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<p>[QUOTE="System001, post: 21986889, member: 70437"]</p><p><span style="font-family: 'Cochin'">[hr][/hr]</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">[hr][/hr][hr][/hr][SPOILER]<strong>(Doton: Hebi Kyouran) - Earth release: Snakes Frenzy</strong></span></p><p><span style="font-family: 'Cochin'">Type: Offensive</span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Range: Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra: 20</span></p><p><span style="font-family: 'Cochin'">Damage: 40</span></p><p><span style="font-family: 'Cochin'">Description: After using Swamp of the underworld the user does one hand seal and concentrates his chakra on the swamp to make several (Maximum of 7) snakes to emerge from the swamp and head towards the target at fast pace, these snakes are roughly around 1 meter long and have the strength of an average snake, meaning they can bind the opponent and easily stop him from moving but they can also be destroyed easily with the appropriate technique.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Can only be used 3 times.</span></p><p><span style="font-family: 'Cochin'">Note: can only be used after Swamp of the underworld.</span></p><p><span style="font-family: 'Cochin'">Note: User can make the snakes emerge from anywhere in the swamp.</span></p><p><span style="font-family: 'Cochin'">Note: No S-rank Earth technique next turn.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://www.narutobase.net/forums/showthread.php?p=6870529&posted=1#post6870529">Learned here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Ishi Kiwa) Earth Release: Stone Edge</strong></span></p><p><span style="font-family: 'Cochin'">Type: Attack</span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Range: Mid</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 25</span></p><p><span style="font-family: 'Cochin'">Damage Points: 40</span></p><p><span style="font-family: 'Cochin'">Description: The user stomps the ground and lifts up a number of stones the size of a coconut, the stones will be lifted and aligned in front of the user. Then the user performs a single hand seal and sends them off with a great force.</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used once every 2 turns.</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used by Kerrah and those who he allows.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://www.narutobase.net/forums/showthread.php?p=5964397#post5964397">Learned here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Kyousei Doton No Jutsu) – Greater Earth Style Technique</strong></span></p><p><span style="font-family: 'Cochin'">Rank: A</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Attack/Defense</span></p><p><span style="font-family: 'Cochin'">Range: Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra cost: 30</span></p><p><span style="font-family: 'Cochin'">Damage Points: 60</span></p><p><span style="font-family: 'Cochin'">Description: Creates strong pillars, tools and shields made out of earth.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=274065&highlight=Scaze">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Gareki no sakusei)- Earth Release: Rubble Creation </strong></span></p><p><span style="font-family: 'Cochin'">Type: Supplementary</span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Range: Short-Mid</span></p><p><span style="font-family: 'Cochin'">Chakra: 20</span></p><p><span style="font-family: 'Cochin'">Damage: N/A (+20 if used in combination with other techniques)</span></p><p><span style="font-family: 'Cochin'">Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique (which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth. </span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note:</span></p><p><span style="font-family: 'Cochin'">-Can only be used 4x per battle</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Kouzou Koutai) – Earth Release: Structural Shift</strong></span></p><p><span style="font-family: 'Cochin'">Rank: A</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Cochin'">Range: Short - Long (Short Range to infuse objects ; Long Range control)</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 30 (+10 chakra cost per object)</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A (60 damage if used offensively)</span></p><p><span style="font-family: 'Cochin'">Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada)</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Lasts three turns</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used thrice per battle</span></p><p><span style="font-family: 'Cochin'">Note: Can only be taught by Negative Knight</span></p><p><span style="font-family: 'Cochin'">Note: Object will only become capable of moving through Earth Release</span></p><p><span style="font-family: 'Cochin'">Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process)</span></p><p><span style="font-family: 'Cochin'">Note: If path of object is interrupted by opponent, user loses control over it</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad</strong></span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary</span></p><p><span style="font-family: 'Cochin'">Range: Short - Long</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 40</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Can only be used three times per battle</span></p><p><span style="font-family: 'Cochin'">Note: Can only be Taught by Negative Knight</span></p><p><span style="font-family: 'Cochin'">Note: Cannot be used on consecutive turns</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used on Earth Release Techniques</span></p><p><span style="font-family: 'Cochin'">Note: Follows Elemental Strengths and Weaknesses</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia</strong></span></p><p><span style="font-family: 'Cochin'">Rank: C-S</span></p><p><span style="font-family: 'Cochin'">Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Cochin'">Range: Short - Long</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 15-40 (-10 chakra per turn)</span></p><p><span style="font-family: 'Cochin'">Damage Points: 30-80</span></p><p><span style="font-family: 'Cochin'">Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power.