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<p>[QUOTE="Reborn, post: 19472569, member: 43602"]</p><p style="text-align: center"><span style="font-size: 22px"><strong>Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist</strong></span></p><p></p><p></p><p>[spoiler]Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist</p><p>Type: Ningentaijutsu</p><p>Background:Long ago, there lived the Monkey King, ruler of a small group of ninja. The Monkey King was well renowned for his superior fighting style and cheerful, playful nature. People would come from all around the world just to see the Monkey King in his fights. The techniques were completely random and unexpected; agile yet powerful, and acrobatic and effective. To add the effectiveness, the Monkey King would often drink large amounts of liquor, increasing his power in the art he created.</p><p></p><p>In combat with a rival Lord of the Wild, The Monkey King found his crafty fighting style to be rather insufficient, making it hard to land an attack on the target as his opponent was able to accurately predict his movements. Knowing how deceit and trickery were his friends, The Monkey King began casting several illusions on the target that were aimed to disguise his movements even more, making it harder to detect the attacks and allowing him to defeat his rival, before vanishing himself, only stories of his style seemingly surviving.</p><p></p><p>After years of legends forming in his wake, the Monkey King returned to the Ninja World, to train Percy Jackson in how to use this art, who later began to spread it and enhance it's effects, making it much more useful in it's nature.</p><p></p><p></p><p>Description on the Abilities and Inner Workings of the Style:</p><p></p><p>Description of the Style:</p><p></p><p></p><p>Based on the core concepts of the Drunken Fist jutsu, Drunken Monkey Fists combines this unpredictability with the unique weaving of genjutsus to create a more effective sense of unpredictability and confusion in battles. In it's most basic form, Drunken Monkey Fist creates a very unpredictable chain of movement, allowing the user to move as if he were intoxicated. This causes problems for the opponent to accurately track and react to, not knowing where the user will be moving as the user himself doesn't know.</p><p></p><p>Advanced applications of the Drunken Monkey Fist utilize the addition of Genjutsus to create a more difficult ability to track and react to, for a range of reasons. Genjutsu is commonly applied in one of two ways with the style, creating two different fields that this is spread upon, named Monkey's Prank and The Drunkard, each casting different affects on the target.</p><p></p><p>Inner Workings of the Style:</p><p></p><p></p><p>Drunken Monkey Fist, or DMF for short, is firstly rooted in the application of taijutsu. Strong Fist taijutsu is often defend-able against due to it's often linear and "straight" methods of attacking (i.e. direct attacks that cause damage in the shortest line of attack such as a direct punch, or spinning kick, etc.), making it far from the primary choice of attacks to use for the crafty minded. DMF works around this limitation by utilizing the concept of being intoxicated, which causes the user to become significantly more difficult to predict his direct movements as well as his future movements, seemingly moving every which way as he moves forward. Utilizing chakra alongside this enhances the effect, allowing the user to seemingly change his movements as swiftly as he begins them, confusing the target easily.</p><p></p><p>In order to gain the full effect of unpredictability, mastery of Genjutsu is required as the style utilizes the field in two broad applications, named Monkey's Prank and The Drunkard respectively, each named after certain traits of the style, detailed below.</p><p></p><p>Monkey's Prank is named for the deceptiveness of the false movements given by the user to fool the opponent's mind into believing you are moving one way when you actually move in another way, triggered via the misleading movements of the style. These effects can best be utilized when moving one's limbs to start an attack, triggering the effect of their limb moving in one direction as if they were attacking in that manner, disguising the actual assault done by the body. This makes it harder to detect the actual attack launched at the target.</p><p></p><p>The Drunkard genjutsu's effects are much more easier to detect but harder to overcome; triggered by small movements, The Drunkard causes the illusions of being intoxicated inside the target, effectively causing them difficulty in tracking the user's movements and actions, almost is if they themselves were intoxicated. What makes this more difficult to overcome is rooted in the basis of how it is performed; by utilizing small movements that are chained with the user's taijutsu attacks, they grant the effect of making it appear as if the user's speed has been doubled and causes what appears to be afterimages of the user to appear, trailing copies of the user, making the enemy's ability to track things become insignificant, effectively halving it. Because of these illusions, it makes it more difficult to accurately track the user's attacks, making it appear as if the user has simply created some speed enhancing effect, unknowing to the fact that it is actually an illusion.