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[QUOTE="Priest, post: 10424387, member: 36235"] [center][IMG]http://i.imgur.com/iXx4Rn2.gif[/IMG][/center] [font=Calibri][b][u]Personal Earth Incantations[/u][/b] [b]Doton - Pesuku Riritu Obitu : Earth Release - Pesky Little Hobbits[/b] [spoiler]Type: Offensive/Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Point: 60 Description: The user spreads his doton chakra and does 2 hand seals, he then makes up to 10 earth dwarfs(1meter height) emerge from the ground. The dwarfs however can't use any jutsu but they are very fast and each of them holds a kunai which can be used to stab the opponent. The dwarfs are as fast at running as they are when digging and moving through the ground where they can hide objects or lay traps or perhaps hide themselves from prying eyes. -useable only 3 times -they stay on the battle field for 3 turns and unless destroyed [url=http://narutobase.net/forums/showthread.php?t=157594&p=19224156&viewfull=1#post19224156]++Approved++[/url] [b]Taught to:[/b] Magic.. Selendril Vëx Hayate Gekko ZandaT Detective L[/spoiler] [b]Doton: Kyojin no Aizengaadu - Earth Release: Troll of Eisengard[/b] [spoiler]Rank: Forbidden Type: Offensive/Suplementary Range: Short - Long Chakra cost: 50(+20 per turn active) Damage points: 90(-30 to user due to chakra strain) Description: An advance earth chakra manipulation where the user creates (short range of him) a giant mud troll the same size as the "great stone golem". This mud troll is able to move about up to long range and acts via the user's will. Due to semi-intangibility of mud, the troll is immune to weapons and most physical attacks as they would just pass through it, however is weak to wood, lightning, etc following its elemental weakness towards other elements. The troll regenerates when hit by attacks that aren't enough to destroy it at once as it churns for more mud as it moves on the ground. The troll however can sweep a large area with mud flood and can extend his body. Due to its semi-intangibility, It can't break through most solid matter , however it can be fatal when a human recieves a direct hit. The user however, would be exhausted after the troll is out of play and find it hard to mold earth chakra thus can't use doton for next 2 turns and at the same time he is only able to use 2 moves per turn for next 2 turns +++Mud flood count as a move out of the 3 moves and is equivalent to A-rank mid range earth +++useable only once +++User recieves +30 damage due to chakra strain +++No doton for the next 2 turns after troll is out of play. +++The user can only use two moves for the next two turns after troll is out of play +++Stays on the field for 3 turns after which it crumbles forming a huge pile of mud. However it can be destroyed before then where, depending on the technique used to destroy it may or may not leave the mud pile behind. +++No A-rank and above Earth when troll is on the field [url=http://narutobase.net/forums/showthread.php?t=157594&page=82&p=9315688&viewfull=1#post9315688]++Approved++[/url] [b]Taught to:[/b] Magic.. General Thunderbolt Axle Vegeta[/spoiler] [b]Doton: Tenkyo Tsuchi waku - Earth Style: Moving Earth Slide[/b] [spoiler]Rank: C Type: Sup Range: Short-Long Chakra Cost: 15(+10 for each turn active) Damage Point: N/A Description: This is somewhat similar to Marvel Ice-Man's Ice Slide. The user focuses his/her doton chakra to the hands and legs and while constantly coating his legs in glossy molten mud, he also continously releases a stream of mud from one or both his/her hand which he/she extends a little bit forward so that a long Mud slide is formed conveying the user along as it extends. The mud he releases partially solidifies as soon as it is released in such a way that the upper half which will be in contact with the user's legs is inform of a glossy mud while the lower half is solid. The user then while his legs is coated with molten mud creates a small rideable mud wave from the top molten half of the mudslide. It appears that the user is riding a very narrow mud wave on an equally narrow solid earth sky-way. The user can ride this from his/her initial position(ground/Mid air) to any direction and can go high into mid air (not very high) and also has quick manouvreability. The user is prone to lightning when using this. +note+ -can't use any jutsu apart from earth while using this although the user can't make handseals to sustain this -Dormant earth slide crumbles one turn after user passes it(this is due to the user chakra timely depletion from the slide and also prevents unneccesary narrow bridges formed