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Ramesseum Tentyris
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<p>[QUOTE="Goetia, post: 20324531, member: 207580"]</p><p><strong>Dark Release</strong></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/Si6CC9G.png" data-url="https://i.imgur.com/Si6CC9G.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>Meiton: Kurohitsugi – Dark Release: Black Coffin</strong></p><p>[SPOILER]Type: Offensive / Defensive / Supplementary </p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will channel their Dark Release chakra through the seals on their palms into a concentrated orb, sending the chakra forth as several rippling bolts of condensed, solid dark chakra which will occupy four spots around the enemy in a quadrilateral formation. At which point, the user then manipulates the chakra so that it connects and forms a box around the opponent. The formation of the box is quite quick, only taking a moment to complete. Once the box has been created, with the target inside, it will begin to siphon chakra from anything caught inside with extreme power. The force of the suction will cause major physical harm to the opponent, as their body is being violently pulled along with the chakra due to the pressure of the suction. The chakra sapped will be absorbed by the user and immediately converted into Dark chakra. As the technique acts as a giant absorption seal, it is necessary that the target utilise a sufficiently powered technique to destroy it, following the S&W scheme of Dark Release. The box will remain active for the duration of the turn it is used in, and will continue to siphon chakra directly from the opponent, up to 100 points total. The tangibility of the box means that even if an enemy trapped within is capable of resisting the great amount of force acting on their body, it cannot simply be walked out of, making the use of a sufficiently powered technique necessary to break it. </p><p>Notes</p><p>⇒ No Dark Release above A-Rank while this technique is in use</p><p>⇒ Cannot be used in consecutive turns</p><p>⇒ Usable 2x per battle</p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=83&p=21754336&viewfull=1#post21754336">x</a>]</p><p>Taught to:</p><p>1. Negative Knight[/SPOILER]</p><p><strong>Meiton: Kuroi Ken – Dark Release: Phantom Blade</strong></p><p>[SPOILER]Type: Offensive / Defensive</p><p>Rank: A </p><p>Range: Short - Mid</p><p>Chakra: 30 (-10)</p><p>Damage: 60</p><p>Description: Gathering Dark chakra from their stored reserves, or by manipulation of pre-existing Dark chakra on the field, the user will conjure a series of weapons composed of light blue chakra. Each construct is tangible, and possesses the same absorption capabilities exhibited by Absorption-Type Dark Release jutsu. The creation of a lone construct would be A-Rank in strength, whilst multiple creations would possess a cumulative strength of A-Rank. These constructs range from swords, lances, shields, maces, axes, scepters, throwing stars, and tridents, of various shapes and size. Remaining stationary around the user, at a radius of 5 meters maximum, they can be mentally commanded to violently rotate at high speeds, forming a defensive perimeter. The constructs will naturally follow the user as they travel around the field, allowing the user to move safely and discourage enemies from approaching. The passive mental command exerted over the constructs allows the user to defend from smaller projectiles with individual constructs, or to form a larger defensive wall against a large-scale attack. In terms of attack, the constructs can be sent forth to attack a target(s) in individual numbers or as a collective. Unless the constructs have been destroyed, the user is capable of recalling them from anywhere on the field, allowing the user to establish a sustained offence or defence. Upon impacting a surface, such as a technique or an enemy, the construct(s) in question will release a short-range, concussive blast of flames equivalent to B-Rank strength. In cases of clashing with other techniques, this jutsu will interact with them according to the S&W of Dark Release.</p><p>⇒ Lasts 4 turns</p><p>⇒ Usable 3x per battle</p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=82&p=21742299&viewfull=1#post21742299">x</a>]</p><p>Taught to:</p><p>1. Negative Knight</p><p>2. Klad[/SPOILER]</p><p><strong>Hadō #95. Tenebris Aeterna / Way of Destruction #95. Darkness Forever</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. The user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon (costs a move), which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.</p><p>⇒ The weapons will fire until the end of the turn used</p><p>⇒ Can only be used twice per battle</p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=60&p=21319639#post21319639">x</a>]</p><p>Taught to:</p><p>1. Negative Knight</p><p>2. Arudora</p><p>3. Klad[/SPOILER]</p><p><strong>(Meiton: Midgardr Völsunga Saga) – Dark Release: Mortal Realm’s End</strong></p><p>[SPOILER]Type: Offensive / Defensive / Supplementary</p><p>Rank: S</p><p>Range: Self</p><p>Chakra: 40 (-10 per turn to user)</p><p>Damage: 80</p><p>Description: After absorbing a technique(s) of equal strength, the user will concentrate their dark chakra towards their arms and chest, wrapping them in single coating of writhing flames, exhibiting colors ranging from purple to black. The flames will swirl around the rest of the body, giving off the appearance of a flaming aura, though this effect is merely cosmetic in nature. The coating of flames on each arm will form into enlarged, demonic hands possessing claws, compressed through shape manipulation to give them an aspect of tangibility. The most fundamental concept of Dark Release acts as the basis for this technique’s functions and abilities; in order to create it and sustain its usage, chakra must be absorbed and processed so that it can be converted into Dark chakra. Being truly in line with this concept, this technique indiscriminately feasts on chakra wherever it may be found, using that chakra as fuel to keep itself active. If the user absorbs a technique through this jutsu, its turn duration is extended by an additional turn (+1). Being composed entirely of the flames of Dark Release, the user is able to freely extend and contract their clawed appendages with mental command. They can reach up to a maximum length of 15 meters, and the user is able to control the direction and path they travel in whilst extending and contracting, in order to track distant targets. This technique clashes with other techniques according to the S&W scheme of Dark Release, absorbing weaker elements one rank higher, neutral elements of the same rank, and stronger elements of one rank lower (the entire technique is S-Rank, as the coating covers the chest and arms in their entirety and is not divided into separate parts). When a technique is successfully absorbed by this jutsu, its chakra is converted at a 1:1 ratio into Dark chakra and stored in the user’s reserves for their later use. When making contact with any surface, be it a technique, weapon, or a human, the flames of the arms will sap 50 points of chakra from the target in the moment of contact, drawing that chakra into the user at a 1:1 ratio and extending this technique’s duration by 1 turn. In cases of extended contact (lasting for a turn or longer), this drain will continue at 100 points per turn (after the initial 50 point drain) and deal burn damage at a rate of 30 points per turn. The flames will burn through clothes, and armors if possible. In the case of an arm being destroyed or weakened, the user is able to restore it to full strength or grow a new one in its place, costing a move slot to perform. This can be done once per turn, and no Dark Release above B-Rank can be used in the same turn.</p><p>⇒ The user cannot utilise Dark Release above B-Rank in the turn of deactivation</p><p>⇒ The user’s ability to perform handseals or any other action requiring use of their hands is unaffected by this technique</p><p>⇒ The user cannot absorb their own techniques or chakra in order to use the regenerative or duration-extending functions of this technique, only techniques/chakra from others can fuel these processes</p><p>⇒ Lasts 4 turns</p><p>⇒ Usable 2x per battle</p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=85&p=21780057#post21780057">x</a>]</p><p>Taught here:</p><p>1. Negative Knight[/SPOILER]</p><p><strong>(Meiton: Kono Yo Subete no Aku) – Dark Release: All the World’s Evil</strong></p><p>[SPOILER]Type: Offensive / Supplementary</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: 30 </p><p>Damage: 60 </p><p>Description: By releasing a copious amount of Dark chakra from their seal(s), the user will release a copious amount of reddish-purple energy, aimed to rapidly wash over the entirety of the field within moments of its creation. The chakra will exhibit similar characteristics to mud, being particularly heavy. This viscosity is owed to the great density of energy, as well as its natural chakra-absorptive properties. The force of the chakra torrent is sufficient to sweep targets off their feet with ease, dragging them into the raging currents of raw, volatile energy. Even a moment of contact is sufficient for the technique to damage a target, and draw chakra from them, equivalent to 30 points. Should one maintain extended contact (more than the turn of initial contact) with the torrent of chakra, they will suffer from additional chakra drain continuing at 60 points per turn. It should be noted that this technique cannot absorb other techniques it interacts with, only chakra from people. Once chakra has been absorbed, it will be drawn into the user's palm seals automatically, converted into Dark chakra at a 1:1 ratio. The energy would come up to one’s knees, should it be used on flat terrain, and can be used in a similar manner to Water techniques to fill cavities in the earth to create pools of volatile, hungering chakra. This technique can be used 4x per battle, with a two turn cooldown between usage, and any pool of chakra will last for up to 2 turns after the initial turn of creation.</p><p></p><p>[SPOILER]<p style="text-align: center"><img src="https://i.imgur.com/D9Ic1VM.gif" data-url="https://i.imgur.com/D9Ic1VM.gif" class="bbImage " style="" alt="" title="" /></p><p>[/SPOILER]</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21862013">x</a>][/SPOILER]</p><p><strong>(Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short (same range as the absorbed attack)</p><p>Chakra Cost: 40</p><p>Damage Points: N/A (same as the absorbed attack)</p><p>Description: After releasing an energy-based attack of their own, the user will immediately absorb it back into their dark mark before releasing a dark release replica of it. It will be the same size, shape, carry the same rank and possess the same properties as the absorbed technique. It will be emitted in the same form as the absorbed energy, though it will be violet in colour to signify the change into Dark Release (e.g. absorbing a raiton technique would result in purple lightning being released). While this is performed in the same timeframe as the technique which precedes it (the one absorbed), it will still count as a move and so it will effectively be as if the user used two moves. Alternatively, the user can use this as normal against an opponent's attack to send back an exact replica composed of purple flames. The user can only draw in techniques that are within short-range of their dark mark and can only absorb techniques following Dark's elemental S/W (A-Ranks for weaknesses, S-Ranks for neutrals and F-Ranks for elements weak to dark).</p><p>Note: Can only be used twice per battle</p><p>Note: No A-Rank or above Dark in the user's next turn or same turn</p><p>Note: Changes the S/W of the absorbed technique into Meiton's S/W</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183290&viewfull=1#post21183290">x</a>][/SPOILER]</p><p><strong>(Meiton: Genei Ryodan) - Dark Release: The Phantom Troupe</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short - Long </p><p>Chakra cost: 40</p><p>Damage points: N/A (Depends on the absorbed technique)</p><p>Description: The user will outstretch their hand and absorb an incoming attack with the dark mark on their palm once it gets within short-range of their position. This can be done against techniques following Meiton’s elemental S/W (works on the following ranks: A-Ranks for weaknesses, S-Ranks for neutrals and Forbidden Ranks for elements weak to Dark). The user will release the absorbed chakra from their dark mark in the form of purple flames in the direction of their opponent. Upon emergence the flames will swiftly morph into the shape of a twelve legged spider, lending it the capability to pursue ground based targets. The spider will possess power equal to the damage of the attack absorbed.</p><p>Note: Can only be used three times per battle</p><p>Note: No other S-Rank or above Dark Release in the user's same turn</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319">x</a>][/SPOILER]</p><p><strong>(Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: S</p><p>Range: Short (Long-range when released as an attack)</p><p>Chakra Cost: 40</p><p>Damage Points: N/A (80)</p><p>Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20.</p><p>Note: Lasts four turns and can only be used twice per battle </p><p>Note: No S-Rank or above Dark techniques on the turn this is used</p><p>Note: While this is active, the user can only use two other moves per turn</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319">x</a>][/SPOILER]</p><p><strong>(Meiton: Houkou no Konpaku) – Dark Release: Howl of the Wraith</strong></p><p>[SPOILER]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A (60 damage if it explodes)</p><p>Description: The user will perform a single handseal and focus their meiton chakra into the ground beneath the opponent. The dark chakra will emerge in the form of a violet-column that spans a short-range radius around the opponent and surrounds them from all sides. The column is completely opaque and will extend long-range into the sky, thereby making aerial escape impossible. To escape it, the opponent will have to destroy it or merely move through it. The latter method works due to the column's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the column barring the user will lose 100 chakra. As per dark's innate absorption capabilities, the column can absorb neutral techniques of the same rank (S-Ranks for elements weak to dark, B-Ranks for elements strong to it). Upon absorbing a technique, the column will explode into a maelstrom of purple flames and obliterate everything inside. To destroy the column through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the column still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the column will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.</p><p>Note: Lasts three turns</p><p>Note: Can only be used thrice per battle</p><p>Note: Must be created a minimum of five meters from the opponent.</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319">x</a>][/SPOILER]</p><p><strong>(Meiton: Kumori no Bun'ya) – Dark Release: The Shadow Realm</strong></p><p>[SPOILER]Type: Defensive/Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Long (same as the absorbed attack)</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (same as the absorbed attack)</p><p>Description: The user will focus their chakra into one of their dark marks to absorb an energy-based technique within it's vicinity (within short-range). The jutsu will be drawn into dark mark but it will not be broken down into raw chakra, it will simply be absorbed in it's current state and be emitted from another dark mark (e.g. the one on the user's hand) in the same form. There is no delay between the absorption and the release, in fact, it happens virtually simultaneously for stream-type techniques. For example, the user would safely absorb Great Majestic Annihilation into the dark mark on their right hand and then release it from the mark on the left hand, in whatever direction their hand is pointing (e.g. upwards to release it towards the sky or towards the opponent to send their attack back towards them). This technique only serves to redirect and change the direction of attacks, it doesn't manipulate them, break them down or change them into Dark Release. It simply takes advantage of the fact that the user's dark marks are connected by portals and so attacks can pass through one and immediately emerge from the other. Since it does not manipulate techniques at all and simply redirects their travel, this can even be applied to elements and skills the user does not possess. As per Dark's elemental S/W, this technique can absorb and redirect neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). As mentioned this before, this can only be used on energy-based techniques and so of course, this will not work with Earth, Water or similar elements. Of course, logically, the damage of the released technique would be equivalent to that of the absorbed jutsu. Unfortunately, boosting techniques would be rendered ineffective on released techniques. </p><p>Note: Can only be used three times per battle </p><p>Note: Cool down time of two turns between uses</p><p>Note: Technique retain it's own elemental S/W</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319">x</a>][/SPOILER]</p><p><strong>(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy</strong></p><p>[SPOILER]Type: Defensive/Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A (60 damage if used to attack the opponent)</p><p>Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.</p><p>Note: Can only be used twice per battle </p><p>Note: Lasts until deactivated or destroyed </p><p>Note: No S-Rank or above Dark on the turn this is used or next turn</p><p>Note: Has a cool down time of three turns in between uses </p><p>Note: While this is active, the user can only use two other moves per turn</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319">x</a>][/SPOILER]</p><p><strong>(Meiton: Waikyoku no Fumetsu) - Dark Release : Torment of the Undying</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage Points : N/A (60 damage if released as an attack)</p><p>Description: The user will place one of their dark marks in contact with solid matter and begin focusing their meiton chakra onto it. This will coat the exterior of the entity in a layer of dark chakra, which will appear deep purple colour. This shroud will of course possess Meiton's chakra absorption properties and will be capable of absorbing techniques following Dark's elemental S/W. This translates to the ability to absorb any number of neutral techniques of the same rank (S-Ranks for elements weak to dark; B-Ranks for elements strong to it). This layer of dark chakra can also be applied to living beings (including the user, allies and summons) though contact with it will leech 10 chakra per turn from them. When this technique is applied to armour or the user's clothes/attire, it will only coat the exterior (the visible portion) of them and so the affected person will not suffer from the aforementioned chakra drain. This shroud can also be applied to techniques and will adapt to the target's size, shape and frame.</p><p>When this armour of dark chakra has absorbed any chakra or at least one technique, the user can convert it into purple flames which move forward, away from the entity it's coating, and towards the enemy/opponent or outwards in every direction. It should be noted that the latter means it moves outwards omnidirectionally and so it will not backlash or collide with the entity it was coating. Through a single handseal, the flames can be shaped into any form the user so desires (e.g. a tornado of purple flames or a wall of violet fire).</p><p>Restrictions</p><p>- Can only be used thrice per battle and has a two turn cooldown</p><p>- Lasts four turns until absorbed. Adds another two turns to duration when it absorbs a technique</p><p>- This technique in itself has no Fuuinjutsu component and does not create Dark Marks. It also cannot be used with the replica dark marks created through Mark of the Outsider.</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319">x</a>][/SPOILER]</p><p><strong>(Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangiibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a stream much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed.</p><p>Note: Can only be used three times per battle </p><p>Note: Cooldown time of two turns in between uses</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319">x</a>][/SPOILER]</p><p><strong>(Meiton: Kuro Kisai Kannan) - Dark Release: Warlock’s Affliction</strong> </p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: This is a passive technique designed to allow damage boosts to apply to absorption-type Dark Release techniques. Since absorption type techniques are often “N/A” in damage, through this ability the user can change the nature of the boost. Rather than raising it’s damage, the technique will instead become capable of absorbing techniques one rank higher than usual. Boosts which raise the rank or damage (effectively things which increase their scale) will instead be redirected into strengthening the 'pull' of absorptions. What this essentially means is absorption-type jutsu will have a greater level of suction power and will be capable of drawing in techniques more strongly than before. This will also increase the effective range of absorptions by one range, allowing them to draw in techniques that are mid-range away rather than the usual limit of short. This can apply to either passive or active boosts but can only be applied to one per usage. The damage boost in question must at least be +10 damage or higher for this technique to work.</p><p>Note: Can only be used four times per battle</p><p>Note: Cannot be used S Rank or above techs</p><p>Note: Cannot be used with: Dark Release: Downfall, Coven of Witches, or any Dark jutsu which mentions 'Lord of the Outer Night' in its description</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319">x</a>][/SPOILER]</p><p><strong>(Meiton: Kuro Kagami) - Dark Release: The Black Mirror</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short - Long (Same as the chosen technique)</p><p>Chakra: 20</p><p>Damage: N/A (Same as the chosen technique)</p><p>Description: After performing an absorption, the user will employ this passive ability to emit a Dark Release version of a fire or lightning technique they know from one of their dark marks. However this will only be compatible with certain types of techniques, namely the flame-variant of Katon (does not work with ash or gas techniques) and the energy-form of lightning. Furthermore it will only work with techniques that are released from the body rather than the ground, the sky or portals. Fire and Lightning techniques which meet the above criteria will be released as Meiton jutsu from one of the user's dark marks in the form of purple flames or violet lightning to signify their change into Dark Release. This technique is most effective with projectiles but will even work with streams that are spewed, whereby the chosen dark mark takes on the role of "spewing" forth the jutsu in question. The user will still have to focus on such techniques in order to sustain them. However, not all techniques released from the body can be replicated through this method. Things like armours and wings will obviously fail as they have nothing to coat or attach to. Logic will need to be applied to determine what jutsu can or can't be used with this ability. Excluding the change in their colour and elemental S/W, converted techniques will retain all of their properties and still have to abide by all of their restrictions.</p><p>Note: Can only be used four times per battle</p><p>Note: This ability is passively applied but the technique it's used alongside will still cost a move</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21184242&viewfull=1#post21184242">x</a>][/SPOILER]</p><p><strong>(Meiton: Kuro Rengoku) - Dark Release: The Black Cauldron</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30 (-10 chakra per turn)</p><p>Damage: N/A (60)</p><p>Description: The user will focus their chakra into one of their dark marks to release a violet hemispherical dome. This orb of dark chakra can expand in a single direction or in every direction from the point of release. Either way, it can only span a mid-range radius at the very most. The chakra will exhibit the characteristic absorption traits of Meiton and thus will drain anyone (barring the user) of 100 chakra upon coming into contact with them. This chakra drain is exacerbated due to the dome's intangibility and so it will phase through the opponent upon passing through them. If the opponent is caught and trapped within the dome, they will constantly lose a smaller portion of chakra per turn (50 chakra). The dome will also absorb any techniques used within short-range of it or inside of it (excluding the user's own) by drawing them into itself through the use of vortexes similar to those used in Inhaling Maw. This will enable it to absorb neutral techniques of the same rank, one rank below for elements strong to Dark and one rank above for abilities weak to Dark. Upon fully expanding to encapsulate the opponent and/or the user, the dark chakra which composes the Cauldron will exhibit solid-like tangibility. This means it will keep solid techniques inside/outside of it after absorbing their chakra but more importantly, it can be destroyed by techniques which exceed it's threshold for absorption. At any point, the user can passively siphon any chakra absorbed from people or techniques by the Cauldron into their dark mark by placing it in contact with the dome. Alternatively, the user can have the dome explode into a maelstrom of purple flames once it has absorbed any chakra or a technique.</p><p>Note: Lasts for three turns</p><p>Note: Can only be used twice per battle</p><p>Note: Cooldown time of three turns in between uses</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21184242&viewfull=1#post21184242">x</a>][/SPOILER]</p><p><strong>Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B-rank</p><p>Range: N/A</p><p>Chakra: 20 (+20 for double usage)</p><p>Damage: N/A </p><p>Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.</p><p>- Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728103&p=21164086&viewfull=1#post21164086">x</a>][/SPOILER]</p><p><strong>Meiton: Chijō burēka - Dark Release: Terrestrial Breaker</strong></p><p>[SPOILER]Type: Offensive/Supplementary</p><p>Rank: C - S Rank</p><p>Range: Mid - Long</p><p>Chakra: 15 (40)</p><p>Damage: 30 (80)</p><p>Description: Terrestrial Breaker is a prime example of how a simple Dark technique can become lethal. The user slams either palm on the ground and sends Dark chakra underground. Via using shape manipulation, he will manifest said chakra in the form of a basketball sized purple dark orb which will lie inches underneath the ground's surface. The lethality of this technique depends on how long the orb will stay active. Each turn, this orb will absorb the target's chakra (-30 per turn) and any absorbable technique they use (only underground related techniques; following Dark's elemental S/W). The longer this orb stays active, the more it will absorb and this will result in a more powerful release. Once this orb absorbs chakra it will turn into light blue color, associated with flames. The diameter of the orb increases by 2 meters every time it increases in rank, as the main point of it is to absorb chakra in order to make itself stronger and bigger. The surface of the earth will start to gain a light blue glow, once this orb absorbs chakra. The blue shade is faint at first, but it becomes vivid once the rank of the orb increases. At will, with a single hand seal by the user, he'll trigger the orb and make it explode in an extensive amount of blue flames which will cause internal and external burns to anything caught in it. The explosion leaves a crater behind, its size depending on how strong the release was. This orb increases by one rank every turn (it's C-Rank on the first turn, B-Rank on the next) up to a maximum of S-Rank and it can only be detonated once it's at least B-Rank in power.</p><p>Restrictions</p><p>-The orb lasts for four turns</p><p>-It has two turns cooldown before used again and can only be used twice per battle</p><p>-Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728103&p=21526421&viewfull=1#post21526421">x</a>][/SPOILER]</p><p><strong>Meiton: Mōtaru no naitomea - Dark Release: Nightmare of the Mortal</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: B-rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: A technique which is controlled by the user and considered to be very fast in performance, the user activates either dark mark on his palm and sends a near invisible dark layer to reside on the ground. It is 2cm thick and the size of this layer is usually up to the user, but it cannot be larger than the short range radius from any target. The mechanism of this technique lies within any sudden movement done by a target with his feet. Be it a jerking movement in order to run, or simply a foot stomp, the dark layer will trigger and a total of two black, adult-sized and with elongated forearm arms will emerge from the layer and capture the target in mid-movement, restricting their movements. The way the hands emerge is dependant on how the user describes them in his move. These hands have the ability to absorb chakra, and as they start sapping, they gain a slight blue hue, and this will further increase their grip on whatever body part of the target. With the performance of one handseal, the user is able to set these hands aflame; creating a sea of full of blue flames which can cause 2nd degree burns to the target.</p><p>- The dark layer can stay only for three turns in the battlefield.</p><p>- Usable only thrice per event/conflict</p><p>- Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728103&p=21526421&viewfull=1#post21526421">x</a>][/SPOILER]</p><p><strong>Meiton: Shinki Chūmon - Dark Release: New Order</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive</p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides.</p><p>Note:</p><p>-Cannot be used consecutively, as it has a two turn wait before using again. </p><p>-The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human.</p><p>-Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728103&p=21537284&viewfull=1#post21537284">x</a>][/SPOILER]</p><p><strong>(Meiton: Ureigoto no Kyuuketsuki) - Dark Release: Scourge of Vampires</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user will infuse additional chakra into an existing sentient Dark technique, either when it’s already on the field or upon it’s creation, to grant it autonomy and a superior form of ‘sentience’. The sentient Meiton technique will become capable of using Dark Release techniques up to and including it’s rank. This includes techniques such as Gluttony, the Voracious which can only be used in Lords of the Outer Night as the creation is already composed of dark chakra. Techniques which require absorptions will not use a mark but rather be absorbed directly into the familiar's body (following the S/W of what it can absorb). Each time it absorbs chakra or a technique, the familiar can use it to perform a single jutsu. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank familiar will enable it to use B-Rank and below Dark techniques. This technique does not make Dark jutsu sentient, it is applied to jutsu which are already sentient.</p><p>Note: Can only be used twice per battle</p><p>Note: Lasts two turns</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728103&p=21537284&viewfull=1#post21537284">x</a>][/SPOILER]</p><p><strong>(Meiton: Hansoku) Dark Release: Foul Play</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B-rank</p><p>Range: N/A (Same as the jutsu it is used on)</p><p>Chakra: N/A (+20 to applied jutsu)</p><p>Damage: N/A (+20 to applied jutsu)</p><p>Description: A technique dependent on earlier Dark Released used techniques, Foul Play comes into play with the user making use of it to empower his own Meiton techniques. This technique is always used in the same time frame of a dark technique and needs to meet two requirements. Them being the user needing to string together two hand-seals (in addition of any hand-seals the original technique has), and making sure that he has absorbed two or more techniques first. Even if the user has absorbed one it's fine as long as he uses it on dark techniques which do not require to absorb something beforehand. So, with the sacrifice of one dark "fuel", the user adds +20 damage to any dark technique used. The boost's aesthetic manifestation depends on the nature of the technique. If it is used on release-type techniques, it will make the flames darker in colour, or if used on a technique like Dark Release: Revival Fist, it will make the shock-wave's purple color more vivid. Of course, the user also spends +20 more chakra in addition to that of the technique he uses Foul Play on. The range of Foul Play is also the same as the technique's it's used on. The user, however, needs a one turn cool down before he uses this technique again, so it cannot be used consecutively.</p><p>- Can only be taught by Albel</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=732876&p=21299272&viewfull=1#post21299272">x</a>][/SPOILER]</p><p><strong>(Meiton: Andāwārudo no Hōsoku) Dark Release: Law of the Underworld</strong></p><p>[SPOILER]Type: Defensive/Supplementary/Offensive</p><p>Rank: A-Rank</p><p>Range: Short (range of effectiveness) - Long (Depending on the technique)</p><p>Chakra: 30</p><p>Damage: N/A (Depends on the technique)</p><p>Description: A technique which is directly derived from the canon Inhaling Maw technique, Law of the Underworld is in fact an advanced version of it. Hiruko has shown to use his dark mark in order to draw techniques towards it, but not absorb them. This allowed him to take Raikiri outside of Kakashi's control and control it in his own. Similar to this mechanism, this technique allows the user to pull techniques as long as they are within the short range area of him. The user may activate any of his dark marks (Absorption mark) of his own and forcibly drawing the opponent's technique and control it. This follows Dark Release's S/W scheme (S-rank for elements weak to Dark, B-rank for elements strong to it). Logically, this has to be within reason. Law of the Underworld will only work on small to medium sized techniques, as it would be practically impossible to take control of large scaled techniques such as Great Fire Majestic Annihilation. Because this technique does not absorb but rather suspend the technique and make it user's own, the technique in question will be of the same rank, though if they have any prior boost in damage, they will not remain. The user will not change that technique's property into that of Dark, thus it would follow its own S/W scheme. The user taking control of enemy's technique and attacking with it would occupy the same time-frame slot, however it will cause the user to spend two moves out of three in that turn.</p><p>Notes</p><p>- Can only be used three times a battle with two turn cool-down</p><p>- User cannot use any other "Absorption" based Dark techniques in the same turn this is used or the next.</p><p>- Techniques absorbed by the user are only usable in the turn that they are absorbed, and cannot be maintained</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=732876&p=21309406&viewfull=1#post21309406">x</a>][/SPOILER]</p><p><strong>(Meiton : Kyūnyū gurin) - Dark Release: Inhaling Grin</strong></p><p>[SPOILER]Type: Defensive / Offensive</p><p>Rank: B (A)</p><p>Range: Short </p><p>Chakra Cost: 20 (+10 per turn) </p><p>Damage Points: 40 (60)</p><p>Description:</p><p>The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also cuts the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. Though when this is performed the user has a couple of options;</p><p>B-Rank : The chakra can simply be absorbed straight back into the Dark Seal and be saved and used for other Dark Release Jutsu, the blade will however go back to normal unless the jutsu is used again. Or it will become:</p><p>A-Rank : The Dark radiating through the blade will be immediately converted into blue flames after absorption, meaning the blade will be covered in blue flames that can be used to attack the opponent in close combat or expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual.</p><p>- Dark Coating around Katana Lasts three turns, if converted into blue flames it will be renewed for another three turns.</p><p>- Has the same absorption power as B-Rank Inhaling Maw</p><p>- Can only be taught by LonelyAssassin</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728265">x</a>][/SPOILER]</p><p><strong>(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void</strong> </p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: N/A</p><p>Chakra: N/A (-5 chakra per Dark technique used)</p><p>Damage: N/A</p><p>Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body. Techniques which absorb chakra into the user's marks such as Inhaling Maw do not make use of this pool of chakra since they're the mechanism by which chakra is sent into the user's marks. Since this technique makes Dark jutsu dependent on accumulated chakra, jutsu which require multiple absorptions or any other special conditions to perform (requiring a specific absorption technique to be used such as Inhaling Maw) will no longer require such. </p><p>Note: Can only be used once per battle</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=726711&p=21296982&viewfull=1#post21296982">x</a>][/SPOILER]</p><p><strong>(Meiton: Mikoto no Yabun) – Dark Release: Lords of the Outer Night</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user will focus their chakra into the mark on their hand to release their dark chakra from within it. It will pour out and momentarily coat their body before fusing into it. The purpose of this is for the user’s body to undergo an elemental conversion, namely a transformation into dark chakra. The dark chakra will be condensed to the point it behaves as “solid” similar to techniques like Water Release: Sword of Draining and so they will be susceptible to attack from solid elements such as Earth Release. The violet-coloured form they assume will possess all of the traits and attributes of Meiton such as the ability to absorb chakra and certain elemental techniques. They will be capable of absorbing attacks following Dark’s elemental S/W (B-Ranks for weaknesses, A-Ranks for neutrals and S-Ranks for strengths). If the user is struck by an attack that exceeds this such as A-Rank water, they will be forced out of their transformation and sustain the full damage of the technique which struck them. Even solid elements such as Earth or Steel will be capable of interacting with and harming them in this form due to it’s previously mentioned tangibility. Upon contact with living beings, the user will be capable of siphoning chakra from their body (20 per strike). The real utility of this form is exhibited when certain conditions are met. For each technique absorbed while this is active, all of the user’s techniques gain +5 damage per absorption and the duration of this transformation is extended by two turns. While this is active, the user can only use Dark, the elements which compose it, any CE based on them and non-elemental abilities. </p><p>Note: Lasts four turns and can only be used twice per battle</p><p>Note: No A-Rank or above Dark on the turn this ends</p><p>Note: No A-Rank or above Fire or Lightning on the turn it ends</p><p>Note: Cannot be used whilst restricting the opponent's Earth Release in any way.</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728265&p=21805816&viewfull=1#post21805816">x</a>][/SPOILER]</p><p><strong>Meiton: Okayaki no Shisshi) – Dark Release: Envy, the Invidious</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (60 damage if used to attack)</p><p>Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into their body to change it's composition. They can extend blunt or bladed weapons from anywhere or even reshape the body itself, whether partially or fully. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. Any weapons created through this method can reach up to short-range and can either remain attached to the user or be detached and wielded normally. The weapon will equal the rank of the user's body while it's attached (as it's effectively considered an extension of their being) or will reflect the rank of this technique if it's detached and wielded/thrown. If multiple weapons are created and detached, they will collectively amount to the rank of this technique (A-Rank). The user can also modify their body to create/grow any type of limb or additional appendages such as arms, legs, spiked protrusions, wings, tails, scales, etc. Created limbs will reflect the utility of their real-life counterparts, for example a pair of hands will be capable of performing handseals and forming wings will allow the user to fly.</p><p>- Lasts two turns max</p><p>- Can only be used three times per battle</p><p>- Two turn cool down before re-use</p><p>- No Dark Release A rank or above in the same turn (Besides LoTON)</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728265&p=21805828&viewfull=1#post21805828">x</a>][/SPOILER]</p><p><strong>(Meiton: Gokai no Chouhatsuteki) - Dark Release: Lust, the Lascivious</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their transformed body to lose their “solidity”. The dark chakra which composes them will assume it’s usual intangible state but unless willed otherwise, will retain the shape of the user’s body/form so that there’s no tell or sign that a technique has been used. This initial part of the technique is as fast as a standard chakraless Taijutsu technique as the preparation component is voided by having the body already transformed into dark. It’s an extremely simple maneuver as all it does is revert the dark chakra which composes their body into it’s natural state of intangibility. As such, it’s fast enough to be performed in close quarters combat. Upon coming into physical contact with the opponent in this state, that part of the opponent’s body will pass through the dark chakra. Of course, this contact will drain a portion of their chakra due to dark’s inherent absorption abilities. The chakra drain stated in Outer Night is exacerbated as rather than grazing contact, part of their body will be surrounded by and effectively submerged in the dark chakra. As a result, a considerable portion of their chakra will be drained (100 chakra points).This is simply a byproduct of the technique and not it’s true purpose for being used. Due to the intangibility of the dark chakra, while they pass through it, a small portion of it will pass into them and linger inside their body (similar to genjutsu). The dark chakra will essentially constitute an “infection” which resides inside of the victim’s body to drain their chakra and effect their vitality. This infection is equivalent to the rank of this technique and will become more malignant the more time passes as it feeds off the opponent’s chakra to strengthen itself. It will consume twice as much chakra every turn, starting at a base of 20 on the turn of infection. While this is active, the opponent will be unable to use techniques S-Rank and above. To rid themselves of this “infection”, the chakra can be purged with a full body surge. The slight twist is that the surge must abide Dark’s elemental S/W to be successful. The surge must be one rank higher if it’s neutral, two ranks higher if it’s weak to dark or the same rank if it’s weak to Dark (so an A-Rank surge of Earth or Water would break this technique). On the flip side, the infection will consume any foreign chakra or energy inserted into the opponent’s body and so they become immune to Genjutsu while this is in effect. </p><p>Note: Can only be used twice per battle </p><p>Note: The intangible state only lasts a single turn</p><p>Note: No A-Rank or above Dark in the user's next turn</p><p>Note: Can only be used while Lords of the Outer Night is active</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728265&p=21805828&viewfull=1#post21805828">x</a>][/SPOILER]</p><p><strong>(Meiton: Bushou no Mukiryoku) – Dark Release: Sloth, the Languorous</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A </p><p>Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below. The user will use meiton's innate capability chakra absorption (exhibited in the canon technique Draining Touch) to absorb the chakra of anyone in contact with the ground within mid-range of their position. The chakra drain will resemble Multiple Infinite Embraces in the sense that it leeches the same amount of chakra from every other person/entity on the field (includes allies but excludes clones) and that it restricts the opponent's abilities. As such, the opponent will lose 50 chakra for every turn he's in contact with the ground (50 for the initial exposure and 50 every turn thereafter) and will be restricted to A-Rank and below techniques. However, if the opponent breaks his contact with the ground by going airborne, the drain chakra will cease and he will become capable of using the full extent of his abilities once more. The absorbed chakra does not return to the user.</p><p>- Can only be used twice per battle</p><p>- Lasts four turns and has a cool down time of two turns between uses</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728265&p=21805828&viewfull=1#post21805828">x</a>][/SPOILER]</p><p><strong>(Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Mid </p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can absorb neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground. </p><p>Note: Can only be used thrice per battle</p><p>Note: Lasts three turns and has a cool down time of two turns in between uses</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108">x</a>][/SPOILER]</p><p><strong>(Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A (same as absorbed technique)</p><p>Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and convert the absorbed technique into Dark Release before releasing it in the form of an omnidirectional explosion of purple flames. This violet conflagration carries the same rank as the absorbed technique (if more than one was absorbed, this applies to the most recent absorption) and spans up to mid-range in every direction around the user. While this technique requires a minimum of one prior absorption to be used, it’s effects are more profound if multiple jutsu have been absorbed prior to it’s usage. For each additional technique absorbed before Wrath is used, it gains +10 damage per absorption. For example, if three techniques were absorbed before this, the explosion would gain an active damage boost of +20. This can be done up to a maximum of +30, which would require 3 absorptions to reach. This “counter” is reset after every use of this technique. Of course, this can't be stacked with other boosting techs. </p><p>Note: Can only be used twice per battle</p><p>Note: No S-Rank or above Dark in the user’s same and next turn</p><p>Note: Can only be used while Lords of the Outer Night is active</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108">x</a>][/SPOILER]</p><p><strong>(Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious</strong> </p><p>[SPOILER]Type: Supplementary </p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A </p><p>Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on any of the properties or attributes of the last absorbed technique without taking on it's form. This means they cannot physically transform into the absorbed element/energy, only steal the traits it possess. For example, if a Fire technique was absorbed, the user’s body could become superheated. Absorbing a lightning technique like Nagashi would make them capable of paralyzing on contact. Once a technique's trait(s) have been replicated through the use of Greed, it will last until Lords of the Outer Night ends or until the user overwrites it with another use of this jutsu (to adopt the traits of a different technique).</p><p>Note: Can only be used thrice per battle</p><p>Note: Has a cool down time of three turns between uses</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108">x</a>][/SPOILER]</p><p><strong>(Meiton: Shi no Kenpeidzuku) - Dark Release: Pride, the Imperious</strong></p><p>[SPOILER]Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 (-10 chakra per turn)</p><p>Damage Points: N/A</p><p>Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their body to release pulse-like waves of meiton chakra in every direction. These pulses will continually be emitted from the user’s transformed body and will span up to short-range in every direction (five meter radial reach) around the user. The purpose of these pulses is two-fold: to absorb chakra and slow down movement. Of course this will work differently on people and techniques. Anyone within range of the pulses will lose 50 chakra every turn they’re within the vicinity of the technique (fifty on the initial exposure and fifty every turn thereafter). Techniques will instead lose a portion of their chakra and drop by a single rank upon making contact with the waves. The reason these waves also slow down movement is due to their semi-tangible nature. While they do not exhibit the solidity of Outer Night, they’ve reached an equilibrium between solid-like matter and intangibility. If anything, they can be likened to liquids for their fluid-like nature and thus moving through the waves of chakra is akin to wading/walking through water. Moving through the pulses will slow down people, tangible objects and solid techniques to a half of their original speed due to this resistance. </p><p>Note: Pride abides by the debuffing rules </p><p>Note: Lasts for the duration of the turn it's used in, and can only be used three times per battle</p><p>Note: Cooldown time of two turns in between uses</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108">x</a>][/SPOILER]</p><p><strong>(Meiton: Kyuuden no Bachiatari) - Dark Release: Palace of the Damned</strong> </p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 (-10 chakra per turn)</p><p>Damage: 80</p><p>Description: The user will perform two handseals and focus on a dark chakra technique present on the field to manipulate it. The jutsu will be reshaped to take on whatever form the user desires but it can never exceed it's original size (dimensions of the jutsu it was created from), will possess solid-like tangibility and will of course, possess dark's absorption capabilities. It will drain 60 chakra in contact with people barring the user and will be capable of absorbing neutral techniques of the same rank, one rank above for elements weak to Dark and one rank below for elements strong to it. The construct can be reshaped while it is active, though each change in configuration will require a single handseal and will cost a move. The construct can be sustained at a moderate cost per turn but the user will be restricted to Dark, the elements which compose it and non-elemental abilities until it is deactivated or destroyed.</p><p>Note: Can only be used twice per battle</p><p>Note: No Dark above A-Rank in the user's next turn</p><p>Note: Cooldown time of four turns in between uses</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108">x</a>][/SPOILER]</p><p><strong>(Meiton: Kenja no Ishi) – Dark Release: The Philosopher's Stone</strong></p><p>[SPOILER]Type: Supplementary/Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: N/A (+10 chakra to the infused technique)</p><p>Damage: N/A</p><p>Description: This passive jutsu is designed to allow use of the 'Seven Deadly Sins' set, a grouping of techniques normally bound to Dark Release: Lords of the Outer Night, outside of the said state. Through the Philosopher's Stone, the user can apply one of the sins to a compatible Meiton jutsu (those composed of dark chakra) either during it's creation or once it's on the field. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. The result will be the Dark technique exhibiting the traits and properties of the chosen 'Sin'. If Envy is infused into a technique, it will be capable of reshaping and growing additional parts or appendages. If Greed is infused into a technique, it will exhibit the properties of the last jutsu the user absorbed. If Wrath is infused, upon absorbing chakra or a technique, the dark jutsu will gain +20 damage and explode into a maelstrom of purple flames. If Lust is infused, the technique will exhibit intangibility and will deliver the 'infection' outlined in the description of Dark Release: Lust, the Lascivious upon contact with anyone barring the user. If Pride is infused, the technique will slow down any movement inside of it by a half and weaken foreign chakra techniques that pass through it by one rank via absorbing a portion of their chakra. This of course follows the debuffing rules and so Pride cannot be applied to techniques that have had their damage value boosted. If Sloth is infused, the opponent will lose 50 chakra for every turn they're in contact with the technique and will also be restricted to A-Ranks until they break that contact. If Gluttony is infused, the technique will absorb jutsus composed of foreign chakra on contact, following Gluttony's rank and Dark's elemental S/W. In the case of Gluttony and Sloth, if the user is in contact with the dark chakra technique while it is absorbing, the absorbed chakra will passively enter the user's dark marks. The duration of the chosen 'Sin' will instead last until the technique it's applied to ends. If an ability which lasts three turns is applied to a technique which lasts two, it will only last for two turns.</p><p>Note: Only one sin can be infused per usage of the Philosopher's Stone </p><p>Note: The jutsu used through this should be posted for reference whenever this is used</p><p>Note: Can only be used three times per battle and it cannot be used on consecutive turns</p><p>Note: Techniques infused with this technique must be created, at minimum, 5 meters from the opponent.</p><p>Note: Lust cannot be used on 'familiars' or techniques that last longer than the turn that they are first created on.</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108">x</a>][/SPOILER]</p><p><strong>(Meiton: Kuro Tenmaku) – Dark Release: The Black Curtain</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Before using this technique, the user must first determine the seals in the opponent's possession. They must be capable of sensing or perceiving them in some capacity and distinguishing between them (e.g. they need to be able to tell these individual seals apart). The user will then perform one handseal before pointing their dark mark towards the opponent to initiate an absorption that targets the chosen seal(s). The absorption vortex will be capable of drawing in the chakra within those seals provided they're within short-range of the dark mark. The chakra infused into those seal(s) will be leeched and they will become useless/unusable. This technique will only target what's in front of the dark mark, meaning the user's seals will be left unaffected. This technique can only target one A-Rank seal or any combination which is equal to or less than an A-Rank (e.g. two B-Rank seals).</p><p>Note: Can only be used thrice per battle</p><p>Note: If the user has no way of perceiving body seals or those that are concealed, they can only use this on seals which produce visible markings.</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108">x</a>][/SPOILER]</p><p><strong>(Meiton: Yami no ka fuka) - Dark Release: Darkness Overload</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S-rank</p><p>Range: Short-Long</p><p>Chakra: 40 (-10)</p><p>Damage: 80</p><p>Description: After having absorbed chakra beforehand, the user puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark). The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Upon creation the orb must be at least three meters in radius, with the target trapped in the center of it.</p><p>Notes</p><p>Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used.</p><p>Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>(Meiton : Shugo tenshi) - Dark Release : Guardian Angel</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive</p><p>Rank: B-rank</p><p>Range: Short</p><p>Chakra Cost: 20 (-10)</p><p>Damage Points: N/A</p><p>Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs elements and ranks according to the S&W scheme (A-rank for strengths and so on) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. This means that the user can carry on with other actions as Guardian Angel does its job. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used.</p><p>With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will.</p><p>Restrictions</p><p>-Lasts for four turns</p><p>-Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>Meiton : Dākusutējingu - Dark Release : Dark Staging</strong></p><p>[SPOILER]Type : Defensive/Offensive</p><p>Rank : A</p><p>Range : Short</p><p>Chakra Cost : 30</p><p>Damage Points : 60</p><p>Description : After having absorbed a technique/chakra before hands, the user activates one of his dark marks before touching the surface he's in. A conical shaped pitch black platform is raised from the ground, right in front of the user. This platform then surrounds the user omnidirectionally up to 5 meters if so he wishes.. Respecting the Strength and Weaknesses of Elements instructions, this platform can block attacks up to A rank by absorbing their spiritual and physical energies. Once something is absorbed, the dark platform rapidly scatters into countless pointy and sharp blue flame projectiles with a simple hand seal from the user. These projectiles are directed towards any direction if the user so wishes, by making hand gestures. If any of these miniature deadly bullets make contact with a target, they will receive a 2nd-degree burn and also many major cuts in their flesh.</p><p>Restrictions</p><p>- Must have absorbed something before using</p><p>- Cannot be used in a consecutive manner</p><p>- Must wait for 2 turns to use again and can be used only 3 times a battle</p><p>- Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>Meiton: Muchi - Dark Release : Scourge</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive</p><p>Rank: B ( A )</p><p>Range: Short - Long</p><p>Chakra: 20 (30)</p><p>Damage Points : 40 (60)</p><p>Description: The user can apply this to themselves or thrust their arm towards a target and apply it to them, this can be applied to summons, clones or singular entities like Stone Golem. The user forms a dark shroud of chakra around the target, and this armor adapts to the target's own frame pattern. The Dark armor is B-Rank in strength and will absorb elements according to the Strength and Weaknesses of Dark Release Absorption.</p><p>When and if the armor absorbs a jutsu the dark properties naturally take away the physical and spiritual energies and expels it stronger, expelling it in the form of A-Rank blue flames which cover the target's frame. The armor will burn and cause internal damage if it comes into contact with an enemy. With the use of a single hand seal the user is able to have the flames shoot forward as a horizontal tornado of flames crash into the opponent or a separate target - setting it alight.</p><p>Restrictions</p><p>- Has a two turn cooldown</p><p>- Must have absorbed a jutsu beforehand</p><p>- Lasts four turns until absorbed. Adds another two turns to countdown when it absorbs a technique</p><p>- Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>Meiton: Koritsu shita kou - Dark Release: Isolated Rainfall</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Isolated Rain is only accessible when the user has absorbed a technique first, and has used a technique which makes it rain. Performing a set of two handseals, the user will manipulate his dark chakra in a way that it is sent up and stored in the already formed clouds. The clouds will darken and from them, rain infused with dark chakra will start to fall. Since the raindrops are now associated with the dark release characteristics, they have access to absorbing chakra of anything they touch. Upon absorption, the chakra doesn't go back to the user. The main effect of this technique is, because the rain makes physical contact with the target, they will have a difficult time using techniques of elements that are weak to Dark Release. This would mean that the target will have to spend extended chakra reserves when performing a technqiue, specifically +10 chakra points. The target's techniques will also suffer -5 damage points. The rain has double effect on raw chakra based technqiues, forcing the target to use +20 chakra points to be able to perform them, and the techniques also suffer from -10 damage points decrease. If two turns pass after this technique is activated, the raindrops infused with dark chakra will also begin to affect the target themselves. The raindrops will begin to seep through their clothes and affect their skin/frame, and start sapping passively chakra points from the target(s) (collectively all of the rain drops sap 20 chakra per turn). As soon as a single raindrop absorbs chakra, it will glow in a light blue hue, and as such, the entire clothes of the target will also glow in that color. The user, by making a set of two handseals, will detonate every "stuck" raindrop in their clothes and trigger an explosion, which is equivalent to B rank. Another important note is that if the target has an elemental armour which is weak to dark release, (be it from any technique, for example Raikage's armour), the dark chakra infused raindrops will feed on the armor's chakra and the explosion overall will have an increase; it will be equivalent to A rank. The armour will also disappear as soon as the explosion happens. This technique doesn't affect the user as it's their own chakra but will will affect their allies (excluding clones).