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Ramesseum Tentyris
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<p>[QUOTE="Goetia, post: 18150573, member: 207580"]</p><p><strong>Lightning Release</strong></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/YLSaynE.png" data-url="https://i.imgur.com/YLSaynE.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>Farao no Hōrei #7. Ramusseumu no Sōko – Pharaoh’s Decree #7. Vault of the Ramesseum</strong></p><p>[SPOILER]Type: Offensive / Defensive</p><p>Rank: A</p><p>Range: Short - Long (varies on application)</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: 60</p><p>Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it. </p><p></p><p>⇒ Usable 3x per battle</p><p>⇒ No S-Rank or above Lightning techniques in the turn of deactivation</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-9#post-21915887">x</a>]</p><p></p><p>Taught to:</p><p>1. Matt</p><p>2. Iᴍᴘᴇяғᴇᴄᴛ</p><p>3. Hokusai</p><p>4. Negative Knight[/SPOILER]</p><p><strong>(Shinryūō: Haimudaru, Iruminēta) – True King: Heimdallr, The Illuminator</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short (Range of Creation) – Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: By forming 3 handseals, the user will release a large mass of pale-yellow lightning from their body. Through shape manipulation, it will assume the form of a ten meters tall winged beast, with 3 heads and a single extremely long tail. It possesses a limited form of autonomy that allows it to act both independently and at the command of the user. In the center of the familiar’s chest, lies a large golden-yellow orb of pulsating electricity, which acts as the core for its abilities. This orb is also special for another reason, which is that it is the very source of the familiar itself. This jutsu can be considered as 2 separate pieces combined into a single one; the inner core made of electricity, and the exterior “shell” of the familiar, which is generated by the core. This shell, which is made of electrical currents exhibiting an aspect of tangibility, is intended to protect the core. As such, the strength of each separate piece, the shell and the core respectively, is effectively A-Rank. In order to eliminate Heimdallr, it is necessary to either blast through the shell and eliminate the core, or wait until the jutsu itself expires. Should the shell be destroyed but the core left intact, it will passively regenerate, though this can only occur once every two turns. Should the shell be destroyed and the regenerative ability on cooldown, the core will simply remain afloat, keeping the user nearby in a manner similar to that of Lightning Blades Levitation, though the user can will themselves free at any point. Its core allows it to use generic A-Rank projectiles, streams and waves of Lightning Release, as well as all Lightning Release that the user knows, including specialty-bound techniques. The trade-off is that, due to the core and shell being two separate pieces, the core can only generate a single S-Rank per turn, whilst it is able to use A-Rank and below techniques freely. In addition, Heimdallr is able to transform itself into a smaller bolt of pure Lightning Release, and in the essence of a thunderbolt, instantly shoot itself in any direction up to short-range, in order to evade attacks from an enemy, at the cost of a move. The user is free to perform their own techniques simultaneously as this ability. In this form, Heimdallr will move at 1.5x the user's base speed. Being made of pure Lightning Release, the user is able to tap into its electrical composition and create Lightning techniques from it, though following the same restrictions for use as stated above. Should the user wish to stand on Heimdallr, they can passively stream chakra equivalent to 5 points per turn to their feet. When Heimdallr deactivates, its entire body will simply dissipate, the electrical currents evaporating into the air, and requires a turn cooldown before another use. This technique cannot be used as a source for Lightning jutsu by enemies, lasts for four turns, and can be used twice per battle. Upon deactivation, the user's Lightning Release is limited to A-Rank and below for the remainder of that turn.</p><p></p><p>[SPOILER]<img src="https://i.imgur.com/3Aw9y9b.png" data-url="https://i.imgur.com/3Aw9y9b.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22022327">x</a>][/SPOILER]</p><p></p><p>[SPOILER=(Farao no Hōrei #10. Raimei no Setto) – Pharaoh’s Decree #10. Set the Stormborn](Farao no Hōrei #10. Raimei no Setto) – Pharaoh’s Decree #10. Set the Stormborn</p><p>Type: Offensive, Defensive</p><p>Rank: A</p><p>Range: N/A (Short – Long)</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: Set the Stormborn exemplifies mastery over one's Lightning Release techniques, emphasising versatility rather than lethality. This technique can be performed in the same timeframe as a Lightning Release technique or any time a Lightning Release technique of the user's is on the field. Acting as an infusion, the user will imbue a chosen technique with an additional ten chakra points, granting it the characteristic of a lightning current. As a result, the technique will be able to channel itself through a conductive surface or object upon physical contact, such as the earth or an appropriate elemental technique, rather than simply self-destructing. This