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ReXii's Scroll Of Forbidden Wonders!
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<p>[QUOTE="ReXii, post: 10333680, member: 79791"]</p><p><strong><p style="text-align: center"><span style="font-size: 15px"><span style="font-family: 'Century Gothic'"><span style="color: #FAEBD7">Fuuinjutsu.</span></span> </span></p></strong></p><p style="text-align: center"><strong><span style="font-size: 15px"></span></p><p></strong><p style="text-align: center"><img src="http://img-cache.cdn.gaiaonline.com/d075031a2808e5ba0c78946cfb76fac5/http://i22.photobucket.com/albums/b343/Neko_Kaw/Naruto/Karahime_Clan_Symbol_zps1171513c.jpeg" data-url="http://img-cache.cdn.gaiaonline.com/d075031a2808e5ba0c78946cfb76fac5/http://i22.photobucket.com/albums/b343/Neko_Kaw/Naruto/Karahime_Clan_Symbol_zps1171513c.jpeg" class="bbImage " style="" alt="" title="" /></p><p></p><p>My Own Creations.</p><p></p><p>[Spoiler]<a href="http://narutobase.net/forums/showthread.php?t=157594&p=20234469&viewfull=1#post20234469">#7 </a>(Fuuinjutsu: Umi no gurandoshīru ) Sealing Technique: Grand Seal Of The Sea</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: This technique is a powerful fuuinjutsu ability employed by those who specialize in water techniques along with being skilled in the art of fuuinjutsu. Normally employed on larger scale techniques ideally those that flood or otherwise cover a battlefield. Upon releasing a water jutsu the user of this technique will apply one additional handseal to the technique. Causing a sealing script to blend in with the water. Once the jutsu is completed and at it's full size, one more handseal will cause the sealing script to activate forming a large invisible glass like barrier around the outside of the water jutsu or across it's surface. To those outside of the water it would appear akin to a giant fishbowl with no exits. To those inside the water the barrier would be almost undetectable without the aid of sensory techniques. The purpose of the jutsu is to essentially reinforce any prison of water used to trap someone in. The barrier will be symbiotic with the water in that it will take on twice the amount of damage points the water technique had. This will become the damage required to shatter the barrier. Also the barrier could be broken with an equally ranked fuuin displacement technique. So for example if this technique was to be used with an A ranked water technique, the barrier would require 120 damage total to be broken. To clarify, the barrier is treated as an A rank, and the jutsu itself would be an A rank meaning to break both at the same time would require 120 damage. If this jutsu was used with a B rank, it would require 40 damage to break the Brank barrier and 40 damage to break the B rank water binding jutsu used, as the barrier takes on the strength of the jutsu.</p><p></p><p>- Once this technique has been used, the user will not be able to use any fuuinjutsu for two turns.</p><p>- It should be noted that this technique can in no way increase the offensive damage of a technique it it simply used to create barriers to prevent entrance or exit.</p><p>- Can only be taught by ReXii. Usable four times per battle.</p><p>- Can only be used on A ranks and below</p><p>- No other jutsu while focusing on the barrier</p><p></p><p>Taught to: -Vegeta-</p><p></p><p>#9(Hiraishin - Rasen Senkō Chō Rinbukō Sanshiki) Flying Thunder God - Spiralling Flash Super Round Dance Howl Style Three</p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: This technique was devised by Minato Namikaze and employs the use of his Flying Thunder God Technique. Minato throws six Flying Thunder God Kunai all around the enemy, and teleports to them. It is a technique developed to create an opening for an attack.The technique can also be used with the help of a shadow clone, though this is not a compulsory component of the technique's execution. Minato can teleport to each of these six kunai once during this technique and in any order he chooses. But may only teleport to each one, once. This allows him to catch his opponent off guard quickly and efficiently. Once an opening presents itself Minato will dash forwards using his unique body flicker and attack by slamming a twin rasengan in to the opponent.</p><p>~Notes~</p><p>- The kunai must be scattered all around the opponent, each one can only be a maximum of five meters away from him and together they all form a circle.</p><p>-If used with shadow clones active Minato can choose to have a single shadow clone perform the attack in his stead.</p><p>- Can be used 1X per battle</p><p>- Must be taught by ReXii</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=305&p=20324450#post20324450"></a></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=305&p=20324450#post20324450">Approved Here</a></p><p></p><p><strong>(Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords</strong></p><p><strong>Type: </strong>Offensive/Defensive/Supplemental</p><p><strong>Rank:</strong> A Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30 (-10 per weapon)</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay.</p><p></p><p><strong>Notes:</strong></p><p>-Once activated remains active until the battle ends-</p><p>-Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs-</p><p>-Must be mentioned in the users biography-</p><p>-Each individual blade is capable of taking D rank damage before breaking.</p><p>-Can only be taught by ReXii-</p><p></p><p>-Taught to Matt-</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20401005&viewfull=1#post20401005">Approved Here</a> </p><p></p><p><strong>(Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)</strong></p><p><strong>Type: </strong>Offensive/Defensive/Supplemental</p><p><strong>Rank:</strong> S Rank</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 40 </p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened.</p><p></p><p><strong>Aqesiro</strong></p><p><em>Sword that slices through space and time, allowing its wielder to warp at will.</em></p><p>The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot. </p><p></p><p><strong>Secace</strong></p><p><em>Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.</em></p><p>The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. </p><p></p><p><strong>Galatine</strong></p><p><em>Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.