</p><p></p><p>The average Drunken Monkey Fist Technique is, in essence, a Taijutsu Technique and a complimentary Genjutsu Technique, all three being considered the same rank.</p><p></p><p>Example Techniques:</p><p></p><p>Drunken Monkey Style: Monkey’s Prank: Feigning Uppercut | Hebereke Seiyuuki Youshiki: Seiyuuki's Azamuku: Gishi Appa-katto</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage Points: 40</p><p>Description: The user stands, channeling chakra to his arms, begins by moving his arms in a drunken fashion, as if he were stumbling. This triggers an illusion of the user seemingly moving his arms upwards as if he were drawing the right first backwards to deliver a strike to the upper body of the enemy. As the target sees this, they then see the opponent launching his arm forward and dropping it low into a palm thrust to the stomach. In actuality, the user simply staggers forward, moving drunkenly and lower to the earth, and as the enemy moves to defend the perceived blow to the stomach, grabs the enemy's head, pulling them forward as the user falls backwards, pulling his head downwards to meet the user's rising leg, striking the chin with great force.</p><p>*Can only be used twice*</p><p></p><p></p><p>Skill levels of the style:</p><p></p><p>Monkey King (created the style)</p><p>^</p><p>Prince (Someone who begins learning the other application they did not learn as a user)</p><p>^</p><p>Pauper (someone who begins learning either Monkey's Prank or The Drunkard applications)</p><p>^</p><p>Apprentice (is learning basic Drunken Monkey Fist techniques)</p><p></p><p></p><p>Additional effects and Restrictions:</p><p>-User must have mastered genjutsu, basic ninjutsu, and taijutsu to learn.</p><p>-Masters of Drunken Monkey Fist will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user, though the real DMG movements are of equal speed as normal Strong Fist Taijutsu.</p><p>-Taijutsu movements done by the DMF are difficult to track. Moves that utilize Monkey Prank can only be predicted, read and fully countered by either Taijutsu Specialists (Hyuuga Masters, EIG Masters, NB Taijutsu Masters), ninjas with increased speed or reactions (A, Namikaze Minato, Tobirama, etc) or Sharingan users (whose ability to read through the movements is linked to their own tomoe level and its relation to piercing Visual Genjutsu). The basic, non illusionary movements of DMF are trackable and seen by anyone. However, their unpredictability make them very hard to counter with Taijutsu. Targets with immunity or resistance to Genjutsu will not be affected by its effects and will deal with it as they would with normal Taijutsu.</p><p>-Must be of at least Sannin Rank to learn.[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Reborn, post: 19472569, member: 43602"] [center][size=6][b]Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist[/b][/size][/center][size=6][b][/b][/size][b][/b] [spoiler]Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist Type: Ningentaijutsu Background:Long ago, there lived the Monkey King, ruler of a small group of ninja. The Monkey King was well renowned for his superior fighting style and cheerful, playful nature. People would come from all around the world just to see the Monkey King in his fights. The techniques were completely random and unexpected; agile yet powerful, and acrobatic and effective. To add the effectiveness, the Monkey King would often drink large amounts of liquor, increasing his power in the art he created. In combat with a rival Lord of the Wild, The Monkey King found his crafty fighting style to be rather insufficient, making it hard to land an attack on the target as his opponent was able to accurately predict his movements. Knowing how deceit and trickery were his friends, The Monkey King began casting several illusions on the target that were aimed to disguise his movements even more, making it harder to detect the attacks and allowing him to defeat his rival, before vanishing himself, only stories of his style seemingly surviving. After years of legends forming in his wake, the Monkey King returned to the Ninja World, to train Percy Jackson in how to use this art, who later began to spread it and enhance it's effects, making it much more useful in it's nature. Description on the Abilities and Inner Workings of the Style: Description of the Style: Based on the core concepts of the Drunken Fist jutsu, Drunken Monkey Fists combines this unpredictability with the unique weaving of genjutsus to create a more effective sense of unpredictability and confusion in battles. In it's most basic form, Drunken Monkey Fist creates a very unpredictable chain of movement, allowing the user to move as if he were intoxicated. This causes problems for the opponent to accurately track and react to, not knowing where the user will be moving as the user himself doesn't know. Advanced applications of the Drunken Monkey Fist utilize the addition of Genjutsus to create a more difficult ability to track and react to, for a range of reasons. Genjutsu is commonly applied in one of two ways with the style, creating two different fields that this is spread upon, named Monkey's Prank and The