from the conveyance) -can carry only one person who holds on to the user while he rides the mud [url=http://narutobase.net/forums/showthread.php?t=157594&page=82&p=9315688&viewfull=1#post9315688]++Approved++[/url] [b]Taught:[/b] Magic.. Negative Knight Thoth -Vegeta- Lucifer Quest[/spoiler] [b]Doton: Shaolin Saka - Earth Release: Shaolin Soccer[/b] [spoiler]Type: Offense Rank: S Range: Short-Long Chakra Cost: 40 Damage Point: 80 Description: The user after 5 handseals, channels his doton chakra into the ground short range of him, then he stomps his leg making up to 3 big boulders (x2 size of a normal soccerball) rise from the ground shaped into soccer balls. The user while hardening his legs also using doton chakra, momentarily leaps into air and with swift continuous spinning movement, kicks each balls separately towards the opponent with extreme power at different angles(overall kicking takes 1sec and can be directed in any direction the user is facing). the rock balls proceeds towards the opponent at fast speed. However it can still be seen and tracked by normal eyes. its procession carries a force that rub itself against air resistance therefore making it to be coated in fire due to air friction as soon as they are kicked. due to the additional fire coating which requires no katon chakra, Ball can break through S-rank earth and A-rank if splitted into 2, can break B- rank earth if 3 balls were made. ++Note++ -No S-rank Doton in the same turn or next -Usable only twice - Added Fire doesn't grant advantage against Wind Release or any element that Fire is strong against. -Requires one turn rest in between usage [url=http://narutobase.net/forums/showthread.php?t=157594&page=111&p=9797589&viewfull=1#post9797589]++Approved++[/url] [b]Taught to:[/b] Magic..[/spoiler] [b]Doton: Doro Yubi Funsha Kei - Earth Style: Mud Finger Jet Whip[/b] [spoiler]Rank: A Type: Offensive Range: Short - Long Chakra Cost: 30 Damage: 60 Description: An alternate earth release where the user compresses mud into his fingers then shoots out fast concentrated mud which are still connected to the finger through an elastic and glossy thin line of mud. The tip of the whip is made of dense mud with a cone shape while the lines connecting the cone shaped tips to the fingers are light, flexible and elastic wires of mud with glossy appearance and ancient markings on the body. The jet while been shot, can be manouvred in mid air before it hits an obstacle. it can be disconnected or retracted back into the fingers at the user's will but making another shot after it is being called back into the fingers will count as another move. 10 jets can be shot at a time with the 10 fingers while this is upto the user, he can reduce the amount of jets he wants to shoot by using less fingers. ++Must be taught by Priest ++Useable 5 times per match ++Re-shooting after retracting back into the fingers counts as a move [url=http://narutobase.net/forums/showthread.php?t=157594&page=98&p=10533685&viewfull=1#post10533685]XApprovedX[/url] [b]Taught to:[/b] Magic.. Professor Sarutobi[/spoiler] Doton: Seishin'ijousha Inakamono - Earth Style: Psychotic Boogies [spoiler]Rank: S Type: Offensive/Sup Range: Short/Mid - Long Chakra: 40 (-20 per turn) Damage: 80 Description: The user claps his hands together while kneading large amount of chakra into the earth then he raises up to 8 oval shaped balls of mud(size of a normal soccer balls) with smiley faces and mouth. Should there be no earth source around, the user could cause them to emerge from his body, or he spits one big ball which would split to smaller sizes. Their individual power depends on how many balls was made. Say a total of 8 balls is made, then each has the power of a C-Rank earth technique (in terms of physical impact or possible offensive or defensive uses). They would when the user deems it, start to laugh aloud to annoy the opponent and deaf their ears. The boogies are saturated with the user's chakra and can be if they don't emerge from the users body, raised within and upto mid range of the user although they can move/swim up to long range. They have special abilities which while they act through the user's will, they can merge to form a single boogie and can shape into several constructs though still with a sense of humor having mouth like a clown. They are made of mud but they can become dense and harder than steel at will which still gives them lethal capabilities, able to smash/cut/pierce clean through C rank earth jutsu each, however elemental strenght and weakness still holds. Also since they can merge, they have the ability to split back into their