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Naruto Role Playing
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Pervy's Customs V2
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<p>[QUOTE="Pervyy, post: 21943229, member: 32759"]</p><p>[border="Ninjutsu"]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>My Ninjutsu:</u></strong></span></p><p>[spoiler]</p><p><strong>(Kuchiyose - kashakutaku ) - Summoning: Torture table</strong></p><p>Type: Attack</p><p>Rank: S rank</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: N/a</p><p>Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work.</p><p></p><p>Note: Useable once</p><p>Note: Target must be distracted</p><p>Note: User cant use elemental jutsu while concerntrating on this jutsu.]</p><p></p><p><strong>(Ninjutsu: Tamashī No Ryu) - Ninja art: Dragon Soul</strong></p><p><strong>Type: </strong>Supplementary</p><p><strong>Rank:</strong> E</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 5</p><p><strong>Damage</strong>: N/a</p><p><strong>Description: </strong>This technique is a form of basic shape manipulation applied when the user uses an elemental technique. It is thus used in the same timeframe as the technique it is affecting, and costs 5 additional chakra points to use this with another technique. When the user performs an elemental technique, through shape manipulation, the point of origin of the technique will form a Magic Circle made of that chosen element, almost looking like the formula of a Fuinjutsu technique. This in no way adds any power, or change the Jutsu in any way, not does it create any defensive properties, it is purely cosmetic. For example, if the user released a stream of fire from their mouth, the fire will draw an extra 5 chakra from the user and form into a circle in front of their mouth that is red in color, not burning the user, nor providing any additional effects. If the jutsu were to come from the ground, as the jutsu shoots up, the circle would form on the ground, etc. This is a passive jutsu and acts in the same time frame as another technique. Once activated it remains active as long as the user fuels the 5 chakra necessary into each of their jutsu. </p><p></p><p><strong>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</p><p>Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</p><p>Note: Doujutsu can see through this technique.</p><p>Note: Can only make invisible something up to the size of the user.</p><p>Note: Useable 4 times.</p><p></p><p><strong>(Ichi chi kami hari - One thousand hair needles)</strong></p><p>Rank: B</p><p>Type:Attack</p><p>Range:Short-Long</p><p>Chakra Cost:20</p><p>Damage Points:30</p><p>Description: The user expands there hair and then fires thousands of needs out of there hair at there apponent that are as sharp and hard as senbon.</p><p>~ Can only be used by Jiraiya</p><p></p><p>[/spoiler]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Ninjutsu Given to Me</u></strong></span></p><p></p><p>[SPOILER]</p><p></p><p><strong>C-Rank</strong></p><p>[spoiler]<strong>(Kumokasumi Saezuru) - Disappearing Chirps</strong></p><p>Type: Supplementary</p><p>Rank: C</p><p>Range: Short</p><p>Chakra Cost: 10</p><p>Damage Points: N/A</p><p>Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away.</p><p>You reappear 30 meters away from where you disappeared.</p><p></p><p><strong>(Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique</strong></p><p>Rank: C</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 15</p><p>Damage points: N/A</p><p>Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory.</p><p></p><p><strong>Ninja Arts: Face Palm <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> [Ninpou: Men Hirate]</strong></p><p>Rank: C</p><p>Type: Attack</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: After a jutsu fail, the user helps the enemy to facepalm himself.</p><p>*May be used only after a jutsu fail.*</p><p>[/SPOILER]</p><p></p><p><strong>B-Rank</strong></p><p></p><p>[SPOILER]<strong>[Kuuki shissou] <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Air dash <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /></strong></p><p>Rank: B</p><p>Range: All</p><p>Type: Supplementary</p><p>Chakra Cost: 25</p><p>Damage: N/A</p><p>Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks.</p><p>~Usable only twice.</p><p>~Faust can only teach this.</p><p></p><p><strong>(Ame Odori) Rain Dance</strong></p><p>Type: Attack/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.</p><p></p><p>Notes:</p><p>- The user can move freely on the water drops.</p><p>- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.</p><p></p><p><strong>Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!