Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Pervy's Customs V2
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Pervyy, post: 21943255, member: 32759"]</p><p>[border="Water Release"]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>My Water jutsu</u></strong></span></p><p>[spoiler]</p><p><strong>(Suiton: Mizu kakujuu) - Water style: Water expansion</strong></p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short - long</p><p>Chakra Cost: 30 (+10 to target jutsu)</p><p>Damage Points: +20</p><p>Description: At the end of one of their water jutsu the user will perform 2 hand seals in the same time frame as they create the jutsu, and pump more of their water chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 20 damage points. The user can also choose to perform this technique after their water jutsu has already been created, so that this jutsu occurs in a separate time frame.</p><p></p><p>Note: Can only use used on water the user or the users summon has created</p><p>Note: can only be used 3 times</p><p></p><p><strong> (Suiton: Kiri Kawarimi) - Mist replacement</strong></p><p>Rank: S rank</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 20</p><p>Damage Points: N/A</p><p>Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks.</p><p>Note: Lasts for up to 2 turns</p><p>Note: Must know hidden mist jutsu</p><p>Note: Cant attack in the form</p><p>Note: useable Once.</p><p></p><p>[/spoiler]</p><p><span style="color: rgb(184, 49, 47)"><strong><u>Water Jutsu Given to me</u></strong></span></p><p>[SPOILER]<strong>D rank</strong></p><p></p><p>[SPOILER]Mizu fuukaku naito bijon: Water style Night vision</p><p>Rank: D</p><p>Chakra: 30</p><p>Damage: N/a</p><p>Range: Short/medium</p><p>Desciption: Using water to create a lens film over your eye's it amplifies the light in your eyes to create temporary nightvision.</p><p></p><p>[/SPOILER]</p><p></p><p><strong>C rank</strong></p><p></p><p>[SPOILER](mizu yooshiki: kage kurai) Water style: Shaddow's darkness</p><p>Rank: C</p><p>Type: Water</p><p>Range: Long/short/medium</p><p>Chakra cost: 30</p><p>Damage: N/A</p><p>Description: Using water to make clouds in the sky and create darkness.[/SPOILER]</p><p></p><p><strong>B rank</strong></p><p>[SPOILER]Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror</p><p>Rank: B</p><p>Type: Defense</p><p>Chakra: 25</p><p>Damage: N/A</p><p>Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected</p><p></p><p>(Suiton: Mizu Kabe ) - Water Style: Water Wall</p><p>Type: Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice.</p><p></p><p>(Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique</p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth.</p><p>Note: This technique can break through B rank and below Earth based jutsu.</p><p></p><p>(Suiton: Mizu Funshutsu )-Water Style: Water Eruption</p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: short/mid/long</p><p>Chakra Cost:25</p><p>Damage Points: N/A</p><p>Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area.</p><p>Note- can be only used once in a battle</p><p>Note- can be only taught by Kaziname</p><p>[/SPOILER]</p><p></p><p><strong>A rank</strong></p><p></p><p>[SPOILER]</p><p></p><p>Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi</p><p>Type: Defensive/Supplementary</p><p>Rank: A</p><p>Range: Self/Short</p><p>Chakra cost: 25</p><p>Damage points: 40</p><p>Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion.</p><p>Notes:</p><p>• Can only be taught by ZeroGarra.</p><p>• Can only be used three times per battle.</p><p>• This jutsu lasts for 1 turn.</p><p></p><p></p><p>(Mizu kata: Mizu ken) Water style: Water blade</p><p>Type: Attack</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction.</p><p></p><p>(Suiton:Hakidasa shizuku) - Water Release: Spew Droplets</p><p>Rank: A-S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra cost: 30 (If A) - 35 (If S)</p><p>Damage points: N/A</p><p>Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond.</p><p>Notes:</p><p>-If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus.</p><p>-the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets.</p><p>-Being able to release high qualities of chakra, the user needs to be Sannin or above</p><p>-Need to be mastered water</p><p>-Can be used twice</p><p>-Only taught by Dr. house</p><p></p><p>Suiton: shiomizu)Water style: Salt water</p><p>Rank: A</p><p>Type: Deffence/suplementary</p><p>Chakra: 30</p><p>Damage: NA</p><p>Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible.</p><p></p><p>Note: Only Ice Jutsu that requires water will be unfreezable</p><p>Note: Only lasts 3 turns.</p><p></p><p>Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown.</p><p></p><p>(Suiton: Sui Mizu) - Water Style: Acid Water</p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh.</p><p></p><p>uiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist)</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short/Mid/</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two handseals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra.</p><p>Note: Can only be taught by Loki.</p><p>Note: Can only be used once per battle.</p><p>Note: Dispelling the Technique does not count as one of the 3 moves in one turn.</p><p></p><p></p><p>(Suiton: Mizu Oni Kuike)-Water Style: Water Demon's Appetite</p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short/Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: A jutsu which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt.</p><p>*Note: Must be performed when both user and opponent are on water.</p><p>*Note: Twenty eight handseals are needed to perform this, meaning any ninja will take three seconds to finish the handseals.</p><p>*Note: Once the tongue drags the opponent underwater, it grabs him and keeps him there until he escapes or drowns [ no biting if the tongue catches him ]</p><p>*Note: Usable only three times in battle.</p><p>*Note: Faust can only teach this</p><p></p><p></p><p>Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss</p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Close –Mid (most effective up close)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets.</p><p>*entitled to any elemental variations of this jutsu*</p><p></p><p>( Suiton: Mizushusha ) - Water release: Water Rejection</p><p>Rank: A</p><p>Type: Supplementary - Defensive</p><p>Range: Short - Self</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques.</p><p>Note: Can be used only twice per battle.</p><p></p><p></p><p>(Suiton ude mori)-Water Arm Lance</p><p>Typeffensive</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra Cost:30</p><p>Damage:60</p><p>Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.</p><p></p><p>[/SPOILER]</p><p></p><p><strong>S rank</strong></p><p></p><p>[SPOILER](Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force.</p><p></p><p>Note: Can only be used 3 times.</p><p>Note: Can only be taught by Kaito-sama</p><p></p><p><strong>(Suiton: Kujiku Kou) Water Release: Imploding Box of Might</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>Description: The user will make a quick sequence of four handseals causing water to rise around a target in the form of a box. The size of the box is dependent on the size of the target. Larger boxes, like ones to trap a summon are rather slow to form, while smaller boxes like ones to trap a normal sized human can be near instantaneous. The user will then form a handseal causing the water implode in upon itself with massive crushing force causing damage to whatever is trapped within.</p><p><strong>Note:</strong></p><p>-Can only be used twice per battle, with a two turn cool down between use</p><p>-Requires a Water Source</p><p>-Can only be taught by Serpent </p><p></p><p>(Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short- Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user concentrates and excretes a medium volume of water in the shape of a rose that then shoots directly at the opponent with tremendous speed and then as it begins to strike the target the middle opens up creating like a jaw with jagged teeth that then closes down on the opponent engulfing them.</p><p>Note: Can only be used 2 times.</p><p>Note: Must be taught by zenryoku</p><p></p><p>Water Style Wind Armour</p><p>Rank: S</p><p>Chakra: 40</p><p>Damage: NA</p><p>Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone.</p><p></p><p>Note: -10 chakra for every turn its activated</p><p>Note: usable 2 times a fight</p><p>Not: lasts 2 turns.</p><p>Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu</p><p></p><p></p><p>(Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown.</p><p></p><p></p><p>Suiton: Suiton Bu-Meran (Water Style: Water Boomerang)</p><p>Type: Supplementary/Attack</p><p>Rank: S</p><p>Range: Short/ Mid/Long</p><p>Chakra: 80</p><p>Damage: (-20 of the original jutsu)</p><p>Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker.</p><p>Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully.</p><p>Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him.</p><p>Note: Lowers the level of the jutsu used by one rank.</p><p>Note: -20 the attack points of the jutsu</p><p>Note: Can only be used twice per battle.</p><p>Note: Can only be taught by Loki.</p><p></p><p>Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water</p><p>Type: Supplementary/Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Doesn't require a water source and can be used as one</p><p>Note3: Usable only thrice</p><p>Note4: In the same turn the user can't use techniques above S-Rank</p><p></p><p><strong>Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself</p><p></p><p>-Lasts up to four turns (within the four turns the users water techniques are infused)</p><p>-Twice per battle</p><p>[/SPOILER]</p><p></p><p>Forbidden</p><p>[SPOILER]Name: (Suiton: chinetsu ) Water style: 1,000 Fevers</p><p>Rank: Forbidden</p><p>Type: Suplementary</p><p>Range: Short/Medium/Long</p><p>Chakra: 50</p><p>Damage:</p><p>Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die.</p><p></p><p>Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high</p><p></p><p>Note: Effects both the user and the opponent and effect wares off when user dies.</p><p></p><p>Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess</p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: 90 (-20 to the user)</p><p>Description:</p><p>The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.</p><p></p><p>Note: can only be taught by Scorps</p><p>Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.</p><p>Note3: user can't use anything above S-Rank the following turn</p><p>Note4: usable only once</p><p></p><p>(Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado.</p><p>Rank: Forbidden</p><p>Type: Defence/attack</p><p>Range: Short/Mid</p><p>Chakra Cost: 60</p><p>Damage Points: 100</p><p>Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex.</p><p>Note: Can only be used once.</p><p>Note: No A-Ranked or above in this turn or next turn.</p><p>Note: 20 Damage to the user itself.</p><p></p><p>Poseidon's Tsunami|Poseidon's Tidal Wave</p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (N/A in long range) (-20 to user from chakra strain)</p><p>Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet.</p><p>*Can only be used by Lord of Kaos*</p><p>*Can only be used once per battle*</p><p>*After using, no Water jutsus can be used for two turns*</p><p>*If used, no other sword related jutsus can be used that same turn*</p><p></p><p>(Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou</p><p>Type: Offensive</p><p>Rank: Forbidden</p><p>Range: Close-Long</p><p>Chakra: 50</p><p>Damage: 90 (+40 to user if hit)</p><p>Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal.</p><p>*Can only be used once*</p><p>*after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving*</p><p>*If the user is on the water when detonated, he will take the same damage the enemy would take*</p><p>*After using, the user cannot use water jutsus for three turns*</p><p>*The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them*</p><p>*If hit by orbs, the user's bones will be broken and damaged and he will be unable to move*</p><p>*Can only be used by Lord of Kaos*</p><p>[/SPOILER][/SPOILER][/border]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21943255, member: 32759"] [border="Water Release"] [COLOR=rgb(184, 49, 47)][B][U]My Water jutsu[/U][/B][/COLOR] [spoiler] [B](Suiton: Mizu kakujuu) - Water style: Water expansion[/B] Type: Attack/Defence Rank: A Range: Short - long Chakra Cost: 30 (+10 to target jutsu) Damage Points: +20 Description: At the end of one of their water jutsu the user will perform 2 hand seals in the same time frame as they create the jutsu, and pump more of their water chakra into the water jutsu. In doing so, the user will increase the power and size of the water jutsu boosting any water jutsu by 20 damage points. The user can also choose to perform this technique after their water jutsu has already been created, so that this jutsu occurs in a separate time frame. Note: Can only use used on water the user or the users summon has created Note: can only be used 3 times [B] (Suiton: Kiri Kawarimi) - Mist replacement[/B] Rank: S rank Type: Supplementary Range: Short Chakra cost: 20 Damage Points: N/A Description: The user can freely transform his body into mist like that of the hidden mist jutsu. This form