technique can then re-emerge from said object with similar speed and power, but redirected at their target should they have missed or otherwise have been blocked. Due to this unique nature of interaction, in instances of a clash between a Lightning technique targeted by this ability and a technique that it is capable of conducting through, e.g. Water and Earth, they will no longer interact via damage. Instead, should the Lightning technique possess higher chakra, accounting for elemental strengths and weaknesses, it will simply conduct into the opposing technique and emerge weakened following chakra vs chakra interactions. Likewise, this also means that a technique that conducts the user's Lightning technique will continue undamaged. Otherwise, a normal clash will occur. This does not apply in situations where the user simply conducts Lightning into the terrain, or otherwise unranked/freeform elemental constructs. Lightning techniques can be stored in conductive materials, surfaces or objects for up to two turns before they expire, starting from the turn conduction occurs, while Lightning techniques can be stored until their duration elapses. Techniques merging into objects, surfaces and techniques happens passively, and re-emerging does not cost a move slot but will take a slot in the timeframe. This technique is compatible with the user's Lightning AE and CE, can be used thrice per battle and has a single turn cooldown between uses.</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122884">x</a>][/SPOILER]</p><p></p><p><strong>(Raiton: Monshou no Tentou) – Lightning Release: Sorcery of Loki</strong></p><p>[SPOILER]Type: Supplementary/Offensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20 (-5 chakra per turn)</p><p>Damage: N/A </p><p>Description: The user will perform a handseal and focus on a solid entity containing their raiton chakra to harness it. This will allow them to take control of the said object by manifesting a coating of static lightning around it and levitating it (in a similar manner to Lightning Blades Levitation). The user will be able to govern it's movements through the air with hand gestures and upon contact with living beings, the static contact will be shocking to the touch. It will paralyze in the same way as Chidori Nagashi, with this paralysis persisting for long as contact is maintained.</p><p></p><p>Note: Can only be used four times per battle</p><p></p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21566901&viewfull=1#post21566901">x</a>][/SPOILER]</p><p><strong>(Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried</strong></p><p>[SPOILER]Type: Supplementary/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: N/A </p><p>Description: After performing two handseals, the user will channel their raiton chakra into the ground to trigger a subterranean discharge of electricity. This surge will ravage the earth to compromise it's structural integrity, causing the next attempt at creating an earth-based technique (KG/CE included) from the ground to fail prematurely. Before it can even emerge, the jutsu will collapse and crumble, losing it's form and unable to progress any further. This will only apply to a mid-range radius around the user's position when this jutsu was first performed, meaning earth-based techniques can still be formed from the ground outside of this vicinity. </p><p></p><p>Note:</p><p>Can only be used three times per battle</p><p>Cooldown time of two turns in between uses </p><p>No S-Rank or above Lightning in the same turn</p><p></p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21566901&viewfull=1#post21566901">x</a>][/SPOILER]</p><p><strong>(Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie</strong></p><p>[SPOILER]Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralized, the user will perform two handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a dome of solid-like lightning to rise up short-range all around the target. Everything within the dome's confines will be imbued with the user's raiton chaka, paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. The dome will then form into a fully spherical orb once everything within it has been suspended off the ground and erupt into a massive explosion (similar to the canon technique Thunder Up), obliterating everything inside of it. </p><p></p><p>Notes: </p><p>-Can only be used thrice per battle</p><p>-Cooldown time of two turns in between uses.</p><p></p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=728665&p=21566901&viewfull=1#post21566901">x</a>][/SPOILER]</p><p><strong>Raiton: Akai ko no akai hane | Lightning Release: Red Feather of the Red Child</strong></p><p>[SPOILER]Type: Supplementary/Offensive/Defensive </p><p>Rank: S Rank</p><p>Range: Short - Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: </p><p>The user begins by performing three hand signs and focusing their lightning chakra into the center between their shoulders. Immediately after this happens the lightning will begin to spread out like feathers, the feathers can stretch anywhere from a meter up to the distance of short range. The feathers are intangible at first, but with a simple mental command can take on what looks like a crystallised form of lightning causing them to become tangible. The feathers have specific abilities which the user can use. The first is being capable of using the feathers