</em></p><p>The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. </p><p></p><p><strong>Rhongomyniad</strong></p><p><em>Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard</em></p><p>The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. </p><p></p><p><strong>Carnwennan</strong></p><p><em>Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard</em></p><p>The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. </p><p></p><p><strong>Notes:</strong></p><p><strong></strong>-Once activated remains active until the battle ends with the exception of it's cool down period-</p><p>-<strong>Summoning additional swords costs a move slot</strong>, but the user can summon any of the weapons listed-</p><p>-Must be mentioned in the users biography-</p><p>-Must have activated the parent technique to use this-</p><p>-Each individual blade is capable of taking S rank damage before breaking-</p><p>-Each blades ability can only be used twice per battle in addition to the rules in the moves-</p><p>-Can only be taught by ReXii-</p><p></p><p>-Taught to matt</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=20498481#post20498481">Approved Here </a>^ </p><p></p><p><strong>(Hiraishin: Kurai mayonaka no uta o hauringu hareyaka.) - Flying thunder god: Radiant Howling Song Of The Darkest Midnight.</strong></p><p><strong>Rank:</strong> Forbidden</p><p><strong>Type:</strong> Offensive</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra Cost:</strong> 50</p><p><strong>Damage Points: </strong> 90 (-20 to the user)</p><p><strong>Description:</strong> This technique is unique to Minato Namikaze, the technique begins with the user drawing and holding six flying thunder god kunai, three in each hand between his fingertips, then using his unique variation of body flicker he dashes towards the opponent in a blur of speed <strong>using his unique body flicker</strong>, untrackable to anyone without the sufficient reactions to follow his movement, however as he begins to run he releases the kunai one at a time, to his left and right in sequence, merely releasing them, he reaches the opponent with one rasengan formed, moving behind the opponent and slamming the rasengan in to his back to knock the opponent down the line of FTG kunai, then as the opponent passes each kunai, Minato will teleport to the said kunai and hit the opponent with another rasengan. This can happen up to five times with the sixth kunai striking the opponent with a huge two handed oodama rasengan blasting him in to the earth.</p><p>*Note* Usable once per battle.</p><p>*Note* This technique takes <strong>two</strong> jutsu slots.</p><p>*Note* Due to stress on the user they are limited to A rank and below the following turn and S rank and below for three turns after that.</p><p></p><p>^ <a href="http://narutobase.net/forums/showthread.php?t=157594&p=20447924&viewfull=1#post20447924">Approved Here</a></p><p></p><p>Hiraishin: Sūpārōringusandādansu sanka) - Flying Thunder God: Super Rolling Thunder Dance Participation</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80 </p><p>Description: This technique is a variant of the flying thunder god technique in which Minato makes usage of his three primarily used elemental abilities of lightning and fire. It begins with Minato dashing in a burst of speed using the body flicker technique in a unique way to encircle his foe while dashing in the circle Minato will drop 8 of his flying thunder god marked objects to form a large circle around the opponent, each of these flying thunder god marked objects will be charged with elemental chakra individually before performing this technique thanks to a unique version of his flying thunder god space time barrier seal having been used to absorb and seal the elements outside of battle, leaving 4 objects marked in the circle of each element by the time he has completed the circle around his opponent via the body flicker. Upon completing the circle Minato will make a string of four handseals to activate miniature versions of the space/time barrier technique that will fire a raw blast of each element from the relevant flying thunder god marked objects all of these blasts will be formed in such a way that they will create a large dome of linked chakra in a 360 degree radius around the opponent that will converge on said opponent very rapidly in a double elemental blast. While the opponent most likely can't see the fact that they are surrounded on all sides this techniques combination creates a very loud thunder crack sound due to the mixing chakra natures of fire and lightning making it rather tell tale that the technique surrounds them, however the incredibly loud sound of a converging thunder crack will also damage the opponents hearing, making it more difficult for him to react to tai techniques for a turn afterward (-2 to reactions).</p><p>Notes:</p><p>-Can only be used by those who have a bio capable of using FTG</p><p>-Can be used with any FTG marked object as a medium such as a kunai.</p><p>-May only be used twice per battle</p><p>-No forbidden ranked jutsu the same turn this is used</p><p>-Only teachable by ReXii</p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21580238&viewfull=1#post21580238"></a></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21580238&viewfull=1#post21580238">Approved here</a></p><p></p><p>(Fuuin: Hitei-teki dōka) - Sealing Technique: Negative assimilation</p><p>Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost: N/A (-30 on activation)</p><p>Damage points: N/A</p><p>Description: The user has a seal on their body with the Kanji 否定的同化 that automatically activates upon the user being struck with a fuuinjutsu from an alternate chakra source to their own I.e an enemy sealing tech. A barrier will form almost instantly over the user taking the form of a rapidly spinning sealing script. The effect of the barrier is to reduce the power of other sealing techs by forcibly assimilating the users chakra in to them to undo the sealing. Much like the canon seal destruction. However this version is autonomous, should the enemy fuuin be equal to or below the rank of this tech it will be completely cancelled. However it will only lower the power of higher ranked fuuin by one rank. Lowering S to A for example.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: Only applies to fuuinjutsu techniques</p><p>Note: Requires a two turn cooldown between uses.</p><p>Note: When activated, the user is unable to perform Fuuinjutsu above A-Rank in the same and following turn.