Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
ReXii's Scroll Of Forbidden Wonders!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="ReXii, post: 20330674, member: 79791"]</p><p><strong><p style="text-align: center"><span style="font-size: 15px"><span style="font-family: 'Century Gothic'">Weapons And Weapon Techniques.</span> </span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 15px"></span></p><p></strong><p style="text-align: center"><img src="http://vignette2.wikia.nocookie.net/naruto/images/3/3e/F%C5%ABma_Symbol.svg" data-url="http://vignette2.wikia.nocookie.net/naruto/images/3/3e/F%C5%ABma_Symbol.svg" class="bbImage " style="" alt="" title="" /></p><p></p><p></p><p>Weapons.</p><p></p><p>My Own.</p><p></p><p>[Spoiler]</p><p></p><p>(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber</p><p></p><p>Rank: N/A</p><p>Type: Weapon</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: +20 to Kenjutsu and Command Arts</p><p>Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.</p><p></p><p>*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.</p><p>*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.</p><p>*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.</p><p>*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.</p><p></p><p></p><p>(Ani) Brother</p><p></p><p></p><p>Type: Supplementary</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra Cost: N/A</p><p>Damage: N/A</p><p>Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.</p><p></p><p></p><p></p><p>*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.</p><p>*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.</p><p>*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape. </p><p></p><p><strong>[Doppurā karambit] - Doppler's Karambit</strong></p><p><strong>Type: </strong>Weapon</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> N/A</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The karambit is inspired by the claws of big cats. As it was weaponised, the blade became more curved to maximise cutting potential. The karambit is held with the blade pointing downward from the bottom of the fist, usually curving forwards however occasionally backwards. While it is primarily used in a slashing or hooking motion, karambit with a finger ring are also used in a punching motion hitting the opponent with the finger ring. Some kerambit are designed to be used in a hammering motion. This flexibility of striking methods is what makes it so useful in self-defense situations. The finger guard makes it difficult to disarm and allows the knife to be maneuvered in the fingers without losing one's grip.</p><p>The short Filipino karambit has found some favor in the West because such proponents allege the biomechanics of the weapon allow for more powerful cutting strokes and painful "ripping" wounds, and because its usability is hypothesized as more intuitive, though there continues to be debate about this matter. This particular Karambit comes in a set of two and is used in the same way as a traditional karambit. This allows the user to perform handseals even while holding the weapon thanks to the ring system functionality. Additionally the blade enables normal taijutsu punches to be augmented with killing force, becoming the exclamation point on the end of a sentence as it were. Finally it's true ability lies in the chakra steel the weapon is created from the blades themselves have the ability to create chakra shrouds around the weapon based on the base five elements, by using variations of the canon fuuinjutsu that seals jutsu, the user can seal an opponents jutsu up to A rank, each blade holds an elemental seal of each nature, once the jutsu is sealed inside the user can release the jutsu in the form of an elemental chakra shroud around the blades that contains the same damage output as the jutsu absorbed additionally the blades have one additional seal that stores raw chakra of A rank and can be released at any time to enhance the blades with A rank damage, this raw chakra is manipulated in a similar way to the rasengan and behaves in a neutral manner to elemental chakra, once the shroud is released it can be extended up to 40 inches if desired making the weapons size similar to a Nodachi style katana in length. Due to the extended length the Karambit can be considered a sword for all intents and purposes past a certain size. </p><p></p><p>Notes:</p><p>- Can only be used by ReXii and those he permits.</p><p>- The absorbing ability can only be used four times per battle and costs a move slot each time. Costs another move slot to release the chakra again which lasts for that turn.</p><p>- The user may only have one elemental shroud released at any given time. </p><p>- The blades can only be destroyed by S ranks and above.</p><p></p><p>[SPOILER]<img src="https://cdn.shopify.com/s/files/1/0981/3716/products/IMG_3410_1024x1024.JPG?v=1452121389" data-url="https://cdn.shopify.com/s/files/1/0981/3716/products/IMG_3410_1024x1024.JPG?v=1452121389" class="bbImage " style="" alt="" title="" />[/SPOILER][/Spoiler]</p><p></p><p>Given to me by others. </p><p>[SPOILER](Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords</p><p>Rank: S</p><p>Type: Atk/Def/Suppl</p><p>Range: N/A</p><p>Chakra Cost: 40 + 10 for each ability used</p><p>Damage: N/A</p><p>Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name.