Rinnegan Techniques

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Zenryoku

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Rinnegan Activation / Character Specific Techniques
( Doujutsu: Rinnegan ) Eye Technique: Samsara Eye
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: N/A ( -5 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. Certain Rinnegan abilities have only been demonstrated by single users: Madara can create corporeal shadows in the invisible world of Limbo; Momoshiki is able to absorb any ninjutsu with his right Rinnegan and release it with his Left Rinnegan; Urashiki is capable of moving through time and space when different eyes are activated. While Nagato was never able to deactivate his eyes, Madara and other wielders could switch at will between their other eyes and Rinnegan eyes, although Uchiha aren't able to go from 3 Tomoe to Rinnegan directly. Due to implanting Madara's Rinnegan into his eye, Obito loses the ability to deactivate this eye, much like Nagato.
Note: Can only be used by Rinnegan users excluding Sasuke.
Note: Requires activation ( spending move ) for other Rinnegan bios but remains active indefinetely afterwards if the user chooses to. After having for 1 month, user becomes able to switch between both doujutsu without spending a move. In the case of Madara, user needs to have activated EMS before and had it active for 1 full turn before activating.

( Doujutsu: Rinnegan ) - Eye Technique: Samsara Eye
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 50 ( -15 per turn )
Damage: N/A
Description: One of the 3 great Doujutsu, the Rinnegan has, like the other, the ability to see chakra and the chakra flow of individuals. It also allows the user a great clarity of perception and tracking abilities, although its levels vary from user to user. It also grants a family of abilities collectively known as the Six Paths Technique. The user is also able to summon and control the Demonic Statue of the Outer Path. After receiving half of Hagoromo Ōtsutsuki's chakra, Sasuke awakened a Rinnegan in his left eye, with three tomoe on each of its two innermost circles. If overused and weakened enough, it will temporarily lose the tomoe and it's full strength until fully recharged. During this time, Sasuke will also lose the ability to even form his Mangekyo Sharingan within his right Sharingan and access its powers until his Rinnegan has recharged. As a result, using the Rinnegan repeatedly requires Sasuke to close his eye to recharge initially.
Note: Requires the user to activate EMS at least one turn earlier.
Note: Requires activation and lasts for 6 turns before reverting to the normal Rinnegan pattern, requiring a cooldown period of at least 2 turns in which his EMS is also deactivated. While in its inactive/recharging form, the user cannot make use of any of it's abilities.
Note: While in use, the user's right eye retains its EMS state, having access to Kagutsuchi, Susano'o and their related abilities as well as the basic abilities of the Sharingan. His Rinnegan, likewise, retains access to it's EMS abilities. Sasuke can have up to 2 Paths active at any given time.
Note: Can only be used by Sasuke Uchiha bios.

( Rinbo: Hengoku ) - Wheel Grave: Border Jail
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short
Chakra: 60 -140
Damage: 80
Description: Using his Rinnegan, Madara is able to project shadows of himself into the invisible world known as Limbo, which is generally impossible to detect or visually perceive. The shadows can operate independently of the user, attacking and restraining target(s) or defending the original body from harm, allowing them to interact with the physical world if the user chooses to allow them to. Because of this intangible aspect, the shadows are immune to most forms of attacks apart from attacks that include Six Paths chakra as well as only being detectable by the Six Paths chakra as well as Rinnegan, the latter being able to see the shadows clearly. The downside to this technique is that the user's shadows, after 2 turns, automatically return to their body and are left temporarily unusable. The shadows can be partially combatted by immobilizing or sealing the body in a way that it cannot move, act, or be recalled to the user's body. Madara is also able to switch positioning with each clone if the need calls for it at the cost of a move per turn.
Note: Can only be used by Madara Uchiha with Rinnegan.
Note: While in use, the user can only use two other jutsu per turn.
Note: Clones can only be in use for two turns before automatically rescinding and being unusable for 3 turns. These clones can only use hand to hand attacks, dealing 80 damage at the cost of a move per turn. This does not enable use of the Taijutsu Jutsu list, however.
Note: The user can create up to 2 Limbo clones at a time. When enhanced with Six Paths chakra, up to 4 can be made. This variant is able to make use of Rinne Sharingan jutsu as well as Rinnegan ones.

( Amenotejikara ) - Heavenly Hand Power
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 60 - 140
Damage: N/A
Description: With his left eye, Sasuke instantly shifts the location of himself, others, objects, and ninjutsu within a certain range. Due to its speed, this technique has proven to be especially useful for launching surprise attacks against enemies. In addition, it has the psychological effect of throwing opponents off guard by confusing them when the user runs their technique into an empty space. This technique not only switches the position, but the momentum and direction of the switched targets as well.
Short Range - The user is able to shift the location of himself anywhere within short range, instantly appearing in the new location. He can also use this ability to instantly switch positions with anything within short range of himself.​
Mid Range - After spending 40 more chakra, the user is able to change his position and reappear anywhere within mid range of his original location. By targeting specific objects, the user can switch places with it instantly. The user can use this to shift his location up to 2 landmarks away if he is not in battle.​
Long Range - Spending an incredulous 140 chakra, the user is able to shift his location and appear anywhere within long range, be it three landmarks away or entire countries away should he not be in battle. He is also able to switch positions with any object within long range in battle.​
Note: Can be used up to 5 times, once every 3 turns.
Note: After long range use, the user must wait one additional turn between usages.
Note: Can only be used by Sasuke Uchiha bios.
Note: Requires Rinnegan to be active.
Note: User cannot switch places with items on the opponent's body or in hand.