</strong></p><p>Type: Offensive/Defensive</p><p>Rank: B-Rank</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 20 (+10 if he hits something)</p><p>Description:</p><p>User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note: This jutsu is as harmful as a direct punch</p><p>Note2: Can only be used once per turn up to 4 times</p><p></p><p><strong>Kougu no Pangu | Tools of the Creator</strong></p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description:</p><p>Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</p><p></p><p>Note: Can only be taught by Scorps or Zenryoku</p><p>Note2: Constructs are created within short range of the user</p><p>Note3: Can only be used once per turn, up to 4 times.</p><p></p><p><strong>(Kage Bunshin Taka no Sekkou Jutsu) - Shadow Clone Hawk Scouts technique</strong></p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: N/A</p><p>Description: The user will have their shadow clone turn into a flock of hawks that will then converge on the sky and fly around to locate the enemy and can keep an eye on them. Then the hawks will reform into the shadow clone and disperse providing the user with the knowlegde that they gained.</p><p>Note: Must use shadow clone before use</p><p>Note: Can only be used 4 times per battle.</p><p></p><p><strong>(Ichi chi kami hari - One thousand hair needles)</strong></p><p>Rank: B</p><p>Type:Attack</p><p>Range:Short-Long</p><p>Chakra Cost:20</p><p>Damage Points:30</p><p>Description: The user expands there hair and then fires thousands of needs out of there hair at there apponent that are as sharp and hard as senbon.</p><p>~ Can only be used by Jiraiya</p><p></p><p><strong>(Ninjutsu: Kunai Boudai) - Ninja Style: Kunai Expansion</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-long</p><p>Chakra Cost: 20</p><p>Damage Points: N/A</p><p>Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length.</p><p></p><p>Note: -Can only be used on maximum of 2 kunais at a time.</p><p>-Can only be taught by Enzup.</p><p></p><p><strong>(Ninpo: Tan'ya) - Ninja Art: Metalsmith</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra cost: 20 (+5 each reformation)</p><p>Damage points: N/A</p><p>Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location.</p><p>- Usable four times per battle</p><p>- Effects last two turns[/SPOILER]</p><p></p><p><strong>A-Rank</strong></p><p></p><p>[SPOILER]<strong>(Kyochees hima) Summon Be gone</strong></p><p>Rank: A</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface.</p><p></p><p>Note: only usable 1 times in battle.</p><p></p><p><strong>(Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring</strong></p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short–Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate. The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape). The mentioned walls/barrier are neutral to elemental techniques of the same rank, and are destroyed if hit by an equal elemental technique</p><p>Note: Usable three times per battle</p><p>Note: Barriers last two turns if unbroken, before they disperse</p><p></p><p><strong>(Shisso Suta no Jutsu)- Hurtling Star Technique</strong></p><p>Type: A</p><p>Rank: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: This technique is similar to the Slicing Crimson Wave technique, where the user channels chakra into their sword, and then releases it in a crescent shape. However, in the Hurtling Star Technique, the user will rapidly pump their arm(s) back and forth, performing multiple forward thrusts with their sword. This action releases a maximum of four, five foot long beams of chakra at any desired location. This technique can also be used with two swords.</p><p>Note: Can only be taught/used by Selendrile</p><p>Note: Usable three times per battle</p><p></p><p><strong>(Elemental Chakra enhancement) - soshi-kouyou</strong></p><p>Rank: A</p><p>Chakra: 10-40</p><p>Type: Supplementary</p><p>Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example:</p><p></p><p>Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu.</p><p></p><p>When the Handseal, If the Projectile is imbued with</p><p></p><p>1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense.</p><p></p><p>2. Doton: It makes the projectile more Durable and gives advantage against water nature defense.</p><p></p><p>3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense.</p><p></p><p>4. Suiton: Makes it extremely effective in piercing Fire type Defense.</p><p></p><p>5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense.</p><p></p><p>The chakra infused Projectiles can contain chakra for 3 turns.</p><p></p><p><strong>Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu</strong></p><p>Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short/Long</p><p>Chakra cost: 30 (If not pre-prepared)</p><p>Damage points: 60</p><p>Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion.</p><p>Note: can only be used two times per battle</p><p></p><p><strong>(Chibi Bunshin No Jutsu)-Little Clone Technique</strong></p><p>Type: Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate.</p><p>Note: Can only create a maximum 4 clones per usage.</p><p>Note: Can only be used 3 time per battle.</p><p>Note: Can only be taught by Ryuji.