Can only be summoned once - Last 4 turns - Only can replace itself once. - Can use S rank and Below Water - Can only be taught by Better[/spoiler] [COLOR="#FFFF00"][B](Hebi Kuchiyose No Jutsu: Kobe) - Snake Summoning: The Black Mamba[/B][/COLOR] [spoiler]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Kobe is one of the 5 Guardian Elemental Snakes. These Snakes each specialize in one of the 5 basic elements and are the Manda special minions. Kobe specializes in use of the Lightning element. The user takes blood and wipes on his tattoo performing then the needed handseals and slam his hand, summon this lightning beast. Kobe can use all Lightning Jutsus up to S rank and the Guardian Snakes all have this unique ability. They can disperse into whatever element they are specialized in. This replacement ability is an A rank ability. Kobe can replace into a current of lightning to avoid techniques if he so wishes. Kobe is 1/3 the size of the Manda. Kobe is able to feel the vibrations through the ground to pinpoint and enemy, however he cannot use this method underwater. - Must have snake contract signed - Can only replace once and that doesn't serve to move anywhere, only to change the structure of the body to avoid damage. - All his moves and techniques count towards the normal 3 limit per turn of the user - Can only be summoned once - Last 4 turns - Can use S rank and Below Lightning that the user knows. - Can only be taught by Better[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=490271&p=14736009#post14736009"]Learned here[/URL] [B](Kuchiyose no Jutsu: Gokudere) Summoning Technique: Gokudere[/B] [spoiler]Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: Gokudere is a snake from Ryuchi Cave who is the same size as Aoda. He is a dark purple color with a white bottom. Gokudere is one of the Sages from Ryuchi Cave that can use Senjutsu and even poison. Being a snake from Ryuchi he can use all normal snake jutsus and having the ability to use senjutsu he can only use Senpō: Muki Tensei ) - Sage Art: Inorganic Reincarnation. Now he has three perfect abilities that makes him a great partner and ally. He can transfer natural energy to his summoner to allow breaking of a genjutsu(A rank and below) or even entering or increasing Snake Sage Mode by two turns. This can be all be possible with Chakra Transfer Technique. The next ability is to use poison which he can send out as a bite. The poison is slow and painful which would lead to death. The poison attacks the nervous system and the poison makes the person's vision blurry, vomiting, and breath heavy. The poison takes three turns to complete its course to death for respiratory failure. This would count a jutsu slot to use either of the poison methods. The final ability is he can shrink to the average size of an adult diamond back rattle snake passively. With its large size he can still move around with twice the speed of a normal kage rank shinobi and is resilience to damage of A rank and below Taijutsu and B rank and below Ninjutsu(elemental and raw chakra included). -Only used once per battle -Last four turns -Chakra Transfer jutsu required to send chakra to the summoner and the summoner only. This would allow Gokudere to send natural energy to release from genjutsu, enter Snake Sage Mode, or increase duration for Snake Sage Mode by two turns -Can only be used by those who has learned senjutsu since he is a Sage himself. He would only like to be summoned by those who has the same abilities (senjutsu) as him[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=700131"]Learned here[/URL] [B][U][CENTER][size=5]Snake Arts[/size][/CENTER][/U][/B] [B]([B]Sunēku gijutsu: Eipekkusuintento) - Snake technique: Apex Intent[/B] [spoiler]Type: Offensive/Defensive/Supplementary [B]Rank:[/B] D-[B]S Range:[/B] Short-Mid [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] A technique that for all intents and purposes functions exactly the same as killing intent but instead uses a release of chakra from all over the users body while making direct eye contact with the enemy. When this strikes the enemy they're afflicted with a powerful killing intent native to only those of the snake contract. This version of killing intent can be used by the snake summons themselves or by the user. If used by either it follows the same restrictions as the normal killing intent but the rank varies depending either on the rank of the snake. For example a B ranked snake will create a B ranked killing intent. Or it will be increased in affect by one rank for the user versus his normal killing intent. This is based mostly on the incredible intimidation caused by the eyes of a snake, as shown throughout the series by Orochimaru who's killing intent was enough to completely paralyse an opponent