( Amenoukihashi ) - Floating Bridge to Heaven
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 70 (-15 per turn )
Damage: N/A ( -30 to user )
Description: The user utilizes his Rinnegan to creates a dark spiraling portal that people can enter and travel through different dimensions with. With it Sasuke can travel to various dimensions, such as Obito's Kamui dimension or others. This technique requires a large amount of chakra, and extended usage leaves Sasuke incapable of using this technique, his Mangekyō Sharingan, and his Rinnegan's full power, for some time.
Note: The user can only use this once every 4 turns and up to 5 times in total per arc. These portals can remain open for up to 4 turns or until the user willingly closes them, whichever is sooner.
Note: When used, the user is able to enter any Dimension within the RP that he has already been to. When traveling there, the user can create a sustained linked portal to enter and exit and up to 3 others can cross through this portal before it forcibly closes.
Note: After use, Sasuke is unable to utilize his Rinnegan or EMS abilities for 2 turns.

( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the target, it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost.
Note: Double use can only be used once and by Advanced Uchiha Madara bios and the Statue of Hamura.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 4 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu.
Note: If used by the Statue of Hamura, it cannot perform any other Jutsu that turn and the next.

( Doujutsu: Susano'o ) - Eye Technique: Hagoromo's Tempestuous God of Valor
Type: Supplementary/Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 120 ( +30 per additional turn )
Damage: N/A ( -10 to user per turn )
Description: A gigantic, humanoid avatar made of the user's chakra which manifests around the user and becomes an extension of their will, acting and attacking on their behalf. By default, Susanoo is anchored to its user and they to it: in its less developed forms it will move around with the user; in its more completed forms the user will be suspended within Susanoo, being brought with it as it moves. This connection allows Susanoo to shield against physical attacks, becoming more difficult to penetrate as it is manifested more fully.
Complete
Formed directly in its Complete form, Hagoromo's Susano'o has a Two locks of hair fall on each side of the face and a single horn protrudes from the chin, resembling Hagoromo's facial hair. It possesses a sharp tengu-like nose and a jagged mouth, giving it a demonic appearance. Susanoo acquires new traits including a tengu-esque nose, wings for flight, and robes with ornate armor. But more importantly, it gains power akin to a biju. Once stabilized, the Complete Body form can protect its user from all but the strongest of attacks (120 damage defense). And with regards to its offense, its weapons can inflict F-rank damage up to long-range no matter the weapon being used, with the sword having been shown able to cleave mountains.​
Note: Counts as a move each turn it is active; moreover
Note: Susano'o is usable twice and lasts up to eight turns, with a three-turn cooldown in which the user's Paths become deactivated, unable for 3 turns.

( Amenosubaruboshinomikoto: Gyokkō ) - Heavenly Thread Wave of Shooting Stars of Fate: Jade Box
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user extends an open palm outward towards the target. Releasing a purple burst of energy, the user is capable of shaping this energy in a variety of ways, ranging from a shockwave of energy to an energy orb up to 5 meters wide. This energy, while being quite powerful, is not without limit. Though there is a 5 usage limit, these bursts can be done up to twice a turn.
Note: Can only be used by Urashiki Otsutsuki.
Note: Can be used up to 5 times a battle.

( Origami Kawarimi ) - Origami Replacement Technique
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 50
Damage: N/A
Description: Prior to being struck by an attack, Urashiki activates his base Rinnegan and causes it to glow blue. His body then disappears without warning, leaving behind ten glowing red orizuru, which slowly float to the ground before fading away when the user reveals himself. Afterwards, Urashiki's chakra signature is completely untraceable for 2 turns, allowing him to escape elsewhere unnoticed, or until he uses a Jutsu, whichever comes first. This allows him to escape damage from a technique he is aware of and reposition himself up to mid range away from his original location undetected, only being sensed if he chooses to use a Jutsu.
Note: This can be used up to 4 times a battle but only against any opponent twice. After using, the user cannot use for 2 turns.
Note: Can only be used by Urashiki bios.

( Chakra Shokuyō Sōzō ) - Chakra Edible Creation
Type: Supplementary
Rank: S
Range: Short
Chakra: 80
Damage: N/A
Description: By using his Rinnegan the user is capable of creating Chakra Edibles that he can consume. When eaten, they will transform into a demonic-like being, and will have access to all of the target's abilities. These Chakra Edibles are gained one of two ways: the first being at the start of an Arc or battle, the user is able to randomize the available lists of Advanced Elements and Kekkei Genkei ( Barring Hashirama Level Wood, Dust, and Dojutsu ) to have stored as Chakra Edibles. Through this method, he is only able to start with 1 KG or AE. These options are randomized via the Official RP Discord Server. The second option is to directly steal chakra from the opponent and with it, the ability to use their Element or Kekkei Genkei of their Clan, canon or Custom. This is achieved via direct contact or, in the case of Urashiki, his Chakra Rod. and making direct contact with a foe or his Chakra Rod, the user is able to absorb the abilities of his target for his own use. The user then turns the stolen chakra into chakra-filled edibles which have similar shape to Chakra Fruit, which grants him their abilities upon being consumed Both uses transform their physical appearance and augment their powers, granting them a significant speed increase and damage boost to their Jutsu, increasing by +30 as well as having 3 Golden Rinnegan.