for close range fighting. The user has free control over how he uses the feathers, whether it be to wrap the user’s body in the feather’s or to use it to attack an enemy head on. The second ability being the most useful and offensive is it’s ranged capabilities. The user spreads the feathers out and manipulates the chakra within the lightning composed feathers. Then upon a mental command the user can release what looks to be crystallised version of lightning almost similar to shards that travel at the speed of a thrown kunai, the user has free reign over how many of these crystals are released and each is ranked accordingly but all compile to being S rank in strength. The user is capable of using these bursts of lightning once per move. The crystallised lightning has both cutting abilities like most lightning techniques but also explosive properties. If the user wishes they can detonate the crystallised lightning to release pulses of lightning (A rank in strength) that are capable of paralysing living things it comes into contact with for up to one turn. The pulses themselves can reach up to short range of where they were detonated from, however if one of the crystallised pieces of lightning impact a living being it is capable of paralysing it for two turns.</p><p>Notes:</p><p>Can only be used two times per battle</p><p>Remains active four turns total</p><p>Using the abilities counts as a move (Wrapping the body, shooting the lightning etc)</p><p></p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=692973&p=21715204&viewfull=1#post21715204">x</a>][/SPOILER]</p><p><strong>(Raiton: Kossetsu Risō) Lightning Release: Fractured Ideals</strong></p><p>[SPOILER]Type: Supplementary/ Offensive</p><p>Rank: A-Rank</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user starts by performing a sequence of two Handseals, Snake → Horse gathering a large quantity of Lightning Release Chakra, and infusing it into a projectile, such as a bolt for a crossbow. As they infuse their Chakra into the projectile, they become completely shrouded in a heavy aura of reddish-purple lightning. The user then takes aim, either into the air, or at a target before them, depending on how they wish to utilize this Jutsu, as there are two different, but conceptually identical usages for this Jutsu.</p><p></p><p>The first is for enemies that generally have some semblance of distance from the user. By aiming into the air, the user then fires their projectile into the air in an arc, aiming to hit the target on the descent of their projectile's arc. Once the projectile reaches a certain distance from the user, Mid-Range or beyond, the Chakra infused into the projectile "activates", forcefully shattering the fired projectile into numerous pieces, all carrying their own equivalent portion of the projectiles Chakra. Each fragment of the projectile then instinctively moulds the Chakra into the form of the original projectile, effectively creating a barrage of dozens of lightning-based projectiles formed from the scattered remnants of the original projectile. As the barrage of Chakra projectiles descends upon the target, the effect for each individual projectile is equivalent to that of an explosive tag, as when they hit the ground, surface, object, target, etc, they release the Chakra constituting the form of the Chakra projectiles in the form of of a concussive blast (Roughly 2m radius around the point of impact), individually dealing small amounts of impact-based, kinetic damage to the target which combines to create one, singular explosion, engulfing the surrounding area (Roughly 15m radius around the target).</p><p></p><p>The second application is similar to a certain degree, but is utilized for close quarters engagements, allowing range/ projectile fighters, who are generally susceptible to attacks in close range, due to their weapons being more inclined towards distant targets, to defend themselves. Instead of aiming into the air/ at the sky, the user aims directly at their target, and fires. Upon being loosed, the Lightning Release Chakra contained within the projectile automatically initiates both the fragmentation and shaping aspects of this technique, causing the lightning projectiles to be shot off in a cone towards the target direction. Due to not having travelled as far, or gained as much speed or force due to the descending arc found in the former usage, this usage lacks any of the concussive force found in it, and instead, the projectiles pierce through the target, shredding and embedding themselves within the their body. Once the projectiles have embedded themselves within a target, after 1 turn, the Lightning Release that constitutes the projectiles themselves dissipates, leaving behind open wounds within living targets, or cavities in solid surfaces they plant themselves within, potentially leaving fresh lacerations in their place.</p><p></p><p>Note: Can be used a max of 3 times per battle, and the user must wait 2 turns between each usage.</p><p>Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</p><p></p><p>[SPOILER]<img src="http://i.imgur.com/sAFrmt8.gif" data-url="http://i.imgur.com/sAFrmt8.gif" class="bbImage " style="" alt="" title="" /></p><p></p><p><img src="http://i.imgur.com/9bVFGFd.gif" data-url="http://i.imgur.com/9bVFGFd.