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<p>[QUOTE="Priest, post: 21512339, member: 36235"]</p><p>[Hr][/hr]<p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px"><strong>Specials</strong></span></span></p><p>[hr][/hr]</p><p></p><p><span style="color: maroon"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>Sage Transformation</strong></span></span></span></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=744217">by Howard</a></p><p></p><p>(Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty</p><p>[Spoiler]Type: Supplementary</p><p>Rank: C - A</p><p>Range: Short</p><p>Chakra Cost: 15 - 30</p><p>Damage: ( heals 30 to 60 damage depending on wounds healed )</p><p>Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities.</p><p>Note: Can only be used twice per battle</p><p>Note: Cannot be used while in Complete Sage Transformation[/spoiler]<a href="https://narutobase.net/forums/showthread.php?t=719224">Thaal</a></p><p></p><p>( Sennika: Zōfuku ) - Sage Transformation: Amplification</p><p>[Spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30(-5 per turn)</p><p>Damage: N/A</p><p>Description: The user would transform his body, coating his entire skin with a fresh layer of thin flesh. Like the user's normal DNA make up, the flesh is abundant in nature and constantly absorbs nature energy. The flesh while draining the user's chakra, passively and rapidly collects nature energy from the surrounding than the user could normally do. In turn, it passively and constantly leeches the foreign chakra into the user's chakra while the user being used to natural energy and</p><p>due to the nature of their DNA, won't be affected. The constant infusion of Nature chakra would constantly break the user from genjutsu safe for Mangekyou genjutsu. The skin layer does not offer any defensive ability and is only durable like the user's own skin. The skin layer does not disturb the user from doing any other things like he would normally.</p><p>- Twice per battle</p><p>- Two turns in between usage</p><p>- Last 3 turns[/spoiler]( Sennika: Zōfuku II ) - Sage Transformation: Amplification II</p><p>[Spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30(-5 per turn)</p><p>Damage: N/A</p><p>Description: A sister version of "Sage Amplification. The user would transform his body, coating his entire skin with a fresh layer of thin flesh. Like the user's normal DNA make up, the flesh is abundant in nature and constantly absorbs nature energy. The flesh while draining the user's chakra, passively and rapidly collects natural energy from the surrounding than the user could normally do. In turn, it passively and constantly increases the amount of chakra or/and strength put into Sage</p><p>Transformation technique and the user's specialized techniques. This would increase the strength of the user's Sage Transform techniques and specialised techniques by +20 damage. The skin layer does not offer any defensive ability and</p><p>is only durable like the user's own skin. The skin layer does not disturb the user from doing any other things like he would normally.</p><p>- Twice per battle</p><p>- Two turns in between usage</p><p>- Last for 3 turns [/spoiler]</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><span style="color: purple"><span style="font-family: 'Times New Roman'"><span style="font-size: 12px"><strong>Poison</strong></span></span></span></p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=744217">by Howard</a></p><p></p><p>(Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye</p><p>[Spoiler]Type: Supplementary/Offensive</p><p>Rank: B</p><p>Range: Short - Long</p><p>Chakra: 20 ( +5 to continue producing the poison after activation )</p><p>Damage: 20x ( x being number of turns effected )</p><p>Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs.</p><p>To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to</p><p>the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an</p><p>uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to.</p><p></p><p>The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering</p><p>and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual.</p><p>Note: Can only be used twice per battle, war, or conflict.</p><p>Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can.</p><p>Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot[/spoiler](Dokuton: Setsudan-go) - Poison Release: Viscous Mockery</p><p>[Spoiler]Type: Supplementary</p><p>Rank: E</p><p>Range: Short - Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release.</p><p>Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries</p><p>Note: The user is immune to every poison this technique produces except custom ones created by others[/spoiler]</p><p><a href="https://narutobase.net/forums/showthread.php?t=753373">by Shinta</a></p><p></p><p>(Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison</p><p>[spoiler]Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60 ( when used to attack )</p><p>Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to.</p><p>The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into.</p><p>Notes:</p><p>- Can be used three times per battle with transformations lasting for three turns at max</p><p>- Can be used once per turn with a two turn cool down[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Priest, post: 21512339, member: 36235"] [Hr][/hr][Center][font=times new roman][size=5][b]Specials[/b][/size][/font][/center][hr][/hr] [Color=maroon][font=times new roman][size=3][b]Sage Transformation[/b][/size][/font][/color] [Url=https://narutobase.net/forums/showthread.php?t=744217]by Howard[/url] (Senninka: Schwifty o Nyūshu) - Sage Transformation: Get Schwifty [Spoiler]Type: Supplementary Rank: C - A Range: Short Chakra Cost: 15 - 30 Damage: ( heals 30 to 60 damage depending on wounds healed ) Description: Get Schwifty is an ability that allows a Sage Transformation clansmen to replace limbs, or appendages lost in battle and recover from similar severe damage such as crater-like wounds to the upper or lower body barring complete organ degeneration. The Sage Transformation clansman is able to produce muscle, flesh, nerves, bones and tendons but is unable to produce organs, however it can produce small amounts of organ tissue these cells only replace what was lost and cannot create