Despite seeming all-powerful, the jutsu has it's limitations and weaknesses; this cannot absorb a target, only their ability to utilize specific fields of Ninjutsu. The user can only absorb other Tier 4 and lower Kekkei Genkai or Advanced Element of up to three different ninja at one time, meaning he can have at most 3 other KG or AEs. The user cannot absorb Hidden Abilities nor abilities such as Sage Mode, Eight Inner Gates, or other taught abilities. If the user starts with a KG/AE, then he can only absorb one other via the battle/arc. Three can be obtained if the user goes the route of obtaining each via battle.
Note: Can only be used successfully once against a ninja and attempted three times per ninja.
Note: Requires a full turn of direct contact for Momoshiki and the user to have stolen at least one ninja's chakra for Urashiki.
Note: Can only be used by Momoshiki and Urashiki Otsutsuki.
Note: KGs and AE stolen last up to 2 additional arcs after acquiring, allowing the user to keep up to 2 other abilities at any point. Should he acquire an additional KG/AE, he must choose which 2 are kept beyond the arc and which is kept for just that arc. He is unable to start via randomization under this route.

( Ishi de Sakusei Tsūru ) - Creation Tools At Will
Rank: S
Type: Supplementary/Offensive
Range: Short - Long
Chakra cost: N/A ( -100 from opponent to restore values or -50 to restore up to 100 health )
Damage points: N/A ( 60 )
Description: Created via modified version of the Creation Tools At Will jutsu, the user is capable of creating a solid special red glowing malleable chakra rod. This rod is capable of being used to pierce through defenses of equal rank and lower to absorb chakra from targets pierced directly by it. This allows him the ability to use their absorbed chakra in the form of an Advanced Element or Kekkei Genkei. If the user wishes, he can directly absorb the chakra as pure chakra and increase his reserves or heal himself directly. He can also use this Rod to steal chakra to increase his abilities, requiring use of the Chakra Edible technique after Chakra theft with this technique. This usage causes no damage in order to obtain the chakra and as such, is unable to harm a foe directly. However, the user is capable of using the rod to create varying physical attacks to harm the opponent such as creating an array of rod like projectiles to attack with, unable to drain or steal chakra at this time and in this state.
Note: Can only be used by Urashiki Otsutsuki.
Note: Use of Rod projectiles counts as an A rank technique. Chakra Theft counts as an S rank ability, piercing through defenses of S rank chakra and lower to strike targets up to 15 meters away from the Rod.

( Yomotsu Hirasaka ) - Underworld Slope Hill
Type: Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to open rifts within the fabric of space which allows them to instantaneously transport themselves anywhere. When used, the user's eyes glow red. The openings can also be used to connect two different spatial locations within the same dimension or create a pathway that links two dimensions together. Similar to Kamui, Yomotsu Hirasaka allows the user to utilize these spacial tears to retreat, perform ambush attacks, and many other possible tactics. Unlike Kaguya's version, the user can only travel fully through these portals, unable to partially emerge through them. The user can also utilise this method to drag their opponents to another location with them.
Note: This can only be used 5 times an event, once every 4 turns. The user can only travel to locations he has already traveled to, unable to use this to go to places he has never been.
Note: Can only be used by Urashiki Otsutsuki bios.

( Ichijitekina Makimodosu ) - Temporal Rewind
Type: Supplementary
Rank: Forbidden
Range: Short- Mid
Chakra: 50
Damage: N/A ( -20 to user )
Description: This technique allows the user to warp several seconds into the past, avoiding an attack by warping his spatial time placement to another location. While normally defensive, essentially allowing the user to seemingly teleport away from danger, repeated usage of this technique grants the user a pseudo-form of clairvoyance. With the acquired knowledge of how the near-future will happen, a perfect counter-strategy can be formed from being able to accurately tell how the enemy will act. Should the user be afflicted by any status condition that causes reduction of health, chakra or similar, they will still afflict the user per turn.
Note: When revisiting the past, this technique does not create multiple copies of the user; instead, it replaces the user from previous timelines with the user from the current timeline, effectively erasing everything happening after it should the user change actions. Jutsu usage and chakra spent however will not return.
Note: Can only jump back up to 3 Timeframe placements, altering actions taking place in that time by essentially resetting the timeline.
Note: Can only be used 4 times in total. After use, the user suffers 20 damage from the mental effects of temporal travel.
Note: Can only be used by Urashiki Otsutsuki.

( Amenosubaruboshinomikoto: Ryūgū ) - Heavenly Thread Wave of Shooting Stars of Fate: Dragon Palace
Type: Offensive/Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 70
Damage: 120 ( - 10 to user )
Description: An enhancement over the parent technique, the user extends an open palm outward towards the target. Releasing a massive 7 meter purple burst of energy, the user then creates a giant demonic serpent to attack with after the ball of energy is created. This energy, while being quite powerful, is not without limit. These blasts are powerful enough to rival Tailed Beast Bombs and as such, have dire consequences upon use.
Note: Can only be used by Urashiki Otsutsuki.
Note: Useable twice a battle, these blasts can only be used after the user has successfully used Chakra Edible Creation. After use, the user cannot make use again for 3 turns.

( Shinku Rasen ) - Deep Crimson Spiral
Type: Offensive
Rank: S - Forbidden
Range: Short - Long
Chakra: 80
Damage: 160
Description: Momoshiki creates a gigantic red Rasengan-like chakra orb from his Rinnegan, comparable to the Creation Tools at Will. These sphere is large enough to fill a short range radius on it's own and carries high power with it, exploding to deal high damage to all within a 5 meter range barring the user.
 
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Animal Path

( Chikushōdō ) - Animal Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Animal path which grants him the ability to summon various creatures to help aide in battle. Each creature served a different purpose in battle. Each animal summon also has the Rinnegan and as such, the user is able to see through their eyes as well. Each animal had various body piercings as well, suggesting that they too were under his control. The user needs to clap his hands in order to do the summons, not needing the traditional blood sacrifice and can summon 2 animals at the same time.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continuouslty activated.


