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Pervy's Customs V2
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<p>[QUOTE="Pervyy, post: 21943207, member: 32759"]</p><p>[border="Custom Fighting Styles"]</p><p><strong><span style="color: #B22222"><em><u><span style="font-size: 15px">My CFS</span></u></em></span></strong></p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><a href="https://narutobase.net/forums/showthread.php?t=712001&page=3&p=20946858&viewfull=1#post20946858">Yari no Michi | The way of the Bisento</a>:</strong></span></p><p>[spoiler]</p><p style="text-align: center"><img src="https://steamusercontent-a.akamaihd.net/ugc/844841864860281072/C428F5E1B24C60C576341393262A646E473A71CF/" data-url="https://steamusercontent-a.akamaihd.net/ugc/844841864860281072/C428F5E1B24C60C576341393262A646E473A71CF/" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><a href="https://narutobase.net/forums/showthread.php?t=712001&page=3&p=20946858&viewfull=1#post20946858"><strong>Yari no Michi | The way of the Bisento</strong></a></strong></p><p></p><p>[hr][/hr]</p><p></p><p><strong>Type:</strong> Ninkenjutsu</p><p></p><p><strong>Background:</strong></p><p></p><p>The Bisento has been in use since before the shinobi world was created. It wasn’t a typical warrior -type halberd; Bisento was used as a longer-distance sword with an ability to cut and pierce. The original Bisento was used by infantry. The weapon was able to reach the legs of a horse carrying a samurai into battle. Before the sage of the six paths tought the world ninjutsu, there were constant wars and so with each passing year new weapons were being made for the soldiers in clan wars, they were trained to use it in a long-distance fight to protect their families and estates. The idea behind it was to pretty much have a sword on a stick, an extention to ones body.</p><p></p><p>There was one ninja that adapted the Bisento to flow with his entire body, not just seeing the Bisento as a weapon but as one with his body. He mastered it to such an extent that he was never hurt in battle even by attacks from a distance such as arrows. As the years went on, the ninja world was born as the sage of the six paths taught the way of chakra to try and bring peace but that was far from what happened. Kilik saw the fault in his style, how could as Bisento hold up against such deadly attacks while also seeing the samurai develope their own style. Kilik went on a mission to learn how to control chakra and then rather than using it to master ninjutsu, he focussed it into his bisento to create his own fighting style. The way of the bisento.</p><p>[hr][/hr]</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p></p><p>The way of the bisento is a martial artist style with a Staff with a sword type blade on the end as its weapon. The length of the staff allows a multitude of long range attacks, however if an opponent manages to get up close, the user is able to utilize fast horizontal strikes. Many of the more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks are relatively fast and deal great damage.</p><p></p><p>The style revolves around the user using both hands on their Bisento releasing their chakra into it enhance their reach and power with their attacks. An example is a forward thrust enhanced with chakra of the elements to keep the opponent at a range. The blade of the bisento makes it so much more versatile in combat as it's not just blunt attacks. The entire style can be seen as a ranged version of Kenjutsu. While not a complex style, that takes a long time to master without hurting yourself.</p><p></p><p>What makes this unique compared to a basic style is similar to that of the Narutobase Taijutsu, where what would be simple attacks are enhanced with elements to give devastating effects. For example, the user could rapidly spin their biscento through a simple gesture in front of them but releasing one of the basic 5 elements they would create a rotating shield of said element for a simple yet effecting defense, such as a fire shield without having to relinquish their weapon to do so, all these would be explained in detail in the jutsu submissions in how earth could be released. Not only this but through elemental application the user could use the elements to extend the range of their bisento even further. A classic example of this would be the user stabbing the blade of their biscento into the ground to do a cartwheel kick enhanced with wind release to push them over for a stronger and faster kick, what makes this different is the height they gain from doing the cartwheel with the bisento.</p><p></p><p>[hr][/hr]</p><p></p><p><strong>Example Techniques:</strong></p><p></p><p><img src="http://t11.deviantart.net/AmpOwe1MSwkxe2aZwS8mCZA_ixE=/300x200/filters:fixed_height(100,100):origin()/pre06/1b7b/th/pre/i/2014/324/0/e/soul_calibur___seong_mi_na_by_caliburwarrior-d874fo2.png" data-url="http://t11.deviantart.net/AmpOwe1MSwkxe2aZwS8mCZA_ixE=/300x200/filters:fixed_height(100,100):origin()/pre06/1b7b/th/pre/i/2014/324/0/e/soul_calibur___seong_mi_na_by_caliburwarrior-d874fo2.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[SPOILER](Way of the Bisento: Piercing strike)</p><p>Type: Attack/Defence</p><p>Rank: A</p><p>Range: Short mid</p><p>Chakra Cost:30</p><p>Damage Points: 50</p><p>Description: The user will focus their chakra into their bisento thrusting it forwards forwards focussing their chakra into the point of the blade reaching out 2 meters infront of them, upon contact with another justu, the chakra will be released through the point of the blade like a bullet hitting glass sending several cracks of chakra out through the jutsu hitting it head on shattering a jutsu of the same rank and below. If it were to hit a fire jutsu it would cause it to explode but thanks to the reach of the bisento it would keep the user safe.