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Ramesseum Tentyris
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<p>[QUOTE="Goetia, post: 18150509, member: 207580"]</p><p><strong>Fire Release</strong></p><p></p><p style="text-align: center"><img src="https://i.imgur.com/sd6QPai.png" data-url="https://i.imgur.com/sd6QPai.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[SPOILER=Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction]Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction</p><p>Type: Offensive/Defensive</p><p>Rank: S</p><p>Range: Mid-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will pool their chakra into 5 separate spots around them. Then, the user will summon 5 pillars of fire hot enough to instantly incinerate objects it touches, which then all meet together above the user's position. Using shape manipulation, the user will form a large dragon head from the pillars of fire that can be controlled by the user at will. Upon the user's command, the dragon will lunge towards the target at incredible speed. The fire that composes the dragon is intangible, but by forming a single hand seal, the user can trigger a large explosion which will decimate anything caught within its range. Due to the size of the technique, the explosion should not be triggered within short range of the user, or they will be caught within the explosion as well.</p><p></p><p>Restrictions</p><p></p><p>- No A-Rank Fire techniques can be used in the same turn</p><p>- Can only be used once every 2 turns</p><p>- Usable twice per battle at maximum</p><p>- Can only be taught by Rᴜʀūsʜᴜ</p><p></p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=7&p=20699565&viewfull=1#post20699565">x</a>]</p><p></p><p>Taught to: </p><p>1. Littlefinger</p><p>2. Matt </p><p>3. Negative Knight[/SPOILER]</p><p></p><p>[SPOILER=(Farao no Hōrei #1. Uraeusu wa Kesshin) – Pharaoh’s Decree #1. Uraeus the Unwavering](Farao no Hōrei #1. Uraeusu wa Kesshin) – Pharaoh’s Decree #1. Uraeus the Unwavering</p><p>Type: Offensive / Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60</p><p>Description: Forming two seals, the user will flush their system with chakra, releasing it in the form of a fiery cobra that loosely coils around the user's body, completely encapsulating them. This cobra, being an elemental familiar, will attack and defend the user with autonomy, though it can also be mentally manipulated by the user. The technique's defensive ability is at its greatest while in its resting state, fully coiled around the user, with slight gaps in its body to provide the user with sightlines on the opponent whilst being thin enough to ensure maximum protection without letting anything in. The cobra being made from tangible flames, it will deflect kunai, shuriken and other basic weapons, whilst elemental attacks will interact with the technique according to the S&W scheme. The cobra can attack targets in a variety of ways, as a whip, a surging beam, or even as a constricting coil, taking advantage of its tangible nature. Whilst commanding the snake to attack outside of mid-range, it uncoils around the top half of the user’s body, leaving them vulnerable to attack. Though, the snake can be controlled to return to the user at any point, as quickly as it left. Even when coiled, it is still easily taller than any normal human being. This technique lasts for four turns and can be used three times per battle, with a single turn cooldown between uses.</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122611">x</a>]</p><p></p><p>Taught to:</p><p>1. Negative Knight</p><p>2. Hokusai[/SPOILER]</p><p></p><p>[SPOILER=(Farao no Hōrei #2. Horusu no Shinsei) – Pharaoh’s Decree #2. Horus the Highborn](Farao no Hōrei #2. Horusu no Shinsei) – Pharaoh’s Decree #2. Horus the Highborn</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: Drawing on a large amount of chakra, the user will perform 4 handseals, spewing forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon being neutralised, or striking its intended target, the falcon will violently explode, creating a short-range blast that will obliterate anything within its vicinity. An additional ability of the falcon is its splitting capability. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. Splitting and re-merging falcons does not cost a move but will take a slot in the timeframe, and can each only be done once per turn. This technique lasts for four turns and is usable twice per battle, with a two-turn cooldown between usages upon deactivation. Whilst active, this technique cannot be used again.</p><p>[SPOILER]<img src="https://orig15.deviantart.net/71e4/f/2016/281/9/d/winged_dragon_of_ra_immortal_phoenix_full_artwork_by_xrosm-dakbe5f.png" data-url="https://orig15.deviantart.net/71e4/f/2016/281/9/d/winged_dragon_of_ra_immortal_phoenix_full_artwork_by_xrosm-dakbe5f.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122611">x</a>]</p><p></p><p>Taught to:</p><p>1. Negative Knight</p><p>2. Hokusai[/SPOILER]</p><p></p><p>[SPOILER=(Farao no Hōrei #3. Ōshima no Oshirisu) – Pharaoh’s Decree #3. Osiris the Overlord](Farao no Hōrei #3. Ōshima no Oshirisu) – Pharaoh’s Decree #3. Osiris the Overlord</p><p>Type: Offensive, Defensive, Supplementary</p><p>Rank: A</p><p>Range: Short – Long</p><p>Chakra: 30</p><p>Damage: N/A (same as targeted technique)</p><p>Description: Osiris the Overlord is a technique exemplifying mastery and control over flames and their behaviour, rather than simply producing a destructive phenomenon. Once activated, the user is able to tap into the chakra within any of their Fire techniques currently on the field, harnessing it and directly controlling them through hand gestures and movements, identically to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the user could change the trajectory of a Fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform a technique's physical form entirely. By applying more advanced shape manipulation, the user can break a technique into smaller pieces or vice versa. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the technique being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). The control afforded by this technique lasts for the duration of the turn it's used in. Splitting and re-merging techniques don't cost a move but will take a slot in the timeframe, and can each only be done once per turn. This technique is usable four times per battle, and cannot be used in consecutive turns.