(Kuchiyose no Jutsu: Kyokan Kani) - Summoning Technique: Giant Crustacean
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user will summon a Giant Crustacean creature, similar to a crab but somewhat different. The creature has several piercings that link its own chakra with that of the user, a feature that makes it so that the creature manifests the Rinnegan and as such, has its vision shared with the user. The crustacean can, as well, use up to A Rank Water Techniques that don't require handseals and are spit from the mouth. Its hard shell is impervious to A Rank and below techniques. This animal has the speed of a Jounin.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

( Kuchiyose no Jutsu: Kyojin Kamereon ) - Summoning Technique: Giant Chameleon
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: The user will summon a Giant Chameleon with a sort of snake for a tail. Like all of Nagato's summons, it has a number of body piercings that link its chakra to that of the user and makes it so that it manifests the Rinnegan. Much like a real-life chameleon, this creature can also blend with its surroundings for camouflage, so perfectly that it renders itself completely invisible to other viewers around. This ability has been used by the Animal Path of Pain to step inside the chameleon's mouth and attack his opponents by surprise. The camouflage is so perfect that it hides the summons chakra and even that of those inside it from any sensing technique, even sage mode users, making it not only a visual camouflage but also a sensory one. The only visual cues of the summoning being present is ripple like movement through the environment when moving at Jounin ranked speed. The snake-tail can be used as a prehensile limb to be able to grab and capture intended targets for Pain with its tongue.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

( Kuchiyose no Jutsu: Kyojin Tori ) - Summoning Technique: Giant Bird
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This summon is a large bird which has a number of body piercings, llinking its chakra with the user and as such manifests the Rinnegan. The bird itself is unusual, as not only does it demonstrate a prominent and jagged beak, but it also features three distinct legs as well as wings. This summon can move at an incredibly fast speed, equal to a Apex Speed Sage, and can use that velocity combined with its beak to form powerful dive attacks, dealing A rank piercing damage on contact. It also has the ability to lay explosive eggs.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

( Kuchiyose no Jutsu: Kyojin Mukade ) - Summoning Technique: Giant Centipede
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: N/A
Description: This giant centipede summon has a number of body piercings and the Rinnegan, implying it is being controlled by Pain. The centipede had an extremely hard shell and as such, was able to use its body to demolish buildings in Konohagakure. The centipede can resist damage from techniques A rank and Bella and moves at comparable speed to a Jounin.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

( Kuchiyose no Jutsu: Kyojin Inu ) - Summoning Technique: Giant Dog
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: A large, multi-headed dog with wings (but cannot fly), this summon has a number of body piercings which link its chakra to the summoner and make it so that it manifests the Rinnegan. If the amplification technique is used, the dog can split and multiply when hit. It gains additional heads every time it splits in this way, and each duplicated head carries the Chakra Receiver and the Rinnegan like the original. Every time the dog takes a hit, the user may choose to use the amplification summoning technique to create additional dogs, thus escaping the damage caused. The dog is shown to be highly durable and can resist B rank and below techniques.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once and can only divide into a max of 4 bodies.

( Kuchiyose no Jutsu: Kyojin Oushi ) - Summoning Technique: Giant Ox
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage: N/A
Description: With an appearance similar to a normal ox, this summon has a number of body piercings, along with Rinnegan. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of A rank and below and can ram and break through up to standard S rank physical techniques at the cost of a move per turn.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once.

(Kuchiyose no Jutsu: Kyojin Panda) - Summoning Technique: Giant Panda
Type: Supplementary
Rank: A -Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: It resembles a regular panda bear with the exception that it has a number of large piercings all over its body, wears a sash around its waist and possesses Rinnegan eyes. His skin is all covered in lumps and has a texture reminiscent or rock, a fact clearly in line with its abilities. The Giant Panda has the ability to harden its body creating a defensive barricade for its summoner and acting as a shield. It can block up to any A-Rank attack it can intercept completely with its body and can be sacrificed to defend against one S-Rank attack. It doesn't, however, have great moving speed or agility, having Chunin Ninja ranked Speed. Like all other animals summoned by Pain, the animal has a shared field of vision with Nagato.
Note: Can only be summoned by Rinnegan bios with access to Animal Path
Note: Can only be summoned once

(Kuchiyose no Jutsu: Kyojin Sai) - Summoning Technique: Giant Rhyno
Type: Supplementary
Rank: A-Rank
Range: Short
Chakra Cost: 30
Damage: N/A
Description: With an appearance similar to a normal Rhyno, this summon has a number of body piercings, along with Rinnegan manifested upon his eyes. This summon, by its sheer size possessed a great deal of brute strength. Also, because it has Rinnegan eyes, it possessed a field of shared vision with Nagato. It has a high resistance to damage, being able to shrug off attacks of B rank and below and can once per battle ram and break through up to an S-Rank physical technique.
Note: can only be summoned by Rinnegan bios with access to Animal Path
Note: can only be summoned once.
 
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Asura Path

( Chakura Suishin Būtsu no Jutsu ) - Chakra Propulsion Boots Technique
Type: Supplementary
Rank: C
Range: Short - Long
Chakra cost: 15 ( -5 per turn )
Damage points: N/A
Description: The Asura Path utilizes chakra that shoots out of his boots to propel himself in a linear direction, greatly increasing his speed by double. Other Rinnegan bios can also use this technique by having the Asura Path activated and producing the technique from their feet. With enough mastery, the user can even be granted flight as long as he fuels the technique. In this case however, he needs to spend chakra to sustain flight, spending a move to keep active.
Note: Can only be used through Asura Path or with it active.

