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[QUOTE="Shady Doctor, post: 13288029, member: 119127"] [Center][IMG]http://i.imgur.com/zeHIa.png[/IMG] [size=5][B][U]Suiton[/U][/B][/size][/CENTER] [B]Made By me:[/B] [SPOILER][B](Suiton: Sutikkī denpun same ) - Water Style: Sticky starch Shark[/B] [spoiler][B]Type:[/B] Attack [B]Rank:[/B] A-rank [B]Range:[/B] Short/Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] 60 [B]Description:[/B] The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed. - Only taught by william24 - Can only be used 3x per battle [/spoiler] [URL="http://www.narutobase.net/forums/showthread.php?t=157594&page=76&p=8986691&viewfull=1#post8986691"]Approved, post #1886[/URL] [B]Suiton: Poseidon no yueki | Water Release: Poseidon's Infusion[/B] [spoiler][B]Type:[/B] Supplementary [B]Rank:[/B] A-rank [B]Range:[/B] Short/Long [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] N/A [B]Description:[/B] The user creates an abundance of thick moisture within the surrounding atmosphere using their suiton chakra as a base. At first sight the moisture itself is many times thinner than the original hiding in the mist technique, being nearly invisible to the naked eye. While the moisture on its own doesn’t possess an immediate threat, when combined with a wind style jutsu it comes into full effect. When a wind jutsu is used, the moisture ‘thickens’ the wind immediately, infusing with it to create a coat of sorts. It’s purpose is to essentially eliminate the natural weakness wind has to fire, as when colliding with a fire jutsu the moisture prevents the fire from feeding off the wind/continuing forwards by becoming a first line of defense for the wind. This doesn't only have an affect against fire though. Due to this techniques nature and affects, the way it is created makes it only react to the user's chakra. This means that when another wind jutsu goes through it that isn't the user's, it won't attach to it, it'll act as a normal A-rank mist. Restrictions • Only enough moisture to coat 1 wind jutsu per use • Usable 2x per match • No water jutsu S rank or above While active • Wind jutsu infused with this become neutral to fire jutsu • Due to this jutsu having no affects on its own and only being something to aid another technique, it can be used beside a wind technique within the same time frame[/spoiler] [/SPOILER] [B]Taught to me:[/B] [SPOILER][B](Suiton: Mizu Aburamushi) - Water Release: Water Parasites [/B] [SPOILER]Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will perform 3 consecutive hand seals, which is then followed by the user releasing a massive amount of chakra into their feet whereas they will manipulate the chakra within their feet to emerge from their feet and legs making it seem as if water is running down their legs and onto the ground. This water is a massive amount of incredible small parasites created out of water. These parasites will scatter across the field covering a large area and charging the opponent. When the parasites strike the opponent the water parasites will crawl up the opponent’s legs covering their entire body while forcefully trying to enter their body through the skin, mouth, nose, ears, eyes and several other places. This results in severe pain, internal bleeding and the opponent to be suffocated by the large amount of water parasites. Note: - Can only be used twice per battle - Cannot use any water techniques above B-rank the following two turns - Can only be taught by Gutsy Jiraiya[/SPOILER][URL="http://narutobase.net/forums/showthread.php?t=424240"]Taught here[/URL] Poseidon's Tsunami | Poseidon's Tidal Wave [spoiler]Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 (N/A in long range) (-20 to user from chakra strain) Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. *Can only be used by Lord of Kaos* *Can only be used once per battle* *After using, no Water jutsus can be used for two turns* *If used, no other sword related jutsus can be used that same turn*[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=500707&p=14997658#post14997658"]Taught here[/URL] (Suiton: Kougake Kyojin Enkai) Water Style: Gauntlets Of The Giant Ocean [spoiler]Type: Attack Rank: Forbidden Range: Mid-Long Chakra: 50 Damage: 90 (-30 to user) Description: This is a very advance and dangerous water-style jutsu. The user will do a set of 5 handseals initiating the attack. If the user is a water specialist, he is able to manipulate the moisture in the air above the opponent to form a huge water pool, if not the user spits a glob of water up above the opponent that will then spread into a huge water pool. The water pool is created 10 meters above the opponent. Once the water pool above the opponent spreads about 10 meters in radius, utilizing chakra manipulation, five huge pairs of gauntlets is created out of the water with a chain attached to the end of them. Due to gravity, they then separate from the pool of water and crash down towards the opponent with massive force and