beyond movement, when he fought Kakashi or Sasuke, this killing intent will be so overwhelming it will force the victim to make eye contact with the serpentine eyes instilling them with a sense of fear and dread stronger than the normal killing intent. This ability can be used by snake summoners other than Orochimaru but they must have access to snake sage mode to replicate the paralysing gaze of the snake. If used by Orochimaru during his sage mode it will increase in power by two ranks, but will cut the duration of his sage mode by one turn. Note: May be used thrice times per battle. Note: This may be used by anyone who has the snake contract provided they have sage mode. With the exception of Orochimaru who may use it at any time given his unique body. Note: May only be taught by Jhin[/spoiler] [B](Hebi geijutsu: Azamuku hebi no) - Snake Arts: The Deceiving Serpents[/B] [SPOILER][B]Rank:[/B] A [B]Range:[/B] Short - Mid [B]Type:[/B] Offensive/Supplementary [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] The user performs a single hand seal before thrusting his left arm upwards and releases a single snake from his left sleeve and in the direction of the target, this is used as a distraction, and while the user is releasing the snake into the air he also releases another one from his right sleeve which quickly slithers across the ground and coils around the targets body, before constricting and paralyzing the target. Notes - Must have signed the snakes contract - Can only be used 3 times per battle - Paralysis lasts for 2 turns - The snakes are large enough to completely coil around a full grown humans body - Can only be taught by -Yashiro-[/SPOILER] [B](Hebi geijutsu: Hebi kiba senbon) - Snake Arts: Snake Fang Needles[/B] [SPOILER]Rank: S Range: Short - Long Type: Offensive Chakra: 40 Damage: 80 Description: Once Manda is summoned onto the battlefield the user manipulates him into gathering a large amount of his chakra and compressing it all into his fangs, then in a burst Manda releases the chakra all at once from his fangs in the form of thousands of fang shaped needles, the needles cover a wide range of the battlefield and can be used to attack multiple targets, also due to the natural venom which a snake carries within its fangs, the fang needles would be able to numb multiple parts of the body (All parts that come into contact with the fang needles) and paralyze the target. Notes - Must have signed the snakes contract - Can only be used with/by the Manda summoning - Can only be used 2 times per battle - Paralysis and numbing lasts for 2 turns - Can only be taught by -Yashiro-[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=420867&p=12908149#post12908149"]All learned here[/URL] [B](Hebiātsu: Yōso no sukēru) - Snake Arts: Scales of the Elements[/B] [spoiler]Type: Offensive/Supplementary Rank: A Range: Short Chakra: 30 ( -5 per turn to the user) Damage: N/A ( +15 damage to snake ninjutsu) Description: The user will make the Tiger than Snake hand sign and gather an elemental chakra nature. When the user uses any snake ninjutsu they infuse the elemental chakra into the snakes scales giving them different properties and extra damage and strength against elemental ninjutsu. The snakes will than go by elemental rank difference in strength and weaknesses. This works on every snake used in snake ninjutsu like using thise with multiple hidden snake hands all the snakes scales would change. Fire - The scales on the snakes will be fiery red (pic) when infused with fire chakra. The scales give off fire making it where if they bind an opponent they burn the opponent causing 3rd degree burns. The snakes fangs can also give off fire giving them burning properties when they bite down into opponents burning them in the inside of the area where they bite down. Water - The scales on the snake will be light blue and white (pic) when infuse with water chakra. The snakes when they bind someone they can have water form from their scales and have the water injected into the opponent causing irregular breathing to an opponent. The snakes can also have the water form behind them extending their length by 5 feet. Lightning - The scales on the snake will be black and yellow (pic) when infuse with lightning chakra. The snakes scale will be constantly giving off electric sparks. When they wrap around opponents they can all give off an electrical discharge at the same time shocking the opponent to the point they can become and paralyze. The snakes can also bite down and give off the discharge inside the opponent's bodies causing more internal damage like organ failure. Earth - The scales on the snake will be gray and hard as rocks (pic) when infuse with earth chakra. The scales are as hard as rocks and gives the snakes able to do more blunt damage and cause broken bones and deflect ninja tools. When the snakes wrap around the opponent the opponent they can cause broken bones and internal damage. Wind - The scales on the snake will be light green (pic) and have a constant wind breeze come out from their scales. The snakes can give off a sharp blast of wind that can cause deeps cuts on the opponent. . Note: Usable 4 times a match. Note: Must be taught by Korra. Note: Must know Snakes Summoning Note: Can only use 1 element at a time and requires a 2 turn cool down between usage. Note: Each use last for 3 turns. Note: Once a scale has been changed to one element it can't be changed again.