Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Shady's Customs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Shady Doctor, post: 13288049, member: 119127"]</p><p style="text-align: center"><img src="http://i43.tinypic.com/55korp.jpg" data-url="http://i43.tinypic.com/55korp.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>Made by me:</strong></p><p></p><p>[SPOILER]4) ( Konoyo no jigoku)-Illusion arts: Hell on Earth</p><p>[spoiler]Type: Supplementary/Attack/Defense </p><p>Rank: S-rank </p><p>Range: Short-Mid </p><p>Chakra: 40 </p><p>Damage: N/A </p><p>Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment. </p><p>--It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out. </p><p>--The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms. </p><p>--The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate.</p><p></p><p>• only taught by william24 </p><p>• Can only be used once </p><p>• No Genjutsu in the same turn, and no S-rank genjutsu the next two turns. </p><p>• The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation.[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=157594&page=70&p=8746029&viewfull=1#post8746029">Approved, post #1741</a></p><p></p><p><strong>(Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia</strong></p><p>[spoiler]Type: supplementary </p><p>Rank: A-rank </p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: </p><p>The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target.</p><p></p><p>- Only taught by Shady</p><p>- Can only be used twice per battle and lasts 3 turns per use</p><p>- Can be used on multiple opponents at once[/spoiler]</p><p></p><p></p><p>[/SPOILER]</p><p></p><p><strong>Taught to me:</strong></p><p></p><p>[SPOILER](Genjutsu: Gensō no meiro) | Illusionary Arts : Illusionary Maze</p><p>[spoiler]Type: Supplementary </p><p>Rank: B </p><p>Range: Short - Mid </p><p>Chakra: 20 </p><p>Damage: N/A </p><p>Description: The user performs the Tiger → Boar handseals and seems to dissolve into the air, at the same time the opponent will see a maze rise around him, trapping him in it. The opponent thinks he moves forwards trough the maze to find his way out, but in reality he stands frozen on his place, unable to move and making him vulnerable for attacks. </p><p>Note: Maze stays in place for 3 turns </p><p>Note: Can only be taught by -Severus Snape-[/spoiler]</p><p><a href="http://www.narutobase.net/forums/showthread.php?t=280603">Training</a></p><p></p><p>(Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe</p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40 (mental stress)</p><p>Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage.</p><p></p><p>Restriction:</p><p></p><p>- Only teachable by Saikyo</p><p></p><p>[spoiler]<img src="http://images.wikia.com/swordartonline/images/f/f8/The_Fatal_Scythe.png" data-url="http://images.wikia.com/swordartonline/images/f/f8/The_Fatal_Scythe.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p>[/SPOILER]</p><p><a href="http://narutobase.net/forums/showthread.php?t=411943&highlight=%28Genjutsu+Chimei+Tekina+Kama%29+Illusionary+Arts%3A+Fatal+Scythe">Taught here</a></p><p></p><p>(Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation</p><p>[spoiler]Type: Offensive </p><p>Rank: B-rank </p><p>Range: Short-Mid </p><p>Chakra: 20 </p><p>Damage: 40 </p><p>Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.</p><p></p><p>Note: Usable twice per battle </p><p>Note: No genjutsu the same turn </p><p>Note: Cannot be used the following turn </p><p>Note: Must be taught by -Tsuki[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=452707">Taught here</a></p><p></p><p>(Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart</p><p>[spoiler]Type: Supplamentary </p><p>Rank: B </p><p>Range: Short-Mid </p><p>Chakra: 20 </p><p>Damage: N/a </p><p>Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he would die just experience massive pains. </p><p>Note: Can use a max of 3 times </p><p>Note: Cant use this jutsu back to back </p><p>Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=460823&highlight=%28Genjutsu%3A+Ketsuraku+Chuushin%29">Learned here</a></p><p></p><p>(Hiniku furasshu) Irony Flash </p><p>[spoiler]Rank: A </p><p>Type: Offensive </p><p>Range: Short to Mid </p><p>Chakra Cost: 30 </p><p>Damage Points: 60(mental stress) </p><p>Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress. </p><p></p><p>NOTES </p><p>• Can be used 4x per battle </p><p>• Can only be triggered after the opponent is exposed to a bright light </p><p>• Can only be taught by Zanda[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=489526">Thread</a></p><p></p><p>(Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead </p><p>[spoiler]Rank : A </p><p>Type : Attack </p><p>Range : Short-Mid </p><p>Chakra cost : 30 </p><p>Damage points : 60 </p><p>Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack. </p><p>-Can only be taught by Flash07 </p><p>-Can't use any other genjutsu in the same and next turn. </p><p>-Can only be used twice.