</p><p></p><p>Approved here </p><p><a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21859670">https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21859670</a></p><p></p><p>[/Spoiler]</p><p></p><p>Taught By Others.</p><p></p><p>[SPOILER]Inverted World (Sakasa Seken)</p><p>Rank: B</p><p>Type; Supplementary</p><p>Range; Short-Long</p><p>Chakra cost; 20</p><p>Damage points; n/a</p><p>Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier.</p><p></p><p>Flying Thunder God: Explosion (Hiraishin: Bakuha)</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank.</p><p>Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else.</p><p>Note:Usable 4 times in a battle</p><p>Note:Can't be applied when the FTG seal is placed directly into someone</p><p></p><p>Taught by Xylon.</p><p></p><p><a href="http://www.narutobase.net/forums/sho...d.php?t=256882">http://www.narutobase.net/forums/sho...d.php?t=256882</a></p><p></p><p>Sealing Technique: Hermes' Reply| Fuuinjutsu: Hermes' Touben</p><p>Type: Supplementary</p><p>Rank: D</p><p>Range: Short (When seal is applied on the object)</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: The user applies a sealing formula to a case of sorts (the 'case' doesn't necessarily have to be a case. It can be a letter, door, scroll, jar, box, suitcase, etc. Anything that can be opened can have the seal applied to it. After applying the seal, it seems to disappear on the object but is still there, just no longer visible. Seemingly doing nothing, the seal allows the user to know if the object has been opened. Once the object is opened, the seal is broken and the user is mentally alerted. Using the principles of chakra taught by the second Hokage, when the seal is broken, the tiny fraction that dissipates and alerts the user, also creates a fleeing chakra signal. This can be used to attach a paper bomb to the "case" which is automatically detonated once the seal is broken ( Quantifiable as 10 damage from the explosion of a paper bomb ). This usage is supplementary, and works with 1 paper bomb placed at the same time as the seal, it serves no purpose deactivating genjutsu or enemy seals.</p><p></p><p>Wind/Sealing Technique: Ouranos' Gift| Fuuton/Fuuinjutsu: Ouranos' Houtei </p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra 15</p><p>Damage Points: N/A</p><p>Description: The user applies a sealing formula onto a paperbomb, infusing a small amount of wind chakra in it. While harmless on it's own, once the tag detonates, the burst of wind will feed the explosion, making a single tag as destructive as three, the norm being 10 damage. The seal is applied in short range, and seems to disappear afterwards. The secondary use of this seal is that, while activated, the user can, with a single handseal, release the seal, which will detonate the wind-powered tag, just like a normal tag, but, with the presence of the seal, the user is able to access it at any range, making it a perfect remote controlled bomb.</p><p></p><p>^ Taught by Madara Uchiha.</p><p></p><p><strong>(Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast</strong></p><p>Type: Supplementary</p><p>Rank: B Rank</p><p>Range: Short - Mid</p><p>Chakra: 20 (+10 per movement)</p><p>Damage: N/A</p><p>Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only. This effectively allows the user to move his sealing script freely via hand gestures to relocate seals he or she uses. An example of usage would be with (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique, where as the special tag could be relocated to accommodate for user movement.</p><p></p><p>~Notes~</p><p>- Moving the seal requires hand movements.</p><p>- Cannot be used on ftg seals</p><p>- Must be taught by Vegeta</p><p></p><p>(Fuuinjutsu - Shiketsu no Rikudo) Sealing technique - Six paths of Hemostasis</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage points: N/A</p><p>Description: A unique sealing jutsu designed with the sole intent of sealing the natural flow of chakra through a persons body temporarily. The technique is applied to any weapon the user happens to be wielding at the time. Covering the weapon in visible sealing script that differs from traditional sealing scripts in color. Being a dark crimson almost black still but more red. This script can also be applied to the opponent via direct touch, cutting out the middleman so to speak. When applied this technique directly targets the chakra flow of the opponent. Causing it to move much slower throughout the body in a similar way to hemostasis in medical fields. Hence the name of the technique. By causing the opponents chakra to move throughout the body slower it can create clots of sorts around the tenketsu. Not only does this cause the afflicted person to take longer to mold chakra it can also prevent them from using certain powerful jutsu over time as the chakra flows slower over time. Provided the seal remains. Overall the effects of this jutsu effectively adds time to how fast they can make seals, slowing the creation of their technique somewhat. A technique that requires one handseal would now take the time of four. Two hand seals, it would take them as long to perform them as it would normally take to do five, and so on. Additionally the afflicted will find themselves requiring the time of performing two hand seals for techniques that usually require none. This is applicable the moment the seal is applied.</p><p>In terms of limiting the usage of powerful ninjutsu. The moment this seal is applied the afflicted loses access to techniques of a forbidden ranked nature. The afflicted then lose access to S ranks on their next turn, then A ranks on the subsequent turn. The afflicted would always be able to access B ranks and below. The clotting of the Tenketsu causes chakra to leak from the afflicted body, causing them to lose 20 chakra each one of their turns by default before using any jutsu. In a similar way to how the Hyuuga expel chakra forcefully the clotting causes this without the afflicted intending it, thus the chakra is wasted.</p><p></p><p>~Notes~</p><p>- This seal lasts for 5 turns, after which the afflicted regains usage of up to S ranks however the clots of chakra prevent access to enough chakra for higher ranks.</p><p>- This seal can be removed prematurely by one skilled in fuuinjutsu, practicioners in fuuinjutsu can remove it with a sealing displacement technique, however it can also be removed with a full body surge of equal or higher rank.