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<p>[QUOTE="Reborn, post: 14499191, member: 43602"]</p><p><span style="font-size: 22px"><p style="text-align: center">倍性質変化</p></span></p><p style="text-align: center"><span style="font-size: 22px">Baisuu Seishitsu Henka</p><p></span></p><p><strong>Water/earth: golum (doton/suiton: Jinnutsuzou)</strong></p><p>[spoiler]Rank: A-S</p><p>Type: supplementary</p><p>Rang: short-long</p><p>Chakra: 30-40</p><p>Damage: N/A</p><p>Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times</p><p>The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu.</p><p>~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element.</p><p>~ once per battle</p><p>~ the user can't use jutsu of that element while the golum is on the field[/spoiler]</p><p></p><p><strong>( Suiton/Raiton: Ito no Unagi ) Water/Lightning Style: Eel's Silk</strong></p><p>[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/a</p><p>Description: The user focuses chakra on the tip of his finger and produces a thin thread of water, nearly invisible to the naked eye, before shooting it in any direction, at the speed of an arrow. The thread itself has the flexibility of water, and can curve and bend at wish. Once it reaches a target, it is able to pierce through clothes and skin, connecting the user's finger to the target, at which point the user releases a powerful current of lightning, which is able to paralyze the opponent completely frozen, for 2 turns. Depending on the area struck, the opponent can even loose consciousness (head) or have difficulty breathing (chest). After contact is made, through what seems like a vaccine sting, the lightning reaches up Mid-Range ( 15m ) in half a second.</p><p>Likewise, the user is able to create a net made of water strings, covering an area of 2 meters radius, anywhere short range from the user. Using the same principle as above, the user can send a current though the strings in order to shock the opponent and paralyze him for 1 turn.</p><p>*The jutsu ends once the lightning is released</p><p>*The chakra natures are divided unevenly, with the lightning part being considered as B rank, and the water part being considered as C rank</p><p>*The laid down threads last 2 turns, in case the lightning is not triggered</p><p>*No other jutsu can be done while the thread is active</p><p>*Cannot use Lightning jutsus above S rank for 2 turns</p><p>*Cannot be used again for 4 turns after it is used</p><p>[/spoiler]</p><p></p><p><strong>(Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash</strong></p><p>[SPOILER] Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Point: 80</p><p>Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side.</p><p>*The large drill can shoot to Long Range, the small drills will be shot in a short range radius*</p><p>*Both phases can be done at the same time by two shinobis*</p><p>*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*</p><p>*Can't use Lightning or Fire Techniques above S rank in the next 2 turns*[/SPOILER]</p><p></p><p><strong>(Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress</strong></p><p>[SPOILER] Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing.</p><p>*Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain*</p><p>*Can't use Lightning or Wind Techniques above S rank in the next 2 turns*[/SPOILER]</p><p></p><p><strong>( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard</strong></p><p>[SPOILER] Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact.</p><p>With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range.</p><p>*The user is able to create a perfect sphere by leaping in the air*</p><p>*This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above*</p><p>*This jutsu can only be used once every 3 turns*</p><p>*The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn*</p><p>*The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent*</p><p>*Can only be used thrice per battle*[/SPOILER]</p><p></p><p><strong>(Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation</strong></p><p>[SPOILER](Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation</p><p>Rank: S</p><p>Type: Supplementary/Defensive/Offensive</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A (80 damage if used to attack the opponent)</p><p>Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process.</p><p></p><p>Note: Creatures last for a maximum of four turns</p><p>Note: Can only be used twice per battle</p><p>Note: Can only be taught by -Venom-</p><p>Note: Counts as 2 moves from the users 3 per turn limit.</p><p></p><p><strong><u>Picture of Jutsu:</u></strong></p><p></p><p>[SPOILER]<img src="http://img.pokemondb.net/artwork/aggron.jpg" data-url="http://img.pokemondb.net/artwork/aggron.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p><strong>(Futon/Suiton: Houfuku) - Wind/Water Style: Retribution</strong></p><p>[SPOILER](Futon/Suiton: Houfuku) - Wind/Water Style: Retribution</p><p>Type: Offensive/Defensive</p><p>Rank: S rank</p><p>Range: Short - Long Range</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy.</p><p></p><p>Notes:</p><p>-Can only be use thrice</p><p>-Counts as 2/3 of the user's move per turn.</p><p>-Cannot use A rank and above wind or water the next turn</p><p>-No other Wind/Water Combination jutsu the same turn this has successfully been used</p><p>-No other elemental combination the same turn this has been used</p><p>-Must have Water and Wind mastered to use</p><p>-Can only be taught by -Venom-</p><p></p><p>Picture of the jutsu:</p><p>[SPOILER]<img src="http://24.media.tumblr.com/tumblr_lql0q4jY9T1qbs05mo4_500.gif" data-url="http://24.media.tumblr.com/tumblr_lql0q4jY9T1qbs05mo4_500.gif" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p>________________</p><p></p><p>Techniques taught by Lili-Chwan <a href="http://narutobase.net/forums/showthread.php?t=262178&page=2">here</a></p><p></p><p>Techniques taght by Venom <a href="http://narutobase.net/forums/showthread.php?t=498822">here</a></p><p></p><p>Techniques taught by LoK <a href="http://narutobase.net/forums/showthread.php?t=500700">here</a></p><p>[/QUOTE]</p>
