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Naruto Role Playing
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Pervy's Customs V2
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<p>[QUOTE="Pervyy, post: 21943233, member: 32759"]</p><p>[border="kenjutsu"]</p><p></p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Kenjutsu Given to me</u></strong></span></p><p>[spoiler]</p><p><strong>B-Rank</strong></p><p>[spoiler]<strong>(Shajiku no Ame) - Axle of Rain</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: short</p><p>Chakra: 25</p><p>Damage: 40</p><p>Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches.</p><p>Note: the user can only use this technique while in Shigure Souen Ryu</p><p>Note: can only be taught by Axle</p><p>Note: can only be used 3 times per battle</p><p></p><p><strong>(Shigure Souen Ryu)</strong></p><p>Rank: B</p><p>Type: supplementary</p><p>Range: short</p><p>Chakra: none</p><p>Damage: N/A</p><p>Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up their sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms</p><p>Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique</p><p>Note: can only be taught by Axle</p><p>Note: only lasts 3 turns</p><p>[/spoiler]</p><p></p><p><strong>A-Rank</strong></p><p>[SPOILER]</p><p><strong>(Ya ra zy no ame) - Last Minute Rain</strong></p><p>Rank: A</p><p>Type : Offense</p><p>Range: short-mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent)</p><p>Note: the user can only use this technique while in Shigure Souen Ryu</p><p>Note: can only be taught by Axle</p><p>Note: can only be used once per battle</p><p></p><p><strong>(Same do re) - Early Summer Rain</strong></p><p>Rank: A</p><p>Type: Offense</p><p>Range: short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section</p><p>Note: can only be used while in Shigure Souen Ryu</p><p>Note: can only be taught by Axle</p><p></p><p><strong>(Shi bu ki ame) - Spraying Rain</strong></p><p>Rank: A</p><p>Type: Defense</p><p>Range: short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user</p><p>Note: can only be used while in Shigure Sousen Ryu</p><p>Note: can only be taught by Axle</p><p>Note: Needs a Water source</p><p></p><p><strong>(Shino tsu ku ame) - Pelting Rain</strong></p><p>Rank: A</p><p>Type: Offense</p><p>Range: short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack</p><p>Note: can only be used while in Shigure Sousen Ryu</p><p>Note: can only be taught by Axle</p><p></p><p><strong>(Ken Sen) Blade Beam</strong></p><p>Rank: A</p><p>Range: Short-Mid-Long</p><p>Type: Attack</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam.</p><p>Blede Beam</p><p>*Must have Fusion Swords*</p><p>*Can only be used with the 1st Blade*</p><p>*Usable 4 times in a battle*</p><p>*Can only be taught by DS and Caliburn*</p><p></p><p><strong>Wing Blade (Kirihane)</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-mid</p><p>Chakra: 30/per turn</p><p>Damage: N/a</p><p>Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure.</p><p>Note: Can only be used with Fusion Swords or with any other suitable alternate.</p><p>-Lasts 5 turns. Usable twice.</p><p><a href="http://en.wikipedia.org/wiki/Electromagnetic_levitation">http://en.wikipedia.org/wiki/Electromagnetic_levitation</a></p><p></p><p><strong>Speed rave (Issanniushi)</strong></p><p>Rank; A</p><p>Type; Supplementary</p><p>Range; Short-Long</p><p>Chakra cost; 30</p><p>Damage points; N/a</p><p>Description; A sword fighting style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The user releases large amounts ki from his body and utilizes it all to mainly increase his speed, the magnitude of the ki slightly levitates the user above ground. The mode is wideranged andspeed is particularly raised upto these basis, the user will require a wide area to move at, attacking from different directions.</p><p>Note; Last 3 turn after activated</p><p>Note; Only usable 2 times per battle</p><p></p><p><strong>Moonlight tempest(gekkou arashi)</strong></p><p>Rank; A</p><p>Range; Short-Long</p><p>Type; Attack</p><p>Chakra Cost; 30</p><p>Damage; 60</p><p>Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward.</p><p>Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range.</p><p>[/SPOILER]</p><p></p><p><strong>S-Rank</strong></p><p></p><p>[SPOILER]</p><p><strong>(Kenjutsu: Ichimonji) - Sword Technique: Straight-line</strong></p><p>Type: Offensive</p><p>Rank: B-S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage: 40-80</p><p>Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.</p><p>Note: S Rank version is usable three times; A rank version is usable 6 times.</p><p></p><p><strong>(Kenjutsu: Kage no Ōi Isogu) - Sword Technique: Shadowrush</strong></p><p>Type: Offensive</p><p>Rank: B-S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage: 40-80</p><p>Description: A powerful Kenjutsu technique where the blade is held in a stance parallel to the ground, either above the wielder's head or at eye level, with their off hand reaching towards the tip of their blade. Leaping forward the user will deliver a thrust, driven by their own power and movement, effectively turning their sword into a piercing spear capable of shattering stone. At the end of the thrust the user can vault off of their landing point, allowing them to quickly reposition to a more favorable position either via retreating in the direction they came from, or to better position for a follow up, within short-range of their vaulting point.</p><p>Note: S Rank version is usable three times; A rank version is usable 4 times.</p><p></p><p><strong>(Kenjutsu: Amakakeru Ryū ga Gotoku ) - Sword Technique: Like a Soaring Dragon</strong></p><p>Type: Offensive/Defensive</p><p>Rank: B-S</p><p>Range: Short</p><p>Chakra Cost: N/A</p><p>Damage: 40-80</p><p>Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil.</p><p>Note: S Rank version is usable three times; A rank version is usable 6 times.</p><p></p><p><strong>(Mizutori no Odori) - Waterfowl Dance</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short (Short-Mid)</p><p>Chakra Cost: N/A</p><p>Damage: 80</p><p>Description: An offensive Kenjutsu technique executable only by those with immaculate footwork and unparalleled bladework, the user will perform a series of one footed leaps during which they release a rapid flurry of fluid strikes, able to strike enemies in any direction from the user and overwhelm inferior combatants with the deluge of rapid, well placed strikes. The leap from the technique is enough to carry the user forward one range tier while performing the attack.</p><p>Note: Usable three times per battle with a turn cool down in between usages.