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ReXii's Scroll Of Forbidden Wonders!
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<p>[QUOTE="ReXii, post: 11663299, member: 79791"]</p><p><strong><p style="text-align: center"><span style="font-size: 15px"><span style="font-family: 'Century Gothic'"><span style="color: #696969">Ninjutsu.</span></span> </span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 15px"></span></p><p></strong><p style="text-align: center"><img src="http://vignette1.wikia.nocookie.net/thenarutofanon/images/8/84/Allied_Shinobi_Forces_Symbol.png/revision/latest?cb=20111009183941" data-url="http://vignette1.wikia.nocookie.net/thenarutofanon/images/8/84/Allied_Shinobi_Forces_Symbol.png/revision/latest?cb=20111009183941" class="bbImage " style="" alt="" title="" /></p><p></p><p>Taught By Others.</p><p></p><p>[SPOILER]<strong>Ninja art: Chakra Cannon (Seishou kyanon)</strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Offensive/Defensive</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> 80</p><p><strong>Descriptions:</strong> The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent</p><p>~Can not use Ninjutsu techniques the next turn~</p><p>~Can only be used by me and who I teach~</p><p></p><p>Taught by Howard.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=344327">http://narutobase.net/forums/showthread.php?t=344327</a></p><p></p><p></p><p><strong>(Kuchiyose - kashakutaku ) - Summoning: Torture table</strong></p><p><strong>Type:</strong> Attack</p><p><strong>Rank:</strong> S rank</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage Points:</strong> N/a</p><p><strong>Description:</strong> The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.</p><p></p><p><strong>Note:</strong> Useable once</p><p><strong>Note:</strong> Target must be distracted</p><p><strong>Note:</strong> User cant use elemental jutsu while concerntrating on this jutsu.</p><p></p><p><strong>(Soshi kishimu Kuchiyos) - Elemental summoning gourd</strong></p><p><strong>Rank:</strong> S</p><p><strong>Type:</strong> Attack/defence</p><p><strong>Range:</strong> Short – Mid</p><p><strong>Chakra cost:</strong> 40 (-10 per turn)</p><p><strong>Damage points:</strong> 80</p><p><strong>Description:</strong> The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are:</p><p></p><p>Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.</p><p></p><p>Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.</p><p></p><p>Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.</p><p></p><p>Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.</p><p></p><p>Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.</p><p></p><p>Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.</p><p></p><p><strong>Note:</strong> Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.</p><p><strong>Note:</strong> Each person or clone can only control the one gourd at a time.</p><p><strong>Note:</strong> Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good.</p><p><strong>Note:</strong> The gourd only lasts on the field for 4 turns</p><p><strong>Note:</strong> Each gourd can only be summoned once</p><p><strong>Note:</strong> Can only use this jutsu 3 times per battle.</p><p><strong>Note:</strong> Controlling the movement of the element counts as one of the users 3 jutsu per turn.</p><p><strong>Note:</strong> The speed of the elements is the same as that of normal elemental jutsu of that nature.</p><p></p><p><strong>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</strong></p><p><strong>Rank:</strong> A</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage Points:</strong> N/A</p><p><strong>Description:</strong> The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</p><p></p><p><strong>Note:</strong> Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</p><p><strong>Note:</strong> Doujutsu can see through this technique.</p><p><strong>Note:</strong> Can only make invisible something up to the size of the user.</p><p><strong>Note:</strong> Useable 4 times.</p><p></p><p></p><p>Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe)</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses.</p><p></p><p>#Can only be taught by Vex</p><p>#No ninjutsu above A rank same turn or next turn</p><p>#Can only be used three times per battle</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=701448&goto=newpost">^ Taught by Vex</a></p><p></p><p></p><p><strong>(Kingusugureivu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal</strong></p><p><strong>Type:</strong> Supplementary/ Offensive/ Defensive</p><p><strong>Rank:</strong> B-Rank</p><p><strong>Range:</strong> Short (Portal Creation/ Orbit) Short - Long (Projectile)</p><p><strong>Chakra:</strong> 20 (Activation) 5 (Per Turn Active) </p><p><strong>Damage:</strong> 5 - 40 (Depending on the severity of an injury)</p><p><strong>Description:</strong> The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, the