</p><p></p><p>(Bojutsu: ) - Elemental rotation wall</p><p>Type: Attack/Deffence</p><p>Rank: A</p><p>Range: Short</p><p>Chakra cost:</p><p>Damage points:</p><p>Description: The user will focus one of the 5 basic elements into their Bisento. The they will begin spinning their staff, like a helecopter blade in front of them at great speeds releasing their elemental chakra. Fire/water/wind element will create a fire/water/wind sheild or blast of the chosen element in the shape of a cylinder towards the opponent. If lightning or earth chakra they create a dense sheild infront of the user, the earth style rotation will defect all solid objects, where as the lighting will destroy all earth that is coming at the user.</p><p></p><p>(Bisento art: Cartwheel kick)</p><p>Type: Attack/Deffence</p><p>Rank: B</p><p>Range: Short</p><p>Chakra cost: 15</p><p>Damage points: 30</p><p>Description: This is a highly useful evasion or attack technique through using the way of the bisento. The user will rotate their body sideways as though they were going to do a cartwheel but with their bisento in hand they will stab that into the ground lifting themselves 3 times highter into the air going up and over and if can use the momentum and height to come down delivering two deadly kicks to their target. This can be hightly useful using the extention of the Bisento to avoid an attack.</p><p></p><p>[/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p>Additional effects and Restrictions:</p><p>Can only be used through a bisento that must be mentioned in your bio.</p><p>Must have mastered basic taijutsu and kenjutsu.</p><p>Cannot be used in conjunction with Samurai jutsu.</p><p></p><p><img src="http://3.bp.blogspot.com/-X_tf4gZe3iE/TcIgJ1fezKI/AAAAAAAAAAw/4aUbJSZbFE0/s1600/Naginata_Modern.jpg" data-url="http://3.bp.blogspot.com/-X_tf4gZe3iE/TcIgJ1fezKI/AAAAAAAAAAw/4aUbJSZbFE0/s1600/Naginata_Modern.jpg" class="bbImage " style="" alt="" title="" /></p><p></p><p>(Tenbun Bisento) - Destiny Bisento</p><p>[SPOILER]Type: Weapon</p><p>Range: Short</p><p>Rank: A</p><p>Chakra: 30</p><p>Damage:</p><p>Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip.</p><p></p><p>Staff abilities:</p><p>Indestructable</p><p>(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range.</p><p>(Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below.</p><p>Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle).</p><p>Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect)</p><p></p><p>Resctrictions:</p><p>-All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands.</p><p>-When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank.</p><p>-While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do.</p><p>-To wield the staffs abilities the user must have it with him either in hand or strapped to his back.</p><p>-The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.[/SPOILER]</p><p></p><p>[/spoiler]</p><p></p><p><span style="color: rgb(184, 49, 47)"><strong><u>CFS CJ</u></strong></span></p><p>[spoiler]</p><p>1)<a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21952413"><strong>[Yari no Michi: Saisho no fōmu, furō] - The way of the Bisento: First form, Flow</strong></a></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: D</p><p>Range: Short - mid</p><p>Chakra: <strong>0 </strong></p><p>Damage: 20</p><p>Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exaggerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push them self up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento.</p><p>2) <a href="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199">[Yari no Michi: Dai 2 no keishiki, kakuchō] - The way of the Bisento: Second form, Extend</a></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: B/A</p><p>Range: Short- Mid</p><p>Chakra: 20/30</p><p>Damage: 40/60</p><p>Description: This technique is one of the most basic for this style, using basic knowledge to infuse the staff with a chosen element, surrounding it, and also being able to extend it's range. A simple way to imagine this would be how a shinobi extends the range of chidori into a chidori spear through shape control. For each element it will be different, the user can simply cover the staff in the element to increase it's potential (B rank) or extend the element to give a greater range to their attacks, each outlined below:</p><p></p><p>Katon: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank fire, which when used to strike, on contact will explode outwards in a short range burst of flames. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of flames reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</p><p></p><p>Suiton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank water, which when used to strike, on contact will explode outwards in a short range wave of water, enough to douse small fires the size of the user. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed water reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</p><p></p><p>Fuuton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank wind with cutting properties like wind blade, which when used to strike, on contact will explode outwards in a short range burst of slicing wind, like the wind blade technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed wind which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</p><p></p><p>Lightning: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank lightning with destructive lightning properties like chidori remei, which when used to strike, on contact will explode outwards in a short range burst of destructive lightning that would more shock to burn a person than numb them like conventional lightning, like the chidori remei technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed lightning which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</p><p></p><p>Doton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank solid, jagged rocks (not impaling the users hands), which when used to strike, on contact will explode outwards in a short range burst of sharp rocks to impale anything within range in the direction the staff is swung. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed solid compressed sharpened earth which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated.</p><p></p><p>It is important to note that all the elements that form are made in a way as to not harm the user, much like when you infuse an element into a kunai without hurting yourself or coat your body in an element.</p><p></p><p>Note: Only one element can be used at a time.</p><p>Note: B rank coating can only be used twice per element lasting up to two turns. After this that ability can't be used again for 1 turn. It can be ended at any point. The blast released on contact is B rank also, taking up a move per turn if the user wants to maintain the element around their bisento.</p><p>Note: A rank extension can be used once per turn, with two turns between uses. Each element can only use 3 times and only lasts for that one turn/attack.</p><p></p><p>3) <a href="https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199">[Yari no Michi: Dai 3 no keishiki, kaiten] - The way of the Bisento: Third form, Rotate</a></p><p>Type: Attack/Defense/Supplementary</p><p>Rank: A/S</p><p>Range: Short - mid</p><p>Chakra: 30/40</p><p>Damage: 60/80</p><p>Description: Using the basis of the second form, the user will release a surge of elemental chakra through their staff and being to rapidly spin it infront of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the Bisento will release the chosen element outwards forming a circle shield of the element taking the full size of the bisento, as can be seen in the gif below. The element released will be like a focussed chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control.</p><p>Note: A rank can be used 4 times per battle with 2 turns between uses, only one element can be used at a time</p><p>Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn.</p><p></p><p>[SPOILER]<img src="http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif" data-url="http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif" class="bbImage " style="" alt="" title="" />[/SPOILER]</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21916129">[Yari no Michi | Dai 4 no fōmu Bāsuto ] - The Way of the Bisento: Fourth form, Strike</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A-Rank/ S-Rank</p><p>Range: Short - Mid</p><p>Chakra: 30/ 40</p><p>Damage: 60/ 80</p><p>Description: This fourth form is based on the teachings of striking a specific point in a technique with a burst of elemental Chakra to disrupt the Jutsu itself, causing it to fail. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, negating the jutsu, working on Jutsu the same rank, or lower. This burst of chakra will be one of the basic 5 elements. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.</p><p></p><p>Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21895178">[Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A-Rank</p><p>Range: Short - Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This is a jutsu based on using pure force alone to create devastating attacks. In this way the user will use their bisento as an extension of their own body swinging it as though it was an extra or extended limb. Using their chakra the user will swing the spear weapon using the momentum and range of it to their advantage, enhanced by their chakra for devastating strikes. What makes this unique is, the bisento will be swung with such force that it will release a directional, visible shock wave of sorts that is just to result of the motion, similar to the leaf dragon god technique playing on terms with any elemental attack. This wave will contain no chakra though, the chakra is within the users body to give them the strength to swing the bisento with such force.</p><p></p><p>Note: Can be used once every two turns, up to 5 times per battle</p><p></p><p><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21916129">[Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave</a></p><p>Type: Offensive/ Defensive/ Supplementary</p><p>Rank: A-Rank/ S-Rank</p><p>Range: Short - Mid</p><p>Chakra: 30/ 40</p><p>Damage: 60/ 80</p><p>Description: This Sixth form is based on the teachings of releasing a burst of elemental Chakra in the form of a wave. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the el;elemental Chakra will burst outwards that pushes forwards up to 10 meters. This burst of chakra will be one of the basic 5 elements and follow the strength and weaknesses for that element. If used directly on an opponent the burst of Chakra will cause damage and effects corsponding to the element chosen (eg, lightning for paralysis, burns from fire, cuts from wind, physical damage like breaking bones from earth, blunt damage from water. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike.</p><p></p><p>Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.[/SPOILER]</p><p>[hr][/hr]</p><p><strong><span style="color: rgb(184, 49, 47)">Genos</span></strong></p><p>[spoiler]</p><p style="text-align: center"><img src="https://media1.tenor.com/images/cc09cfbd1ecd265f752f819049eb5de1/tenor.gif?itemid=5450854" data-url="https://media1.tenor.com/images/cc09cfbd1ecd265f752f819049eb5de1/tenor.gif?itemid=5450854" class="bbImage " style="" alt="" title="" /></p><p></p><p></p><p><strong>Type</strong>: Tai/Advanced tech</p><p>[hr][/hr]</p><p><strong>Background</strong>: Genos was 15 years old and still a normal human being. Even in this harsh world, he had a pretty happy and peaceful life with my family until then. But one day, a crazy cyborg attacked our town all of a sudden. He had completely lost his mind... I guess, his brain had been damaged during its transplantation into his cyborg body. He left after destroying everything in the town. The parks, the schools, the buildings, Genos' home... Of course... his family didn't survive. Only Genos was miraculously spared, but as he was just a meek 15-year-old boy back then,he wouldn't have survived long all alone in the ruins of a town if <a href="https://onepunchman.fandom.com/wiki/Dr._Kuseno">Dr. Kuseno</a> hadn't passed town by chance and found him. Dr. Kuseno is a scientist of justice and was pursuing the cyborg to stop him. Genos begged Dr. Kuseno to transform him into a cyborg and was reborn as a cyborg who fights for justice. he made a promise to Dr. Kuseno to find that cyborg one day and destroy him.