</span></p><p><span style="font-family: 'Cochin'">E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power.</span></p><p><span style="font-family: 'Cochin'">Note: Lasts for three turns</span></p><p><span style="font-family: 'Cochin'">Note: Only one construct can be brought to "life" per use</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used twice per battle</span></p><p><span style="font-family: 'Cochin'">Note: Can only be taught by Negative Knight</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used on Earth Release Techniques</span></p><p><span style="font-family: 'Cochin'">Note: If direct contact with the construct is made, this technique can be performed without the need for handseals.</span></p><p><span style="font-family: 'Cochin'">Note: Constructs only possess physical capability and can not use jutsus</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement</strong></span></p><p><span style="font-family: 'Cochin'">Rank: A</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Cochin'">Range: Short</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered)</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased)</span></p><p><span style="font-family: 'Cochin'">Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Lasts three turns</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used thrice per battle</span></p><p><span style="font-family: 'Cochin'">Note: Can only be Taught by Negative Knight</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves</strong></span></p><p><span style="font-family: 'Cochin'">Rank: A</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Cochin'">Range: Short (Earthquakes can have up to a mid-range area of effect)</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: N/A (+10 chakra cost to earth-based techniques used)</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A (10-80)</span></p><p><span style="font-family: 'Cochin'">Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Lasts three turns</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used thrice per battle</span></p><p><span style="font-family: 'Cochin'">Note: Can only be Taught by Negative Knight</span></p><p><span style="font-family: 'Cochin'">Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition.</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used on S-Rank and below Earth techniques</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><a href="http://narutobase.net/forums/showthread.php?t=623101&highlight=Scaze">Learned Here</a></span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Barzani no Senjutsu) - Earth Release: Barzani's Tactic</strong></span></p><p><span style="font-family: 'Cochin'">Type: Supplementary</span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Range: Short-Mid</span></p><p><span style="font-family: 'Cochin'">Chakra: 40</span></p><p><span style="font-family: 'Cochin'">Damage: N/A</span></p><p><span style="font-family: 'Cochin'">Description: A technique that encompasses the density of Earth and it's applications. By channeling chakra to a certain point on the ground within range, the user will massively increase its density to the point where the ground begins to act separately from the rest of the Earth, bending inwards on itself and forming a minuscule hole at said point. The deterioration extent is to a certainty where the ground does not break apart, but instead an external structural shift occurs, where this minuscule point begins to alter the behaviour of the terrain, acting as a epicenter for exaggerated geotropism to occur at irrational speed, where matter in the form of structures will be attracted and have their trajectory path changed towards the minuscule point. If matter is formed using the ground as a source (e.g. Earth techniques requiring the ground) Their growth will be altered in the way a plant faces where light intensity is at the most. Due to the Earth's natural attraction to the point created, the structures tops will ultimately bend towards it as it protrudes the Earth, differentiating from it's initial target and will fully grow/move at a different angle. This attraction from geotropism only works on techniques that have a constant, solid contact with the ground, since that is what is being altered. Therefore any techniques that don't adhere to this law (Fire, Wind and Lightning techniques) will not feel the effect of the gravitational pull on the ground. If a technique that is less in rank is affected by this, it will break apart as it reaches the point. Though on the other hand, the attraction also isn't strong enough to pull techniques of a higher rank and power towards itself, nor any living organism.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">~Can only be used twice per battle.</span></p><p><span style="font-family: 'Cochin'">~No techniques above S-rank for this and the following turn.</span></p><p><span style="font-family: 'Cochin'">~No Earth above A-rank whilst this is active.</span></p><p><span style="font-family: 'Cochin'">~If not destroyed, will last three turns.