</p><p>Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow. </p><p>Effects: </p><p>• Gives +10 damage to every Wind jutsu the user performs </p><p>• Each Wind jutsu the opponent performs loses -10 of its damage </p><p>• When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand. </p><p>• By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots. </p><p>• By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)). </p><p>• When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away.</p><p>• By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra.</p><p></p><p>-Even though the weapon is indestructible, it cannot destroy everything-</p><p>-All active abilities can only be used twice a battle-</p><p>-Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns-</p><p>-When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle.</p><p></p><p>Pictures:</p><p>[spoiler]</p><p>The bow itself:</p><p><img src="http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg" data-url="http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>The bow about to shoot an arrow:</p><p><img src="http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg" data-url="http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>The swords together in one hand, spinning:</p><p><img src="http://www.serebii.net/ssbb/characters/pit/side.jpg" data-url="http://www.serebii.net/ssbb/characters/pit/side.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>The swords together in one hand:</p><p><img src="http://exophase.com/images/misc/pit_070525b-l.jpg" data-url="http://exophase.com/images/misc/pit_070525b-l.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>One of the swords in one hand:</p><p><img src="http://guidesmedia.ign.com/guides/748545/images/characters/pit.jpg" data-url="http://guidesmedia.ign.com/guides/748545/images/characters/pit.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>How the swords glow:</p><p><img src="http://kidicarus222.blogspot.com/kid_icarus_smash.jpg" data-url="http://kidicarus222.blogspot.com/kid_icarus_smash.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>^ Taught by Akiza <a href="http://narutobase.net/forums/showthread.php?t=558964">http://narutobase.net/forums/showthread.php?t=558964</a></p><p></p><p>[Shodai Hokage no Kubikazari] - First Hokage's Necklace</p><p>Type: Weapon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Hokage's Necklace is a Necklace made of special crystal that originally belongs to the first Hokage, Hashirama Senju. It isn't any ordinary necklace nor was it ever meant to be, after all it belonged to the God of Shinobis. This Necklace was made with the aid of Wood Element which is known to give life, and this was not an exception. The combination of wood element along with the special crystal partially gave birth to a creature. It couldnt speak nor could it move or actually do anything physically, yet the living traits gave the crystal a conscious and a will that was highly loyal to Hashirama and whoever follows him. It also have a mental communication with the owner which it could communicate with him through. This Necklace has a really special ability with which it could continuously put chakra into the owner upon his request in order to prevent falling for genjutsu. The necklace putting chakra into the user's chakra system interrupts the normal chakra circulation and as such, breaks the user out of the genjutsu.</p><p>-Can only be worn by Kamishiro and those who are allowed.</p><p>- The ability to snap out of the genjutsu is usable only for limited amount of time for certain ranks:</p><p>1 S-rank, 2 A-ranks, 3 B-ranks.</p><p>-Can be used against 1 F-ranked Gen but when done, the user can't use the necklace for the rest of the battle and won't be able to use S-rank techniques or above for two turns due to the massive shock to the user's chakra system.</p><p>-Only usable 3 times per battle</p><p>-Breaking free from the genjutsu counts as a jutsu</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=700208&goto=newpost">Given by Kamashiro</a></p><p></p><p>(Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag</p><p>Rank: N/A</p><p>Type: Offensive</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: +20 to Explosive Tags</p><p>Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.</p><p></p><p>*In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.</p><p></p><p>(Buki Kuchiyose: Ikazuchi Oni Subeta RaiRyu )- Weapon Summoning: Thunder Demon Sword RaiRyu</p><p>Rank: A</p><p>Type: Supplementary/Attack</p><p>Range: Short- Long</p><p>Chakra: 30</p><p>Damage: 60 </p><p>Description: Users summons a large longsword that is infused with lightning chakra that slightly shocks anyone who touches the blade. Using their chakra, the user can send a blast of static electricity from its tip (like Ichigo’s Bankai) to attack and make the shocks even worse than they were previously.</p><p></p><p>[spoiler]<img src="http://www.knightsedge.com/spanish-toledo-swords/demon-slayer-sword.jpg" data-url="http://www.knightsedge.com/spanish-toledo-swords/demon-slayer-sword.jpg" class="bbImage " style="" alt="" title="" />[/spoiler][/SPOILER]</p><p></p><p>Weapon Techniques.</p><p></p><p>[SPOILER](Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar</p><p>Rank: A</p><p>Type: Offense/Supplementary/Defense</p><p>Range: Self</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.</p><p>*The First Prayer can only shield the user from attacks of an equal or lower rank.