( Kaiwan no Hiya ) - Flaming Arrow of Amazing Ability
Type: Offensive
Rank: B
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The Asura Path detaches and fires its hand like a rocket. Upon focusing chakra to the wrist, the hand will be launched towards the target. This chakra will also act like a magnet, to draw the hand back for reattachment. It also functions to protect the hand, allowing its powerful strike to severely damage rock, but not the hand itself. Other Rinnegan users can use this ability through the activation of the Asura path and detaching a hand from one the additional arms.
Note: Can only be used with the ( Shuradō ) - Asura Path active.

( Shuradō ) - Asura Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The user will activate the Asura Path which grants him the ability to create mechanised armor, augmenting their body with extra limbs and various robotic weaponry. It allows, for example, the user to create up to 6 extra arms which can be used in a variety of ways, such as grabbing their opponent and using a hidden chakra cannon in on the arms to attack him or perform handseals as the user throws kunais or does a Taijutsu move. It can even be used to help perform certain techniques. He can also alter his own head to manifest additional faces with additional pairs of eyes, all linked together. The possibilities are multiple. He can use this activation to access all of the Asura path abilities.
Note: Can only be used by Rinnegan biographies with access to the Six Paths ability.
Note: When the user wants to change his body, he must activate this technique each time. This is necessary as well for 6 Paths of Pein bios.

( Reza Bakuhatsu no Jutsu ) - Laser Explosion Technique
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: Through the Asura Path, the user is able to create a cannon of sorts from his body. This "hi-tech" looking weapon is nothing more than a chakra cannon. It shoots a very dense and concentrated beam of chakra that travels at blazing speeds. The dense concentration of the beam makes it strong enough to play in equal terms to elemental techniques of the same rank.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.

( Kaiwan Misairu no Jutsu ) - Flaming Arrow Missiles Technique
Type: Offensive
Rank: S
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: Using the Asura Path's abilities, the user is able to create missiles from his body that can be launched at the opponent. The selected body part will open up and revealing "missile bays", from which the missiles will shoot up. These missiles home in to the targets chakra signature and can track multiple targets. The user is able to produce up to 4 missiles that can fill a short range radius will explosions. These missiles must all land within up to mid range from one another.
Note: Can only be used by Rinnegan bios.
Note: Requires the user to have the (Shuradō) - Asura Path active.
 
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Deva Path

( Shinra Tensei: Chikyū Undō no Jutsu ) - Almighty Push: Earth Motion Technique
Type: Offensive
Rank: B
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user is capable of using the power of their gravitational technique will pull a large chunk of earth from the ground before them and then push it forwards thrusting the chunk of earth at their opponents.

( Shinra no Seigyo ) - Heavenly Subjugation of Control
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: This Technique is the ability to control and manipulate gravitational forces afflicting the user. It allows the user to manipulate it to the degree that they can float into the air but manage to retain a level of control that doesnt cause them to fall to the floor from the pull of the gravity or being sent into the sky from the removal of the gravity pull. This technique however only allows the user to move in a single direction and doesn't travel at fast speeds, moving at his base speed.
Note: Can only be used with Rinnegan bios with the (Tendō) - Deva Path active.

( Tendō ) - Deva Path
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage points: N/A
Description: The Deva Path grants the user the ability to manipulate attractive and repulsive forces with objects and people. These gravity manipulating techniques, however, cannot be performed in rapid succession; the amount of time required to recharge after use varies depending on the scale of the technique used, five seconds being the basic minimum. The Deva Path also grants another ability: Chibaku Tensei which allows the user to create a huge makeshift terrestrial body from all the surrounding matter that is attracted to a black sphere released by this technique.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Rikudō no Jutsu: Hōkai ) - Six Paths Technique: Collapse
Type: Offensive
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: This is a variation of Chibaku Tensei where, on a much smaller scale, the user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active

( Tengoku no Mochiageru ) - Heavenly Lift
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30 ( -5 per turn )
Damage points: N/A
Description: This variation of the Chibaku Tensei, the user creates a floating sphere from nearby debris beneath them, using the gravitational control to levitate the sphere of debris and use it as a floating platform. Keeping it active, however, requires the user to expend chakra.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.

( Tengoku Seigyo no Metsuboshi ) - Heavenly Control of Orion's Belt
Type: Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 ( -30 to regenerate )
Damage points: 60
Description: Using their manipulation of gravitational forces, the user is able to gather nearby debris present in the battlefield (anything will do as long as its tangible), concentrate them into small "clumps" and begin floating them around in mid air, short range around themselves, creating a defensive belt of debris. The user can then use these debris as projectiles to attack the enemy by commanding them thorugh hand gestures and throwing them at the target.
Note: Can only be used by Rinnegan biographies with the (Tendō) - Deva Path active.
Note: Depending on the characteristics of the debris, the technique can be used to defend to up to A-Rank techniques and can be regenerated by using the technique again to add more debris, returning it to its original strength.

