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Pervy's Customs V2
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<p>[QUOTE="Pervyy, post: 21943209, member: 32759"]</p><p>[border="Custom Tech"]</p><p></p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>My Custom Tech</u></strong></span></p><p>[spoiler]</p><p><strong>1) <a href="https://animebase.me/threads/custom-technology-submission.764499/post-21873871">Morujion | Mortarion</a></strong></p><p>Type: Offensive Tool</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: X</p><p>Damage Points: X</p><p>Description: Mortarionis a drum-barrelled energy blaster and the preferred sidearm of Zeref. It is of unknown origin. Mortarion is a rather bulky handgun to use as a medium for releasing the powers of the rinnegan. Through this handgun he created small projectiles in the form of canisters which he sealed away abilities of his rinnegan to be shot as projectiles. This gun was created through augmenting the powers of the Asura path and is able to shoot a projectile or stream of chakra in the form of a laser, the same type that is released through the powers of Asura path but on a smaller scale. This laser can be passively shot, dealing 20 damage to a target, being able to be used once per turn. Zeref also created two unique projectiles that are loaded into the gun.</p><p></p><p>Magnus: Magnus is a small canister projectile created from the absorbing abilities of the Preta path. The abilities are sealed into the projectile with Fuuinjutsu being able to be shot at will. Upon being shot this projectile can act in two ways, firstly it can come into contact with another jutsu, releasing the seal and creating an orb around the bullet 1ft in diameter, absorbing the jutsu, breaking it down completely, drawing it all into the seal, as the projectile passes through it. The user can also activate the seal on the projectile at any time with a single handseal. The second ability of this bullet is that after it's passed through a jutsu and absorbed it, the user can then detonate the seal at any time, releasing a small range blast, 5m around the projectile, releasing damage equal to what the projectile absorbed. These projectiles can absorb only a single jutsu S rank and below. If this were to hit another shinobi, the seal can be released in their body, absorbing up to 80 chakra points into the seal if not destroyed or removed.</p><p></p><p>Angron: Angron is a projectile based on the abilities on the Nakara path, the ability to effect the mind of the target. Placed onto the projectile with a seal. When this hits it's target it releases the seal with a small portion of chakra contained in it with the powers of the Nakara path which would be released through the targets body, in a form of a shock surge, knocking this spirit and mind out of sync with their body for a mere moment. In doing this it would cause the ultimate distraction and leave the target out of sorts for one turn. Due to their disorientation, they'd be unable to use jutsu above A rank for the following turn as they regain control of their body. This is A rank. With a single handseal, the user can release the seal, releasing the chakra within in a short range burst, disorientating any targets within 5m for one turn, much like a flash bang grenade without the blinding abilities as their minds are shocked, stopping them from using jutsu above A rank for one turn.</p><p></p><p></p><p>Note: The user must possess the rinnegan to be able to use this weapon. This counts as the user's custom weapon.</p><p>Note: Magnus can only be used 3 times per battle, with three turns between uses. Detonating the projectile would cost one of the users three moves per turn, and the user can't use Angron powers in the same turn. Detonating the seal costs 10 chakra points.</p><p>Note: Angron can only be used 4 times per battle, with two turns between uses. It will not work on clones. This counts as one of the users three moves per turn. Detonating the seal costs 10 chakra points.</p><p></p><p></p><p>2) <a href="https://animebase.me/threads/custom-technology-submission.764499/post-21898643">[Kimyōna keshigomu no dangan: Quirk Eraser Bullet]</a></p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: X</p><p>Damage Points: X</p><p>Description: This technology is actually a unique projectile created by those who have mastered the medical sealing arts. It's a simple ammunition that will fit in almost any gun though the user can only carry 3 of these at any time as they are quite hard to make. Like any other bullet this would be fire from a gun, it's effect only taking place when it makes contact with it's target. The bullet itself has a sealing formula laid into it that is released on contact with a living being. This sealing formula is the same as the cannon medical sealing jutsu: (Iryo Fuuinjutsu: Kekkei Genkai Fuuin no Jutsu) Medical Sealing Arts: Bloodline Sealing Technique. What this does is when it hits a target Upon doing so the target will lose access to his Kekkei Genkai. The seal works by specifically sealing off bloodline genes, effectively disabling their use. A projectile created from something that was made to do good, such as healing kaguya clan members whose bones couldn't be broken through to perform surgery, is now uses as a way to seal off a targets power in the middle of battle. Against Elemental or Organic KG ninjas, it prevents them from accessing it and using its techniques or having its abilities. When used against a Doujutsu user, the seal will prevent him from activating his KG, leaving him with his normal eyesight. The exception is the Rinnegan, which cannot be sealed as its not a Kekkei Genkai itself but the merging of two blood lines. The technique is also useless against enemies with implanted genetic material or doujutsu, as those aren't part of their own DNA but simply implanted tissue. This effect only lasts for 3 turns or until the target can removed the sealing formula from within their body, whichever is shorter.</p><p>Note: Must have Medical and Advanced Fuuin training to use these bullets</p><p>Note: Usable 3 times per event</p><p></p><p>1. Akiza</p><p>2. Vayne</p><p>3. Delta</p><p></p><p></p><p>3)</p><p><a href="https://animebase.me/threads/custom-technology-submission.764499/post-22002443">[Magunasu no epitōmu: Epitome of Magnus]</a></p><p>Type: Tool</p><p>Rank: N/a</p><p>Range: Short - Long</p><p>Chakra Cost: N/a</p><p>Damage Points: N/a</p><p>Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container.</p><p></p><p><strong>Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.</strong></p><p></p><p>1. <a href="https://animebase.me/threads/trading-tech-d.766581/post-21889584">Gutsy</a></p><p>2. Akiza</p><p>3. Sauron</p><p></p><p>3) <a href="https://animebase.me/threads/custom-technology-submission.764499/post-21898643">[Kairosu no unpan hito: Kairos fateweaver]</a></p><p>Type: Tool</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: N/a</p><p>Damage: N/A</p><p>Description: This is an adaptation of the ninja tech drone seen in the series, though designed in a different way. Instead of being used for offensive purposes, it's used for tracking or scouting missions. This is designed to look like a small hawk so as to blend in to most situations. It is powered by a battery rather than through chakra which helps it go undetected when being used, the one downside to this is doujutsu would be able to recognise it due to it's like of flowing chakra should they see it out in the open. It is made of a light alloy which allows it to fly by flapping it's wings to help it blend in. This small hawk has visual and sound receptors allowing it to see and hear, which is then relayed back to the user through a small devise they fit behind their ear that links this to the user through information in a way similar to chakra sensing ( instead of directly hearing or seeing, it is translated into feedback the user is made aware of, unlike Rinnegan linked Paths or animals). This can fly around while relaying information to the user up to 2 landmarks away allowing them to scout out potential threats for the user. This battery will last for 10 turns of travel in total allowing it to scout and return for short periods at a time. They eyes are similar to that of a hawk in a sense they were designed to be able to zoom in and focus on something in detail with their vision for a clear picture, much like on a modern day camera. Though its made of a metal alloy, the hawk can be destroyed by any B rank and below jutsu.</p><p></p><p>1. Akiza</p><p></p><p>4) <a href="https://animebase.me/threads/custom-technology-submission.764499/post-21945291"><strong>(Shōkyaku-hō)</strong> I<strong>ncineration Cannons</strong></a></p><p>Type: Tool</p><p>Rank: B - S</p><p>Range: Short-long</p><p>Chakra: 20-40 (from absorbed techniques)</p><p>Damage: 40-80</p><p>Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks.</p><p></p><p>Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed.</p><p></p><p>Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user.</p><p></p><p>Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself.</p><p></p><p>Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device.</p><p>Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn</p><p></p><p><strong>5) <a href="https://animebase.me/threads/custom-technology-submission.764499/post-21952569">(Shinsei chāji | Nova Charge)</a></strong></p><p>Type: Tool</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: +20</p><p>Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology.</p><p></p><p>Note: Usable<strong> 3 </strong>times lasting 3 turns, once per turn and only be used on a piece of tech once in general.</p><p>Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating.</p><p></p><p>6) <a href="https://animebase.me/threads/custom-technology-submission.764499/post-21952569">(<strong>Genos</strong>)</a></p><p>Type: Tool</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.</p><p></p><p>Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.</p><p></p><p>Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.</p><p></p><p>Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, r<strong>eformation can be done twice per battle however does not heal the user's health pool</strong>. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.