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Pervy's Customs V2
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<p>[QUOTE="Pervyy, post: 21943235, member: 32759"]</p><p>[border="Fuuinjutsu"]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>My Fuuin Custom.</u></strong></span></p><p>[spoiler]</p><p><strong>(Soshi kishimu Kuchiyos) - Elemental summoning gourd</strong></p><p>Rank: S</p><p>Type: Attack/defence</p><p>Range: Short – Mid</p><p>Chakra cost: 40 (-10 per turn)</p><p>Damage points: 80</p><p>Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are:</p><p></p><p>Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.</p><p></p><p>Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.</p><p></p><p>Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.</p><p></p><p>Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.</p><p></p><p>Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.</p><p></p><p>Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.</p><p></p><p>Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.</p><p>Note: Each person or clone can only control the one gourd at a time.</p><p>Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good.</p><p>Note: The gourd only lasts on the field for 4 turns</p><p>Note: Each gourd can only be summoned once</p><p>Note: Can only use this jutsu 3 times per battle.</p><p>Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn.</p><p>Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.</p><p></p><p><strong>(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic</strong></p><p>Type: Fuuin</p><p>Rank: A</p><p>Range: Short (mid range blast when released)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.</p><p>Note: Each seal can only be used once per battle.</p><p>Note: Can only seal one jutsu per seal</p><p>Note: Can only seal A rank and below</p><p>Note: Must wait 1 turn to use this jutsu again</p><p>Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.</p><p>Note: Can only seal one element, not elemental combinations.</p><p>Note: Useable 3 times</p><p></p><p>[/spoiler]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Fuuin Customs given to me</u></strong></span></p><p></p><p>[spoiler]</p><p><strong>C rank</strong></p><p></p><p>[SPOILER]<strong>Wind/Sealing Technique: Ouranos' Gift| Fuuton/Fuuinjutsu: Ouranos' Houtei</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short-Long</p><p>Chakra 15</p><p>Damage Points: N/A</p><p>Description: The user applies a sealing formula onto a paperbomb, infusing a small amount of wind chakra in it. While harmless on it's own, once the tag detonates, the burst of wind will feed the explosion, making a single tag as destructive as three, the norm being 10 damage. The seal is applied in short range, and seems to disappear afterwards. The secondary use of this seal is that, while activated, the user can, with a single handseal, release the seal, which will detonate the wind-powered tag, just like a normal tag, but, with the presence of the seal, the user is able to access it at any range, making it a perfect remote controlled bomb.[/SPOILER]</p><p></p><p><strong>B Rank</strong></p><p>[spoiler]</p><p><strong>Fūinjutsu: Shirizokeru) Sealing Arts: Repulse</strong></p><p>Rank: B</p><p>Type: Defense</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.</p><p>NOTES</p><p>► Seal activates 3x before disappearing.</p><p>► User can create another seal outside of battle</p><p>► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.</p><p>►Can only be taught by Zanda</p><p></p><p><strong>(Fuuin/Ototon: Tenrai Kainyū) - Sealing/Sound Release: Divine Intervention</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20 (-5 per turn if used on techniques such as Stone Golem, etc)</p><p>Damage: N/A (+20 to Suiton)</p><p>Description: A technique created specifically to counteract the weaknesses of Water and Earth techniques, allowing them to become neutral to said weaknesses when this is used. The user will perform an additional handseal at the end of a Suiton/Doton technique, creating a seal upon said technique. Once created, the seal will release Sound waves that the user is capable of controlling in order to give his technique, depending on the element, different properties.</p><p></p><p>Suiton - having activated the seal, the user will create low frequency, high amplitude sound waves that pass through his technique, giving it destructive properties, that allow it to fight on equal terms with Doton. These waves vibrate faster by passing through the water while simultaneously 'coating' the technique with sound waves that 'repel' anything in contact with the water which allows it to become destructive.</p><p></p><p>Doton - differing from the Suiton version, the user will create sound waves that pass harmlessly through the Doton technique whilst the sound waves on the outer part of the technique can be altered to mimic the frequency given off by Lightning techniques used by your opponent, causing them to dissipate.</p><p></p><p><img class="smilie smilie--emoji" alt="♒" title="Aquarius :aquarius:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2652.png" data-shortname=":aquarius:" /> The seal is created in the same timeframe as the technique on which it is used</p><p><img class="smilie smilie--emoji" alt="♒" title="Aquarius :aquarius:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2652.png" data-shortname=":aquarius:" /> Usable 4 times per battle</p><p><img class="smilie smilie--emoji" alt="♒" title="Aquarius :aquarius:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2652.png" data-shortname=":aquarius:" /> Cannot be used on techniques above S rank</p><p><img class="smilie smilie--emoji" alt="♒" title="Aquarius :aquarius:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2652.png" data-shortname=":aquarius:" /> Can only be taught by Lee</p><p></p><p></p><p><strong>Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)</strong></p><p>Type: Supplementary/Defensive/Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20 (-10 per turn)</p><p>Damage: N/A</p><p>Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless.</p><p>-The activation may be passively done alongside Taijutsu/Kenjutsu techniques</p><p>-Only works on the Basic Five Elements and Raw Chakra</p><p>-Can only be used four times per battle</p><p></p><p><a href="https://animebase.me/threads/nothing-to-see-here-z-z.775780/post-22017047">(Fuuinjutsu: Kage en bun'ya) - Sealing Arts: Realm of Shadows</a></p><p>Type: Supplementary | Defensive</p><p>Rank: B</p><p>Range: Short - Mid</p><p>Chakra: 20 (-5 per turn)</p><p>Damage: N/A</p><p>Description: Realm of Shadows is a barrier type fuuinjutsu made soley for supp/def usage. With a single hand seal the barrier can be erected easily. One of it's main purpose was to be used when retreating from wars or conflicts. This was used and cast around the user and his/her allies, to avoid enemies. Another use is so that the user may hide while meditating or simply heal without being interupted or detected. The concept of this technique is similar in usage to the canon ninjutsu; Meisaigakure no Jutsu & Muon Satsujin Jutsu. What makes it different is the fact that instead of applying it to the user's body soley, the user may have the barrier erect around short range to hide his/her allies (the barrier option to fit soley around the user's body like an armor is also an option). When within the barrier, the user's scent is erased to outsiders, all sounds within the barrier are mute to outsiders and the barrier reflects light off it to match the surrounding area so that all within it (including the barrier itself) is basically invisible to the naked eye. The barrier moves along with the user as the center point at all times as long as it is erected. Allies within the intangible barrier may exit as they please but can't enter. This is due to the barrier being made out of a special 'one-way' property. Meaning whatever exit may not return. With this same logic the user is capable of seeing through the barrier perfectly unlike those on the other end of the barrier (think of being within a tinted vehicle or behind a one way glass wall/door). The only exception of something exiting that may return is if it doesn't fully exit. Ex: The user extending his arm outside to retrieve something. He may pull in back his arm since his other half is still within the confines of the sphere shape barrier. This technique may only be used x4 with a turn cool down.</p><p></p><p>Notes:</p><p>-May only be used 4 times per battle.</p><p>-Cannot use Fuuinjutsu above A rank within the next turn.</p><p>-Requires Advanced Fuuinjutsu or an Advanced Uzumaki biography</p><p>-May only be taught by Venom </p><p>[/spoiler]</p><p></p><p><strong>A-Rank</strong></p><p>[SPOILER]</p><p></p><p><a href="https://animebase.me/threads/final-step.771491/">( Fūinjutsu: Kengen Inin ) – Sealing Technique: Mandate of Authority</a></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A ( +20 chakra cost to applied technique )</p><p>Damage: N/A</p><p>Description: The Mandate of Authority is a unique sealing technique in that it is not a standalone seal; it is actually a supplement applied to a seal, or an adjustment to sealing script, passively applied to other seals. This technique is loosely based on the Contract Seal and works to emulate the effects of the aforementioned technique through contact with its target. The Contract Seal disperses summons of the target by disrupting the summoning link between summoner and user; this in effect causes the summon to disperse back to its realm. The Mandate of Authority applies a twist of this seal, albeit weaker than the Contract Seal. Through an infusion of chakra the applied seal or sealing script will cause the summoners summoned creatures to collapse and become immobilized as the Mandate begins to influence and corrupt the link between summoner and summoned creature. The summoned creature will have its chakra drained and granted to the user at a rate of 70 chakra per turn; this chakra is then granted to the user. The summoned creatures will be unable to mold their own chakra while this seal is active. The Mandate of Authority’s corrupting influence can be stopped by destroying the sealing tag which it is applied to. All summons, regardless of nature, are influenced by the Mandate of Authority as long as the seal is in contact with its victim.</p><p></p><p>Note: This technique can be used twice per battle and can only be used once every two turns.</p><p></p><p><strong>Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades</strong></p><p>Type: Supplementaty</p><p>Rank: A rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage:* (+20 to earth)</p><p>Description:</p><p>The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield.</p><p></p><p>Restrictions:</p><p>+useable once per battle</p><p>+Cannot be paired with forbidden ranked earth jutsu</p><p>+lasts for two turns.</p><p>+can only use two earth jutsu per turn while active and only one S rank each turn.</p><p>+ can only be taught by juha</p><p></p><p>Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution</p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30 (-10 per per turn)</p><p>Damage: N/a</p><p>Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time.