</p><p>- Will not work on EIG</p><p>- Must be taught by -Vegeta</p><p>- Can be used 2X per battle </p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=693331&goto=newpost">Trained here.</a></p><p></p><p><strong></strong></p><p><strong>(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic</strong></p><p><strong>Type:</strong> Fuuin</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short (mid range blast when released)</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.</p><p></p><p><strong>Note:</strong> Each seal can only be used once per battle.</p><p><strong>Note:</strong> Can only seal one jutsu per seal</p><p><strong>Note:</strong> Can only seal A rank and below</p><p><strong>Note:</strong> Must wait 1 turn to use this jutsu again</p><p><strong>Note:</strong> After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.</p><p><strong>Note:</strong> Can only seal one element, not elemental combinations.</p><p><strong>Note:</strong> Useable 3 times</p><p></p><p></p><p>Taught by Pervy.</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=344865&p=10866325#post10866325">http://narutobase.net/forums/showthread.php?t=344865&p=10866325#post10866325</a></p><p></p><p>(Fuuinjutsu: Sutandingu Obēshon) - Sealing Arts: Falling Ovation</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Initiated by placing a kanji mark on the targeted object marking the words "Separation Barrier" either on an object or the limb/body part of the target through the user's hand by making direct contact. Alternatively, the user can place his hand on the surface and have the Kanji run through the ground/surface and reach it's target(s), if there is more than 1 target, the user can release more than 1 Kanji. The user then activates the seal by snapping his fingers with hands several times, the practitioner creates a blue, cuboid barrier around the head/limb of his opponent or around the object, it's size varying on the extremity it's been placed on. Bringing the palms of his/her hands together, the practitioner emits a signal of chakra into the barrier. When the chakra activates the barrier turns red before "falling away", virtually sliding off the main body and cutting off the limb of the victim in the process. This can only be used on limbs and body parts (hands, feet, legs, arms) but not the head. This technique can be used against multiple opponents at once so long ast he Kanji seal is placed on all of them. Further more, if the Kanji is placed on the Kunai, the user can stab something or someone with it, and achieve the same effect, covering the effected area and not only the kunai; such as the leg of an opponent. The technique works exceptionally well with all tangible matter, not restrained to regular objects or humans, but also Earth techniques.</p><p>- Can only be used x3 per battle, with 1 turns of interval between uses.</p><p>- The seal takes 1 turn of preparation. As such, the user has to wait 1 turn once placed, before activating the seal (can do so on the next turn). Addtionally, if not used in the next 2 turns, the seal breaks apart by itself. Not harming the target.</p><p></p><p><img src="http://vignette3.wikia.nocookie.net/bleach/images/2/2c/HachiMaskAbility.gif/revision/latest?cb=20160120234058&path-prefix=en" data-url="http://vignette3.wikia.nocookie.net/bleach/images/2/2c/HachiMaskAbility.gif/revision/latest?cb=20160120234058&path-prefix=en" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=705526&goto=newpost">Taught by Loki.</a></p><p></p><p>(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon</p><p>Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short</p><p>Chakra cost: N/A (-40 on activation)</p><p>Damage points: N/A</p><p>Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.</p><p></p><p>Note: Can only be used thrice per battle</p><p>Note: User still takes half the damage</p><p>Note: Only applies to Taijutsu techniques</p><p>Note: No A-Rank or above Fuuin in that turn or next.</p><p>Note: Can only be followed up with a Defensive and/or Supplementary Jutsu</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=703880">Taught by Riker.</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ReXii, post: 10333680, member: 79791"] [B][CENTER][SIZE=4][FONT=Century Gothic][COLOR="#FAEBD7"]Fuuinjutsu.[/COLOR][/FONT] [/SIZE][/CENTER][/B] [CENTER][IMG]http://img-cache.cdn.gaiaonline.com/d075031a2808e5ba0c78946cfb76fac5/http://i22.photobucket.com/albums/b343/Neko_Kaw/Naruto/Karahime_Clan_Symbol_zps1171513c.jpeg[/IMG][/CENTER] My Own Creations. [Spoiler][URL="http://narutobase.net/forums/showthread.php?t=157594&p=20234469&viewfull=1#post20234469"]#7 [/URL](Fuuinjutsu: Umi no gurandoshīru ) Sealing Technique: Grand Seal Of The Sea Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This technique is a powerful fuuinjutsu ability employed by those who specialize in water techniques along with being skilled in the art of fuuinjutsu. Normally employed on larger scale techniques ideally those that flood or otherwise cover a battlefield. Upon releasing a water jutsu the user of this technique will apply one additional handseal to the technique. Causing a sealing script to blend in with the water. Once the jutsu is completed and at it's full size, one more handseal will cause the sealing script to activate forming a large invisible glass like barrier around the outside of the water jutsu or across it's surface. To those outside of the water it would appear akin to a giant fishbowl with no exits. To those inside the water the barrier would be almost undetectable without the aid of sensory techniques. The purpose of the jutsu is to essentially reinforce any prison of water used to trap someone in. The barrier will be symbiotic with the water in that it will take on twice the amount of damage points the water technique had. This will become the damage required to shatter the barrier. Also the barrier could be broken with an equally ranked fuuin displacement technique. So for example if this technique was to be used with an A ranked water technique, the barrier would require 120 damage total to be broken. To clarify, the barrier is treated as an A rank, and the jutsu itself would be an A rank meaning to break both at the same time would require 120 damage. If this jutsu was used with a B rank, it would require 40 damage to break the Brank barrier and 40 damage to break the B rank water binding jutsu used, as the barrier takes on the strength of the jutsu. - Once this technique has been used, the user will not be able to use any fuuinjutsu