[/spoiler]</p><p></p><p>Training: <a href="http://narutobase.net/forums/showthread.php?t=523595">http://narutobase.net/forums/showthread.php?t=523595</a></p><p></p><p></p><p>Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou) </p><p>[spoiler]Type: Offensive</p><p>Rank: B</p><p>Range: Short - Mid range</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description:</p><p></p><p>The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a Pit hole starts to form below the position where his feet is. The Pit hole size grows up to 3 feet in radius and 20 feet in depth.the time taken for the pit hole to form completely is 1 second.The formed Pit hole has earthy features as the Pit hole is mostly like a Hole in the ground that grows to a big size.The Pithole will be formed on what ever place the opponent lands his feet upon.</p><p>Note:</p><p>*Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water.</p><p>*Can only be taught be Ciberr.</p><p>*Can only be used 4 times</p><p>*see 0:55 to 1:00[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=549458">Thread</a></p><p></p><p></p><p>(Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow </p><p>[spoiler]Rank: S </p><p>Range: Short-Mid </p><p>Chakra Cost: 40 </p><p>Damage Points: N/A </p><p>Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them. In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating. </p><p>*Affects 1 person per usage* </p><p>*In case of the Kurama, the genjutsu is short-ranged* </p><p>*Can only be used once every 2 turns* </p><p>*Can only be used 3 times* </p><p>*Kurama's restrictions only apply when the Inner Demon is activated[/spoiler]</p><p></p><p>( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove</p><p>[spoiler]Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.</p><p>While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.</p><p>*Lasts 3 turns max*</p><p>*Can only be used 2 times*</p><p>*If used with a painful second genjutsu, there will be no pain involved.*</p><p>*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*</p><p>*Genjutsu specialists or doujutsu users can cast against 1 rank higher*[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=499464&page=2&p=16315113#post16315113">Thread for both</a></p><p></p><p>( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe</p><p>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses</p><p></p><p>*Can only be used thrice per battle*</p><p>*Can't be used on consecutive turns</p><p>*Can only be taught by Edward*</p><p>*The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*[/spoiler]</p><p><a href="http://narutobase.net/forums/showthread.php?t=499506&page=2">taught here</a></p><p></p><p><strong>(Sukārettogen : Chou no Odayaka na Fukkatsu) Scarlet Illusion: Gentle Rebirth of the Butterfly </strong></p><p>[spoiler]Type: Supplementary | Offensive </p><p>Rank: A</p><p>Range: Short - Mid </p><p>Chakra: 30 (-10 chakra to maintain)</p><p>Damage: N/A</p><p>Description: The user will make two hand seals before channeling chakra into the brain of the enemy inducing an illusion. Once this happens, the effects of the illusion will not occur right away as it would rather stay dormant until the trigger is met. When the user attacks the with a ranged ninjutsu and they managed to counter it, the illusion kicks in at this time where the technique when countered will “repair” itself and reform after being destroyed. This allows the user to fool the enemy into thinking that their techniques have a sort of self-revival mechanism behind it. The user however is in full control of the illusion, and as such can control the minor details such as the technique turning paths to re aim towards the enemy , all the way to splitting the technique down into small versions after it revives. This adds uniqueness towards the illusion’s power and allows for many different forms of tactics from the user. While the technique is reforming, a small chime/bell like sound is heard as well as time slowing down each time. This although minor, gives the enemy some sort of “indication” of it being an illusion as the chime is heard every time with no true source of the sound.</p><p></p><p>*Can be used four times per battle*</p><p>*Remains dormant for two turns before dispersing naturally, lasts two turns once the effects are triggered*</p><p>*No Genjutsu above B -rank in the same turn*[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=604417&p=20513887&viewfull=1#post20513887">Learned here</a></p><p></p><p></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Shady Doctor, post: 13288049, member: 119127"] [Center][IMG]http://i43.tinypic.com/55korp.jpg[/IMG][/Center] [B]Made by me:[/B] [SPOILER]4) ( Konoyo no jigoku)-Illusion arts: Hell on Earth [spoiler]Type: Supplementary/Attack/Defense Rank: S-rank Range: Short-Mid Chakra: 40 Damage: N/A Description: The user does a small sequence of 3 hand signs ( Ram-Tiger-Boar) whilst sending chakra to his opponents brain thus taking over their senses. The jutsu effects the sense of sight, touch and hearing by making them seem like they are in a hellish environment. --It first effects the sight by making it seem as if the users entire body is coated with orange and red flames that burn the terrain around him. Fire would instantly cover the entirety of the