</p><p></p><p><strong>Hlín No Te | Hlín's Hand</strong></p><p>Type: Defensive</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description:</p><p>Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</p><p></p><p>Note: Can only be taught by Scorps</p><p>Note2: Can only be used once per turn to a maximum of 3 times</p><p>Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn</p><p></p><p><strong>(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.</p><p></p><p>Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work.</p><p>Note: Doujutsu can see through this technique.</p><p>Note: Can only make invisible something up to the size of the user.</p><p>Note: Useable 4 times.</p><p></p><p><strong>Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu</strong></p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p></p><p><strong>(Shintai Hitoshii Mizu) Movement Of Water</strong></p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 on Activation (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</p><p></p><p>Notes:</p><p>- Must know Jeet Kun Do</p><p>- Must know basic Taijutsu</p><p>- Must be of Sannin Rank</p><p>- Lasts 4 turns</p><p>- No A rank or above Taijutsu for 2 turns after.</p><p>- Users movement is still trackable through normal eyesight.</p><p>- Can only be used once per battle.</p><p>[/SPOILER]</p><p></p><p><strong>S-Rank</strong></p><p></p><p>[SPOILER]<strong>Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto</strong></p><p>Rank: S</p><p>Type: Offense</p><p>Range: short - long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.*</p><p></p><p>*Can only be taught by PowerOfDarkness</p><p>*Ryuji is the co-creator of this jutsu</p><p>*While any of the great spirits is on the field, the user can only have up to 2 clones in use.</p><p>*No taijutsu and genjutsu attacks while the spirit is on the field</p><p></p><p><strong>Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words</strong></p><p>Type: Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass.</p><p></p><p>Note1: Can only use jutsu up to S-rank in the same turn</p><p>Note2: Usable only twice</p><p>Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu</p><p>Note4: User can't use other regular ninjutsu in the same turn</p><p>Note5: The binding doesn't require user to maintain contact and lasts until broken or released</p><p>Note7: Can only be taught by Scorps</p><p></p><p><strong>‡' Odin Yari (Spear of Odin)</strong></p><p>Type:Attack</p><p>Rank: S</p><p>Range:Mid to long</p><p>Chakra cost:40</p><p>Damage Points:80</p><p>Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius</p><p>Note:Can be used 3 times.</p><p>Created by Chan.</p><p></p><p><strong>'‡' Odin Hishu (Odin dagger)</strong></p><p>Type:Attack</p><p>Rank: S</p><p>Range: short to mid</p><p>Chakra cost: 40</p><p>Damage Points: 80 + one range push back (not counted as a finisher)</p><p>Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists)</p><p>Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei.</p><p>Created by Chan.</p><p></p><p><strong>'‡' Odin Genkotsu (Odin Fists)</strong></p><p>Type:Attack/defence</p><p>Rank: S</p><p>Range: short + one range knock back</p><p>Chakra cost: 40</p><p>Damage Points: 80</p><p>Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range.</p><p>Note:usable only 2 times.</p><p>Created by Chan.</p><p></p><p><strong>Summoning: Iron Snake (Kuchiyose: Airon Hebi )</strong></p><p>rank: S</p><p>type: Defense/ Supplementary</p><p>range: short-long</p><p>chakra: 40</p><p>damage: --</p><p>description: The user summons a giant Iron Snake made of the same alloy as the Rashomon Gates,but with 3 times the defensive power. This can be summoned in three different forms(snake dome, snake wall and snake pillar ) each for a different type of defense.</p><p>(note:3 times per battle)</p><p>(note:it can withstand any attack that the 3 rashomon gates together can )</p><p>(note:Can only be used in one form at a time)</p><p>(note:It can be broken by rasengan derived jutsu, raikiri and melted by lava, or after being frozen )</p><p></p><p><strong>Ninja art: Chakra Cannon (Seishou kyanon)</strong></p><p>Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent</p><p>~Can not use Basic Ninjutsu techniques the next turn~</p><p>~Can only be used by me and who I teach~</p><p></p><p><strong>Giji uraita ( false ceiling )</strong></p><p>Type: supplementary</p><p>Rank: S</p><p>Range: vast area</p><p>Chakra Cost: 40</p><p>Damage Points: n/a</p><p>Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain.</p><p>Note : can be used only 3 times in a battle</p><p>( only alimujtaba786 can teach this jutsu )</p><p></p><p><strong>Suji shihai : string control</strong></p><p>Rank: S</p><p>Type:Attack/Defence</p><p>Range:Short-Mid</p><p>Chakra cost: 40</p><p>Damage Points: 10 ( to user )</p><p>Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user.