for two turns. - It should be noted that this technique can in no way increase the offensive damage of a technique it it simply used to create barriers to prevent entrance or exit. - Can only be taught by ReXii. Usable four times per battle. - Can only be used on A ranks and below - No other jutsu while focusing on the barrier Taught to: -Vegeta- #9(Hiraishin - Rasen Senkō Chō Rinbukō Sanshiki) Flying Thunder God - Spiralling Flash Super Round Dance Howl Style Three Type: Offensive/Supplementary Rank: S Range: Short - Mid Chakra Cost: 40 Damage points: 80 Description: This technique was devised by Minato Namikaze and employs the use of his Flying Thunder God Technique. Minato throws six Flying Thunder God Kunai all around the enemy, and teleports to them. It is a technique developed to create an opening for an attack.The technique can also be used with the help of a shadow clone, though this is not a compulsory component of the technique's execution. Minato can teleport to each of these six kunai once during this technique and in any order he chooses. But may only teleport to each one, once. This allows him to catch his opponent off guard quickly and efficiently. Once an opening presents itself Minato will dash forwards using his unique body flicker and attack by slamming a twin rasengan in to the opponent. ~Notes~ - The kunai must be scattered all around the opponent, each one can only be a maximum of five meters away from him and together they all form a circle. -If used with shadow clones active Minato can choose to have a single shadow clone perform the attack in his stead. - Can be used 1X per battle - Must be taught by ReXii [URL="http://narutobase.net/forums/showthread.php?t=157594&page=305&p=20324450#post20324450"] Approved Here[/URL] [B](Fuuinjutsu: Fantomu ken o hauringu) - Sealing Technique: Howling Phantom Swords[/B] [B]Type: [/B]Offensive/Defensive/Supplemental [B]Rank:[/B] A Rank [B]Range:[/B] Short [B]Chakra:[/B] 30 (-10 per weapon) [B]Damage:[/B] 60 [B]Description:[/B] The user after placing a unique version of the lightning blade creation seal on his body. Will perform two handseals before clapping his hands. Activating a powerful sealing jutsu on his body that allows him to summon a grand armory of weapons from his body at any point. Once activated the sealing technique remains able to summon and replace destroyed weapons from the users body. The weapons summoned can be hugely varied basic weapons of the users choice and when summoned will hover around his body within a 5 meter radius being controlled by his hand gestures in a similar fashion to the floating ninja tools jutsu. These weapons carry a static damage property of D rank damage each and the user is capable of having up to six weapons summoned at any one time. If destroyed another weapon can be summoned in it's place, upon summoning the weapons initially appear somewhat ethereal before forming completely, while this is only momentary it prevents the weapons just popping up in mid air with no forewarning. Essentially this jutsu gives the user a unique ability to have weapons readily available to him at any point. This jutsu is the cornerstone of the phantom swords techniques. These weapons are formed from raw chakra focused in a similar fashion to the rasengan making them capable of competing with elemental jutsu equally when released they are raw chakra which the user focuses causing the slight delay. [B]Notes:[/B] -Once activated remains active until the battle ends- -Summoning additional swords costs a move slot, but the user can summon between 1-6 swords for a single move slot depending on his needs- -Must be mentioned in the users biography- -Each individual blade is capable of taking D rank damage before breaking. -Can only be taught by ReXii- -Taught to Matt- [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20401005&viewfull=1#post20401005"]Approved Here[/URL] [B](Fuuinjutsu: Fantomu ken o hauringu: Dai gōshi āsenaru) - Sealing Technique: Howling Phantom Swords: Armiger Arsenal)[/B] [B]Type: [/B]Offensive/Defensive/Supplemental [B]Rank:[/B] S Rank [B]Range:[/B] Short [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] An improvement on the original Howling Phantom Swords technique, the user will sacrifice the ability to summon the six swords and instead replace them with a singular weapon of increased power, there are several of these weapons and each one has unique properties. But only one may be summoned at any given time. Summoning a replacement will cause the one present to vanish and it's effects will no longer be usable. This technique can be activated once the parent technique is active, and can only be sustained for four turns before reverting to the parent technique for four turns to recharge. At which point the user can reactivate it at the cost of a move slot. The abilities of the various weapons will be listed below. The technique works by supplying increased chakra to the parent technique. While the seal itself remains A ranked the chakra provided to the weapons is heightened. [B]Aqesiro[/B] [I]Sword that slices through space and time, allowing its wielder to warp at will.[/I] The first of the swords and also one that may only be used by a Minato biography or a biography with access to the flying thunder god technique. The sword is marked with the seal of the FTG on creation, the blade takes the form of a scimitar with a single edged cutting blade. Reminiscent of a pirates sword. With a large square crossguard. As with all of the Howling Phantom swords it's composed of pure chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The blade allows the user to teleport to it once every two turns and this costs a move slot. [B]Secace[/B] [I]Storied sword that strikes with waves of resonance. Calls forth the formidable power of the Knightswords.[/I] The second of the swords of the Armiger Arsenal. Secace takes the form of a longsword with a double edged cutting style. Reminiscent of a captains sword. With a circular crossguard. This sword is part of the elemental variants and allows the user to use the water element to resonate through the blade upon striking, it will cause water to blast through the opponent or object struck finding any orifice such as pores or porous material to penetrate the target causing heavy internal damage. As with all of the Howling Phantom swords it's composed of pure suiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. [B]Galatine[/B] [I]Gallant greatsword that cuts through thin air to find its mark. Calls forth the protective power of the Knightshield.