</p><p>*Blocking an attack counts against one of the three allotted moves in a turn.</p><p></p><p></p><p>(Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword</p><p>Rank:B</p><p>Type: Supplementary/Defense</p><p>Range: Self</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.</p><p>*Cannot be used unless the First Prayer is active.</p><p>*Remains active until the First Prayer wears off.</p><p>*Can only be used twice in a battle.</p><p>*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.</p><p></p><p></p><p>(Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing</p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user, shredding any incoming attack to dust; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move.</p><p>*Cannot be used unless the first “Prayer” has been activated.</p><p>*Can only be used once per turn.</p><p>*Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses.</p><p>*The same version of this move cannot be used consecutively – meaning, if the defensive variant is used first, the offensive variant must be used the next time the technique is used.</p><p></p><p></p><p>(Kamei Gigei: Dai san no Inori: Sōgenmu) Command Art: Third Prayer: Twin Phantasms</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of Psuedo-bunshin developed specifically for Kenjutsu. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect.</p><p>*Cannot be used unless the first “Prayer” has been activated.</p><p>*The doppelganger remains for five turns.</p><p>*Can only be used once per turn.</p><p>*Can only be used three times.</p><p>*Every jutsu that the clone uses counts as an additional move per-turn with the exception of the Command Art Mirage Blade (Kamei Gigei: Kougenjin).</p><p>*The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long.</p><p></p><p></p><p>(Kamei Gigei: Saigo no Inori: Tenshōha) Command Art: Final Prayer: Heaven’s Illumination Conquest</p><p>Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 150 (-50 to user)</p><p>Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword, though it still falls into the Kenjutsu category due to needing the user’s sword to activate. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 50 damage; the only reason they do not pass out is because the chakra coursing through their body from the first Prayer forms a protective dome around them, lessening the blow of the blast.</p><p>*Can only be used if the first “Prayer” was used sometime earlier in the battle.</p><p>*When used, the effects of the first “Prayer” end.</p><p>*Can only be used once.</p><p>*The user can only use two techniques in the turn this is used, this jutsu included in that tally.</p><p>*No other Prayer can be used in the same turn.</p><p>*No Prayers can be used in the next turn.</p><p>*This is a Non-elemental blast.</p><p></p><p>Kamei Gigei: Shippūga) Command Art: Hurricane Fang</p><p></p><p></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will run Fuuton chakra through their blade while slashing it downwards to activate this technique. Completing a philosophical trio with Suiretsuen (which is "radial") and Raikosen (which is "linear"), Shippūga creates two "fields" of wind, that spiral around the user; though the wind currents themselves are invisible to the eye, the wind currents are wild where they meet the ground, creating a visible cue at the user's feet that looks like they are standing in a hurricane. The powerful vortex of wind whips up currents that empower Fuuton techniques so that they can neutralize Raiton techniques a rank higher than normal, and once per turn the user can swing their blade and release a massive arcing current of slicing or vacuum wind that reaches up to a mid-range distance, and is capable of forcing back even large summons - the vacuum current is capable of pulling even a large summon forward a mid-range distance; however, doing so diminishes the wind vortex, allowing it to only be used twice, and not on consecutive turns, since the wind must replenish before it can be launched. When one current is used, its "pair" is sent out behind the user, similar to the arms of a hurricane.</p><p></p><p></p><p></p><p>*This technique lasts for four turns once activated.</p><p>*The wind current can be deployed once per turn, every other turn.</p><p>*The modifier to Fuuton techniques is removed once the technique ends.</p><p>*Usable once per battle. </p><p></p><p>Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing</p><p></p><p></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves.</p><p></p><p></p><p></p><p>*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.</p><p>*Note: Launches 80 shockwaves with a single use. </p><p></p><p>Kamei Gigei: Kougenjin) Command Art: Mirage Blade</p><p></p><p></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: 20 each</p><p>Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.</p><p></p><p></p><p></p><p>*Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade.</p><p>*Three shockwaves can be fired per use.</p><p>*This jutsu may be only be used 3 times per match.</p><p>*Useable and taught by Keotsu only. </p><p></p><p>(Kamei Gigei: Raijinshō) Command Art: Raijin Rising</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.</p><p>*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose</p><p>*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.</p><p>*Only useable 4 times per battle.</p><p>*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.