speed. These gauntlets are roughly 5 meters tall and 3 meters wide, but have enough force once landed to cause massive damage that is enough to crack bones with every hit. The opponent can make the gauntlets all strike at at once combining to be an F rank attack or have them attack back to back making each gauntlet at max B Rank. These water gauntlets are strong enough to cause craters of medium size if they so happen to hit the ground instead of the opponent. This technique was said to be a huge strain on the opponent's body due to the large scale technique this is. It will cause slight dizziness and fatigue. Note: Can only be used once Note: This jutsu takes up two jutsu slots Note: No other Water-jutsu in the same turn Note: No Water-jutsu above S rank in the next two turns[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=512703"]taught by teno[/URL] [color=blue]Suiton: Joi Toisu - Water Style: Joy Toys [/color] [spoiler]Rank: S Type: Attack Range: Short-Long Chakra: 40 Damage: 80 Description: The user after 3 handseals, will spit a large volume of spiralling water ball at immense speed towards the opponent then at the snap of his finger the big ball vanishes into thousands bullets sized water spheres with smiley faces. The now smaller water balls now gains more speed, x2 of the original speed of the large ball and they gain a wider range of impact. However instead of a piercing effect, each of the smileys explodes/violently burst outwards upon impact with each causing an explosion equivalent to a generic paper bomb. -Usable 3x per battle -No suiton above S-rank next turn -A turn cool down inbetween usage -Must be taught by Priest[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=549325&p=16307940#post16307940"]taught by Priest[/URL] (Suiton: Ten no namida) Water style: Tears in heavens [SPOILER] Type: Supplementary Rank: C-Rank Range: Short - Long Chakra: 15 Damage: N/A Description: This technique depends on manipulating water molecules present in the location (water source/water from previous water jutsus) to spread out in the atmosphere. By infusing the user's chakra into these molecules, the user can sense the enemy in/on the battlefield by sensing the body temperature or heat given out by the person. This is exactly like the mist jutsu, but here the molecules doesn't block the vision. The best part about this jutsu is that, the molecules in the air keep building up even if/when it is blown away by the wind till the water source/the water from the previous jutsu dries away. This helps in tough situations when due to some reasons, the user can't find the opponent. Note: Can only be taught by Flash07. - Requires a previous or existing water source. - Lasts only six turns before water molecules evaporate or until water source is destroyed. [/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=297552&highlight=Suiton%3A+namida%29+Water+style%3A+Tears+heavens"]taught here[/URL] [B](Suiton: Zerasu-jū no hara) - Water Release: Belly of the Zealous Beast[/B] [SPOILER]Type: Offensive/Supplementary Rank: S-rank Range: Short-Mid Chakra: 40 (-80 per turn to the target) Damage: N/A (80 if used Offensively) Description: Tobirama, with his legendary mastery of water release, will send his water chakra at an area within mid-range. With the use of his water chakra, Tobirama can materialize an orb of water from thin air, which would quickly grow into a large blob of what appears to be a plump goblin made of water. The size of it would be about two times the size of the user, with a fairly large stomach and a body that is about 3 meter wide. The goblin itself is a sentient entity, capable of acting on its own accord. The water that makes up its body has similar properties to (Suiton: Uramiame no Jutsu) - Water Release: Grudge Rain Technique, therefore its ability focuses on absorbing chakra from targets that make contact, including Smaller summonings, Clones, Humans, etc. The main usage for this water blob is to utilize the unique ability of the water to absorb the target's chakra. This is done when the blob would race towards or attempt to approach the target and upon reaching short-range, it would open up its large belly, in which four long whips would emerge to grab a hold of the target's limbs and abruptly pull the target in the stomach. The whips are dense and almost solidified, allowing it to grab a hold of tangible beings despite being made of water. As it is pulled in, the blob's stomach would close, shutting the enemy inside. While the target is inside, he/she will lose chakra from the physical contact with the water, and any raw chakra created inside will be ineffective, like Rasengan, but elemental chakra would still work. The blob itself stays on the battlefield for three turns, however, if it successfully traps a target, the user will be able to manipulate it to stay on the battlefield for longer. Doing this would require a constant stream of chakra, therefore the user will be unable to perform any other techniques while