</span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: oshi sacchi) Earth Release: Pressure Sensing</strong></span></p><p><span style="font-family: 'Cochin'">Rank: C</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Defense</span></p><p><span style="font-family: 'Cochin'">Range: Short-long</span></p><p><span style="font-family: 'Cochin'">Chakra cost: 20</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Notice:</span></p><p><span style="font-family: 'Cochin'">-User must make contact with the ground while using this jutsu.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Tsuchi Musha) -Earth Style: Earth Marauders</strong></span></p><p><span style="font-family: 'Cochin'">Type: Attack/Defense/Supplementary</span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Range: Short - Long</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 40</span></p><p><span style="font-family: 'Cochin'">Damage Points: 80</span></p><p><span style="font-family: 'Cochin'">Description:</span></p><p><span style="font-family: 'Cochin'">This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Notes:</span></p><p><span style="font-family: 'Cochin'">- Only one Marauder is able to be used at a time.</span></p><p><span style="font-family: 'Cochin'">- They last on field until destroyed.</span></p><p><span style="font-family: 'Cochin'">- Unable to use Doton technique in same move they are created.</span></p><p><span style="font-family: 'Cochin'">- Unable to reform after begin destroyed.</span></p><p><span style="font-family: 'Cochin'">- Usable once per battle.</span></p><p><span style="font-family: 'Cochin'">- Only usable by Dexter..</span></p><p><span style="font-family: 'Cochin'">- Only trainable by Dexter.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton - Koroseumu) Earth Release: Colosseum.</strong></span></p><p><span style="font-family: 'Cochin'">Type: Supplementary.</span></p><p><span style="font-family: 'Cochin'">Rank:S</span></p><p><span style="font-family: 'Cochin'">Range:Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra Cost:40</span></p><p><span style="font-family: 'Cochin'">Damage Points:N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">-Note: Can only be used once per match.</span></p><p><span style="font-family: 'Cochin'">-Note: The Colosseum is infused with the users Chakra untill it gets destroyed.</span></p><p><span style="font-family: 'Cochin'">-Note: Can only be taught by Gobi Gobletsson.</span></p><p><span style="font-family: 'Cochin'">-Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)</strong></span></p><p><span style="font-family: 'Cochin'">Type: Defense/Supplementary</span></p><p><span style="font-family: 'Cochin'">Range: Short-Mid</span></p><p><span style="font-family: 'Cochin'">Rank: A</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 50</span></p><p><span style="font-family: 'Cochin'">Damage Points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Notice:</span></p><p><span style="font-family: 'Cochin'">Restricted to 3x per battle.</span></p><p><span style="font-family: 'Cochin'">Note: Can only be taught by Loki</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|</strong></span></p><p><span style="font-family: 'Cochin'">Rank:S</span></p><p><span style="font-family: 'Cochin'">Type:Attack</span></p><p><span style="font-family: 'Cochin'">Range:Short-Mid</span></p><p><span style="font-family: 'Cochin'">Chakra:40</span></p><p><span style="font-family: 'Cochin'">Damage:80</span></p><p><span style="font-family: 'Cochin'">Range:Short-Mid</span></p><p><span style="font-family: 'Cochin'">Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note:</span></p><p><span style="font-family: 'Cochin'">can only be used twice per battle</span></p><p><span style="font-family: 'Cochin'">cannot use any suiton jutsu of A-rank and above for 2 turns</span></p><p><span style="font-family: 'Cochin'">cannot use any doton jutsu of S-rank and above for 1 turn</span></p><p><span style="font-family: 'Cochin'">pirahna lasts for a full turn</span></p><p><span style="font-family: 'Cochin'">pirahna's doesn't harm the user</span></p><p><span style="font-family: 'Cochin'">can only be taught by igneel</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Yurasu Bakura) Earth Element: Rock Explosion</strong></span></p><p><span style="font-family: 'Cochin'">Type: Offensive</span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Range: Short – long</span></p><p><span style="font-family: 'Cochin'">Damage points: 25</span></p><p><span style="font-family: 'Cochin'">Chakra cost: 40</span></p><p><span style="font-family: 'Cochin'">Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock. When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: Can only be taught by Wesobi</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used twice per battle</span></p><p><span style="font-family: 'Cochin'">Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear.</span></p><p><span style="font-family: 'Cochin'">Note: No Doton attacks in the same turn.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>Earth Release: Sand Trap (Doton: Sandotorappu)</strong></span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary</span></p><p><span style="font-family: 'Cochin'">Range: Short-, Mid-, and Long-Ranged</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 25</span></p><p><span style="font-family: 'Cochin'">Damage Points:N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">~The target must be standing on an earth source.</span></p><p><span style="font-family: 'Cochin'">*the user does not manipulate sand in any way.