( Shinra Tensei ) - Divine Punishment
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short
Chakra: 40 ( +20 per extra range )
Damage: N/A
Description: Using the Deva Paths abilities to manipulate gravitational forces, the user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again, becoming when the technique ends.​
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.​
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use of any gravitational related techniques for the remainder of the fight and is unable to mold chakra for Rinnegan techniques and S ranks and above for 5 turns.​
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be physically blocked, absorbed or dodged by becoming intangible or similar means. However, the enemies can still use techniques that reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped, avoided or directly countered, enemies can still manage to survive if they are able to reduce the damage done enough.
Note: can only be used by Rinnegan bios with the ( Tendō ) - Deva Path active

( Bensho Ten’in ) - Universal Pull
Type: Supplementary/Defensive/Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: N/A
Description: The user is able to use Deva Path's gravitational abilities to pull something to them. The user will use his hands to focus the direction and the target his wishes to pull towards him. Unlike Shinra Tensei, this technique isn't an omnidirectional effect but rather a precise one. The user is able to pull anything he can perceive towards him. In certain uses, the user will be able to direct the pulled target as its being pulled into large arc-like movements, but will always end up pulling them towards him. The technique follows the same nature of Shinra Tensei but used on a focused manner and instead of pushing, pulling the enemy.
Note: Once used, takes 1 turn cool down to use gravitational related techniques again.
Note: Can only be used by Rinnegan Bios with the (Tendō) - Deva Path active

(Chibaku Tensei) – Planetary Devastation
Type: Offensive, Defensive, Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: 120
Damage: N/A
Description: The user, taking advantage of the Deva Path’s gravitational abilities, creates a dark black sphere that is thrown into the sky and pulls everything around it into itself, piling it all on top of one another until it creates a large solid sphere. The technique is quite devastating, capable of creating craters, devastating mountains, and entire forests. Its original purpose, used by Hagoromo and Hamura, created the Moon. This technique, while inferior, is still immensely powerful. The technique can only be stopped if the original sphere is overpowered by offensive Ninjutsu capable of inflicting 120 damage. A target caught in its gravitational pull, if they are unable to destroy the sphere, can protect their body from its crushing damage.

Intermediate: this level reflects the lowest level of Rinnegan mastery. The user creates a single black sphere with a total of 120 Health Points. Despite its admitted inferiority, this level of mastery was still able to nearly contain an almost fully transformed Naruto. This version deals 120 crushing damage to those caught within its gravitational pull. Usable twice per battle and prevents the user of Deva Path abilities for the same and following three turns. The user is limited to A-Ranks in the next turn. This version is to be used by Nagato and Obito biographies and other biographies with Nagato-level Rinnegan biographies.

Adept: this version is used by advanced Madara Uchiha, Hagoromo, and custom Rinnegan biographies. The user, by clapping their hands together, can form a single black sphere with 120 Health Points. Much like the Intermediate version, the devastation is quite widespread but cannot be augmented by Six Paths Senjutsu without the Ten-Tails. This version deals 140 damage. In many ways it is similar to the Intermediate version but with lessened drawbacks, reflecting greater mastery. Usable twice per battle and prevents the use of Deva Path abilities for the same and following three turns.

Master: this version is used by the Ten-Tails Jinchuuriki. The user, by clapping their hands together, can form up to six black spheres each with 120 Health Points. Each sphere will independently pull matter toward it without interacting with the other spheres, making the scale and devastation of this technique exponentially greater than its former levels. This version deals 180 damage. The user can alternatively form the spheres as meteors and drop them back down on earth, each capable of inflicting 180 damage. The much larger scale of this technique allows it to affect up to two landmarks when used outside of battle. Usable twice per battle and prevents the use of Deva Path abilities for the same and following two turns. The significant strain of the technique causes the user to suffer from 40 recoil damage that cannot be mitigated even by Yang Release's specialization.

Alternative Mastery: this version is used by Sasuke Uchiha after obtaining Hagoromo’s Six Paths Yin Power. Unlike other variants of Chibaku Tensei, this form does not make use of any black spheres and instead forms gravitational cores around the target of the technique itself, pulling material in the immediate vicinity of the target into itself to form a landmark sized sphere. Because it lacks a black sphere, the technique’s greatest weakness is overridden; instead, in order to counter this form the one must continuously destroy the matter surrounding them as it attempts to trap and crush them, or survive the crushing itself. Material pulled only from mid-range and beyond can inflict damage, while short-range matter only serves to cover and trap the target. This version deals 180 damage. Usable twice per battle and prevents the use of Deva Path abilities for the same and following two turns. The significant strain of the technique causes the user to suffer from 40 recoil damage that cannot be mitigated even by Yang Release's specialization.
 
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Human Path

( Ningendō: Maindo-sō Anaohoru ) - Human Path: Mind Layer Burrow
Type: Offensive - Supplementary
Rank: B
Range: Short
Chakra: 30
Damage: 60
Description: Through the use of the Human path, the user will touch the opponent's head and then, using the ability to read their mind, will enter their opponents mind and temporarily stun the opponent. By absorbing some of their chakra, the user is able to cause some minor damage to their mental state and their spiritual chakra and even draw it out of their body ( much like how the soul removal technique works, showing a clear pale chakra shape of the target). This inital mental damage causes the opponent to be able to perform only two techniques the following turn.
Note: Can only be used through the Human path.

( Ningendō ) - Human Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Human Path which grants a Rinnegan user the ability to read the mind of any target by placing his hand on the target's head or chest and yanking the soul out of the body. Though it provides intel by getting well guarded secrets, the technique inevitably kills the target. In the Ninja World, this technique partially draws the target's soul out, leaving them unconscious.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Kinjutsu: Tamashī no jokyo Jutsu ) - Forbidden Technique: Soul Removal
Type: Offensive / Supplementary
Rank: Forbidden
Range: Short
Chakra: 70
Damage: N/A
Description: By placing their hand on a target's head this technique allows the user to learn everything that the target knows. Once this is done, the target's soul is ripped from their body, killing them. The technique takes some time take full effect but the only thing the target can do is stop the technique before all knowledge is acquired. However, by attacking the user and forcefully making him remove his hand, the soul will be dragged out and the target killed. It is, however, completely useless against clones.
Note: Can only be used by Rinnegan bios with the (Ningendō) - Human Path active.
Note: Can only be successfully used twice. Requires 2 turns of maintained contact to execute.
 
