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<p>[QUOTE="Shady Doctor, post: 13288081, member: 119127"]</p><p style="text-align: center"><strong><u><span style="font-size: 18px">Elemental Combinations</span></u></strong></p><p></p><p></p><p>10) (Doton/Katon: Zã Stáfe ) - Earth/Fire </p><p>style: Beetle Staff </p><p>[spoiler]Rank: S </p><p>Type: Attack </p><p>Range:Short-Mid </p><p>Chakra Cost:40 </p><p>Damage Points:80 </p><p>Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around his hands to conjure up a very hard and condensed staff of earth.. The staff is approximately the same height as the user and about a foot in diameter and is holds enough hardness and strength to attack with A-rank slashing capabilities. Upon creation, the staff is crafted to be more sharp with a pointed end to cut instead of dealing blunt damage. </p><p><strong>Close range abilities:</strong> </p><p>The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank earthen blade </p><p><strong>Mid range use:</strong> </p><p>The staff can also be used at a range, in which it gained its name "beetle staff". The user can simply throw the staff like a spear but in mid flight, the user does a single hand seal, thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a beetle's. This allows the staff to not only pick up speed and killing potential (S-rank power) but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. </p><p>At any point while flying, the user can do one more hand seal whilst inserting fire chakra within the staff which results in the exploding outwards into a 5m wide vortex of fire with sharp earthen shards that would cause major fiery damage while also cutting anything that comes into contact with it up.</p><p></p><p>~Only teachable by Shady </p><p>~ Only usable once per match </p><p>~ Staff lasts 3 turns unless thrown, then.it ends that same turn.. </p><p>~ Using the fire to make the staff explode costs an extra move, thus completing the entire jutsu takes up 2 slots[/spoiler]</p><p></p><p>11) <strong>( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo</strong></p><p>[spoiler]<strong>Rank:</strong> S-Rank</p><p><strong>Type:</strong> Attack</p><p><strong>Range:</strong> Short-long </p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Description:</strong> </p><p>The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also. </p><p></p><p>• Usable twice with 2 turn cool down between uses</p><p>• Counts as two moves since using two chakra natures back to back</p><p>• The jutsu can be performed at long range, but the radius of the pillars is mid range only.. </p><p>• No Doton or Fuuton above A-rank next turn.[/spoiler]</p><p></p><p><strong>(Doton/Fuuton: Nīdorutaretto)</strong></p><p><strong>- Earth/Wind Release: Needle Turret </strong></p><p>[spoiler]Type: Attack </p><p>Rank: A </p><p>Range: Short-Long </p><p>Chakra Cost: 30 </p><p>Damage: 60 </p><p>Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move.</p><p>-Can be created 3 times per battle</p><p>-No A-rank or higher wind and earth the turn after use</p><p>-Can only be taught by Katonpwnz[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=346174">Learned here</a></p><p></p><p>Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl) </p><p>[spoiler]Rank: S </p><p>Type: Attack/Defense </p><p>Range: Short-Long </p><p>Chakra: 40 </p><p>Damage: 80 </p><p>Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the opponent to be deaf for the turn afterwards. </p><p>(No Lightning Or Wind Next Turn) </p><p>(Usable 2 times)[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=412800">Taught here</a></p><p></p><p></p><p>[Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes</p><p>[spoiler]Rank: S</p><p>Type: Supplementary/Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)</p><p>Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.</p><p></p><p>Note: Lasts two turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be Taught by -Venom-</p><p>Note: Can create a maximum of eight wormholes</p><p>Note: The numbers of creatable holes must either be: One, Two, Four, Eight.</p><p>Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width</p><p>Note: Ground directly beneath the opponent cannot be lowered.[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=549287">Taught here</a></p><p></p><p>Strike of Artemis (Dageki Artemis)</p><p>[spoiler]Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her.</p><p>*Useable twice per battle*</p><p>*User cannot use fire nor lightning jutsus A-rank and above next turn*</p><p>*Can only follow the enemy for one turn before being destroyed*[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=500707&page=3">Training </a></p><p>[/QUOTE]</p>
[QUOTE="Shady Doctor, post: 13288081, member: 119127"] [CENTER][B][U][size=5]Elemental Combinations[/size][/U][/B][/CENTER] 10) (Doton/Katon: Zã Stáfe ) - Earth/Fire style: Beetle Staff [spoiler]Rank: S Type: Attack Range:Short-Mid Chakra Cost:40 Damage Points:80 Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around his hands to conjure up a very hard and condensed staff of earth.. The staff is approximately the same height as the user and about a foot in diameter and is holds enough hardness and strength to attack with A-rank slashing capabilities. Upon creation, the staff is crafted to be more sharp with a pointed end to cut instead of dealing blunt damage. [B]Close range abilities:[/B] The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank earthen blade [B]Mid range use:[/B] The staff can also be used at a range, in which it gained its name "beetle staff". The user can simply throw the staff like a spear but in mid flight, the user does a single hand