</p><p></p><p><strong>(Nanosuu~ōmu) - Nano Swarm</strong></p><p>Rank: N/a</p><p>Type: supplementary</p><p>Range: Short - Long</p><p>Chakra: (+10 to the jutsu used)</p><p>Damage: N/a</p><p>Description:</p><p>Nanobots: Through recent years technology has advanced to the point that shinobi can even use nano technology in the form of nano bots for various uses. With this the nanobots were designed with a specific program gaining their own unique use/benefit. When a shinobi uses a jutsu they can choose which type of nanobot they make use of, choosing one of the following:</p><p></p><p>Absorb: This is a specific type of nanobot with mini generators within specifically used to consume chakra, based off the absorption arm technology and Delta's eyes, but on a weaker scale. When a jutsu comes into contact with these nano bots, they will instantly consume 10 chakra from the jutsu, weakening it, reducing it's power by one rank.</p><p></p><p>Hardening: This type of nanobot is one that is formed in such a way that they can fuse together in a certain formations. Using knowledge of alatropes of carbon, where rearranging the same substance can make it harder, the nano bots act in the same way, forming in the same shape as carbon atoms in diamond to create an extremely solid defence. What this means in rp terms is, the nanobots will increase the damage they do by one rank and increase their defensive capabilities by one rank. This will only apply to direct/physical interactions using the nanobots.</p><p></p><p>Camouflage: These nanobots were created for stealth based actions. Using advanced technology to project a field around themselves to make them seem invisible. In reality this is jutsu a projection. This will prevent people from seeing the technology created from the user's body. This does not stop chakra sensory, dojutsu, or other forms of sensory from perceiving the user, only capable of blocking normal vision.</p><p></p><p>Note: Only one type of nanobot can be used per turn. This is applied in the same time frame as another jutsu though costing a move slot. Only one type of nanobot can be in use at a time, applied to all the nano technology the user uses.</p><p>Note: Can only be used three times per battle.</p><p>Note: This will only work for nanobots being released from the user's body, or technology formed within the user's body.</p><p></p><p><strong>(Inkurushio) Incursio</strong></p><p>Type: Weapon/Tool</p><p>Range: Short-Mid</p><p>Rank: N/a</p><p>Chakra: N/a</p><p>Damage: N/a</p><p>Description: This is a an advanced weapon created through advanced technology and the use of nanotech. It is based on the same technology used to create the <strong>( Chakura Tu ) Chakra Blade. </strong>This weapon is stored within the user's body in the form of nanobots, controlled through it's own AI allowing it to form on it's own. These nanobots can be brought forth passively, taking the shape of a weapon, instead of having to draw the chosen weapon which can be held by the user or formed on their body (Blade on their arm etc) . This can range anywhere from a dagger to a short sword, axe etc, even form a simple shield should the user need. The weapon can't take the form of a gun. In this form, due to it's durability it will be able to take 80 damage before breaking. At the cost of a move per turn, the user can reform it with nanobots within their body, this effect is controlled by the AI which is linked to the user's mind. This can only be done twice per battle. The user can change the form of this passively or return the nanobots to their body passively.</p><p></p><p>This weapon has a unique effect which these nanobots were created for. Each nanobot is able to cover them selves in the same energy created by the chakra blade, a red energy covering the nanobot. This can range in power from A rank to S rank. This is fuelled by the battery within the nanobot's that contain 100 chakra. This will then be controlled by the AI linked to the user's mind. Coating the weapon costs a move per turn but there after remain's active for a maximum of three turns, for 10 chakra per turn. When cutting through jutsu, the user can use this effect 3 times per battle, once per turn. Coating for A rank costs 30 chakra and S rank costs 40 chakra. A rank coating can be used three times per battle while S rank coating can be used twice.</p><p></p><p>When the nanobots take the form of a weapon they can be used as a medium for jutsu that require that weapon. If they form a sword/blade they can use kenjutsu etc. When the user has the red aura of energy around the weapon, the user can choose the swing the weapon releasing this energy in a pinpoint swing or large wave releasing it with power equal to the rank it is coated in. This can be done 3 times per battle, playing on equal terms with elements, increasing the damage of the Kenjutsu technique by +20 damage.</p><p>[/spoiler]</p><p>[hr][/hr]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>Custom Tech Given to Me</u></strong></span></p><p>[spoiler]</p><p><a href="https://animebase.me/threads/trading-tech-d.766581/post-21889584"><strong>[Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd</strong></a></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell.</p><p></p><p>Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless.</p><p>Note: The motion sensors only work short range around the user, taking 5 chakra per turn</p><p>Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns.</p><p></p><p><strong>Bleeding Edge Armor</strong></p><p>[Spoiler]</p><p>Rank: N/a</p><p>Range: Short - Long</p><p>Chakra: N/a</p><p>Damage: N/a</p><p>Description: Using the advancements in technology, Tony Stark designed a full body suit formed of Nano bots allowing him to form it when needed. The user will have the nano bots stored within a piece of technology on their person and at the cost of a move per turn, can activate the Nano bots to take the form of a full body suit around the user. This can be done in the same time frame as another jutsu. This suit is controlled by the user moving with them reacting to their brain signals a chip is fitted behind their ear, relaying the motions. Although seeming simple in application this suit has an AI within it by the name of J.A.R.V.I.S. Allowing for nanobots around the user to pick up on movements all around and relay the information to the user, notifying them of what's going on around them while being able to scan for heat signatures along with the motion sensors on the suit. The suit forms around the body creating a separate atmosphere within as the suit supplies the Cyborg with filtered oxygen and the nanobot armor vibrates on different frequencies as to not allow anyone to phase through or enter it from the outside. The nanobots take a unique form on the users palms and soles of the feet taking the form of unique turbines. The user at the cost of a move per turn can release their chakra into the these turbines to create one of two effects. The first effect is to create currents of chakraless wind that pushes out. This wind is like a strong natural wind with no chakra that can either be used to push stuff away from the user in a quick pulse or even sustained so the user can use it to push them, using it as a stream, moving their arms and legs to control the direction of the flight. If used for pushing another object it can reach up to mid range and has A rank in power/damage. The second use of the turbine can apply the same effect but instead of wind it will be chakraless fire for the same effects and damage. This suit can be combined with any other technology on the users body to make use of it, for example, the suit can form around a kote or absorption arm integrating it into the suit to not hinder the user ability to use his other technology.</p><p></p><p>Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, and is capable of reforming minor cuts, burns, and even reform body parts. Additionally, it is capable of reforming or "stitching together" injured internal organs, allowing them to continue to function until a person can get healing.</p><p></p><p>Note: Use of the turbines can be used once per turn.</p><p>Note: The chakraless winds and fires only protect the user against B-rank techniques.</p><p>Note: The nanobot reformation of the body has a two turn cooldown between use. Nanobot reformation can only be used a total of 2 times per battle and does not replenish one's HP (Only stops status effects)[/spoiler]</p><p></p><p></p><p><a href="https://animebase.me/threads/with-serpent.769127/#post-21946010"><strong>(Zenyatta Kyutai) Zenyatta Orbs</strong></a></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: N/A</p><p>Damage points: N/A</p><p>Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used.</p><p><strong>Orb of Discord:</strong> Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives.</p><p><strong>Orb of Harmony:</strong> Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time.</p><p>These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely.</p><p><strong>Note:</strong></p><p>-Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event</p><p>-Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event</p><p>-A target can only be targeted with a single orb at a time.</p><p>-Can only be taught by Serpent</p><p></p><p></p><p>(Iryō-yō Gantoretto ) - Medical Gauntlet</p><p>Type: Tool</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent.</p><p>Note: Must be placed in the user's bio or posted at the beginning of the fight</p><p>Note: Must be taught by Korra</p><p>Note: Only 1 Gauntlet per bio</p><p>Looks similar to</p><p></p><p></p><p><strong><a href="https://animebase.me/threads/custom-technology-submission.764499/post-21923530">(Poddo) - Pod</a></strong></p><p><strong></strong></p><p><strong>Type:</strong> Tool</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> N/a</p><p><strong>Chakra:</strong> -10 per turn</p><p><strong>Damage:</strong> N/A (60)</p><p><strong>Description:</strong> A pod is a small mechanized support drone that accompanies the user on their travels and battles. The pod is rectangular shaped, and houses its mechanisms on the inside fueled by the users' chakra to keep it afloat as it hovers. Although unseen, the pod's inside consists of several gears and hydraulics fueled through chakra and air-intake. Furthermore, the pod consists of four small arms powered through hydraulics, two which are longer than the other and hang downward. Two of its arms are weaponized, capable of firing condensed chakra in the form of small pellets which are white in color and in rapid succession (always equates to a total of 60 damage). The other two arms are capable of grabbing onto the user and carrying them, creating a form of sustained flight. The arms are strong enough to carry the weight of three persons due to its fluid mechanics, and can be used for supplementary purposes such as lifting boulders, etc. The pod has the capability of speech, communicating with a robotic voice for comedic purposes.