</p><p>Restrictions</p><p>-Can only be used thrice per battle</p><p>-Lasts four turns</p><p>-Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>Meiton: Jigoku no Fukami - Dark Release: Depths of Hell</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A-rank</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: In order to make this technique work, the user needs to have his dark mark in contact with solid matter (ground, for example) and channel a considerable amount of dark chakra underground. This chakra will take the form of a five meter wide vertical dark circular tunnel (resembling a cylinder) which can extent up to 20m deep underground. The tip of this tunnel will slightly pool beneath the enemy's legs as a dark circular formation. This circle can be as big as the user wants but cannot transcend the distance beyond the short range of a target. The pattern this circle appears is that of an "inhaling" nature; the suction of the circle has enough force to abruptly pull an adult sized male down below the tunnel in a fast process. With the user's mental command, the tunnel will tighten its structure from five meters to a minimum of 50 centimeters. Anything caught in the tunnel will have no way of surviving such a tight environment and will eventually have their organs splashed out of their body, resulting in immediate death.</p><p>Note</p><p>-The circle has the passive ability to sap -60 chakra from a target once made contact with. If successful, this chakra will passively go to the user for other dark techniques as the whole tunnel is linked to the dark mark of the user. For this reason, the user needs to have his dark mark in contact with a solid matter the entire time. This technique is usable only thrice and has a two-turn cooldown.</p><p>-Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>Meiton: Kurayami no Inferno - Dark Release: Inferno of the Dark Ones</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: S-rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: After having absorbed chakra beforehand through any means, the user will perform two handseals and channel his dark chakra equally inside the medium range radial reach by touching the surface with one of his dark marks. This means that it can be applied to the ground, walls, solid structures, bodies or even water at some point. Then, a massive amount of purple flames will come out from the "Release" mark of any of user's dark marks which will fill the whole medium range very quickly. The flames adapt to the frame of a body if they're applied to something specific such as the body of the target or an opposing technique. The lethality of these amplified flames is that they can cause 3rd degree burns to anyone caught in between them and can easily evaporate B-rank or lower water quantities in an instant. At the user's desire, he can freely increase and decrease the volume of the flames, making them reach up to 5m in height and burn almost anyone fully. Alternatively, the user can only apply these flames in selected parts of the battlefield, in order to deal damage to individual targets or objects. The size and volume is up to the user as long as they are within the medium range reach.</p><p>Usable only twice per battle with two-turn cooldown.</p><p>The user cannot use any "Release" related Dark techniques in the same turn this is used, and the next.</p><p>Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>Meiton: Sadisutikkuna Keikō - Dark Release: Sadistic Tendency</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B-rank</p><p>Range: N/A</p><p>Chakra: 20 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user activates any of his dark marks which are in contact with his own body (the mark in his palms, clothes etc) and pours dark chakra from it. This leaked chakra will instantly adapt to the user's frame and imbues his entire body (skin/clothes) in an ethereal purple colour which is hardly visible by naked eye. The main and only purpose of this dark layer is to sap a certain amount of chakra from the target should they make contact against the user or vice-versa. This technique will be able to sap away specifically 20 chakra points per contact and this stolen amount will be stored in any of the user's dark marks, much alike Masochistic Tendency (referenced below). For this reason, the activation and abilities of this technique are passive and will cost the user 10 chakra per turn to maintain. The absorbed chakra can be used as dark fuels for other Dark Release tecniques. This technique does not defend the user in any way and he will suffer the damage of the physical contact he'll be dealing with. (For example, if the opponent hits the user with a B-rank Taijutsu technique, the user receives the damage however the opponent will also get his chakra drained). Sadistic Tendency simply takes advantage of the absorbing capabilities of dark chakra when put up against physical contacts.</p><p>Notes:</p><p>- Can be activated twice a battle and lasts for four turns with a turn break in between.</p><p>- Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>(Fūin/Meiton: Kuro no Seihai) – Sealing/Dark Release: Black Grail</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: B</p><p>Range: Short (Self)</p><p>Chakra: N/A (-10 per Dark technique)</p><p>Damage: N/A</p><p>Description: Black Grail is a passive ability which serves to enhance the benefits granted by supplementary abilities that would target the user’s Dark Release techniques. Whilst Black Grail is activated, should a Dark jutsu be targeted by a supplementary jutsu, e.g. an infusion which raises damage, its absorption capabilities will also increase proportionally. For example, a B-Rank Dark jutsu, which can absorb proportionally to its rank and following the S&W scheme, if raised in power by a single rank or of equivalent amount in damage points (20 points), it’s absorption capabilities will increase. At this point, the technique would be able to absorb techniques one rank higher than it could before. However, this is a process of equivalent exchange; Dark jutsu which have a specific function triggered by absorption of chakra (e.g. transforming into purple flames) will lose said function in exchange for its absorption capabilities being increased. This occurs as a result of the nature of the chakra being repurposed through Fūinjutsu. Whilst Black Grail is active, each Dark technique will require 10 additional points of chakra to utilise. This technique can be used once per battle.</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21862013">x</a>]</p><p></p><p>Taught to:</p><p>1. Negative Knight[/SPOILER]</p><p><strong>Fuuin/Meiton: Ochiru - Sealing Arts/Dark Release: Downfall</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: N/A</p><p>Description: The user does one handseal and creates a violet barrier which spans across the battlefield with a mid-range radial reach. The unique characteristic of this barrier is that, along with Dark's ability to track chakra, will suspend any kind of matter/energy based element in mid air and bring it down abruptly to the ground, rendering it outside of control from the original user. Of course, operating in such a distinct manner would also mean that it follows the S&W scheme of the "Absorption" ability of Dark Release (S-ranks for elements weak to Dark, A-rank for neutral and B-rank for elements strong to Dark). Once the object in question hits the ground due to the abrupt drawing, the dark chakra will absorb the spiritual energy (physical too if the element is that of energy based) and store it to the barrier. The user needs to have physical contact with the barrier in order to draw the absorbed chakra in his dark mark as a Dark fuel for later purposes. The user can also adjust the position as he wishes as long as it is within the medium range area. </p><p>Note: Lasts for four turns and can only be used twice, with a one-turn cooldown</p><p>Note: The opponent is unable to re-gain control of any effected technique/object as long as the barrier is still intact.</p><p>Note: The barrier will only affect jutsu composed of foreign chakra and so it will have no effect on the user's own techniques.</p><p>Note: Can only be taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>Meiton/Fuuin: Mumei no Kōgeki- Dark/Sealing: Nameless Attack</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra Cost: 30 </p><p>Damage Points: N/A (60)</p><p>Description: The user takes advantage of the barriers' aspect from Fuuinjutsu and the Dark chakra from Meiton in order to generate a cylindrical opaque barrier, purple in colour which travels at the speed of a lightning technique. Hiruko has displayed such a technique when he fought against a multitude Naruto clones, where he used the barrier similar to this one, which upon contact completely erased the clones out of their existence. This nameless move also follows the same principles. Upon the formation of one handseal, the user flarres up in red chakra which will go up skyward while simultaneously generating a purple barrier all around himself (it won't travel underground) which reaches mid range both horizontally and vertically. The red chakra which surrounds user's body connects with the purple barrier, as it has the same reach vertically only. The barrier can absorb chakra from any construct and is very solid in nature, able to deal with any solid element, however it will still abide by Dark Release's S&W (S-ranks for elements weak to dark; A-rank for neutrals and B-rank for elements strong to Dark). Since the user basically has a connection to this barrier from the red chakra connection to it, anything the barrier absorbs is passively sent to the user's marks. Upon contact with an actual enemy, the barrier won't only deal fatal damage to them, but it will also absorb a total of 60 chakra. For every 20 chakra this barrier absorbs from anything, the user can use it to perform Dark techniques which require absorption. Barrier won't affect anything of user's own (such as clones, his own entities or anything his) as they're made of his own chakra, because it reacts to techniques composed of foreign chakra only. Example: Third one</p><p>-Cannot use other Fuuinjutsu or Dark in the same turn, and next turn can only use either of them.</p><p>-Can only be used three times a battle with a two turn cooldown.</p><p>-Does not enhance any of user's Dark techniques.</p><p>-Can only taught by Klad</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>(Fuuin/Meiton: Furuato no Jashuu) - Sealing/Dark Release: Runes of Heresy</strong></p><p>[SPOILER]Type: Supplementary</p><p>Rank: A</p><p>Range: Short </p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: After making at least a single absorption, the user will focus their chakra into one of their replica dark marks. They will do this in order to mold the chakra for any Meiton technique and have it pre-set within the chosen dark mark. The dark mark will effectively ‘contain’ the technique until the user wishes to release it. This is somewhat akin to the use of scrolls to seal elemental techniques within. Whenever the user wishes to, they can release the technique from the mark at the cost of a move. It's release and initiation will be as fast as a standard chakraless Taijutsu technique as the preparation component is voided and therefore will capable of intercepting of targets who are much faster than the user. If the mark is contact with the user, the chakra contained within can be leaked on to/into their body for the use of Dark techniques which work internally (e.g. to transform the body). The dark mark must be in contact with the floor for techniques which are released into or created underground. While a dark mark is ‘storing’ a technique, it cannot be used to perform other techniques, whether they are absorption or release-type. The jutsu utilized along this technique must be posted for reference alongside Runes of Heresy when it is first prepared, though collectively they will only take up a single move and slot in the timeframe. The user cannot use another technique at the same time as the Dark technique's release. It can only happen directly after if they're fast enough (e.g. jutsu used in the same timeframe, passive jutsu, chakraless Taijutsu.) </p><p>Note: Can only be used twice per battle</p><p>Note: Must be posted alongside another Dark Release technique</p><p>Note: No S rank Dark techniques in the same turn when this is initiated.</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>(Fuuin/Meiton: Yakunan Shitsunen) - Sealing/Dark Release: Unholy Oblivion</strong></p><p>[SPOILER]Type: Defensive/Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short - Mid (Absorption is Short-ranged)</p><p>Chakra: 40 (-5 chakra per turn while active)</p><p>Damage: N/A</p><p>Description: The user will place one of their dark marks in contact with solid matter in order to create a replica of it on the said medium. The created mark will be unique in the sense that it will also possess a pre-set function and a trigger, enabling it to activate involuntarily and without the user's volition. When a technique containing foreign chakra gets within the vicinity of the mark, it will initiate an absorption automatically; effectively sealing the technique before it can travel any further. It will detect this through an invisible and intangible barrier that is erected around the mark upon it's creation and will span a three-meter radial distance in every direction (including underground). To maintain this barrier the user will lose 5 chakra every turn it is active. The barrier will not react to the user's own chakra and will only be triggered by foreign chakra that passes through and/or is spawned inside of it. When this criteria is fulfilled, an absorption vortex will surround the vessel the mark is applied to and anything attached to or in contact with it. As with all Dark Release absorptions, it will abide by the element's S/W. The absorption vortex will be capable of absorbing neutral techniques of the same rank (S-Rank), one rank above for elements weak to Dark and one rank below for elements strong to it. As the chakra for this technique has already been molded and prepared in advance, this absorption is triggered and occurs fast enough to intercept and counter jutsu that are spawned right next to the dark mark. The initial creation of the mark costs a move but when an absorption is triggered, it will not count towards one of the user's three jutsu per turn. Upon absorbing a technique, the user can release a Dark Release replica of it composed of purple flames, from any of their marks, but this will cost a move.</p><p>Note: Can only be used once per battle</p><p>Note: Lasts 2 turns</p><p>Note: Fuuinjutsu component of this technique is A-Rank</p><p>Note: No Dark above A-Rank in the turn after mark is triggered</p><p>Note: Only one mark can be created through each use of this technique </p><p>Note: Cannot be applied to the user's clothes</p><p>Note: Each mark created through this technique generates two absorptions</p><p>Note: The replica is the same shape, size, speed and damage as the absorbed jutsu</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p><strong>(Meiton/Fuuin: Shin'en no Ryouiki) - Sealing/Dark Release: Umbra Imperium, Abyssal Domain</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short-Mid (Long-range vertical reach)</p><p>Chakra: 40</p><p>Damage: N/A </p><p>Description: The user will form three handseals, place one of their dark marks in contact with the ground and release their chakra into it in order to create a large-sized seal across it. This enlarged dark mark will span a mid-range radial reach and will be created to encompass both the user and any opponents or allies within range. Upon creation, the seal will immediately begin to drain the chakra of anyone in contact with it (including the user) as well as restrict their ability to use or mold chakra entirely in the same manner as the Chakra Draining Seal. Simultaneously a transculent, purple barrier infused with dark chakra will be released from within the seal and extend towards the sky. The purpose of the barrier is to extend the seal's influence to airborne beings, meaning people and summons caught within the barrier cannot simply jump upwards in order to escape the chakra drain and regain the use of their chakra. The dark mark will drain 100 chakra per turn from everyone within the barrier or in contact with the seal, storing it in the mark for later use. Since the barrier itself is intangible, it can't interact with techniques and all the user or opponent has to do to escape this technique's effects is simply move out of the seal/barrier's range. Umbra Imperium possesses one final property, which is arguably the only one which confers any advantage to the user. When this technique is first used, the barrier will essentially have a pre-set function ingrained into it. Whenever anyone moves faster than the user's speed (the value when this technique was initially used), the barrier will exhibit an immediate and potent downwards pulling force similar to Multiple Infinite Embraces known as the 'Abyssal Zone'. This will instantly bring the offending person/parties to the ground before they can even travel a short-range distance or perform any physical attacks. This pulling force will not only ground them but effectively slam and pin them to the floor until this technique ends. The chakra drain in that specific area (spans one meter all around their body) will then intensify and increase threefold until this technique ends, this being a pre-set function that's triggered when the aforementioned conditions are met. If the user activates any speed boosts after this technique's initiation then they too will be subject to the effects of the Abyssal Zone.