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Naraka Path

( Jigokudō ) - Naraka Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Naraka path which grants Nagato the ability to access the interrogation ability of the path but not the regeneration ability. The interrogation ability requires the user to merely grab his target and causing the King of Hell to appear before them. With the victim seemingly paralysed, the King Of Hell will unzip its mouth to release tendril-like arms and would draw out an apparition of the victim's life force energy in the form of an enlarged tongue. The King of Hell then proceeds to pass its judgement. If the person was lying or refused to answer the questions, the King of Hell would remove their tongue and consume it, killing them. However, if they told the truth, they would be spared, although left extremely exhausted.
Note: Can only be used by Rinnegan biographies for the activation of the path and will remain continously activated.

( Kuchiyose no Jutsu: Kukuou Makai ) – Summoning Technique King Of Hell
Rank: Forbidden
Type: Offensive / Supplementary
Range: Short
Chakra: 50
Damage: N/A
Description: The King of Hell is a deity that rules over life and death. One who wields the Rinnegan is able to call upon this deity for various purposes, possessing authority over it through the power of the Six Paths. After activating the Naraka Path, when the user grabs their target and asks them a question, the person's soul emerges from their mouth in the form of an elongated tongue. The King of Hell then grabs the soul using its own tongue, which is split into a pair of arms, and proceeds to pass judgement on them. If the person answers the question dishonestly, the King of Hell will rip out their soul and devour it, but if they are truthful, it will instead release their soul and spare them. When used for this purpose, the King of Hell and the souls it grasps are only visible to the Rinnegan wielder and those who fall victim to the technique.

Through its second ability, the King of Hell can repair any damage done to any of the user's Paths, injured Ninja or Summonings, which it accomplishes by grabbing their damaged forms with its tongue and consuming them. When the King of Hell is used for these purposes, others are able to see it. The King of Hell is also used as part of the Outer Path — Samsara of Heavenly Life Technique, releasing all of the reincarnated souls through its mouth. The user can, through the Outer Path, use the King of Hell to give life back to the dead, exerting true and absolute control over life and death.
Note: Requires the user to have activated either the Outer Path or Naraka Path.
Note: To heal a Summoning, one turn is required. For Paths, they must be consumed for 2 turns and other regular Ninja require 3 turns.
Note: Can only be summoned twice to regenerate or heal targets. Can only be summoned to interrogate 3 times.
Note: 6 Paths of Pein bios can regenerate damaged Paths 4 times per battle.
 
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Preta Path

( Gakidō ) - Preta Path
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user activates the Preta Path which grants the ability to absorb any chakra based attack using the Blocking Technique Absorption Seal. This Path allows the user to absorb chakra directly from a Ninja or from a Ninjutsu through a special barrier created around the user.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.

( Fūjutsu Kyūin ) - Blocking Technique Absorption Seal
Type: Defensive
Rank: S
Range: Short
Chakra: 40 ( -100 per turn if used on an enemy )
Damage: N/A
Description: A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any shape or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu based technique, regardless of power, without harming the user. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them (similar to the Chakra Absorption Technique). If the user is weakened or injured, he can use this technique to absorb chakra and replenish his chakra resources and restore his stamina and chakra flow. If used to absorb Bijuu chakra, the user can even regenerate by half the amount absorbed, using the special vitality of that powerful chakra to power his body and regenerate. However, the user will also be vulnerable to the effects of chakra he cannot control, such as with Senjutsu. Both these aspects, however, pertain to a direct contact absorption and not technique absorption. When using the technique for direct contact chakra absorption, the user can absorb up to 100 chakra points per turn which he can convert into his own.
Note: Can only be used by Rinnegan bios with the (Gakidō) - Preta Path active.
Note: Can only be used 6 times
Note: Can absorb any Ninjutsu regardless of rank, nature or other properties as long as its within the same timeframe.
 
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Outer Path

( Gedō Mazō: Chakura Bakufū no Jutsu ) - Demonic Statue of the Outer Path Chakra Blast Technique

Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: Using its protrusions, the Demonic Statue strikes multiple foes with bolts of devastating chakra. These bolts are very powerful and can be used in an omnidirectional manner.
Note: Can only be used once every two turns.

( Gedō ) - Outer Path
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: The Outer Path has control over Life and Death. Its the user himself who embodies the Outer Path and wields its abilities. However, he cannot use them directly but only through the King of Hell. Known as the Seventh Path, this path is required to use the (Gedō: Rinne Tensei no Jutsu) Outer Path: Samsara of Heavenly Life Technique, the technique through which the user releases the soul of those deceased into their bodies, using his regenerative abilities to revive them and bringing them back to life.
Note: Can only be used by Rinnegan biographies with access to the Six Paths Ability.
Note: Cannot be used in the Ninja World.

( Gedō: Pein Rikudō ) - Outer Path: Six Paths of Pain
Type: Supplementary
Rank: N/A
Range: Short-Long
Chakra: 150 per Vessel ( -15 per body )
Damage: N/A
Description: An Outer Path jutsu that allows a Rinnegan user to control up to six bodies as though they are their own. The user embeds one or more black receivers into a body, allowing them to channel their chakra into it from great distances. Once their chakra enters the body, they are given complete control of it, allowing them to decide all of its actions, its use of jutsu, and even speak through it. This allows the user to reanimate deceased ninja as vessels to channel his Paths through. As a representation of this control, the controlled bodies' eyes take on the same appearance as the user's. And when multiple bodies are controlled together the user is able to see through all of their eyes and ergo, gain up to six more separate fields of vision at the same time. With this shared vision, the user can coordinate their attacks and provide defenses for their blind spots. For this reason, the Six Paths of Pain are strongest when used together; however, this jutsu does have a drawback. If the caster of this jutsu is interrupted in any way while transmitting chakra to the bodies, then all of the bodies will be rendered immobile.