</p><p>-Can only be used by Cyborgs</p><p></p><p><strong>9. (Uindorēsā X650) - Wind Racer X650</strong></p><p>Type: Supplementary</p><p>Rank:A rank</p><p>Range: Short</p><p>Chakra Cost: 30 for activation (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: Capable of extending from within the Cyborg's body, the user would bring forth two large metallics wings made of hardened aluminum. Shaped after the design and aesthetics of real eagle wings, the wings consist of sharp metallic feather like protrusions on the side. These are each sharpened like blades and can be shot towards the enemy (B rank, and can be done 4 times). In order to achieve flight, the wings are outfitted with 2 cylindrical propellers which blend into the design of the wings. These are fueled through chakra and can be caused to spin at high speeds as well as allow for sustained flight. The wings are partitioned into 3 sections, capable of turning and folding, especially when retracting back into the users’ body. Can only be used by Cyborgs and lasts up to three turns with each use. Can be used 3 times with a turn cool down in between.</p><p></p><p><strong>10. (Kuraudojanpā GX 1060) - Cloud Jumper GX 1060</strong></p><p>Type: Supplementary</p><p>Rank: B rank</p><p>Range: Short</p><p>Chakra Cost: 20 for activation (-10 per turn)</p><p>Damage Points: N/A (+20 damage to Leg Taijutsu)</p><p>Description: Shaped like normal heels, these shoes contain a hidden compartment within them within several machinations. Forming part of the Cyborgs body, the matte black painted heels are capable of extending their heels in a fast burst. By being equipped with a hydraulic spring as well as a compressed pump, the heels sharp extension is capable of firing the heel with great force allowing it to propel the user into the air as well as act as a method to cause some added damage in close range. Can only be used by Cyborgs and can be used up to 5 times.</p><p></p><p><strong>11. (Orakuru RX-541) - Oracle RX-541</strong></p><p>Type: Supplementary</p><p>Rank: A rank</p><p>Range: Short - Long range</p><p>Chakra Cost: 30 (-5 per turn)</p><p>Damage Points: N/A</p><p>Description: Four small orbs that the user can release through various parts of their body (kept within their body at all times). These small orbs are silver in color and carry very powerful mechanisms within them. Outfitted with a square shaped motherboard, a power source (500 watts), two cores, a small cylindrical fan, as well as a small interface in the shape of a smaller circle. The small orb also contains a gyroscope, and a small sonar-like monitor. The gyroscope allows the orbs to know where they are in relation to their environment as well as its height and depth. The motherboard speaks to the interface and throws out a beam, allowing it to scan the area around, feeding it back information as to the location as well as the height and depth. The two cores are easily capable of acting as the brain of the operation, processing information and relaying it back to the user telepathically through a small aerial that the user has embedded with them.</p><p></p><p>The orbs are capable of travelling up to Long Range from the user and give the user a detailed description of the environment, what is present as well as bodies in the environment even if hidden. The orbs can also be carried within the users’ body, allowing the user to be able to discern their environment when under duress or restrictions placed upon them via Genjutsu or injury. Can only be used by Cyborgs and three times per battle, lasts two turns per use.</p><p></p><p><strong>12. (Nerozurīchi) - Nero's Reach</strong></p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: S rank</p><p>Range: Short - Long range</p><p>Chakra Cost: 40 (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: A robotic arm, outfitted several mechanisms and gears within, powered merely with Water and Fire chakra, and steam respectively. The arm bellows steam through several pores, as it moves and is manipulated by the user. The user uses the arm as an extension or replacement of their own arm, capable of easily bringing it out for battle. The arm covers from the users’ hand all the way to their elbow and can be brought into battle, and extract itself back into the users' body through several machinations.</p><p></p><p>The arm is colored in a dark matte color, and carries all the normal specifications of an arm. Being robotic in nature, the arm is capable of spinning around 360 degrees as well as being removed. Being powered by steam through the rapid condensation caused by Water and Fire chakra, the arm can be boosted to deliver strikes at twice the users’ speed.</p><p>The arm’s fingers are outfitted with a powerful extension cables of high resistance, allowing the user to fire the fingers for use of locomotion as well as a method of fighting in close range. Through the focus of Fire chakra, the fingers can be heated to an extremely high temperature causing them to become make-shift bullets as they can be fired and retracted through the cable, and pulled back into the hand by a make-shift wheel outfitted within the bulky arm. This causes A rank Fire damage, and can be potentially dangerous in mid range.</p><p></p><p>At the center of the palm, the hand is configured with a small mechanism, in the shape of an orb. The circle sizzles and opens, unleashing heated steam (equal to A rank) after being heated within the arm for one turn at least, and usable for two turns after (then has to be done again) as well as being able to unleash streaming techniques of either Water or Fire chakra through it (within reason). Can only be used by Cyborgs and needs to be stated in biography. Can be used 5 times per fight with a cool down period in between.</p><p></p><p>From rush <a href="https://animebase.me/threads/some-rusty-tech.769071/#post-21948628">https://animebase.me/threads/some-rusty-tech.769071/#post-21948628</a></p><p></p><p><a href="https://animebase.me/threads/im-batman.769406/">(Kakujitsuna shokku | Sure Shock)</a></p><p>Type: Tool</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique:</p><p></p><p>Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice</p><p></p><p>Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device.</p><p></p><p>Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit.</p><p></p><p>Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form.</p><p></p><p>Note: Only one of these items can be used per turn.</p><p></p><p><a href="https://animebase.me/threads/pervy-solf.769863/post-21957722">https://animebase.me/threads/pervy-solf.769863/post-21957722</a></p><p></p><p><span style="color: rgb(0, 0, 0)">1. </span><a href="https://animebase.me/threads/custom-technology-submission.764499/page-4#post-21936764"><strong>Miniguriddo | Mini Grid</strong></a></p><p>[spoiler]Type: Tool</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: N/A(-15 per turn using for scouting | -15 per turn healing)</p><p>Damage: N/A</p><p>Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio.</p><p>-Scouting and weapon/tool creation is passive but healing does require a move slot</p><p></p><p>[/spoiler]</p><p></p><p><span style="color: rgb(0, 0, 0)">2. </span><a href="https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368"><strong>Beruzebabu | Beelzebub</strong></a></p><p>[spoiler]Type: Tool</p><p>Rank: C</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Beelzebub is a skateboard that has red wheels and a green deck with a picture of two skulls connected symmetrically at the jaw. This skateboard has only one ability, it can fly and levitate. While in flight mode, the wheels rotate 90°, so that they point downwards and shoot jets up that uses the user chakra to keep it going which is -5 per turn. The flight mode activates passively by the user tapping their foot on the board one time or when the user fuel the board to activated it by using 15 chakra points. The board can fly and levitate around passively but to be used to evade or dodge a move requires a move slot and can only be done once per turn. The board can only hold max one person and only levitate at max a meter off the surface.</p><p></p><p>[/spoiler]</p><p></p><p>3. <a href="https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368"><strong>Hoyū-sha | Holder</strong></a></p><p>[spoiler]Type: Tool</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Holder is an unique robotic animal that the user who is a cyborg can call their partner but also helper in battle. This animal has three abilities. The animal look is based on the user so they can have any type of animal known or not known and name of the Holder is up to the user also. The holder can have only one rider on it and doesn't lose any speed. Holders speed is Sage Rank. Holder acts on its own but can take commands from the user also.</p><p></p><p>Abilities</p><p>-The Holder can fly and levitate which is activated passively and last for four turns max and has to have two turns in between usage. This can be used to evade or dodge an attack once per turn and requires a slot.</p><p>-Holder main ability is that it actually wears armor as its "skin"(under the skin is just robotic skeleton). This armor is created from nano technology so its shape can be formed into anything the user can image. The armor is immune to weapons, B rank below ninjutsu, and A rank taijutsu/kenjutsu. The armor can completely block S rank ninjutsu and F rank taijutsu attack which completely destroys the armor. The user uses 30 chakra to completely manipulate(passive) the armor to surround their selves as normal armor(look is up to user; it keeps the defensive abilities) uses and -1 speed when wearing the armor; user must be 2 meters max from the Holder to use armor.