</p><p>NOTE: can only be used once a match</p><p>NOTE: jutsu lasts for 3 turns</p><p>( only alimujtaba786 can teach this jutsu )</p><p></p><p><strong>(Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)</p><p>-Once per battle</p><p>-Only taught by Professor Sarutobi</p><p>-Lasts for 3 turns or until canceled.</p><p></p><p><strong>( Ōdoen'you: Muge Kamigaka ) - Royal Domain Invocation: Fetterless Mother of the Gods</strong></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Self-Affecting</p><p>Chakra Cost: 40</p><p>Damage Points: N/A</p><p>This technique is an extremely useful method of avoiding what would otherwise be a sure battle loss. The user, when he is paralysed or tied down by the effects of any chakra based technique, concentrates to create a slight weakness in the technique, enough for him to pull up some of his chakra reserves into a sphere shape inside his body at the region of the heart. The sphere then expands suddenly, washing away traces of the opponent's chakra from the binding technique from every part of his body and the outer layer of his skin, releasing him to move free again.</p><p>However, the concentration required to make a slight weakness takes a toll of 10 damage to the user, and the sphere also washes away any of his chakra already existing in his body due to one of his jutsu, meaning that any "Modes" such as Sage Mode or Eight Gates or anything activated will also automatically dissipate away. He also cannot attack the opponent during the same turn or the next turn, and has to be content with Jutsu that are listed Defense or Supplementary.[/SPOILER]</p><p></p><p></p><p><strong>Forbidden Ninjutsu</strong></p><p></p><p>[SPOILER]</p><p><strong>Ninja Art: Death Toll</strong></p><p>Range: Short</p><p>Rank: Forbidden</p><p>Chakra: All</p><p>Damage: 200</p><p>Description: By concentrating all of your chakra out of your body making a shpere of chakra surround you to attack anything around, 10 feet in every direction but at the cost of your life due to the stress of releasing all your chakra at once.</p><p></p><p>*Death comes with this jutsu so only usable 1 time a game, and three times per bio before the bio is lost forever</p><p>*Cannot be used by anyone except real body of user</p><p></p><p><strong>( Kinjutsu : Hone Kujiku Yuuri ) Forbidden Technique : Bone Shattering Vibrations</strong></p><p>Rank: Forbidden</p><p>Range: All</p><p>Chakra Cost:50</p><p>Damage Points:90</p><p>Type : Offense</p><p>Description:The user releases a ultrasonic sound that shatters bones of the opponent or bone jutsus and literally rips the cells apart, preventing regeneration by a Kekken Genkai or by medical means for one turn. This makes the opponent unable to move and causes excessive pain and damage due to the fragmented bone. This is done by matching the natural vibrations of these bones. Can only be avoided by going underground, as ultrasonics cannot travel underground.</p><p>Note : a) This technique does 20 dmg to the user</p><p>b) The user cannot use any taijutsu for the rest of the battle after using this technique.</p><p>C) Can only be used once per battle.[/SPOILER][/SPOILER]</p><p></p><p>[/border]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21943229, member: 32759"] [border="Ninjutsu"] [COLOR=rgb(184, 49, 47)][B][U]My Ninjutsu:[/U][/B][/COLOR] [spoiler] [B](Kuchiyose - kashakutaku ) - Summoning: Torture table[/B] Type: Attack Rank: S rank Range: Short-Mid Chakra Cost: 40 Damage Points: N/a Description: The user will perfrom 3 hand seals and slam their hands to the ground performing a special summoning. Suddenly a table like that from a mental institution will shoot up from the earth swiping the targets feet from under them. As this happens the straps on the table will shoot up around the target binding them to the table. The person bound is anable to use their arms or raise their head at all due to the straps that bind them in place. As they are bound, 2 earth clones dressed like mental doctors with scalpels in hand. The table is made of metal and the bands are made from rubber so that lighting wont work. Note: Useable once Note: Target must be distracted Note: User cant use elemental jutsu while concerntrating on this jutsu.] [B](Ninjutsu: Tamashī No Ryu) - Ninja art: Dragon Soul Type: [/B]Supplementary [B]Rank:[/B] E [B]Range:[/B] Short-Long [B]Chakra:[/B] 5 [B]Damage[/B]: N/a [B]Description: [/B]This technique is a form of basic shape manipulation applied when the user uses an elemental technique. It is thus used in the same timeframe as the technique it is affecting, and costs 5 additional chakra points to use this with another technique. When the user performs an elemental technique, through shape manipulation, the point of origin of the technique will form a Magic Circle made of that chosen element, almost looking like the formula of a Fuinjutsu technique. This in no way adds any power, or change the Jutsu in any way, not does it create any defensive properties, it is purely cosmetic. For example, if the user released a stream of fire from their mouth, the fire