seal, thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a beetle's. This allows the staff to not only pick up speed and killing potential (S-rank power) but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. At any point while flying, the user can do one more hand seal whilst inserting fire chakra within the staff which results in the exploding outwards into a 5m wide vortex of fire with sharp earthen shards that would cause major fiery damage while also cutting anything that comes into contact with it up. ~Only teachable by Shady ~ Only usable once per match ~ Staff lasts 3 turns unless thrown, then.it ends that same turn.. ~ Using the fire to make the staff explode costs an extra move, thus completing the entire jutsu takes up 2 slots[/spoiler] 11) [B]( Doton/Fuuton: Kaze no būdo~ū ) - Earth/Wind Release: Wind Voodoo[/B] [spoiler][B]Rank:[/B] S-Rank [B]Type:[/B] Attack [B]Range:[/B] Short-long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user does a sequence of 3 hand seals ( Rat - Tiger - Dragon ) and flowing earth chakra in the ground under and around the targets. With this done, it initiates the erection of 16 large earthen pillars that are 10m in height and very similar to lightning release 16 pillar bind. The pillars rise up immensely fast but don't directly act as an attack mechanism, though they can cause harm if directly hit by the fast pace rising pillars (20 damage). The pillars rise in a way to surround the target with the target as the epicenter and one blunt pillar also rising beneath the user to rise him above the soon to come mayhem, with the radius of the pillars formation covering a mid range radius. Each pillar has countless holes in them, all pointing inwards to the epicenter of the pillar's formation. Once the pillars rise, they shoot from the holes a mass amount of senbon like needles of wind that shred the target In a storm of wind needles with its raw cutting abilities, leaving all targets within the pillar's radius ripped up by the blast. This makes it dangerous for the user to even use if he's not long range from the opponent or lifted on his designated pillar, because if the user is within the radius of the pillars he'll be ripped up by the wind needles also. • Usable twice with 2 turn cool down between uses • Counts as two moves since using two chakra natures back to back • The jutsu can be performed at long range, but the radius of the pillars is mid range only.. • No Doton or Fuuton above A-rank next turn.[/spoiler] [B](Doton/Fuuton: Nīdorutaretto) - Earth/Wind Release: Needle Turret [/B] [spoiler]Type: Attack Rank: A Range: Short-Long Chakra Cost: 30 Damage: 60 Description: The user slams his hands on the ground and raises a 10x10 block of earth from the ground with many small holes in it that shoots countless needles of earth in any direction that are cloaked in wind to greatly increase their speed and piercing ability. As long as the user's hands stay on the ground, the turret can continue to fire. The user can use the same turret again later but it will count as another move. -Can be created 3 times per battle -No A-rank or higher wind and earth the turn after use -Can only be taught by Katonpwnz[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=346174"]Learned here[/URL] Raiton/Fuuton| Mabushii Unari (Lightning/Wind Release| Radiant Howl) [spoiler]Rank: S Type: Attack/Defense Range: Short-Long Chakra: 40 Damage: 80 Description: The User concentrates a large amount of wind and lightning Chakra in his mouth that when releases sends out massive shockwaves of lightning and wind around that can obliterate whatever is in it path. The rippling wind and lightning creates a deafening howl that is able to drown out all sound and causes the opponent to be deaf for the turn afterwards. (No Lightning Or Wind Next Turn) (Usable 2 times)[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=412800"]Taught here[/URL] [Doton/Fuuton: Funjin Kachuu] – Earth/Wind Release: Scouring Vortexes [spoiler]Rank: S Type: Supplementary/Offensive Range: Short-Long Chakra cost: 40 Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole) Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them. Note: Lasts two turns Note: Can only be used twice per battle Note: Can only be Taught by -Venom- Note: Can create a maximum of eight wormholes Note: The numbers of creatable holes must either be: One, Two, Four, Eight. Note: Sections of earth can only be lowered a maximum of ten meters and logically be created up to ten meters in width Note: Ground directly beneath the opponent cannot be lowered.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=549287"]Taught here[/URL] Strike of Artemis (Dageki Artemis) [spoiler]Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user holds out his left arm in front of him as if he is holding a bow and creates a lightning-drawn bow and draws back the right arm by his head, while creating a lightning bolt arrow. The bow and arrow are completely made of lightning. The user then adds a small bit of fire chakra to the bolt, increasing it's burning capabilities. The user then releases said arrow at the target. The bolt follows the enemy’s body heat (like a heat-sensing tracker). Once it has caught up to the body of the enemy, the bolts then begin to circle around the enemy's body in a spiraling fashion from the ankles up, wrapping the enemy up, and binding him, electrocuting him/her. *Useable twice per battle* *User cannot use fire nor lightning jutsus A-rank and above next turn* *Can only follow the enemy for one turn before being destroyed*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=500707&page=3"]Training [/URL] [/QUOTE]
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