</p><p>-Holder has the passive ability to track targets via chakra and heat signature.</p><p></p><p>[/spoiler]</p><p></p><p>4. <a href="https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368"><strong>Dēmontsuingan | Demon Twin Guns</strong></a></p><p>[spoiler]Type: Tool</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra.</p><p>[/spoiler]</p><p></p><p><strong>Sukautā - Scouter</strong></p><p>[Spoiler]</p><p><strong>Type:</strong> Tools</p><p><strong>Rank:</strong> A-rank</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30 activation 10 per turn thereafter</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the preferred eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent, groups of opponents or even the levels of chakra a jutsu posses; such as in the case of a yang infusion or simply the amount of chakra used to create the jutsu; displaying this as a numerical value as well as an arrow to indicate the direction(s) of the chakra source(s), if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.</p><p>Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will constantly update the chakra level in real-time, as well as being able to auto-detect any new targets that become detectable within mid-range. So long as the user is able to sustain the chakra cost, they will be able to detect/track up to five targets at any time though only two can be at long-range with the closest two being shown. Any targets within an adjacent landmark, will appear as one reading with the combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.</p><p>Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.</p><p><u>Notes:</u></p><p>-Scouter can remain active so long as the user has the chakra reserves to do so.</p><p>-Scouter Tracking speeds do not stack with Doujutsu</p><p>-Can only be made/taught by Shinta and a max of 3 can be used per event.</p><p>-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.</p><p><a href="https://animebase.me/threads/transaction-with-the-slacker.774330/">https://animebase.me/threads/transaction-with-the-slacker.774330/</a></p><p>[/spoiler]</p><p></p><p><a href="https://animebase.me/threads/some-tech.775515/post-22011398">(Rokettobūtsu) - Rocket Boots</a></p><p>Type: Tool</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: N/A</p><p>Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight.</p><p></p><p>- Can only be used 4 times per battle with a turn cooldown between each use</p><p>- The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground</p><p></p><p><strong>Garasushīrudokurōkingushisutemu | Glass Shield Cloaking System</strong></p><p><strong>Type:</strong> Tool</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Self</p><p><strong>Chakra:</strong> N/A (-40 to activate)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description: </strong><em>The Glass-Shield Cloaking system allows the user to turn invisible for short periods of time. It achieves this by generating a carefully tuned, spherical, electromagnetic field that can control the refraction of light in the user's immediate vicinity. In essence, this field steers light around the user and returns it to its original path with a perturbation rate of less than 1%. In order to process the electromagnetic patterns of the local environment on a millisecond-to-millisecond basis, the Glass-Shield Cloaking System draws energy through a discreet biocell energy processor installed in the user's brain. when first implanted, users can operate their cloak for only very brief periods. Engaging in physical combat does not disengage the cloak, this is because the EM field generator must remotely sense the user's physical dimensions and extend the field only to encompass those expected dimensions. If the user comes into contact with another person, the generator cannot calculate the field size accurately and so terminates the cloak.This upgrade taps into the user's nervous system and sends constant digital pings throughout the body's synaptic connections, thus allowing for precise mapping and sensing of the user's physical location. Thus, when another person enters the EM field, the generator knows to ignore them and may perpetuate the invisibility effect. When under the effects of the cloak the user can't be seen by any traditional means, additionally the cloak being technology based means it can't be detected by forms of chakra sensing, or by dojutsu that see chakra.</em></p><p><strong>Notes:</strong></p><p><strong>- </strong>Once activated the cloak remains active for as long as the user wishes, however taking damage will cause it to be disengaged. Additionally while active it will account for one of the users three moves per turn meaning they may only use two.</p><p>- The cloak is self sustaining and requires no chakra upkeep, the chakra spent fuels the generator only not the actual cloaking system <strong>as a result to keep the generator fueled after initial activation, it would require -15 chakra per turn.</strong></p><p>- May only be used fully by cyborgs, non cyborgs can only remain invisible for three turns before incurring a two turn cooldown using a personal generator item rather than a brain chip. </p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/upgrades.775133/#post-22005936[/URL]</p><p>[/spoiler][/border]</p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21943209, member: 32759"] [border="Custom Tech"] [COLOR=rgb(184, 49, 47)][B][U]My Custom Tech[/U][/B][/COLOR] [spoiler] [B]1) [URL='https://animebase.me/threads/custom-technology-submission.764499/post-21873871']Morujion | Mortarion[/URL][/B] Type: Offensive Tool Rank: S Range: Short - Long Chakra Cost: X Damage Points: X Description: Mortarionis a drum-barrelled energy blaster and the preferred sidearm of Zeref. It is of unknown origin. Mortarion is a rather bulky handgun to use as a medium for releasing the powers of the rinnegan. Through this handgun he created small projectiles in the form of canisters which he sealed away abilities of his rinnegan to be shot as projectiles. This gun was created through augmenting the powers of the Asura path and is able to shoot a projectile or stream of chakra in the form of a laser, the same type that is released through the powers of Asura path but on a smaller scale. This laser can be passively shot, dealing 20 damage to a target, being able to be used once per turn. Zeref also created two unique projectiles that are loaded into the gun. Magnus: Magnus is a small canister projectile created from the absorbing abilities of the Preta path. The abilities are sealed into the projectile with Fuuinjutsu being able to be shot at will. Upon being shot this projectile can act in two ways, firstly it can come into contact with another jutsu, releasing the seal and creating an orb around the bullet 1ft in diameter, absorbing the jutsu, breaking it down completely, drawing it all into the seal, as the projectile passes through it. The user can also activate the seal on the projectile at any time with a single handseal. The second ability of this bullet is that after it's passed through a jutsu and absorbed it, the user can then detonate the seal at any time, releasing a small range blast, 5m around the projectile, releasing damage equal to what the projectile absorbed. These projectiles can absorb only a single jutsu S rank and below. If this were to hit another shinobi, the seal can be released in their body, absorbing up to 80 chakra points into the seal if not destroyed or removed. Angron: Angron is a projectile based on the abilities on the Nakara path, the ability to effect the mind of the target. Placed onto the projectile with a seal. When this hits it's target it releases the seal with a small portion of chakra contained in it with the powers of the Nakara path which would be released through the targets body, in a form of a shock surge, knocking this spirit and mind out of sync with their body for a mere moment. In doing this it would cause the ultimate distraction and leave the target out of sorts for one turn. Due to their disorientation, they'd be unable to use jutsu above A rank for the following turn as they regain control of their body. This is A rank. With a single handseal, the user can release the seal, releasing the chakra within in a short range burst, disorientating any targets within 5m for one turn, much like a flash bang grenade without the blinding abilities as their minds are shocked, stopping them from using jutsu above A rank for one turn. Note: The user must possess the rinnegan to be able to use this weapon. This counts as the user's custom weapon. Note: Magnus can only be used 3 times per battle, with three turns between uses. Detonating the projectile would cost one of the users three moves per turn, and the user can't use Angron powers in the same turn. Detonating the seal costs 10 chakra points. Note: Angron can only be used 4 times per battle, with two turns between uses. It will not work on clones. This counts as one of the users three moves per turn. Detonating the seal costs 10 chakra points. 