</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122611">x</a>]</p><p></p><p>Taught to: </p><p>1. Scaze</p><p>2. Negative Knight</p><p>3. Hokusai[/SPOILER]</p><p></p><p>[SPOILER=(Farao no Hōrei #4. Ra no Kagayaki) – Pharaoh’s Decree #4. Ra the Radiant](Farao no Hōrei #4. Ra no Kagayaki) – Pharaoh’s Decree #4. Ra the Radiant</p><p>Type: Offensive / Defensive / Supplementary</p><p>Rank: S</p><p>Range: Self</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: N/A (80)</p><p>Description: Performing 4 hand seals and channeling chakra throughout the body to every point on the skin, the user releases their Fire Release chakra in the form of a gas that is imperceptible to the naked eye. This technique is a kind of armour, but not one which constantly protects its user. Ra the Radiant is similar in function to the Ash Pile Burning technique, where the gas will ignite when friction is produced in the air. When an incoming technique, or even an opponent themselves, attempts to move through the gas in order to hit the user, the friction produced by the movement will trigger an explosive reaction in the gas, creating a localised explosion of flames. The explosions created by the gas do not vary in power, always being S-Rank in terms of damage, and are always angled away from the user so as not to harm them. The user's own techniques will not trigger the gas, and due to its nature as a protective aura rather than an armour, the user can erect other defensive techniques or abilities without interfering with this one, though like other conventional armour-like techniques or abilities, it can be weakened and neutralised when sufficiently damaged, following the S&W of Fire Release. Ra the Radiant also possesses a supplementary function, which enhances the user's other Fire Release techniques. When releasing Fire chakra from the body, it will inevitably pass through the gas as it surrounds the user's body as a kind of aura, fueling its strength as a result. This grants an additional rank in chakra and damage to the user's Fire techniques up to S-Rank, with techniques above this gaining 10 chakra and 20 damage. Due to the nature of this technique, the user's elemental techniques are limited to Fire Release and other elements of which Fire Release is a component of. Ra the Radiant is usable twice per battle, and lasts four turns per usage, requiring a single turn cooldown between uses. For the remainder of the turn in which it deactivates, the user's Fire Release is limited to A-Rank and below.</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-25#post-22035566">x</a>][/SPOILER]</p><p></p><p>[SPOILER="Farao no Hōrei #5. Sōzō no Sugata – Pharaoh's Decree #5. Semblance of Creation"]Farao no Hōrei #5. Sōzō no Sugata – Pharaoh's Decree #5. Semblance of Creation</p><p>Type: Offensive </p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 </p><p>Damage: 60</p><p>Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.</p><p></p><p>⇒ Usable 3x per battle</p><p>⇒ No S rank and above Fire in the same turn</p><p></p><p>[SPOILER]<img src="https://media.giphy.com/media/xT9IgC8AuAELLxOWju/giphy.gif" data-url="https://media.giphy.com/media/xT9IgC8AuAELLxOWju/giphy.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=73&p=21554376#post21554376">x</a>]</p><p></p><p>Taught to:</p><p>1. Matt</p><p>2. Negative Knight</p><p>3. Hokusai[/SPOILER]</p><p></p><p>[SPOILER=(Farao no Hōrei #6. Sentōin Montu) – Pharaoh’s Decree #6. Menthu the Militant](Farao no Hōrei #6. Sentōin Montu) – Pharaoh’s Decree #6. Menthu the Militant</p><p>Type: Offensive / Defensive / Supplementary</p><p>Rank: A (S)</p><p>Range: Short – Long</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60 (80)</p><p>Description: By performing a sequence of 3 seals, the user will create a familiar made entirely of ash, whether by creating the ash themselves, or manipulating pre-existing ash of their own on the field (e.g. a Fire technique made of ash) to summon the familiar. If used through the latter usage, the familiar’s creation does not weaken the original jutsu which it was spawned from, though its strength is dependent on the technique it comes from. For example, if used on anything less than an A-Rank structure of ash, its damage will decrease to reflect the source technique (e.g. B-Rank source will create a B-Rank familiar). This principle can be applied to S-Rank structures as well, instead resulting in the familiar’s damage being increased, though only a single familiar can be created possessing S-Rank strength. The familiar will possess the appearance of an armored humanoid, standing at approximately two meters tall. Within its chest cavity is a small but powerful flame that keeps the familiar partially ignited at all times as a cosmetic effect, and also acts as a source through which it can form tangible weapons made of these flames by igniting and shifting the ash’s shape. These weapons can reach up to 3 meters in size, with a whip being extendable to mid-range. The strength is a single construct is equivalent to the strength of the familiar, and is divided equally in the case of more than one construct. The familiar is also able to use any Fire Release techniques the user knows within reason (techniques with pre-requisites that cannot be met, e.g. Wall of Flames, which requires a lighter, cannot be used). Both variants of this jutsu last for four turns, and cannot be used again within the turn of deactivation or in the user’s next turn. The familiar must be created at least five meters away from the target enemy. The user will be unable to use S-Rank and above Fire Release for the turn following the creation of an S-Rank familiar. This jutsu can, overall, be used thrice per battle.</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21905840">x</a>]</p><p></p><p>Taught to:</p><p>1. Hokusai[/SPOILER]</p><p></p><p>[SPOILER=(Farao no Hōrei #8. Anubisu no Jūshō-do) – Pharaoh’s Decree #8. Anubis the Austere](Farao no Hōrei #8. Anubisu no Jūshō-do) – Pharaoh’s Decree #8. Anubis the Austere</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short – Mid</p><p>Chakra: 30 (+10)</p><p>Damage: 60</p><p>Description: Anubis the Austere is a technique combining the ash variant of Fire Release and Fūinjutsu. This technique can be performed in the same timeframe as another ash-based Fire technique, or by forming two seals and targeting an active technique currently on the field. Alternatively, the user can target inert (unranked) ash that was created as a result of a technique's function or its dissipation. Regardless of method, this technique is activated by the infusion of additional chakra, whereby the user creates a familiar that, rather than roam the field, will reside within the body of ash that was imbued with the user's chakra. Upon creation, the familiar will generate an invisible barrier (though still detectable through sensory, Dōjutsu etc.) around the ash it inhabits, its perimeter maintaining a consistent five meter distance from the ash itself. The barrier detects any and all physical movements inside it, and detection of an opponent will trigger the emergence of the familiar, though it also obeys the will of the user, and can be withheld to attack at a more opportune moment. In terms of physical appearance, it is a muscular humanoid with the head of a jackal. Because of its size, it never fully emerges from the ash it resides in, only a part of its body will. It can reach up to the barrier's perimeter; five meters outside the ash it lives in, and can attack the opponent with clawed hands, a tail which functions as a whip, and its jagged maw. In the case of multiple opponents, the familiar can emerge in up to different four places at once, using a different part of its body (head, arms, tail) to attack each target. The power of each limb does not decrease in this case, as they all originate from the singular familiar. The strength and duration of the familiar is dependent on whether it is created within an active ash-based Fire technique or an inert body of ash. In the case of the former, the familiar will adopt the strength of the jutsu it targets, reaching a maximum of base S-Rank power, defaulting to A-Rank strength if the targeted technique is weaker, and its duration will always become equivalent to four turns. Should the technique be activated on an inert body of ash, the familiar will possess A-Rank strength and last for four turns, costing 5 chakra per turn to maintain. This technique can be performed four times per battle, and cannot be used again for the duration of the turn in which it deactivates or the subsequent turn.