</p><p></p><p><strong>(Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River</strong></p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short – Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.</p><p>*The lightning can only be fired once per turn, every other turn.</p><p>*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.</p><p>*Only once per battle.</p><p>*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.</p><p></p><p><strong>Omni Slash (Omuni Kiritateru)</strong></p><p>Rank: S</p><p>Range: Mid-Long</p><p>Type: Attack</p><p>Chakra cost: 40</p><p>Damage points: 80 (-15)</p><p>Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo.</p><p>He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground.</p><p>Every time the user hits, chakra is released from the blade that explodes on contact</p><p>YouTube - Omni Slash Version 5 [MEDIA=youtube]zwbEH...layer_embedded[/MEDIA]</p><p>*Must Have Fusion Swords*</p><p>*Can only be used with Buster sword*</p><p>*Must have released Ken Ki*</p><p>*Can only be used twice per battle*</p><p>*The user takes -15 damage*</p><p>*Can only be thaught by Dark Sage and Caliburn*</p><p></p><p></p><p><strong>Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )</strong></p><p>Type: Attack</p><p>Range:Short</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.</p><p>(Note:Can only be used 3 times per battle.)</p><p></p><p><strong>Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )</strong></p><p>Type: Attack/Defense</p><p>Range:Short-mid</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.</p><p>(Note:Can only be used 3 times per battle.)</p><p>(Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user )</p><p></p><p><strong>Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )</strong></p><p>Type: Attack</p><p>Range:Short</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts.</p><p>(Note:Can only be used 3 times per battle.)</p><p></p><p><strong>Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )</strong></p><p>Type: Attack/Defense</p><p>Range:Short-mid</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water.</p><p>(Note:Can only be used 3 times per battle.)</p><p>(Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user )</p><p></p><p><strong>Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm )</strong></p><p>Type: Attack</p><p>Range:Short-Long</p><p>Rank: S</p><p>Chakra cost: 40</p><p>Damage: 80</p><p>Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb.</p><p>(Note: weak to wind in air)</p><p>(Note:Can only be used 3 times per battle.)</p><p>(Note: must now rain)</p><p>(Note: this jutsu cannot be avoided normally only blocked)</p><p>(Note:the sword is thrown from any range while the jutsu itself is a mid range)[/SPOILER]</p><p>[/SPOILER]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Ronin Kenjutsu:</u></strong></span></p><p>[spoiler]</p><p><strong>(Seppuku) - Seppuku</strong></p><p>Type: Offensive</p><p>Rank: D-Forbidden</p><p>Range: Short</p><p>Chakra Cost: 10-50</p><p>Damage: 20-90 (-10)</p><p>Description: A technique devised by Ronin as a high-stakes method of freeing themselves from the frightening field of Shinobi: Genjutsu. Using their mind's eye and the nature of Ronin Spiritual Kenjutsu, a Ronin will manifest and thrust an invisible spiritual sword through their abdomen without the need for physical movement, inflicting upon the Ronin Spiritual Damage, which can in turn release them from the effects of an opponent's illusion techniques and thus shatter it.</p><p>Note: Technique damage is inflicted upon the user. Recoil damage from the Forbidden Rank version is not calculated into damage when considering the pain</p><p>Note: The A-rank version can be used five times per battle, the S-rank version can be used three times per battle with a one turn cool down in between usages. and the Forbidden Rank version can be used once per battle.</p><p>Note: Can only be used by Rōnin biographies.</p><p></p><p><strong>(Kurai Taiyō) - Dark Sun</strong></p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra: 20 ( -5 per turn )</p><p>Damage: N/A</p><p>Description: A simple Rōnin technique meant to match the Mūgetsu technique of the Samurai. The Rōnin will mold chakra to their hand and create a blade of chakra that is intangible, but appears to be real. The blade itself can cause no harm despite appearing to be real, and thus is mostly used for feinting or as a medium for techniques like the Rōnin Spiritual Blade Technique, which makes these blades quite deadly. Like Mūgetsu, up to two blades can be created with a single use. A single use can last up to 4 turns.</p><p></p><p><strong>(Rōnin Seishin Kenjutsu: Kuroiha Nagashi) Ronin Spiritual Kenjutsu: Black Blade Flow</strong></p><p>Type: Offensive</p><p>Rank: A - S</p><p>Range: Short-Long</p><p>Chakra: 30 - 40</p><p>Damage: 60-80</p><p>Description: A Ronin technique devised as an offensive counterpart to the Dokkodo technique White Blade Flow. Black Blade Flow utilizes a principle found in the Dangerous Strike technique: the user will focus chakra into their blade and swing, releasing a shockwave like a calligraphy stroke, thus its name. Because of its spirit steeped nature, this technique does Spiritual Damage to the enemy if it lands.</p><p>Note: S-Rank version can be used three times per battle; A rank version can be used six times. </p><p></p><p><strong>(Rōnin: Kuninotokotachi) -Rōnin: Kuninotokotachi</strong></p><p>Type: Offensive</p><p>Rank: A-S</p><p>Range: Short-Long</p><p>Chakra Cost: 30-40</p><p>Damage: 60-80</p><p>Description: A Ronin Spiritual Kenjutsu technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu ) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of almost pure spiritual energy that takes the appearance of the wispy steam signature to the field. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.</p><p>Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle.</p><p></p><p><strong>(Ebisu) - Ebisu</strong></p><p>Type: Offensive</p><p>Rank: A-S</p><p>Range: Short (Short-Long)</p><p>Chakra Cost: 30-40</p><p>Damage: 60-80</p><p>Description: A technique named after one of the Seven Gods of Fortune, this is a counter-offensive Ronin Spiritual Kenjutsu technique devised for the event that a Ronin becomes ensnared in a Spiritual technique that otherwise immobilizes the Ronin, such as a Genjutsu or Yin technique, and to weaponize the connection such techniques bring against their casters. Utilizing principles found within Ronin Spiritual Kenjutsu techniques, the user will manifest a spiritual blade that strikes out, riding the connection of the spiritual technique back to it's source, like drawing a blade upon a string. This allows an unerring thrust at the opponent's spirit, inflicting Spiritual Damage, in an effort to make the caster dismiss the tether themselves, or race to the death with the Ronin as they volley them with a spiritual assault. If the opponent dismisses the originating spiritual effect creating the link the spiritual blade fizzles out harmlessly, as it looses its avenue of attack.