</p><p></p><p>(Kamei Gigei: Ensuizan)Command Art: Circling Water Slash</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: N/A</p><p>Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.</p><p>Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.</p><p>Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.</p><p>Note: User must retain a sword in hand for the technique to remain in effect.</p><p>Note: Useable twice per battle.</p><p></p><p>(Kamei Gigei: Suiretsusen) Command Art: Water Fury Flash</p><p>Rank: S</p><p>Type: Supplementary/Attack</p><p>Range: Long(for rain) - Short- Medium (for attack)</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.</p><p>*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.</p><p>*Only once per battle.</p><p></p><p></p><p>(Kamei Gigei: Raikōsen) Command Art: Lightning Ray Flash</p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short – Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.</p><p>*The lightning can only be fired once per turn, every other turn.</p><p>*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.</p><p>*Only once per battle.</p><p>*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.</p><p></p><p>(Hanabi Taikai) Firework Festival</p><p>Rank: C</p><p>Type: Offensive</p><p>Range: Throw: Short-Long | Explosion: Short-Mid</p><p>Chakra Cost: 15</p><p>Damage: 10 each (x3)</p><p>Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances. </p><p></p><p>(Gurandofināre) Grand Finale</p><p>Rank: S</p><p>Type: Offensive</p><p>Range: Short-Long (Throw) | Short-Mid (Explosion)</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic. </p><p>*Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls.</p><p>*Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius.</p><p>*Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=696915">Taught by Keotsu</a></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20212144&viewfull=1#post20212144">#11</a> (Hiramekarei: Honenuki) - Twinsword: Mutilation</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: With the swing of their Hiramekarei, the user creates a large amount of light blue, fish bone-like crystals, which are then sent at the opponent. The crystals can both inflict a great deal of damage and restrain the target's movement. If these strike the opponent he will lose 1/4 his total speed for Two turns as the crystals will stick in his body damaging the muscles and causing them to seize up. This is classified as a Kenjutsu technique.</p><p></p><p>- Can only be taught by ReXii.</p><p>- Can only be used twice per battle.</p><p>- Must wield Hiramekarei.</p><p>- No S ranks or above in the same or following turn</p><p></p><p><strong>(Kenjutsu: Senbu) Sword Art: Whirling Dervish</strong></p><p>Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This technique is a powerful utilization of the user's sword and their quick movement speed, by channeling chakra into their blade(s) and spinning rapidly in a circular motion, the user is capable of covering a 360 degree area around himself due to their spinning motion and the constant slashing of their sword(s). If used in close range against an opponent, it would be difficult for those without a form of enhanced perception to follow the wild swings of the blade, and would likely end with them being cut down before they understood the direction an attack was coming from. When used in a defensive capacity this technique is capable of slicing through tangible techniques up to it’s own rank, leaving the user completely unharmed. However it won’t block energy based techniques such as lightning and fire. The speed of the whirling blades is such that it can cause violent aftershocks of wind pressure as the user moves, effectively creating something akin to a razor wire shell of air pressure around their body. Recognizable by what appear to be afterimages of the sword slashes.</p><p>Note: Can only be used twice per battle.</p><p>Note: Needs two turns between uses.</p><p>Note: User can't use Kenjutsu techniques above A rank in the next turn.</p><p></p><p><strong>(Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash</strong></p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly.</p><p>Note: Can only be used thrice per battle</p><p>Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state.</p><p></p><p>Taught by AJ</p><p></p><p>(Kenjutsu : Kirichirasu Repurika) ~ (Sword Arts : Promiscuous Slashing Replica)</p><p></p><p>[SPOILER]Rank: S</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user infuses chakra above his two arms which hold the sword, and over the blade and sheath to a point where it forms a replica of the user, made of chakra. The replica is 3 meters tall and twice as wide as the user, it's sword is twice longer and sharper than the user's and it will repeat the first two movements of the user. [i.e. The user slashes horizontally, the replica will do the same], after the second movement, it disperses.</p><p></p><p>- May be used twice per battle.</p><p>- The replica cannot perform any jutsu, it will copy only slashes and stabs, nothing more, nothing less.</p><p>- Must be taught by Shigure.[/SPOILER]</p><p>Taught by Shigure-Sama</p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ReXii, post: 20330674, member: 79791"] [B][CENTER][SIZE=4][FONT=Century Gothic]Weapons And Weapon Techniques.