terrain with Giant flames whipping around like title waves that are 15-20 meters high which removes the user from the opponents sight the majority of the time. The next part is that every attack that the user uses seems like its just huge waves of steaming flames being shot out. --The next is the sense of touch, The opponents skin begins to seem as if it is drying up drastically, causing their skin to crack and blister up, along with their mouth feeling dried out and hard to swallow, the air they breathe in even becomes thick, hot and hard to breathe in thus causing severe hyperventilation from the brain thinking the illusion is real. The brain also begins believing that the heat is unbearable and the opponents become dizzy from heat stroke type symptoms. --The last is the sense of hearing. The opponent would begin to hear the flames crackling and whipping around loudly thus making it slightly hard to communicate. • only taught by william24 • Can only be used once • No Genjutsu in the same turn, and no S-rank genjutsu the next two turns. • The illusion lasts 3 turns unless broken, each step of it pertaining to the 1st, 2nd and 3rd turns of activation.[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=70&p=8746029&viewfull=1#post8746029"]Approved, post #1741[/URL] [B](Genjutsu: Paresthesia no bodi ) - Illusion arts: Paresthesia[/B] [spoiler]Type: supplementary Rank: A-rank Range: Short/Mid Chakra Cost: 30 Damage Points: N/A Description: The user first performs 2 hand seals (Tiger--Boar) which is used as a medium to transfer chakra into the opponents nervous system and take control of their sense of touch. With that done the opponent will be trapped in the illusion and begin feeling the affects. The opponents arms, hands, legs and feet would instantly feel "paresthesia" and become numb to a degree, along with an extremely intensified tingling feeling of pins and needles throughout out those body parts. This would successfully slow down the opponents movements drastically (half speed) due to the lack of control people have over their body when a body part feels paresthesia, and would make it highly difficult to react to attacks, perform hand seals and to attack or defend physically. When it comes to hand seals, the lack of control on the limbs would make it impossible to do more than 3 seals while this is affecting the target. - Only taught by Shady - Can only be used twice per battle and lasts 3 turns per use - Can be used on multiple opponents at once[/spoiler] [/SPOILER] [B]Taught to me:[/B] [SPOILER](Genjutsu: Gensō no meiro) | Illusionary Arts : Illusionary Maze [spoiler]Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 Damage: N/A Description: The user performs the Tiger → Boar handseals and seems to dissolve into the air, at the same time the opponent will see a maze rise around him, trapping him in it. The opponent thinks he moves forwards trough the maze to find his way out, but in reality he stands frozen on his place, unable to move and making him vulnerable for attacks. Note: Maze stays in place for 3 turns Note: Can only be taught by -Severus Snape-[/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=280603"]Training[/URL] (Genjutsu : Chimei Tekina Kama) - Illusionary Arts: The Fatal Scythe [SPOILER]Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: 40 (mental stress) Description: The user will trap the opponent within an illusion where the user appear to have transformed into 20ft tall reaper, donning a black cloak. The reaper then will take his scythe and drive it into the opponent's chest, leaving them to believe to had been injured and hanging from the scythe of a reaper. The resulting stress on his mind causing damage. Restriction: - Only teachable by Saikyo [spoiler][IMG]http://images.wikia.com/swordartonline/images/f/f8/The_Fatal_Scythe.png[/IMG][/spoiler] [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=411943&highlight=%28Genjutsu+Chimei+Tekina+Kama%29+Illusionary+Arts%3A+Fatal+Scythe"]Taught here[/URL] (Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation [spoiler]Type: Offensive Rank: B-rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion. Note: Usable twice per battle Note: No genjutsu the same turn Note: Cannot be used the following turn Note: Must be taught by -Tsuki[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=452707"]Taught here[/URL] (Genjutsu: Ketsuraku Chuushin) Illusionary Arts: Missing Heart [spoiler]Type: Supplamentary Rank: B Range: Short-Mid Chakra: 20 Damage: N/a Description: The user will point to the users heart area which is the trigger for the genjutsu. Once done, the user will make a hand gesture as if they were squeezing something that was in their hand. As they continue to squeeze their hand the opponent will feel sharp pains in their chest. The more the user squeeze his hands the more the heart of the opponent aches. The air in the user palms represents the heart of their opponent. If the user so please he can indeed crush the air in his palm resulting in the crush of the opponents heart. This will cause pains beyond measure. In the genjutsu his heart would be crush but since it