[/I] The third of the swords of the Armiger Arsenal. Galatine takes the form of a greatsword with a double edged cutting style. Reminiscent of a giant knights sword. With a rectangular crossguard. This sword is part of the elemental variants and allows the user to use the wind element to create a large shield in front of the blade composed of pure wind chakra that is capable of blocking against attacks. As with all of the Howling Phantom swords it's composed of pure fuuton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. [B]Rhongomyniad[/B] [I]Lance that nimbly negates damage using displacement. Calls forth the preventive power of the Knightguard[/I] The fourth of the swords of the Armiger Arsenal. Rhongomyniad takes the form of a large dragoon lance instead of a sword. The spear is three meters in length. Reminiscent of a spartans primary weapon. With a hooked end aimed to cause huge damage to an opponent. This sword is part of the elemental variants and allows the user to use the fire element to create a wave of fire aimed to consume attacks heading towards the user while pushing him 5 meters in an chosen direction. As with all of the Howling Phantom swords it's composed of pure katon chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. [B]Carnwennan[/B] [I]Daggers that light the darkness. Calls forth the paralyzing power of the Knightguard[/I] The fifth of the swords of the Armiger Arsenal. Carnwennan takes the form of two large straight daggers instead of a sword. The daggers are large and double edged. Reminiscent of Roman Gladius though slightly smaller. This sword is part of the elemental variants and allows the user to use the lightning element to create a shroud of chakra to enhance the length of the daggers to roughly the size of normal swords. When this chakra clashes with an opposing technique one of two things happen, if it overpowers the technique the electricity will run through the length of the technique and travel on paralyzing the opponent, or if the techniques cancel each other the lightning shroud will explode in to a flash of blinding light capable of blinding an opponent. As with all of the Howling Phantom swords it's composed of pure raiton chakra of S ranked and behaves as the other swords in it's strengths and weaknesses. It can also be controlled in the same way as the howling phantom swords. The ability of the blade can be used once every two turns and is considered an S ranked move. [B]Notes: [/B]-Once activated remains active until the battle ends with the exception of it's cool down period- -[B]Summoning additional swords costs a move slot[/B], but the user can summon any of the weapons listed- -Must be mentioned in the users biography- -Must have activated the parent technique to use this- -Each individual blade is capable of taking S rank damage before breaking- -Each blades ability can only be used twice per battle in addition to the rules in the moves- -Can only be taught by ReXii- -Taught to matt [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20498481#post20498481"]Approved Here [/URL]^ [B](Hiraishin: Kurai mayonaka no uta o hauringu hareyaka.) - Flying thunder god: Radiant Howling Song Of The Darkest Midnight.[/B] [B]Rank:[/B] Forbidden [B]Type:[/B] Offensive [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 50 [B]Damage Points: [/B] 90 (-20 to the user) [B]Description:[/B] This technique is unique to Minato Namikaze, the technique begins with the user drawing and holding six flying thunder god kunai, three in each hand between his fingertips, then using his unique variation of body flicker he dashes towards the opponent in a blur of speed [B]using his unique body flicker[/B], untrackable to anyone without the sufficient reactions to follow his movement, however as he begins to run he releases the kunai one at a time, to his left and right in sequence, merely releasing them, he reaches the opponent with one rasengan formed, moving behind the opponent and slamming the rasengan in to his back to knock the opponent down the line of FTG kunai, then as the opponent passes each kunai, Minato will teleport to the said kunai and hit the opponent with another rasengan. This can happen up to five times with the sixth kunai striking the opponent with a huge two handed oodama rasengan blasting him in to the earth. *Note* Usable once per battle. *Note* This technique takes [B]two[/B] jutsu slots. *Note* Due to stress on the user they are limited to A rank and below the following turn and S rank and below for three turns after that. ^ [URL="http://narutobase.net/forums/showthread.php?t=157594&p=20447924&viewfull=1#post20447924"]Approved Here[/URL] Hiraishin: Sūpārōringusandādansu sanka) - Flying Thunder God: Super Rolling Thunder Dance Participation Type: Offensive/Defensive/Supplementary Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: 80 Description: This technique is a variant of the flying thunder god technique in which Minato makes usage of his three primarily used elemental abilities of lightning and fire. It begins with Minato dashing in a burst of speed using the body flicker technique in a unique way to encircle his foe while dashing in the circle Minato will drop 8 of his flying thunder god marked objects to form a large circle around the opponent, each of these flying thunder god marked objects will be charged with elemental chakra individually before performing this technique thanks to a unique version of his flying thunder god space time barrier seal having been used to absorb and seal the elements outside of battle, leaving 4 objects marked in the circle of each element by the time he has completed the circle around his opponent via the body flicker. Upon completing the circle Minato will make a string of four handseals to activate miniature versions of the space/time barrier technique that will fire a raw blast of each element from the relevant flying thunder god marked objects all of these blasts will be formed in such a way that they will create a large dome of linked chakra in a 360 degree radius around the opponent that will converge on said opponent very rapidly in a double elemental blast. While the opponent most likely can't see the fact that they are surrounded on all sides this techniques combination creates a very loud thunder crack sound due to the mixing chakra natures of fire and lightning making it rather