[/FONT] [/SIZE][/CENTER][/B] [CENTER][IMG]http://vignette2.wikia.nocookie.net/naruto/images/3/3e/F%C5%ABma_Symbol.svg[/IMG][/CENTER] Weapons. My Own. [Spoiler] (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber Rank: N/A Type: Weapon Range: N/A Chakra Cost: N/A Damage: +20 to Kenjutsu and Command Arts Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms. *The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves. *Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it. *While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter. *While Mythos is in hand, Keotsu is unable to cast Genjutsu at all. (Ani) Brother Type: Supplementary Rank: N/A Range: N/A Chakra Cost: N/A Damage: N/A Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago. *Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos. *Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place. *Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape. [B][Doppurā karambit] - Doppler's Karambit[/B] [B]Type: [/B]Weapon [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] The karambit is inspired by the claws of big cats. As it was weaponised, the blade became more curved to maximise cutting potential. The karambit is held with the blade pointing downward from the bottom of the fist, usually curving forwards however occasionally backwards. While it is primarily used in a slashing or hooking motion, karambit with a finger ring are also used in a punching motion hitting the opponent with the finger ring. Some kerambit are designed to be used in a hammering motion. This flexibility of striking methods is what makes it so useful in self-defense situations. The finger guard makes it difficult to disarm and allows the knife to be maneuvered in the fingers without losing one's grip. The short Filipino karambit has found some favor in the West because such proponents allege the biomechanics of the weapon allow for more powerful cutting strokes and painful "ripping" wounds, and because its usability is hypothesized as more intuitive, though there continues to be debate about this matter. This particular Karambit comes in a set of two and is used in the same way as a traditional karambit. This allows the user to perform handseals even while holding the weapon thanks to the ring system functionality. Additionally the blade enables normal taijutsu punches to be augmented with killing force, becoming the exclamation point on the end of a sentence as it were. Finally it's true ability lies in the chakra steel the weapon is created from the blades themselves have the ability to create chakra shrouds around the weapon based on the base five elements, by using variations of the canon fuuinjutsu that seals jutsu, the user can seal an opponents jutsu up to A rank, each blade holds an elemental seal of each nature, once the jutsu is sealed inside the user can release the jutsu in the form of an elemental chakra shroud around the blades that contains the same damage output as the jutsu absorbed additionally the blades have one additional seal that stores raw chakra of A rank and can be released at any time to enhance the blades with A rank damage, this raw chakra is manipulated in a similar way to the rasengan and behaves in a neutral manner to elemental chakra, once the shroud is released it can be extended up to 40 inches if desired making the weapons size similar to a Nodachi style katana in length. Due to the extended length the Karambit can be considered a sword for all intents and purposes past a certain size. Notes: - Can only be used by ReXii and those he permits. - The absorbing ability can only be used four times per battle and costs a move slot each time. Costs another move slot to release the chakra again which lasts for that turn. - The user may only have one elemental shroud released at any given time. - The blades can only be destroyed by S ranks and above. [SPOILER][IMG]https://cdn.shopify.com/s/files/1/0981/3716/products/IMG_3410_1024x1024.JPG?v=1452121389[/IMG][/SPOILER][/Spoiler] Given to me by others. [SPOILER](Senshu Tsuin Heika Palutena) : Palutena’s Sacred Bow/Twin Swords Rank: S Type: Atk/Def/Suppl Range: N/A Chakra Cost: 40 + 10 for each ability used Damage: N/A Description: An interchangeable weapon, shining but also a furious bluster of wind as it strikes down. The Sacred Bow/Twin swords of Palutena, mighty as it's name. Palutena’s Sacred Bow/Twin Swords were created by an elderly monk, in honor of a legendary goddess. He made it both indestructible and interchangeable. At one point it can be a powerful bow, and at another, two short swords, just by separating the two blades that make the bow. Effects: • Gives +10 damage to every Wind jutsu the user performs • Each Wind jutsu the opponent performs loses -10 of its damage • When the user focuses Fuuton chakra into the swords, they release a bright flash after which a huge burst of wind is sent outwards, covering 180 degrees in front of the user. The winds exerted by the blades seem white, due to the reflection of the light exerted by the swords beforehand. • By making a downwards slash with the swords, the user can release a bow of wind, that scatters into multiple shots. • By focusing Fuuton chakra into the swords, they glow a bright white, like when Asuma focuses wind chakra into his trench knives, so much that, if it slices through flesh, it immediately cuts open the flesh, causing some bleeding, depending on where the strike hits. Due to this huge wind blast, the opponent will see waves of light and reflections of the swords around