</p><p>Note: The A-rank version can be used five times per battle, while the S-rank version can be used three times per battle.</p><p>Note: After using S ranked version, the user cannot use any S rank or higher Spiritual Kenjutsu for 1 turn.</p><p>Note: Can only be used by Rōnin biographies.</p><p></p><p><strong>(Rōnin Seishin Kenjutsu: Mugen) - Rōnin Spiritual Kenjutsu: Infinity</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40 (-20 per turn)</p><p>Damage: N/A (80)</p><p>Description: A Ronin Spiritual Kenjutsu technique in which the user will create up to eight spiritual blades that have the multicolored wispy appearance typical of Ronin Spiritual Kenjutsu techniques, though the blades created appear only as the "blade" portion of a sword, and lack proper grips, handguards, etc. The swords float around the user and trail behind them. The swords can be used in one of two ways: the first is that the swords can perform freeform or non-chakra using Kenjutsu/Bukijutsu strikes for the user, but dealing Spiritual Damage instead of physical upon a successful strike - these blows do not consume the blades of Infinity, and deal the damage of their respective strikes as if the user of Infinity delivered them. The second is that the blades themselves can be used in an attack, in which case they deal the Spiritual Damage as listed in this techniques description; if this second variant is used the blades dissipate whether the attack is successful or not.</p><p>Note: Can be activated twice per battle, and the blades persist for four turns or until consumed.</p><p>Note: While all Iaido techniques use chakra and thus are not valid for Infinity to perform, Infinity can nonetheless not be used to perform Iaijutsu techniques.</p><p></p><p><strong>(Rōnin: Amenominakanushi) Rōnin: Amenominakanushi</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: A Ronin Spiritual Kenjutsu technique meant to affect a wider area, rather than the typically precise area. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade and release a cone-shaped shockwave that grows larger the farther away form the Ronin it travels, though they can constrict the width of this to affect a smaller area if needed; left unmodified the cone has a short-range width at short range, medium range at medium, and extends up to 20 meters away from the user. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.</p><p>Note: Usable 3 times per battle with a one turn cool down in between usages.</p><p></p><p><strong>(Rōnin Seishin Kenjutsu: Shin Kuroiha Nagashi) Ronin Spiritual Kenjutsu: True Black Blade Flow</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (+10 to Technique Chakra)</p><p>Damage: N/A</p><p>Description: A Ronin technique created as a further extrapolation of the principles found in the Dangerous Strike technique, and based upon the Black Blade Flow technique, a spiritual shockwave that deals spiritual damage. The user can extend this effect to other Ronin Spiritual Kenjutsu techniques by adding 10 chakra its cost. Doing so causes the techniques used to take on an appearance like a calligraphy stroke, thus the name, and even simply moving the sword leaves what appears to be a trail of ink in the air. Highly offensive in nature, this aims to use Ronin Spiritual Kenjutsu techniques to do Spiritual Damage to the enemy if they would not normally, instead of physical, if they land, as spiritual wounds are harder to heal than physical ones.</p><p>Note: Useable three times, and remains active for three turns per activation. Only during this window can the +10 Chakra augmentation be done to Ronin Spiritual Kenjutsu techniques.</p><p>Note: After ending, the user cannot use for 3 turns.</p><p>Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.</p><p></p><p><strong>(Fukurokuju) - Fukurokuju</strong></p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50 (-20 per turn)</p><p>Damage: N/A (-20 to the User)</p><p>Description: A restricted skill among the Ronin, Fukurokuju invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to suppress the enemy's spirit with their own. When effected by Fukurokuju, the opponent's allowed number of moves per turn changes from three to two and they may not activate techniques that have passive activations; techniques or effects that they have active that can be deactivated or ended are forced to do so, triggering any relevant effects. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn.</p><p>Note: Can only be used by Rōnin biographies and only once per battle.</p><p>Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.</p><p>Note: If the effects of Fukurokuju end, then the opponent's number of allowed moves per turn is restored to normal and they regain the ability to use techniques that have passive activations.</p><p>Note: Fukurokuju shares a usage limit with Kuebiko and Omoikane, limiting the choice to one of the three per battle.</p><p>Note: Fukurokuju lasts for a maximum four turns if not ended early. Additionally, when ended, Fukurokuju bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue.</p><p></p><p><strong>(Omoikane) - Omoikane</strong></p><p>Type: Supplementary</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50 (-20 per turn)</p><p>Damage: N/A (-20 to User)</p><p>Description: A restricted skill among the Ronin, Omoikane invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to disrupt the enemy's spirit with their own. When effected by Omoikane, all of the opponent's techniques are treated as if they have had a usage expended for the duration of the tether. This means, for example, that a technique that could only be activated once per battle but had yet to be used could not be used while tethered through the effects of Omoikane. If a technique does not have a usage restriction in place, it is instead placed on a one turn cooldown every time it is used, meaning it cannot be used in consecutive turns or repeatedly in the same turn. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn.</p><p>Note: Can only be used by Rōnin biographies and only once per battle.</p><p>Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter.</p><p>Note: If the effects of Omoikane end, the usage that this technique suppressed is restored, and any cooldowns affected by this technique are immediately refreshed.</p><p>Note: Omoikane shares a usage limit with Kuebiko and Fukurokuju, limiting the choice to one of the three per battle.</p><p>Note: Omoikane lasts for a maximum four turns if not ended early. Additionally, when ended, Omoikane bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue.</p><p></p><p><strong>(Ō Rōnin Seishin Ken no Jutsu) - Great Rōnin Spiritual Blade Technique</strong></p><p>Type: Defensive/Offensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description: The ultimate form of the Ronin Spiritual Blade Technique; a technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual flame effect around the blade, appearing as if the blade was engulfed in a steam like flame with flecks of various colors. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it.</p><p>Note: Can be used three times and after each use, the user cannot use any Ronin techniques S rank and higher the next turn.</p><p>Note: Can only be used by Rōnin biographies.</p><p>[/spoiler]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Dokkodo Kenjutsu:</u></strong></span></p><p>[spoiler]</p><p><strong>(Dokkōdō: Senbonzakura) - The Alone Way: One Thousand Cherry Blossoms</strong></p><p>Type: Offensive</p><p>Rank: A-S</p><p>Range: Short-Long</p><p>Chakra Cost: 30-40</p><p>Damage: 60-80</p><p>Description: A Dokkodo technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel Senjutsu into their blade, cloaking it in natural energy in much the same manner as one would for (Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths. Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of natural energy that can carry either form of Senkenjutsu, that takes the appearance of a storm of cherry blossom petals. The cyclone is powerful enough to slash apart bone and steel effortlessly, and is capable of combating equally ranked Elemental Ninjutsu.</p><p>Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.</p><p>Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle.</p><p></p><p><strong>(Dokkōdō: Shin Shiraha Nagashi) - The Alone Way: True White Blade Flow</strong></p><p>Type: Defensive/Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40 (+10 to Technique Chakra)</p><p>Damage: N/A</p><p>Description: After entering Dokkodo, the user will focus Senjutsu enhanced chakra into their blade and charge it, such that the effects of White Blade Flow can be extended to other Dokkodo Kenjutsu by adding 10 chakra to its cost. Doing so causes the user's sword to leave a glittering trail of glass like shards in the air simply by moving it, and allows the techniques to carry a corroding Senkenjutsu effect: the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.</p><p>Note: Useable three times, and remains active for four turns per activation. Only during this window can the +10 Chakra augmentation be done to Dokkodo techniques.</p><p>Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.</p><p>Note: Can be used as a standalone technique or alongside another Dokkodo technique, occurring in the same timeframe in the case of the latter.</p><p></p><p><strong>(Dokkōdō: Rokotsuna Uso) - The Alone Way: Blatant Lies</strong></p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 50</p><p>Damage: 90</p><p>Description: The ultimate form of the Dokkodo technique Hidden truths, this technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu.</p><p>Note: Can be used three times and the user cannot use any other Dokkodo techniques S rank and higher that turn and the next turn.</p><p>Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.</p><p>[/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><u>Atavastic Flame Kenjutsu:</u></span></strong></p><p>[spoiler]</p><p><strong>(Kaen Kakkusei Iden: Moeru Kaidan no Michi) – Atavistic Flame: Path of Burning Steps</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration.</p><p>Note: Usable three times per battle, per each use of Thrust of Life.</p><p></p><p>[/spoiler]</p><p><strong>Keotsu</strong>: <a href="https://animebase.me/threads/time-to-stab-hard-one-of-us.784286/post-22128455">[x]</a></p><p>[/border]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21943233, member: 32759"] [border="kenjutsu"] [COLOR=rgb(184, 49, 47)][B][U]Kenjutsu Given to me[/U][/B][/COLOR] [spoiler] [B]B-Rank[/B] [spoiler][B](Shajiku no Ame) - Axle of Rain[/B] Rank: B Type: Offense Range: short Chakra: 25 Damage: 40 Description: the user focuses their chakra in their feet,then releases in an instant causing the user to charge towards the opponent like the user was shot out of a cannon,and while charging the user is holding the blade with 2 hands in a thrusting motion, this attacks power is equivalent to one of Tsunade's punches. Note: the user can only use this technique while in Shigure Souen Ryu Note: can only be taught by Axle Note: can only be used 3 times per battle [B](Shigure Souen Ryu)[/B] Rank: B Type: supplementary Range: short Chakra: none Damage: N/A Description: an ancient Japenese sword style in which some say is the most unbeatable style in the world the user picks up their sword and holds it close to their eyes with one hand as this technique the user needs to be able to use only 1 hand to control the swords movements, the users feet are spread shoulder length apart, this sword style has 7 totally different forms Note: while in this form the user can use no Gen or Ninjutsu unless used before the technique Note: can only be taught by Axle Note: only lasts 3 turns [/spoiler] [B]A-Rank[/B] [SPOILER] [B](Ya ra zy no ame) - Last Minute Rain[/B] Rank: A Type : Offense Range: short-mid Chakra: 30 Damage: 60 Description: The user drops their sword with the blade facing toward the enemy, then the user focuses their chakra in their foot, and kicks the sword with incredible power in speed, and as soon as the sword hits the mark, the user is there holding the sword again (the sword causes a distraction giving the user time to rush in toward the opponent) Note: the user can only use this technique while in Shigure Souen Ryu Note: can only be taught by Axle Note: can only be used once per battle [B](Same do re) - Early Summer Rain[/B] Rank: A Type: Offense Range: short Chakra: 30 Damage: 60 Description: The user rushes in toward the opponent holding the blade with one hand, in the middle a sideways swipe towards the opponents face, the user drops the blade with excellent timing, causing the blade to fall in the user's other hand, for a clean sweep at the opponents mid-section Note: can only be used while in Shigure Souen Ryu Note: can only be taught by Axle [B](Shi bu ki ame) - Spraying Rain[/B] Rank: A Type: Defense Range: short Chakra: 30 Damage: N/A Description: The user puts all their chakra in their sword, then strikes the water, causing a giant water splash, this splash causes the opponent not to see the user Note: can only be used while in Shigure Sousen Ryu Note: can only be taught by Axle Note: Needs a Water source [B](Shino tsu ku ame) - Pelting