the target is successfully trapped inside the belly. Absorbing chakra if the target is inside the belly has no turn limit, so long as the target is trapped inside. However, if the user deems necessary, with a single handseal, he/she can cause the walls to squeeze in together, trapping the target in an extremely pressurized orb of water that would easily crush anyone inside. Notes and Restrictions: - Tobirama bios can use this without hand seals or a water source. Alternatively, bios that don't have his water abilities will have to perform a set of five hand seals. - The blob itself lasts for three turns, and if the user does not successfully trap the target within the stomach, or if it is destroyed, it will disperse back to water. - Can only be used once and no water techniques above S-rank while this technique is active.[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=499506&highlight=%5BB%5D%28Suiton%3A+Zerasu-j%C5%AB+hara%29+Water+Release%3A+Belly+Zealous+Beast"]Learned[/URL] [B](Suiton: Muku Kaishin) - Water Style: Fangs of Poseidon[/B] [spoiler]Type: Offensive Rank: S-rank Range: Short - Long Chakra: 40 Damage: 80 Description: This technique is known as one of the highest examples of Water Release. This jutsu was created by John 'Gyojin' Reese to demonstrate the full destructive power of pressurized water. After weaving the necessary hand signals, the user manipulates their chakra to gather as much water as they can within the space around then. While doing as such, they channel the water into the space around their hands, increasing its mass without disrupting its volume until it turns a near-black-blue colour. The user then places their hands in front of their face and releases the sphere. The sphere is about the size of a small water balloon and travels extremely fast. Upon impact with the target, the sphere only deals a force of about 200 pounds per square inch. However, the sphere then explodes into the shape of the head of a sea monster with many rows of massive fangs, and the mouth snaps shut upon the target. The second impact explodes with the force of upwards to two-thousand tons per square inch, enough force to crush the target and anything around them, and create a violent flood that can demolish buildings, uproot trees, and tear into the earth. The bite of the monster head also creates an intense flash of light from the friction. To even utilize this jutsu, one must have a great reserve of chakra and excellent chakra control. Without these properties, the jutsu will be stabilized properly and will become less potent than it should be. In worst cases, the jutsu can backfire, instantly killing the user from the water pressure or at least severely wounding them. A great amount of water is needed as well, unless the user can use Water Release ninjutsu without pre-existing water sources. Notes:* - Can only be used once per-match. - Water source needed to use this technique, unless if user has a Tobirama Senju bio, or Gyojin custom clan bio.* - No water before, or in the same turn as this technique.* - No water for two turns after the use of this technique.* - Can only be taught by Nathan.[/spoiler] (Suiton: Hidora Taihō) - Water Release: True Hydra Cannon [spoiler]Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: The user forms the Ram, Snake, and Boar handseals and calls forth a great amount of water from the ground nearby which takes the form of a large hydra with seven heads that attacks enemies with their sharp teeth and heads while also defending the user. Each hydra head is the same size of the Water Dragon Jutsu and can reach up to mid-range. They can also fire spiraling streams of pressurized water from their mouths at the enemy, crushing them with the immense force of the water. This counts as an additional move of the user and is A-rank in strength. The body of the hydra is 8 meters tall and has reptilian limbs allowing it to travel but it cannot move very fast on land. In water, however, it can move as fast as a running ninja. -Usable once per battle -Lasts for 3 turns -No other S-rank or higher water jutsu this turn or next -The hydra can also be created from a large water source.[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=563301&highlight=%28Suiton%3A+Hidora+Taih%C5%8D%29+Water+Release%3A+True+Hydra+Cannon"]Learned[/URL] [B][Suiton: Rippou Fuzen] - Water Style: Cube of Mischief[/B] [SPOILER]Type: Offensive/Attack Rank: A Range: Short - Long Chakra: 20 Damage: 40 Description: This technique can only be used when the target is standing on water. The user will first wave 1 hand-seal. Doing so, will focus chakra into the water below the opponent, then the water opens up in a square shaped box below the target, making them fall in. Afterwards the user if wanted may wave 1 more handseal and cause the sides of the cube to close in on each other with tremendous strength, violently crushing the victim to a bone-breaking degree due to the pressure of the water. This technique is very