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=757474&p=21753559#post21753559">x</a>][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Goetia, post: 18150573, member: 207580"] [b]Lightning Release[/b] [CENTER][IMG]https://i.imgur.com/YLSaynE.png[/IMG][/CENTER] [FONT=Fixedsys][B]Farao no Hōrei #7. Ramusseumu no Sōko – Pharaoh’s Decree #7. Vault of the Ramesseum[/B] [SPOILER]Type: Offensive / Defensive Rank: A Range: Short - Long (varies on application) Chakra: 30 (-5 per turn) Damage: 60 Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it. ⇒ Usable 3x per battle ⇒ No S-Rank or above Lightning techniques in the turn of deactivation Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-9#post-21915887]x[/url]] Taught to: 1. Matt 2. Iᴍᴘᴇяғᴇᴄᴛ 3. Hokusai 4. Negative Knight[/SPOILER] [B](Shinryūō: Haimudaru, Iruminēta) – True King: Heimdallr, The Illuminator[/B] [SPOILER]Type: Offensive Rank: S Range: Short (Range of Creation) – Long Chakra: 40 (-10 per turn) Damage: 80 Description: By forming 3 handseals, the user will release a large mass of pale-yellow lightning from their body. Through shape manipulation, it will assume the form of a ten meters tall winged beast, with 3 heads and a single extremely long tail. It possesses a limited form of autonomy that allows it to act both independently and at the command of the user. In the center of the familiar’s chest, lies a large golden-yellow orb of pulsating electricity, which acts as the core for its abilities. This orb is also special for another reason, which is that it is the very source of the familiar itself. This jutsu can be considered as 2 separate pieces combined into a single one; the inner core made of electricity, and the exterior “shell” of the familiar, which is generated by the core. This shell, which is made of electrical currents exhibiting an aspect of tangibility, is intended to protect the core. As such, the strength of each separate piece, the shell and the core respectively, is effectively A-Rank. In order to eliminate Heimdallr, it is necessary to either blast through the shell and eliminate the core, or wait until the jutsu itself expires. Should the shell be destroyed but the core left intact, it will passively regenerate, though this can only occur once every two turns. Should the shell be destroyed and the regenerative ability on cooldown, the core will simply remain afloat, keeping the user nearby in a manner similar to that of Lightning Blades Levitation, though the user can will themselves free at any point. Its core allows it to use generic A-Rank projectiles, streams and waves of Lightning Release, as well as all Lightning Release that the user knows, including specialty-bound techniques. The trade-off is that, due to the core and shell being two separate pieces, the core can only generate a single S-Rank per turn, whilst it is able to use A-Rank and below techniques freely. In addition, Heimdallr is able to transform itself into a smaller bolt of pure Lightning Release, and in the essence of a thunderbolt, instantly shoot itself in any direction up to short-range, in order to evade attacks from an enemy, at the cost of a move. The user is free to perform their own techniques simultaneously as this ability. In this form, Heimdallr will move at 1.5x the user's base speed. Being made of pure Lightning Release, the user is able to tap into its electrical composition and create Lightning techniques from it, though following the same restrictions for use as stated above. Should the user wish to stand on Heimdallr, they can passively stream chakra equivalent to 5 points per turn to their feet. When Heimdallr deactivates, its entire body will simply dissipate, the electrical currents evaporating into the air, and requires a turn cooldown before another use. This technique cannot be used as a source for Lightning jutsu by enemies, lasts for four turns, and can be used twice per battle. Upon deactivation, the user's Lightning Release is limited to A-Rank and below for the remainder of that turn. [SPOILER][IMG]https://i.imgur.com/3Aw9y9b.png[/IMG][/SPOILER] Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22022327]x[/url]][/SPOILER] [SPOILER=(Farao no Hōrei #10. Raimei no Setto) – Pharaoh’s Decree #10. Set the Stormborn](Farao no Hōrei #10. Raimei no Setto) – Pharaoh’s Decree #10. Set the Stormborn Type: Offensive, Defensive Rank: A Range: N/A (Short – Long) Chakra: 30 Damage: N/A Description: Set the Stormborn exemplifies mastery over one's Lightning Release techniques, emphasising versatility rather than lethality. This technique can be performed in the same timeframe as a Lightning Release technique or any time a Lightning Release technique of the user's is on the field. Acting as an infusion, the user will imbue a chosen technique with an additional ten chakra points, granting it the characteristic of a lightning current. As a result, the technique will be able to channel itself through a conductive surface or object upon physical contact, such as the earth or an appropriate elemental technique, rather than simply self-destructing. This technique can then re-emerge from said object with similar speed and power, but redirected at their target should they have missed or otherwise have been blocked. Due to this unique nature of interaction, in instances of a clash between a Lightning technique targeted by this ability and a technique that it is capable of conducting through, e.g. Water and Earth, they will no longer interact via damage. Instead, should