tell tale that the technique surrounds them, however the incredibly loud sound of a converging thunder crack will also damage the opponents hearing, making it more difficult for him to react to tai techniques for a turn afterward (-2 to reactions). Notes: -Can only be used by those who have a bio capable of using FTG -Can be used with any FTG marked object as a medium such as a kunai. -May only be used twice per battle -No forbidden ranked jutsu the same turn this is used -Only teachable by ReXii [URL="https://narutobase.net/forums/showthread.php?t=711213&p=21580238&viewfull=1#post21580238"] Approved here[/URL] (Fuuin: Hitei-teki dōka) - Sealing Technique: Negative assimilation Type: Supplementary/Defensive Rank: A Range: Short Chakra cost: N/A (-30 on activation) Damage points: N/A Description: The user has a seal on their body with the Kanji 否定的同化 that automatically activates upon the user being struck with a fuuinjutsu from an alternate chakra source to their own I.e an enemy sealing tech. A barrier will form almost instantly over the user taking the form of a rapidly spinning sealing script. The effect of the barrier is to reduce the power of other sealing techs by forcibly assimilating the users chakra in to them to undo the sealing. Much like the canon seal destruction. However this version is autonomous, should the enemy fuuin be equal to or below the rank of this tech it will be completely cancelled. However it will only lower the power of higher ranked fuuin by one rank. Lowering S to A for example. Note: Can only be used thrice per battle Note: Only applies to fuuinjutsu techniques Note: Requires a two turn cooldown between uses. Note: When activated, the user is unable to perform Fuuinjutsu above A-Rank in the same and following turn. Approved here [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21859670[/URL] [/Spoiler] Taught By Others. [SPOILER]Inverted World (Sakasa Seken) Rank: B Type; Supplementary Range; Short-Long Chakra cost; 20 Damage points; n/a Description; Unique to Minato, The technique releases a circular barrier in the field 5 m huge in radius from the point where the sealing formula is placed. The primary function of the barrier is to use the refraction of light and invert the target’s sense of sight, like an optical illusion. The target reacts to instinct and mess up in directions and distance, a skilled enough user might be able to react to it with the right amount of time and opportunities. The barrier can only be detected by someone outside of it or by other sensory methods capable of detecting barriers like Byakugan or Rennigen. Normally it can’t be detected until its too late. The user has to go through training to get used to the senses within the barrier. Flying Thunder God: Explosion (Hiraishin: Bakuha) Rank: A Type: Offensive Range: Short-Long Chakra cost: 30 Damage Points: 2 Tags= B-rank, 4 Tags= A-Rank, 8 Tags= S-Rank. Description: The technique transports explosive tags to a FTG seal. These explosive tags are altered by Minato to take advantage of his FTG technique. Minato rewrites the sealing in the explosive tags to ad the FTG seal formula into the explosive formula enabling him to teleport the explosive tags into an FTG seal. Minato can set the explosive tags to explode on arrival or when enemy chakra is nearby. The explosion is related to the amount of tags used and nothing else. Note:Usable 4 times in a battle Note:Can't be applied when the FTG seal is placed directly into someone Taught by Xylon. [URL]http://www.narutobase.net/forums/sho...d.php?t=256882[/URL] Sealing Technique: Hermes' Reply| Fuuinjutsu: Hermes' Touben Type: Supplementary Rank: D Range: Short (When seal is applied on the object) Chakra Cost: 10 Damage Points: N/A Description: The user applies a sealing formula to a case of sorts (the 'case' doesn't necessarily have to be a case. It can be a letter, door, scroll, jar, box, suitcase, etc. Anything that can be opened can have the seal applied to it. After applying the seal, it seems to disappear on the object but is still there, just no longer visible. Seemingly doing nothing, the seal allows the user to know if the object has been opened. Once the object is opened, the seal is broken and the user is mentally alerted. Using the principles of chakra taught by the second Hokage, when the seal is broken, the tiny fraction that dissipates and alerts the user, also creates a fleeing chakra signal. This can be used to attach a paper bomb to the "case" which is automatically detonated once the seal is broken ( Quantifiable as 10 damage from the explosion of a paper bomb ). This usage is supplementary, and works with 1 paper bomb placed at the same time as the seal, it serves no purpose deactivating genjutsu or enemy seals. Wind/Sealing Technique: Ouranos' Gift| Fuuton/Fuuinjutsu: Ouranos' Houtei Type: Supplementary Rank: C Range: Short-Long Chakra 15 Damage Points: N/A Description: The user applies a sealing formula onto a paperbomb, infusing a small amount of wind chakra in it. While harmless on it's own, once the tag detonates, the burst of wind will feed the explosion, making a single tag as destructive as three, the norm being 10 damage. The seal is applied in short range, and seems to disappear afterwards. The secondary use of this seal is that, while activated, the user can, with a single handseal, release the seal, which will detonate the wind-powered tag, just like a normal tag, but, with the presence of the seal, the user is able to access it at any range, making it a perfect remote controlled bomb. ^ Taught by Madara Uchiha. [B](Fuuinjutsu: Disupurēsa-jū ) l Sealing technique: Displacer beast[/B] Type: Supplementary Rank: B Rank Range: Short - Mid Chakra: 20 (+10 per movement) Damage: N/A Description: The user of this technique begins by adding a unique sealing formula in to any already made sealing formula, this unique formula maintains a connection to the user. Allowing them to freely maneuver the sealing script itself, directly from the container of the seal. Be it a scroll or a kunai. The sealing formula can be moved through any tangible medium, such as the earth, or water, even tree's. The sealing formula can move at a speed equal to the users base speed only. This effectively allows the user to move his sealing script freely via hand gestures to relocate seals he or she uses. An example of usage would be with (Kyōkai Kekkai no Jutsu) - Boundary Barrier Technique, where as the special tag could be relocated