[/spoiler] [B](Hebiātsu: Manda Sukēru) - Snake Arts: Manda Scales[/B] [spoiler]Type: Defensive/Supplementary Rank: S Range: Short (Self) Chakra: 40 ( -5 per turn to the user) Damage: N/A Description: The user will channel their chakra through out their entire body. By being able to summon Manda the user will summon a layer of Manda's scales that covers their entire body giving their body the strength of Manda's scales. The scales will be able to take up to A rank jutsus and is able to take one S rank jutsu but the user will have to shed the scales off their skin to survive it. The user will be able to get rid of scales anytime they chose but than won't be able to use this jutsu again for 3 turns. Note: Last for 2 turns Note: Only usable by Snake users Note: Can't have Manda on the field at the same time Note: Usable twice per a match with a 3 turn cool down[/spoiler] [B](Hebiātsu: Sunēku no Ishii) - Snake Arts: A Snake's Dying Wish[/B] [spoiler]Type: Offensive Rank: C-S Range: Short -Long (for activation) (short - mid for explosion) Chakra: 15 - 40 Damage: 30 - 80 Description: This jutsu involves sacrificing a snake summoning to try and end an opponent once and for all. The user place an explosive tag onto their snake summon and do the snake sign having the tags multiply until all of the snakes scales are now explosive tags. The user will than do the ram sign and and send a pulse of chakra into the snake causing it to explode and having all the tags go off also resulting in a huge explosion. The impact and strength of this jutsu depends on the length of the snake summoning making it stronger if the snake is longer. 1m-10m = C-rank explosion, 11m - 20m = B-rank explosion, 21m - 30m explosion, 31m - 49m A rank explosion, +50m S rank rank explosion If the user uses this with summons as big as Manda than the user must find a way to protect himself from the explosion. Note: Must be able to summon snakes Note: Must be taught by Blake Belladonna Note: Usable 3 times a match with a 2 turn cool down of snake ninjutsu[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=702823"]Learned here[/URL] [B](Hebi no Shukuen) Snake Feasting[/B] [spoiler]Type: Defense Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user manifest a snake from one or both of their sleeves. This snake or these snakes are from Ryuchi Cave which can defend against A rank and below attacks being it elemental or normal ninjutsu and even inanimate objects. The snake(s) eat the attack they are defending from inanimate objects and jutsu. At this moment after eating the attack/inanimate object they disperse(no smoke but as if it just got burned). The attack is sent to a disclosed location in Ryuchi Cave that seals the attack inanimate to be never seen again. The size of the snakes grows depending on the situation. When the snake comes out is like the size of a snake from the "Hidden Shadow Snake Technique". The snake(s) can grow up to a large size(see spoiler for highest size). When the jutsu is used with one snake it can defend against A rank attacks and if used to manifest two snakes each snake can defend against B rank attack. Note: Can only be used 4x per battle and only once every two turns.[/spoiler] [B]Summon Technique: Snake Stomach (Kuchiyose: Hebi Hara)[/B] [spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Point: N/A Description: The user make six hand seals and slams his hands on the ground. The user summons a snake's stomach just like what Jiriaya summons a Toad's stomach. The stomach can be control by the user to make the stomach expand or tighten in any point in the stomach to crush anything that isn't hard as steel or higher density. -only used 2 times per battle -it stays on the field for 4 turns or unless the user releases it -must have 2 turns in between uses[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=700131"]Learned here[/URL] [B][U][CENTER][size=5]Senjutsu[/size][/CENTER][/U][/B] 24) [B]( Senpo: Sēji no deburigōremu ) – Sage Art: Debris Serpent of the Sage[/B] [spoiler][B]Rank:[/B] S-rank [B]Type:[/B] Supplementary/Defensive/Offensive [B]Range:[/B] Short-Long [B]Chakra cost:[/B] 40 (-10 per turn) [B]Damage points:[/B] 80 [B]Description:[/B] Sēji no deburigōremu is a rare Senjutsu technique created by Shady. It uses the concept of Wind style Underworld debris dragon, but enhanced and personalized with the use of Senjutsu. Using the exact same concept of Shady's own technique, the user will pour Senjutsu into an earth or water source that is already existing. The Senjutsu would rapidly rise, breaking the ground on a small level in order to bring up dirt, rocks and other debris from the terrain, or in the case of water, it would bring the water up. As the Senjutsu rises, the user applies great chakra control in the form of shape manipulation so that they can form a large Serpent, which rivals the size of the water dragon technique. Typically a Senjutsu technique wouldn't be visible, though with the nature of this technique the senjutsu would infuse with the debris or water in order to give it a visual shape. The serpent's composition would be composed of the debris or water in the inside of the Serpent, while the outside is smooth Senjutsu that holds the shape together. Due to the outside being smoothly crafted, it allows the user to ride and interact with it without actually being harmed by his own technique. Once materialized into existence the Serpent uses the chakra that it was created from to sustain itself independently of the users control in order to aid the user while the user holds his own. On the other hand the real power comes from its ability to combine the Senjutsu it's made of with the earthen material or water it brought up with it. From any part of its body, the Serpent can release large streams (similar to the water bullet jutsu) of Senjutsu that carries sharply coated earthen debris; including large rock chunks, dust, dirt etc. Or water. These streams equal to an A-rank (60 dmg) attack and the range of the streams reach up to 15m away from the Serpent. Even though the Senjutsu infuses witumh the water or earth, it gains none of the element's strengths or weaknesses, but instead would still play on equal terms with elements and other techniques according to the strengths and weaknesses of Senjutsu. ☆ Usable twice per battle ☆ Can't be used in consecutive turns after ended ☆ Lasts three turns (unless cancelled) ☆ Each attack used by the Serpent counts as a move ☆ No S-Rank or above Sage arts while this is active ☆ The Serpent can only use his streaming ability 3 times, this so it has sufficient chakra left to sustain its own form. ☆ Decreases Sage mode by 2 turns upon activation[/spoiler] 25) [B]( Senpō: ēesupī no hitokuchi | Sage Art: Bite of The Burrowing Asps )[/B] [spoiler][B]Type:[/B] Offensive/Defensive [B]Rank:[/B] A-rank [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] ēesupī no hitokuchi is based off of the frog kata passed down in the toad contract, using Senjutsu mixed with an elemental nature to enhance the user's close quarters combat. The user would make use of the technique by creating an aura of Senjutsu around the limbs; specifically the arms, legs and the head. The aura would take on the shape of many snake heads, each limb having the head of the snake encompassing it, leaving the limb to act as the "tongue" within the snake mouths. On top of being Senjutsu based, the user also infuses the snakes with his wind natured chakra, giving it a slicing wind type of exterior along with having a faint greenish glow to them. Each snake head would be based off a specific species of snake, specifically the Burrowing Asp. The Burrowing Asp has a pair of fangs which are very flexible, enabling them to independently move each fang which in different directions when biting. The snake aura would act exactly like the Asp's bite, using the two fangs to make separate attacks simultaneous to Taijutsu used in conjunction. When the user does an attack, the snake heads extend from the user's limb about 5m (edge of short range), striking with the fangs in the most flexible manner if needed. The fangs would be capable moving around small obstacles to hit the target and even hit places that aren't typically reachable with an average close quarters assault. This allows the sage to become very dangerous, dealing piercing/slicing damage with his blows along with the actual blunt force of taijutsu. [B]Note:[/B] Can only be used by Snake Sage Mode users. [B]Note:[/B] Can only be used 4 times per battle/event, lasting one turn each use [B]Note:[/B] Will shorten Sage Mode by 2 turns upon each activation. Must wait 1 turn to use it again [B]Note:[/B] The Fangs power are A-rank damage split into two, unless only using one fang, which would cause the full 60dmg [B]Note:[/B] No Senjutsu based techniques above A-rank are usable the turn after this is used[/spoiler] [B](Ame