allows him to avoid taking direct damage from many physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to lightning and fire attacks. Note: Lasts for up to 2 turns Note: Must know hidden mist jutsu Note: Cant attack in the form Note: useable Once. [/spoiler] [COLOR=rgb(184, 49, 47)][B][U]Water Jutsu Given to me[/U][/B][/COLOR] [SPOILER][B]D rank[/B] [SPOILER]Mizu fuukaku naito bijon: Water style Night vision Rank: D Chakra: 30 Damage: N/a Range: Short/medium Desciption: Using water to create a lens film over your eye's it amplifies the light in your eyes to create temporary nightvision. [/SPOILER] [B]C rank[/B] [SPOILER](mizu yooshiki: kage kurai) Water style: Shaddow's darkness Rank: C Type: Water Range: Long/short/medium Chakra cost: 30 Damage: N/A Description: Using water to make clouds in the sky and create darkness.[/SPOILER] [B]B rank[/B] [SPOILER]Suiton Sutairu: hanshateki Kagami)Water Style: Reflective mirror Rank: B Type: Defense Chakra: 25 Damage: N/A Description: Using water and concentrating so it can reflect any light where ever you want it to be reflected (Suiton: Mizu Kabe ) - Water Style: Water Wall Type: Defence Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: A wall of water rises in front of you. When an object contacts the water, it turns into ice. (Suiton: Gekiryuu Chikara no Jutsu) - Water Release: Raging River Force Technique Rank: B Type: Offensive Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user performs the following hand seals Horse -Snake - Hare to activate a similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet. This technique is also used from the users mouth. Note: This technique can break through B rank and below Earth based jutsu. (Suiton: Mizu Funshutsu )-Water Style: Water Eruption Type: Supplementary Rank: B Range: short/mid/long Chakra Cost:25 Damage Points: N/A Description: After performing needed handseals, user molds his water chakra in his hands and after that he puts his hands on earth, causing huge water eruption from underground waters. After eruption, deep water covers whole area. Note- can be only used once in a battle Note- can be only taught by Kaziname [/SPOILER] [B]A rank[/B] [SPOILER] Water release: Tears of Sorrows = Suiton: No namida wa, kanashimi Type: Defensive/Supplementary Rank: A Range: Self/Short Chakra cost: 25 Damage points: 40 Description: the user focuses water chakra in his/her hands, then the user places the hands in front of his/her face, like if he/she was crying. The user will emit a lot of water, from their mouth and water chakra that just appears to be tears from their eyes. The water will begin to take form, and will quickly grow, into a three meter tall, faceless, human looking, clump of water, with very big arms. The water will place it’s arms in front of the user, thereby shielding the user from harm. This is all done in one fluid motion. Notes: • Can only be taught by ZeroGarra. • Can only be used three times per battle. • This jutsu lasts for 1 turn. (Mizu kata: Mizu ken) Water style: Water blade Type: Attack Rank: A Chakra: 30 Damage: 60 Description: Focusing chakra into your hand you can make water spin and create a razor blade that you can then throw. You can also make it follow your opponent but it would take (-15) chakra for every time you move it in a new direction. (Suiton:Hakidasa shizuku) - Water Release: Spew Droplets Rank: A-S Type: Supplementary Range: Short-Mid Chakra cost: 30 (If A) - 35 (If S) Damage points: N/A Description: The user will basically blow out huge amounts of driplets infuzed with a lot of chakra into the air, thus nullifying the incoming fuuton jutsu by materializing with it's molecules, thus making the molecules heavier, thus forcing the jutsu on the ground, creating a pond. Notes: -If the user decides to emit S-ranked, it will only be able to nullify an A-ranked wind techs, but If the user decides to blow out an A-ranked, it will nullify a B-ranked fuuton jutsus. -the user can decide as how much water driplets he'd like to emit, thus having an A-ranked driplets, or S-ranked driplets. -Being able to release high qualities of chakra, the user needs to be Sannin or above -Need to be mastered water -Can be used twice -Only taught by Dr. house Suiton: shiomizu)Water style: Salt water Rank: A Type: Deffence/suplementary Chakra: 30 Damage: NA Discription: Using the salt from your water source. you can make all the salt rise to the surface which will amplify the salt