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Tsuchi Kabe-Tama) Earth Wall-Bullets:</strong></span></p><p><span style="font-family: 'Cochin'">Type: Attack/Defense</span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Range: Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 20</span></p><p><span style="font-family: 'Cochin'">Damage points: 40</span></p><p><span style="font-family: 'Cochin'">Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Notes:</span></p><p><span style="font-family: 'Cochin'">-This Jutsu can only be taught by Serpent</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Ishi Sekkou) Earth Release: Stone Scout:</strong></span></p><p><span style="font-family: 'Cochin'">Type: Supplementary</span></p><p><span style="font-family: 'Cochin'">Rank: B</span></p><p><span style="font-family: 'Cochin'">Range: Short-Long</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 20 (+10 Per-Turn)</span></p><p><span style="font-family: 'Cochin'">Damage points: N/A</span></p><p><span style="font-family: 'Cochin'">Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note:</span></p><p><span style="font-family: 'Cochin'">-This Jutsu can only be taught by Serpent</span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Enchou kangoku) – Earth Style: Dome Prison</strong></span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Type: Supplementary/Defense</span></p><p><span style="font-family: 'Cochin'">Range: Short-Mid</span></p><p><span style="font-family: 'Cochin'">Chakra cost: 40</span></p><p><span style="font-family: 'Cochin'">Damage Points: 80</span></p><p><span style="font-family: 'Cochin'">Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Notice:</span></p><p><span style="font-family: 'Cochin'">*Note: Can only be used 3 times per battle.</span></p><p><span style="font-family: 'Cochin'">*Note: No S rank earth techniques the following turn.</span></p><p><span style="font-family: 'Cochin'">*Can only be taught by McKnockout</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'"><strong>(Doton: Kuroi Kurohyou) - Earth release: Black Panthers</strong></span></p><p><span style="font-family: 'Cochin'">Rank: S</span></p><p><span style="font-family: 'Cochin'">Type: Attack</span></p><p><span style="font-family: 'Cochin'">Range:Short-long</span></p><p><span style="font-family: 'Cochin'">Chakra Cost: 40</span></p><p><span style="font-family: 'Cochin'">Damage Points: 80</span></p><p><span style="font-family: 'Cochin'">Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.</span></p><p><span style="font-family: 'Cochin'"></span></p><p><span style="font-family: 'Cochin'">Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.</span></p><p><span style="font-family: 'Cochin'">Note: Can only be used 2 times.</span></p><p><span style="font-family: 'Cochin'">Note: Panthers must be destroyed with an approperate jutsu.</span></p><p><span style="font-family: 'Cochin'">Note: Panthers disperse after 3 turns if they are not destroyed.</span></p><p><span style="font-family: 'Cochin'">Note: No S-rank Earth jutsus next turn.</span></p><p><span style="font-family: 'Cochin'">Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.</span></p><p><span style="font-family: 'Cochin'">[/SPOILER]</span></p><p>[/QUOTE]</p>
[QUOTE="System001, post: 21986889, member: 70437"] [FONT=Cochin][hr][/hr] [hr][/hr][hr][/hr][SPOILER][B](Doton: Hebi Kyouran) - Earth release: Snakes Frenzy[/B] Type: Offensive Rank: B Range: Short-Long Chakra: 20 Damage: 40 Description: After using Swamp of the underworld the user does one hand seal and concentrates his chakra on the swamp to make several (Maximum of 7) snakes to emerge from the swamp and head towards the target at fast pace, these snakes are roughly around 1 meter long and have the strength of an average snake, meaning they can bind the opponent and easily stop him from moving but they can also be destroyed easily with the appropriate technique. Note: Can only be used 3 times. Note: can only be used after Swamp of the underworld. Note: User can make the snakes emerge from anywhere in the swamp. Note: No S-rank Earth technique next turn. [URL='http://www.narutobase.net/forums/showthread.php?p=6870529&posted=1#post6870529']Learned here[/URL] [B](Doton: Ishi Kiwa) Earth Release: Stone Edge[/B] Type: Attack Rank: B Range: Mid Chakra Cost: 25 Damage Points: 40 Description: The user stomps the ground and lifts up a number of stones the size of a coconut, the stones will be lifted and aligned in front of the user. Then the user performs a single hand seal and sends them off with a great force. Note: Can only be used once every 2 turns. Note: Can only be used by Kerrah and those who he allows. [URL='http://www.narutobase.net/forums/showthread.php?p=5964397#post5964397']Learned here[/URL] [B](Kyousei Doton No Jutsu) – Greater Earth Style Technique[/B] Rank: A Type: Supplementary/Attack/Defense Range: Short-Long Chakra cost: 30 Damage Points: 60 Description: Creates strong pillars, tools and shields made out of earth. [URL='http://narutobase.net/forums/showthread.php?t=274065&highlight=Scaze']Learned Here[/URL] [B](Doton: Gareki no sakusei)- Earth Release: Rubble Creation [/B] Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A (+20 if used in combination with other techniques) Description: This is a technique initiated almost in conjunction(that is to say, right after) with another technique. After performing a technique (which could be combined with this), the user simply chains another hand seal, initiating this, granting the technique it's additional boost. It would seemingly be performed in the timeframe of 1 move but would count as two. Through this technique, the user may, in any location of his choosing, choose to cause the rubble/soil sediments and small rocks/earth(if there are any present on the battlefield) to rise up. On its own, they possess little offensive capabilities. The most they could do would be to probably cause minor cuts and abrasions from the