Senpo: Shizen no Ame) - Rain Sage Arts: Nature's Rain[/B] [spoiler]Type:Supplementary Rank: S Range: Short - Long Chakra: 40 (-5 per turn) Damage: 80 Description: The user will do the Ram sign and either channel their senchakra into an already existing rain source or use their chakra to make it start raining. The rain will be infused with natural chakra and the rain will span over to long range covering the entire terrain. The user has the rain hit their body and has their body absorbs the natural chakra. The user can use this to enter Sage Mode directly after 1 turn of getting hit by enough rain. If the user is already in Sage Mode when the use this jutsu they can use the rain to prolong Sage Mode. The prolonged Sage Mode will stay until the rain is either defeated or cancel by the user. When the rain stops so does the prolonged Sage Mode. Due to the senchakra powered clouds it would take a high level wind jutsu (S rank) to blow away the clouds away. Note: Must know Sage Mode Note: Usable 3 times a match Note: Requires a 2 turn cool down between uses Note: Must be taught by Korra.[/spoiler] [B](Senpo: Ryūchi no Ken) - Sage Art: Fist of the Dragon[/B] [spoiler]Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: Forming the dragon handseal the user then pushes their hands forward breaking the seal and transitioning into a forward palm-strike like motion releasing forward a torrent of senjutsu chakra. This motion resembles a double push palm with closed fists. A dragon of senchakra is then created, using the mass of senjutsu as a basis along with the rotational force caused by the double push palm. The dragon is long and slender (roughly ten meters in length and four meters in diameter) and can be sent out to Mid range doing a fair amount of damage to the opponent if it hits him. It appears to look similar to a Chinese Dragon long and slim and it can cause blunt damage. The users fists are slightly sharpened by the senjutsu chakra as it creates an aura around the hands meaning they also pierce deep into the opponent's body if contact is made. The jutsu is able to create massive damage to the terrain. Leaving a crater in the earth. It is also strong enough to negate S rank elemental techniques, as well as Forbidden Rank raw chakra techniques being on par with elemental releases and stronger than raw chakra. Note: Cannot use other Sage Art techniques in the same turn Note: Usable by Sage Mode users Note: Usable 2 times a match[/spoiler] [B](Senpo: Raito o Kai) - Sage Art: Devoid of light[/B] [spoiler]Type: Supplementary Rank: S Range: Short - Mid Chakra: 40 (-10 per turn) Damage: N/A Description: The user does the Ram > Dragon > Dog > Tiger sign and gathers natural energy and swallows it, they then spit out a black ball ,the size of a Odama Rasengan, of senchakra out of their mouth. It flies straight into the sky and then explodes, making a huge blanket of black fog that is infused with senchakra and that is pitch black and is impossible to see through. The fog spreads to mid range instantly. The fog being laced with senchakra is able to block chakra sensors and doujutsu users from seeing through the fog. Sage Mode users are still able to sense their opponents due to them sensing through life force and not chakra. The fog stays on the field for two turns or until the opponent gets rid of it. While this jutsu is being used the user can only do two other jutsus in a turn as they have to keep focus on keeping the fog on the field. Note: Usable by Sage Mode users Note: Lasts two turns. Note: Usable 2 times a match[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=702823"]Learned here[/URL] [B]( Senpo: Waikyoku Zennou no Sennin ) - Sage Mode: Torture of the Almighty Sage[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage: 80 Description: Using the same principle as "Ice Release: 1000 Needles of Death" the user would focus his natural energy all around his opponent. Once done, the user would materialize the the natural energy into hundreds of small sized needles which surrounds all directions and angles of the opponent. At the user's will, the needles would all attack the opponent at once, piercing him from all angles. It could also be done at several enemies, but the number and power of the needles would be split according to the number of enemies. The needles need to be created at least one meter away from any opponents. -Uses 2 turns on SM -Can't use SM technique higher than A-rank the same turn -Can't use SM technique higher than S-rank the following turn -Can only be used once per battle[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=704014"]Learned here[/URL] [B](Senpo: Hebi Sēji Hontai) Sage Art: Snake Sage's Body[/B] [spoiler]Rank: A Type: Supplmentary Range: Short Charka Cost: 30 Damage