[QUOTE="Reborn, post: 14499191, member: 43602"] [SIZE=6][CENTER]倍性質変化 Baisuu Seishitsu Henka[/CENTER][/SIZE] [B]Water/earth: golum (doton/suiton: Jinnutsuzou)[/B] [spoiler]Rank: A-S Type: supplementary Rang: short-long Chakra: 30-40 Damage: N/A Description: A simple jutsu utilizing the manipulation ninja have over tangible elements. The user manipulates any earth or water in the area and create a large golum made of either earth or water, the golum being about 2 times The size of a normal human, and having the basic humanoid structure minus the middle finger on each hand. The golum can manipulate earth or water(depending on what he is created from) at the users will, thus he can use all jutsu from that element, furthermore because o his manipulation over that element he can stop the opponent from using jutsu of that element. Utilizing basic yin yang knowledge, if the user has learned it, he can form a golum made of water and earth, having all the golums abilities for both elements, this is an S rank jutsu though. So Long as the golum is around the element he is created from he is indestructible, and will simply reform if he is hit by a jutsu. ~ can only be created from an already created source, meaning if there is no water around the user can't create a golum of that element. ~ once per battle ~ the user can't use jutsu of that element while the golum is on the field[/spoiler] [B]( Suiton/Raiton: Ito no Unagi ) Water/Lightning Style: Eel's Silk[/B] [spoiler]Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage Points: N/a Description: The user focuses chakra on the tip of his finger and produces a thin thread of water, nearly invisible to the naked eye, before shooting it in any direction, at the speed of an arrow. The thread itself has the flexibility of water, and can curve and bend at wish. Once it reaches a target, it is able to pierce through clothes and skin, connecting the user's finger to the target, at which point the user releases a powerful current of lightning, which is able to paralyze the opponent completely frozen, for 2 turns. Depending on the area struck, the opponent can even loose consciousness (head) or have difficulty breathing (chest). After contact is made, through what seems like a vaccine sting, the lightning reaches up Mid-Range ( 15m ) in half a second. Likewise, the user is able to create a net made of water strings, covering an area of 2 meters radius, anywhere short range from the user. Using the same principle as above, the user can send a current though the strings in order to shock the opponent and paralyze him for 1 turn. *The jutsu ends once the lightning is released *The chakra natures are divided unevenly, with the lightning part being considered as B rank, and the water part being considered as C rank *The laid down threads last 2 turns, in case the lightning is not triggered *No other jutsu can be done while the thread is active *Cannot use Lightning jutsus above S rank for 2 turns *Cannot be used again for 4 turns after it is used [/spoiler] [B](Katon/Raiton: Mure Sai no Shuuren) Fire/Lightning Style: The Drill of the Rhinoceros Crash[/B] [SPOILER] Rank: S Range: Short-Long Chakra Cost: 40 Damage Point: 80 Description: The user will preform 3 handseals, and quickly spit a continuous stream of fire, which will start to spin with a great speed forming a huge drill. This rotation can be either around the user or near the user, the tip of the drill being pointed towards anywhere the user wishes it to point. As the user starts spitting the fire, the user will preform a different handseal, which will then start enveloping the fire drill with lightning chakra. As both elements start to friction on each other, the drill starts spinning substantially faster and will increase the temperature largely, all adding to the piercing power of the technique. At the user's wish, the bright drill can be shot at great speed towards the desired location, going on a straight line until the user decides to make it explode, blasting outwards multiple similar drills, significantly smaller in side. *The large drill can shoot to Long Range, the small drills will be shot in a short range radius* *Both phases can be done at the same time by two shinobis* *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Lightning or Fire Techniques above S rank in the next 2 turns*[/SPOILER] [B](Fuuton/Raiton: Houkou no Kora-Hanta) Wind/Lightning Style: The Growl of the White Tigress[/B] [SPOILER] Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user charges wind or lightning chakra on the hand. When the hand is pulled back, simulating a string of a bow being pulled, a concentrated wind arrow appears charged. Upon release, the arrow disappears to the eye of the opponent, but actually it turns into several sharper arrows, that travel just a little bit faster than a normal arrow, and hit the opponent's body several times in multiple places. Depending on the accuracy and weapon's mastery of the user, the arrows can hit random body points or specific nerves, arteries or organs, though easily traceable even to a first-tomoe sharingan, after creating the arrow, user can enlarge it with a second layer of chakra. Upon releasing, the Lightning/Wind will combine to maximize the piercing and speed abilities, being so that it is a combination of the two fastest and sharpest elements. The barrage of tiny arrows will increase it's range and speed drastically, while the arrows themselves will be drastically smaller and more piercing. *Can only be used once every 4 turns, for a maximum of 2 times, given the chakra strain* *Can't use Lightning or Wind Techniques above S rank in the next 2 turns*[/SPOILER] [B]( Fuuton/Doton: Horun no Areno Eki ) Wind/Earth Style: The Horns of the Desert Lizard[/B] [SPOILER] Rank: S Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user links together 