scraping of the rocks against the opponent’s skin. To a certain extent, it could cause irritation and obscure the opponent’s vision. Its true value, however, comes to light when combined with other techniques. When used in conjunction with Fire/Water/Earth/Wind techniques or other appropriate, logically speaking, feasible techniques, the additional rubble adds to the abrasiveness and overall power of the technique. This allows for greater impact and more severe injuries. Due to its supplementary nature, the technique may be initiated rather quickly, right after the previous technique. Alternatively, if the terrain does not provide any rubble/rocks on the ground needed for this technique, the user may simply expel the rocks from his mouth. Note: -Can only be used 4x per battle [URL='http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317']Learned Here[/URL] [B](Doton: Kouzou Koutai) – Earth Release: Structural Shift[/B] Rank: A Type: Supplementary/Offensive Range: Short - Long (Short Range to infuse objects ; Long Range control) Chakra Cost: 30 (+10 chakra cost per object) Damage Points: N/A (60 damage if used offensively) Description: This is the brother technique to 'Water Release: Aquatic Touch'. The user will make direct contact with object(s) before focusing their doton chakra directly into their intended target. Through the use of this chakra, the user will apply a process similar to the one employed Earth Release: Hiding in Rock Technique. The target object will become capable of blending and traversing through rock, mud and other earthen materials (encompassed in doton release). The object can pass through any earth devoid of chakra, all of the user's own earth techniques and doton techniques of the opponents that are weaker than the user's own. If the user wishes instead for the whole object to become capable of merging through the earth, only select components (e.g. hilt or blade of a weapon) can be targeted. Since this technique only allows objects to pass through earthen materials, the converted object can still be held/interacted with. A unique thing about this technique is, while the doton-infused object is submerged/inside an earth source, the user can utilize hand gestures to control it and guide its path through the earth granting this jutsu a distinct offensive edge if used with bladed weapons. The object(s)' speed depends on the amount of chakra used - if fully concentrated on one object, then it would be at the same speed as the rank of the user, if split, then slower. While the infused objects are inside of the ground, the user can pinpoint their exact location and can choose to control specific tools (rather than all of them at once) by concentrating on solely them. If used on multiple objects, the total amount of chakra used for this technique will be equally divided up between the amount of infused objects. This technique cannot be used on people/summons, Custom weapons and sentient weapons (e.g. Samehada) Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be taught by Negative Knight Note: Object will only become capable of moving through Earth Release Note: Can be used on more than one object (as many as the user can hold or touch at once during the infusion process) Note: If path of object is interrupted by opponent, user loses control over it [URL='http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317']Learned Here[/URL] [B](Doton: Tsuba no Fumou Gama) – Earth Release: Saliva of the Acrid Toad[/B] Rank: S Type: Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: This technique is the brother technique to 'Water Release: Sweat of the Bloated Pig'. The user will focus their doton chakra into a nearby construct of solid earth before converting either its rocky exterior or interior into a thick, dense swamp (similar in composition to Earth Release: Swamp of the Underworld). The newly formed fluid will exhibit one of the following properties: adhesiveness, slipperiness or volatility (flammable). Against certain techniques (E.g. Fist Rock Technique or Earth Armour), the user can convert the exterior either into a glue-like substance to bind the opponent to their own technique even when they wish to shed it or convert the interior into a bulky mass of swamp, so the technique becomes drastically heavier and acts as an effective anchor mechanism. Alternatively, the user can use this to cause the hilt of earthen weapons to secrete a very slippery substance which makes it impossible to hold onto the said weapon(s). Unlike Swamp of the Underworld, the released swamp can be quite flammable in composition, meaning it will readily ignite and burst into a maelstrom of flame if struck by fire or unfocused lightning (after its fully formed). To use this on one's own techniques (or substances devoid of chakra) requires no contact with the target substance, simply the use of the Dog Handseal. To use this on the opponent's techniques requires direct contact with the target substance (in similar manner to the Added/Light Weight Earth techniques). Similar to other doton techniques, the formation of the swamp can be offset by channeling an unfocused current of lightning into the affected earthen construction. Note: Can only be used three times per battle Note: Can only be Taught by Negative Knight Note: Cannot be used on consecutive turns Note: Can only be used on Earth Release Techniques Note: Follows Elemental Strengths and Weaknesses [URL='http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317']Learned Here[/URL] [B](Doton: Tsukaimono no Tsuchi) – Earth Release: Gift of Gaia[/B] Rank: C-S Type: Offensive/Supplementary Range: Short - Long Chakra Cost: 15-40 (-10 chakra per turn) Damage Points: 30-80 Description: The user