Points: N/A Description: Snake Sage Mode users discovered the ability to summon the scales of the White Snake Sage. With summoning the scales, they have the ability to absorb natural energy and transfer the energy to the user. The user would summon the scales along their body. The user doesn't have enhance protection but just summons the scales along their body. These scales attach their selves to the user and gather natural energy and transfer the energy to the user after four turns. After the four turns the scales merge with the user's body increasing sage mode by four turns. -Only summoned in Sage Mode -This technique last four turns and after this it merges with the user increasing Sage Mode by four turns -Can only be used once per battle -No other sage jutsu in the same turn[/spoiler] [B]Senpo: Burasuto Jutsu) Sage Art: Blast Technique[/B] [spoiler]Rank: B Type: Offensive Range: Short-Long(length it is thrown) Chakra Cost: 20 Damage Points: 40 Description: The user while in Sage Mode the user channels senjutsu chakra into an inanimate objects and can either throw the object or leaving it on a surface(ground, table, dresser etc). With a object hitting the inanimate object or the user perform the Seal of Confrontation, the channeled senjutsu chakra is released out into a small blast similar to that of Deidara's C-1 explosions so the radius of the blast is one meter around the object. The blast releases all the senjutsu chakra out in a 360 degrees pushing force of but would cause the air to push away and would be seen by none senjutsu users as a wind jutsu. The force is enough to destroy B rank and below elemental and raw ninjutsu jutsus. Note: Would reduce Sage Mode by one turn Note: Can be used three times per battle[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=700131"]Learned here[/URL] [B](Senjutsu: Shin Kusanagi) - Sage Technique: Constriction Of Jormungandr[/B] [spoiler]Type: Supplementary Rank: S Range: Short-Long Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Designed to impede an opponent greatly. By focusing their natural energy in to the Moisture in a targeted radius up to twenty meters in diameter the user will cause the air molecules to become infused with large amounts of natural energy and control them in one of two unique ways. The first method involves the density of the moisture and will allow the user to in essence create a zone of high pressure that will greatly inhibit the movement of the opponent as though they were very far underwater and under a great amount of pressure. Causing them to lose any active speed modifiers while in the zone reverting to their base speed, and reducing that base speed level by 3 levels. Additionally it will take them twice as long to form handseals and they will be unable to string four or more handseals per turn due to the crushing weight. The second seemingly more simple method involves pushing the moisture molecules closer together to create what can be perceived as thick air, like in muggy weather, making it more difficult to breathe. While in the zone of low oxygen the opponent will be entirely unable to use fire release jutsu due to the dense moisture dampening the fire, they will also suffer effects of vertigo and confusion to begin with suffering blurred vision that will cause them to lose levels of tracking speed each turn they remain in the zone. After 3 turns in the zone the opponent will pass out due to a lack of oxygen in the body much like drowning. However both zones once placed can not be relocated and can be escaped by an opponent. Note: May be used twice per battle. Two turns between uses. Note: This technique can only be used during sage mode. Note: Both variations drain two turns of sage mode upon activation, but are both self sustaining once used. Note: May only be taught by Jhin Note: No senjutsu techniques above A rank in the turn the zones end.[/spoiler] [B](Senpo: Kenja no Dai Haka) - Sage Arts: Grand Grave of the Sages[/B] [spoiler]Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user of this technique must be a master of sage mode and the summoning technique. Though the contract they use is irrelevant. By forming two handseals and then clapping their hands the user will activate a unique reverse summoning technique used only by those who are sage mode users. The user and opponent along with any items or summonings present will be reverse summoned to a place known as the graveyard of the sages. This place has a very unique structure the main path will resemble the back of a snake paved to be a road that stretches as far as the eyes can see and even further still. But is only 15 meters in width. Either side of this is a steep drop leading in to a pool of venom. Being incredibly deadly to fall in to. Elevated above the