</p><p>Note: Lasts four turns </p><p>Note: Can only be used twice per battle </p><p>Note: No Dark or Fuuin above A-Rank on the turn this ends</p><p>Note: Fuuinjutsu component of this technique is A-Rank</p><p>Note: Cannot be used solely on opponents, the seal must be created in contact with the user. Additionally, due to the nature of the seal, if it any point either the opponent or user becomes able to utilize chakra, than the other party will also regain access to their own chakra pool</p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652">x</a>][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Goetia, post: 20324531, member: 207580"] [B]Dark Release[/B] [CENTER][IMG]https://i.imgur.com/Si6CC9G.png[/IMG][/CENTER] [FONT=Fixedsys][B]Meiton: Kurohitsugi – Dark Release: Black Coffin[/B] [SPOILER]Type: Offensive / Defensive / Supplementary Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will channel their Dark Release chakra through the seals on their palms into a concentrated orb, sending the chakra forth as several rippling bolts of condensed, solid dark chakra which will occupy four spots around the enemy in a quadrilateral formation. At which point, the user then manipulates the chakra so that it connects and forms a box around the opponent. The formation of the box is quite quick, only taking a moment to complete. Once the box has been created, with the target inside, it will begin to siphon chakra from anything caught inside with extreme power. The force of the suction will cause major physical harm to the opponent, as their body is being violently pulled along with the chakra due to the pressure of the suction. The chakra sapped will be absorbed by the user and immediately converted into Dark chakra. As the technique acts as a giant absorption seal, it is necessary that the target utilise a sufficiently powered technique to destroy it, following the S&W scheme of Dark Release. The box will remain active for the duration of the turn it is used in, and will continue to siphon chakra directly from the opponent, up to 100 points total. The tangibility of the box means that even if an enemy trapped within is capable of resisting the great amount of force acting on their body, it cannot simply be walked out of, making the use of a sufficiently powered technique necessary to break it. Notes ⇒ No Dark Release above A-Rank while this technique is in use ⇒ Cannot be used in consecutive turns ⇒ Usable 2x per battle Approved here: [[URL='https://narutobase.net/forums/showthread.php?t=711213&page=83&p=21754336&viewfull=1#post21754336']x[/URL]] Taught to: 1. Negative Knight[/SPOILER] [B]Meiton: Kuroi Ken – Dark Release: Phantom Blade[/B] [SPOILER]Type: Offensive / Defensive Rank: A Range: Short - Mid Chakra: 30 (-10) Damage: 60 Description: Gathering Dark chakra from their stored reserves, or by manipulation of pre-existing Dark chakra on the field, the user will conjure a series of weapons composed of light blue chakra. Each construct is tangible, and possesses the same absorption capabilities exhibited by Absorption-Type Dark Release jutsu. The creation of a lone construct would be A-Rank in strength, whilst multiple creations would possess a cumulative strength of A-Rank. These constructs range from swords, lances, shields, maces, axes, scepters, throwing stars, and tridents, of various shapes and size. Remaining stationary around the user, at a radius of 5 meters maximum, they can be mentally commanded to violently rotate at high speeds, forming a defensive perimeter. The constructs will naturally follow the user as they travel around the field, allowing the user to move safely and discourage enemies from approaching. The passive mental command exerted over the constructs allows the user to defend from smaller projectiles with individual constructs, or to form a larger defensive wall against a large-scale attack. In terms of attack, the constructs can be sent forth to attack a target(s) in individual numbers or as a collective. Unless the constructs have been destroyed, the user is capable of recalling them from anywhere on the field, allowing the user to establish a sustained offence or defence. Upon impacting a surface, such as a technique or an enemy, the construct(s) in question will release a short-range, concussive blast of flames equivalent to B-Rank strength. In cases of clashing with other techniques, this jutsu will interact with them according to the S&W of Dark Release. ⇒ Lasts 4 turns ⇒ Usable 3x per battle Approved here: [[URL='https://narutobase.net/forums/showthread.php?t=711213&page=82&p=21742299&viewfull=1#post21742299']x[/URL]] Taught to: 1. Negative Knight 2. Klad[/SPOILER] [B]Hadō #95. Tenebris Aeterna / Way of Destruction #95. Darkness Forever[/B] [SPOILER]Type: Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. The user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon (costs a move), which will set off a chain reaction with the other chakra weapons, culminating in a large explosion. ⇒ The weapons will fire until the end of the turn used ⇒ Can only be used twice per battle Approved here: [[URL='https://narutobase.net/forums/showthread.php?t=711213&page=60&p=21319639#post21319639']x[/URL]] Taught to: 1. Negative Knight 2. Arudora 3. Klad[/SPOILER] [B](Meiton: Midgardr Völsunga Saga) – Dark Release: Mortal Realm’s End[/B] [SPOILER]Type: Offensive / Defensive / Supplementary Rank: S Range: Self Chakra: 40 (-10 per turn to user) Damage: 80 Description: After absorbing a technique(s) of equal strength, the user will concentrate their dark chakra towards their arms and chest, wrapping them in single coating of writhing flames, exhibiting colors ranging from purple to black. The flames will swirl around the rest of the body, giving off the appearance of a flaming aura, though this effect is merely cosmetic in nature. The coating of flames on each arm will form into enlarged, demonic hands possessing claws, compressed through shape manipulation to give them an aspect of tangibility. The most fundamental concept of Dark Release acts as the basis for this technique’s functions and abilities; in order to create it and sustain its usage, chakra must be absorbed and processed so that it can be converted into Dark chakra. Being truly in line with this concept, this technique indiscriminately feasts on chakra wherever it may be found, using that chakra as fuel to keep itself active. If the user absorbs a technique through this jutsu, its turn duration is extended by an additional turn (+1). Being composed entirely of the flames of Dark Release, the user is able to freely extend and contract their clawed appendages with mental command. They can reach up to a maximum length of 15 meters, and the user is able to control the direction and path they travel in whilst extending and contracting, in order to track distant targets. This technique clashes with other techniques according to the S&W scheme of Dark Release, absorbing weaker elements one rank higher, neutral elements of the same rank, and stronger elements of one rank lower (the entire technique is S-Rank, as the coating covers the chest and arms in their entirety and is not divided into separate parts). When a technique is successfully absorbed by this jutsu, its chakra is converted at a 1:1 ratio into Dark chakra and stored in the user’s reserves for their later use. When making contact with any surface, be it a technique, weapon, or a human, the flames of the arms will sap 50 points of chakra from the target in the moment of contact, drawing that chakra into the user at a 1:1 ratio and extending this technique’s duration by 1 turn. In cases of extended contact (lasting for a turn or longer), this drain will continue at 100 points per turn (after the initial 50 point drain) and deal burn damage at a rate of 30 points per turn. The flames will burn through clothes, and armors if possible. In the case of an arm being destroyed or weakened, the user is able to restore it to full strength or grow a new one in its place, costing a move slot to perform. This can be done once per turn, and no Dark Release above B-Rank can be used in the same turn. ⇒ The user cannot utilise Dark Release above B-Rank in the turn of deactivation ⇒ The user’s ability to perform handseals or any other action requiring use of their hands is unaffected by this technique ⇒ The user cannot absorb their own techniques or chakra in order to use the regenerative or duration-extending functions of this technique, only techniques/chakra from others can fuel these processes ⇒ Lasts 4 turns ⇒ Usable 2x per battle Approved here: [[URL='https://narutobase.net/forums/showthread.php?t=711213&page=85&p=21780057#post21780057']x[/URL]] Taught here: 1. Negative Knight[/SPOILER] [B](Meiton: Kono Yo Subete no Aku) – Dark Release: All the World’s Evil[/B] [SPOILER]Type: Offensive / Supplementary Rank: A Range: Short – Long Chakra: 30 Damage: 60 Description: By releasing a copious amount of Dark chakra from their seal(s), the user will release a copious amount of reddish-purple energy, aimed to rapidly wash over the entirety of the field within moments of its creation. The chakra will exhibit similar characteristics to mud, being particularly heavy. This viscosity is owed to the great density of energy, as well as its natural chakra-absorptive properties. The force of the chakra torrent is sufficient to sweep targets off their feet with ease, dragging them into the raging currents of raw, volatile energy. Even a moment of contact is sufficient for the technique to damage a target, and draw chakra from them, equivalent to 30 points. Should one maintain extended contact (more than the turn of initial contact) with the torrent of chakra, they will suffer from additional chakra drain continuing at 60 points per turn. It should be noted that this technique cannot absorb other techniques it interacts with, only chakra from people. Once chakra has been absorbed, it will be drawn into the user's palm seals automatically, converted into Dark chakra at a 1:1 ratio. The energy would come up to one’s knees, should it be used on flat terrain, and can be used in a similar manner to Water techniques to fill cavities in the earth to create pools of volatile, hungering chakra. This technique can be used 4x per battle, with a two turn cooldown between usage, and any pool of chakra will last for up to 2 turns after the initial turn of creation. [SPOILER][CENTER][IMG]https://i.imgur.com/D9Ic1VM.gif[/IMG][/CENTER][/SPOILER] Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21862013]x[/url]][/SPOILER] [B](Meiton: Kousei no Oni) – Dark Release: Rebirth of the Demon[/B] [SPOILER]Type: Defensive/Offensive Rank: S Range: Short (same range as the absorbed attack) Chakra Cost: 40 Damage Points: N/A (same as the absorbed attack) Description: After releasing an energy-based attack of their own, the user will immediately absorb it back into their dark mark before releasing a dark release replica of it. It will be the same size, shape, carry the same rank and possess the same properties as the absorbed technique. It will be emitted in the same form as the absorbed energy, though it will be violet in colour to signify the change into Dark Release (e.g. absorbing a raiton technique would result in purple lightning being released). While this is performed in the same timeframe as the technique which precedes it (the one absorbed), it will still count as a move and so it will effectively be as if the user used two moves. Alternatively, the user can use this as normal against an opponent's attack to send back an exact replica composed of purple flames. The user can only draw in techniques that are within short-range of their dark mark and can only absorb techniques following Dark's elemental S/W (A-Ranks for weaknesses, S-Ranks for neutrals and F-Ranks for elements weak to dark). Note: Can only be used twice per battle Note: No A-Rank or above Dark in the user's next turn or same turn Note: Changes the S/W of the absorbed technique into Meiton's S/W Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183290&viewfull=1#post21183290']x[/URL]][/SPOILER] [B](Meiton: Genei Ryodan) - Dark Release: The Phantom Troupe[/B] [SPOILER]Type: Defensive/Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage points: N/A (Depends on the absorbed technique) Description: The user will outstretch their hand and absorb an incoming attack with the dark mark on their palm once it gets within short-range of their position. This can be done against techniques following Meiton’s elemental S/W (works on the following ranks: A-Ranks for weaknesses, S-Ranks for neutrals and Forbidden Ranks for elements weak to Dark). The user will release the absorbed chakra from their dark mark in the form of purple flames in the direction of their opponent. Upon emergence the flames will swiftly morph into the shape of a twelve legged spider, lending it the capability to pursue ground based targets. The spider will possess power equal to the damage of the attack absorbed. Note: Can only be used three times per battle Note: No other S-Rank or above Dark Release in the user's same turn Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319']x[/URL]][/SPOILER] [B](Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul[/B] [SPOILER]Type: Defensive/Offensive Rank: S Range: Short (Long-range when released as an attack) Chakra Cost: 40 Damage Points: N/A (80) Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20. Note: Lasts four turns and can only be used twice per battle Note: No S-Rank or above Dark techniques on the turn this is used Note: While this is active, the user can only use two other moves per turn Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319']x[/URL]][/SPOILER] [B](Meiton: Houkou no Konpaku) – Dark Release: Howl of the Wraith[/B] [SPOILER]Type: Defensive/Offensive Rank: A Range: Short - Long Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A (60 damage if it explodes) Description: The user will perform a single handseal and focus their meiton chakra into the ground beneath the opponent. The dark chakra will emerge in the form of a violet-column that spans a short-range radius around the opponent and surrounds them from all sides. The column is completely opaque and will extend long-range into the sky, thereby making aerial escape impossible. To escape it, the opponent will have to destroy it or merely move through it. The latter method works due to the column's intangibility and anyone inside/outside the column can simply pass through it. However while not physically damaging to do so, anyone who comes into contact with the column barring the user will lose 100 chakra. As per dark's innate absorption capabilities, the column can absorb neutral techniques of the same rank (S-Ranks for elements weak to dark, B-Ranks for elements strong to it). Upon absorbing a technique, the column will explode into a maelstrom of purple flames and obliterate everything inside. To destroy the column through the use of a technique, the opponent merely has to use a jutsu which exceeds it's threshold for absorption. This will work even for matter-based elements as the column still leeches chakra from them as they pass through it. For example, an A-Rank Earth technique passing through the column will neutralize it completely as it attempts to absorb all of the chakra within the doton jutsu. It will not explode into flames or leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed. Note: Lasts three turns Note: Can only be used thrice per battle Note: Must be created a minimum of five meters from the opponent. Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319']x[/URL]][/SPOILER] [B](Meiton: Kumori no Bun'ya) – Dark Release: The Shadow Realm[/B] [SPOILER]Type: Defensive/Supplementary/Offensive Rank: A Range: Short - Long (same as the absorbed attack) Chakra Cost: 30 Damage Points: N/A (same as the absorbed attack) Description: The user will focus their chakra into one of their dark marks to absorb an energy-based technique within it's vicinity (within short-range). The jutsu will be drawn into dark mark but it will not be broken down into raw chakra, it will simply be absorbed in it's current state and be emitted from another dark mark (e.g. the one on the user's hand) in the same form. There is no delay between the absorption and the release, in fact, it happens virtually simultaneously for stream-type techniques. For example, the user would safely absorb Great Majestic Annihilation into the dark mark on their right hand and then release it from the mark on the left hand, in whatever direction their hand is pointing (e.g. upwards to release it towards the sky or towards the opponent to send their attack back towards them). This technique only serves to redirect and change the direction of attacks, it doesn't manipulate them, break them down or change them into Dark Release. It simply takes advantage of the fact that the user's dark marks are connected by portals and so attacks can pass through one and immediately emerge from the other. Since it does not manipulate techniques at all and simply redirects their travel, this can even be applied to elements and skills the user does not possess. As per Dark's elemental S/W, this technique can absorb and redirect neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). As mentioned this before, this can only be used on energy-based techniques and so of course, this will not work with Earth, Water or similar elements. Of course, logically, the damage of the released technique would be equivalent to that of the absorbed jutsu. Unfortunately, boosting techniques would be rendered ineffective on released techniques. Note: Can only be used three times per battle Note: Cool down time of two turns between uses Note: Technique retain it's own elemental S/W Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319']x[/URL]][/SPOILER] [B](Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy[/B] [SPOILER]Type: Defensive/Supplementary/Offensive Rank: A Range: Short - Mid Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A (60 damage if used to attack the opponent) Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed. Note: Can only be used twice per battle Note: Lasts until deactivated or destroyed Note: No S-Rank or above Dark on the turn this is used or next turn Note: Has a cool down time of three turns in between uses Note: While this is active, the user can only use two other moves per turn Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319']x[/URL]][/SPOILER] [B](Meiton: Waikyoku no Fumetsu) - Dark Release : Torment of the Undying[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: A Range: Short - Long Chakra: 30 Damage Points : N/A (60 damage if released as an attack) Description: The user will place one of their dark marks in contact with solid matter and begin focusing their meiton chakra onto it. This will coat the exterior of the entity in a layer of dark chakra, which will appear deep purple colour. This shroud will of course possess Meiton's chakra absorption properties and will be capable of absorbing techniques following Dark's elemental S/W. This translates to the ability to absorb any number of neutral techniques of the same rank (S-Ranks for elements weak to dark; B-Ranks for elements strong to it). This layer of dark chakra can also be applied to living beings (including the user, allies and summons) though contact with it will leech 10 chakra per turn from them. When this technique is applied to armour or the user's clothes/attire, it will only coat the exterior (the visible portion) of them and so the affected person will not suffer from the aforementioned chakra drain. This shroud can also be applied to techniques and will adapt to the target's size, shape and frame. When this armour of dark chakra has absorbed any chakra or at least one technique, the user can convert it into purple flames which move forward, away from the entity it's coating, and towards the enemy/opponent or outwards in every direction. It should be noted that the latter means it moves outwards omnidirectionally and so it will not backlash or collide with the entity it was coating. Through a single handseal, the flames can be shaped into any form the user so desires (e.g. a tornado of purple flames or a wall of violet fire). Restrictions - Can only be used thrice per battle and has a two turn cooldown - Lasts four turns until absorbed. Adds another two turns to duration when it absorbs a technique - This technique in itself has no Fuuinjutsu component and does not create Dark Marks. It also cannot be used with the replica dark marks created through Mark of the Outsider. Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319']x[/URL]][/SPOILER] [B](Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt[/B] [SPOILER]Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangiibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a stream much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed. Note: Can only be used three times per battle Note: Cooldown time of two turns in between uses Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319']x[/URL]][/SPOILER] [B](Meiton: Kuro Kisai Kannan) - Dark Release: Warlock’s Affliction[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra Cost: 20 Damage Points: N/A Description: This is a passive technique designed to allow damage boosts to apply to absorption-type Dark Release techniques. Since absorption type techniques are often “N/A” in damage, through this ability the user can change the nature of the boost. Rather than raising it’s damage, the technique will instead become capable of absorbing techniques one rank higher than usual. Boosts which raise the rank or damage (effectively things which increase their scale) will instead be redirected into strengthening the 'pull' of absorptions. What this essentially means is absorption-type jutsu will have a greater level of suction power and will be capable of drawing in techniques more strongly than before. This will also increase the effective range of absorptions by one range, allowing them to draw in techniques that are mid-range away rather than the usual limit of short. This can apply to either passive or active boosts but can only be applied to one per usage. The damage boost in question must at least be +10 damage or higher for this technique to work. Note: Can only be used four times per battle Note: Cannot be used S Rank or above techs Note: Cannot be used with: Dark Release: Downfall, Coven of Witches, or any Dark jutsu which mentions 'Lord of the Outer Night' in its description Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21183319&viewfull=1#post21183319']x[/URL]][/SPOILER] [B](Meiton: Kuro Kagami) - Dark Release: The Black Mirror[/B] [SPOILER]Type: Supplementary Rank: B Range: Short - Long (Same as the chosen technique) Chakra: 20 Damage: N/A (Same as the chosen technique) Description: After performing an absorption, the user will employ this passive ability to emit a Dark Release version of a fire or lightning technique they know from one of their dark marks. However this will only be compatible with certain types of techniques, namely the flame-variant of Katon (does not work with ash or gas techniques) and the energy-form of lightning. Furthermore it will only work with techniques that are released from the body rather than the ground, the sky or portals. Fire and Lightning techniques which meet the above criteria will be released as Meiton jutsu from one of the user's dark marks in the form of purple flames or violet lightning to signify their change into Dark Release. This technique is most effective with projectiles but will even work with streams that are spewed, whereby the chosen dark mark takes on the role of "spewing" forth the jutsu in question. The user will still have to focus on such techniques in order to sustain them. However, not all techniques released from the body can be replicated through this method. Things like armours and wings will obviously fail as they have nothing to coat or attach to. Logic will need to be applied to determine what jutsu can or can't be used with this ability. Excluding the change in their colour and elemental S/W, converted techniques will retain all of their properties and still have to abide by all of their restrictions. Note: Can only be used four times per battle Note: This ability is passively applied but the technique it's used alongside will still cost a move Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21184242&viewfull=1#post21184242']x[/URL]][/SPOILER] [B](Meiton: Kuro Rengoku) - Dark Release: The Black Cauldron[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A Range: Short - Mid Chakra: 30 (-10 chakra per turn) Damage: N/A (60) Description: The user will focus their chakra into one of their dark marks to release a violet hemispherical dome. This orb of dark chakra can expand in a single direction or in every direction from the point of release. Either way, it can only span a mid-range radius at the very most. The chakra will exhibit the characteristic absorption traits of Meiton and thus will drain anyone (barring the user) of 100 chakra upon coming into contact with them. This chakra drain is exacerbated due to the dome's intangibility and so it will phase through the opponent upon passing through them. If the opponent is caught and trapped within the dome, they will constantly lose a smaller portion of chakra per turn (50 chakra). The dome will also absorb any techniques used within short-range of it or inside of it (excluding the user's own) by drawing them into itself through the use of vortexes similar to those used in Inhaling Maw. This will enable it to absorb neutral techniques of the same rank, one rank below for elements strong to Dark and one rank above for abilities weak to Dark. Upon fully expanding to encapsulate the opponent and/or the user, the dark chakra which composes the Cauldron will exhibit solid-like tangibility. This means it will keep solid techniques inside/outside of it after absorbing their chakra but more importantly, it can be destroyed by techniques which exceed it's threshold for absorption. At any point, the user can passively siphon any chakra absorbed from people or techniques by the Cauldron into their dark mark by placing it in contact with the dome. Alternatively, the user can have the dome explode into a maelstrom of purple flames once it has absorbed any chakra or a technique. Note: Lasts for three turns Note: Can only be used twice per battle Note: Cooldown time of three turns in between uses Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21184242&viewfull=1#post21184242']x[/URL]][/SPOILER] [B]Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency[/B] [SPOILER]Type: Supplementary Rank: B-rank Range: N/A Chakra: 20 (+20 for double usage) Damage: N/A Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique. - Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728103&p=21164086&viewfull=1#post21164086']x[/URL]][/SPOILER] [B]Meiton: Chijō burēka - Dark Release: Terrestrial Breaker[/B] [SPOILER]Type: Offensive/Supplementary Rank: C - S Rank Range: Mid - Long Chakra: 15 (40) Damage: 30 (80) Description: Terrestrial Breaker is a prime example of how a simple Dark technique can become lethal. The user slams either palm on the ground and sends Dark chakra underground. Via using shape manipulation, he will manifest said chakra in the form of a basketball sized purple dark orb which will lie inches underneath the ground's surface. The lethality of this technique depends on how long the orb will stay active. Each turn, this orb will absorb the target's chakra (-30 per turn) and any absorbable technique they use (only underground related techniques; following Dark's elemental S/W). The longer this orb stays active, the more it will absorb and this will result in a more powerful release. Once this orb absorbs chakra it will turn into light blue color, associated with flames. The diameter of the orb increases by 2 meters every time it increases in rank, as the main point of it is to absorb chakra in order to make itself stronger and bigger. The surface of the earth will start to gain a light blue glow, once this orb absorbs chakra. The blue shade is faint at first, but it becomes vivid once the rank of the orb increases. At will, with a single hand seal by the user, he'll trigger the orb and make it explode in an extensive amount of blue flames which will cause internal and external burns to anything caught in it. The explosion leaves a crater behind, its size depending on how strong the release was. This orb increases by one rank every turn (it's C-Rank on the first turn, B-Rank on the next) up to a maximum of S-Rank and it can only be detonated once it's at least B-Rank in power. Restrictions -The orb lasts for four turns -It has two turns cooldown before used again and can only be used twice per battle -Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728103&p=21526421&viewfull=1#post21526421']x[/URL]][/SPOILER] [B]Meiton: Mōtaru no naitomea - Dark Release: Nightmare of the Mortal[/B] [SPOILER]Type: Offensive Rank: B-rank Range: Short-Mid Chakra: 20 Damage: 40 Description: A technique which is controlled by the user and considered to be very fast in performance, the user activates either dark mark on his palm and sends a near invisible dark layer to reside on the ground. It is 2cm thick and the size of this layer is usually up to the user, but it cannot be larger than the short range radius from any target. The mechanism of this technique lies within any sudden movement done by a target with his feet. Be it a jerking movement in order to run, or simply a foot stomp, the dark layer will trigger and a total of two black, adult-sized and with elongated forearm arms will emerge from the layer and capture the target in mid-movement, restricting their movements. The way the hands emerge is dependant on how the user describes them in his move. These hands have the ability to absorb chakra, and as they start sapping, they gain a slight blue hue, and this will further increase their grip on whatever body part of the target. With the performance of one handseal, the user is able to set these hands aflame; creating a sea of full of blue flames which can cause 2nd degree burns to the target. - The dark layer can stay only for three turns in the battlefield. - Usable only thrice per event/conflict - Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728103&p=21526421&viewfull=1#post21526421']x[/URL]][/SPOILER] [B]Meiton: Shinki Chūmon - Dark Release: New Order[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: S-rank Range: Short Chakra: 40 Damage: 80 Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides. Note: -Cannot be used consecutively, as it has a two turn wait before using again. -The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human. -Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728103&p=21537284&viewfull=1#post21537284']x[/URL]][/SPOILER] [B](Meiton: Ureigoto no Kyuuketsuki) - Dark Release: Scourge of Vampires[/B] [SPOILER]Type: Supplementary Rank: A Range: N/A Chakra: 30 Damage: N/A Description: The user will infuse additional chakra into an existing sentient Dark technique, either when it’s already on the field or upon it’s creation, to grant it autonomy and a superior form of ‘sentience’. The sentient Meiton technique will become capable of using Dark Release techniques up to and including it’s rank. This includes techniques such as Gluttony, the Voracious which can only be used in Lords of the Outer Night as the creation is already composed of dark chakra. Techniques which require absorptions will not use a mark but rather be absorbed directly into the familiar's body (following the S/W of what it can absorb). Each time it absorbs chakra or a technique, the familiar can use it to perform a single jutsu. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. For example, applying this to a B-Rank familiar will enable it to use B-Rank and below Dark techniques. This technique does not make Dark jutsu sentient, it is applied to jutsu which are already sentient. Note: Can only be used twice per battle Note: Lasts two turns Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728103&p=21537284&viewfull=1#post21537284']x[/URL]][/SPOILER] [B](Meiton: Hansoku) Dark Release: Foul Play[/B] [SPOILER]Type: Supplementary Rank: B-rank Range: N/A (Same as the jutsu it is used on) Chakra: N/A (+20 to applied jutsu) Damage: N/A (+20 to applied jutsu) Description: A technique dependent on earlier Dark Released used techniques, Foul Play comes into play with the user making use of it to empower his own Meiton techniques. This technique is always used in the same time frame of a dark technique and needs to meet two requirements. Them being the user needing to string together two hand-seals (in addition of any hand-seals the original technique has), and making sure that he has absorbed two or more techniques first. Even if the user has absorbed one it's fine as long as he uses it on dark techniques which do not require to absorb something beforehand. So, with the sacrifice of one dark "fuel", the user adds +20 damage to any dark technique used. The boost's aesthetic manifestation depends on the nature of the technique. If it is used on release-type techniques, it will make the flames darker in colour, or if used on a technique like Dark Release: Revival Fist, it will make the shock-wave's purple color more vivid. Of course, the user also spends +20 more chakra in addition to that of the technique he uses Foul Play on. The range of Foul Play is also the same as the technique's it's used on. The user, however, needs a one turn cool down before he uses this technique again, so it cannot be used consecutively. - Can only be taught by Albel Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=732876&p=21299272&viewfull=1#post21299272']x[/URL]][/SPOILER] [B](Meiton: Andāwārudo no Hōsoku) Dark Release: Law of the Underworld[/B] [SPOILER]Type: Defensive/Supplementary/Offensive Rank: A-Rank Range: Short (range of effectiveness) - Long (Depending on the technique) Chakra: 30 Damage: N/A (Depends on the technique) Description: A technique which is directly derived from the canon Inhaling Maw technique, Law of the Underworld is in fact an advanced version of it. Hiruko has shown to use his dark mark in order to draw techniques towards it, but not absorb them. This allowed him to take Raikiri outside of Kakashi's control and control it in his own. Similar to this mechanism, this technique allows the user to pull techniques as long as they are within the short range area of him. The user may activate any of his dark marks (Absorption mark) of his own and forcibly drawing the opponent's technique and control it. This follows Dark Release's S/W scheme (S-rank for elements weak to Dark, B-rank for elements strong to it). Logically, this has to be within reason. Law of the Underworld will only work on small to medium sized techniques, as it would be practically impossible to take control of large scaled techniques such as Great Fire Majestic Annihilation. Because this technique does not absorb but rather suspend the technique and make it user's own, the technique in question will be of the same rank, though if they have any prior boost in damage, they will not remain. The user will not change that technique's property into that of Dark, thus it would follow its own S/W scheme. The user taking control of enemy's technique and attacking with it would occupy the same time-frame slot, however it will cause the user to spend two moves out of three in that turn. Notes - Can only be used three times a battle with two turn cool-down - User cannot use any other "Absorption" based Dark techniques in the same turn this is used or the next. - Techniques absorbed by the user are only usable in the turn that they are absorbed, and cannot be maintained Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=732876&p=21309406&viewfull=1#post21309406']x[/URL]][/SPOILER] [B](Meiton : Kyūnyū gurin) - Dark Release: Inhaling Grin[/B] [SPOILER]Type: Defensive / Offensive Rank: B (A) Range: Short Chakra Cost: 20 (+10 per turn) Damage Points: 40 (60) Description: The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also cuts the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. Though when this is performed the user has a couple of options; B-Rank : The chakra can simply be absorbed straight back into the Dark Seal and be saved and used for other Dark Release Jutsu, the blade will however go back to normal unless the jutsu is used again. Or it will become: A-Rank : The Dark radiating through the blade will be immediately converted into blue flames after absorption, meaning the blade will be covered in blue flames that can be used to attack the opponent in close combat or expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual. - Dark Coating around Katana Lasts three turns, if converted into blue flames it will be renewed for another three turns. - Has the same absorption power as B-Rank Inhaling Maw - Can only be taught by LonelyAssassin Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728265']x[/URL]][/SPOILER] [B](Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void[/B] [SPOILER]Type: Supplementary Rank: B Range: N/A Chakra: N/A (-5 chakra per Dark technique used) Damage: N/A Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body. Techniques which absorb chakra into the user's marks such as Inhaling Maw do not make use of this pool of chakra since they're the mechanism by which chakra is sent into the user's marks. Since this technique makes Dark jutsu dependent on accumulated chakra, jutsu which require multiple absorptions or any other special conditions to perform (requiring a specific absorption technique to be used such as Inhaling Maw) will no longer require such. Note: Can only be used once per battle Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=726711&p=21296982&viewfull=1#post21296982']x[/URL]][/SPOILER] [B](Meiton: Mikoto no Yabun) – Dark Release: Lords of the Outer Night[/B] [SPOILER]Type: Defensive/Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user will focus their chakra into the mark on their hand to release their dark chakra from within it. It will pour out and momentarily coat their body before fusing into it. The purpose of this is for the user’s body to undergo an elemental conversion, namely a transformation into dark chakra. The dark chakra will be condensed to the point it behaves as “solid” similar to techniques like Water Release: Sword of Draining and so they will be susceptible to attack from solid elements such as Earth Release. The violet-coloured form they assume will possess all of the traits and attributes of Meiton such as the ability to absorb chakra and certain elemental techniques. They will be capable of absorbing attacks following Dark’s elemental S/W (B-Ranks for weaknesses, A-Ranks for neutrals and S-Ranks for strengths). If the user is struck by an attack that exceeds this such as A-Rank water, they will be forced out of their transformation and sustain the full damage of the technique which struck them. Even solid elements such as Earth or Steel will be capable of interacting with and harming them in this form due to it’s previously mentioned tangibility. Upon contact with living beings, the user will be capable of siphoning chakra from their body (20 per strike). The real utility of this form is exhibited when certain conditions are met. For each technique absorbed while this is active, all of the user’s techniques gain +5 damage per absorption and the duration of this transformation is extended by two turns. While this is active, the user can only use Dark, the elements which compose it, any CE based on them and non-elemental abilities. Note: Lasts four turns and can only be used twice per battle Note: No A-Rank or above Dark on the turn this ends Note: No A-Rank or above Fire or Lightning on the turn it ends Note: Cannot be used whilst restricting the opponent's Earth Release in any way. Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728265&p=21805816&viewfull=1#post21805816']x[/URL]][/SPOILER] [B]Meiton: Okayaki no Shisshi) – Dark Release: Envy, the Invidious[/B] [SPOILER]Type: Supplementary/Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A (60 damage if used to attack) Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into their body to change it's composition. They can extend blunt or bladed weapons from anywhere or even reshape the body itself, whether partially or fully. They can shape themselves into anything from a suit of armour to a humanoid dragon-like creature. Any weapons created through this method can reach up to short-range and can either remain attached to the user or be detached and wielded normally. The weapon will equal the rank of the user's body while it's attached (as it's effectively considered an extension of their being) or will reflect the rank of this technique if it's detached and wielded/thrown. If multiple weapons are created and detached, they will collectively amount to the rank of this technique (A-Rank). The user can also modify their body to create/grow any type of limb or additional appendages such as arms, legs, spiked protrusions, wings, tails, scales, etc. Created limbs will reflect the utility of their real-life counterparts, for example a pair of hands will be capable of performing handseals and forming wings will allow the user to fly. - Lasts two turns max - Can only be used three times per battle - Two turn cool down before re-use - No Dark Release A rank or above in the same turn (Besides LoTON) Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728265&p=21805828&viewfull=1#post21805828']x[/URL]][/SPOILER] [B](Meiton: Gokai no Chouhatsuteki) - Dark Release: Lust, the Lascivious[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their transformed body to lose their “solidity”. The dark chakra which composes them will assume it’s usual intangible state but unless willed otherwise, will retain the shape of the user’s body/form so that there’s no tell or sign that a technique has been used. This initial part of the technique is as fast as a standard chakraless Taijutsu technique as the preparation component is voided by having the body already transformed into dark. It’s an extremely simple maneuver as all it does is revert the dark chakra which composes their body into it’s natural state of intangibility. As such, it’s fast enough to be performed in close quarters combat. Upon coming into physical contact with the opponent in this state, that part of the opponent’s body will pass through the dark chakra. Of course, this contact will drain a portion of their chakra due to dark’s inherent absorption abilities. The chakra drain stated in Outer Night is exacerbated as rather than grazing contact, part of their body will be surrounded by and effectively submerged in the dark chakra. As a result, a considerable portion of their chakra will be drained (100 chakra points).This is simply a byproduct of the technique and not it’s true purpose for being used. Due to the intangibility of the dark chakra, while they pass through it, a small portion of it will pass into them and linger inside their body (similar to genjutsu). The dark chakra will essentially constitute an “infection” which resides inside of the victim’s body to drain their chakra and effect their vitality. This infection is equivalent to the rank of this technique and will become more malignant the more time passes as it feeds off the opponent’s chakra to strengthen itself. It will consume twice as much chakra every turn, starting at a base of 20 on the turn of infection. While this is active, the opponent will be unable to use techniques S-Rank and above. To rid themselves of this “infection”, the chakra can be purged with a full body surge. The slight twist is that the surge must abide Dark’s elemental S/W to be successful. The surge must be one rank higher if it’s neutral, two ranks higher if it’s weak to dark or the same rank if it’s weak to Dark (so an A-Rank surge of Earth or Water would break this technique). On the flip side, the infection will consume any foreign chakra or energy inserted into the opponent’s body and so they become immune to Genjutsu while this is in effect. Note: Can only be used twice per battle Note: The intangible state only lasts a single turn Note: No A-Rank or above Dark in the user's next turn Note: Can only be used while Lords of the Outer Night is active Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728265&p=21805828&viewfull=1#post21805828']x[/URL]][/SPOILER] [B](Meiton: Bushou no Mukiryoku) – Dark Release: Sloth, the Languorous[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below. The user will use meiton's innate capability chakra absorption (exhibited in the canon technique Draining Touch) to absorb the chakra of anyone in contact with the ground within mid-range of their position. The chakra drain will resemble Multiple Infinite Embraces in the sense that it leeches the same amount of chakra from every other person/entity on the field (includes allies but excludes clones) and that it restricts the opponent's abilities. As such, the opponent will lose 50 chakra for every turn he's in contact with the ground (50 for the initial exposure and 50 every turn thereafter) and will be restricted to A-Rank and below techniques. However, if the opponent breaks his contact with the ground by going airborne, the drain chakra will cease and he will become capable of using the full extent of his abilities once more. The absorbed chakra does not return to the user. - Can only be used twice per battle - Lasts four turns and has a cool down time of two turns between uses Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728265&p=21805828&viewfull=1#post21805828']x[/URL]][/SPOILER] [B](Meiton: Houshoku no Hanguri) – Dark Release: Gluttony, the Voracious[/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short - Mid Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: While Lords of the Outer Night is active, the user will begin focusing their meiton chakra into the ground below to take advantage of dark's capability to absorb chakra. Any chakra released into the ground (within mid-range of the user's position) will be drawn into their body and consumed entirely. Consuming chakra from the ground in this manner will be treated as the absorption of a technique, allowing the user to perform Dark Release techniques which require a prior absorption. This technique can absorb neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. This absorption can be maintained for up to three turns and so in that time, techniques that can be absorbed by this will be neutralized before they can emerge from the ground. Note: Can only be used thrice per battle Note: Lasts three turns and has a cool down time of two turns in between uses Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108']x[/URL]][/SPOILER] [B](Meiton: Doki no Takedakeshii) - Dark Release: Wrath, the Furious[/B] [SPOILER]Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A (same as absorbed technique) Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and convert the absorbed technique into Dark Release before releasing it in the form of an omnidirectional explosion of purple flames. This violet conflagration carries the same rank as the absorbed technique (if more than one was absorbed, this applies to the most recent absorption) and spans up to mid-range in every direction around the user. While this technique requires a minimum of one prior absorption to be used, it’s effects are more profound if multiple jutsu have been absorbed prior to it’s usage. For each additional technique absorbed before Wrath is used, it gains +10 damage per absorption. For example, if three techniques were absorbed before this, the explosion would gain an active damage boost of +20. This can be done up to a maximum of +30, which would require 3 absorptions to reach. This “counter” is reset after every use of this technique. Of course, this can't be stacked with other boosting techs. Note: Can only be used twice per battle Note: No S-Rank or above Dark in the user’s same and next turn Note: Can only be used while Lords of the Outer Night is active Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108']x[/URL]][/SPOILER] [B](Meiton: Tanran no Yokufukai) - Dark Release: Greed, the Avaricious[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: This can only be used while Lords of the Outer Night is active and after absorbing at least one technique. The user will focus his meiton chakra throughout his body and take on any of the properties or attributes of the last absorbed technique without taking on it's form. This means they cannot physically transform into the absorbed element/energy, only steal the traits it possess. For example, if a Fire technique was absorbed, the user’s body could become superheated. Absorbing a lightning technique like Nagashi would make them capable of paralyzing on contact. Once a technique's trait(s) have been replicated through the use of Greed, it will last until Lords of the Outer Night ends or until the user overwrites it with another use of this jutsu (to adopt the traits of a different technique). Note: Can only be used thrice per battle Note: Has a cool down time of three turns between uses Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108']x[/URL]][/SPOILER] [B](Meiton: Shi no Kenpeidzuku) - Dark Release: Pride, the Imperious[/B] [SPOILER]Type: Defensive/Supplementary Rank: A Range: Short Chakra Cost: 30 (-10 chakra per turn) Damage Points: N/A Description: While Lords of the Outer Night is active, the user will focus their chakra throughout their body to release pulse-like waves of meiton chakra in every direction. These pulses will continually be emitted from the user’s transformed body and will span up to short-range in every direction (five meter radial reach) around the user. The purpose of these pulses is two-fold: to absorb chakra and slow down movement. Of course this will work differently on people and techniques. Anyone within range of the pulses will lose 50 chakra every turn they’re within the vicinity of the technique (fifty on the initial exposure and fifty every turn thereafter). Techniques will instead lose a portion of their chakra and drop by a single rank upon making contact with the waves. The reason these waves also slow down movement is due to their semi-tangible nature. While they do not exhibit the solidity of Outer Night, they’ve reached an equilibrium between solid-like matter and intangibility. If anything, they can be likened to liquids for their fluid-like nature and thus moving through the waves of chakra is akin to wading/walking through water. Moving through the pulses will slow down people, tangible objects and solid techniques to a half of their original speed due to this resistance. Note: Pride abides by the debuffing rules Note: Lasts for the duration of the turn it's used in, and can only be used three times per battle Note: Cooldown time of two turns in between uses Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108']x[/URL]][/SPOILER] [B](Meiton: Kyuuden no Bachiatari) - Dark Release: Palace of the Damned[/B] [SPOILER]Type: Offensive/Defensive Rank: S Range: Short - Mid Chakra: 40 (-10 chakra per turn) Damage: 80 Description: The user will perform two handseals and focus on a dark chakra technique present on the field to manipulate it. The jutsu will be reshaped to take on whatever form the user desires but it can never exceed it's original size (dimensions of the jutsu it was created from), will possess solid-like tangibility and will of course, possess dark's absorption capabilities. It will drain 60 chakra in contact with people barring the user and will be capable of absorbing neutral techniques of the same rank, one rank above for elements weak to Dark and one rank below for elements strong to it. The construct can be reshaped while it is active, though each change in configuration will require a single handseal and will cost a move. The construct can be sustained at a moderate cost per turn but the user will be restricted to Dark, the elements which compose it and non-elemental abilities until it is deactivated or destroyed. Note: Can only be used twice per battle Note: No Dark above A-Rank in the user's next turn Note: Cooldown time of four turns in between uses Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108']x[/URL]][/SPOILER] [B](Meiton: Kenja no Ishi) – Dark Release: The Philosopher's Stone[/B] [SPOILER]Type: Supplementary/Defensive/Offensive Rank: A Range: Short - Long Chakra: N/A (+10 chakra to the infused technique) Damage: N/A Description: This passive jutsu is designed to allow use of the 'Seven Deadly Sins' set, a grouping of techniques normally bound to Dark Release: Lords of the Outer Night, outside of the said state. Through the Philosopher's Stone, the user can apply one of the sins to a compatible Meiton jutsu (those composed of dark chakra) either during it's creation or once it's on the field. If applied to a dark technique on creation, this jutsu can be used in the same time frame as it's predecessor technique. The result will be the Dark technique exhibiting the traits and properties of the chosen 'Sin'. If Envy is infused into a technique, it will be capable of reshaping and growing additional parts or appendages. If Greed is infused into a technique, it will exhibit the properties of the last jutsu the user absorbed. If Wrath is infused, upon absorbing chakra or a technique, the dark jutsu will gain +20 damage and explode into a maelstrom of purple flames. If Lust is infused, the technique will exhibit intangibility and will deliver the 'infection' outlined in the description of Dark Release: Lust, the Lascivious upon contact with anyone barring the user. If Pride is infused, the technique will slow down any movement inside of it by a half and weaken foreign chakra techniques that pass through it by one rank via absorbing a portion of their chakra. This of course follows the debuffing rules and so Pride cannot be applied to techniques that have had their damage value boosted. If Sloth is infused, the opponent will lose 50 chakra for every turn they're in contact with the technique and will also be restricted to A-Ranks until they break that contact. If Gluttony is infused, the technique will absorb jutsus composed of foreign chakra on contact, following Gluttony's rank and Dark's elemental S/W. In the case of Gluttony and Sloth, if the user is in contact with the dark chakra technique while it is absorbing, the absorbed chakra will passively enter the user's dark marks. The duration of the chosen 'Sin' will instead last until the technique it's applied to ends. If an ability which lasts three turns is applied to a technique which lasts two, it will only last for two turns. Note: Only one sin can be infused per usage of the Philosopher's Stone Note: The jutsu used through this should be posted for reference whenever this is used Note: Can only be used three times per battle and it cannot be used on consecutive turns Note: Techniques infused with this technique must be created, at minimum, 5 meters from the opponent. Note: Lust cannot be used on 'familiars' or techniques that last longer than the turn that they are first created on. Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108']x[/URL]][/SPOILER] [B](Meiton: Kuro Tenmaku) – Dark Release: The Black Curtain[/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short Chakra: 30 Damage: N/A Description: Before using this technique, the user must first determine the seals in the opponent's possession. They must be capable of sensing or perceiving them in some capacity and distinguishing between them (e.g. they need to be able to tell these individual seals apart). The user will then perform one handseal before pointing their dark mark towards the opponent to initiate an absorption that targets the chosen seal(s). The absorption vortex will be capable of drawing in the chakra within those seals provided they're within short-range of the dark mark. The chakra infused into those seal(s) will be leeched and they will become useless/unusable. This technique will only target what's in front of the dark mark, meaning the user's seals will be left unaffected. This technique can only target one A-Rank seal or any combination which is equal to or less than an A-Rank (e.g. two B-Rank seals). Note: Can only be used thrice per battle Note: If the user has no way of perceiving body seals or those that are concealed, they can only use this on seals which produce visible markings. Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21807108&viewfull=1#post21807108']x[/URL]][/SPOILER] [B](Meiton: Yami no ka fuka) - Dark Release: Darkness Overload[/B] [SPOILER]Type: Offensive Rank: S-rank Range: Short-Long Chakra: 40 (-10) Damage: 80 Description: After having absorbed chakra beforehand, the user puts any of his dark marks in contact with the ground, sending the dark chakra beneath the target’s feet. With one simple hand seal the user manifests this technique in the form of a giant dark purple orb which traps the target in. The unique mechanism of this orb is that it can absorb the chakra of anything trapped inside. The orb will absorb 40 chakra from the target per turn. The orb follows Dark Release's S/W scheme (F-ranks for elements weak to dark; A-ranks for elements strong to Dark). The size of the orb is big enough to fit in a medium sized summoning animal and can be split into other orbs to trap several targets, each split equaling to S-rank collectively. If the user does this, each orb will be slightly smaller; though they have the ability to join themselves into one single big one passively and vice-versa. Upon absorbing chakra, the orb will start to take light blue color. Since the user has complete control over the orb, he can move it freely with simple hand swings. When the orb is forcefully slammed against any solid matter (ground, for example), the orb will dissolve into countless tiny orbs. Through the performance of one hand seal, the user can shape them into senbons which are made of light blue flames. They will rain down on the enemy and cause intense burns to areas that are hit. Upon creation the orb must be at least three meters in radius, with the target trapped in the center of it. Notes Can be used only twice a battle with a two turn cooldown. The orb lasts in the field for two turns unless it gets destroyed. During this time, at least one dark mark should be in contact with the ground, however the user is free to use other moves. The user cannot use other S-rank Dark techniques in the same turn this is used. Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B](Meiton : Shugo tenshi) - Dark Release : Guardian Angel[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: B-rank Range: Short Chakra Cost: 20 (-10) Damage Points: N/A Description: The usage of this technique lies with the user activating one of their Dark Marks, on either of his hands. Upon the activation, it will stay active for four turns. The functional Dark Mark will take the manifestation of dark purple chakra surrounding the user's arm, and will serve as an active Inhaling Maw which automatically absorbs elements and ranks according to the S&W scheme (A-rank for strengths and so on) without the user needing to. Simply put, the user won't bother directing his arm outwards to absorb, but the vivid dark chakra around his arm will do the job for him. This means that the user can carry on with other actions as Guardian Angel does its job. Should any absorbable technique come within the short range of the user, it will immediately get absorbed by the dark chakra. This ability can also extract the physical and spiritual energy from chakra infused weapons. The user, however, won't be able to use his releasing ability on the chosen Dark Mark, but the other Dark Mark can still be used. With the sacrifice of chakra each turn, the user will only be able to absorb up to A rank techniques per turn. The technique will not stop once it has absorbed an A rank technique, but it will simply not be able to absorb anymore during that turn. Can be deactivated at will. Restrictions -Lasts for four turns -Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B]Meiton : Dākusutējingu - Dark Release : Dark Staging[/B] [SPOILER]Type : Defensive/Offensive Rank : A Range : Short Chakra Cost : 30 Damage Points : 60 Description : After having absorbed a technique/chakra before hands, the user activates one of his dark marks before touching the surface he's in. A conical shaped pitch black platform is raised from the ground, right in front of the user. This platform then surrounds the user omnidirectionally up to 5 meters if so he wishes.. Respecting the Strength and Weaknesses of Elements instructions, this platform can block attacks up to A rank by absorbing their spiritual and physical energies. Once something is absorbed, the dark platform rapidly scatters into countless pointy and sharp blue flame projectiles with a simple hand seal from the user. These projectiles are directed towards any direction if the user so wishes, by making hand gestures. If any of these miniature deadly bullets make contact with a target, they will receive a 2nd-degree burn and also many major cuts in their flesh. Restrictions - Must have absorbed something before using - Cannot be used in a consecutive manner - Must wait for 2 turns to use again and can be used only 3 times a battle - Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B]Meiton: Muchi - Dark Release : Scourge[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: B ( A ) Range: Short - Long Chakra: 20 (30) Damage Points : 40 (60) Description: The user can apply this to themselves or thrust their arm towards a target and apply it to them, this can be applied to summons, clones or singular entities like Stone Golem. The user forms a dark shroud of chakra around the target, and this armor adapts to the target's own frame pattern. The Dark armor is B-Rank in strength and will absorb elements according to the Strength and Weaknesses of Dark Release Absorption. When and if the armor absorbs a jutsu the dark properties naturally take away the physical and spiritual energies and expels it stronger, expelling it in the form of A-Rank blue flames which cover the target's frame. The armor will burn and cause internal damage if it comes into contact with an enemy. With the use of a single hand seal the user is able to have the flames shoot forward as a horizontal tornado of flames crash into the opponent or a separate target - setting it alight. Restrictions - Has a two turn cooldown - Must have absorbed a jutsu beforehand - Lasts four turns until absorbed. Adds another two turns to countdown when it absorbs a