will perform the Boar Handseal and focus their doton chakra into a nearby statue or life-like construct (e.g. golem, gargoyle, etc) and utilize this released chakra to grant it a degree of sentience (similar to Earth Release: Stone Golem). The chakra will flood the earthen substance and bring it under the control of the user for three turns before reverting to its previous inanimate state. Beings brought to life via this method will only be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. To use this technique on earthen constructs without the need for direct contact, only requires for one condition to be fulfilled. Both the user and the target structure require contact with the ground. After being brought to "life", the creation has a mind of its own and can act independently. E1 - This technique is used to bring small animals and dolls constructed from earth to life. In terms of size, this type can usually fit in the user's hand and its maximum size can be equivalent to that of an average human head. Their small size makes them ideal for stealth as they're capable of staying hidden. These constructions are C-Rank in power. E2 - This technique is used to bring human-sized constructions to life (e.g. gargoyles and other doton statues to life). These constructions are B-Rank in power. E3 - This technique is used to bring earthen constructions significantly larger than human beings to life. Their size can range from between three meters and the size of the A-Rank Stone Golem. These constructions are A-Rank in power. E4 - This technique is used to bring the largest doton constructions to life. Their size exceeds that of the A-Rank Stone Golem and has no real bounds or limits. This technique can even be used to bring constructions on the scale of the statues at "The Valley of the End" to life. Unlike all of the other variants, E4 requires significantly more exertion to maintain and so while active the user can only use Doton and non elemental abilities. These constructions are S-Rank in power. Note: Lasts for three turns Note: Only one construct can be brought to "life" per use Note: Can only be used twice per battle Note: Can only be taught by Negative Knight Note: Can only be used on Earth Release Techniques Note: If direct contact with the construct is made, this technique can be performed without the need for handseals. Note: Constructs only possess physical capability and can not use jutsus [URL='http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317']Learned Here[/URL] [B](Doton: Kuraitoru no Jajjimento) – Earth Release: Scales of Judgement[/B] Rank: A Type: Supplementary/Offensive Range: Short Chakra Cost: N/A (+10 chakra cost to techniques if weight is altered) Damage Points: N/A (up to +10 damage if Weight Added, -10 damage if Weight decreased) Description: This technique is the daughter technique to both the Added/Light Weight techniques. The user will activate an ability which allows them to infuse earth chakra into their own earth-based techniques (KG/CE variants included e.g. Steel, Crystal, etc) for the following five turns. This ability essentially allows techniques used by the user to be created with a weight gain or reduction, depending on the user's wish. Techniques can be bolstered in weight to provide them with more force and by extension, their capability to inflict damage (only if feasible), all of this at the cost of their speed (decrease proportional to amount of weight added). Techniques can also be lightened to increase their movement speed proportional to the weight removed, but will inevitably suffer from a significant reduction in damage. However, an increase in damage will only affect techniques moving in downward direction (e.g. Dropping Lid), on all other techniques the weight gain will not affect the amount of damage they inflict. The user can freely switch between the addition or removal of weight for different techniques, so while technique A can be created with a weight increase, technique B can be created with a weight decrease and technique C can be created with its weight left unaltered. Logically, this technique will not work with all techniques but it will work with most (projectiles, some terrain manipulation techniques, etc). Anything utilized from the body or which emerges from the ground can have its weight altered. Techniques which emerge from the earth will surface much more quickly/slowly depending on how their weight was altered. Armours or hardening techniques used will either become bulkier or more maneuverable. Techniques such as Sticky Earth Drop can only have the weight of the mud increased but rather than increasing in weight the mud simply becomes "more solid" and harder in consistency (a partial petrification of sorts) and hence can still benefit from the damage boost if applicable. Infusion techniques which imbue objects/people with a particular property will also alter the weight of the targeted substance (When used in conjunction with the Added/Light Weight techniques, the weight of the object/person can be altered to a higher degree). This technique can only increase or decrease the weight of the affected substances up to scale factor of 10x (ten times above or below its weight). Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another earth-based jutsu. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight [URL='http://narutobase.net/forums/showthread.php?t=441559&page=2&p=16722317#post16722317']Learned Here[/URL] [B](Doton: Otakebi no Kobito) – Earth Release: Roar of the Dwarves[/B] Rank: A Type: Supplementary/Offensive Range: Short (Earthquakes can have up to a mid-range area of effect) Chakra Cost: N/A (+10 chakra cost to earth-based techniques used) Damage Points: N/A (10-80) Description: This is the brother technique to Earth Release: Scales of Judgement. The user will focus doton chakra into future earth-based techniques (used by him) which emerge from the ground (KG/CE variants included e.g. Steel, Crystal, etc) to augment the vibrations generated by their surfacing. The added chakra will serve the purpose of enhancing these vibrational tremors into localized earthquakes (Similar to Earth Release: World Shaking). Logically, the magnitude of these earthquakes is highly dependent on the scale/rank of the technique being used. C-Rank earth-based techniques will produce minor quakes which are equivalent in magnitude to those produced in World Shaking, while the potency of earthquakes produced by large scale S-Ranks (such as Earth Release: Mountain Smash) will be so immense that they will imaginably throw anything and anyone in the vicinity off balance for the duration of the technique's emergence. These quakes will only be "localized" and will only affect anyone within and up to mid-range of the emerging technique. Furthermore, augmenting the vibrations produced by techniques is optional and does not have to be applied to every earth-based technique (which emerges from the earth) used. For the most part, these quakes are merely supplementary and only serve to throw the opponent off balance in order to hinder their attempt at countering the technique in question. However, anyone underground and within the area of effect of the earthquake will sustain a degree of damage. This damage will be proportional to the rank of the emerging technique e.g. a D-Rank will inflict 10 damage points while a S-Rank would inflict 80 damage points. If the rank of the emerging technique is greater than the rank of the technique sustaining their underground travel, the opponent will inevitably be crushed underground. The power of earthquakes produced by A-Rank and below techniques will only result in the shaking of the ground while quakes produced by S-Ranks and above will be potent enough to fracture and split apart the ground. However these fractures and splits will be mostly superficial and not be deep enough to trap the average shinobi. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an earth-based jutsu. This jutsu lasts for three turns and this means its effects can be applied to all earth-based techniques used (which emerge from the earth) within this interval of time. If the user is within the radius of the technique, he will also be affected by the earthquake. Note: Lasts three turns Note: Can only be used thrice per battle Note: Can only be Taught by Negative Knight Note: This technique will only affect earth-based techniques which emerge from the earth and those solid-like in composition. Note: Can only be used on S-Rank and below Earth techniques [URL='http://narutobase.net/forums/showthread.php?t=623101&highlight=Scaze']Learned Here[/URL] [B](Doton: Barzani no Senjutsu) - Earth Release: Barzani's Tactic[/B] Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: A technique that encompasses the density of Earth and it's applications. By channeling chakra to a certain point on the ground within range, the user will massively increase its density to the point where the ground begins to act separately from the rest of the Earth, bending inwards on itself and forming a minuscule hole at said point. The deterioration extent is to a certainty where the ground does not break apart, but instead an external structural shift occurs, where this minuscule point begins to alter the behaviour of the terrain, acting as a epicenter for exaggerated geotropism to occur at irrational speed, where matter in the form of structures will be attracted and have their trajectory path changed towards the minuscule point. If matter is formed using the ground as a source (e.g. Earth techniques requiring the ground) Their growth will be altered in the way a plant faces where light intensity is at the most. Due to the Earth's natural attraction to the point created, the structures tops will ultimately bend towards it as it protrudes the Earth, differentiating from it's initial target and will fully grow/move at a different angle. This attraction from geotropism only works on techniques that have a constant, solid contact with the ground, since that is what is being altered. Therefore any techniques that don't adhere to this law (Fire, Wind and Lightning techniques) will not feel the effect of the gravitational pull on the ground. If a technique that is less in rank is affected by this, it will break apart as it reaches the point. Though on the other hand, the attraction also isn't strong enough to pull techniques of a higher rank and power towards itself, nor any living organism. ~Can only be used twice per battle. ~No techniques above S-rank for this and the following turn. ~No Earth above A-rank whilst this is active. ~If not destroyed, will last three turns. [B](Doton: oshi sacchi) Earth Release: Pressure Sensing[/B] Rank: C Type: Supplementary/Defense Range: Short-long Chakra cost: 20 Damage Points: N/A Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground. Notice: -User must make contact with the ground while using this jutsu. [B](Doton: Tsuchi Musha) -Earth Style: Earth Marauders[/B] Type: Attack/Defense/Supplementary Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: This technique is some ways mimics the stone golums/earth clones. The user will preform two hand seals and spits out mud from mouth to ground then it solidifies. By doing this the user will have three options on what will be formed from the mud. The three choices are Broad sword wielding Warrior/ Archer with Bow/ Viking with giant shield. Warrior attacks are basic Kenjutsu; Archer attacks are typical shots. These Marauders stand about 13 feet tall. With the exception of the Viking the Archer/Warrior are basic attacking types. The warrior is capable of attacking at short range and the archer is capable of attacking at mid - long distance doing the based damage. The Marauders are able to move as fast as a clone and they are quick with their attacks. These Marauders are unable to use jutsus of any kind. Notes: - Only one Marauder is able to be used at a time. - They last on field until destroyed. - Unable to use Doton technique in same move they are created. - Unable to reform after begin destroyed. - Usable once per battle. - Only usable by Dexter.. - Only trainable by Dexter. [B](Doton - Koroseumu) Earth Release: Colosseum.