</p><p>NOTES</p><p>►Usable 2x per battle</p><p>►Lasts for 4 turns upon activation</p><p>►Has a 2 turn cooldown</p><p>►Can only be taught by ZandaT</p><p></p><p><strong>(Senpo: Ribaiasan no aryūru) Sage Art: Leviathan's Allure</strong></p><p>Type: Defense/Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30 (-10 per round to sustain)</p><p>Damage: N/a</p><p>Description: Leviathan's Allure is a sage technique that uses natural energy to breath life into a natural existing source in a gaseous state, for example; mist, smoke, smog, etc., devoid of chakra. This allows the user to gain control over said source to a partial degree, triggered with a single hand seal, the source is then guided by the user's will in terms of control. Once activated, the user is able to shape near solid serpent like leviathans out of the source able to; clench on, restrain, or hinder the target without preventing damage to them. Likewise the user can use these leviathans himself for many supplementary reasons during battle, and once per activation, the user can shape a special red-eyed leviathan with an A ranked defense to be used until destroyed or the technique ends. All creations except for the red-eyed leviathan, whose creation costs an additional move, hold strengths divided amongst each other. The leviathans can only be created if the source allows, or in other words is big enough, and their dimensions must be relative to the size of the source as well; small sources make a single or small plethora of leviathans within 3m dimensions, medium sources within 8m, large supplies have no limit. Being that the source in control is in a gaseous state, wind techniques of equal rank can break constructs while dissipating the source making it ineffective. Once activated this jutsu lasts for three turns, or until the source is dispersed/countered.</p><p>NOTES</p><p>►Can be used 3x per battle</p><p>►Has a 2 turn cool down</p><p>►No jutsu above S rank while active</p><p>►User must know Sage Mode</p><p>►Can only be taught by ZandaT</p><p></p><p>(Fuuinjutsu: Asshuku koa) - Sealing Art: Compression Core</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-long</p><p>Chakra Cost: 30</p><p>Damage Points: N/a</p><p>Description: A simple fuuinjutsu formula that is applied to a form of solid or liquid. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire. wind or lightning. Though, instead of containing this element within the seal, instead it draws the element in and compresses the element into a small core that would be drawn into the center of the solid or liquid it's applied to create a core within a small barrier. Being drawn to the formula at first then sealed into this core barrier in the center, this core would remain. Then, this core can be released in two ways, either when the solid/liquid it's applied to comes into contact with another item or technique or through the user performing a seal with one hand they can release the orb which the barrier will push outwards releasing the energy within in an explosive combo. For example, if the user were to apply this to a steel ball, on impact with lightning, the formula would absorb the lightning and create an orb in the center of the steel holding the lightning, then at the users will on impact, the user can release this barrier, causing the ball of steel to expand and shatter outwards while releasing the lightning, creating a two elements combo. <strong>This can only be released in the turn that the energy is absorbed or the following turn.</strong></p><p></p><p>Note: Usable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and creating the core, it lasts until the end of the users next turn.</p><p>Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal.</p><p>Note: Once activated must wait 1 turn before activating again. No fuuinjutsu A rank and above in the following turn.</p><p>Note: Detonating the orb with a single seal counts as one of the users 3 moves per turn.</p><p>Note: Works on energy based elements up to and including <strong>A</strong> rank.</p><p></p><p></p><p><strong>(Fūinjutsu: Gogyou Shuriken) Sealing Arts: Elemental Shuriken</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short-Long.</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range.</p><p>Abilities</p><p>Fire</p><p>Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range.</p><p></p><p>Water</p><p>Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent.</p><p></p><p>Earth</p><p>Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack.</p><p></p><p>Lightning</p><p>Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins.</p><p></p><p>Wind</p><p>Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way.</p><p>NOTES:</p><p>►No Fūinjutsu next turn</p><p>►User can only have 2 special fuma shuriken per battle</p><p>►Must wait 2 turns after use to use again</p><p>►Once shuriken is used it is useless</p><p>►Can only be taught by Zanda</p><p></p><p><strong> Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao</strong></p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.*</p><p>*Can only be used once*</p><p>*After using, the user cannot using and Fuuinjutsu for the next two turns*</p><p>*The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter*</p><p>*the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd.</p><p></p><p><strong>Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku</strong></p><p>Rank: A</p><p>Type: Supplmentary/Offense</p><p>Range: Mid-Long</p><p>Chakra Cost: 30 (-10 per turn to maintain)</p><p>Damage Points: 60</p><p>Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first.</p><p>*Can only be used 3 times a fight*</p><p>*After using, the user cannot use any Fuuinjutsu over B rank for two turns*</p><p></p><p><strong>Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Gourd</strong></p><p>Rank: A</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A(the same as the jutsu it absorbs + 10 due to the compression)</p><p>Description:A technique used to seal away either of the 5 basic elements created with a jutsu, within a small gourd. This is done by opening the gourd and doing the necessary hand seals, focusing chakra of the same element as the one the user wants to seal, so absorbing said element within the recipient closing it with a secondary automatic seal already written on the gourds cork. After the technique is sealed the user can open the gourd to release the jutsu back on his enemy or he can even shatter the gourd with one hand seal provoking an explosion.</p><p>(note:this can only be used twice)</p><p>(note: can only seal up to A-rank and one element at a time )</p><p>(note: The user cant use jutsu of the sealed element of equal or above rank during the following turn)</p><p></p><p><strong>(Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace</strong></p><p>Rank: A</p><p>Type: Offensive/Defensive/Supplementary</p><p>Range: All</p><p>Chakra cost: 30</p><p>Damage Points: 60</p><p>Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy.</p><p>Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot)</p><p>Note: Can only be used once per battle.</p><p>Note: The orbs last for 4 turns.</p><p>Note: The orbs can be placed around a whole village.</p><p></p><p><strong>(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic</strong></p><p>Type: Fuuin</p><p>Rank: A</p><p>Range: Short (mid range blast when released)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.</p><p></p><p>Note: Each seal can only be used once per battle.</p><p>Note: Can only seal one jutsu per seal</p><p>Note: Can only seal A rank and below</p><p>Note: Must wait 1 turn to use this jutsu again</p><p>Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.</p><p>Note: Can only seal one element, not elemental combinations.</p><p>Note: Useable 3 times</p><p>[/SPOILER]</p><p></p><p></p><p><strong>S-Rank</strong></p><p>[SPOILER]</p><p></p><p></p><p><a href="https://animebase.me/threads/with-tenbro.769720/">https://animebase.me/threads/with-tenbro.769720/</a></p><p></p><p><strong>(Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades</strong></p><p>[spoiler]<strong>Rank:</strong> S</p><p><strong>Type:</strong> Offensive</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost:</strong> 40</p><p><strong>Damage points: </strong>N/a</p><p><strong>Description: </strong>Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed.</p><p>Note: Can use two times per battle</p><p>Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below</p><p>Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does)</p><p>Note: Seal stays dormant until clashes with other technique [/spoiler]</p><p></p><p><strong>(Fuinjutsu: Hikari Arawasu Katana) - Sealing Arts: Swords Of The Revealing Light</strong></p><p>[spoiler]<strong>Rank:</strong> A</p><p><strong>Type:</strong> Supplementary</p><p><strong>Range:</strong> Short - Mid</p><p><strong>Chakra Cost:</strong> 30</p><p><strong>Damage points: </strong>N/a</p><p><strong>Description: </strong>SotRL is one of the more powerful and unique fuinjutsu that was created. The user will start off by doing three handseals, one for each "sword". Doing this, the user will cause three swords made of pure chakra to strike down from above the opponent in a triangle formation in an mid range radius. Once the swords strike the ground, a seal formula will form doing two things. The first thing that will happen, will create a powerful force pushing them down, similar to MIE, restricting them from movement. The second thing that will happen will be the disruption of the opponents chakra, not allowing the opponent to form chakra above A rank. The swords can be broken by A-Rank equivalent damage. The sealing potency of the swords cannot be augmented.</p><p></p><p>Note: Can use a max of 3 turns per battle</p><p>Note: Last a max of two turns with a 3 turn cool down</p><p>Note: Cant use any fuinjutsu the same turn as this [/spoiler]</p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/with-teno.765791/post-21988831[/URL]</p><p>[/SPOILER][/spoiler][/border]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21943235, member: 32759"] [border="Fuuinjutsu"] [COLOR=rgb(184, 49, 47)][B][U]My Fuuin Custom.[/U][/B][/COLOR] [spoiler] [B](Soshi kishimu Kuchiyos) - Elemental summoning gourd[/B] Rank: S Type: Attack/defence Range: Short – Mid Chakra cost: 40 (-10 per turn) Damage points: 80 Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are: Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals. Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals. Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals. Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals. Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone. Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier. Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time. Note: Each person or clone can only control the one gourd at a time. Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good. Note: The gourd only lasts on the field for 4 turns Note: Each gourd can only be summoned once Note: Can only use this jutsu 3 times per battle. Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn. Note: The speed of the elements is the same as that of normal elemental jutsu of that nature. [B](Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic[/B] Type: Fuuin Rank: A Range: Short (mid range blast when released) Chakra: 30 Damage: 60 Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. Note: Each seal can only be used once per battle. Note: Can only seal one jutsu per seal Note: Can only seal A rank and below Note: Must wait 1 turn to use this jutsu again Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. Note: Can only seal one element, not elemental combinations. Note: Useable 3 times [/spoiler] [COLOR=rgb(184, 49, 47)][B][U]Fuuin Customs given to me[/U][/B][/COLOR] [spoiler] [B]C rank[/B] [SPOILER][B]Wind/Sealing Technique: Ouranos' Gift| Fuuton/Fuuinjutsu: Ouranos' Houtei[/B] Type: Supplementary Rank: C Range: Short-Long Chakra 15 Damage Points: N/A Description: The user applies a sealing formula onto a paperbomb, infusing a small amount of wind chakra in it. While harmless on it's own, once the tag detonates, the burst of wind will feed the explosion, making a single tag as destructive as three, the norm being 10 damage. The seal is applied in short range, and seems to disappear afterwards. The secondary use of this seal is that, while activated, the user can, with a single handseal, release the seal, which will detonate the wind-powered tag, just like a normal tag, but, with the presence of the seal, the user is able to access it at any range, making it a perfect remote controlled bomb.