will draw an extra 5 chakra from the user and form into a circle in front of their mouth that is red in color, not burning the user, nor providing any additional effects. If the jutsu were to come from the ground, as the jutsu shoots up, the circle would form on the ground, etc. This is a passive jutsu and acts in the same time frame as another technique. Once activated it remains active as long as the user fuels the 5 chakra necessary into each of their jutsu. [B](Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique[/B] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times. [B](Ichi chi kami hari - One thousand hair needles)[/B] Rank: B Type:Attack Range:Short-Long Chakra Cost:20 Damage Points:30 Description: The user expands there hair and then fires thousands of needs out of there hair at there apponent that are as sharp and hard as senbon. ~ Can only be used by Jiraiya [/spoiler] [COLOR=rgb(184, 49, 47)][B][U]Ninjutsu Given to Me[/U][/B][/COLOR] [SPOILER] [B]C-Rank[/B] [spoiler][B](Kumokasumi Saezuru) - Disappearing Chirps[/B] Type: Supplementary Rank: C Range: Short Chakra Cost: 10 Damage Points: N/A Description: The user does the Tiger hand seal. When your opponent attacks you, you disappear into 10 birds flying and chirping away. You reappear 30 meters away from where you disappeared. [B](Ninpo: Hissori Buki no Jutsu) - Ninja Art: Silent Weapon Technique[/B] Rank: C Type: Supplementary Range: Short - Long Chakra cost: 15 Damage points: N/A Description: Using the Ram - Boar hand seals the user will project their voice similar to the empty cascada shell technique to a different location and can cause a enemy/s to to believe that a thrown ninja tool/s is comming from another location allowing to cover the ninja tool/s true tragectory. [B]Ninja Arts: Face Palm ♦ [Ninpou: Men Hirate][/B] Rank: C Type: Attack Range: Short Chakra Cost: 15 Damage Points: 30 Description: After a jutsu fail, the user helps the enemy to facepalm himself. *May be used only after a jutsu fail.* [/SPOILER] [B]B-Rank[/B] [SPOILER][B][Kuuki shissou] ♦ Air dash ♦[/B] Rank: B Range: All Type: Supplementary Chakra Cost: 25 Damage: N/A Description: Air dash is a special move that allows a ninja to jump once, and while they are still going upward, push off of air to jump again in a different direction. It does not allow them to go upward again, only allowing them to dash forward in mid-air, backwards, down, left, or right. How this works is that while a ninja is jumping, they will force chakra out of their feel, forming a purple seal underneath them that look like a circle with 6 points like a star beneath them. From there they will have a split second to dash in any direction with the exception of up. This can be used once per jump from the ground and the dash is fast enough to dodge some attacks. ~Usable only twice. ~Faust can only teach this. [B](Ame Odori) Rain Dance[/B] Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish. Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye. [B]Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain![/B] Type: Offensive/Defensive Rank: B-Rank Range: Short Chakra: 20 Damage: 20 (+10 if he hits something) Description: User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons. Note: Can only be taught by Scorps Note: This jutsu is as harmful as a direct punch Note2: Can only be used once per turn up to 4 times [B]Kougu no Pangu | Tools of the Creator[/B] Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. [B](Kage Bunshin Taka no Sekkou Jutsu) - Shadow Clone Hawk Scouts technique[/B] Rank: B Type: Supplementary Range: Short - Long Chakra cost: 20 Damage points: N/A Description: The user will have their shadow clone turn into a flock of hawks that will then converge on the sky and fly around to locate the enemy and can keep an eye on them. Then the hawks will reform into the shadow clone and disperse providing the user with the knowlegde that they gained. Note: Must use shadow clone before use Note: Can only be used 4 times per battle. [B](Ichi chi kami hari - One thousand hair needles)[/B] Rank: B Type:Attack Range:Short-Long Chakra Cost:20 Damage Points:30 Description: The user expands there hair and then fires thousands of needs out of there hair at there apponent that are as sharp and hard as senbon. ~ Can only be used by Jiraiya [B](Ninjutsu: Kunai Boudai) - Ninja Style: Kunai Expansion[/B] Type: Supplementary Rank: B Range: Short-long Chakra Cost: 20 Damage Points: N/A Description: After throwing kunai, user makes "Ram" handseal, expanding the size of the kunai to 2m in length. Note: -Can only be used on maximum of 2 kunais at a time. -Can only be taught by Enzup. [B](Ninpo: Tan'ya) - Ninja Art: Metalsmith[/B] Type: Supplementary Rank: B Range: Short-Mid Chakra cost: 20 (+5 each reformation) Damage points: N/A Description: The user simply needs to make physical contact for this technique to function. By touching a weapon, the user is able to insert chakra