</p><p>[hr][/hr]</p><p><strong>Description on the Abilities and Inner Workings of the Style</strong>:</p><p></p><p><strong><u>Tech</u></strong>:</p><p></p><p>The entire style is based around use med with AI technology to make the ultimate cyborg. Advanced tech is used to make the technology sentient and work with the user with it's own AI. Not only this but med allows the user to replicate vital organs using nano technology to work with the rest of his body, allowing him to replace nearly any part of his body, aside from his brain. The main aspect of this would be an energy core at the centre of the users torso, which acts in a way to charge attacks and maintain the functions of all the technology in the users body. This core is self sustaining recharging itself from the kinetic energy of the users body movements as well as their body heat etc. (To be submitted)</p><p></p><p>With the core serving as the power source for all technology in their body, their chakra can be used for alternate purposes. All items of the cybernetic body are made of chakra metal carrying the users chakra through it as though it was their normal chakra system. Each item acting as an enhancement for the user's movements, strikes and everything else in combat.</p><p></p><p><strong>Note</strong>: Each item listed in workings will be submitted as it's own form of technology<strong> (to be submitted in the CFSJ thread)</strong>.</p><p></p><p><strong><u>Fighting</u></strong>:</p><p></p><p><strong>Expert Hand-to-Hand Combatant:</strong> . The user is able to utilise his various enhancements in order to distract opponents and calculate how powerful they are, as well the exact amount of power he'll need for battle. He makes use of a large variety of weaponry and upgrades in battle, and is a very capable fighter in both close quarters and long range fighting. The hydraulics and the likes in the arms and legs of the user serve for faster and harder strikes, meaning that the user's Taijutsu/weapon based attacks will see a passive +20 damage increase.</p><p></p><p>The user will then use the nano tech to alter their body to form cannons for attacks as seen with Delta's eyes. They will form jets of flame for speed boosts, from their shoulders for example to propel themselves forwards, or simply reform the nano tech that forms their hand for example into a blade that extends from their wrist for weapon strikes. The user will always have access nano bots within their body to produce these extensions and alterations.</p><p></p><p></p><p>[hr][/hr]</p><p><strong>Example Techniques</strong>:</p><p></p><p></p><p>(Genos: Būsuto Atakku)- Boost Attack</p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Mid</p><p>Chakra: N/A</p><p>Damage: 80</p><p>Description: A taijutsu technique for cyborgs using the advanced technology within their body to deliver a powerful strike. The user will use the Nano tech within their body to form jets on their limbs that use the generator's within to create a jet propulsion. These flames are made through technology alone containing no chakra. These propulsion give a rapid movement to deliver strikes on a new level. Moving at twice the users base speed due to the propulsion, these strikes have another couple of effects. Through the same principles of the leaf dragon god technique, due to the user swing so hard and so fast, the movements themselves give off a pure pushing force in the process in the direction the user moves. Should it be a direct punch then this pulse would be pushed directly forwards. Should the user do a 360 spin it will be pushing out all around them. Linear movements will release a solid pushing force of S rank up to mid range. If the strike more of a full movement, it will only reach short range around the user. Should the target somehow touch the jets that a propelling the users movements they will take 30 damage from that contact.</p><p></p><p>Note: Usable 3 times, once per turn, two turns between uses.</p><p></p><p><strong>Incineration Cannon</strong> (焼却砲, <em>Shōkyaku-hō</em>)</p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short - long</p><p>Chakra: N/A</p><p>Damage: 80</p><p>Description:</p><p>Genos reforms his body to create a mass of cannons as he charges the power form his core to create an energy based beam launches a concentrated beam to rapidly heat up a target to the point of being able to melt various metals. This is energy created by technology being neutral to all.</p><p>[spoiler]<strong><img src="https://media1.tenor.com/images/458eb39a7e9c9abcec15a9b953d327b9/tenor.gif?itemid=5135142" data-url="https://media1.tenor.com/images/458eb39a7e9c9abcec15a9b953d327b9/tenor.gif?itemid=5135142" class="bbImage " style="" alt="" title="" /></strong>[/spoiler]</p><p></p><p></p><p><strong>Machine Gun Blow (マシンガンブロー, <em>Mashingan Burō</em>)</strong></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short - long</p><p>Chakra: N/A</p><p>Damage: 80</p><p>Description: Genos throws a chain of fast punches propelled by the hydroponics within his body to create a rapid series of solid punches. It is strong enough to shatter a cliff face.