[/SPOILER] [B]B Rank[/B] [spoiler] [B]Fūinjutsu: Shirizokeru) Sealing Arts: Repulse[/B] Rank: B Type: Defense Range: Short Chakra Cost: 20 Damage Points: N/A Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over. NOTES ► Seal activates 3x before disappearing. ► User can create another seal outside of battle ► The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra. ►Can only be taught by Zanda [B](Fuuin/Ototon: Tenrai Kainyū) - Sealing/Sound Release: Divine Intervention[/B] Type: Supplementary Rank: B Range: Short-Long Chakra: 20 (-5 per turn if used on techniques such as Stone Golem, etc) Damage: N/A (+20 to Suiton) Description: A technique created specifically to counteract the weaknesses of Water and Earth techniques, allowing them to become neutral to said weaknesses when this is used. The user will perform an additional handseal at the end of a Suiton/Doton technique, creating a seal upon said technique. Once created, the seal will release Sound waves that the user is capable of controlling in order to give his technique, depending on the element, different properties. Suiton - having activated the seal, the user will create low frequency, high amplitude sound waves that pass through his technique, giving it destructive properties, that allow it to fight on equal terms with Doton. These waves vibrate faster by passing through the water while simultaneously 'coating' the technique with sound waves that 'repel' anything in contact with the water which allows it to become destructive. Doton - differing from the Suiton version, the user will create sound waves that pass harmlessly through the Doton technique whilst the sound waves on the outer part of the technique can be altered to mimic the frequency given off by Lightning techniques used by your opponent, causing them to dissipate. ♒ The seal is created in the same timeframe as the technique on which it is used ♒ Usable 4 times per battle ♒ Cannot be used on techniques above S rank ♒ Can only be taught by Lee [B]Fuuinjutsu: Do~ūmu no bodi (Sealing Arts: Body of Doom)[/B] Type: Supplementary/Defensive/Offensive Rank: B Range: Short Chakra: 20 (-10 per turn) Damage: N/A Description: This seal may be passively applied to the users bio, or it can be applied in the form of the Kanji for "Repeat" forming on the user's body in mid battle. When this seal is applied it remains active until the end of the battle. When active, it forms an almost skin tight barrier over the user and any weapons he may holding at the time, the color of such barrier being dependent on the user. This barrier is basically dormant and does absolutely nothing until 2 conditions are met. The first is that the user must be using a taijutsu or kenjutsu technique. The second is that while using the aforementioned type of technique, the user is touching a chakra or elemental technique made up of another being's chakra. When these two conditions are met, the barrier will absorb 10 chakra (note that this doesn't mean it takes anything away from its rank or power) from the jutsu it is touching and immediately use that chakra to passively infuse itself with whatever type of chakra that it absorbed. It should be noted that this gives the barrier no inherent power nor defenses, but what it does do is combine the chakra absorbed with the power of the Taijutsu or Kenjutsu move in order to give it an infusion, making it play on equal terms with the whatever chakra it is touching at the time. This will also allow the users Tai/Ken techniques to interact with an opposing jutsu without the user getting hurt, as again, the raw power of these types of techniques from the user now have the same chakra infusion as a type of coating over them against the technique they would be used against. For example, due to having an elemental coating over it, the user could the D rank Slap technique to slap a D rank fire ball out of the way. And again, the barrier is merely providing protection, the users tai or kenjutsu is providing the power to truly compete. If the barrier absorbs chakra from an opposing technique, it will negate the cost of 10 chakra for that turn due to the chakra absorbed fueling it. To clarify, the barrier itself does no damage and provides no defense. It only coats the users taijutsu and kenjutsu techniques in the same opposing chakra that the user is touching at the time, allowing the user to interact equally with a jutsu he normally wouldn't be able to using those fields without being hurt. Without a taijutsu or kenjutsu move used with this barrier, the barrier is pretty much useless. -The activation may be passively done alongside Taijutsu/Kenjutsu techniques -Only works on the Basic Five Elements and Raw Chakra -Can only be used four times per battle [URL='https://animebase.me/threads/nothing-to-see-here-z-z.775780/post-22017047'](Fuuinjutsu: Kage en bun'ya) - Sealing Arts: Realm of Shadows[/URL] Type: Supplementary | Defensive Rank: B Range: Short - Mid Chakra: 20 (-5 per turn) Damage: N/A Description: Realm of Shadows is a barrier type fuuinjutsu made soley for supp/def usage. With a single hand seal the barrier can be erected easily. One of it's main purpose was to be used when retreating from wars or conflicts. This was used and cast around the user and his/her allies, to avoid enemies. Another use is so that the user may hide while meditating or simply heal without being interupted or detected. The concept of this technique is similar in usage to the canon ninjutsu; Meisaigakure no Jutsu & Muon Satsujin Jutsu. What makes it different is the fact that instead of applying it to the user's body soley, the user may have the barrier erect around short range to hide his/her allies (the barrier option to fit soley around the user's body like an armor is also an option). When within the barrier, the user's scent is erased to outsiders, all sounds within the barrier are mute to outsiders and the barrier reflects light off it to match the surrounding area so that all within it (including the barrier itself) is basically invisible to the naked eye. The barrier moves along with the user as the center point at all times as long as it is erected. Allies within the