versatile, for it can be as wide and as deep as the user wants, within narutoverse logic and reason; to fit the entire body or just a part, meaning the user can open it only wide enough to make 1 of the opponent's foot fall in and then crush it [ if wanted ]. This can be done wide enough to make 5 bodies lined up fall inside, and as deep as 10 meters, however, the larger the space, the more it takes to close in. Nevertheless the process in which it opens and shuts is rather fast. It can be shut just enough to prevent foot or body movement, not crushing the trapped body [part]. - May only be used x3 per battle. - Must be taught by Loki[/SPOILER] [B](Suiton: Kanui Batsu) - Water Style: Water Blitz[/B] [SPOILER]Type: Offensive Rank: A Range Short - Long Chakra: 30 Damage: 60 Description: A water variation of Wind Blitz. After infusing water chakra into a kunai, and coating it in malleable water [which takes the shape of the Kunai it's surrouding]. The user will then hurl it at the intended target, and when deemed necessary, the user may wave 1 handseal, controlling the water coating the kunai to expand and spin rapidly around the kunai. Taking the shape of a spinning spear; with the kunai as it's epicenter while spinning. Said spear is 6 feet long and 3 feet wide, capable of piercing and shreadring human flesh with ease. This technique follows a sraight path, thus, only moves foward and in a single direction. *Only usable with 1 kunai per usage. *Only usable x3 per battle. *Must be taught by Loki[/SPOILER] [URL="http://narutobase.net/forums/showthread.php?t=382843&highlight=%5BSuiton%3A+Rippou+Fuzen%5D+Water+Style%3A+Cube+Mischief"]Learned both here[/URL] [B](Suiton: Seputon Riben-Sei) - Water Release: Septon's Convenience[/B] [spoiler]Type: Supplementary Rank: A Range: Short Chakra: N/A (+10 chakra to Water Release techniques) Damage:N/A Description: The user will activate an ability which allows them to extract water from the battlefield (for the use of techniques) when its not readily available for the next three turns. Through expending some extra chakra, the user can extract the water residing in oil, sticky water and similar liquids or even from mist. Once the water content of the TARGETED semi-solid/liquid has been depleted, it will lose its watery consistency. Liquids will simply leave a residue of miscellaneous by-products. Size is taken into regard so large-scale water jutsus cannot be made from a small puddle. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes a Water Release technique. For example there's an oil puddle the user activates this jutsu and then performs a C-rank suiton jutsu using the oil puddle as a water source, by precisely extracting enough water from the oil to use for the jutsu, depleting the puddle and leaving remnants of oil behind. Note: Lasts three turns Note: Can only be extracted from substances with a large water content, but also within reason Note: Cannot extract water from earth, mud and swamp sources. Note: Can only be used thrice per battle Note: Can only be Taught by Rayder Note: Cannot be used on living beings[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=642028&highlight=Euron%27s+entrapment"]Learned here[/URL] [B]( Suiton: (Nairukawa no fuhai seigyo ) — Water Release: The Nile's Corruptive Control[/B] [spoiler]Type: Supplementary/Defensive Rank: S Range: Short - Long (Depending on the Technique used upon) Chakra Cost: 40 (-10 for every turn active) Damage Points: Description: The user will focus their suiton chakra creating a water technique with the same composition as sticky syrup variant only thicker and either black or white in color making it more goo like. Only this goo carries a unique symbiotic property similar to its sibling technique "The Nile's Bloody Birth" towards the user with the special ability to consume and devour liquids of the same rank and lower, essentially a thicker water devouring starch. Upon forming the water devouring starch can attach itself to the user covering their entire body causing their appearance to become completely black or white, with large white or black eyepieces and white or black patches on the back of each hand. The dark color comes from how dense/compact the goo becomes blocking all light, and the white color similar to the normal starch coloring allows the user to take in light and refract it becoming transparent. The water devouring starch then grants the user the special ability to "taint" water techniques or sources by passively releasing a bit of itself "the goo" into a water source/technique having it merge with the water converting it to the same goo like composition as well as it gaining its dark or light appearance and water devouring properties (Costs an additional five chakra points per use and counts as a move) and control them. The ability of the water devouring starch to devour and consume liquids is also unique in the sense that it gains some properties of the water it consumed although limited. Only being able to take