In order to obtain a regular Path vessel, you must defeat their bio and resurrect it via use of this technique. This also requires that death be enabled if used in the Ninja World. In order to obtain an Edo Vessel, one must have permission to use Kinjutsu as well as have death enabled. Vessels obtained in this manner retain access to their Ninjutsu and abilities as well as gaining a Rinnegan Path power. Paths obtained in this manner must be defeated and cannot be generic Paths obtained via Kumi.
Note: Reincarnated Paths can't use their intrinsic abilities and their Path abilities in the same turn and must follow the restrictions of Edo Tensei summonings to be deemed valid. Bijuu, Karma markings and similar abilities cannot be retained via reanimation.
Note: Six Paths of Pain bios have no chakra upkeep.


( Gedō Mazō Shōgeki no nami ) - Demonic Statue of the Outer Path Shockwave
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120
Description: If surrounded by enemies, the Demonic Statue lets out an enormous shock wave that pushes the enemies back.
Note: Can only be used once per turn.

( Mazo no Kusari ) - Demonic Statue Chains
Type: Supplementary / Offense / Defense
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: A technique derived from the Outer Path, which manifests chakra chains to bind anyone who touches the user's chakra receivers. This binding power is far greater than Nagato's Outer Path. The chains have a cursed seal which suppresses the power of the tailed beasts and cause a great deal of pain to the victims. The Gedo can extend the chains from it's mouth and/or body to complete bind and restrict their targets. With the cursed seals on the chains, the user can not only bind their opponent physically but spiritually as well, similar to the Uzumaki clan's chains. Techniques that would otherwise allow the victim to escape the restrictions such as summoning techniques and other space/time techniques would be incapable of being used. However, in order to invoke any of the properties of the curse sealing on these chains, the victim must be impaled with the user’s or the statue's chakra rods. The exception to this are the Bijuu, since their chakra once originated with the Gedo Statue. If these conditions aren't met, then the chains are nothing but a physical ninjutsu with great power to be used for offensive or other purposes. The shinobi controlling the Gedo is capable of using this technique, extending it from their hands in various sizes. However, only those with adequate skills can make use of the sealing properties of the chains.
Note: The Gedo can utilize the sealing nature of the chains, but in order for the summoner to be able to use, he will have needed to have completed basic Fuuinjutsu.
Note: The Mazo can use this to forcibly seal Bijuu within their bodies if they maintain the hold of the technique for 3 turns. The Bijuu must be first released or the user must take an additional 2 turns to extract it from their person.
Note: The chains can be broken with same rank elemental chakra or Forbidden rank raw chakra. Bijuu Jutsu and techniques are ineffective against these chains as well as if the victim is under the constraints of the curse sealing properties. If they destroy or remove the rod from their bodies, the sealing will be broken and the chains will only be physically binding.
Note: To break the mental/spiritual binding of the seal requires a yin natured or spiritual jutsu of equal rank and power or higher.

( Gedō: Rinne Tensei no Jutsu ) - Outer Path: Samsara of Heavenly Life Technique
Type: Supplementary
Rank: Forbidden
Range: Short - Long
Chakra: 200
Damage: N/A
Description: The Outer Path — Samsara of Heavenly Life Technique is a reincarnation ninjutsu used through the Outer Path, which can infuse new life into the bodies of the dead in exchange for the user's own life. When this technique is activated, the King of Hell emerges from the ground and releases the souls of the deceased from its mouth. These souls may be recalled from even the crossroad between life and the afterlife, and are then returned to their rejuvenated bodies. Through this technique, the user can sacrifice himself to bring back anyone from the dead, excluding those sealed within the Shinigami.
Note: Usable once per battle.
Note: The user must have activated the Outer Path before hand and have already summoned the King of Hell.
Note: Can only be used in the Battle Arena.

( Kuchiyose no Jutsu: Gedo Mazo ) - Summoning Technique: Demonic Statue of the Outer Path
Type: Supplementary / Offensive / Defensive
Rank: Forbidden
Range: Short - Long
Chakra: 120 ( -20 per turn )
Damage: N/A
Description: The Demonic Statue of the Outer Path is the husk of the Ten Tailed Beast, separated from it's massive chakra pool spread in the Nine Tailed Beasts. A giant earthen colored entity with a decayed appearance, the Gedo Mazo has several spike-like protrusions on it's back, towering over the tailed beasts. It has nine eyes, one of which gains a light blue iris and pupil each time a tailed beasts is sealed within it. Due to it's size and physical power, it can withstand up to S rank jutsu completely, taking no damage at all. It can also reduce 80 damage from attacks, taking little damage from Forbidden Techniques. The Demonic Statue is able to emit phantom dragons formed out of absorption chakra from its mouth, which are capable of instantly extracting the chakra of anyone they touch. The Demonic Statue is also capable of emitting chakra chains from its mouth. The chains have a cursed seal that suppresses the power of tailed beasts. In addition to this, the Gedo can deliver physical blows of S ranked power.
Note: Only Madara, Sasuke, Obito, Nagato and Hagoromo can summon the Gedo Mazo.
Note: If the Gedo is summoned, only Animal Path summonings can be summoned. If the user has used a summoning from a contract, the Gedo cannot be summoned.
Note: Once per turn, the Statue can create black chakra receivers that either extend 5 meters from it's body, or can be fired up to mid range. Counts as one of the user's three jutsu per turn.
 
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