user creates small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the available arsenal, requiring the user to shape the portal to take the same shape as the visualized weapon, with only that weapon capable of "fitting" through that portal, like cutting a key for a lock. Since these portals are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their "arsenal" in this state. The number of Portals the user can maintain at any given time is limited to a max of 8, with the user able to freely manipulate the number of portals active at no additional cost. Because of it's massive scope, the user can draw from a virtually infinite arsenal, summoning different styles of weapons from the same type of weapon (For example, in regards to summoning a sword, one has options such as a long-sword, broadsword, rapier, falchion, katana, ninjato, etc, for this one type of weapon, with this example applying to all forms of weapon types). Once the user has selected and summoned their weapons, and have their "arsenal" orbiting their person, they can start to utilize these weapons in combat. Once the portals are directly interacted with, the corresponding weapon is automatically pulled through whether that's into the user's hand, or to deflect incoming projectiles, etc. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, reverts the weapon to it's previous state, and returns to orbiting the user with the rest of their arsenal. The only exceptions to this rule are projectiles utilized by ranged weaponry, for example arrows fired from a bow, which are naturally unaffected by this limited range. Finally the user can change the weapons they have with this technique by "visualizing" a different weapon and moulding the portal to fit that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with.</p><p></p><p><strong>Note:</strong> This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns.</p><p><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/irFVjBd.gif" data-url="http://i.imgur.com/irFVjBd.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://i.imgur.com/sEkjlSf.gif" data-url="http://i.imgur.com/sEkjlSf.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p></p><p>[SPOILER]<strong>(Kingusugureivu ♗ Jūko) Kingsglaive ♘ Arquebus Arsenal</strong></p><p><strong>Type:</strong> Offensive/ Supplementary</p><p><strong>Rank:</strong> B-Rank</p><p><strong>Range:</strong> Short (Portal Creation) Mid (Portal Orbit) Long (Projectile)</p><p><strong>Chakra:</strong> 20 (Activation) 5 (Per turn active)</p><p><strong>Damage:</strong> 5 - 40 (Depending on the severity of an injury)</p><p><strong>Description:</strong> The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, they create small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould these portals into flat ripple-like distortions in the air. Being composed entirely of the user's Chakra, the portals are weightless, and key characteristics such as the positioning, distance, angle, etc of the portals can be controlled by the user at will, granting them complete control over their arsenal. Unlike with the aforementioned technique however, the portals created for this technique are far less complex and intricate, making their creation easier, allowing the user to create more as a result. The user can create and maintain up to a max of 20 portals, and is able to freely manipulate the number of portals active at will, at no additional cost. Just like with Armiger Arsenal, the user can draw from the virtually infinite arsenal that the Land provides. The portals that the user creates are linked directly to the Land, but don't select specific weapons to arm the user with. Instead the Arquebus Arsenal allows the user to draw from any kind of weapon, usually at random, partially pulling that weapon through the portal, before suspending it in place, then, at the user's command, usually with some kind of gesture or a surge in their Chakra, the portal the weapon is suspended from contracts sharply, firing the chosen weapon at the user's designated target with great speed and precision. Due to the forced contraction of Space-Time firing the weapons like projectiles, the portals emit both a bright flash, and a loud explosive sound, clearly telegraphing which portals are firing. Once this is performed, the portal then selects a new weapon, and repeats this process for as long as the user wishes, or is able to sustain it. Finally, once the weapons have made contact with something tangible, they automatically start to disappear, however this is a slow process than the almost instant reaction the "Armiger Arsenal" possesses, taking 2 turns to slowly "fade away".</p><p></p><p><strong>Note:</strong> This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns.</p><p><strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="http://i.imgur.com/zj4Vpbw.gif" data-url="http://i.imgur.com/zj4Vpbw.