already in the air making ice jutsu impossible. Note: Only Ice Jutsu that requires water will be unfreezable Note: Only lasts 3 turns. Suiton: Dekisui Ejiki ) - Water Style: Drowning Prey Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user does the Tiger hand seal to create a creature underwater. This creature pulls his/her opponent down through the water, making them drown. (Suiton: Sui Mizu) - Water Style: Acid Water Rank: A Type: Attack Range: Short/Mid Chakra Cost: 30 Damage Points: 60 Description: The user spits out a portion of water that is acid. When the acid contacts skin, the skin just sizzles and disappears. Just leaving the opponent's raw flesh. uiton Release: Unsanmushou no Jutsu (Water Release: Vanishing Mist) Type: Supplementary Rank: A Range: Short/Mid/ Chakra Cost: 30 Damage Points: N/A Description: Doing two handseals, user creates a slightly dense mist that can conceal his and his Summoning’s Chakra for 3 turns only. User can dispel the mist at will by doing the two handseals in reverse order. The mist is made of extremely dense water chakra, so the mist's own chakra signature cloaks user's and his Summon's chakra. When the mist is in effect, the User cannot sense his opponent's chakra. Note: Can only be taught by Loki. Note: Can only be used once per battle. Note: Dispelling the Technique does not count as one of the 3 moves in one turn. (Suiton: Mizu Oni Kuike)-Water Style: Water Demon's Appetite Type: Attack Rank: A Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: A jutsu which utilizing the water around the opponent for it to work. Below the opponent, a head made of water emerges and tries to swallow up the opponent, having sharp dagger like teeth. If the initial chomp misses the opponent, a tongue will emerge to wrap around the opponent to try and pull them back under for a second attempt. *Note: Must be performed when both user and opponent are on water. *Note: Twenty eight handseals are needed to perform this, meaning any ninja will take three seconds to finish the handseals. *Note: Once the tongue drags the opponent underwater, it grabs him and keeps him there until he escapes or drowns [ no biting if the tongue catches him ] *Note: Usable only three times in battle. *Note: Faust can only teach this Name: (Suiton: atomikku shin'en) Water Style: Atomic Abyss Type: Offensive Rank: A Range: Close –Mid (most effective up close) Chakra: 30 Damage: 60 Description: The user creates 5 quickly condensed orbs of water from a nearby source of water. The orbs then begin to quickly orbit the user like an atomic nucleus, carving the earth as it touches the ground. The water orbs are then shot at the enemy in rapid succession with speeds like bullets. *entitled to any elemental variations of this jutsu* ( Suiton: Mizushusha ) - Water release: Water Rejection Rank: A Type: Supplementary - Defensive Range: Short - Self Chakra cost: 30 Damage points: N/A Description: The user that knows Water release can use their ability to use technique called Water rejection. The first step to use this is to coat themselves in Water water chakra, making it look as if they were forming an orb of chakra from the Doujutsu user's point of view. Then, as any Water technique comes in contact with the Water chakra orb, it will reject the Water from the technique(s), leaving user dry and unharmed. However it makes the user more weaker to lightning techniques and wont protect them from Forbidden ranked water techniques. Note: Can be used only twice per battle. (Suiton ude mori)-Water Arm Lance Typeffensive Rank:A Range:Short-Mid Chakra Cost:30 Damage:60 Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point. [/SPOILER] [B]S rank[/B] [SPOILER](Suiton: Gekiha Zetsubou) - Water Release: Crushing Despair Rank: S Type: Attack Range: Short - Mid Chakra cost: 40 Damage points: 80 Description: The user will release a thick liquid substance from their mouth moulding it into a dense cube which is then released and shot at the opponent and crashing them into the ground with tremendous force. Note: Can only be used 3 times. Note: Can only be taught by Kaito-sama [B](Suiton: Kujiku Kou) Water Release: Imploding Box of Might[/B] Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage points: 80 Description: The user will make a quick sequence of four handseals causing water to rise around a target in the form of a box. The size of the box is dependent on the size of the target. Larger boxes, like ones to trap