2) [URL='https://animebase.me/threads/custom-technology-submission.764499/post-21898643'][Kimyōna keshigomu no dangan: Quirk Eraser Bullet][/URL] Type: Supplementary Rank: S Range: Short - Long Chakra Cost: X Damage Points: X Description: This technology is actually a unique projectile created by those who have mastered the medical sealing arts. It's a simple ammunition that will fit in almost any gun though the user can only carry 3 of these at any time as they are quite hard to make. Like any other bullet this would be fire from a gun, it's effect only taking place when it makes contact with it's target. The bullet itself has a sealing formula laid into it that is released on contact with a living being. This sealing formula is the same as the cannon medical sealing jutsu: (Iryo Fuuinjutsu: Kekkei Genkai Fuuin no Jutsu) Medical Sealing Arts: Bloodline Sealing Technique. What this does is when it hits a target Upon doing so the target will lose access to his Kekkei Genkai. The seal works by specifically sealing off bloodline genes, effectively disabling their use. A projectile created from something that was made to do good, such as healing kaguya clan members whose bones couldn't be broken through to perform surgery, is now uses as a way to seal off a targets power in the middle of battle. Against Elemental or Organic KG ninjas, it prevents them from accessing it and using its techniques or having its abilities. When used against a Doujutsu user, the seal will prevent him from activating his KG, leaving him with his normal eyesight. The exception is the Rinnegan, which cannot be sealed as its not a Kekkei Genkai itself but the merging of two blood lines. The technique is also useless against enemies with implanted genetic material or doujutsu, as those aren't part of their own DNA but simply implanted tissue. This effect only lasts for 3 turns or until the target can removed the sealing formula from within their body, whichever is shorter. Note: Must have Medical and Advanced Fuuin training to use these bullets Note: Usable 3 times per event 1. Akiza 2. Vayne 3. Delta 3) [URL='https://animebase.me/threads/custom-technology-submission.764499/post-22002443'][Magunasu no epitōmu: Epitome of Magnus][/URL] Type: Tool Rank: N/a Range: Short - Long Chakra Cost: N/a Damage Points: N/a Description: This is a unique technology that is actually made to look alike the casing is a book so as to not draw attention to the contents. Within their are six beacons, all the size of a golf ball. This is a technology specifically designed for deception. How it works is the users will set up a minimum of three of these beacons, then when they activate them, they will connect and form a distortion field of sorts. What this will do is create a hologram. This hologram will reflect and blend into the area where they are placed, for example, in a forest they would show trees. A barrier of sorts to hide what was truly inside. Not only this but they would give off a frequency to disrup chakra sensors from sensing the chakra of those within the barrier. This distortion is released around and would stop sharingan and rinnegan from seeing chakra within, though byakugan would be able to look beyond the barrier and see what was within. It was designed for reconnaissance missions, hiding the users in plain sight along with their chakra signatures. If one of the beacons would be damaged, the field would fail and need to be set up again or reactivated. Due to the set up required, generally not the most useful technology when it comes to a fight. If it were to be used in a fight, activating the field would cost as a single move by pressing the button within the "book" container. [B]Alternatively, this can be used by cyborgs by having the beacons fitted throughout their cyborg body, activating the field to specifically coat their body, like a skin tight hologram barrier that block chakra signals. If used in this way, it will last up to a maximum of 4 turns, being usable twice per battle. Should the cyborg have an AI, it can activate it in the users place, though still costing a move slot.[/B] 1. [URL='https://animebase.me/threads/trading-tech-d.766581/post-21889584']Gutsy[/URL] 2. Akiza 3. Sauron 3) [URL='https://animebase.me/threads/custom-technology-submission.764499/post-21898643'][Kairosu no unpan hito: Kairos fateweaver][/URL] Type: Tool Rank: A Range: Short - Long Chakra: N/a Damage: N/A Description: This is an adaptation of the ninja tech drone seen in the series, though designed in a different way. Instead of being used for offensive purposes, it's used for tracking or scouting missions. This is designed to look like a small hawk so as to blend in to most situations. It is powered by a battery rather than through chakra which helps it go undetected when being used, the one downside to this is doujutsu would be able to recognise it due to it's like of flowing chakra should they see it out in the open. It is made of a light alloy which allows it to fly by flapping it's wings to help it blend in. This small hawk has visual and sound receptors allowing it to see and hear, which is then relayed back to the user through a small devise they fit behind their ear that links this to the user through information in a way similar to chakra sensing ( instead of directly hearing or seeing, it is translated into feedback the user is made aware of, unlike Rinnegan linked Paths or animals). This can fly around while relaying information to the user up to 2 landmarks away allowing them to scout out potential threats for the user. This battery will last for 10 turns of travel in total allowing it to scout and return for short periods at a time. They eyes are similar to that of a hawk in a sense they were designed to be able to zoom in and focus on something in detail with their vision for a clear picture, much like on a modern day camera. Though its made of a metal alloy, the hawk can be destroyed by any B rank and below jutsu. 1. Akiza 4) [URL='https://animebase.me/threads/custom-technology-submission.764499/post-21945291'][B](Shōkyaku-hō)[/B] I[B]ncineration Cannons[/B][/URL] Type: Tool Rank: B - S Range: Short-long Chakra: 20-40 (from absorbed techniques) Damage: 40-80 Description: This is an advanced technology based on nano bots flowing through the users body, connected to all their technology. These nanobots will rapidly move, binding together to form cannons/lasers etc from the users body in a various array depending on the users need. What's unique about this is rather that use the users chakra, it will activate off signals the user sends through their technology for form this weaponry. From here it will uses the batteries charged within the nanobots to activate. Alternatively they can use the energy that has been absorbed through other technology such as the chakra absorption arm. From here these cannons can use the mechanics of technology to fire an assortment of ranged attacks. Lightning: The batteries or chakra will be used to fuel the mechanics that the nanobots form to create a mini turbine that will generate static electricity that is then fired from the cannon/cannon's formed on the users body. This can be released as large burst or focused beam, depending on how the cannon was originally formed. Fire: The nanobots will form a scaled down version of a jet engine, using the chakra/batteries to create bursts of fire which can be fired in a focused beam or in a large blast. This can be used for offensive reasons or even used as a means to propel the user. Batteries: This betters hold energy in each nano bot which when used would be the equivalent of 40 chakra points. What this means is the batteries in the nano bots will only be able to fire one S rank in total or 2 B ranks for example. After this these bots will be drained until the user uses other technology to recharge them for this. Alternatively the user can passively recharge them by fuelling 40 chakra into them himself. Note: None of these blasts contain chakra as advanced technology is used to create the effects. The chakra is only used to fuel the device. Note: S rank can only be used 3 times with two turns between uses. A rank can be used 4 times and once per turn. B rank can be used once per turn [B]5) [URL='https://animebase.me/threads/custom-technology-submission.764499/post-21952569'](Shinsei chāji | Nova Charge)[/URL][/B] Type: Tool Rank: B Range: Short-Long Chakra: 40 Damage: +20 Description: This is a unique technique where a cyborg will over charge their enhancement while performing a technique. By releasing a surge of chakra into the technology, they will cause it to operate at its maximum capacity, converting the chakra to electrical energy to increase the overall output. This can have a series of effects. In the case of offensive jutsu it will translate to increasing the damage of the jutsu by +20 damage points. In the case of supplementary and defensive jutsu it will translate a little differently. In the case of defensive jutsu, it will increase it's defensive power by 1 rank up to a maximum of S rank. This can be used in the same time frame as when activating a piece of technology. Note: Usable[B] 3 [/B]times lasting 3 turns, once per turn and only be used on a piece of tech once in general. Note: If a piece of technology is buffed by this nova charge, its abilities can't be used in the following turn of this running out due to the device potentially overheating. 6) [URL='https://animebase.me/threads/custom-technology-submission.764499/post-21952569']([B]Genos[/B])[/URL] Type: Tool Rank: S Range: N/A Chakra: N/A Damage: N/A Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient. Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves. Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs. Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, r[B]eformation can be done twice per battle however does not heal the user's health pool[/B]. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions. [B](Nanosuu~ōmu) - Nano Swarm[/B] Rank: N/a Type: supplementary Range: Short - Long Chakra: (+10 to the jutsu used) Damage: N/a Description: Nanobots: Through recent years technology has advanced to the point that shinobi can even use nano technology in the form of nano bots for various uses. With this the nanobots were designed with a specific program gaining their own unique use/benefit. When a shinobi uses a jutsu they can choose which type of nanobot they make use of, choosing one of the following: Absorb: This is a specific type of nanobot with mini generators within specifically used to consume chakra, based off the absorption arm technology and Delta's eyes, but on a weaker scale. When a jutsu comes into contact with these nano bots, they will instantly consume 10 chakra from the jutsu, weakening it, reducing it's power by one rank. Hardening: This type of nanobot is one that is formed in such a way that they can fuse together in a certain formations. Using knowledge of alatropes of carbon, where rearranging the same substance can make it harder, the nano bots act in the same way, forming in the same shape as carbon atoms in diamond to create an extremely solid defence. What this means in rp terms is, the nanobots will increase the damage they do by one rank and increase their defensive capabilities by one rank. This will only apply to direct/physical interactions using the nanobots. Camouflage: These nanobots were created for stealth based actions. Using advanced technology to project a field around themselves to make them seem invisible. In reality this is jutsu a projection. This will