is an illusion he would die just experience massive pains. Note: Can use a max of 3 times Note: Cant use this jutsu back to back Note: If the user crushes the opponent heart, due to the massive pains the genjutsu will automatically be broken[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=460823&highlight=%28Genjutsu%3A+Ketsuraku+Chuushin%29"]Learned here[/URL] (Hiniku furasshu) Irony Flash [spoiler]Rank: A Type: Offensive Range: Short to Mid Chakra Cost: 30 Damage Points: 60(mental stress) Description: Irony Flash is a genjutsu that uses bright flashes as a medium for being triggered. Once a flash of bright light touches the eye, caused by flash bombs, explosions, techniques, etc., the user can trigger this genjutsu upon their opponent. It's a natural movement to flinch or cover your eyes when faced with blinding light, and as the opponent recovers they will notice their legs from the ankle down being tightly binded by vines as two more pop out of the ground before tightly binding their hands. As the opponent is being binded they will face a massive wave of ninja tool projectiles that approaches them from every frontward angle possible. The wave of ninja tools will cover the skies as they cascade upon the opponent, their body feeling the effects of every projectile piercing their body, as the massive onslaught continues. In reality the opponent is immobilized as they suffer from the effects of the genjutsu until broken, and if they die in the genjutsu then they faint in real life as their body tries to cope with the mental stress. NOTES • Can be used 4x per battle • Can only be triggered after the opponent is exposed to a bright light • Can only be taught by Zanda[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=489526"]Thread[/URL] (Genjutsu: Shichi kara fukkatsu)|Illusion Release: Back from the Dead [spoiler]Rank : A Type : Attack Range : Short-Mid Chakra cost : 30 Damage points : 60 Description : This is one of those illusions which leave a severe after-effect on your mind, that starts affecting you physically. The user forms the seal of confrontation and puts the opponent in an illusion where he'd see 6 skeletons rising from the ground. These skeletons have twice the speed of the opponent. Ex. If the opponent's speed is 10, the skeletons' speed would be 20. If the opponent is an EiG user, the skeletons would be twice as faster as him since its just an illusion. The speed pertains to movement and not to the ability the enemy might have to perform a technique or counters; only running or moving speed. Once they rise from the ground, they either pin the opponent down to the ground using their incredible speed, or slice his body into pieces using the two long swords that each of them hold.The skeletons are also able to perform free-form moves as per the user's manipulation of the illusion. The victim is forced to the ground where he sees blood oozing out of his body, and him unable to move in the illusion. The opponent in reality is left unable to move any of his limbs although the illusion pertain only to the skeletons, not locking the enemy in a dream-like world. Instead, the skeletons overlap and appear from the field all around, merging both reality and the illusionary effect. The genjutsu manipulates the senses to such an extreme that the victim is left to feel terrible pain all over his body if the skeletons are made to attack. -Can only be taught by Flash07 -Can't use any other genjutsu in the same and next turn. -Can only be used twice.[/spoiler] Training: [url]http://narutobase.net/forums/showthread.php?t=523595[/url] Illusionary Arts : Underground Burial (Genjutsu : Chika Maisou) [spoiler]Type: Offensive Rank: B Range: Short - Mid range Chakra: 20 Damage: N/A Description: The User does the Ram -> Tiger -> Boar hand seals and traps the opponent in a genjutsu. When trapped in the genjutsu If the opponent take a step, more than 1 feet around him he will see an illusion like a Pit hole starts to form below the position where his feet is. The Pit hole size grows up to 3 feet in radius and 20 feet in depth.the time taken for the pit hole to form completely is 1 second.The formed Pit hole has earthy features as the Pit hole is mostly like a Hole in the ground that grows to a big size.The Pithole will be formed on what ever place the opponent lands his feet upon. Note: *Can only be used when the opponent is on a earthen terrain. i.e Cannot be used when the opponent is on water. *Can only be taught be Ciberr. *Can only be used 4 times *see 0:55 to 1:00[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=549458"]Thread[/URL] (Genjutsu: Mikkoku Kurouido) Illusion Technique: The Betrayal of the Black Widow [spoiler]Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: The user performs 3 handseals and creates a genjutsu that latches onto the opponent's brain, gaining control of the user's chakra. It will suddenly and powerfully make the opponent fear his own jutsu, which will translate in seeing the jutsu transform into something menacing or deadly to the user. For example, turns a dragon fireball around and has it attack the opponent, turns an