into the object. By doing so, the user is freely able to manipulate the weapon’s size. This can be used on both held weapons (such as katanas, kunai, staffs, etc.) and thrown weapons (kunai, shuriken, senbon, etc.) The user is able to change the shape of any weapon-type object up to any size, following logic and reasoning. A small weapon such as a shuriken can be increased to the size of a windmill shuriken, or reduced to the size of a single marble. If thrown, the user is continually able to freely change the object’s size, expending another 5 chakra, but cannot alter its path or anything of the like. This technique is based upon the less advanced version, "Ninja Art: Giant Shuriken Technique." After this technique ends, any altered objects will revert back to their original size at their current location. - Usable four times per battle - Effects last two turns[/SPOILER] [B]A-Rank[/B] [SPOILER][B](Kyochees hima) Summon Be gone[/B] Rank: A Chakra: 30 Damage: N/A Discription: By focusing your chakra into the palm of your hand and slaming it into any solid surface you can then disrupt the summoning of a creature thats being summoned on that same surface. Note: only usable 1 times in battle. [B](Fuinjutsu: Kajiya no Hottosupuringu)- Sealing Technique: The Blacksmith’s Hot Spring[/B] Rank: A Type: Offensive Range: Short–Long Chakra cost: 30 Damage points: 60 Description: This technique requires the use of weapons, whether it is a kunai, shuriken, or katana. The weapon type can vary between anything excluding custom weapons; just the use of two or more weapons is required. Having the weapons already in place to perform this technique (must be geometric shapes such as squares, triangles, etc), the user will initiate the technique by performing a single hand seal. In unison with the seal, a super-hot barrier manifests through the use of chakra, utilizing the placed weapons as markers for the specified shape's vertices. However, the weapons are not located within the barrier itself, but on the outside. If a weapon is somehow destroyed or removed from the original formation, the barrier will deactivate. The walls of the barrier also release super-hot currents of chakra, burning anything within short range of the walls by inflicting second degree burns. If the opponent is positioned at a point where the walls would directly materialize, the barrier would cause third degree burns on their body unless they can somehow use a high speed technique to evade the walls of the barrier. The shape of the walls that compose the barrier can vary upon creation, such as wavy or zig-zag, but must be specified by the user otherwise they will appear as simple, straight segments (regardless it will still form the overall geometric shape). The mentioned walls/barrier are neutral to elemental techniques of the same rank, and are destroyed if hit by an equal elemental technique Note: Usable three times per battle Note: Barriers last two turns if unbroken, before they disperse [B](Shisso Suta no Jutsu)- Hurtling Star Technique[/B] Type: A Rank: Offensive Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: This technique is similar to the Slicing Crimson Wave technique, where the user channels chakra into their sword, and then releases it in a crescent shape. However, in the Hurtling Star Technique, the user will rapidly pump their arm(s) back and forth, performing multiple forward thrusts with their sword. This action releases a maximum of four, five foot long beams of chakra at any desired location. This technique can also be used with two swords. Note: Can only be taught/used by Selendrile Note: Usable three times per battle [B](Elemental Chakra enhancement) - soshi-kouyou[/B] Rank: A Chakra: 10-40 Type: Supplementary Description: User imbues his elemental chakra in tools that can be thrown these tools can include Shuriken , Kunai , Rocks etc and when makes a single handseal the chakra comes into action and enhances the projectiles abilities. User can Imbue one nature of elemental chakra into one projectile while and other type of elemental chakra into the other tool but not a Single tool can have multiple elemental chakra. Example: Kunai # 1 is charged with Lighting Chakra while Kunai # 2 is charged with Fire. This can be done. But Kunai # 1 cannot be charged with Both lighting or Wind chakra. Thus restricting the jutsu. When the Handseal, If the Projectile is imbued with 1. Katon: It increases the projectiles speed 2 times thus turning into a fiery projectile, With Advantage over Wind defense. 2. Doton: It makes the projectile more Durable and gives advantage against water nature defense. 3. Raiton: Increases Speed 3 times and makes it stronger against Earth Defense. 4. Suiton: Makes it extremely effective in piercing Fire type Defense. 