the Lightning technique possess higher chakra, accounting for elemental strengths and weaknesses, it will simply conduct into the opposing technique and emerge weakened following chakra vs chakra interactions. Likewise, this also means that a technique that conducts the user's Lightning technique will continue undamaged. Otherwise, a normal clash will occur. This does not apply in situations where the user simply conducts Lightning into the terrain, or otherwise unranked/freeform elemental constructs. Lightning techniques can be stored in conductive materials, surfaces or objects for up to two turns before they expire, starting from the turn conduction occurs, while Lightning techniques can be stored until their duration elapses. Techniques merging into objects, surfaces and techniques happens passively, and re-emerging does not cost a move slot but will take a slot in the timeframe. This technique is compatible with the user's Lightning AE and CE, can be used thrice per battle and has a single turn cooldown between uses. Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122884]x[/url]][/SPOILER] [B](Raiton: Monshou no Tentou) – Lightning Release: Sorcery of Loki[/B] [SPOILER]Type: Supplementary/Offensive Rank: B Range: Short - Mid Chakra: 20 (-5 chakra per turn) Damage: N/A Description: The user will perform a handseal and focus on a solid entity containing their raiton chakra to harness it. This will allow them to take control of the said object by manifesting a coating of static lightning around it and levitating it (in a similar manner to Lightning Blades Levitation). The user will be able to govern it's movements through the air with hand gestures and upon contact with living beings, the static contact will be shocking to the touch. It will paralyze in the same way as Chidori Nagashi, with this paralysis persisting for long as contact is maintained. Note: Can only be used four times per battle Taught here: [[url=https://narutobase.net/forums/showthread.php?t=728665&p=21566901&viewfull=1#post21566901]x[/url]][/SPOILER] [B](Raiton: Battou no Doragon) – Lightning Release: Felling of Siegfried[/B] [SPOILER]Type: Supplementary/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: N/A Description: After performing two handseals, the user will channel their raiton chakra into the ground to trigger a subterranean discharge of electricity. This surge will ravage the earth to compromise it's structural integrity, causing the next attempt at creating an earth-based technique (KG/CE included) from the ground to fail prematurely. Before it can even emerge, the jutsu will collapse and crumble, losing it's form and unable to progress any further. This will only apply to a mid-range radius around the user's position when this jutsu was first performed, meaning earth-based techniques can still be formed from the ground outside of this vicinity. Note: Can only be used three times per battle Cooldown time of two turns in between uses No S-Rank or above Lightning in the same turn Taught here: [[url=https://narutobase.net/forums/showthread.php?t=728665&p=21566901&viewfull=1#post21566901]x[/url]][/SPOILER] [B](Raiton: Nakigoe no Walkure) - Lightning Release: Cry of the Valkyrie[/B] [SPOILER]Type: Offensive/Defensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 Description: The user will initiate this technique by focusing their raiton chakra through their body, and discharging it into the ground in a similar manner to Chidori Nagashi. This surge of electricity is released quickly enough to negate earth-based techniques (KGs/CEs included) before they can form into techniques and/or emerge from the ground. This will work on neutral techniques of the same chakra and below or elements weak to Lightning. In the case of these upper limits, this technique will also be neutralised in the process and will be unable to progress any further. If their chakra is not neutralized, the user will perform two handseals to apply shape manipulation to the released lightning as it travels through the earth and towards the opponent. This will cause a dome of solid-like lightning to rise up short-range all around the target. Everything within the dome's confines will be imbued with the user's raiton chaka, paralyzed and lifted upwards, similar to the canon technique Lightning Blades Levitation. The dome will then form into a fully spherical orb once everything within it has been suspended off the ground and erupt into a massive explosion (similar to the canon technique Thunder Up), obliterating everything inside of it. Notes: -Can only be used thrice per battle -Cooldown time of two turns in between uses. Taught here: [[url=https://narutobase.net/forums/showthread.php?t=728665&p=21566901&viewfull=1#post21566901]x[/url]][/SPOILER] [B]Raiton: Akai ko no akai hane | Lightning Release: Red Feather of the Red Child[/B] [SPOILER]Type: Supplementary/Offensive/Defensive Rank: S Rank Range: Short - Long Chakra: 40 Damage: 80 Description: The user begins by performing three hand signs and focusing their lightning chakra into the center between their shoulders. Immediately after this happens the lightning will begin to spread out like feathers, the feathers can stretch anywhere from a meter up to the distance of short range. The feathers are intangible at first, but with a simple mental command can take on what looks like a crystallised form of lightning