a summon are rather slow to form, while smaller boxes like ones to trap a normal sized human can be near instantaneous. The user will then form a handseal causing the water implode in upon itself with massive crushing force causing damage to whatever is trapped within. [B]Note:[/B] -Can only be used twice per battle, with a two turn cool down between use -Requires a Water Source -Can only be taught by Serpent (Suiton: Mizu Ryuu Bara) - Water Release: Water Dragon Rose Rank: S Type: Attack Range: Short- Long Chakra cost: 40 Damage points: 80 Description: The user concentrates and excretes a medium volume of water in the shape of a rose that then shoots directly at the opponent with tremendous speed and then as it begins to strike the target the middle opens up creating like a jaw with jagged teeth that then closes down on the opponent engulfing them. Note: Can only be used 2 times. Note: Must be taught by zenryoku Water Style Wind Armour Rank: S Chakra: 40 Damage: NA Discription: By encasing yourself with water and wind you make a mirror all around you and rederecting the light from around you, making you invisible. this water,and wind is infused with your chakra making it so your opponent cant put his chakra into to create jutsu. The wind is on the outside and the water is on the inside. so if you use a fire jutsu the water will destinguish it but i loose my invisibillity because the wind is now gone. Note: -10 chakra for every turn its activated Note: usable 2 times a fight Not: lasts 2 turns. Note: Due to the water it negates fire up to S-rank fire but the wind portion depletes if hit by a fire jutsu (Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown. Suiton: Suiton Bu-Meran (Water Style: Water Boomerang) Type: Supplementary/Attack Rank: S Range: Short/ Mid/Long Chakra: 80 Damage: (-20 of the original jutsu) Description: With a flick of the User’s hand, the User is capable of manipulating/redirecting a preexisting Water jutsu. The User pulls the water jutsu back towards the enemy (after having missed them) at the expense of making the jutsu weaker. Note: Water jutsu must have either missed the enemy or appeared behind them in order to use successfully. Note: If Attack is unsuccessful, User must defend against the attacking jutsu as if the opponent were attacking him. Note: Lowers the level of the jutsu used by one rank. Note: -20 the attack points of the jutsu Note: Can only be used twice per battle. Note: Can only be taught by Loki. Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water Type: Supplementary/Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape. Note: Can only be taught by Scorps Note2: Doesn't require a water source and can be used as one Note3: Usable only thrice Note4: In the same turn the user can't use techniques above S-Rank [B]Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion[/B] Rank: S Type: Supplementary Range: Short Chakra cost: 40 Damage points: N/A Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself -Lasts up to four turns (within the four turns the users water techniques are infused) -Twice per battle [/SPOILER] Forbidden [SPOILER]Name: (Suiton: chinetsu ) Water style: 1,000 Fevers Rank: Forbidden Type: Suplementary Range: Short/Medium/Long Chakra: 50 Damage: Discrtiption: Germs live inside your body until cold temperatures awaken them, so cooling the water molocules in the air you can awaken all these germs and make an illness so deadly that both the user and the opponent have 3 turns till they both die. Note: A med ninjutsu that can cure all diseases can cure it or a cure for every disease at once. Plus it can also be prevented if you body tempature is high Note: Effects both the user and the opponent and effect wares off when user dies. Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to the user) Description: The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra. Note: can only be taught by Scorps Note2: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn. Note3: user can't use anything above S-Rank the following turn Note4: usable only once (Suiton: Tobikomigouben Gufuu) Water Release: Plungepool Tornado. Rank: Forbidden Type: Defence/attack Range: Short/Mid Chakra Cost: 60 Damage Points: 100 Description: The user will create a votex of water either around themselves or there opponent combining there water chakra and earth chakra. This would would look like a tornado shape of water with rocks and boulders in due to the