technique - Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B]Meiton: Koritsu shita kou - Dark Release: Isolated Rainfall[/B] [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: Isolated Rain is only accessible when the user has absorbed a technique first, and has used a technique which makes it rain. Performing a set of two handseals, the user will manipulate his dark chakra in a way that it is sent up and stored in the already formed clouds. The clouds will darken and from them, rain infused with dark chakra will start to fall. Since the raindrops are now associated with the dark release characteristics, they have access to absorbing chakra of anything they touch. Upon absorption, the chakra doesn't go back to the user. The main effect of this technique is, because the rain makes physical contact with the target, they will have a difficult time using techniques of elements that are weak to Dark Release. This would mean that the target will have to spend extended chakra reserves when performing a technqiue, specifically +10 chakra points. The target's techniques will also suffer -5 damage points. The rain has double effect on raw chakra based technqiues, forcing the target to use +20 chakra points to be able to perform them, and the techniques also suffer from -10 damage points decrease. If two turns pass after this technique is activated, the raindrops infused with dark chakra will also begin to affect the target themselves. The raindrops will begin to seep through their clothes and affect their skin/frame, and start sapping passively chakra points from the target(s) (collectively all of the rain drops sap 20 chakra per turn). As soon as a single raindrop absorbs chakra, it will glow in a light blue hue, and as such, the entire clothes of the target will also glow in that color. The user, by making a set of two handseals, will detonate every "stuck" raindrop in their clothes and trigger an explosion, which is equivalent to B rank. Another important note is that if the target has an elemental armour which is weak to dark release, (be it from any technique, for example Raikage's armour), the dark chakra infused raindrops will feed on the armor's chakra and the explosion overall will have an increase; it will be equivalent to A rank. The armour will also disappear as soon as the explosion happens. This technique doesn't affect the user as it's their own chakra but will will affect their allies (excluding clones). Restrictions -Can only be used thrice per battle -Lasts four turns -Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B]Meiton: Jigoku no Fukami - Dark Release: Depths of Hell[/B] [SPOILER]Type: Offensive Rank: A-rank Range: Short-Long Chakra: 30 Damage: 60 Description: In order to make this technique work, the user needs to have his dark mark in contact with solid matter (ground, for example) and channel a considerable amount of dark chakra underground. This chakra will take the form of a five meter wide vertical dark circular tunnel (resembling a cylinder) which can extent up to 20m deep underground. The tip of this tunnel will slightly pool beneath the enemy's legs as a dark circular formation. This circle can be as big as the user wants but cannot transcend the distance beyond the short range of a target. The pattern this circle appears is that of an "inhaling" nature; the suction of the circle has enough force to abruptly pull an adult sized male down below the tunnel in a fast process. With the user's mental command, the tunnel will tighten its structure from five meters to a minimum of 50 centimeters. Anything caught in the tunnel will have no way of surviving such a tight environment and will eventually have their organs splashed out of their body, resulting in immediate death. Note -The circle has the passive ability to sap -60 chakra from a target once made contact with. If successful, this chakra will passively go to the user for other dark techniques as the whole tunnel is linked to the dark mark of the user. For this reason, the user needs to have his dark mark in contact with a solid matter the entire time. This technique is usable only thrice and has a two-turn cooldown. -Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B]Meiton: Kurayami no Inferno - Dark Release: Inferno of the Dark Ones[/B] [SPOILER]Type: Offensive/Defensive Rank: S-rank Range: Short-Mid Chakra: 40 Damage: 80 Description: After having absorbed chakra beforehand through any means, the user will perform two handseals and channel his dark chakra equally inside the medium range radial reach by touching the surface with one of his dark marks. This means that it can be applied to the ground, walls, solid structures, bodies or even water at some point. Then, a massive amount of purple flames will come out from the "Release" mark of any of user's dark marks which will fill the whole medium range very quickly. The flames adapt to the frame of a body if they're applied to something specific such as the body of the target or an opposing technique. The lethality of these amplified flames is that they can cause 3rd degree burns to anyone caught in between them and can easily evaporate B-rank or lower water quantities in an instant. At the user's desire, he can freely increase and decrease the volume of the flames, making them reach up to 5m in height and burn almost anyone fully. Alternatively, the user can only apply these flames in selected parts of the battlefield, in order to deal damage to individual targets or objects. The size and volume is up to the user as long as they are within the medium range reach. Usable only twice per battle with two-turn cooldown. The user cannot use any "Release" related Dark techniques in the same turn this is used, and the next. Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B]Meiton: Sadisutikkuna Keikō - Dark Release: Sadistic Tendency[/B] [SPOILER]Type: Supplementary Rank: B-rank Range: N/A Chakra: 20 (-10 per turn) Damage: N/A Description: The user activates any of his dark marks which are in contact with his own body (the mark in his palms, clothes etc) and pours dark chakra from it. This leaked chakra will instantly adapt to the user's frame and imbues his entire body (skin/clothes) in an ethereal purple colour which is hardly visible by naked eye. The main and only purpose of this dark layer is to sap a certain amount of chakra from the target should they make contact against the user or vice-versa. This technique will be able to sap away specifically 20 chakra points per contact and this stolen amount will be stored in any of the user's dark marks, much alike Masochistic Tendency (referenced below). For this reason, the activation and abilities of this technique are passive and will cost the user 10 chakra per turn to maintain. The absorbed chakra can be used as dark fuels for other Dark Release tecniques. This technique does not defend the user in any way and he will suffer the damage of the physical contact he'll be dealing with. (For example, if the opponent hits the user with a B-rank Taijutsu technique, the user receives the damage however the opponent will also get his chakra drained). Sadistic Tendency simply takes advantage of the absorbing capabilities of dark chakra when put up against physical contacts. Notes: - Can be activated twice a battle and lasts for four turns with a turn break in between. - Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B](Fūin/Meiton: Kuro no Seihai) – Sealing/Dark Release: Black Grail[/B] [SPOILER]Type: Supplementary Rank: B Range: Short (Self) Chakra: N/A (-10 per Dark technique) Damage: N/A Description: Black Grail is a passive ability which serves to enhance the benefits granted by supplementary abilities that would target the user’s Dark Release techniques. Whilst Black Grail is activated, should a Dark jutsu be targeted by a supplementary jutsu, e.g. an infusion which raises damage, its absorption capabilities will also increase proportionally. For example, a B-Rank Dark jutsu, which can absorb proportionally to its rank and following the S&W scheme, if raised in power by a single rank or of equivalent amount in damage points (20 points), it’s absorption capabilities will increase. At this point, the technique would be able to absorb techniques one rank higher than it could before. However, this is a process of equivalent exchange; Dark jutsu which have a specific function triggered by absorption of chakra (e.g. transforming into purple flames) will lose said function in exchange for its absorption capabilities being increased. This occurs as a result of the nature of the chakra being repurposed through Fūinjutsu. Whilst Black Grail is active, each Dark technique will require 10 additional points of chakra to utilise. This technique can be used once per battle. Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-2#post-21862013]x[/url]] Taught to: 1. Negative Knight[/SPOILER] [B]Fuuin/Meiton: Ochiru - Sealing Arts/Dark Release: Downfall[/B] [SPOILER]Type: Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 (-10 per turn) Damage: N/A Description: The user does one handseal and creates a violet barrier which spans across the battlefield with a mid-range radial reach. The unique characteristic of this barrier is that, along with Dark's ability to track chakra, will suspend any kind of matter/energy based element in mid air and bring it down abruptly to the ground, rendering it outside of control from the original user. Of course, operating in such a distinct manner would also mean that it follows the S&W scheme of the "Absorption" ability of Dark Release (S-ranks for elements weak to Dark, A-rank for neutral and B-rank for elements strong to Dark). Once the object in question hits the ground due to the abrupt drawing, the dark chakra will absorb the spiritual energy (physical too if the element is that of energy based) and store it to the barrier. The user needs to have physical contact with the barrier in order to draw the absorbed chakra in his dark mark as a Dark fuel for later purposes. The user can also adjust the position as he wishes as long as it is within the medium range area. Note: Lasts for four turns and can only be used twice, with a one-turn cooldown Note: The opponent is unable to re-gain control of any effected technique/object as long as the barrier is still intact. Note: The barrier will only affect jutsu composed of foreign chakra and so it will have no effect on the user's own techniques. Note: Can only be taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B]Meiton/Fuuin: Mumei no Kōgeki- Dark/Sealing: Nameless Attack[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: N/A (60) Description: The user takes advantage of the barriers' aspect from Fuuinjutsu and the Dark chakra from Meiton in order to generate a cylindrical opaque barrier, purple in colour which travels at the speed of a lightning technique. Hiruko has displayed such a technique when he fought against a multitude Naruto clones, where he used the barrier similar to this one, which upon contact completely erased the clones out of their existence. This nameless move also follows the same principles. Upon the formation of one handseal, the user flarres up in red chakra which will go up skyward while simultaneously generating a purple barrier all around himself (it won't travel underground) which reaches mid range both horizontally and vertically. The red chakra which surrounds user's body connects with the purple barrier, as it has the same reach vertically only. The barrier can absorb chakra from any construct and is very solid in nature, able to deal with any solid element, however it will still abide by Dark Release's S&W (S-ranks for elements weak to dark; A-rank for neutrals and B-rank for elements strong to Dark). Since the user basically has a connection to this barrier from the red chakra connection to it, anything the barrier absorbs is passively sent to the user's marks. Upon contact with an actual enemy, the barrier won't only deal fatal damage to them, but it will also absorb a total of 60 chakra. For every 20 chakra this barrier absorbs from anything, the user can use it to perform Dark techniques which require absorption. Barrier won't affect anything of user's own (such as clones, his own entities or anything his) as they're made of his own chakra, because it reacts to techniques composed of foreign chakra only. Example: Third one -Cannot use other Fuuinjutsu or Dark in the same turn, and next turn can only use either of them. -Can only be used three times a battle with a two turn cooldown. -Does not enhance any of user's Dark techniques. -Can only taught by Klad Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B](Fuuin/Meiton: Furuato no Jashuu) - Sealing/Dark Release: Runes of Heresy[/B] [SPOILER]Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A Description: After making at least a single absorption, the user will focus their chakra into one of their replica dark marks. They will do this in order to mold the chakra for any Meiton technique and have it pre-set within the chosen dark mark. The dark mark will effectively ‘contain’ the technique until the user wishes to release it. This is somewhat akin to the use of scrolls to seal elemental techniques within. Whenever the user wishes to, they can release the technique from the mark at the cost of a move. It's release and initiation will be as fast as a standard chakraless Taijutsu technique as the preparation component is voided and therefore will capable of intercepting of targets who are much faster than the user. If the mark is contact with the user, the chakra contained within can be leaked on to/into their body for the use of Dark techniques which work internally (e.g. to transform the body). The dark mark must be in contact with the floor for techniques which are released into or created underground. While a dark mark is ‘storing’ a technique, it cannot be used to perform other techniques, whether they are absorption or release-type. The jutsu utilized along this technique must be posted for reference alongside Runes of Heresy when it is first prepared, though collectively they will only take up a single move and slot in the timeframe. The user cannot use another technique at the same time as the Dark technique's release. It can only happen directly after if they're fast enough (e.g. jutsu used in the same timeframe, passive jutsu, chakraless Taijutsu.) Note: Can only be used twice per battle Note: Must be posted alongside another Dark Release technique Note: No S rank Dark techniques in the same turn when this is initiated. Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B](Fuuin/Meiton: Yakunan Shitsunen) - Sealing/Dark Release: Unholy Oblivion[/B] [SPOILER]Type: Defensive/Offensive/Supplementary Rank: S Range: Short - Mid (Absorption is Short-ranged) Chakra: 40 (-5 chakra per turn while active) Damage: N/A Description: The user will place one of their dark marks in contact with solid matter in order to create a replica of it on the said medium. The created mark will be unique in the sense that it will also possess a pre-set function and a trigger, enabling it to activate involuntarily and without the user's volition. When a technique containing foreign chakra gets within the vicinity of the mark, it will initiate an absorption automatically; effectively sealing the technique before it can travel any further. It will detect this through an invisible and intangible barrier that is erected around the mark upon it's creation and will span a three-meter radial distance in every direction (including underground). To maintain this barrier the user will lose 5 chakra every turn it is active. The barrier will not react to the user's own chakra and will only be triggered by foreign chakra that passes through and/or is spawned inside of it. When this criteria is fulfilled, an absorption vortex will surround the vessel the mark is applied to and anything attached to or in contact with it. As with all Dark Release absorptions, it will abide by the element's S/W. The absorption vortex will be capable of absorbing neutral techniques of the same rank (S-Rank), one rank above for elements weak to Dark and one rank below for elements strong to it. As the chakra for this technique has already been molded and prepared in advance, this absorption is triggered and occurs fast enough to intercept and counter jutsu that are spawned right next to the dark mark. The initial creation of the mark costs a move but when an absorption is triggered, it will not count towards one of the user's three jutsu per turn. Upon absorbing a technique, the user can release a Dark Release replica of it composed of purple flames, from any of their marks, but this will cost a move. Note: Can only be used once per battle Note: Lasts 2 turns Note: Fuuinjutsu component of this technique is A-Rank Note: No Dark above A-Rank in the turn after mark is triggered Note: Only one mark can be created through each use of this technique Note: Cannot be applied to the user's clothes Note: Each mark created through this technique generates two absorptions Note: The replica is the same shape, size, speed and damage as the absorbed jutsu Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER] [B](Meiton/Fuuin: Shin'en no Ryouiki) - Sealing/Dark Release: Umbra Imperium, Abyssal Domain[/B] [SPOILER]Type: Supplementary/Defensive Rank: S Range: Short-Mid (Long-range vertical reach) Chakra: 40 Damage: N/A Description: The user will form three handseals, place one of their dark marks in contact with the ground and release their chakra into it in order to create a large-sized seal across it. This enlarged dark mark will span a mid-range radial reach and will be created to encompass both the user and any opponents or allies within range. Upon creation, the seal will immediately begin to drain the chakra of anyone in contact with it (including the user) as well as restrict their ability to use or mold chakra entirely in the same manner as the Chakra Draining Seal. Simultaneously a transculent, purple barrier infused with dark chakra will be released from within the seal and extend towards the sky. The purpose of the barrier is to extend the seal's influence to airborne beings, meaning people and summons caught within the barrier cannot simply jump upwards in order to escape the chakra drain and regain the use of their chakra. The dark mark will drain 100 chakra per turn from everyone within the barrier or in contact with the seal, storing it in the mark for later use. Since the barrier itself is intangible, it can't interact with techniques and all the user or opponent has to do to escape this technique's effects is simply move out of the seal/barrier's range. Umbra Imperium possesses one final property, which is arguably the only one which confers any advantage to the user. When this technique is first used, the barrier will essentially have a pre-set function ingrained into it. Whenever anyone moves faster than the user's speed (the value when this technique was initially used), the barrier will exhibit an immediate and potent downwards pulling force similar to Multiple Infinite Embraces known as the 'Abyssal Zone'. This will instantly bring the offending person/parties to the ground before they can even travel a short-range distance or perform any physical attacks. This pulling force will not only ground them but effectively slam and pin them to the floor until this technique ends. The chakra drain in that specific area (spans one meter all around their body) will then intensify and increase threefold until this technique ends, this being a pre-set function that's triggered when the aforementioned conditions are met. If the user activates any speed boosts after this technique's initiation then they too will be subject to the effects of the Abyssal Zone. Note: Lasts four turns Note: Can only be used twice per battle Note: No Dark or Fuuin above A-Rank on the turn this ends Note: Fuuinjutsu component of this technique is A-Rank Note: Cannot be used solely on opponents, the seal must be created in contact with the user. Additionally, due to the nature of the seal, if it any point either the opponent or user becomes able to utilize chakra, than the other party will also regain access to their own chakra pool Taught here: [[URL='https://narutobase.net/forums/showthread.php?t=728665&p=21806652&viewfull=1#post21806652']x[/URL]][/SPOILER][/FONT] [/QUOTE]
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