Rain[/B] Rank: A Type: Offense Range: short Chakra: 30 Damage: 60 Description: The user rushes in as if to clash with the opponent, but almost instantly slides down as if playing baseball, and slices the opponents, and leaving the opponent vulnerable to another attack Note: can only be used while in Shigure Sousen Ryu Note: can only be taught by Axle [B](Ken Sen) Blade Beam[/B] Rank: A Range: Short-Mid-Long Type: Attack Chakra cost: 30 Damage points: 60 Description: The user focuses his chakra through the 1st blade opening in its core (thus while the sword is open, see picture) and releases it as a destructive beam of white chakra. The point of the beam is shaped into the point of a blade and along the edges of the entire bleam smaller blades appear. These blades are long enough to make deep trenches in the earth along the course of the beam. Blede Beam *Must have Fusion Swords* *Can only be used with the 1st Blade* *Usable 4 times in a battle* *Can only be taught by DS and Caliburn* [B]Wing Blade (Kirihane)[/B] Rank: A Type: Supplementary Range: Short-mid Chakra: 30/per turn Damage: N/a Description: Used with Fusion Swords, the technique causes the blades to levitate behind the users body mimicking wings, Wings of Blades to exact. Usage of this technique greatly increases the efficiency of the user as he does not have to carry all blades, they move along with him, they can be used in different combinations and they can be left at any part of the move and they will automatically return to their positions. The technique also serves the purpose of giving the user wings and the ability to freely levitate in the air with complete superiority in aerial movement. The blades each are positioned specifically as wings. When infused with lightning chakra they emit electromagnetic waves, by putting them in different frequency’s they create a force enough to levitate user in the air. The height is determined by how much chakra is used and the movement can be controlled by Gyroscopical methods, like spinning the swords at their positions. This flight method is better than most others because it doesn’t requires, any drag or pull, no need for gliding, it can stay in a stationary position whilst maintaining flight and it isn’t affected by the angle or air density/pressure. Note: Can only be used with Fusion Swords or with any other suitable alternate. -Lasts 5 turns. Usable twice. [URL]http://en.wikipedia.org/wiki/Electromagnetic_levitation[/URL] [B]Speed rave (Issanniushi)[/B] Rank; A Type; Supplementary Range; Short-Long Chakra cost; 30 Damage points; N/a Description; A sword fighting style that puts a large emphasis on overwhelming enemies with wide-ranged, speed-based combos. The user releases large amounts ki from his body and utilizes it all to mainly increase his speed, the magnitude of the ki slightly levitates the user above ground. The mode is wideranged andspeed is particularly raised upto these basis, the user will require a wide area to move at, attacking from different directions. Note; Last 3 turn after activated Note; Only usable 2 times per battle [B]Moonlight tempest(gekkou arashi)[/B] Rank; A Range; Short-Long Type; Attack Chakra Cost; 30 Damage; 60 Description; A sword art in which the user collects energy or transfers energy into the sword and slashes which gives an highly amplified swing that creates a shock wave which moves forward. Note; The shock wave can cut almost anything in its way but moves straight forwards, which makes it difficult to hit the target, best used in short range. [/SPOILER] [B]S-Rank[/B] [SPOILER] [B](Kenjutsu: Ichimonji) - Sword Technique: Straight-line[/B] Type: Offensive Rank: B-S Range: Short Chakra Cost: N/A Damage: 40-80 Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship. Note: S Rank version is usable three times; A rank version is usable 6 times. [B](Kenjutsu: Kage no Ōi Isogu) - Sword Technique: Shadowrush[/B] Type: Offensive Rank: B-S Range: Short Chakra Cost: N/A Damage: 40-80 Description: A powerful Kenjutsu technique where the blade is held in a stance parallel to the ground, either above the wielder's head or at eye level, with their off hand reaching towards the tip of their blade. Leaping forward the user will deliver a thrust, driven by their own power and movement, effectively turning their sword into a piercing spear capable of shattering stone. At the end of the thrust the user can vault off of their landing point, allowing them to quickly reposition to a more favorable position either via retreating in the direction they came from, or to better position for a follow up, within short-range of their vaulting point. Note: S Rank version is usable three times; A rank version is usable 4 times. [B](Kenjutsu: Amakakeru Ryū ga Gotoku ) - Sword Technique: Like a Soaring Dragon[/B] Type: Offensive/Defensive Rank: B-S Range: Short Chakra Cost: N/A Damage: 40-80 Description: A powerful mulit-hit Kenjutsu technique that emulates a dragon's coiling body soaring throug the skies. Starting from a low stance, the user will sweep their blade upward in a concentric arc before cutting back down in the opposite arc. Following this, the user will do a low sweeping slash, and end with a spiraling thrust forward, able to adjust course during these movements to attempt to keep the enemy under pressure. The rapid movements of this technique make it an excellent way to weave attack and defense together, allowing one to avoid incoming blows and provide pressure at the same moment, emulating the fluidity of a dragon's coil. Note: S Rank version is usable three times; A rank version is usable 6 times. [B](Mizutori no Odori) - Waterfowl Dance[/B] Type: Offensive Rank: S Range: Short (Short-Mid) Chakra Cost: N/A Damage: 80 Description: An offensive Kenjutsu technique executable only by those with immaculate footwork and unparalleled bladework, the user will perform a series of one footed leaps during which they release a rapid flurry of fluid strikes, able to strike enemies in any direction from the user and overwhelm inferior combatants with the deluge of rapid, well placed strikes. The leap from the technique is enough to carry the user forward one range tier while performing the attack. Note: Usable three times per battle with a turn cool down in between usages. [B](Samurai Gijutsu: Amatsu Taiga) Samurai Art: Heavenly River[/B] Rank: S Type: Offensive/Supplementary Range: Short – Mid Chakra Cost: 40 Damage: 80 Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish. *The lightning can only be fired once per turn, every other turn. *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal. *Only once per battle. *Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy. [B]Omni Slash (Omuni