</p><p>[spoiler]</p><p><img src="https://static.comicvine.com/uploads/original/3/37144/5745076-9268617875-44a0a.gif" data-url="https://static.comicvine.com/uploads/original/3/37144/5745076-9268617875-44a0a.gif" class="bbImage " style="" alt="" title="" /></p><p>[/spoiler]</p><p></p><p></p><p><strong>Additional effects and Restrictions</strong>:</p><p>- Must be a cyborg</p><p>- Must have Med</p><p>- Passive +20 to tai and weapon attacks</p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/custom-fighting-style-submission.764489/post-21954509[/URL][/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">CFSJ</span></strong>:</p><p>[spoiler]</p><p><a href="https://animebase.me/threads/custom-technology-submission.764499/post-21952569">(<strong>Genos</strong>)</a></p><p>Type: Tool</p><p>Rank: S</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient.</p><p></p><p>Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves.</p><p></p><p>Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs.</p><p></p><p>Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, r<strong>eformation can be done twice per battle however does not heal the user's health pool</strong>. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions.</p><p></p><p>1. <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21955980"><strong>(Genos: Būsuto Atakku)- Boost Attack</strong></a></p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short - Mid</p><p>Chakra: N/A</p><p>Damage: 60</p><p>Description: A taijutsu technique for cyborgs using the advanced technology within their body to deliver a powerful strike. The user will use the Nano tech within their body (Genos technology) to form jets on their limbs that use the generator's within to create a jet propulsion. These flames are made through technology alone containing no chakra. These propulsion give a rapid movement to deliver strikes on a new level. Moving at twice the users base speed due to the propulsion, these strikes have another couple of effects. Through the same principles of the leaf dragon god technique, due to the user swing so hard and so fast, the movements themselves give off a pure pushing force in the process in the direction the user moves. Should it be a direct punch then this pulse would be pushed directly forwards. Should the user do a 360 spin it will be pushing out all around them. Linear movements will release a solid pushing force of A rank up to mid range. If the strike more of a full movement, it will only reach short range around the user. Should the target somehow touch the jets that a propelling the users movements they will take 30 damage from that contact. This is considered a taijutsu attack enhanced through technology.</p><p></p><p>Note: Usable <strong>3</strong> times, once per turn, two turns between uses.</p><p></p><p>2. <a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21955980"><em><strong>(Jetto Doraibu Arō</strong></em><strong>) Jet Drive Arrow</strong></a></p><p>Type: Attack</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 70</p><p>Damage: 140</p><p>Description: This is the ultimate technique of the Genos cfs. Combining the powers of technology with yang release. Using the Genos technology, the user will create a mass of jets all around his body. The user will then use all the jets at once at their maximum power to propel themselves at an intense speed, moving at 3x their base speed. These jets will release a mass of fire that contains no chakra all around the user aimed away from the users body so as to not incinerate their body. The fire is so strong if it would hit anyone it would deal S rank damage. The yang flowing through the users body will heal the scorch marks from these flames as well as enhance their body to the physical peak. With this the user will do a single strike focusing all the power of their propulsion into this attack. The yang flowing in them will reduce the effects of impact on the users body while increasing the physical attack itself for a single strike. The striking power of this single attack will release a shock wave forwards up to mid range in a pulse due to the combination of the propulsion effects and the strike behind enhanced by yang.</p><p></p><p>Note: Usable once.</p><p>Note: Due to over loading the technology, the user can't make use of the Genos tech or cfs for two turns</p><p>Note: No yin jutsu in the same turn.</p><p></p><p><strong>3. (<em>Shōkyaku-hō</em>)</strong> <strong>Incineration Cannon</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra: 70</p><p>Damage: 140</p><p>Description: The user will draw on the nanobots in their body completely reforming it to produce a mass of cannons all around them. This can be anything from a single finger to their entire body. At the same time the user will flood their inner core, Genos, with a mass of Yin and Yang chakra focused in balance, empowering it to exponential levels. This maximises the efficiency of the technology. This will result in a mass surge of energy flowing into the Nanobots which will form a mass of jets (like that of a rockets) producing a mass blast of fire in front of the user. The unique thing about this is that the chakra is used to empower the technology and the actual flames don't contain any chakra themselves. The yang flows through the user's body to stabilise the system stopping it from overheating and damaging the user, while the yin allows for the creation of additional nanobots to create the jets. These can be formed on any part of the users body. The yang within this technique fortifies the nanobots to stop them from overloading a breaking while they are being pushed to the very limits while giving them a form of semi sentience to know their limits. The yin aspect is the user converts their imagination to create the ultimate combination to form the optimum technology for a short time, being unable to maintain it.</p><p></p><p>Note: Usable twice, per battle. Four turns between uses.</p><p>Note: Prevents the use of technology abilities in the following turn.</p><p>Note: No other jutsu above A rank in the turn this was used.