earth armor into a spiked one, where the spikes grow inwards instead of outwards, etc etc. This only works on jutsus of the same rank as the technique. Genjutsu specialists will be able to affect 1 rank above. As the genjutsu kicks in, the target will hear a loud church bell ringing on their ears, and they'll see their jutsus stop. Then, a few seconds later, a second ring will be heard, and the jutsu will turn on them. In case of the Kurama, the effects actually become real. By latching itself on the part of the brain that controls the chakra, shortly after preforming the technique, the genjutsu will have the opponent resume the contact with the jutsu and have it's own chakra reshape, re-manipulate the jutsu into what the genjutsu is creating. *Affects 1 person per usage* *In case of the Kurama, the genjutsu is short-ranged* *Can only be used once every 2 turns* *Can only be used 3 times* *Kurama's restrictions only apply when the Inner Demon is activated[/spoiler] ( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove [spoiler]Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: N/A Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security. While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it. *Lasts 3 turns max* *Can only be used 2 times* *If used with a painful second genjutsu, there will be no pain involved.* *Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique* *Genjutsu specialists or doujutsu users can cast against 1 rank higher*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=499464&page=2&p=16315113#post16315113"]Thread for both[/URL] ( Genjutsu: Kirin Kojou ) Illusion Arts: Isolated Giraffe [spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user will perform 3 handseals, casting an illusion on the area around. Any target within range will then immediately feel all they senses dilate and stretch, as if someone is impossibly pulling their neck. This illusion creates a constrain on the brain's interpretation of stimuli, not unlike Agnosia. In essence, all the user's stimuli perception arrive as if strained from a very long and thin channel, making them not only really delayed but also incomprihensible. The user does not have to comprehend or possess the stimuli being stunted, like targets with extrasensorial abilities, chakra-wise, superhuman, awareness of other forms of energy or substances, etc, because Isolated Giraffe creates an universal strain by stretching the brain's perception. The targets affected by this genjutsu will feel like they're stretched out into the void, and become isolated from reality. To better understand this genjutsu, think about the sensorial organs as windows to the outside world and the brain as the organ responsible for the target's interpretation of the information that comes from those organs. Isolated Giraffe inserts chakra in the brain, which slows down and distorts the channels that link the organs to the brain and, thus strain the path of the external information, in a way that it isolates the target from the senses *Can only be used thrice per battle* *Can't be used on consecutive turns *Can only be taught by Edward* *The technique's effect only happen in the genjutsu. In actuality, the opponent his reflexes and such work fine.*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=499506&page=2"]taught here[/URL] [B](Sukārettogen : Chou no Odayaka na Fukkatsu) Scarlet Illusion: Gentle Rebirth of the Butterfly [/B] [spoiler]Type: Supplementary | Offensive Rank: A Range: Short - Mid Chakra: 30 (-10 chakra to maintain) Damage: N/A Description: The user will make two hand seals before channeling chakra into the brain of the enemy inducing an illusion. Once this happens, the effects of the illusion will not occur right away as it would rather stay dormant until the trigger is met. When the user attacks the with a ranged ninjutsu and they managed to counter it, the illusion kicks in at this time where the technique when countered will “repair” itself and reform after being destroyed. This allows the user to fool the enemy into thinking that their techniques have a sort of self-revival mechanism behind it. The user however is in full control of the illusion, and as such can control the minor details such as the technique turning paths to re aim towards the enemy , all the way to splitting the technique down into small versions after it revives. This adds uniqueness towards the illusion’s power and allows for many different forms of tactics from the user. While the technique is reforming, a small chime/bell like sound is heard as well as time slowing down each time. This although minor, gives the enemy some sort of “indication” of it being an illusion as the chime is heard every time with no true source of the sound. *Can be used four times per battle* *Remains dormant for two turns before dispersing naturally, lasts two turns once the effects are triggered* *No Genjutsu above B -rank in the same turn*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=604417&p=20513887&viewfull=1#post20513887"]Learned here[/URL] [/SPOILER] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Shady's Customs
Top