</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22022327">x</a>][/SPOILER]</p><p></p><p>[SPOILER=(Farao no Hōrei #9. Meikai no Chūsai) – Pharaoh’s Decree #9. Arbitration of the Netherworld](Farao no Hōrei #9. Meikai no Chūsai) – Pharaoh’s Decree #9. Arbitration of the Netherworld</p><p>Type: Offensive, Defensive, Supplementary</p><p>Rank: B</p><p>Range: N/A (Short – Long)</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: Arbitration of the Netherworld is technique based on the ash variant of Fire Release. By spending a moderate amount of chakra, not counting as an infusion, the user can influence one of their Fire techniques currently on the field to internally produce ash. For as long as it remains on the field, it will continue to do so, and once the technique ends, whether neutralised in a clash or its duration naturally expiring, the ash produced by the technique will be left behind. The quantity of ash will be proportionate to the size of the technique targeted by Arbitration of the Underworld. This technique can be used in the same timeframe as another technique, or at any time thereafter, so long as there is an eligible target during either window. In the former case, should the user be performing a Fire technique, that technique may count as a target for Arbitration of the Netherworld. Once the ash is left behind on the field, it can be used as a source for any of the user's Fire Release techniques, respecting handseal and chakra cost requirements. Once a technique is created through the ash, the ash will fully disintegrate. This technique can be used every other turn.</p><p></p><p>Approved here: [<a href="https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122611">x</a>]</p><p></p><p>Taught to:[/SPOILER]</p><p></p><p>[SPOILER="Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me"]Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me</p><p>Type: Offensive / Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30 </p><p>Damage: 60</p><p>Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release. </p><p></p><p>⇒ Coatings and constructs last for 3 turns</p><p>⇒ Usable 5x per battle</p><p></p><p>[SPOILER]<img src="https://vignette.wikia.nocookie.net/typemoon/images/1/13/BrahmastraKundalaFA.gif/revision/latest?cb=20171211074508" data-url="https://vignette.wikia.nocookie.net/typemoon/images/1/13/BrahmastraKundalaFA.gif/revision/latest?cb=20171211074508" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=81&p=21715266&viewfull=1#post21715266">x</a>]</p><p></p><p>Taught to:</p><p>1. Matt</p><p>2. Hokusai</p><p>3. Negative Knight</p><p>4. Drackos</p><p>5. Imperfect[/SPOILER]</p><p></p><p>[SPOILER=(Katon: Gladsheimr) – Fire Release: The Fifth Universe](Katon: Gladsheimr) – Fire Release: The Fifth Universe</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description: Forming a sequence of 3 seals, the user will draw on a large amount of chakra and disseminate it throughout the ground. The surface of the ground will be converted to ash, generating a large demonic courtyard. The structure itself is 15 meters tall and covers 15 meters in every direction across the ground, filled with lances, spikes and other sharp objects of varying sizes which line up along the perimeter of the jutsu, half a meter from the edge of the ash-based floor. On one side of the technique, there is a large gate overshadowed by a larger skeleton, which is the only part of the technique which is 15 meters tall. The ash structures which compose the jutsu are solid, and whilst the structure itself cannot combust through any means, the ash that composes it is heated, meaning that whilst it is active on the field, it will cause burn damage should one make contact with their bare skin (15 damage in moment of contact). However, this is not the only feature of the technique. Each turn, a wave of smaller skeletons, each the size of a fully-grown adult and made of ash, will passively spawn from the structure itself. They possess a limited extent of autonomy, which allows them to act by user instruction or independently. They can pursue a target(s) at running speed equivalent to the user’s base speed, and upon reaching them, they will self-destruct, each individual skeleton causing a short-range explosion. Unlike the original structure, these skeletons are capable of combustion and exploding. Individually, they are easy to deal with, but are highly dangerous as a collective, especially if their numbers build overtime uninterrupted. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the current strength of the courtyard e.g. the S-Rank courtyard can generate four B-Rank skeletons per turn. Each skeleton will last for four turns after the turn in which they are created. Once the jutsu expires, whether naturally or being neutralised by another technique, the courtyard and spawned skeletons will lose their form and crumble harmlessly, creating a large deposit of inert ash, and the user must wait a single turn before using this technique again. This technique lasts for four turns and can be used twice per battle. No Fire above A-rank for one turn after this ends.</p><p></p><p>[SPOILER]<img src="http://i.imgur.com/Qydp0A1.jpg" data-url="http://i.imgur.com/Qydp0A1.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=83&p=21754336&viewfull=1#post21754336">x</a>]</p><p></p><p>Taught to:</p><p>1. Iᴍᴘᴇяғᴇᴄᴛ</p><p>2. Negative Knight</p><p>3. Drackos[/SPOILER]</p><p></p><p>[SPOILER=Katon: Zonnenkind – Fire Release: Sun Child]Katon: Zonnenkind – Fire Release: Sun Child</p><p>Type: Offensive / Supplementary</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: N/A (+20 to Fire techniques)</p><p>Damage: N/A (same as host technique)</p><p>Description: This technique is considered as a special application of Fire Release: Gladsheimr. The use of this technique is reliant on the presence or use of any ash-based surface or structure created by the user, as without one, it cannot be used. Once this condition is met, the user is able to perform this technique in two different ways; in the same timeframe as the creation of another Fire Release technique which is made primarily of ash, or as a technique which is applied to an ash-based structure or surface after it has been created. Both usages consume a moveslot, but the latter usage requires 2 handseals. The user will infuse more chakra into the ash, which imparts a special function upon it. In the same vein as Gladsheimr, the ash will passively spawn a number of skeletons each turn, with a maximum of 4 per turn being created. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the rank of the technique it is used on. Each and every skeleton possesses the same features and abilities as mentioned in Gladsheimr, with the exception of the largest skeleton, which cannot be created through this technique, unless the ash surface in question is at least similar in size and scale to the ash structures created in Gladsheimr. The duration of this technique is equivalent to the technique it is applied to, e.g. a technique that lasts for 4 turns will spawn skeletons for 4 turns. Once the host technique expires, skeletons will no longer be produced, but the skeletons themselves will remain on the field until they explode or are otherwise neutralised. Whilst this jutsu is applied to a host Fire technique, it cannot be used on another until the host technique expires. This technique cannot be used on Gladsheimr, as it is simply a supplementary ability that extends the special function of Gladsheimr to other techniques. </p><p></p><p>⇒ The targeted technique cannot have been targeted by any other supplementary jutsu prior to this technique’s usage, nor can they be the target of other supplementary techniques after this ability is activated on a given jutsu</p><p>⇒ This jutsu cannot be used on supplementary techniques which create ash</p><p>⇒ This jutsu cannot be used whilst Gladsheimr is active, nor can Gladsheimr be used whilst this technique is active</p><p>⇒ Usable 3x per battle</p><p></p><p>Approved here: [<a href="https://narutobase.net/forums/showthread.php?t=711213&page=85&p=21780057#post21780057">x</a>][/SPOILER]</p><p></p><p>[SPOILER=Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods]Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods</p><p>Type: Offensive / Defensive</p><p>Rank: A - S</p><p>Range: Short - Long</p><p>Chakra: 30 - 40 (-10 per turn)</p><p>Damage: 60 - 80 </p><p>Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them. </p><p>Notes:</p><p>Lasts 3 turns unless cancelled</p><p>Usable 3x per battle</p><p></p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=692973&page=2&p=21737195&viewfull=1#post21737195">x</a>][/SPOILER]</p><p></p><p>[SPOILER=(Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King](Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King</p><p>Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short - Long</p><p>Chakra: 40 (-5 per turn to safely traverse)</p><p>Damage: 80</p><p>Description: The user starts by performing a sequence of seals, Tiger, Horse, Dog, Dragon, Dog, Horse, Tiger, and begin's channelling a large quantity of Fire Release Chakra into their surroundings. As they do, they apply a change in the shape of this Chakra, causing it to take on the form of superheated Ash, which erupts forth from the ground, and expands outwards from the users position. As the Ash spreads, it engulfs the battlefield, filling available space while potentially destroying nearby existing structures and topographical features, before twisting itself into a horrid structure of ash, the exact shape, or more specifically, architecture of which depends on the user's tastes, before rapidly cooling. As the Ash cools, it creates a thin hardened layer on the outside, but still leaves the interior a writhing mass of burning ash. If left alone, no change occurs, but if the hardened external shell of the structure is disturbed, even slightly, it cracks and crumbles away, causing a violent reaction. The weakened portion immediately bursts open, unleashing the burning ash along with a mass discharge of thermal energy, which blasts anything within a 5m radius of the cracked portion, forcing them back up to 10m away. As it does, the first step of this cycle begins anew, restarting the cycle of this Jutsu, causing the newly expelled ash to expand outwards, like the branches on a tree, before hardening once more. If one is surrounded by this technique, and the external shell is broken, either by themselves, or another, both intentionally or accidentally, they can find themselves effortlessly tossed around by multiple consecutive explosive bursts of thermal energy, thanks to being thrown from one section of the Jutsu's structure to another, to another, each time cracking open the exterior of the Jutsu, causing it to further expand, and engulf them in an ever-growing malicious mass of destruction. Anyone wishing to safely travel across the created structure, user included, one must create and consciously maintain a constant flow of Fire Release Chakra from their feet, which heats and softens the brittle outer shell as they walk over it, before cooling once more, essentially mimicking the initial step of the technique. If this flow of Chakra stops, similarly to one ending their performance of either the "(Ki Nobori no Shugyō) - Tree Climbing Practice" or "(Suimen Hokō no Gyō) - Water Surface Walking Practice" techniques on their respective surfaces, it will immediately cause them to disturb the structure, triggering the explosive combustion portion of the technique. However, in the case of Primary Fire Release specialists, as their own Chakra flow has a natural disposition towards Fire Release, they can safely travel across/ within, and interact with the structure, so long as they don't intentionally disturb it. Thanks to these qualities, the created "Domain" can easily act as a neutral ground of sorts, forcing those present to adhere to the strict requirement of the maintained flow, making the usage of other techniques impossible, lest they trigger a cataclysmic reaction that could easily overwhelm, and consume them.</p><p></p><p>Note: Can only be used once per battle/ event. If used in the Ninja World (Or Warring States Era equivalent), this technique forces a semi-permanent change upon the Landmark it is performed in, causing the basic topography/ structural layout to change to suit the user's design, as explained within in their performance of this Jutsu.</p><p>Note: While the "Domain" itself can persist through NW/ WSE Events, there can be no more than one Domain per user at any given time. If a Domain is created while another exists, the previous domain collapses into ash, and scatters to the winds.</p><p></p><p>[SPOILER]<img src="https://i.imgur.com/KaHKLcf.png" data-url="https://i.imgur.com/KaHKLcf.png" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=757474&p=21753559#post21753559">x</a>][/SPOILER]</p><p></p><p>[SPOILER=(Katon: kasai kakujuu) - Fire style: Fire expansion](Katon: kasai kakujuu) - Fire style: Fire expansionType: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost: 30 (+10 to target jutsu)</p><p>Damage Points: +20</p><p>Description: At the end of one of their fire jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their fire chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 20 damage points. By the increase in chakra the fire gains more power as it increases the power of the fire blast as the fire gains more power as it absorbs more oxygen increasing its power. . The user can also choose to perform this technique after their fire jutsu has already been created, so that this jutsu occurs in a separate time frame.