different appendages ie; if an arm was lost and is being regenerated the user cannot produce a wing instead it has to be an arm with the same exact proportions and usability. They can also produce endothelial cells though to replace blood vessels that were severed or lost due to damage but are unable to replace the entire heart muscle itself if it is excessively damaged but can heal organs if they were merely bruised or harmed mildly they just cannot replace entire organs. This is based heavily on the ability that Juugo was shown to use that allowed him to enlarge his child sized body during his fight with A the Fourth Raikage. He was shown to be able to produce muscle, flesh, bone, tendons and nerves by entering a Complete Sage Transformation replacing the cells he had given to Sasuke to heal his wounds. The Sage Transformation clansmen can also reattach limbs by placing them against a wound and using this technique instead of growing an entirely new limb. This process is a lot like how a lizard can regrow a tail, or the African Spiny Mouse can regrow it's skin. The process is rather painful even though it is replacing what was lost and is able to break any genjutsu that can be broken through pain. This technique can be performed alongside most other Sage Transformation techniques happening in the same timeframe. By rejecting the new cells and providing them to a Curse Seal recipient or another Sage Transformation user the user is able to heal them in a similar fashion to healing their-self. This is because any Curse Seal user or Sage Transformation user is compatible with the Sage Transformation enzyme which grants the shape-shifting abilities. Note: Can only be used twice per battle Note: Cannot be used while in Complete Sage Transformation[/spoiler][url=https://narutobase.net/forums/showthread.php?t=719224]Thaal[/url] ( Sennika: Zōfuku ) - Sage Transformation: Amplification [Spoiler]Type: Supplementary Rank: A Range: Short Chakra: 30(-5 per turn) Damage: N/A Description: The user would transform his body, coating his entire skin with a fresh layer of thin flesh. Like the user's normal DNA make up, the flesh is abundant in nature and constantly absorbs nature energy. The flesh while draining the user's chakra, passively and rapidly collects nature energy from the surrounding than the user could normally do. In turn, it passively and constantly leeches the foreign chakra into the user's chakra while the user being used to natural energy and due to the nature of their DNA, won't be affected. The constant infusion of Nature chakra would constantly break the user from genjutsu safe for Mangekyou genjutsu. The skin layer does not offer any defensive ability and is only durable like the user's own skin. The skin layer does not disturb the user from doing any other things like he would normally. - Twice per battle - Two turns in between usage - Last 3 turns[/spoiler]( Sennika: Zōfuku II ) - Sage Transformation: Amplification II [Spoiler]Type: Supplementary Rank: A Range: Short Chakra: 30(-5 per turn) Damage: N/A Description: A sister version of "Sage Amplification. The user would transform his body, coating his entire skin with a fresh layer of thin flesh. Like the user's normal DNA make up, the flesh is abundant in nature and constantly absorbs nature energy. The flesh while draining the user's chakra, passively and rapidly collects natural energy from the surrounding than the user could normally do. In turn, it passively and constantly increases the amount of chakra or/and strength put into Sage Transformation technique and the user's specialized techniques. This would increase the strength of the user's Sage Transform techniques and specialised techniques by +20 damage. The skin layer does not offer any defensive ability and is only durable like the user's own skin. The skin layer does not disturb the user from doing any other things like he would normally. - Twice per battle - Two turns in between usage - Last for 3 turns [/spoiler] [Color=purple][font=times new roman][size=3][b]Poison[/b][/size][/font][/color] [Url=https://narutobase.net/forums/showthread.php?t=744217]by Howard[/url] (Dokuton: Watashi wa Okoritai) - Poison Ninjutsu: Stick a Needle in Your Eye [Spoiler]Type: Supplementary/Offensive Rank: B Range: Short - Long Chakra: 20 ( +5 to continue producing the poison after activation ) Damage: 20x ( x being number of turns effected ) Description: This technique is based heavily on a range of psychoactive drugs used in an effort to obtain information from subjects who are unable or unwilling to provide it otherwise. The user is able to produce a very potent cocktail of substances that can be administered one of two ways; through a gaseous cloud released from an orifice such as the mouth or nose of the user or created within Short - Mid range of the user with a short range radius or through a liquid that is produced from the skin of the user and injected into the opponent through wounds, cuts or finger-jabs. To create the gas cloud outside of short range the user must perform the seal of confrontation otherwise they can release it from their body or create it in short range of their self without a seal. Next follows the ingredients of the poison and their subsequent symptoms. First, Midazolam; is a medication used for anesthesia, procedural sedation, trouble sleeping, and severe agitation. It works by inducing sleepiness, decreasing anxiety, and causing a loss of ability to create new memories it also has the effect of putting the poisoned individual into a calm, compliant state. Side effects can include a decrease in efforts to breathe, low blood pressure, and sleepiness causing the poisoned individual to show a visible decrease in their speed and reactions. Next, Sodium thiopental; is an ultra-short-acting barbiturate and has been used commonly in the induction phase of general anesthesia. Thiopental (Pentothal) is used in some places as a truth serum to weaken the resolve of a subject and make them more compliant to pressure as is Midazolam. The barbiturates as a class decrease higher cortical brain functioning. Because lying is more complex than telling the truth, suppression of the higher cortical functions leads to the uncovering of the truth. The drug makes a poisoned individual loquacious and cooperative with