prevent people from seeing the technology created from the user's body. This does not stop chakra sensory, dojutsu, or other forms of sensory from perceiving the user, only capable of blocking normal vision. Note: Only one type of nanobot can be used per turn. This is applied in the same time frame as another jutsu though costing a move slot. Only one type of nanobot can be in use at a time, applied to all the nano technology the user uses. Note: Can only be used three times per battle. Note: This will only work for nanobots being released from the user's body, or technology formed within the user's body. [B](Inkurushio) Incursio[/B] Type: Weapon/Tool Range: Short-Mid Rank: N/a Chakra: N/a Damage: N/a Description: This is a an advanced weapon created through advanced technology and the use of nanotech. It is based on the same technology used to create the [B]( Chakura Tu ) Chakra Blade. [/B]This weapon is stored within the user's body in the form of nanobots, controlled through it's own AI allowing it to form on it's own. These nanobots can be brought forth passively, taking the shape of a weapon, instead of having to draw the chosen weapon which can be held by the user or formed on their body (Blade on their arm etc) . This can range anywhere from a dagger to a short sword, axe etc, even form a simple shield should the user need. The weapon can't take the form of a gun. In this form, due to it's durability it will be able to take 80 damage before breaking. At the cost of a move per turn, the user can reform it with nanobots within their body, this effect is controlled by the AI which is linked to the user's mind. This can only be done twice per battle. The user can change the form of this passively or return the nanobots to their body passively. This weapon has a unique effect which these nanobots were created for. Each nanobot is able to cover them selves in the same energy created by the chakra blade, a red energy covering the nanobot. This can range in power from A rank to S rank. This is fuelled by the battery within the nanobot's that contain 100 chakra. This will then be controlled by the AI linked to the user's mind. Coating the weapon costs a move per turn but there after remain's active for a maximum of three turns, for 10 chakra per turn. When cutting through jutsu, the user can use this effect 3 times per battle, once per turn. Coating for A rank costs 30 chakra and S rank costs 40 chakra. A rank coating can be used three times per battle while S rank coating can be used twice. When the nanobots take the form of a weapon they can be used as a medium for jutsu that require that weapon. If they form a sword/blade they can use kenjutsu etc. When the user has the red aura of energy around the weapon, the user can choose the swing the weapon releasing this energy in a pinpoint swing or large wave releasing it with power equal to the rank it is coated in. This can be done 3 times per battle, playing on equal terms with elements, increasing the damage of the Kenjutsu technique by +20 damage. [/spoiler] [hr][/hr] [COLOR=rgb(184, 49, 47)][B][U]Custom Tech Given to Me[/U][/B][/COLOR] [spoiler] [URL='https://animebase.me/threads/trading-tech-d.766581/post-21889584'][B][Tarnkappe, Shigurudo No Tate] – Tarnkappe, The Cloak of Sigurd[/B][/URL] Type: Tool Rank: S Range: Short Chakra: N/A Damage: N/A Description: The Tarnkappe, or Cloak of Sigurd, is a garment which is intended to protect the wearer from the cold, rain and wind. This cloak is no different in that fashion, it is fastened around the neck with a small black chain, its length extending down to the middle section of the calves, additionally it has an attached hood. The cloak is designed as a white cloak with patterns of black lightning across it. The cloak is the designed with a unique fabric, known as kevlar, a material which allows it to stop incoming basic weapons such as swords, axes, kunai, senbon etc up to a C rank projectile, anything after that will destroy the wiring within the cloak, rending it useless. It will cause bladed weapons thrown or swung to strike to bounce off the cloak, and it applies to the general forms of none damage enhanced freeform combat. In addition to the cloak’s unique complexion, it has some unique features which the wearer can activate through surging his energy through it. The first feature that the Tarnkappe is in the possession of, is a unique technology known as motion sensors. These motion sensors are situated all across the cloak, allowing it to detect any changes in the air around the wearer, and detect the motions of animals, humans or even tools within the vicinity of short-range of the cloak. Thus the cloak acts as a form of sensory in the way that it detects any motions within short-range of the wearer this is done through technology more than chakra. Conclusively, the cloak has one final feature, which masks the wearers presence. Whenever the wearer pulls the cloak around his body and the hood over his head, it has a unique device implanted into it, which emits a frequency that masks his chakra effectively concealing him from chakra sensors as well as concealing his body in the sense that it conceals his chakra circuit from foreign eyes. This allows the wearer to blend into his surroundings more freely. What this can't do is hide the users heat signature or smell. Note: If the cloak is hit by B rank or above, it will short circuit being rendered useless. Note: The motion sensors only work short range around the user, taking 5 chakra per turn Note: Hiding themselves can be used twice per battle with two turns between the users and lasts for a maximum of four turns. [B]Bleeding Edge Armor[/B] [Spoiler] Rank: N/a Range: Short - Long Chakra: N/a Damage: N/a Description: Using the advancements in technology, Tony Stark designed a full body suit formed of Nano bots allowing him to form it when needed. The user will have the nano bots stored within a piece of technology on their person and at the cost of a move per turn, can activate the Nano bots to take the form of a full body suit around the user. This can be done in the same time frame as another jutsu. This suit is controlled by the user moving with them reacting to their brain signals a chip is fitted behind their ear, relaying the motions. Although seeming simple in application this suit has an AI within it by the name of J.A.R.V.I.S. Allowing for nanobots around the user to pick up on movements all around and relay the information to the user, notifying them of what's going on around them while being able to scan for heat signatures along with the motion sensors on the suit. The suit forms around the body creating a separate atmosphere within as the suit supplies the Cyborg with filtered oxygen and the nanobot armor vibrates on different frequencies as to not allow anyone to phase through or enter it from the outside. The nanobots take a unique form on the users palms and soles of the feet taking the form of unique turbines. The user at the cost of a move per turn can release their chakra into the these turbines to create one of two effects. The first effect is to create currents of chakraless wind that pushes out. This wind is like a strong natural wind with no chakra that can either be used to push stuff away from the user in a quick pulse or even sustained so the user can use it to push them, using it as a stream, moving their arms and legs to control the direction of the flight. If used for pushing another object it can reach up to mid range and has A rank in power/damage. The second use of the turbine can apply the same effect but instead of wind it will be chakraless fire for the same effects and damage. This suit can be combined with any other technology on the users body to make use of it, for example, the suit can form around a kote or absorption arm integrating it into the suit to not hinder the user ability to use his other technology. Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, reformation can be done twice per battle however does not heal the user's health pool. The defence is considered to be C rank, and is capable of reforming minor cuts, burns, and even reform body parts. Additionally, it is capable of reforming or "stitching together" injured internal organs, allowing them to continue to function until a person can get healing. Note: Use of the turbines can be used once per turn. Note: The chakraless winds and fires only protect the user against B-rank techniques. Note: The nanobot reformation of the body has a two turn cooldown between use. Nanobot reformation can only be used a total of 2 times per battle and does not replenish one's HP (Only stops status effects)[/spoiler] [URL='https://animebase.me/threads/with-serpent.769127/#post-21946010'][B](Zenyatta Kyutai) Zenyatta Orbs[/B][/URL] Type: Tool Rank: S Range: Short-Long Chakra Cost: N/A Damage points: N/A Description: Special drone Orbs created by a Monk named Zenyatta. These Orbs are created out of an unknown chakra metal and filled with Zenyatta's chakra. The user will have six orbs that hover near the user or that can be warn like a large necklace. The user can freely manipulate these orbs through an attached transceiver connected behind the users ears. They supply their own power source within them via batteries. Depending on the type of orb used, they will create a link to a target glowing yellow for Harmony or purple for Discord. This link will supply a different effect to a target depending on the type of orb used. [B]Orb of Discord:[/B] Amplifies any amount damage the target takes by 30 additional damage. This doesn't cause damage, only increases the amount of damage a target receives. [B]Orb of Harmony:[/B] Slowly restores 15 health to the target per turn when wounded, or reduces the amount of damage they take by 30. Only one effect can be in place at a time. These orbs can be directed to a target within a mid-ranged area. Once within short range of the target they will connect to the target and remain attached, even if a target moves to long range. They can be countered with B-rank lightning or A-rank technique, causing them to return to their owner. A-rank lightning or S-rank technique can destroy the orbs indefinitely. [B]Note:[/B] -Discord Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event -Harmony Orbs last 3 turns per use, require a two