5. Fuuton: Makes it sharper and can pierce Rocks(A rank) and Raiton defense. The chakra infused Projectiles can contain chakra for 3 turns. [B]Totemic Art – Great Tag Totem = Tōtemuāto – Gurētotagutōtemu[/B] Rank: A Type: Offensive/Supplementary Range: Short/Long Chakra cost: 30 (If not pre-prepared) Damage points: 60 Description: The user throws a special totem with an open scroll wrapped around it, the scroll is already marked with the users blood, and when the user activates it, the totem will infuse the scroll with chakra, thereby making the scroll summon a great amount of explosive tags, the tags will activate as soon as they are summoned, and cause an enormous explosion. Note: can only be used two times per battle [B](Chibi Bunshin No Jutsu)-Little Clone Technique[/B] Type: Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: N/A Description: The Chibi Bunshin No Jutsu is a technique that allows the user to create clones of his self but in a doll-like version (chibi) but because of their size this clones loose a great amount of strenght but their speed incresess to a level that surpasses the user's normal speed. This clones like many others can perform any jutsu the user nows, however every jutsu performed by this clone will be reduced to a suitable size for the clone and will loose 10 Damage Points but the speed of the jutsu will increase but this doesn't mean the use of handseals will be reduced or will be done in a faster rate. Note: Can only create a maximum 4 clones per usage. Note: Can only be used 3 time per battle. Note: Can only be taught by Ryuji. [B]Hlín No Te | Hlín's Hand[/B] Type: Defensive Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps Note2: Can only be used once per turn to a maximum of 3 times Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn [B](Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique[/B] Rank: A Type: Supplementary Range: Short Chakra Cost: 30 Damage Points: N/A Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this by placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight. Note: Object must remain in the users grasp to remain invisible. Using wires to connect to the object won't work. Note: Doujutsu can see through this technique. Note: Can only make invisible something up to the size of the user. Note: Useable 4 times. [B]Ninja arts: Spirt Arts = Ninpou: Supiritto Gijutsu[/B] Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. [B](Shintai Hitoshii Mizu) Movement Of Water[/B] Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle. [/SPOILER] [B]S-Rank[/B] [SPOILER][B]Ninja Arts: Spirit arts - Great Fire spirit. = Ninpou: Supiritto Gijutsu - Kyousei Ho Supiritto[/B] Rank: S Type: Offense Range: short - long Chakra cost: 40 Damage points: 80 Description: The user first performs a row of 2 handseals and then he will create a huge fire spirit with the size of Gamabunta. This is one of the 5 great spirits and he is able to use fire jutsus up to S rank that doesnt require hand seals, however he can only use 3 jutsus by the time he is on the battle ground. This spirit is extremly volnerable to watter attacks and he would immediatly die once being hit by B rank water or above. Every jutsu the spirit does counts as a single move.* *Can only be taught by PowerOfDarkness *Ryuji is the co-creator of this jutsu *While any of the great spirits is on the field, the user can only have up to 2 clones in use. *No taijutsu and genjutsu attacks while the spirit is on the field [B]Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words[/B] Type: Defensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass. Note1: Can only use jutsu up to S-rank in the same turn Note2: Usable only twice Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu Note4: User can't use other regular ninjutsu in the same turn Note5: The binding doesn't require user to maintain contact and lasts until broken or released Note7: Can only be taught by Scorps [B]‡' Odin Yari (Spear of Odin)[/B] Type:Attack Rank: S Range:Mid to long Chakra cost:40 Damage Points:80 Description:The user focuses chakra in one hand and makes a spear using shape manipulation.This spear is then launched at the target.It explodes upon contact causing a blast of 2 yards' radius Note:Can be used 3 times. Created by Chan. [B]'‡' Odin Hishu (Odin dagger)[/B] Type:Attack Rank: S Range: short to mid Chakra cost: 40 Damage Points: 80 + one range push back (not counted as a finisher) Description: Using shape manipulation,a chakra ball of 2 feet in dimension appears at the index finger tip and it is shot at the target.If hit,the victim is sent flying one range back.It can break through smaller projetile shots of up to non-elemental S rank.But only the ones it meets during its travel meaning other senbon from the opponent can still come at the user.