initial forms and also, they can assume several shapes while in their splitted forms too. The jutsu leeches the user's chakra to sustain itself and thus they cannot be sustained for long making them crumble at the end of the 3rd turn. The user also because of the chakra expenditure to maintain the jutsu, would make him unable to use any elemental jutsu above S-rank except for doton during the period the jutsu is in play -Usable 3x per Match -Last 3 turns -Boogies are sentient (although they require the user's focus and will to act) and move at immense speed -No other jutsu above S-rank while boogies are in play except doton -2 turn rest before re-use [url=http://narutobase.net/forums/showthread.php?t=157594&page=292&p=20176460&viewfull=1#post20176460]Approved[/url] [/spoiler] [b][u]Given Earth Incantations[/u][/b] [url=http://narutobase.net/forums/showthread.php?t=259717]by Magic..[/url] [b](Doton: Doton yuhhi) - Earth Style: Earth flying jump[/b] [spoiler]Rank: A Type: Defence Range: N/A Chakra Cost: 30 Damage Points: N/A Description: After the user does a single handseal,he/she manipulate the earth below their feet to raise up with great speed inform of a small platform that bumps the user into the air either backwards,sidways,upwards, forward.The bump is strong enough to send the user miles.However while the user is within the air they have trouble with reacting to enemy attacks unless they have some form of measure helping them to eliminate the risk -Can only be used 3 times per battle -Cannot use A rank or above Earth techniques the following turn -Must be taught by Seto Kaiba[/spoiler] [b](Doton:shinkuro) - Earth style: Synchronize[/b] [spoiler]Rank: A Type: Defence Range: short-long Chakra Cost: 40 Damage Points: N/P Description: The user sends his/her doton chakra into the ground thus through out the battle field and synchronises with earth.when this jutsu is active the user can sense anything either standing on earth or underground. -Twice per battle -lasts for 3 turns. -Must be taught by Seto Kaiba[/spoiler] [b](Doton: Toraberingu Doro ) - Earth style: Travelling Mud[/b] [spoiler]Rank: A Type: Attack/defence Range: N/A Chakra Cost:40 Damage points:N/A Description: this justsu is similar to earth style- hiding like a mole,but only works on muddy and swampy portions of the earth.firstly, The user focuses earth chakra through out his or her whole body,then he is able to merge or sink into any mud/swamp but instead of turning the earth into fine grains,he solidifies it a bit whilst travelling through it, and just like the earth style hiding like a mole technique,the user is still updated with every movement happening on surface thus enabling him or her to launch a surprise attack. -The user can't use any other elemental jutsu except earth whilst using this technique,simply because of the constant earth chakra concentration needed. -twice per battle.[/spoiler] [b](Doton-Sokonashi no Kussaku Earth style- bottomless excarvation[/b] [spoiler]Rank: S Type: Defense/Offense Range: long Chakra Cost:40 Damage Points: N/a Description:This technique requires The user to first perform some handseals, then he or she forcefully seperates his/her hands whilst manipulating and horizontally excarvating/ demacating the earth between them and the target.this jutsu can be used to drain out water jutsu,watery/muddy/swampy terrains because of the mass capacity of this technique. -Twice per battle.[/spoiler] [url=http://www.narutobase.net/forums/showthread.php?t=249194]by Sharingdork[/url] [b](Doton: Daibingu Hebi) Earth Style: Diving Serpent[/b] [spoiler]Type: Offence, Defence Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user focuses doton chakra into the ground beneath them, and creates a large snake out of the earth. Then snake then "leaps" out of the earth in an arc, causing a large ruckus, landing back into the earth, and fusing back into it (as if it were never there). However, sensors are still able to see the snake-shaped chakra signature moving under the ground. The snake can leap out of the ground as often as the user likes, and can be used to defend up to A-rank jutsu (B-rank lightning). If the snake lands on an object which is not a part of the earth (ie. a tree or an opponent), the earth snake will crush it in it's path back into the earth. Note: ~Can only be used twice per battle ~Lasts three turns each time it's used (or until destroyed) ~Can only be taught by Sharingdork[/spoiler] [url=www.narutobase.net/forums/showthread.php?t=344873&p=10904547#post10904547]by Teno[/url] [b](Tama youshiki maruishi tooriame) Earth Style: Boulder Shower[/b] [spoiler]Rank:S