2 handseals, creating a ravaging dome of slicing winds. The wind's speed and sharpness is increased to the max, having almost no rival in shredding power. At which point, the user ends the succession of handseals with an extra one, which infuses the wind with small particles of the strongest earth materials. This sets the abrasive power of the wind past it's limits, both Wind and Earth chakra working together to combine the roughness and tangibility of the earth against the sharpness and speed of the wind, creating an almost perfect defense against all matter, which is shredded to oblivion when it comes in contact. With 1 handseal, the user is disperse the dome into 2 large gusts of wind that fly up to mid range. *The user is able to create a perfect sphere by leaping in the air* *This jutsu is able to overpower the Strongest Metals/Perfectly Solid/Kaguya Bone/Diamond Elements/KGs up to it's rank, and Basic or less solid Elements (Wood, Calcium, Crystals, etc) 1 rank above* *This jutsu can only be used once every 3 turns* *The user is unable to preform Earth or Wind jutsus higher than S rank in the next turn* *The dome is maintained for only 1 turn, and disperses normally if the user does not throw it towards the opponent* *Can only be used thrice per battle*[/SPOILER] [B](Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation[/B] [SPOILER](Doton/Suiton: Boukun Rokujou) – Earth/Water Release: Tyrannical Aggravation Rank: S Type: Supplementary/Defensive/Offensive Range: Short Chakra cost: 40 Damage points: N/A (80 damage if used to attack the opponent) Description: The user will release their doton chakra into the ground to cause two colossal armoured prehistoric crocodile-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as the A-Rank Stone Golem. The user will then focus their suiton chakra into each of the creatures to cause the humanoid crocodiles to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their gargantuan bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the crocodiles become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. The composition of the adhesive water/mud-like layer grants it properties of being both extremely viscous and an unparalleled level of stickiness. The viscosity of the mixture makes it so that weapons or physical objects can only partially pass through it until they run out of momentum, making Taijutsu and Kenjutsu which involve physical interaction ineffective against these creatures, as the user's body/weapon will cling to them, preventing further maneuverability. This also translates to kunai, swords and other projectiles become trapped inside the mixture. Its stickiness also grants it the effect of being able to congeal semi-solid elements together such as: Sand, Gold sand and Iron sand. Rendering them ineffective as they can no longer reform and reshape, a property they depend on in combat. This interaction is similar to the 2nd Mizukage's oily water breaking down Gaara's sand, but on a much higher level, making it capable of affecting all sand-based elements. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the large beasts. Alternatively, these crocodiles can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth, meaning the user doesn't have to be in contact with the ground to use this technique. The crocodiles also possess extremely long jaws capable of biting down with crushing force and spiked tails which can be used for physical attacks. In terms of defensive capabilities, each crocodile can neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will be destroyed in the process. Note: Creatures last for a maximum of four turns Note: Can only be used twice per battle Note: Can only be taught by -Venom- Note: Counts as 2 moves from the users 3 per turn limit. [B][U]Picture of Jutsu:[/U][/B] [SPOILER][IMG]http://img.pokemondb.net/artwork/aggron.jpg[/IMG][/SPOILER][/SPOILER] [B](Futon/Suiton: Houfuku) - Wind/Water Style: Retribution[/B] [SPOILER](Futon/Suiton: Houfuku) - Wind/Water Style: Retribution Type: Offensive/Defensive Rank: S rank Range: Short - Long Range Chakra: 40 Damage: 80 Description: The user will first release a small amount of wind chakra in front of him in the form of a small circular wall, with diameter twice the size of him, and the same height as him. The wind will spin around in front of him for a couple of seconds. The user will then quickly gather his suiton chakra within his stomach and quickly spit it all out through the wind wall in front of him. The sudden burst of water will go through the wind with relatively ease, due to both being created of the same chakra source and it won’t have any resistance. The bullet of water will then continue to spin as it approaches its enemy. The main purpose of the wind previously made was to remain there so that the user can release his water chakra in a quick burst (the water bullet, not stream) and the wind would act as a second layer for the water bullet, giving it more strength. The water/wind combination will then spin much faster, resembling a miniature twister heading towards it destination with brute force and accuracy. Notes: -Can only be use thrice -Counts as 2/3 of the user's move per turn. -Cannot use A rank and above wind or water the next turn -No other Wind/Water Combination jutsu the same turn this has successfully been used -No other elemental combination the same turn this has been used -Must have Water and Wind mastered to use -Can only be taught by -Venom- Picture of the jutsu: [SPOILER][IMG]http://24.media.tumblr.com/tumblr_lql0q4jY9T1qbs05mo4_500.gif[/IMG][/SPOILER][/SPOILER] ________________ Techniques taught by Lili-Chwan [URL="http://narutobase.net/forums/showthread.php?t=262178&page=2"]here[/URL] Techniques taght by Venom [URL="http://narutobase.net/forums/showthread.php?t=498822"]here[/URL] Techniques taught by LoK [URL="http://narutobase.net/forums/showthread.php?t=500700"]here[/URL] [/QUOTE]
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