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]<p style="text-align: center"> </p> <p style="text-align: center"></p> <p style="text-align: center">Learned here: <a href="https://animebase.me/threads/stuff-for-imp.775571/#post-22012385">https://animebase.me/threads/stuff-for-imp.775571/#post-22012385</a></p> <p style="text-align: center"></p><p>[/SPOILER]<p style="text-align: center"></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ReXii, post: 11663299, member: 79791"] [B][CENTER][SIZE=4][FONT=Century Gothic][COLOR="#696969"]Ninjutsu.[/COLOR][/FONT] [/SIZE][/CENTER][/B] [CENTER][IMG]http://vignette1.wikia.nocookie.net/thenarutofanon/images/8/84/Allied_Shinobi_Forces_Symbol.png/revision/latest?cb=20111009183941[/IMG][/CENTER] Taught By Others. [SPOILER][B]Ninja art: Chakra Cannon (Seishou kyanon)[/B] [B]Rank:[/B] S [B]Type:[/B] Offensive/Defensive [B]Range:[/B] Short-Mid [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Descriptions:[/B] The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent ~Can not use Ninjutsu techniques the next turn~ ~Can only be used by me and who I teach~ Taught by Howard. [URL]http://narutobase.net/forums/showthread.php?t=344327[/URL] [B](Kuchiyose - kashakutaku ) - Summoning: Torture table[/B] [B]Type:[/B] Attack [B]Rank:[/B] S rank [B]Range:[/B] Short-Mid [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/a [B]Description:[/B] The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work. [B]Note:[/B] Useable once [B]Note:[/B] Target must be distracted [B]Note:[/B] User cant use elemental jutsu while concerntrating on this jutsu. [B](Soshi kishimu Kuchiyos) - Elemental summoning gourd[/B] [B]Rank:[/B] S [B]Type:[/B] Attack/defence [B]Range:[/B] Short – Mid [B]Chakra cost:[/B] 40 (-10 per turn) [B]Damage points:[/B] 80 [B]Description:[/B] The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are: Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals. Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals. Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals. Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals. Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone. Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier. [B]Note:[/B] Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time. [B]Note:[/B] Each person or clone can only control the one gourd at a time. [B]Note:[/B] Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good. [B]Note:[/B] The gourd only lasts on the field for 4 turns [B]Note:[/B] Each gourd can only be summoned once [B]Note:[/B] Can only use this jutsu 3 times per battle. [B]Note:[/B] Controlling the movement of the element counts as one of the users 3 jutsu per turn. [B]Note:[/B] The speed of the elements is the same as that of normal elemental jutsu of that nature. [B](Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique[/B] [B]Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short [B]Chakra Cost:[/B] 30 [B]Damage Points:[/B] N/A [B]Description:[/B] The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. [B]Note:[/B] Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. [B]Note:[/B] Doujutsu can see through this technique. [B]Note:[/B] Can only make invisible something up to the size of the user. [B]Note:[/B] Useable 4 times. Ninja Arts: Touch of Circe (Ninjutsu: Souhou no Circe) Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: This jutsu is simply an expansion of a basic ninja skill learned in the academy. The basic transformation jutsu allows the user to transform himself into virtually anything based around his imagination. The technique is designed to allow someone to use a larger amount of chakra, and shape control, in order to be able to transform inanimate objects around him, that he is touching in a similar way to the canon transformation technique. The user uses shape transformation, and extremely precise chakra control to not physically change it but to change its appearance in a way similar to the transformation jutsu. Like the transformation technique, the object's actual physical properties are not changed. For example if the user was to transform a brick into a feather, the newly transformed feather would weigh the same as a brick, and have the same mass; the reverse is also true. In addition, the transformation will revert after being hit by a elemental jutsu of B rank or below, following the elemental strengths and weaknesses. #Can only be taught by Vex #No ninjutsu above A rank same turn or next turn #Can only be used three times per battle [URL="http://narutobase.net/forums/showthread.php?t=701448&goto=newpost"]^ Taught by Vex[/URL] [B](Kingusugureivu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal[/B] [B]Type:[/B] Supplementary/ Offensive/ Defensive [B]Rank:[/B] B-Rank [B]Range:[/B] Short (Portal Creation/ Orbit) Short - Long (Projectile) [B]Chakra:[/B] 