intangible barrier may exit as they please but can't enter. This is due to the barrier being made out of a special 'one-way' property. Meaning whatever exit may not return. With this same logic the user is capable of seeing through the barrier perfectly unlike those on the other end of the barrier (think of being within a tinted vehicle or behind a one way glass wall/door). The only exception of something exiting that may return is if it doesn't fully exit. Ex: The user extending his arm outside to retrieve something. He may pull in back his arm since his other half is still within the confines of the sphere shape barrier. This technique may only be used x4 with a turn cool down. Notes: -May only be used 4 times per battle. -Cannot use Fuuinjutsu above A rank within the next turn. -Requires Advanced Fuuinjutsu or an Advanced Uzumaki biography -May only be taught by Venom [/spoiler] [B]A-Rank[/B] [SPOILER] [URL='https://animebase.me/threads/final-step.771491/']( Fūinjutsu: Kengen Inin ) – Sealing Technique: Mandate of Authority[/URL] Type: Supplementary Rank: A Range: N/A Chakra: N/A ( +20 chakra cost to applied technique ) Damage: N/A Description: The Mandate of Authority is a unique sealing technique in that it is not a standalone seal; it is actually a supplement applied to a seal, or an adjustment to sealing script, passively applied to other seals. This technique is loosely based on the Contract Seal and works to emulate the effects of the aforementioned technique through contact with its target. The Contract Seal disperses summons of the target by disrupting the summoning link between summoner and user; this in effect causes the summon to disperse back to its realm. The Mandate of Authority applies a twist of this seal, albeit weaker than the Contract Seal. Through an infusion of chakra the applied seal or sealing script will cause the summoners summoned creatures to collapse and become immobilized as the Mandate begins to influence and corrupt the link between summoner and summoned creature. The summoned creature will have its chakra drained and granted to the user at a rate of 70 chakra per turn; this chakra is then granted to the user. The summoned creatures will be unable to mold their own chakra while this seal is active. The Mandate of Authority’s corrupting influence can be stopped by destroying the sealing tag which it is applied to. All summons, regardless of nature, are influenced by the Mandate of Authority as long as the seal is in contact with its victim. Note: This technique can be used twice per battle and can only be used once every two turns. [B]Fuinjutsu Kaijin Naraku - Sealing Arts Ash of Hades[/B] Type: Supplementaty Rank: A rank Range: Short-Mid Chakra: 30 Damage:* (+20 to earth) Description: The user places a specific sealing tag onto the ground. Then by Clapping there hands together (does not require the hands to remain together) the tag will activate. This will send out a fire based ash which will work with the organic material throughout the ground. Turning the organic material into a strong B rank fire ash. This can boost the qualities and damage of any earth jutsu used for two turns (from the ground). Melding earth jutsu and the ash together into a combination of strengthening the earth's damage output. It will add +20 Damage to any earth jutsu and will also give those earth jutsu used a fire based attribute as well. This will cause severe burning upon impact of the ash based earth jutsu's. It can be seen by normal methods and doujutsu user's will be able to detect exactly what is happening. You can also feel the heat radiating from the ground as well as smell the burning organic material throughout the battlefield. Restrictions: +useable once per battle +Cannot be paired with forbidden ranked earth jutsu +lasts for two turns. +can only use two earth jutsu per turn while active and only one S rank each turn. + can only be taught by juha Fuuinjutsu: Anmoku no jikkō) Sealing Arts: Unspoken Execution Type: Supplementary Rank: A Range: Short Chakra: 30 (-10 per per turn) Damage: N/a Description: Anmoku no jikkō is a sealing technique created by Uzumaki's who needed a counter to foes with sensing abilities. The seal lays dormant horizontally across the neck, and is activated with the user's chakra being focused into the seal. Kanji for the seal then appears before swiftly emitting a chakra barrier shaped like a sphere that emcompasses short range around the user. This barrier is linked to the seal and has the special ability to erase the chakra signature of the seal's vessel while inside its dimensions. With its signature now erased, this technique acts as an advanced chakra suppressant that hides the user's chakra from all forms of chakra sensing, whether it be directly from the body or from an outside source. Opponent's with sensing will now have to rely on their basic, or in some cases above average, five senses as they continue the battle while in this realm. For example; Inuzuka's would have no problem using their nose, while Uchihas would be unable to see the user's chakra, but still uses the advanced reaction speed that comes with the current level of their eyes. The barrier moves with the seal as its epicenter while only lasting for a limited time. NOTES ►Usable 2x per battle ►Lasts for 4 turns upon activation ►Has a 2 turn cooldown ►Can only be taught by ZandaT [B](Senpo: Ribaiasan no aryūru) Sage Art: Leviathan's Allure[/B] Type: Defense/Supplementary Rank: A Range: Short-Long Chakra: 30 (-10 per round to sustain) Damage: N/a Description: Leviathan's Allure is a sage technique that uses natural energy to breath life into a natural existing source in a gaseous state, for example; mist, smoke, smog, etc., devoid of chakra. This allows the user to gain control over said source to a partial degree, triggered with a single hand seal, the source is then guided by the user's will in terms of control. Once activated, the user is able to shape near solid serpent like leviathans out of the source able