on elemental properties like the burning properties of fire, nothing aside from that like chakra absorbing or ect. This is due to the technique now being made up of said water. Also something to keep in mind is the tainted water techniques do not take on the symbiotic approach of the water devouring starch. Tainted water techniques will follow the same strengths and weaknesses as normal water, but its relationship with lightning, will take on a new dynamic. The new dynamic being it wont be able to conduct lightning/electricity due to its sticky goo like composition being very thick making it very difficult to conduct electricity especially unfocused electricity. Aside from being able to "taint" water techniques and sources. The user while bonded with the symbiotic water devouring starch retains the ability to devour and consume liquids, through touch due to it being an inherent property of the goo. Also any tainted water techniques from that moment on-wards would gain the properties that the symbiotic goo absorbed, for instance if the user were to devour a hot liquid while bonded, and proceed to taint a water technique, that water technique would now also have the burning property due to being converted by the symbiotic goo. Also in the event that the user is bonded with the symbiotic water devouring starch and it is affected in some negative way such as it burning or ect. The following will happen. The symbiotic goo will either have the part effected separate from the rest of the body and then reform protecting the user, or in the event that the entire symbiotic water devouring starch is effected it will separate entirely from the user an srank defense following waters S&W. Note: Can only be taught by Yusei Note: Can only be used twice Note: Can not be used in consecutive turns Note: Lasts a max of four turns, and can be stopped by the user whenever Note: Can not use another S-rank water technique in the same turn. Note: Tainting techniques takes one of the three jutsu slots[/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=709155&highlight=Genjutsu%3A+Paresthesia+bodi+Illusion+arts%3A+Paresthesia"]Learned here[/URL] (Suiton: Rapizzusufiasupiningu) - Water Style: Spinning Rapids Sphere [spoiler]Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user begins by gripping their wrist with one of their hands, and gathers chakra into the palm of the hand which's wrist is being gripped, palm open. The user shapes the suiton chakra in their palm, making a sphere which has many gaps in it and is linked together by many strands. The sphere spins as very high speeds, and is about the size of a Magic 8 Ball. The user can slam the sphere onto an opponent, activating it's real ability. The sphere will hurt the opponent enough to form bruises through impact, but the many strands that make up the sphere quickly unravel and wrap tightly around the opponent, constricting him/her. The strands are so tight that they can break skin. Another usage shown is the ability to use this to "slice" apart incoming projectiles by hitting it with the sphere, allowing the strands to wrap around/through it, and break it apart. -Must be taught by Leathercandle. -Can be used thrice per battle. -No S ranked or above water jutsu on the same turn. -The strands can wrap around the entire body of an opponent, making them look similar to a wrapped mummy, or they can constrict specific parts of the body.[/spoiler] (Suiton: Andāwārudo no numachi) Water Style: Marsh of the Underworld [spoiler]Type: Supplementary Rank: B Range: Short - Long Chakra: 20 Damage: +10 Description: The user begins by focusing their chakra into either the air, or a surface, like the ground or a wall. In the case of the air, a large sphere of water manifests itself from the water molecules floating about, being up to 5 meters in radius, at minimum 1. In the case that the user poured their chakra into a surface of some sort, a flat layer of water in a circle up to 5 meters in radius, and at minimum 1, takes form. A splashing sound can be heard within short range of it as the water takes form. These bodies of water have the ability to act as a water source for a single jutsu that the user may perform, up to S rank. Once a jutsu has been used with this as a water source, it becomes part of the jutsu itself, giving it a +10 damage boost. If the user creates a water source, it must be at least 5 meters away from any opponent. In the case that a water technique is simply too large to emerge from a water source of this size (something like a golem that is medium range long), this jutsu cannot be used as a source for it. -This technique occurs in the same timeframe as the jutsu that uses this as a water source. -This technique can only be performed directly before using a water jutsu that will use it as a medium. -This technique can be used twice per battle, with a 2 turn cooldown -Can only be taught by Leathercandle[/spoiler] [/SPOILER] [/QUOTE]
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