Kiritateru)[/B] Rank: S Range: Mid-Long Type: Attack Chakra cost: 40 Damage points: 80 (-15) Description: The user releases Ken Ki, focuses a large amount of chakra into the Buster Blade and launches himself towards the opponent with it at an enormous speed. Just before reaching the opponent the user opens the side blades and swings the Buster Blade at the opponent. At this time the sword splits up and 5 swords surround the opponent in a circular formation while still holding the first sword. As a result of all the chakra that was infused in the sword, the swords keep hoovering around the opponent and are surrounded by the users chakra. After the first slash, with excellent timing and immense speed given by Ken Ki, the user attacks the opponent first with the Beam Blade, leaving after images and attacks the opponent once with every other sword, ending with blade beam again slashing him downwards to the ground, resulting in a 7 hit combo. He attacks in straight lines: first he slashes with the first blade and appears at the second blade, grabs it and uses the chakra around the swords as a launching platform to shoot himself again towards the opponent, slashes him and grabs the next sword. This happens in total 7 times, however due to Ken Ki it happens all in only a few seconds and it seems the user is actually hoovering through the air without touching the ground. Every time the user hits, chakra is released from the blade that explodes on contact YouTube - Omni Slash Version 5 [MEDIA=youtube]zwbEH...layer_embedded[/MEDIA] *Must Have Fusion Swords* *Can only be used with Buster sword* *Must have released Ken Ki* *Can only be used twice per battle* *The user takes -15 damage* *Can only be thaught by Dark Sage and Caliburn* [B]Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )[/B] Type: Attack Range:Short Rank: S Chakra cost: 40 Damage: 80 Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts. (Note:Can only be used 3 times per battle.) [B]Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )[/B] Type: Attack/Defense Range:Short-mid Rank: S Chakra cost: 40 Damage: 80 Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water. (Note:Can only be used 3 times per battle.) (Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user ) [B]Suiton: Shigure Soen Ryu-hitonomi kuchibashi (water release: Invincible Sword Style- Swallow's Beak )[/B] Type: Attack Range:Short Rank: S Chakra cost: 40 Damage: 80 Description: The user thrusts his blade multiple times with one hand releasing small pressure water bullets from the Ame sword. This bullets will cut the user superficially in different parts at a great speed making it hard for the opponent to move with the pain left by this cuts. (Note:Can only be used 3 times per battle.) [B]Suiton: Shigure Soen Ryu-hitonomi gachin (water release: Invincible Sword Style- Swallow's Clash )[/B] Type: Attack/Defense Range:Short-mid Rank: S Chakra cost: 40 Damage: 80 Description: The user makes the Ame sword release water making a tidal wave in front of the user that can be controlled by him with the sword, its used for attack and defense at the same time. while doing this the user never directly touch's the water. (Note:Can only be used 3 times per battle.) (Note:its weak against any opponents lightning jutsu due to the electricity going throw the water wave to the sword and so hitting the user ) [B]Suiton: Shigure Soen Ryu-hitonomi arashi (water release: Invincible Sword Style- Swallow's Storm )[/B] Type: Attack Range:Short-Long Rank: S Chakra cost: 40 Damage: 80 Description: The user throw's the Ame sword at his enemy spinning and releasing water making a shield around the sword and releasing thousand water drops creating a rain effect , each drop his filled with chakra making them as hard as needles.The user can also make the same water that functions like shield hard enough to cut a limb. (Note: weak to wind in air) (Note:Can only be used 3 times per battle.) (Note: must now rain) (Note: this jutsu cannot be avoided normally only blocked) (Note:the sword is thrown from any range while the jutsu itself is a mid range)[/SPOILER] [/SPOILER] [COLOR=rgb(184, 49, 47)][B][U]Ronin Kenjutsu:[/U][/B][/COLOR] [spoiler] [B](Seppuku) - Seppuku[/B] Type: Offensive Rank: D-Forbidden Range: Short Chakra Cost: 10-50 Damage: 20-90 (-10) Description: A technique devised by Ronin as a high-stakes method of freeing themselves from the frightening field of Shinobi: Genjutsu. Using their mind's eye and the nature of Ronin Spiritual Kenjutsu, a Ronin will manifest and thrust an invisible spiritual sword through their abdomen without the need for physical movement, inflicting upon the Ronin Spiritual Damage, which can in turn release them from the effects of an opponent's illusion techniques and thus shatter it. Note: Technique damage is inflicted upon the user. Recoil damage from the Forbidden Rank version is not calculated into damage when considering the pain Note: The A-rank version can be used five times per battle, the S-rank version can be used three times per battle with a one turn cool down in between usages. and the Forbidden Rank version can be used once per battle. Note: Can only be used by Rōnin biographies. [B](Kurai Taiyō) - Dark Sun[/B] Rank: B Type: Supplementary Range: Short Chakra: 20 ( -5 per turn ) Damage: N/A Description: A simple Rōnin technique meant to match the Mūgetsu technique of the Samurai. The Rōnin will mold chakra to their hand and create a blade of chakra that is intangible, but appears to be real. The blade itself can cause no harm despite appearing to be real, and thus is mostly used for feinting or as a medium for techniques like the Rōnin Spiritual Blade Technique, which makes these blades quite deadly. Like Mūgetsu, up to two blades can be created with a single use. A single use can last up to 4 turns. [B](Rōnin Seishin Kenjutsu: Kuroiha Nagashi) Ronin Spiritual Kenjutsu: Black Blade Flow[/B] Type: Offensive Rank: A - S Range: Short-Long Chakra: 30 - 40 Damage: 60-80 Description: A Ronin technique devised as an offensive counterpart to the Dokkodo technique White Blade Flow. Black Blade Flow utilizes a principle found in the Dangerous Strike technique: the user will focus chakra into their blade and swing, releasing a shockwave like a calligraphy stroke, thus its name. Because of its spirit steeped nature, this technique does Spiritual Damage to the enemy if it lands. Note: S-Rank version can be used three times per battle; A rank version can be used six times. [B](Rōnin: Kuninotokotachi) -Rōnin: Kuninotokotachi[/B] Type: Offensive Rank: A-S Range: Short-Long Chakra Cost: 30-40 Damage: 60-80 Description: A Ronin Spiritual Kenjutsu technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu ) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of almost pure spiritual energy that takes the appearance of the wispy steam signature to the field. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle. [B](Ebisu) - Ebisu[/B] Type: Offensive Rank: A-S Range: Short (Short-Long) Chakra Cost: 30-40 Damage: 60-80 Description: A technique named after one of the Seven Gods of Fortune, this is a counter-offensive Ronin Spiritual Kenjutsu technique devised for the event that a Ronin becomes ensnared in a Spiritual technique that otherwise immobilizes the Ronin, such as a Genjutsu or Yin technique, and to weaponize the connection such techniques bring against their casters. Utilizing principles found within Ronin Spiritual Kenjutsu techniques, the user will manifest a spiritual blade that strikes out, riding the connection of the spiritual technique back to it's source, like drawing a blade upon a string. This allows an unerring thrust at the opponent's spirit, inflicting Spiritual Damage, in an effort to make the caster dismiss the tether themselves, or race to the death with the Ronin as they volley them with a spiritual assault. If the opponent dismisses the originating spiritual effect creating the link the spiritual blade fizzles out harmlessly, as it looses its avenue of attack. Note: The A-rank version can be used five times per battle, while the S-rank version can be used three times per battle. Note: After using S ranked version, the user cannot use any S rank or higher Spiritual Kenjutsu for 1 turn. Note: Can only be used by Rōnin biographies. [B](Rōnin Seishin Kenjutsu: Mugen) - Rōnin Spiritual Kenjutsu: Infinity[/B] Type: Offensive/Supplementary Rank: S Range: Short Chakra Cost: 40 (-20 per turn) Damage: N/A (80) Description: A Ronin Spiritual Kenjutsu technique in which the user will create up to eight spiritual blades that have the multicolored wispy appearance typical of Ronin Spiritual Kenjutsu techniques, though the blades created appear only as the "blade" portion of a sword, and lack proper grips, handguards, etc. The swords float around the user and trail behind them. The swords can be used in one of two ways: the first is that the swords can perform freeform or non-chakra using Kenjutsu/Bukijutsu strikes for the user, but dealing Spiritual Damage instead of physical upon a successful strike - these blows do not consume the blades of Infinity, and deal the damage of their respective strikes as if the user of Infinity delivered them. The second is that the blades themselves can be used in an attack, in which case they deal the Spiritual Damage as listed in this techniques description; if this second variant is used the blades dissipate whether the attack is successful or not. Note: Can be activated twice per battle, and the blades persist for four turns or until consumed. Note: While all Iaido techniques use chakra and thus are not valid for Infinity to perform, Infinity can nonetheless not be used to perform Iaijutsu techniques. [B](Rōnin: Amenominakanushi) Rōnin: Amenominakanushi[/B] Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: A Ronin Spiritual Kenjutsu technique meant to affect a wider area, rather than the typically precise area. The user will channel chakra into their blade, cloaking it in a wispy spiritual effect in much the same manner as one would for (Rōnin Seishin Ken no Jutsu) – Rōnin Spiritual Blade Technique . Once done, the user will swing their blade and release a cone-shaped shockwave that grows larger the farther away form the Ronin it travels, though they can constrict the width of this to affect a smaller area if needed; left unmodified the cone has a short-range width at short range, medium range at medium, and extends up to 20 meters away from the user. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. Note: Usable 3 times per battle with a one turn cool down in between usages. [B](Rōnin Seishin Kenjutsu: Shin Kuroiha Nagashi) Ronin Spiritual Kenjutsu: True Black Blade Flow[/B] Type: Offensive/Supplementary Rank: S Range: Short Chakra: 40 (+10 to Technique Chakra) Damage: N/A Description: A Ronin technique created as a further extrapolation of the principles found in the Dangerous Strike technique, and based upon the Black Blade Flow technique, a spiritual shockwave that deals spiritual damage. The user can extend this effect to other Ronin Spiritual Kenjutsu techniques by adding 10 chakra its cost. Doing so causes the techniques used to take on an appearance like a calligraphy stroke, thus the name, and even simply moving the sword leaves what appears to be a trail of ink in the air. Highly offensive in nature, this aims to use Ronin Spiritual Kenjutsu techniques to do Spiritual Damage to the enemy if they would not normally, instead of physical, if they land, as spiritual wounds are harder to heal than physical ones. Note: Useable three times, and remains active for three turns per activation. Only during this window can the +10 Chakra augmentation be done to Ronin Spiritual Kenjutsu techniques. Note: After ending, the user cannot use for 3 turns. Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter. [B](Fukurokuju) - Fukurokuju[/B] Type: Supplementary Rank: Forbidden Range: Short-Long Chakra: 50 (-20 per turn) Damage: N/A (-20 to the User) Description: A restricted skill among the Ronin, Fukurokuju invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to suppress the enemy's spirit with their own. When effected by Fukurokuju, the opponent's allowed number of moves per turn changes from three to two and they may not activate techniques that have passive activations; techniques or effects that they have active that can be deactivated or ended are forced to do so, triggering any relevant effects. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn. Note: Can only be used by Rōnin biographies and only once per battle. Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter. Note: If the effects of Fukurokuju end, then the opponent's number of allowed moves per turn is restored to normal and they regain the ability to use techniques that have passive activations. Note: Fukurokuju shares a usage limit with Kuebiko and Omoikane, limiting the choice to one of the three per battle. Note: Fukurokuju lasts for a maximum four turns if not ended early. Additionally, when ended, Fukurokuju bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue. [B](Omoikane) - Omoikane[/B] Type: Supplementary Rank: Forbidden Range: Short-Long Chakra: 50 (-20 per turn) Damage: N/A (-20 to User) Description: A restricted skill among the Ronin, Omoikane invokes the skill of Spirit Mimicry in battle, allowing the user to link their spiritual energy with that of the targets. Initiated alongside another Ronin Kenjutsu technique, this technique creates a 5 meter wave of chakra that accompanies a technique, neither debuffing nor augmenting its power. Instead, this wave of chakra is intended to contact an enemy source of chakra to establish a spiritual link. Once done, this causes a mixing of spiritual energy that allows the user to disrupt the enemy's spirit with their own. When effected by Omoikane, all of the opponent's techniques are treated as if they have had a usage expended for the duration of the tether. This means, for example, that a technique that could only be activated once per battle but had yet to be used could not be used while tethered through the effects of Omoikane. If a technique does not have a usage restriction in place, it is instead placed on a one turn cooldown every time it is used, meaning it cannot be used in consecutive turns or repeatedly in the same turn. Because of the associated cost, the user loses 20 chakra and 10 health each turn this is active, being able to end this voluntarily. This chakra and health loss cannot be mitigated, applying after healing abilities at the end of each turn. Note: Can only be used by Rōnin biographies and only once per battle. Note: Can be used as a standalone technique or alongside another Ronin technique, occurring in the same timeframe in the case of the latter. Note: If the effects of Omoikane end, the usage that this technique suppressed is restored, and any cooldowns affected by this technique are immediately refreshed. Note: Omoikane shares a usage limit with Kuebiko and Fukurokuju, limiting the choice to one of the three per battle. Note: Omoikane lasts for a maximum four turns if not ended early. Additionally, when ended, Omoikane bars it’s user from using any Ronin Spiritual Kenjutsu for two turns and inflicts 10% Spiritual Fatigue upon the user regardless of its duration, on top of the 20 Health cost to the user upon activation and its 10 Health maintenance cost, for a maximum 60 HP and 10% Spiritual Fatigue. [B](Ō Rōnin Seishin Ken no Jutsu) - Great Rōnin Spiritual Blade Technique[/B] Type: Defensive/Offensive/Supplementary Rank: Forbidden Range: Short - Long Chakra: 50 Damage: 90 Description: The ultimate form of the Ronin Spiritual Blade Technique; a technique unique to the Rōnin, utilizing similar principles to the Samurai Sabre. The user channels their chakra through their swords and extends the reach and binding ability of the blade. This creates a meter-long spiritual flame effect around the blade, appearing as if the blade was engulfed in a steam like flame with flecks of various colors. Crescent arcs of almost pure spiritual energy are created through the user’s swings. This chakra plays neutrally against all natures and fields. When striking an enemy’s technique, it will target the balance of spiritual and physical energies, disrupting it and dissipating it harmlessly upon overpowering or neutralizing it. Note: Can be used three times and after each use, the user cannot use any Ronin techniques S rank and higher the next turn. Note: Can only be used by Rōnin biographies. [/spoiler] [COLOR=rgb(184, 49, 47)][B][U]Dokkodo Kenjutsu:[/U][/B][/COLOR] [spoiler] [B](Dokkōdō: Senbonzakura) - The Alone Way: One Thousand Cherry Blossoms[/B] Type: Offensive Rank: A-S Range: Short-Long Chakra Cost: 30-40 Damage: 60-80 Description: A Dokkodo technique comparable to the Samurai technique Secret Sword: Snowstorm Beheading. The user will channel Senjutsu into their blade, cloaking it in natural energy in much the same manner as one would for (Dokkōdō: Kakusu Shinjitsu ) - The Alone Way: Hidden Truths. Once done, the user will swing their blade, releasing outwards a massive swirling cyclone-like shockwave of natural energy that can carry either form of Senkenjutsu, that takes the appearance of a storm of cherry blossom petals. The cyclone is powerful enough to slash apart bone and steel effortlessly, and is capable of combating equally ranked Elemental Ninjutsu. Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode. Note: S rank version is usable 2 times per battle with a two turn cool down in between usages; A rank version is usable 3 times per battle. [B](Dokkōdō: Shin Shiraha Nagashi) - The Alone Way: True White Blade Flow[/B] Type: Defensive/Supplementary Rank: S Range: Short Chakra: 40 (+10 to Technique Chakra) Damage: N/A Description: After entering Dokkodo, the user will focus Senjutsu enhanced chakra into their blade and charge it, such that the effects of White Blade Flow can be extended to other Dokkodo Kenjutsu by adding 10 chakra to its cost. Doing so causes the user's sword to leave a glittering trail of glass like shards in the air simply by moving it, and allows the techniques to carry a corroding Senkenjutsu effect: the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well. Note: Useable three times, and remains active for four turns per activation. Only during this window can the +10 Chakra augmentation be done to Dokkodo techniques. Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode. Note: Can be used as a standalone technique or alongside another Dokkodo technique, occurring in the same timeframe in the case of the latter. [B](Dokkōdō: Rokotsuna Uso) - The Alone Way: Blatant Lies[/B] Type: Offensive/Defensive Rank: Forbidden Range: Short - Long Chakra: 50 Damage: 90 Description: The ultimate form of the Dokkodo technique Hidden truths, this technique is comparable to the Samurai Saber Technique in both its concept and execution. By channeling Senjutsu into the blade, the user becomes capable of creating crescents of natural energy sharpened to slice through metal and bone effortlessly. These crescents are capable of combating equal ranked Elemental Ninjutsu. Unlike Samurai Saber Technique, however, these cannot create chakra weapons to attack with, instead just creating slashes and strikes following the user's strike motion. They crescents can carry the effects of either form of Senkenjutsu. Note: Can be used three times and the user cannot use any other Dokkodo techniques S rank and higher that turn and the next turn. Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode. [/spoiler] [B][COLOR=rgb(184, 49, 47)][U]Atavastic Flame Kenjutsu:[/U][/COLOR][/B] [spoiler] [B](Kaen Kakkusei Iden: Moeru Kaidan no Michi) – Atavistic Flame: Path of Burning Steps[/B] Type: Supplementary Rank: A Range: N/A Chakra: N/A Damage: N/A Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration. Note: Usable three times per battle, per each use of Thrust of Life. [/spoiler] [B]Keotsu[/B]: [URL='https://animebase.me/threads/time-to-stab-hard-one-of-us.784286/post-22128455'][x][/URL] [/border] [/QUOTE]
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