turn cool down and can only be used three times per battle/event -A target can only be targeted with a single orb at a time. -Can only be taught by Serpent (Iryō-yō Gantoretto ) - Medical Gauntlet Type: Tool Rank: A Range: Short-Long Chakra: N/A Damage: N/A Description: The medical gauntlet is a gauntlet that is also a computer that was created by Korra for gathering data and storing it. The gauntlet is a standard gauntlet with a touch screen/holo display. The screen always faces up no matter what angle the user has their arm up. The gauntlet also has an opening to fit in 5 test tube the user can use to store poison vials or DNA vials. With the DNA/Poison being stored the user is able to scan and learn about the KG/AE in the DNA as well as antidotes for poisons. In the NW the gauntlet can connect to any NPC computer to send and take files for the user. If other users have a gauntlet they can communicate with each other landmarks away to share important info faster. This is done by incorporating a similar sealing technique like (Fuuinjutsu: Kami Komyunikēshon) Sealing Arts: Scroll Communication technique to allow for the communication. The gauntlet computer that also can alert the user to when their chakra system is disrupted and in a genjutsu. The Gauntlet can release a burst of chakra into the user and break them out of A rank and below genjutsu. It can also alert the user to any damage they have taken and to what extent. Note: Must be placed in the user's bio or posted at the beginning of the fight Note: Must be taught by Korra Note: Only 1 Gauntlet per bio Looks similar to [B][URL='https://animebase.me/threads/custom-technology-submission.764499/post-21923530'](Poddo) - Pod[/URL] Type:[/B] Tool [B]Rank:[/B] A [B]Range:[/B] N/a [B]Chakra:[/B] -10 per turn [B]Damage:[/B] N/A (60) [B]Description:[/B] A pod is a small mechanized support drone that accompanies the user on their travels and battles. The pod is rectangular shaped, and houses its mechanisms on the inside fueled by the users' chakra to keep it afloat as it hovers. Although unseen, the pod's inside consists of several gears and hydraulics fueled through chakra and air-intake. Furthermore, the pod consists of four small arms powered through hydraulics, two which are longer than the other and hang downward. Two of its arms are weaponized, capable of firing condensed chakra in the form of small pellets which are white in color and in rapid succession (always equates to a total of 60 damage). The other two arms are capable of grabbing onto the user and carrying them, creating a form of sustained flight. The arms are strong enough to carry the weight of three persons due to its fluid mechanics, and can be used for supplementary purposes such as lifting boulders, etc. The pod has the capability of speech, communicating with a robotic voice for comedic purposes. -Can only be used by Cyborgs [B]9. (Uindorēsā X650) - Wind Racer X650[/B] Type: Supplementary Rank:A rank Range: Short Chakra Cost: 30 for activation (-10 per turn) Damage Points: N/A Description: Capable of extending from within the Cyborg's body, the user would bring forth two large metallics wings made of hardened aluminum. Shaped after the design and aesthetics of real eagle wings, the wings consist of sharp metallic feather like protrusions on the side. These are each sharpened like blades and can be shot towards the enemy (B rank, and can be done 4 times). In order to achieve flight, the wings are outfitted with 2 cylindrical propellers which blend into the design of the wings. These are fueled through chakra and can be caused to spin at high speeds as well as allow for sustained flight. The wings are partitioned into 3 sections, capable of turning and folding, especially when retracting back into the users’ body. Can only be used by Cyborgs and lasts up to three turns with each use. Can be used 3 times with a turn cool down in between. [B]10. (Kuraudojanpā GX 1060) - Cloud Jumper GX 1060[/B] Type: Supplementary Rank: B rank Range: Short Chakra Cost: 20 for activation (-10 per turn) Damage Points: N/A (+20 damage to Leg Taijutsu) Description: Shaped like normal heels, these shoes contain a hidden compartment within them within several machinations. Forming part of the Cyborgs body, the matte black painted heels are capable of extending their heels in a fast burst. By being equipped with a hydraulic spring as well as a compressed pump, the heels sharp extension is capable of firing the heel with great force allowing it to propel the user into the air as well as act as a method to cause some added damage in close range. Can only be used by Cyborgs and can be used up to 5 times. [B]11. (Orakuru RX-541) - Oracle RX-541[/B] Type: Supplementary Rank: A rank Range: Short - Long range Chakra Cost: 30 (-5 per turn) Damage Points: N/A Description: Four small orbs that the user can release through various parts of their body (kept within their body at all times). These small orbs are silver in color and carry very powerful mechanisms within them. Outfitted with a square shaped motherboard, a power source (500 watts), two cores, a small cylindrical fan, as well as a small interface in the shape of a smaller circle. The small orb also contains a gyroscope, and a small sonar-like monitor. The gyroscope allows the orbs to know where they are in relation to their environment as well as its height and depth. The motherboard speaks to the interface and throws out a beam, allowing it to scan the area around, feeding it back information as to the location as well as the height and depth. The two cores are easily capable of acting as the brain of the operation, processing information and relaying it back to the user telepathically through a small aerial that the user has embedded with them. The orbs are capable of travelling up to Long Range from the user and give the user a detailed description of the environment, what is present as well as bodies in the environment even if hidden. The orbs can also be carried within the users’ body, allowing the user to be able to discern their environment when under duress or restrictions placed upon them via Genjutsu or injury. Can only be used by Cyborgs and three times per battle, lasts two turns per use. [B]12. (Nerozurīchi) - Nero's Reach[/B] Type: Supplementary/Offensive/Defensive Rank: S rank Range: Short - Long range Chakra Cost: 40 (-10 per turn) Damage Points: N/A Description: A robotic arm, outfitted several mechanisms and gears within, powered merely with Water and Fire chakra, and steam respectively. The arm bellows steam through several pores, as it moves and is manipulated by the user. The user uses the arm as an extension or replacement of their own arm, capable of easily bringing it out for battle. The arm covers from the users’ hand all the way to their elbow and can be brought into battle, and extract itself back into the users' body through several machinations. The arm is colored in a dark matte color, and carries all the normal specifications of an arm. Being robotic in nature, the arm is capable of spinning around 360 degrees as well as being removed. Being powered by steam through the rapid condensation caused by Water and Fire chakra, the arm can be boosted to deliver strikes at twice the users’ speed. The arm’s fingers are outfitted with a powerful extension cables of high resistance, allowing the user to fire the fingers for use of locomotion as well as a method of fighting in close range. Through the focus of Fire chakra, the fingers can be heated to an extremely high temperature causing them to become make-shift bullets as they can be fired and retracted through the cable, and pulled back into the hand by a make-shift wheel outfitted within the bulky arm. This causes A rank Fire damage, and can be potentially dangerous in mid range. At the center of the palm, the hand is configured with a small mechanism, in the shape of an orb. The circle sizzles and opens, unleashing heated steam (equal to A rank) after being heated within the arm for one turn at least, and usable for two turns after (then has to be done again) as well as being able to unleash streaming techniques of either Water or Fire chakra through it (within reason). Can only be used by Cyborgs and needs to be stated in biography. Can be used 5 times per fight with a cool down period in between. From rush [URL]https://animebase.me/threads/some-rusty-tech.769071/#post-21948628[/URL] [URL='https://animebase.me/threads/im-batman.769406/'](Kakujitsuna shokku | Sure Shock)[/URL] Type: Tool Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: This is a unique form of technology that can be used in the form of a bracelet, a belt or even fitted through a cyborg's body, though basic shinobi can use it. This piece of technology acts in a similar way to the Kote, but rather than contain jutsu, it contains a variety of ninja tools and accessories to assist a shinobi in missions or battle. This device contains the following items, that can be used at the same time as another technique: Flare: The user will release a burst of flares from their devise so bright that they will blind anyone else within mid range. A Cyborg can release this via any technology that forms part of their body, or even their items. This blindness will last for 1 turn. If someone is hit by these flares, they will cause a total of 5 free form damage. This can be done passively. Can be used twice Grapple: The user will release a grapple on a chakra metal wire from their device to attach to something. From there, if they have the strength, they can pull the item towards them, or they can activate the retract device to pull themselves to where the wire was grappled to. They can cause the grapple to unhook at any time or detach the wire from their device. Cyborgs can release this from any part of their technology (Their arm, gun etc). This can be done in the same time frame as another technique but costs one of the users three moves per turn. User has 3 grapples within their device. Static discharge: A simple but effective technique. Using technology rather than chakra, the user will release a static charge from their device. This will cause numbing if used on flesh, though if it hits technology, it will disable it for one turn as it causes it to short circuit. Steam: The user will create a burst of steam from their device. This