earth chakra, though due to the high speed rotation of the tornado, it would look like a giant mud vortex. Note: Can only be used once. Note: No A-Ranked or above in this turn or next turn. Note: 20 Damage to the user itself. Poseidon's Tsunami|Poseidon's Tidal Wave Type: Attack Rank: Forbidden Range: Short - Long Chakra Cost: 50 Damage Points: 90 (N/A in long range) (-20 to user from chakra strain) Description: The user channels water chakra into his sword and swings it in the manner of a arc, in any direction (from the ground up; From up to down, left to right, etc.). While swinging the sword and forming the arc, the user will release the water through means of the sword, releasing a blast in water in the form of either a compressed crescent of water, or a large wave of water which will be released in the pathway of the swing of the user's sword. The crescent is strong enough to put out any flame projectile and continue through it (with the power of an A-rank water jutsu) and can cut through large boulders with relative ease (earth up to A-rank) The wave of water would have enough force behind it to crush small and medium sized buildings and uproot trees ( at short range). The further it goes, the less damage and wider the damage will be so by the time it reaches long range, the only thing that would happen to the target is they would get soaked and pushed back a few feet. *Can only be used by Lord of Kaos* *Can only be used once per battle* *After using, no Water jutsus can be used for two turns* *If used, no other sword related jutsus can be used that same turn* (Water Style: Atomic Abyss: Poseidon's Aquatic Destruction) ♆ Suiton: Atomikku Shin'en: Poseidon's Suijou Metsubou Type: Offensive Rank: Forbidden Range: Close-Long Chakra: 50 Damage: 90 (+40 to user if hit) Description: The user starts by making several (up to 5 in short range, 10 mid range and 15 in long range, basically five in each range) condensed large balls of water with great pressure compressing them to the size of basketballs but the solidarity of ice (still water, just tightly compacted). The user then causes the orbs to sink into the water source he and his opponent are standing on, creating an mine-field in the ocean of sorts. If the user choices to, he can also create said orbs in the water itself, preventing the opponent a chance to detect them (doujutsu and chakra sensing abilities aside, of course). The orbs are then spread in a pentagonal shape, surrounding the user and opponent, with 3 pentagons in total: one surrounding the enemy in short range, one in mid range and the last in long range. The five orbs in each range are in relation to the target, i.e. one pentagon that reaches out to the borders of short range around the enemy, another reaching the boundaries of mid range from the enemy's start point, and the same with long range. If the opponent moves around underwater, he will cause a chain reaction, causing all of the water orbs to forcibly explode, causing great damage to anything caught underwater, with enough force to break bones on contact and cause severe internal damage to and rupture organs and even remove limbs. If both the user and enemy are standing on the water surface, and they move, it will cause the orbs near the surface to explode firstly, still causing a chain-reaction. The explosions, if above water, have the force and power to blow holes in metal. *Can only be used once* *after using, neither the user nor the opponent can move for 3 turns. After the three turns, the orbs loose the pressure within said orbs and the user and opponent will have no threats presented when moving* *If the user is on the water when detonated, he will take the same damage the enemy would take* *After using, the user cannot use water jutsus for three turns* *The user is able to control the orbs released nearby him when he moves but doing so takes a great deal of chakra from him and thus, he can only use 1 jutsu per turn if he does this (must be stated). The user is only able to take control of up to 3 orbs with each one coming from a different range, i.e. one from short, one from mid and one from long range. Once the explosions start, however, he will no longer be able to control them* *If hit by orbs, the user's bones will be broken and damaged and he will be unable to move* *Can only be used by Lord of Kaos* [/SPOILER][/SPOILER][/border] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Pervy's Customs V2
Top