</p><p></p><p><a href="https://media1.tenor.com/images/458eb39a7e9c9abcec15a9b953d327b9/tenor.gif?itemid=5135142">https://media1.tenor.com/images/458eb39a7e9c9abcec15a9b953d327b9/tenor.gif?itemid=5135142</a></p><p></p><p><strong>4. Machine Gun Blow (マシンガンブロー, <em>Mashingan Burō</em>)</strong></p><p>Type: Tool</p><p>Rank: B-S</p><p>Range: Short-Long</p><p>Chakra: N/A</p><p>Damage: 40 - 80</p><p>Description: This is a technique that makes the use of the users ability to create hydraulics within their arms to enhance the power and speed of their attacks. With this the user will use nanobots to create chain of fast punches propelled by the hydroponics within his body to create a rapid series of solid punches. The hydraulics constantly throw the users fists at their target, drawing them back and re firing the punches over and over in a relentless barrage. The B rank vision if fired at 1.5 x the users base speed. The A rank version is fired at 2x the users base speed. The S rank version is fired at 2.5 x the users base speed. <strong>B rank can be used 4 times per battle</strong>. A rank can only be used <strong>3</strong> times, one per turn. S rank can be used twice per battle with 3 turns between uses. User can't make use of Genos techniques above A rank in the same turn and following if S ranked version is used.</p><p></p><p></p><p><strong>5. (Taijutsu: Aikaku) Body art: Reformation</strong></p><p>Type: Supplementary/<strong>Attack</strong></p><p>Rank: A rank</p><p>Range: Short - Mid</p><p>Chakra: N/A</p><p>Damage: 60 (<strong>+20)</strong></p><p>Description: This is a supplementary use of the Genos cfs in which the user controls the nanobots to form in a way that the user can separate their mechanical parts and reattach them. This can be used in two ways, Supplementary or offensive:</p><p></p><p>Supplementary: The user can detach or reattach part of their body at will. The part they want to detach can still be controlled through signals and reattached at will. If a part is detached from the user it can only reach up to mid range and lasts 2 turns before having to return to the user. If used to detach and reattach in the same turn, it will only cost one of the users three moves per turn. This can be done three times per battle. Only one part can be detached and controlled at a time, controlled by the AI in the "Genos" technology. The user can reattach a part that was forcefully removed, as long as it wasn't completely destroyed.</p><p></p><p></p><p>Offensive: Alternatively the user can release part of their body in an offensive manor, using nanobots to create mini jets on the released parts to propel the chose part at high speeds (1.5x users base speed) to give them in increased range in their taijutsu strikes. Should this method be chosen, the strikes would deal 60 damage. If used with another taijutsu or non elemental kenjutsu strike, it would increase the damage by +20. This can be used 3 times per battle and the limb must return to the user by their following turn. The user can passively call the piece of their body back.</p><p></p><p>Should the body part be destroyed from either use, the user can release nano bots from their body to reform themselves, though this will not return HP. This can only be used if the user's Genos core is still functioning in their chest, costing a move.</p><p></p><p>Note: The user can only use one of these variations per turn.</p><p>Note: While releasing part of their body, the user can still use that body part to use jutsu, projecting their chakra into it, within reason</p><p></p><p>6. <strong>(Kūruatakku) Cool Attack</strong></p><p>Type: Tool/Attack</p><p>Rank: S</p><p>Range: Long</p><p>Chakra: N/A</p><p>Damage: 80</p><p>Description: This is a taijutsu attack, enhanced through the cybernetics of the Genos fighting style. In one swift motion the user will create powerful jets from his feet that launch him into the air while jets form on his shoulders and leg, bringing them back down to perform a devastating axe kick at a target location. The user can choose the direction and location they will come down on, within 20m of their current location, controlling the propulsion for precise contact. The user's body will be able to withstand the impact as the nanobots reinforce it. Should the kick make contact with a living being, it would be enough to shatter bones on contact due to the speed and enhanced power of the kick. Should the user hit the ground, it will result in a devastating impact. On contact the earth will shatter, forming a crater as a shockwave of force spreads short wave around the point of contact. Not only this but masses of rock will erupt into the air around the crater all around <strong>short range</strong> range of the impact. The shockwave will carry the same damage as the initial kick where the rocks erupting around will just destabilise the area, throwing off the footing of anyone around as they are launched into the air.</p><p>Note: Can only be used 3 times per battle with two turns between uses. No Genos cfs techniques A rank and above in the same and following turn. </p><p>[/spoiler]</p><p></p><p>[hr][/hr]</p><p></p><p><span style="color: rgb(184, 49, 47)"><span style="font-family: 'Times New Roman'"><strong><u>CFS Taught to me:</u></strong></span></span></p><p>[spoiler]</p><p><strong>Fuuin Genkotsu | Sealing Fist</strong></p><p></p><p>[SPOILER]<strong>Type</strong>: Fuuintaijutsu</p><p></p><p><strong>Background</strong>: After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist.</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style</strong>: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made.</p><p></p><p><strong>Additional effects and Restrictions</strong>:</p><p><strong>Restrictions</strong>:</p><p>-User must have received proper training in fuuinjutsu and taijutsu to be eligible.</p><p>-If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu.</p><p>-The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style.</p><p>Additional effects:</p><p>-The user is able to empower his own physical capabilities, as well as restricting those of the opponent</p><p>-As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though.