is just super heated water produced by the device containing no chakra. Acting as a smoke screen or simple deterrent. This reaches short range from the user, boasting 10 damage points that is considered free form. Note: Only one of these items can be used per turn. [URL]https://animebase.me/threads/pervy-solf.769863/post-21957722[/URL] [COLOR=rgb(0, 0, 0)]1. [/COLOR][URL='https://animebase.me/threads/custom-technology-submission.764499/page-4#post-21936764'][B]Miniguriddo | Mini Grid[/B][/URL] [spoiler]Type: Tool Rank: A Range: Short-Mid Chakra: N/A(-15 per turn using for scouting | -15 per turn healing) Damage: N/A Description: Mini Grid are nanos which are fly size bugs that a Cyborg bio can control with his chakra which makes them immune to EMPs but is used for scouting and he can view the live video via a small computer on his arm(this is an enhancement to their arm). These fly sized bugs can be used to repair the Cyborg’s cybernetic and regular part of their body which it can repair damaged up to 20 damage per turn for three turns and as fast as Mystic Palm. After healing the nanities can’t be used for two turns. The bugs give off a sound so they can be heard in a swarm of ten up to two meters from someone’s ears. If they are not swarmed together and are separate their sound can’t be heard unless it’s right next to their target’s ears. These swarm of bugs can also combined together to create different weapons and tools of Cyborg’s bio needs as long as the user can carry it. The swarm of bugs are stored inside of the Cyborg bio. -Scouting and weapon/tool creation is passive but healing does require a move slot [/spoiler] [COLOR=rgb(0, 0, 0)]2. [/COLOR][URL='https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368'][B]Beruzebabu | Beelzebub[/B][/URL] [spoiler]Type: Tool Rank: C Range: Short Chakra: N/A Damage: N/A Description: Beelzebub is a skateboard that has red wheels and a green deck with a picture of two skulls connected symmetrically at the jaw. This skateboard has only one ability, it can fly and levitate. While in flight mode, the wheels rotate 90°, so that they point downwards and shoot jets up that uses the user chakra to keep it going which is -5 per turn. The flight mode activates passively by the user tapping their foot on the board one time or when the user fuel the board to activated it by using 15 chakra points. The board can fly and levitate around passively but to be used to evade or dodge a move requires a move slot and can only be done once per turn. The board can only hold max one person and only levitate at max a meter off the surface. [/spoiler] 3. [URL='https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368'][B]Hoyū-sha | Holder[/B][/URL] [spoiler]Type: Tool Rank: S Range: Short Chakra: N/A Damage: N/A Description: Holder is an unique robotic animal that the user who is a cyborg can call their partner but also helper in battle. This animal has three abilities. The animal look is based on the user so they can have any type of animal known or not known and name of the Holder is up to the user also. The holder can have only one rider on it and doesn't lose any speed. Holders speed is Sage Rank. Holder acts on its own but can take commands from the user also. Abilities -The Holder can fly and levitate which is activated passively and last for four turns max and has to have two turns in between usage. This can be used to evade or dodge an attack once per turn and requires a slot. -Holder main ability is that it actually wears armor as its "skin"(under the skin is just robotic skeleton). This armor is created from nano technology so its shape can be formed into anything the user can image. The armor is immune to weapons, B rank below ninjutsu, and A rank taijutsu/kenjutsu. The armor can completely block S rank ninjutsu and F rank taijutsu attack which completely destroys the armor. The user uses 30 chakra to completely manipulate(passive) the armor to surround their selves as normal armor(look is up to user; it keeps the defensive abilities) uses and -1 speed when wearing the armor; user must be 2 meters max from the Holder to use armor. -Holder has the passive ability to track targets via chakra and heat signature. [/spoiler] 4. [URL='https://animebase.me/threads/custom-technology-submission.764499/page-6#post-21982368'][B]Dēmontsuingan | Demon Twin Guns[/B][/URL] [spoiler]Type: Tool Rank: A Range: Short Chakra: N/A Damage: N/A Description: Demon Twin Guns(DTG) are named Liz and Patty and are Beretta M9 Pistols. Starting out each gun clip hold 100 chakra. The user must spend 100 chakra per clip to fill them up passively. These guns can release bullets from D-S rank that uses 10 - 40 chakra points which goes from 20 - 80 damaged; they do use a move per turn. These bullets can be shaped into different looks besides just bullets. These bullets can be elemental or raw chakra and follow the weaknesses of shaped manipulated elemental or raw chakra. [/spoiler] [B]Sukautā - Scouter[/B] [Spoiler] [B]Type:[/B] Tools [B]Rank:[/B] A-rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 30 activation 10 per turn thereafter [B]Damage:[/B] N/A [B]Description:[/B] A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the preferred eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent, groups of opponents or even the levels of chakra a jutsu posses; such as in the case of a yang infusion or simply the amount of chakra used to create the jutsu; displaying this as a numerical value as well as an arrow to indicate the direction(s) of the chakra source(s), if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability. Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will constantly update the chakra level in real-time, as well as being able to auto-detect any new targets that become detectable within mid-range. So long as the user is able to sustain the chakra cost, they will be able to detect/track up to five targets at any time though only two can be at long-range with the closest two being shown. Any targets within an adjacent landmark, will appear as one reading with the combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan. Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted. [U]Notes:[/U] -Scouter can remain active so long as the user has the chakra reserves to do so. -Scouter Tracking speeds do not stack with Doujutsu -Can only be made/taught by Shinta and a max of 3 can be used per event. -Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter. [URL]https://animebase.me/threads/transaction-with-the-slacker.774330/[/URL] [/spoiler] [URL='https://animebase.me/threads/some-tech.775515/post-22011398'](Rokettobūtsu) - Rocket Boots[/URL] Type: Tool Rank: B Range: Short Chakra: 20 Damage: N/A Description: These are special boots but due to the purpose of their creation, the boots are bigger than normal boots about 3 times bigger. The workings of the boots are like the normal boots except with attachment of special mini turbines made that is powered by chakra that is used as fuel. The base of the boot where the user's leg reaches ends is the same size as the normal boots but the remaining part beneath this base houses the mini turbines that are two hollows and once the user charges these mini turbines with his chakra, the mini turbines release a pushing force and instantly launch the user in air granting flight. The turbines act like jet engines pushing the air through them allowing the user to propel themselves thereby granting flight. - Can only be used 4 times per battle with a turn cooldown between each use - The user can only maintain this jutsu for 2 turns straight keeping flight after which the boots powers down and bring the user down to the ground [B]Garasushīrudokurōkingushisutemu | Glass Shield Cloaking System Type:[/B] Tool [B]Rank:[/B] S [B]Range:[/B] Self [B]Chakra:[/B] N/A (-40 to activate) [B]Damage:[/B] N/A [B]Description: [/B][I]The Glass-Shield Cloaking system allows the user to turn invisible for short periods of time. It achieves this by generating a carefully tuned, spherical, electromagnetic field that can control the refraction of light in the user's immediate vicinity. In essence, this field steers light around the user and returns it to its original path with a perturbation rate of less than 1%. In order to process the electromagnetic patterns of the local environment on a millisecond-to-millisecond basis, the Glass-Shield Cloaking System draws energy through a discreet biocell energy processor installed in the user's brain. when first implanted, users can operate their cloak for only very brief periods. Engaging in physical combat does not disengage the cloak, this is because the EM field generator must remotely sense the user's physical dimensions and extend the field only to encompass those expected dimensions. If the user comes into contact with another person, the generator cannot calculate the field size accurately and so terminates the cloak.This upgrade taps into the user's nervous system and sends constant digital pings throughout the body's synaptic connections, thus allowing for precise mapping and sensing of the user's physical location. Thus, when another person enters the EM field, the generator knows to ignore them and may perpetuate the invisibility effect. When under the effects of the cloak the user can't be seen by any traditional means, additionally the cloak being technology based means it can't be detected by forms of chakra sensing, or by dojutsu that see chakra.[/I] [B]Notes: - [/B]Once activated the cloak remains active for as long as the user wishes, however taking damage will cause it to be disengaged. Additionally while active it will account for one of the users three moves per turn meaning they may only use two. - The cloak is self sustaining and requires no chakra upkeep, the chakra spent fuels the generator only not the actual cloaking system [B]as a result to keep the generator fueled after initial activation, it would require -15 chakra per turn.[/B] - May only be used fully by cyborgs, non cyborgs can only remain invisible for three turns before incurring a two turn cooldown using a personal generator item rather than a brain chip. [URL unfurl="true"]https://animebase.me/threads/upgrades.775133/#post-22005936[/URL] [/spoiler][/border] [/QUOTE]
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