to accommodate for user movement. ~Notes~ - Moving the seal requires hand movements. - Cannot be used on ftg seals - Must be taught by Vegeta (Fuuinjutsu - Shiketsu no Rikudo) Sealing technique - Six paths of Hemostasis Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage points: N/A Description: A unique sealing jutsu designed with the sole intent of sealing the natural flow of chakra through a persons body temporarily. The technique is applied to any weapon the user happens to be wielding at the time. Covering the weapon in visible sealing script that differs from traditional sealing scripts in color. Being a dark crimson almost black still but more red. This script can also be applied to the opponent via direct touch, cutting out the middleman so to speak. When applied this technique directly targets the chakra flow of the opponent. Causing it to move much slower throughout the body in a similar way to hemostasis in medical fields. Hence the name of the technique. By causing the opponents chakra to move throughout the body slower it can create clots of sorts around the tenketsu. Not only does this cause the afflicted person to take longer to mold chakra it can also prevent them from using certain powerful jutsu over time as the chakra flows slower over time. Provided the seal remains. Overall the effects of this jutsu effectively adds time to how fast they can make seals, slowing the creation of their technique somewhat. A technique that requires one handseal would now take the time of four. Two hand seals, it would take them as long to perform them as it would normally take to do five, and so on. Additionally the afflicted will find themselves requiring the time of performing two hand seals for techniques that usually require none. This is applicable the moment the seal is applied. In terms of limiting the usage of powerful ninjutsu. The moment this seal is applied the afflicted loses access to techniques of a forbidden ranked nature. The afflicted then lose access to S ranks on their next turn, then A ranks on the subsequent turn. The afflicted would always be able to access B ranks and below. The clotting of the Tenketsu causes chakra to leak from the afflicted body, causing them to lose 20 chakra each one of their turns by default before using any jutsu. In a similar way to how the Hyuuga expel chakra forcefully the clotting causes this without the afflicted intending it, thus the chakra is wasted. ~Notes~ - This seal lasts for 5 turns, after which the afflicted regains usage of up to S ranks however the clots of chakra prevent access to enough chakra for higher ranks. - This seal can be removed prematurely by one skilled in fuuinjutsu, practicioners in fuuinjutsu can remove it with a sealing displacement technique, however it can also be removed with a full body surge of equal or higher rank. - Will not work on EIG - Must be taught by -Vegeta - Can be used 2X per battle [URL="http://narutobase.net/forums/showthread.php?t=693331&goto=newpost"]Trained here.[/URL] [B] (Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic[/B] [B]Type:[/B] Fuuin [B]Rank:[/B] A [B]Range:[/B] Short (mid range blast when released) [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. [B]Note:[/B] Each seal can only be used once per battle. [B]Note:[/B] Can only seal one jutsu per seal [B]Note:[/B] Can only seal A rank and below [B]Note:[/B] Must wait 1 turn to use this jutsu again [B]Note:[/B] After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. [B]Note:[/B] Can only seal one element, not elemental combinations. [B]Note:[/B] Useable 3 times Taught by Pervy. [URL]http://narutobase.net/forums/showthread.php?t=344865&p=10866325#post10866325[/URL] (Fuuinjutsu: Sutandingu Obēshon) - Sealing Arts: Falling Ovation Type: Offensive Rank: A Range: Short/Long Chakra: 30 Damage: 60 Description: Initiated by placing a kanji mark on the targeted object marking the words "Separation Barrier" either on an object or the limb/body part of the target through the user's hand by making direct contact. Alternatively, the user can place his hand on the surface and have the Kanji run through the ground/surface and reach it's target(s), if there is more than 1 target, the user can release more than 1 Kanji. The user then activates the seal by snapping his fingers with hands several times, the practitioner creates a blue, cuboid barrier around the head/limb of his opponent or around the object, it's size varying on the extremity it's been placed on. Bringing the palms of his/her hands together, the practitioner emits a signal of chakra into the barrier. When the chakra activates the barrier turns red before "falling away", virtually sliding off the main body and cutting off the limb of the victim in the process. This can only be used on limbs and body parts (hands, feet, legs, arms) but not the head. This technique can be used against multiple opponents at once so long ast he Kanji seal is placed on all of them. Further more, if the Kanji is placed on the Kunai, the user can stab something or someone with it, and achieve the same effect, covering the effected area and not only the kunai; such as the leg of an opponent. The technique works exceptionally well with all tangible matter, not restrained to regular objects or humans, but also Earth techniques. - Can only be used x3 per battle, with 1 turns of interval between uses. - The seal takes 1 turn of preparation. As such, the user has to wait 1 turn once placed, before activating the seal (can do so on the next turn). Addtionally, if not used in the next 2 turns, the seal breaks apart by itself. Not harming the target. [IMG]http://vignette3.wikia.nocookie.net/bleach/images/2/2c/HachiMaskAbility.gif/revision/latest?cb=20160120234058&path-prefix=en[/IMG] [URL="http://narutobase.net/forums/showthread.php?t=705526&goto=newpost"]Taught by Loki.[/url] (Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon Type: Supplementary/Defensive Rank: S Range: Short Chakra cost: N/A (-40 on activation) Damage points: N/A Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power. Note: Can only be used thrice per battle Note: User still takes half the damage Note: Only applies to Taijutsu techniques Note: No A-Rank or above Fuuin in that turn or next. Note: Can only be followed up with a Defensive and/or Supplementary Jutsu [URL="http://narutobase.net/forums/showthread.php?t=703880"]Taught by Riker.[/URL][/SPOILER] [/QUOTE]
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