to; clench on, restrain, or hinder the target without preventing damage to them. Likewise the user can use these leviathans himself for many supplementary reasons during battle, and once per activation, the user can shape a special red-eyed leviathan with an A ranked defense to be used until destroyed or the technique ends. All creations except for the red-eyed leviathan, whose creation costs an additional move, hold strengths divided amongst each other. The leviathans can only be created if the source allows, or in other words is big enough, and their dimensions must be relative to the size of the source as well; small sources make a single or small plethora of leviathans within 3m dimensions, medium sources within 8m, large supplies have no limit. Being that the source in control is in a gaseous state, wind techniques of equal rank can break constructs while dissipating the source making it ineffective. Once activated this jutsu lasts for three turns, or until the source is dispersed/countered. NOTES ►Can be used 3x per battle ►Has a 2 turn cool down ►No jutsu above S rank while active ►User must know Sage Mode ►Can only be taught by ZandaT (Fuuinjutsu: Asshuku koa) - Sealing Art: Compression Core Rank: A Type: Supplementary Range: Short-long Chakra Cost: 30 Damage Points: N/a Description: A simple fuuinjutsu formula that is applied to a form of solid or liquid. This can be a basic weapon such as a sword, kunai or shield etc, or even metallic elements such as steel release. This formula is applied passively but to activate it's use costs one of the users 3 jutsu per turn. How this seal works is, much like the cannon sealing technique "( Ho/Mizu/Kaze/Tsuchi/Rai Houin ) - Fire/Water/Wind/Earth/Lightning Sealing Method" it absorbs an element, only working on energy based elements such as fire. wind or lightning. Though, instead of containing this element within the seal, instead it draws the element in and compresses the element into a small core that would be drawn into the center of the solid or liquid it's applied to create a core within a small barrier. Being drawn to the formula at first then sealed into this core barrier in the center, this core would remain. Then, this core can be released in two ways, either when the solid/liquid it's applied to comes into contact with another item or technique or through the user performing a seal with one hand they can release the orb which the barrier will push outwards releasing the energy within in an explosive combo. For example, if the user were to apply this to a steel ball, on impact with lightning, the formula would absorb the lightning and create an orb in the center of the steel holding the lightning, then at the users will on impact, the user can release this barrier, causing the ball of steel to expand and shatter outwards while releasing the lightning, creating a two elements combo. [B]This can only be released in the turn that the energy is absorbed or the following turn.[/B] Note: Usable 4 times. Once applied to an object passively, it remains there until activated, when activated it counts as one of the uses, the passive application does not. Once activated the element will be absorbed in and creating the core, it lasts until the end of the users next turn. Note: Can only be activated on one item or object at a time (such as one steel jutsu etc) and the seal can only be applied once to an object or seal. Note: Once activated must wait 1 turn before activating again. No fuuinjutsu A rank and above in the following turn. Note: Detonating the orb with a single seal counts as one of the users 3 moves per turn. Note: Works on energy based elements up to and including [B]A[/B] rank. [B](Fūinjutsu: Gogyou Shuriken) Sealing Arts: Elemental Shuriken[/B] Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Long. Chakra Cost: 30 Damage Points: 60 Description: The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range. Abilities Fire Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range. Water Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent. Earth Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack. Lightning Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins. Wind Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way. NOTES: ►No Fūinjutsu next turn ►User can only have 2 special fuma shuriken per battle ►Must wait 2 turns after use to use again ►Once shuriken is used it is useless ►Can only be taught by Zanda [B] Sealing Arts: Summoning: Gourd of Sealing|Fuuin: Kuchiyose: Yuugao no Yuugao[/B] Rank: S Type: Supplementary Range: Short Chakra Cost: 40 Damage Points: N/A Description: The user makes a string of handseals and summons a gourd onto the battlefield in front of him. The gourd is around the size of the gourd of Gaara's back and has five seals representing the five elements on the sides of it. The user then takes two of those seals and deposits them into the gourd. A bright flash emits from the seal (not of blinding proportion) and the two elemental seals deposited are sealed from use by both the user and enemy as long at the gourd is present on the field. The gourd has a very large, durable and strong shield and armor encasing it that protects it from attacks of A-rank and below, making it very difficult to destroy.