[/B] Type: Supplementary. Rank:S Range:Short-Long Chakra Cost:40 Damage Points:N/A Description: The user performs 4 Handseals then he slams his dominant hand onto the ground and, sends enourmous amounts of Chakra through the Earth and creates a Giant Colosseum rises up through the Ground, covering the whole battlefield. -Note: Can only be used once per match. -Note: The Colosseum is infused with the users Chakra untill it gets destroyed. -Note: Can only be taught by Gobi Gobletsson. -Note: Due the high amounts of Chakra the user is so exhausted that he is only able to perform B-Ranked or lower Jutsus for the next 3 turns. [B]Doton/Fuuton: Shouchikubai Ashibishi (Earth/Wind Combo: Elevated Stepping Stones)[/B] Type: Defense/Supplementary Range: Short-Mid Rank: A Chakra Cost: 50 Damage Points: N/A Description: 5 Large patches of earth infused with wind chakra raises out of the ground elevating the user. Can be used to catch the user while plummeting from the sky. Jutsu last for only 1 minute, before slowly sinking back into the ground. Notice: Restricted to 3x per battle. Note: Can only be taught by Loki [B]Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy|[/B] Rank:S Type:Attack Range:Short-Mid Chakra:40 Damage:80 Range:Short-Mid Description:The user concentrates his doton chakra and does a single handseal creating a infinite number of pirahna's made of earth and theses pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.The swarm upon the enemies and devours them and can not be destroyed while in ground any damage to the pirahna is regenerated as long as there in ground Note: can only be used twice per battle cannot use any suiton jutsu of A-rank and above for 2 turns cannot use any doton jutsu of S-rank and above for 1 turn pirahna lasts for a full turn pirahna's doesn't harm the user can only be taught by igneel [B](Doton: Yurasu Bakura) Earth Element: Rock Explosion[/B] Type: Offensive Rank: B Range: Short – long Damage points: 25 Chakra cost: 40 Description: The user takes rock from the ground and increases the density, making the rock much harder than normal rock. They then launch it at the opponent and keep a string attached to the rock. When the rock comes in close range of the opponent, the opponent releases chakra through the string by making the ram hand seal, making the rock explode and causing severe damage to the opponent. The injection of chakra goes fast. Note: Can only be taught by Wesobi Note: Can only be used twice per battle Note: The string is clearly visible to doujutus users, due to the injection of chakra before the explosion. Non-doujutsu users can see the string, but not very clear. Note: No Doton attacks in the same turn. [B]Earth Release: Sand Trap (Doton: Sandotorappu)[/B] Rank: B Type: Supplementary Range: Short-, Mid-, and Long-Ranged Chakra Cost: 25 Damage Points:N/A Description: The user changes the constancy of the earth below the target to have the constancy of wet clay, allowing the target to sink while it hardens. They will sink until their hands and the body below the waist is submerged, when it will harden. If used successfully, the opponent will be unable to use hand seals. ~The target must be standing on an earth source. *the user does not manipulate sand in any way. [B](Tsuchi Kabe-Tama) Earth Wall-Bullets:[/B] Type: Attack/Defense Rank: B Range: Short-Long Chakra Cost: 20 Damage points: 40 Description:a large wall raises from the ground in front of the user, the wall then shoots hundreds of little bullets at there opponent. Notes: -This Jutsu can only be taught by Serpent [B](Doton: Ishi Sekkou) Earth Release: Stone Scout:[/B] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 (+10 Per-Turn) Damage points: N/A Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked. Note: -This Jutsu can only be taught by Serpent [B](Doton: Enchou kangoku) – Earth Style: Dome Prison[/B] Rank: S Type: Supplementary/Defense Range: Short-Mid Chakra cost: 40 Damage Points: 80 Description: This jutsu is used to trap an opponent in a dense dome of rock that rises up and imprisons the them, which can be further manipulated so that spikes will protrude from the inside of the dome piercing the target. The spikes cannot penetrate targets of greater density. Notice: *Note: Can only be used 3 times per battle. *Note: No S rank earth techniques the following turn. *Can only be taught by McKnockout [B](Doton: Kuroi Kurohyou) - Earth release: Black Panthers[/B] Rank: S Type: Attack Range:Short-long Chakra Cost: 40 Damage Points: 80 Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her. Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with. Note: Can only be used 2 times. Note: Panthers must be destroyed with an approperate jutsu. Note: Panthers disperse after 3 turns if they are not destroyed. Note: No S-rank Earth jutsus next turn. Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground. [/SPOILER][/FONT] [/QUOTE]
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