</p><p>-Can be used as offensive and defensive measurement</p><p>-If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.[/SPOILER]</p><p></p><p><strong>Fuuintaijutsu Jutsu</strong></p><p></p><p>[SPOILER]1. Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: /</p><p>Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks:</p><p></p><p>Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra.</p><p></p><p>Restrictions and Abilities:</p><p>Note: Can be used 1 time per battle and lasts 3 turns</p><p>Note: Activation costs as 1 jutsu</p><p>Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage</p><p>Note: Strong Fist gets +10 damage due to the drastic increase in strength.</p><p>Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them.</p><p></p><p>Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might.</p><p></p><p>Restrictions and Abilities:</p><p>Note: Can be used 2 times per battle and lasts 2 turns each time</p><p>Note: Activation costs as 1 jutsu</p><p>Note: Taijutsu techniques will get the repel function which boosts damage to +20</p><p></p><p>Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks.</p><p></p><p>Restrictions and Abilities:</p><p>Note: Can only be used 2 times per battle.</p><p>Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves.</p><p>Note: In the turn its active, the user can't mold chakra above A-Rank.</p><p>Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated.</p><p>Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock.</p><p>Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns.</p><p></p><p>General Restrictions</p><p>Note: This seal must be present in the bio to be usable</p><p>Note: User needs to have learned Fuuin Genkotsu | Sealing Fist</p><p>Note: Can only be taught by Wesobi</p><p></p><p>2. Fuuin Genkotsu: Ryū no ki no kurutta chi | Sealing Fist: Crazed Blood of the Dragon</p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: After taking a basic fighting stance that the user feels comfortable with, he assaults the opponent with a series of kicks or punches, anywhere on the opponent's body or from which he defends from up to 8 successive blows made by the user. With each kick or punch, upon contact, he places a special seal on the opponent (up to 4 seals of the 8 blows, but the user can choose which hit creates a seal). This seal uses the opponent's chakra as a source for its power. After placing the seals, they begin to siphon chakra from the opponent on to themselves. The user then does 1 hand seal and triggers the release of the seals. These seals cause the chakra to "blast open" (explode) as its released, causing enormous harm to the user's body (each one of the 4 seals is B-Rank). The user can also use a simplified version on any kind of solid matter, buy instead punches the matter 1 time, and uses the his own chakra to blast it away. He must be careful though as such an explosion might also harm him.</p><p>Note: Can only be taught by Wesobi</p><p>Note: Can only be used thrice</p><p>Note: Each seal alone has the power of a B-rank raw chakra blast. One of these is enough to harm the opponent gravely.</p><p>Note: When using the "1-seal" version, the seal has the power of an S-rank seal. This can not be used on humans though.</p><p>Note: Can not use any other fuuinjutsu or fuuintaijutsu in the same turn.</p><p>Note: Can only use up to S-rank in the same turn.[/spoiler]</p><p></p><p><strong>(Jeet Kune Do) The Way of the Intercepting Fist</strong></p><p></p><p>[SPOILER]Type: Taijutsu</p><p>Background: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best.</p><p></p><p>Description on the Abilities and Inner Workings of the Style:</p><p></p><p>Economy of motion is the principle by which Jeet Kun Do practitioners achieve:</p><p></p><p>Efficiency: An attack which reaches its target in the least amount of time, with maximum force.</p><p></p><p>Directness: Doing what comes naturally in a disciplined way.</p><p></p><p>Simplicity: Thinking in an uncomplicated manner; without ornamentation.</p><p></p><p>This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing.</p><p>"When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element.</p><p></p><p>Simultaneous parrying & punching</p><p>When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack.</p><p></p><p>Low kicks</p><p>JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element.</p><p></p><p>Five ways of attack</p><p>* Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike.</p><p>* Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent.</p><p>* Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening.</p><p>* Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage.</p><p>Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait</p><p></p><p></p><p>Additional effects and Restrictions:</p><p>- Can only be taught to Sannin and above who have learned basic taijutsu.</p><p>- To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match.</p><p>- A master of this will gain a calm mind which is needed for most martial arts.</p><p>- User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</p><p>- The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second.</p><p>- Can only be taught by -Yard-[/SPOILER]</p><p></p><p><strong>Jeet Kune Do Jutsu</strong></p><p></p><p>[SPOILER]<strong>B-Rank</strong></p><p><strong></strong></p><p><strong>(Ame Odori) Rain Dance</strong></p><p>Type: Attack/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish.</p><p></p><p>Notes:</p><p>- The user can move freely on the water drops.</p><p>- Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye.</p><p></p><p><strong>(Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique</strong></p><p>Type: Attack</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 25</p><p>Damage Points: N/A</p><p>Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles.</p><p></p><p>Note: Must know Jeet Kun Do.</p><p>Note: Each punch counts as one of the users moves per turn.</p><p>Note: Must have mastered Jeet Kune Do.