* *Can only be used once* *After using, the user cannot using and Fuuinjutsu for the next two turns* *The user nor opponent cannot use either of the two elements selected by the user for the remainder of the fight or until the gourd is destroyed, whichever is shorter* *the shield stops all A rank attacks and below, one S rank though destroys the shield and gourd. [B]Sealing Technique: Earth Style: Hades' Underworld Grasp. ♆ Fuuinjutsu: Doton: Aidaou Yomi Haaku[/B] Rank: A Type: Supplmentary/Offense Range: Mid-Long Chakra Cost: 30 (-10 per turn to maintain) Damage Points: 60 Description: The user channels doton chakra in his feet and the earth under him at the same time. He then makes a string of 3 handseals (Snake - Horse - Tiger) and stomps the earth with great force, causing a large, 3 meter tall humanoid earth statue in the form of Hades, God of the Underwolrd, to rise up from the earth near the target, similar to Hade's Tombstone Transport. As he raises from the earth, he extends his arms, grabbing the enemy in his clutches. As he grabs him, a fuuinjutsu seal around his arms activate, draining the target of chakra while crushing him with his arms, preventing him from using high ranking jutsu of A-rank and higher while he's on contact with him. As he drains the chakra, he lifts the target up, and slams them into the earth with great force. He can either appear beside, in front of or behind the enemy, raising up face first. *Can only be used 3 times a fight* *After using, the user cannot use any Fuuinjutsu over B rank for two turns* [B]Fuuinjutsu: Gogyou Fuuin) - Sealing Technique: 5 Element Seal Gourd[/B] Rank: A Type: Offensive/Defensive/Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A(the same as the jutsu it absorbs + 10 due to the compression) Description:A technique used to seal away either of the 5 basic elements created with a jutsu, within a small gourd. This is done by opening the gourd and doing the necessary hand seals, focusing chakra of the same element as the one the user wants to seal, so absorbing said element within the recipient closing it with a secondary automatic seal already written on the gourds cork. After the technique is sealed the user can open the gourd to release the jutsu back on his enemy or he can even shatter the gourd with one hand seal provoking an explosion. (note:this can only be used twice) (note: can only seal up to A-rank and one element at a time ) (note: The user cant use jutsu of the sealed element of equal or above rank during the following turn) [B](Fuinjutsu: Kaminari Den) = Sealing Techniques: Thunder Palace[/B] Rank: A Type: Offensive/Defensive/Supplementary Range: All Chakra cost: 30 Damage Points: 60 Description: The user summons multiple orbs with a special tag on them, filled with enormous amounts of Lightning chakra and suspends them high up in the air in a circular formation around the target. If anyone decides to pass by the orbs, the seal will activate and the one who passed will be immediately zapped by lightning and will be unable to move for 1 turn (pretty much like zapped with chidori nagashi) If the orbs are destroyed by an outside force, lightning bolts will be shot from the orbs and will zap him extremely fast (in a matter of second or so) and he/she will have trouble moving for 1 turn while being disoriented and dizzy. Note: The orbs can not be placed in short range radius from the opponent (meaning the user can't summone them next to the opponent, hence electrocuting him on the spot) Note: Can only be used once per battle. Note: The orbs last for 4 turns. Note: The orbs can be placed around a whole village. [B](Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic[/B] Type: Fuuin Rank: A Range: Short (mid range blast when released) Chakra: 30 Damage: 60 Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. Note: Each seal can only be used once per battle. Note: Can only seal one jutsu per seal Note: Can only seal A rank and below Note: Must wait 1 turn to use this jutsu again Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. Note: Can only seal one element, not elemental combinations. Note: Useable 3 times [/SPOILER] [B]S-Rank[/B] [SPOILER] [URL]https://animebase.me/threads/with-tenbro.769720/[/URL] [B](Fuinjutsu/Kenjutsu : Shi no Ōgama) - Sealing/Sword Arts: Lost Blades[/B] [spoiler][B]Rank:[/B] S [B]Type:[/B] Offensive [B]Range:[/B] Short [B]Chakra Cost:[/B] 40 [B]Damage points: [/B]N/a [B]Description: [/B]Lost blades is a very unique type of technique. Applying both sealing techniques with kenjutsu, making the technique, Lost Blades. The user will apply a seal on the blade portion of their sword. Doing this, the user is able to slash at anything that pertains to chakra in it, be it medical chakra, other forms of chakra. (excludes senjutsu or fuinjutsu). By doing this, the moment the user slashes at something, the seal instantly activates, sealing the chakra inside said technique, allowing for the slash to disperse the technique. This makes it look like everything the user cuts at, gets slashed and dispersed. Note: Can use two times per battle Note: Both Fuin and Kenjutsu is S rank, allowing the user to seal S rank and below Note: The seal is pre-applied to the sword before battle. After usage, the user has to manually apply the seal to the sword again (This portion does not take up a move slot, but using the technique does) Note: Seal stays dormant until clashes with other technique [/spoiler] [B](Fuinjutsu: Hikari Arawasu Katana) - Sealing Arts: Swords Of The Revealing Light[/B] [spoiler][B]Rank:[/B] A [B]Type:[/B] Supplementary [B]Range:[/B] Short - Mid [B]Chakra Cost:[/B] 30 [B]Damage points: [/B]N/a [B]Description: [/B]SotRL is one of the more powerful and unique fuinjutsu that was created. The user will start off by doing three handseals, one for each "sword". Doing this, the user will cause three swords made of pure chakra to strike down from above the opponent in a triangle formation in an mid range radius. Once the swords strike the ground, a seal formula will form doing two things. The first thing that will happen, will create a powerful force pushing them down, similar to MIE, restricting them from movement. The second thing that will happen will be the disruption of the opponents chakra, not allowing the opponent to form chakra above A rank. The swords can be broken by A-Rank equivalent damage. The sealing potency of the swords cannot be augmented. Note: Can use a max of 3 turns per battle Note: Last a max of two turns with a 3 turn cool down Note: Cant use any fuinjutsu the same turn as this [/spoiler] [URL unfurl="true"]https://animebase.me/threads/with-teno.765791/post-21988831[/URL] [/SPOILER][/spoiler][/border] [/QUOTE]
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