20 (Activation) 5 (Per Turn Active) [B]Damage:[/B] 5 - 40 (Depending on the severity of an injury) [B]Description:[/B] The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, the user creates small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the available arsenal, requiring the user to shape the portal to take the same shape as the visualized weapon, with only that weapon capable of "fitting" through that portal, like cutting a key for a lock. Since these portals are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their "arsenal" in this state. The number of Portals the user can maintain at any given time is limited to a max of 8, with the user able to freely manipulate the number of portals active at no additional cost. Because of it's massive scope, the user can draw from a virtually infinite arsenal, summoning different styles of weapons from the same type of weapon (For example, in regards to summoning a sword, one has options such as a long-sword, broadsword, rapier, falchion, katana, ninjato, etc, for this one type of weapon, with this example applying to all forms of weapon types). Once the user has selected and summoned their weapons, and have their "arsenal" orbiting their person, they can start to utilize these weapons in combat. Once the portals are directly interacted with, the corresponding weapon is automatically pulled through whether that's into the user's hand, or to deflect incoming projectiles, etc. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, reverts the weapon to it's previous state, and returns to orbiting the user with the rest of their arsenal. The only exceptions to this rule are projectiles utilized by ranged weaponry, for example arrows fired from a bow, which are naturally unaffected by this limited range. Finally the user can change the weapons they have with this technique by "visualizing" a different weapon and moulding the portal to fit that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with. [B]Note:[/B] This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [SPOILER][CENTER][IMG]http://i.imgur.com/irFVjBd.gif[/IMG] [IMG]http://i.imgur.com/sEkjlSf.gif[/IMG][/CENTER][/SPOILER] [SPOILER][B](Kingusugureivu ♗ Jūko) Kingsglaive ♘ Arquebus Arsenal[/B] [B]Type:[/B] Offensive/ Supplementary [B]Rank:[/B] B-Rank [B]Range:[/B] Short (Portal Creation) Mid (Portal Orbit) Long (Projectile) [B]Chakra:[/B] 20 (Activation) 5 (Per turn active) [B]Damage:[/B] 5 - 40 (Depending on the severity of an injury) [B]Description:[/B] The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, they create small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould these portals into flat ripple-like distortions in the air. Being composed entirely of the user's Chakra, the portals are weightless, and key characteristics such as the positioning, distance, angle, etc of the portals can be controlled by the user at will, granting them complete control over their arsenal. Unlike with the aforementioned technique however, the portals created for this technique are far less complex and intricate, making their creation easier, allowing the user to create more as a result. The user can create and maintain up to a max of 20 portals, and is able to freely manipulate the number of portals active at will, at no additional cost. Just like with Armiger Arsenal, the user can draw from the virtually infinite arsenal that the Land provides. The portals that the user creates are linked directly to the Land, but don't select specific weapons to arm the user with. Instead the Arquebus Arsenal allows the user to draw from any kind of weapon, usually at random, partially pulling that weapon through the portal, before suspending it in place, then, at the user's command, usually with some kind of gesture or a surge in their Chakra, the portal the weapon is suspended from contracts sharply, firing the chosen weapon at the user's designated target with great speed and precision. Due to the forced contraction of Space-Time firing the weapons like projectiles, the portals emit both a bright flash, and a loud explosive sound, clearly telegraphing which portals are firing. Once this is performed, the portal then selects a new weapon, and repeats this process for as long as the user wishes, or is able to sustain it. Finally, once the weapons have made contact with something tangible, they automatically start to disappear, however this is a slow process than the almost instant reaction the "Armiger Arsenal" possesses, taking 2 turns to slowly "fade away". [B]Note:[/B] This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [SPOILER][CENTER][IMG]http://i.imgur.com/zj4Vpbw.gif[/IMG][/CENTER][/SPOILER][CENTER] Learned here: [URL]https://animebase.me/threads/stuff-for-imp.775571/#post-22012385[/URL] [/center][/SPOILER][CENTER][/center][/SPOILER] [/QUOTE]
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