Range:Mid-Long Type:Attack Chakra Cost:40 Chakra Damage:80 Description: The user picks up a rock then focuses his earth chakra to his hands. once he does that. he then crushes the rock to smiterings then blows it into hundreds of pieces. He then throws the pieces high in the air and does 4 hand seals, ending with the tiger. Once thats done the tiny pieces that are in the air turn into boulder size rocks and come crashing down on the enemy like mini size meteors. -Notenly can use once -Note: if not secure you can get hit with the boulder showers -Note: Can only use A rank earth and below after use -Note: Anybody in the Hidden Ash Can use this[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=338862]by NK[/url] (Doton: Warugi no Oujou) - Earth Release: Maleficence of Mora [SPOILER]Type: Supplementary/Defensive/Offensive Rank: S Range: Short - Mid Chakra cost: 40 (-15 chakra per turn) Damage points: N/A (30-80 damage if used to attack the opponent) Description: This is the daughter technique to Earth Release: Miraak's Vengeance. The user will perform the Snake handseal and focus their doton chakra into the earth below to create a subterranean field of semi-sentient (similar in nature to the Earth Golem technique for example) tendrils constructed entirely of adhesive mud (similar in composition to Earth Release: Swamp of the Underworld). In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. The tendrils themselves can freely and seamlessly emerge from and merge back into the earth. This grants them the ability to grab a hold of small objects, pull them into the ground and deposit them elsewhere on the battlefield. They can also be used defensively to destroy incoming techniques by either forming a defensive blockade or grabbing a hold of the said attack (if its solid) and smashing it against the floor. If the tendrils sustain any damage that's not enough to destroy them, they can retreat into the safe confines of the earth and remain there for one turn to regenerate. If the user cancels the technique prematurely or it reaches its time limit, the lutaceous tentacles will undergo a natural process of petrification and harden into rock. All of the tendrils collectively make up one, gargantuan creature which is sentient (like the Great Stone Golem) and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn. This technique has various forms and the special ability of the tendrils hinges upon what form the user chooses to create. Depending on which one of the three forms is chosen, all of the tendrils will only have a single ability and it will be the same one for all of them (e.g. they can all alter weight). This means this technique effectively only has one special ability when used (either Earthly Tether, Enter the Void or Become Earth; never two or all three). Using these tendrils in order to attack and inflict harm on to the opponent count towards one of the user's three moves per turn and it's rank will vary depending on what percentage of the tendrils are devoted to this attack e.g. using all of the tendrils will make this an S-Rank, using half of the tendrils will make this an A-Rank, et cetera. The minimum proportion of tendrils that can be invested in any given attack is 1/8th of the total meaning such an attack would possess the power of an C-Rank. Simple tasks (which more often than not include one or a few tendrils at most) such as merely making contact with entities to use their special ability, lifting up/moving around objects/people and anything else which isn't directly offensive or defensive in nature will not count towards the user's jutsu per turn limit. [B]Earthly Tether[/B] The special ability of the tendrils in this structure is their capability to freely increase or decrease the weight of anything the touch (up to a scale of factor of ten times their original weight as in the A-Ranked weight alteration techniques). Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. [B]Enter the Void[/B] The next form grants the tendrils the ability to apply the Hiding in Rock property to anything they touch and maintain contact with. As long as the tendrils maintain some form of contact with what they're touching, they can freely traverse through the earth with whatever it has a hold of. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. [B]Become Earth[/B] The third and final form grants the tendrils the ability to harden anything they touch (similar to Earth Release: Earth Spear). As with the previous ability, as long as contact is maintained so will these hardening effects. Using this ability counts towards one of the user's three jutsu per turn. Its effects are A-Ranked and it can only be used three times per battle. Note: Lasts four turns (unless cancelled) Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: No S-Rank or above Earth on the turn this technique is deactivated Note: User is restricted to Earth and non-elemental abilities while this is active[/SPOILER] [url=http://narutobase.net/forums/showthread.php?t=671631]By Lucifer[/url] (Doton: Akuma no Hana) - Earth Style: Demonic Flower [spoiler]Rank: S Type: Offensive Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user will focus his doton chakra through the ground and form a range of three handseals causing a flower of earth to rise up under the opponents, with the target in the middel of it, wrapping itself around the whole body of the opponent, with many thorns inisde it, with the size of an kunai and as they are thorns they will tear the flesh open of the enemy hence the name "Demonic Flower". And the moment it closes it releases all the oxygen inside of it as it doesn't take unnecessary space it directly climbs up, thus pushing the oxygen out, and goes back undeground suffocating the targets. This jutsu represents the carnivorous plants, the user can make it rise up anywhere on the battlefield. [Example] ♦ Note: Can only be taught by Lucifer. ♦ Note: This jutsu can only be used trice per battle. ♦ Note: The user cannot use any earth techniques the following turn.[/spoiler] [url=http://narutobase.net/forums/showthread.php?t=682416&p=19728620#post19728620]by Juha[/url] Doton Gi Sochi- Earth style deception step [spoiler]Type: Supplementary Rank: C Rank Range: Short Chakra: 15 Damage: N/A Description: This jutsu is primarily used in short range and close combat fighting. The user can focus their earth chakra into the ground at any point where the enemy is about to step, and proceed to lower that small portion of earth for that step. The earth section being lowered is very precise to the enemies foot size, and also the exact moment the enemy steps onto the ground. The section of earth will drop down one foot into the ground and will delay an enemies movements and creativity for defending briefly, hopefully causing an opening to attack. This jutsu is fast as it is simply focused on one foot of the enemy while they are in movement. Restrictions: + can only be used on land + cannot lift earth in anyway[/spoiler] [Url=http://narutobase.net/forums/showthread.php?t=723435]by Noni[/url] (Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction [Spoiler]Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A (depends on the technique) Description: The user will gather their earth chakra and manipulate it so it activates an ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), where certain structures of earth techniques; when protruded from the ground, out of the user's body or from the sky, will have mud infused into the body of the structure, as a passive ability when being released (still costs a move to activate). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique takes on the basic earth jutsu Earth Release: Mud Wolves and expands on it. What will occur, when the users earth techniques are destroyed, the mud will forcefully erect out and reform to take the shape of the previous technique. The mud can reform specific parts of the earth structure, or its whole body, but can only be used once, both for the body and body-parts. The mud will reform the technique as soon as the initial reason of the previous techniques destruction is finished. Meaning, the moment a projectile technique that had destroyed the users original technique bypasses, the mud will begin to jump out and reform, if the technique used to destroy the technique was streaming based, the mud will once again move around/over the streaming tech and reform. The creation of the technique back is passive, just the the original technique of the mud wolves. The technique will then now be slightly weaker (one rank less) then before, and lose certain amount of its stability/ hardness, it still has brute force damage of mud, and can engulf the opponent entirely. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), the mud will also remain to have the same basic ability and movement that the previous technique had. Note: Can only be taught by Noni Note: Can only be used two times Note: Requires two turn cool down before re-use Note: Must have earth mastery Note: Reformation is done only once per technique Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on A-Rank and below earth techniques[/spoiler] [/font] [/QUOTE]
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