</p><p></p><p>Note: Can only use used on fire the user or the users summon has created</p><p>Note: can only be used 3 times</p><p></p><p>Taught here: [<a href="https://narutobase.net/forums/showthread.php?t=761095&p=21810654&viewfull=1#post21810654">x</a>][/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Goetia, post: 18150509, member: 207580"] [b]Fire Release[/b] [CENTER][IMG]https://i.imgur.com/sd6QPai.png[/IMG][/CENTER] [FONT=Fixedsys][SPOILER=Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction]Katon: Goryūtenmetsu | Fire Release: Five Swirling Dragons of Destruction Type: Offensive/Defensive Rank: S Range: Mid-Long Chakra: 40 Damage: 80 Description: The user will pool their chakra into 5 separate spots around them. Then, the user will summon 5 pillars of fire hot enough to instantly incinerate objects it touches, which then all meet together above the user's position. Using shape manipulation, the user will form a large dragon head from the pillars of fire that can be controlled by the user at will. Upon the user's command, the dragon will lunge towards the target at incredible speed. The fire that composes the dragon is intangible, but by forming a single hand seal, the user can trigger a large explosion which will decimate anything caught within its range. Due to the size of the technique, the explosion should not be triggered within short range of the user, or they will be caught within the explosion as well. Restrictions - No A-Rank Fire techniques can be used in the same turn - Can only be used once every 2 turns - Usable twice per battle at maximum - Can only be taught by Rᴜʀūsʜᴜ Approved here: [[url=https://narutobase.net/forums/showthread.php?t=711213&page=7&p=20699565&viewfull=1#post20699565]x[/url]] Taught to: 1. Littlefinger 2. Matt 3. Negative Knight[/SPOILER] [SPOILER=(Farao no Hōrei #1. Uraeusu wa Kesshin) – Pharaoh’s Decree #1. Uraeus the Unwavering](Farao no Hōrei #1. Uraeusu wa Kesshin) – Pharaoh’s Decree #1. Uraeus the Unwavering Type: Offensive / Defensive Rank: A Range: Short - Long Chakra: 30 (-10 per turn) Damage: 60 Description: Forming two seals, the user will flush their system with chakra, releasing it in the form of a fiery cobra that loosely coils around the user's body, completely encapsulating them. This cobra, being an elemental familiar, will attack and defend the user with autonomy, though it can also be mentally manipulated by the user. The technique's defensive ability is at its greatest while in its resting state, fully coiled around the user, with slight gaps in its body to provide the user with sightlines on the opponent whilst being thin enough to ensure maximum protection without letting anything in. The cobra being made from tangible flames, it will deflect kunai, shuriken and other basic weapons, whilst elemental attacks will interact with the technique according to the S&W scheme. The cobra can attack targets in a variety of ways, as a whip, a surging beam, or even as a constricting coil, taking advantage of its tangible nature. Whilst commanding the snake to attack outside of mid-range, it uncoils around the top half of the user’s body, leaving them vulnerable to attack. Though, the snake can be controlled to return to the user at any point, as quickly as it left. Even when coiled, it is still easily taller than any normal human being. This technique lasts for four turns and can be used three times per battle, with a single turn cooldown between uses. Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122611]x[/url]] Taught to: 1. Negative Knight 2. Hokusai[/SPOILER] [SPOILER=(Farao no Hōrei #2. Horusu no Shinsei) – Pharaoh’s Decree #2. Horus the Highborn](Farao no Hōrei #2. Horusu no Shinsei) – Pharaoh’s Decree #2. Horus the Highborn Type: Offensive Rank: S Range: Short - Long Chakra: 40 (-10 per turn) Damage: 80 Description: Drawing on a large amount of chakra, the user will perform 4 handseals, spewing forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon being neutralised, or striking its intended target, the falcon will violently explode, creating a short-range blast that will obliterate anything within its vicinity. An additional ability of the falcon is its splitting capability. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. Splitting and re-merging falcons does not cost a move but will take a slot in the timeframe, and can each only be done once per turn. This technique lasts for four turns and is usable twice per battle, with a two-turn cooldown between usages upon deactivation. Whilst active, this technique cannot be used again. [SPOILER][IMG]https://orig15.deviantart.net/71e4/f/2016/281/9/d/winged_dragon_of_ra_immortal_phoenix_full_artwork_by_xrosm-dakbe5f.png[/IMG][/SPOILER] Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122611]x[/url]] Taught to: 1. Negative Knight 2. Hokusai[/SPOILER] [SPOILER=(Farao no Hōrei #3. Ōshima no Oshirisu) – Pharaoh’s Decree #3. Osiris the Overlord](Farao no Hōrei #3. Ōshima no Oshirisu) – Pharaoh’s Decree #3. Osiris the Overlord Type: Offensive, Defensive, Supplementary Rank: A Range: Short – Long Chakra: 30 Damage: N/A (same as targeted technique) Description: Osiris the Overlord is a technique exemplifying mastery and control over flames and their behaviour, rather than simply producing a destructive phenomenon. Once activated, the user is able to tap into the chakra within any of their Fire techniques currently on the field, harnessing it and directly controlling them through hand gestures and movements, identically to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the user could change the trajectory of a Fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform a technique's physical form entirely. By applying more advanced shape manipulation, the user can break a technique into smaller pieces or vice versa. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the technique being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). The control afforded by this technique lasts for the duration of the turn it's used in. Splitting and re-merging techniques don't cost a move but will take a slot in the timeframe, and can each only be done once per turn. This technique is usable four times per battle, and cannot be used in consecutive turns. Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122611]x[/url]] Taught to: 1. Scaze 2. Negative Knight 3. Hokusai[/SPOILER] [SPOILER=(Farao no Hōrei #4. Ra no Kagayaki) – Pharaoh’s Decree #4. Ra the Radiant](Farao no Hōrei #4. Ra no Kagayaki) – Pharaoh’s Decree #4. Ra the Radiant Type: Offensive / Defensive / Supplementary Rank: S Range: Self Chakra: 40 (-10 per turn) Damage: N/A (80) Description: Performing 4 hand seals and channeling chakra throughout the body to every point on the skin, the user releases their Fire Release chakra in the form of a gas that is imperceptible to the naked eye. This technique is a kind of armour, but not one which constantly protects its user. Ra the Radiant is similar in function to the Ash Pile Burning technique, where the gas will ignite when friction is produced in the air. When an incoming technique, or even an opponent themselves, attempts to move through the gas in order to hit the user, the friction produced by the movement will trigger an explosive reaction in the gas, creating a localised explosion of flames. The explosions created by the gas do not vary in power, always being S-Rank in terms of damage, and are always angled away from the user so as not to harm them. The user's own techniques will not trigger the gas, and due to its nature as a protective aura rather than an armour, the user can erect other defensive techniques or abilities without interfering with this one, though like other conventional armour-like techniques or abilities, it can be weakened and neutralised when sufficiently damaged, following the S&W of Fire Release. Ra the Radiant also possesses a supplementary function, which enhances the user's other Fire Release techniques. When releasing Fire chakra from the body, it will inevitably pass through the gas as it surrounds the user's body as a kind of aura, fueling its strength as a result. This grants an additional rank in chakra and damage to the user's Fire techniques up to S-Rank, with techniques above this gaining 10 chakra and 20 damage. Due to the nature of this technique, the user's elemental techniques are limited to Fire Release and other elements of which Fire Release is a component of. Ra the Radiant is usable twice per battle, and lasts four turns per usage, requiring a single turn cooldown between uses. For the remainder of the turn in which it deactivates, the user's Fire Release is limited to A-Rank and below. Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-25#post-22035566]x[/url]][/SPOILER] [SPOILER="Farao no Hōrei #5. Sōzō no Sugata – Pharaoh's Decree #5. Semblance of Creation"]Farao no Hōrei #5. Sōzō no Sugata – Pharaoh's Decree #5. Semblance of Creation Type: Offensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns. ⇒ Usable 3x per battle ⇒ No S rank and above Fire in the same turn [SPOILER][IMG]https://media.giphy.com/media/xT9IgC8AuAELLxOWju/giphy.gif[/IMG][/SPOILER] Approved here: [[url=https://narutobase.net/forums/showthread.php?t=711213&page=73&p=21554376#post21554376]x[/url]] Taught to: 1. Matt 2. Negative Knight 3. Hokusai[/SPOILER] [SPOILER=(Farao no Hōrei #6. Sentōin Montu) – Pharaoh’s Decree #6. Menthu the Militant](Farao no Hōrei #6. Sentōin Montu) – Pharaoh’s Decree #6. Menthu the Militant Type: Offensive / Defensive / Supplementary Rank: A (S) Range: Short – Long Chakra: 30 (-10 per turn) Damage: 60 (80) Description: By performing a sequence of 3 seals, the user will create a familiar made entirely of ash, whether by creating the ash themselves, or manipulating pre-existing ash of their own on the field (e.g. a Fire technique made of ash) to summon the familiar. If used through the latter usage, the familiar’s creation does not weaken the original jutsu which it was spawned from, though its strength is dependent on the technique it comes from. For example, if used on anything less than an A-Rank structure of ash, its damage will decrease to reflect the source technique (e.g. B-Rank source will create a B-Rank familiar). This principle can be applied to S-Rank structures as well, instead resulting in the familiar’s damage being increased, though only a single familiar can be created possessing S-Rank strength. The familiar will possess the appearance of an armored humanoid, standing at approximately two meters tall. Within its chest cavity is a small but powerful flame that keeps the familiar partially ignited at all times as a cosmetic effect, and also acts as a source through which it can form tangible weapons made of these flames by igniting and shifting the ash’s shape. These weapons can reach up to 3 meters in size, with a whip being extendable to mid-range. The strength is a single construct is equivalent to the strength of the familiar, and is divided equally in the case of more than one construct. The familiar is also able to use any Fire Release techniques the user knows within reason (techniques with pre-requisites that cannot be met, e.g. Wall of Flames, which requires a lighter, cannot be used). Both variants of this jutsu last for four turns, and cannot be used again within the turn of deactivation or in the user’s next turn. The familiar must be created at least five meters away from the target enemy. The user will be unable to use S-Rank and above Fire Release for the turn following the creation of an S-Rank familiar. This jutsu can, overall, be used thrice per battle. Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-8#post-21905840]x[/url]] Taught to: 1. Hokusai[/SPOILER] [SPOILER=(Farao no Hōrei #8. Anubisu no Jūshō-do) – Pharaoh’s Decree #8. Anubis the Austere](Farao no Hōrei #8. Anubisu no Jūshō-do) – Pharaoh’s Decree #8. Anubis the Austere Type: Offensive Rank: A Range: Short – Mid Chakra: 30 (+10) Damage: 60 Description: Anubis the Austere is a technique combining the ash variant of Fire Release and Fūinjutsu. This technique can be performed in the same timeframe as another ash-based Fire technique, or by forming two seals and targeting an active technique currently on the field. Alternatively, the user can target inert (unranked) ash that was created as a result of a technique's function or its dissipation. Regardless of method, this technique is activated by the infusion of additional chakra, whereby the user creates a familiar that, rather than roam the field, will reside within the body of ash that was imbued with the user's chakra. Upon creation, the familiar will generate an invisible barrier (though still detectable through sensory, Dōjutsu etc.) around the ash it inhabits, its perimeter maintaining a consistent five meter distance from the ash itself. The barrier detects any and all physical movements inside it, and detection of an opponent will trigger the emergence of the familiar, though it also obeys the will of the user, and can be withheld to attack at a more opportune moment. In terms of physical appearance, it is a muscular humanoid with the head of a jackal. Because of its size, it never fully emerges from the ash it resides in, only a part of its body will. It can reach up to the barrier's perimeter; five meters outside the ash it lives in, and can attack the opponent with clawed hands, a tail which functions as a whip, and its jagged maw. In the case of multiple opponents, the familiar can emerge in up to different four places at once, using a different part of its body (head, arms, tail) to attack each target. The power of each limb does not decrease in this case, as they all originate from the singular familiar. The strength and duration of the familiar is dependent on whether it is created within an active ash-based Fire technique or an inert body of ash. In the case of the former, the familiar will adopt the strength of the jutsu it targets, reaching a maximum of base S-Rank power, defaulting to A-Rank strength if the targeted technique is weaker, and its duration will always become equivalent to four turns. Should the technique be activated on an inert body of ash, the familiar will possess A-Rank strength and last for four turns, costing 5 chakra per turn to maintain. This technique can be performed four times per battle, and cannot be used again for the duration of the turn in which it deactivates or the subsequent turn. Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-22#post-22022327]x[/url]][/SPOILER] [SPOILER=(Farao no Hōrei #9. Meikai no Chūsai) – Pharaoh’s Decree #9. Arbitration of the Netherworld](Farao no Hōrei #9. Meikai no Chūsai) – Pharaoh’s Decree #9. Arbitration of the Netherworld Type: Offensive, Defensive, Supplementary Rank: B Range: N/A (Short – Long) Chakra: 20 Damage: N/A Description: Arbitration of the Netherworld is technique based on the ash variant of Fire Release. By spending a moderate amount of chakra, not counting as an infusion, the user can influence one of their Fire techniques currently on the field to internally produce ash. For as long as it remains on the field, it will continue to do so, and once the technique ends, whether neutralised in a clash or its duration naturally expiring, the ash produced by the technique will be left behind. The quantity of ash will be proportionate to the size of the technique targeted by Arbitration of the Underworld. This technique can be used in the same timeframe as another technique, or at any time thereafter, so long as there is an eligible target during either window. In the former case, should the user be performing a Fire technique, that technique may count as a target for Arbitration of the Netherworld. Once the ash is left behind on the field, it can be used as a source for any of the user's Fire Release techniques, respecting handseal and chakra cost requirements. Once a technique is created through the ash, the ash will fully disintegrate. This technique can be used every other turn. Approved here: [[url=https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-45#post-22122611]x[/url]] Taught to:[/SPOILER] [SPOILER="Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me"]Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me Type: Offensive / Defensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release. ⇒ Coatings and constructs last for 3 turns ⇒ Usable 5x per battle [SPOILER][IMG]https://vignette.wikia.nocookie.net/typemoon/images/1/13/BrahmastraKundalaFA.gif/revision/latest?cb=20171211074508[/IMG][/SPOILER] Approved here: [[url=https://narutobase.net/forums/showthread.php?t=711213&page=81&p=21715266&viewfull=1#post21715266]x[/url]] Taught to: 1. Matt 2. Hokusai 3. Negative Knight 4. Drackos 5. Imperfect[/SPOILER] [SPOILER=(Katon: Gladsheimr) – Fire Release: The Fifth Universe](Katon: Gladsheimr) – Fire Release: The Fifth Universe Type: Offensive Rank: S Range: Short - Mid Chakra: 40 (-10 per turn) Damage: 80 Description: Forming a sequence of 3 seals, the user will draw on a large amount of chakra and disseminate it throughout the ground. The surface of the ground will be converted to ash, generating a large demonic courtyard. The structure itself is 15 meters tall and covers 15 meters in every direction across the ground, filled with lances, spikes and other sharp objects of varying sizes which line up along the perimeter of the jutsu, half a meter from the edge of the ash-based floor. On one side of the technique, there is a large gate overshadowed by a larger skeleton, which is the only part of the technique which is 15 meters tall. The ash structures which compose the jutsu are solid, and whilst the structure itself cannot combust through any means, the ash that composes it is heated, meaning that whilst it is active on the field, it will cause burn damage should one make contact with their bare skin (15 damage in moment of contact). However, this is not the only feature of the technique. Each turn, a wave of smaller skeletons, each the size of a fully-grown adult and made of ash, will passively spawn from the structure itself. They possess a limited extent of autonomy, which allows them to act by user instruction or independently. They can pursue a target(s) at running speed equivalent to the user’s base speed, and upon reaching them, they will self-destruct, each individual skeleton causing a short-range explosion. Unlike the original structure, these skeletons are capable of combustion and exploding. Individually, they are easy to deal with, but are highly dangerous as a collective, especially if their numbers build overtime uninterrupted. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the current strength of the courtyard e.g. the S-Rank courtyard can generate four B-Rank skeletons per turn. Each skeleton will last for four turns after the turn in which they are created. Once the jutsu expires, whether naturally or being neutralised by another technique, the courtyard and spawned skeletons will lose their form and crumble harmlessly, creating a large deposit of inert ash, and the user must wait a single turn before using this technique again. This technique lasts for four turns and can be used twice per battle. No Fire above A-rank for one turn after this ends. [SPOILER][IMG]http://i.imgur.com/Qydp0A1.jpg[/IMG][/SPOILER] Approved here: [[url=https://narutobase.net/forums/showthread.php?t=711213&page=83&p=21754336&viewfull=1#post21754336]x[/url]] Taught to: 1. Iᴍᴘᴇяғᴇᴄᴛ 2. Negative Knight 3. Drackos[/SPOILER] [SPOILER=Katon: Zonnenkind – Fire Release: Sun Child]Katon: Zonnenkind – Fire Release: Sun Child Type: Offensive / Supplementary Rank: A Range: Short - Long Chakra: N/A (+20 to Fire techniques) Damage: N/A (same as host technique) Description: This technique is considered as a special application of Fire Release: Gladsheimr. The use of this technique is reliant on the presence or use of any ash-based surface or structure created by the user, as without one, it cannot be used. Once this condition is met, the user is able to perform this technique in two different ways; in the same timeframe as the creation of another Fire Release technique which is made primarily of ash, or as a technique which is applied to an ash-based structure or surface after it has been created. Both usages consume a moveslot, but the latter usage requires 2 handseals. The user will infuse more chakra into the ash, which imparts a special function upon it. In the same vein as Gladsheimr, the ash will passively spawn a number of skeletons each turn, with a maximum of 4 per turn being created. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the rank of the technique it is used on. Each and every skeleton possesses the same features and abilities as mentioned in Gladsheimr, with the exception of the largest skeleton, which cannot be created through this technique, unless the ash surface in question is at least similar in size and scale to the ash structures created in Gladsheimr. The duration of this technique is equivalent to the technique it is applied to, e.g. a technique that lasts for 4 turns will spawn skeletons for 4 turns. Once the host technique expires, skeletons will no longer be produced, but the skeletons themselves will remain on the field until they explode or are otherwise neutralised. Whilst this jutsu is applied to a host Fire technique, it cannot be used on another until the host technique expires. This technique cannot be used on Gladsheimr, as it is simply a supplementary ability that extends the special function of Gladsheimr to other techniques. ⇒ The targeted technique cannot have been targeted by any other supplementary jutsu prior to this technique’s usage, nor can they be the target of other supplementary techniques after this ability is activated on a given jutsu ⇒ This jutsu cannot be used on supplementary techniques which create ash ⇒ This jutsu cannot be used whilst Gladsheimr is active, nor can Gladsheimr be used whilst this technique is active ⇒ Usable 3x per battle Approved here: [[url=https://narutobase.net/forums/showthread.php?t=711213&page=85&p=21780057#post21780057]x[/url]][/SPOILER] [SPOILER=Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods]Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods Type: Offensive / Defensive Rank: A - S Range: Short - Long Chakra: 30 - 40 (-10 per turn) Damage: 60 - 80 Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them. Notes: Lasts 3 turns unless cancelled Usable 3x per battle Taught here: [[url=https://narutobase.net/forums/showthread.php?t=692973&page=2&p=21737195&viewfull=1#post21737195]x[/url]][/SPOILER] [SPOILER=(Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King](Katon: Infānarukingu no Domein) Fire Release: Domain of the Infernal King Type: Offensive Rank: S-Rank Range: Short - Long Chakra: 40 (-5 per turn to safely traverse) Damage: 80 Description: The user starts by performing a sequence of seals, Tiger, Horse, Dog, Dragon, Dog, Horse, Tiger, and begin's channelling a large quantity of Fire Release Chakra into their surroundings. As they do, they apply a change in the shape of this Chakra, causing it to take on the form of superheated Ash, which erupts forth from the ground, and expands outwards from the users position. As the Ash spreads, it engulfs the battlefield, filling available space while potentially destroying nearby existing structures and topographical features, before twisting itself into a horrid structure of ash, the exact shape, or more specifically, architecture of which depends on the user's tastes, before rapidly cooling. As the Ash cools, it creates a thin hardened layer on the outside, but still leaves the interior a writhing mass of burning ash. If left alone, no change occurs, but if the hardened external shell of the structure is disturbed, even slightly, it cracks and crumbles away, causing a violent reaction. The weakened portion immediately bursts open, unleashing the burning ash along with a mass discharge of thermal energy, which blasts anything within a 5m radius of the cracked portion, forcing them back up to 10m away. As it does, the first step of this cycle begins anew, restarting the cycle of this Jutsu, causing the newly expelled ash to expand outwards, like the branches on a tree, before hardening once more. If one is surrounded by this technique, and the external shell is broken, either by themselves, or another, both intentionally or accidentally, they can find themselves effortlessly tossed around by multiple consecutive explosive bursts of thermal energy, thanks to being thrown from one section of the Jutsu's structure to another, to another, each time cracking open the exterior of the Jutsu, causing it to further expand, and engulf them in an ever-growing malicious mass of destruction. Anyone wishing to safely travel across the created structure, user included, one must create and consciously maintain a constant flow of Fire Release Chakra from their feet, which heats and softens the brittle outer shell as they walk over it, before cooling once more, essentially mimicking the initial step of the technique. If this flow of Chakra stops, similarly to one ending their performance of either the "(Ki Nobori no Shugyō) - Tree Climbing Practice" or "(Suimen Hokō no Gyō) - Water Surface Walking Practice" techniques on their respective surfaces, it will immediately cause them to disturb the structure, triggering the explosive combustion portion of the technique. However, in the case of Primary Fire Release specialists, as their own Chakra flow has a natural disposition towards Fire Release, they can safely travel across/ within, and interact with the structure, so long as they don't intentionally disturb it. Thanks to these qualities, the created "Domain" can easily act as a neutral ground of sorts, forcing those present to adhere to the strict requirement of the maintained flow, making the usage of other techniques impossible, lest they trigger a cataclysmic reaction that could easily overwhelm, and consume them. Note: Can only be used once per battle/ event. If used in the Ninja World (Or Warring States Era equivalent), this technique forces a semi-permanent change upon the Landmark it is performed in, causing the basic topography/ structural layout to change to suit the user's design, as explained within in their performance of this Jutsu. Note: While the "Domain" itself can persist through NW/ WSE Events, there can be no more than one Domain per user at any given time. If a Domain is created while another exists, the previous domain collapses into ash, and scatters to the winds. [SPOILER][IMG]https://i.imgur.com/KaHKLcf.png[/IMG][/SPOILER] Taught here: [[url=https://narutobase.net/forums/showthread.php?t=757474&p=21753559#post21753559]x[/url]][/SPOILER] [SPOILER=(Katon: kasai kakujuu) - Fire style: Fire expansion](Katon: kasai kakujuu) - Fire style: Fire expansionType: Attack/Defence Rank: A Range: Short - long Chakra Cost: 30 (+10 to target jutsu) Damage Points: +20 Description: At the end of one of their fire jutsu the user will perform 2 handseals in the same time frame as they create the jutsu, and pump more of their fire chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 20 damage points. By the increase in chakra the fire gains more power as it increases the power of the fire blast as the fire gains more power as it absorbs more oxygen increasing its power. . The user can also choose to perform this technique after their fire jutsu has already been created, so that this jutsu occurs in a separate time frame. Note: Can only use used on fire the user or the users summon has created Note: can only be used 3 times Taught here: [[url=https://narutobase.net/forums/showthread.php?t=761095&p=21810654&viewfull=1#post21810654]x[/url]][/SPOILER][/FONT] [/QUOTE]
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