interrogators or even their opponent losing the ability to lie and gaining an uncontrollable urge to answer any question asked of them. This can not be used to make them perform actions, only answer questions that they know the answers to. The neurological effects of the poison are instantaneous making the poisoned individual unable to lie, and they will respond to any question they are asked becoming compliant. They however can still fight and act against whatever they say but are stuck answering questions. This technique is very good for use on captured individuals but is also useful in battles as it can force an opponent to explain their tactics, their elements, their ninjutsu and even things as in depth as their own personality and history as well as what they know about their allies or others. The lowered heart rate, and blood pressure also decreases their speed, and rationality reducing both their running speed and their reaction speed (by three speed levels). This technique works in a similar way as does ( Dokushinjutsu ) - Mind Reading Technique with the questions being asked and answered almost subconsciously. Asking the right question can allow the user to understand what the opponents next move will be and provide them with a better capability of countering and defending against them as well as having them know the positions of their allies, their strategies or various other important information with it being taken directly without consent from the poisoned individual. Note: Can only be used twice per battle, war, or conflict. Note: Due to being created through the use of chakra the user is immune to their own variation of Truth Serum, but will not be immune to other users Truth Serum except Howard he's immune to all poisons created from this technique. Snakes or summoning creatures who can produce venom can create this with their own chakra just as a human can. Note: Effects last until cured of the poison, however if injected the limb involved can be amputated quickly to negate the effects if breathed in, or injected into a non-superficial limb this point is moot[/spoiler](Dokuton: Setsudan-go) - Poison Release: Viscous Mockery [Spoiler]Type: Supplementary Rank: E Range: Short - Long Chakra: N/A Damage: N/A Description: Vicious Mockery is the name given to special tags and metal canisters that can replace the users basic explosive tags and smoke bombs. Made by someone with an innate curiosity of poison release the tags or canisters can have different substances inside of them if they so choose needing specific skills to acquire these. The first is the basic Med Toxin, this variation requires the user to be a Medical Ninja, it's effects are the exact same as the Med Toxin. The second is their own custom poison this requires the user to be a Medical Ninja with access to a custom poison that they have created. Finally the third is a special poison created specifically for these tags and canisters for anyone with poison release to use. This poison is called Tasha's Hideous Laughter and has specific effects that include uncontrollable laughter on turn one accompanied by auditory hallucinations where people will mock and insult the poisoned individual, blurred vision, twitching and numbness on turn two reducing the poisoned individual's reactions by one fourth, partial paralysis on turn three making hand seals impossible and reducing the effected persons speed by three ranks and finally complete paralysis on turn four. This third variation can be used by anyone who knows poison release. Note: These need to be mentioned in the bio or in the first post of the fight alongside the variation the user carries Note: The user is immune to every poison this technique produces except custom ones created by others[/spoiler] [url=https://narutobase.net/forums/showthread.php?t=753373]by Shinta[/url] (Dokuton: Doku no ki, Kalaipahoa) - Poison Ninjutsu: Kalaipahoa, the Tree of Poison [spoiler]Type: Defensive/Offensive Rank: A Range: Short - Mid Chakra: 30 Damage: 60 ( when used to attack ) Description: A poison user concentrates poison chakra all throughout their body or into a specific part of their body and by using this poison chakra they can turn portions of their body into poison. If a technique or an attack strikes this form with the potential to strike them directly depending on it's strengths and weaknesses some techniques can be completely negated while others can be partially negated. This is because not only does the user literally turn their body to poison they proliferate this poison creating an additional buffer of poison allowing the "body of poison" to take on far more damage than the users natural body. This costs a move and the user can temporarily become poison for at maximum three turns before reverting to normal. This ability can only be used once every other turn and if used to negate damage the user reverts to normal upon taking enough damage to take out the poison. Due to this the user can defend against something that would naturally harm them negating the damage of an attack with the strength of an A rank or below for things neutral to the form of poison the body is converted into. Alternatively it can negate an S rank technique of something that form of poison is strong to. The whole body can be converted to poison but to do so the user must perform a single hand seal. If instead they only turn a portion of their body to poison they are able to do so without a seal. Whole limbs, or portions of the body such as the head, neck, shoulders, stomach, fingers or chest can be converted to poison relatively easily. However as mentioned above the form of the poison dictates it's strengths and weaknesses. While this technique is primarily a defensive technique it can be used offensively by for example turning an arm to poison and grappling an opponent. Limbs converted to poison can be extended up to mid range away and can be destroyed without harming the user because as mentioned above it is not their natural body but instead poison proliferated from the poison they converted their body into. Notes: - Can be used three times per battle with transformations lasting for three turns at max - Can be used once per turn with a two turn cool down[/spoiler] [/QUOTE]
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