causing them to become tangible. The feathers have specific abilities which the user can use. The first is being capable of using the feathers for close range fighting. The user has free control over how he uses the feathers, whether it be to wrap the user’s body in the feather’s or to use it to attack an enemy head on. The second ability being the most useful and offensive is it’s ranged capabilities. The user spreads the feathers out and manipulates the chakra within the lightning composed feathers. Then upon a mental command the user can release what looks to be crystallised version of lightning almost similar to shards that travel at the speed of a thrown kunai, the user has free reign over how many of these crystals are released and each is ranked accordingly but all compile to being S rank in strength. The user is capable of using these bursts of lightning once per move. The crystallised lightning has both cutting abilities like most lightning techniques but also explosive properties. If the user wishes they can detonate the crystallised lightning to release pulses of lightning (A rank in strength) that are capable of paralysing living things it comes into contact with for up to one turn. The pulses themselves can reach up to short range of where they were detonated from, however if one of the crystallised pieces of lightning impact a living being it is capable of paralysing it for two turns. Notes: Can only be used two times per battle Remains active four turns total Using the abilities counts as a move (Wrapping the body, shooting the lightning etc) Taught here: [[url=https://narutobase.net/forums/showthread.php?t=692973&p=21715204&viewfull=1#post21715204]x[/url]][/SPOILER] [B](Raiton: Kossetsu Risō) Lightning Release: Fractured Ideals[/B] [SPOILER]Type: Supplementary/ Offensive Rank: A-Rank Range: Short - Long Chakra: 30 Damage: 60 Description: The user starts by performing a sequence of two Handseals, Snake → Horse gathering a large quantity of Lightning Release Chakra, and infusing it into a projectile, such as a bolt for a crossbow. As they infuse their Chakra into the projectile, they become completely shrouded in a heavy aura of reddish-purple lightning. The user then takes aim, either into the air, or at a target before them, depending on how they wish to utilize this Jutsu, as there are two different, but conceptually identical usages for this Jutsu. The first is for enemies that generally have some semblance of distance from the user. By aiming into the air, the user then fires their projectile into the air in an arc, aiming to hit the target on the descent of their projectile's arc. Once the projectile reaches a certain distance from the user, Mid-Range or beyond, the Chakra infused into the projectile "activates", forcefully shattering the fired projectile into numerous pieces, all carrying their own equivalent portion of the projectiles Chakra. Each fragment of the projectile then instinctively moulds the Chakra into the form of the original projectile, effectively creating a barrage of dozens of lightning-based projectiles formed from the scattered remnants of the original projectile. As the barrage of Chakra projectiles descends upon the target, the effect for each individual projectile is equivalent to that of an explosive tag, as when they hit the ground, surface, object, target, etc, they release the Chakra constituting the form of the Chakra projectiles in the form of of a concussive blast (Roughly 2m radius around the point of impact), individually dealing small amounts of impact-based, kinetic damage to the target which combines to create one, singular explosion, engulfing the surrounding area (Roughly 15m radius around the target). The second application is similar to a certain degree, but is utilized for close quarters engagements, allowing range/ projectile fighters, who are generally susceptible to attacks in close range, due to their weapons being more inclined towards distant targets, to defend themselves. Instead of aiming into the air/ at the sky, the user aims directly at their target, and fires. Upon being loosed, the Lightning Release Chakra contained within the projectile automatically initiates both the fragmentation and shaping aspects of this technique, causing the lightning projectiles to be shot off in a cone towards the target direction. Due to not having travelled as far, or gained as much speed or force due to the descending arc found in the former usage, this usage lacks any of the concussive force found in it, and instead, the projectiles pierce through the target, shredding and embedding themselves within the their body. Once the projectiles have embedded themselves within a target, after 1 turn, the Lightning Release that constitutes the projectiles themselves dissipates, leaving behind open wounds within living targets, or cavities in solid surfaces they plant themselves within, potentially leaving fresh lacerations in their place. Note: Can be used a max of 3 times per battle, and the user must wait 2 turns between each usage. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. [SPOILER][IMG]http://i.imgur.com/sAFrmt8.gif[/IMG] [IMG]http://i.imgur.com/9bVFGFd.gif[/IMG][/SPOILER] Taught here: [[url=https://narutobase.net/forums/showthread.php?t=757474&p=21753559#post21753559]x[/url]][/SPOILER][/FONT] [/QUOTE]
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