the swords, so he/she doesn’t know when or where the sword will actually hit. The user is protected from this by using her Fuuton chakra to keep the wind away (by spinning the blades (this can be done with the blades together in one hand, or separated)). • When spinning the blades, they can create a small, powerful vortex of wind that can then be shot at the opponent to blow them away. • By focusing Fuuton chakra into the bow, when an arrow is shot, it goes much faster than a normal arrow, and also deals much more damage than a normal arrow would. The arrow’s trajectory can also be controlled by the user since it is infused with the user’s chakra. -Even though the weapon is indestructible, it cannot destroy everything- -All active abilities can only be used twice a battle- -Focusing Wind chakra in the weapon will cause small cuts on the user, as she cannot keep all the wind away. The Wind chakra exertion lasts for two turns- -When the user uses this weapon in battle, he/she cannot use another Custom Weapon during the entire battle. Pictures: [spoiler] The bow itself: [img]http://images2.wikia.nocookie.net/__cb20080725221134/ssb/images/a/af/Paletuna%27s_Bow_Trophy.jpg[/img] The bow about to shoot an arrow: [img]http://images2.wikia.nocookie.net/__cb20070528145461/ssb/images/d/da/PalutenaArrow.jpg[/img] The swords together in one hand, spinning: [img]http://www.serebii.net/ssbb/characters/pit/side.jpg[/img] The swords together in one hand: [img]http://exophase.com/images/misc/pit_070525b-l.jpg[/img] One of the swords in one hand: [img]http://guidesmedia.ign.com/guides/748545/images/characters/pit.jpg[/img] How the swords glow: [img]http://kidicarus222.blogspot.com/kid_icarus_smash.jpg[/img][/spoiler] ^ Taught by Akiza [url]http://narutobase.net/forums/showthread.php?t=558964[/url] [Shodai Hokage no Kubikazari] - First Hokage's Necklace Type: Weapon Rank: S Range: Short Chakra: N/A Damage: N/A Description: The Hokage's Necklace is a Necklace made of special crystal that originally belongs to the first Hokage, Hashirama Senju. It isn't any ordinary necklace nor was it ever meant to be, after all it belonged to the God of Shinobis. This Necklace was made with the aid of Wood Element which is known to give life, and this was not an exception. The combination of wood element along with the special crystal partially gave birth to a creature. It couldnt speak nor could it move or actually do anything physically, yet the living traits gave the crystal a conscious and a will that was highly loyal to Hashirama and whoever follows him. It also have a mental communication with the owner which it could communicate with him through. This Necklace has a really special ability with which it could continuously put chakra into the owner upon his request in order to prevent falling for genjutsu. The necklace putting chakra into the user's chakra system interrupts the normal chakra circulation and as such, breaks the user out of the genjutsu. -Can only be worn by Kamishiro and those who are allowed. - The ability to snap out of the genjutsu is usable only for limited amount of time for certain ranks: 1 S-rank, 2 A-ranks, 3 B-ranks. -Can be used against 1 F-ranked Gen but when done, the user can't use the necklace for the rest of the battle and won't be able to use S-rank techniques or above for two turns due to the massive shock to the user's chakra system. -Only usable 3 times per battle -Breaking free from the genjutsu counts as a jutsu [URL="http://narutobase.net/forums/showthread.php?t=700208&goto=newpost"]Given by Kamashiro[/URL] (Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag Rank: N/A Type: Offensive Range: N/A Chakra: N/A Damage: +20 to Explosive Tags Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has substantially more power than a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them. *In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these. (Buki Kuchiyose: Ikazuchi Oni Subeta RaiRyu )- Weapon Summoning: Thunder Demon Sword RaiRyu Rank: A Type: Supplementary/Attack Range: Short- Long Chakra: 30 Damage: 60 Description: Users summons a large longsword that is infused with lightning chakra that slightly shocks anyone who touches the blade. Using their chakra, the user can send a blast of static electricity from its tip (like Ichigo’s Bankai) to attack and make the shocks even worse than they were previously. [spoiler][img]http://www.knightsedge.com/spanish-toledo-swords/demon-slayer-sword.jpg[/img][/spoiler][/SPOILER] Weapon Techniques. [SPOILER](Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar Rank: A Type: Offense/Supplementary/Defense Range: Self Chakra: 30 Damage: N/A Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar. *The First Prayer can only shield the user from attacks of an equal or lower rank. *Blocking an attack counts against one of the three allotted moves in a turn. (Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword Rank:B Type: Supplementary/Defense Range: Self Chakra: 20 Damage: N/A Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn. *Cannot be used unless the First Prayer is active. *Remains active until the First Prayer wears off. *Can only be used twice in a battle. *Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense. (Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra: 40 Damage: 80 Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user, shredding any incoming attack to dust; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move. *Cannot be used unless the first “Prayer” has been activated. *Can only be used once per turn. *Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses. *The same version of this move cannot be used consecutively – meaning, if the defensive variant is used first, the offensive variant must be used the next time the technique is used. (Kamei Gigei: Dai san no Inori: Sōgenmu) Command Art: Third Prayer: Twin Phantasms Rank: B Type: Supplementary Range: Short-Long Chakra Cost: 20 Damage: N/A Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of Psuedo-bunshin developed specifically for Kenjutsu. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect. *Cannot be used unless the first “Prayer” has been activated. *The doppelganger remains for five turns. *Can only be used once per turn. *Can only be used three times. *Every jutsu that the clone uses counts as an additional move per-turn with the exception of the Command Art Mirage Blade (Kamei Gigei: Kougenjin). *The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long. (Kamei Gigei: Saigo no Inori: Tenshōha) Command Art: Final Prayer: Heaven’s Illumination Conquest Rank: Forbidden Type: Offensive Range: Short-Long Chakra: 50 Damage: 150 (-50 to user) Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword, though it still falls into the Kenjutsu category due to needing the user’s sword to activate. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 50 damage; the only reason they do not pass out is because the chakra coursing through their body from the first Prayer forms a protective dome around them, lessening the blow of the blast. *Can only be used if the first “Prayer” was used sometime earlier in the battle. *When used, the effects of the first “Prayer” end. *Can only be used once. *The user can only use two techniques in the turn this is used, this jutsu included in that tally. *No other Prayer can be used in the same turn. *No Prayers can be used in the next turn. *This is a Non-elemental blast. Kamei Gigei: Shippūga) Command Art: Hurricane Fang Type: Offensive/Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: The user will run Fuuton chakra through their blade while slashing it downwards to activate this technique. Completing a philosophical trio with Suiretsuen (which is "radial") and Raikosen (which is "linear"), Shippūga creates two "fields" of wind, that spiral around the user; though the wind currents themselves are invisible to the eye, the wind currents are wild where they meet the ground, creating a visible cue at the user's feet that looks like they are standing in a hurricane. The powerful vortex of wind whips up currents that empower Fuuton techniques so that they can neutralize Raiton techniques a rank higher than normal, and once per turn the user can swing their blade and release a massive arcing current of slicing or vacuum wind that reaches up to a mid-range distance, and is capable of forcing back even large summons - the vacuum current is capable of pulling even a large summon forward a mid-range distance; however, doing so diminishes the wind vortex, allowing it to only be used twice, and not on consecutive turns, since the wind must replenish before it can be launched. When one current is used, its "pair" is sent out behind the user, similar to the arms of a hurricane. *This technique lasts for four turns once activated. *The wind current can be deployed once per turn, every other turn. *The modifier to Fuuton techniques is removed once the technique ends. *Usable once per battle. Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. Like all Command Art shockwaves, Rekkyōdan can cut through any material the blade used to launch it can cut, meaning a sufficiently sharp blade could cut through nearly any material, and like Kougenjin it moves a twice the normal rate of traditional shockwaves. *Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used. *Note: Launches 80 shockwaves with a single use. Kamei Gigei: Kougenjin) Command Art: Mirage Blade Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage: 20 each Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would. *Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade. *Three shockwaves can be fired per use. *This jutsu may be only be used 3 times per match. *Useable and taught by Keotsu only. (Kamei Gigei: Raijinshō) Command Art: Raijin Rising Rank: A Type: Supplementary Range: Short-Long Chakra: 30 Damage: N/A Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name. *The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose *Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon. *Only useable 4 times per battle. *This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with. (Kamei Gigei: Ensuizan)Command Art: Circling Water Slash Type: Supplementary Rank: A Range: Short-Long Chakra: 30 (-5 per turn) Damage: N/A Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water. Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep. Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with. Note: User must retain a sword in hand for the technique to remain in effect. Note: Useable twice per battle. (Kamei Gigei: Suiretsusen) Command Art: Water Fury Flash Rank: S Type: Supplementary/Attack Range: Long(for rain) - Short- Medium (for attack) Chakra Cost: 40 Damage Cost: 80 Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her. *As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns. *Only once per battle. (Kamei Gigei: Raikōsen) Command Art: Lightning Ray Flash Rank: S Type: Offensive/Supplementary Range: Short – Mid Chakra Cost: 40 Damage: 80 Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish. *The lightning can only be fired once per turn, every other turn. *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal. *Only once per battle. *Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy. (Hanabi Taikai) Firework Festival Rank: C Type: Offensive Range: Throw: Short-Long | Explosion: Short-Mid Chakra Cost: 15 Damage: 10 each (x3) Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances. (Gurandofināre) Grand Finale Rank: S Type: Offensive Range: Short-Long (Throw) | Short-Mid (Explosion) Chakra Cost: 40 Damage: 80 Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic. *Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls. *Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius. *Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse. [URL="http://narutobase.net/forums/showthread.php?t=696915"]Taught by Keotsu[/URL] [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20212144&viewfull=1#post20212144"]#11[/URL] (Hiramekarei: Honenuki) - Twinsword: Mutilation Type: Offensive Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: With the swing of their Hiramekarei, the user creates a large amount of light blue, fish bone-like crystals, which are then sent at the opponent. The crystals can both inflict a great deal of damage and restrain the target's movement. If these strike the opponent he will lose 1/4 his total speed for Two turns as the crystals will stick in his body damaging the muscles and causing them to seize up. This is classified as a Kenjutsu technique. - Can only be taught by ReXii. - Can only be used twice per battle. - Must wield Hiramekarei. - No S ranks or above in the same or following turn [B](Kenjutsu: Senbu) Sword Art: Whirling Dervish[/B] Type: Offensive/Defensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: This technique is a powerful utilization of the user's sword and their quick movement speed, by channeling chakra into their blade(s) and spinning rapidly in a circular motion, the user is capable of covering a 360 degree area around himself due to their spinning motion and the constant slashing of their sword(s). If used in close range against an opponent, it would be difficult for those without a form of enhanced perception to follow the wild swings of the blade, and would likely end with them being cut down before they understood the direction an attack was coming from. When used in a defensive capacity this technique is capable of slicing through tangible techniques up to it’s own rank, leaving the user completely unharmed. However it won’t block energy based techniques such as lightning and fire. The speed of the whirling blades is such that it can cause violent aftershocks of wind pressure as the user moves, effectively creating something akin to a razor wire shell of air pressure around their body. Recognizable by what appear to be afterimages of the sword slashes. Note: Can only be used twice per battle. Note: Needs two turns between uses. Note: User can't use Kenjutsu techniques above A rank in the next turn. [B](Fuuton/Kenjutsu: Ijū No Surasshu) - Wind Release/Sword Technique: Transmigration Slash[/B] Type: Offensive/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: This jutsu is a combination technique that utilizes both kenjutsu and fuuton chakra. By channeling their wind release chakra into a weapon of the user's choice. The user is able to generate a thin blade of wind chakra that they can release by making a slashing motion. However this technique behaves differently to most slashing style jutsu by behaving in a deceptive manner. Once the wind blade exceeds the five meter mark it will seemingly vanish into thin air. However this is not the case, in fact the blade has just slowed to the point where it no longer disturbs the air around it, making it appear as though it was no longer moving. However upon reaching short range of the opponent the user will swing his sword once more mimicking the earlier motion, causing the wind blade to progress at it's original place seemingly appearing from thin air now much closer to the opponent making it very hard to counter unless done so quickly. Note: Can only be used thrice per battle Note: Those with dojutsu could still make out the chakra in the blade even it it's slowed state. Taught by AJ (Kenjutsu : Kirichirasu Repurika) ~ (Sword Arts : Promiscuous Slashing Replica) [SPOILER]Rank: S Type: Attack Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user infuses chakra above his two arms which hold the sword, and over the blade and sheath to a point where it forms a replica of the user, made of chakra. The replica is 3 meters tall and twice as wide as the user, it's sword is twice longer and sharper than the user's and it will repeat the first two movements of the user. [i.e. The user slashes horizontally, the replica will do the same], after the second movement, it disperses. - May be used twice per battle. - The replica cannot perform any jutsu, it will copy only slashes and stabs, nothing more, nothing less. - Must be taught by Shigure.[/SPOILER] Taught by Shigure-Sama [/SPOILER] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
ReXii's Scroll Of Forbidden Wonders!
Top