(eg,the jutsu below-Odin Fists) Note:Usable only 2 times.Takes one turn to use again.Must have completed the chakra control training session from a sensei. Created by Chan. [B]'‡' Odin Genkotsu (Odin Fists)[/B] Type:Attack/defence Rank: S Range: short + one range knock back Chakra cost: 40 Damage Points: 80 Description: The user gather chakra into his fists.The fists start to shine and from each fist,shoots out multiple pellets.A few advantages it has is that the shots are wide spread, which makes it highly effective against quick or invisible opponents.The target will be send flying back to Mid range. Note:usable only 2 times. Created by Chan. [B]Summoning: Iron Snake (Kuchiyose: Airon Hebi )[/B] rank: S type: Defense/ Supplementary range: short-long chakra: 40 damage: -- description: The user summons a giant Iron Snake made of the same alloy as the Rashomon Gates,but with 3 times the defensive power. This can be summoned in three different forms(snake dome, snake wall and snake pillar ) each for a different type of defense. (note:3 times per battle) (note:it can withstand any attack that the 3 rashomon gates together can ) (note:Can only be used in one form at a time) (note:It can be broken by rasengan derived jutsu, raikiri and melted by lava, or after being frozen ) [B]Ninja art: Chakra Cannon (Seishou kyanon)[/B] Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent ~Can not use Basic Ninjutsu techniques the next turn~ ~Can only be used by me and who I teach~ [B]Giji uraita ( false ceiling )[/B] Type: supplementary Rank: S Range: vast area Chakra Cost: 40 Damage Points: n/a Description: user creates a chakra ceiling above the land almost 20 ft high and 500m wide which can stop all the rain jutsu’s all projectiles comming from the sky and many jutsu’s like chakra sensing rain. Note : can be used only 3 times in a battle ( only alimujtaba786 can teach this jutsu ) [B]Suji shihai : string control[/B] Rank: S Type:Attack/Defence Range:Short-Mid Chakra cost: 40 Damage Points: 10 ( to user ) Descripton: user makes chakra strings and then connect it to his own body parts ( this is used when his bones are broken ) to control his body part via chakra strings. as it forcefully makes use of broken part it damages user. NOTE: can only be used once a match NOTE: jutsu lasts for 3 turns ( only alimujtaba786 can teach this jutsu ) [B](Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast[/B] Type: Supplementary Rank: S Range: Short Chakra Cost: 40 Damage Points: N/A Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell) -Once per battle -Only taught by Professor Sarutobi -Lasts for 3 turns or until canceled. [B]( Ōdoen'you: Muge Kamigaka ) - Royal Domain Invocation: Fetterless Mother of the Gods[/B] Type: Supplementary Rank: S Range: Self-Affecting Chakra Cost: 40 Damage Points: N/A This technique is an extremely useful method of avoiding what would otherwise be a sure battle loss. The user, when he is paralysed or tied down by the effects of any chakra based technique, concentrates to create a slight weakness in the technique, enough for him to pull up some of his chakra reserves into a sphere shape inside his body at the region of the heart. The sphere then expands suddenly, washing away traces of the opponent's chakra from the binding technique from every part of his body and the outer layer of his skin, releasing him to move free again. However, the concentration required to make a slight weakness takes a toll of 10 damage to the user, and the sphere also washes away any of his chakra already existing in his body due to one of his jutsu, meaning that any "Modes" such as Sage Mode or Eight Gates or anything activated will also automatically dissipate away. He also cannot attack the opponent during the same turn or the next turn, and has to be content with Jutsu that are listed Defense or Supplementary.[/SPOILER] [B]Forbidden Ninjutsu[/B] [SPOILER] [B]Ninja Art: Death Toll[/B] Range: Short Rank: Forbidden Chakra: All Damage: 200 Description: By concentrating all of your chakra out of your body making a shpere of chakra surround you to attack anything around, 10 feet in every direction but at the cost of your life due to the stress of releasing all your chakra at once. *Death comes with this jutsu so only usable 1 time a game, and three times per bio before the bio is lost forever *Cannot be used by anyone except real body of user [B]( Kinjutsu : Hone Kujiku Yuuri ) Forbidden Technique : Bone Shattering Vibrations[/B] Rank: Forbidden Range: All Chakra Cost:50 Damage Points:90 Type : Offense Description:The user releases a ultrasonic sound that shatters bones of the opponent or bone jutsus and literally rips the cells apart, preventing regeneration by a Kekken Genkai or by medical means for one turn. This makes the opponent unable to move and causes excessive pain and damage due to the fragmented bone. This is done by matching the natural vibrations of these bones. Can only be avoided by going underground, as ultrasonics cannot travel underground. Note : a) This technique does 20 dmg to the user b) The user cannot use any taijutsu for the rest of the battle after using this technique. C) Can only be used once per battle.[/SPOILER][/SPOILER] [/border] [/QUOTE]
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