Drunkard, each casting different affects on the target. Inner Workings of the Style: Drunken Monkey Fist, or DMF for short, is firstly rooted in the application of taijutsu. Strong Fist taijutsu is often defend-able against due to it's often linear and "straight" methods of attacking (i.e. direct attacks that cause damage in the shortest line of attack such as a direct punch, or spinning kick, etc.), making it far from the primary choice of attacks to use for the crafty minded. DMF works around this limitation by utilizing the concept of being intoxicated, which causes the user to become significantly more difficult to predict his direct movements as well as his future movements, seemingly moving every which way as he moves forward. Utilizing chakra alongside this enhances the effect, allowing the user to seemingly change his movements as swiftly as he begins them, confusing the target easily. In order to gain the full effect of unpredictability, mastery of Genjutsu is required as the style utilizes the field in two broad applications, named Monkey's Prank and The Drunkard respectively, each named after certain traits of the style, detailed below. Monkey's Prank is named for the deceptiveness of the false movements given by the user to fool the opponent's mind into believing you are moving one way when you actually move in another way, triggered via the misleading movements of the style. These effects can best be utilized when moving one's limbs to start an attack, triggering the effect of their limb moving in one direction as if they were attacking in that manner, disguising the actual assault done by the body. This makes it harder to detect the actual attack launched at the target. The Drunkard genjutsu's effects are much more easier to detect but harder to overcome; triggered by small movements, The Drunkard causes the illusions of being intoxicated inside the target, effectively causing them difficulty in tracking the user's movements and actions, almost is if they themselves were intoxicated. What makes this more difficult to overcome is rooted in the basis of how it is performed; by utilizing small movements that are chained with the user's taijutsu attacks, they grant the effect of making it appear as if the user's speed has been doubled and causes what appears to be afterimages of the user to appear, trailing copies of the user, making the enemy's ability to track things become insignificant, effectively halving it. Because of these illusions, it makes it more difficult to accurately track the user's attacks, making it appear as if the user has simply created some speed enhancing effect, unknowing to the fact that it is actually an illusion. The average Drunken Monkey Fist Technique is, in essence, a Taijutsu Technique and a complimentary Genjutsu Technique, all three being considered the same rank. Example Techniques: Drunken Monkey Style: Monkey’s Prank: Feigning Uppercut | Hebereke Seiyuuki Youshiki: Seiyuuki's Azamuku: Gishi Appa-katto Type: Offensive Rank: A Range: Short Chakra Cost: N/A Damage Points: 40 Description: The user stands, channeling chakra to his arms, begins by moving his arms in a drunken fashion, as if he were stumbling. This triggers an illusion of the user seemingly moving his arms upwards as if he were drawing the right first backwards to deliver a strike to the upper body of the enemy. As the target sees this, they then see the opponent launching his arm forward and dropping it low into a palm thrust to the stomach. In actuality, the user simply staggers forward, moving drunkenly and lower to the earth, and as the enemy moves to defend the perceived blow to the stomach, grabs the enemy's head, pulling them forward as the user falls backwards, pulling his head downwards to meet the user's rising leg, striking the chin with great force. *Can only be used twice* Skill levels of the style: Monkey King (created the style) ^ Prince (Someone who begins learning the other application they did not learn as a user) ^ Pauper (someone who begins learning either Monkey's Prank or The Drunkard applications) ^ Apprentice (is learning basic Drunken Monkey Fist techniques) Additional effects and Restrictions: -User must have mastered genjutsu, basic ninjutsu, and taijutsu to learn. -Masters of Drunken Monkey Fist will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user, though the real DMG movements are of equal speed as normal Strong Fist Taijutsu. -Taijutsu movements done by the DMF are difficult to track. Moves that utilize Monkey Prank can only be predicted, read and fully countered by either Taijutsu Specialists (Hyuuga Masters, EIG Masters, NB Taijutsu Masters), ninjas with increased speed or reactions (A, Namikaze Minato, Tobirama, etc) or Sharingan users (whose ability to read through the movements is linked to their own tomoe level and its relation to piercing Visual Genjutsu). The basic, non illusionary movements of DMF are trackable and seen by anyone. However, their unpredictability make them very hard to counter with Taijutsu. Targets with immunity or resistance to Genjutsu will not be affected by its effects and will deal with it as they would with normal Taijutsu. -Must be of at least Sannin Rank to learn.[/spoiler] [/QUOTE]
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