enormous venom baths are huge statues of toads facing each other lining the path of the snake. It's said that the snake is known as the world serpent a forgotten beast of old that faced the toad soldiers in battle so fierce all were petrified from over usage of natural energy in the fierce conflict leaving this terrifying monument. In this field the users of sage mode have a considerable advantage. Namely all senjutsu techniques formed in this area gather the mass of natural energy in the area translating to a +10 boost to any senjutsu techniques. Additionally the high level of natural energy stored in the environment makes it entirely impossible for the enemy to make use of the environment unless he too uses sage mode in regards to manipulating the ground for techniques such as earth. Meaning techniques created from the surroundings such as earth techniques will simply not work unless they exceed B rank. However this does come some drawbacks. The initial reverse summoning actually requires natural energy to perform meaning the user will need to be in sage mode and using it will also cut sage mode duration by one turn. Note: Can only be used by masters of sage mode Note: Once performed the user and opponents may not leave the area without space time ninjutsu or other reverse summoning techniques or the user runs out of sage mode duration which will cause them to return to the original area. The user's death also reverse summons the opponent back. Note: An S rank or higher Omni directional elemental blast (i.E tornado wall) would collapse the cave, causing the opponent and user to be reverse summoned out. Note: Can only be taught by Jhin[/spoiler] [B](Senjutsu: Muki kansō) - Sage Technique: Inorganic Desiccation[/B] [spoiler]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: This technique is a unique take on the inorganic reanimation ability. Essentially the ability allows the user to reach in to natural substances and pull the natural energy from causing them to become desiccated and damaged. When used against earth for example the earth would become seemingly older and barren causing it to crack and fracture in to dust (in case of a mud, it would dry out the mud). When used against water the liquid would become stagnant and their bonds will break down, so that the mass of water breaks down into a fine mist, to basic moisture in the air (like that produces when we breathe) nullifying the water. When used on techniques this can be performed at range with no physical contact. Due to the technique being natural energy based it's capable of defending from all techniques S rank and below that are not dual nature, such as lava or ice. And additional use of this technique is to draw out chakra from nature into the air, to disrupt currents in the air, this can be used to nullify the flow of wind release techniques. Not only this, but due to the short burst of chakra being pulled out through this technique, the users next sage technique will gain at +1 rank in damage, or +20 damage to S rank and above. Note: May be used twice per battle. Two turns between uses Note: Reduces sage mode by 1 turn Note: This technique can only be used during sage mode. Note: May only be taught by Jhin Note: No senjutsu techniques in the turn following this above A rank.[/spoiler] [URL="https://narutobase.net/forums/showthread.php?t=726527"]learned[/URL] [B](Senpo: Ribaiasan no aryūru) Sage Art: Leviathan's Allure[/B] [spoiler]Type: Defense/Supplementary Rank: A Range: Short-Long Chakra: 30 (-10 per round to sustain) Damage: N/a Description: Leviathan's Allure is a sage technique that uses natural energy to breath life into a natural existing source in a gaseous state, for example; mist, smoke, smog, etc., devoid of chakra. This allows the user to gain control over said source to a partial degree, triggered with a single hand seal, the source is then guided by the user's will in terms of control. Once activated, the user is able to shape near solid serpent like leviathans out of the source able to; clench on, restrain, or hinder the target without preventing damage to them. Likewise the user can use these leviathans himself for many supplementary reasons during battle, and once per activation, the user can shape a special red-eyed leviathan with an A ranked defense to be used until destroyed or the technique ends. All creations except for the red-eyed leviathan, whose creation costs an additional move, hold strengths divided amongst each other. The leviathans can only be created if the source allows, or in other words is big enough, and their dimensions must be relative to the size of the source as well; small sources make a single or small plethora of leviathans within 3m dimensions, medium sources within 8m, large supplies have no limit. Being that the source in control is in a gaseous state, wind techniques of equal rank can break constructs while dissipating the source making it ineffective. Once activated this jutsu lasts for three turns, or until the source is dispersed/countered. NOTES ►Can be used 3x per battle ►Has a 2 turn cool down ►No jutsu above S rank while active ►User must know Sage Mode ►Can only be taught by ZandaT[/spoiler] [B](Senpo: Ken Kata) Sage Art: Blade Kata[/B] [spoiler]Type: Offensive Rank: A Range: Short Chakra: N/a Damage: 60 Description: Ken Kata, based off of the fighting style created by the toads of Mt. Myoboku called Frog Kata, is quite similar to its sister field in terms of positioning and using an aura of natural energy that surrounds and encapsulates the user's body while they perform close quarter combat. The difference being, unlike Frog Katta which utilizes this natural energy to amplify their taijutsu prowess, Blade Kata utilizes the encapsulating natural energy around the user to amplify the prowess to sage mode users who use kenjutsu. The user can use this aura as an extension of their sword(s) giving them longer reach within their kenjutsu even if they do not directly connect with its target. Sword slashes/thrusts that appear to have missed actually strike using the aura sending the opponents flying as they deal with the blunt damage, albeit, at a lower extent compared to the stronger Frog Kata. NOTES ►Can be used 2x per battle ►Has a two turn cool down ►Can only be taught by ZandaT ►Extends range by a maximum of one meter ►Reduces SM duration by two turns[/spoiler] [URL="https://narutobase.net/forums/showthread.php?t=489526&page=2"]learned[/URL] [B](Senpo/Fuuinjutsu: Burakkushīru) - Sage Art/Sealing Technique: Black Seal[/B] [spoiler]Type: Supplementary Rank: B Range: Short Chakra: 20 (+20 to Taijutsu) Damage: N/A (+ 20 to Taijutsu ) Description: Sage Art: Black Seal is a Senjutsu Seal that is triggered by the user clasping their hands. Once their hands are clasped, thick white lines travel up their body, originating from their arms and spreads to their extremities. The Black Seal itself is the white lines that cover the user’s body. This fuuinjutsu works by absorbing Nature Energy into the white markings as soon as the technique is initiated. The white markings serve as a “reservoir” for the Nature Energy absorbed from the user’s environment. The purpose of this additionally absorbed Nature Energy is the user’s ability to access and utilize it when striking. As the user of Black Seal strikes an opponent, they are capable of releasing bursts of Natural Energy from the seal to increase the impact and a damage behind their hits (+20). Once this natural energy is released, it is injected into the opponent's chakra system if the hit lands. By injecting Nature Energy into the opponent, their chakra system balance will be thrown off. As a result, the target's body will begin to petrify and turn into stone. After one strike, the target will become notably slower, moving at 75% of his top speed. After more than 60 chakra has been inserted, the target will become half as fast. Should more chakra be inserted through this, the target will become stone. Once activated, Black Seal will remain active for alone as Sage Mode is active for an additional -5 chakra drained per turn. (Turns -10 per turn to sustain SM into -15 per turn.) Black Seal can be used a total of three times per battle. Can only be Taught by Daemon.[/spoiler] [B](Senpo: Majo no fukusō) - Sage Art: Witch's Garb[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: S Range: Short Chakra: 40 (-5 per turn) Damage: 80 Description: Witch's Garb is a Senjutsu technique that is based on the principles found in Sage Art: Inorganic Reincarnation. The user imbues their clothing with dense senjutsu chakra causing their clothing to glow white. Similar to the parent technique, the user's clothing has now been given a "life" of it's own able to be actively manipulated by the user in ways they never could before, thus adding to their close range lethality. The user is allowed harden, soften, sharpen, extend. etc. their clothing however they see fit as long as it is within reason, although it costs a move to do so after the initial activation. Witch's Garb, under the user's control, can be used in conjunction with other taijutsu techniques, occupying the same time frame as the taijutsu technique. For example, the user would be able to extend their cloak into a spiked protrusion to stab the opponent as the user uses a taijutsu technique. Witch's Garb can only be used twice per battle and lasts a total of 4 turns each usage. Can only be used in Snake Sage Mode. Can only be taught by Daemon[/spoiler][/B] [/QUOTE]
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