</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&page=9&p=5914283#post5914283">here</a></p><p></p><p><strong>(Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm</strong></p><p>Type: Defensive/Offensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20</p><p>Damage: 40</p><p>Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease.</p><p>Note: Can be used 3x per match</p><p>Note: This can still only swipe away Taijutsu up to B rank.</p><p>Note: Must know Jeet Kune Do.</p><p>- Approved <a href="http://narutobase.net/forums/showthread.php?t=157594&page=34&p=6707716&viewfull=1#post6707716">here</a>[</p><p></p><p></p><p><strong>(Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead</strong></p><p>Type: Offensive/Defensive</p><p>Rank: B</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40 (If striking)</p><p>Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness.</p><p></p><p>Notes, Additional info & Limitations:</p><p>- Must have learned basic Taijutsu</p><p>- Can defend against taijutsu up to B rank</p><p>- The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style.</p><p>- Must be a Jeet Kune Do Master</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=15707460&viewfull=1#post15707460">Approved</a></p><p></p><p><strong>A-Rank</strong>[/SIZE]</p><p></p><p><strong>(Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin.</p><p></p><p>- Must have learned basic Taijutsu</p><p>- Can be used 2X per battle</p><p>- Must skip one turn before using again</p><p>- Must know Jeet Kune Do</p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&p=15707460&viewfull=1#post15707460">Approved</a></p><p></p><p><strong>(Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious.</p><p></p><p>- Must have learned basic Taijutsu</p><p>- Can be used 2X per battle</p><p>- Must skip one turn before using again</p><p>- Must know Jeet Kune Do</p><p></p><p>- <a href="http://narutobase.net/forums/showthread.php?t=157594&p=16394620&viewfull=1#post16394620">Approved here</a></p><p></p><p></p><p><strong>(Shintai Hitoshii Mizu) Movement Of Water</strong></p><p>Type: Attack/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30 on Activation (-10 per turn)</p><p>Damage Points: N/A</p><p>Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's.</p><p></p><p>Notes:</p><p>- Must know Jeet Kun Do</p><p>- Must know basic Taijutsu</p><p>- Must be of Sannin Rank</p><p>- Lasts 4 turns</p><p>- No A rank or above Taijutsu for 2 turns after.</p><p>- Users movement is still trackable through normal eyesight.</p><p>- Can only be used once per battle.</p><p></p><p><strong>(Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself</strong></p><p>Type: Defensive/Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage: N/A +10 To Taijutsu</p><p>Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique.</p><p>Note: Can create 1</p><p>Note: Can only be used once per battle.</p><p>Note: Counts as a Shadow clone technique.</p><p>Note: He stays on the field for 4 turns.</p><p>Note: He must stay within mid range of the User.</p><p>Note: Despite being made of earth/earth chakra, he cannot perform earth release.</p><p>Note: Must be a Jeet Kune Do Master to use this</p><p>Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher.</p><p>- Approved here</p><p></p><p><strong>S rank</strong></p><p><strong>jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp</strong></p><p>Type: Offense</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact.</p><p></p><p>- This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn</p><p>- Can only be used once per battle</p><p>- Must know Jeet Kune Do</p><p></p><p>- Approved here</p><p></p><p><strong>Forbidden Rank</strong></p><p><strong></strong></p><p><strong>(Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers</strong></p><p>Type: Attack</p><p>Rank: Forbidden rank</p><p>Range: Short-long</p><p>Chakra: 50</p><p>Damage: 90 (-15 to the user's wrist upon impact )</p><p>Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover.</p><p></p><p>- Can be used once per battle.</p><p>- Must know Jeet Kune Do</p><p>- No handseals next turn from damaged wrist.</p><p>- No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn.</p><p>- Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions.</p><p>[/SPOILER]</p><p></p><p>[hr][/hr]</p><p></p><p><strong>Sojutsu - Spear Arts</strong></p><p></p><p>[spoiler]<strong>5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=169&p=3229123#post3229123">x</a>]</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short - Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.</p><p><span style="font-family: 'Times New Roman'">-Twice per battle</span></p><p><span style="font-family: 'Times New Roman'">-Lasts for three turns (as long as the spear is in the ground)</span></p><p><span style="font-family: 'Times New Roman'">-No S rank techniques for the turn after it ends.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=141&p=2446650#post2446650">x</a>]</span></p><p><span style="font-family: 'Times New Roman'">Type: Supplementary</span></p><p><span style="font-family: 'Times New Roman'">Rank: S</span></p><p><span style="font-family: 'Times New Roman'">Range: Short</span></p><p><span style="font-family: 'Times New Roman'">Chakra Cost: 20 per turn</span></p><p><span style="font-family: 'Times New Roman'">Damage: 80</span></p><p><span style="font-family: 'Times New Roman'">Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear). </span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Lasts for 3 turns </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Twice per battle</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Can only be taught by Ragerok.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Defence</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage: N/A</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Can only be used twice </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-The spear goes back to normal, once it grounds two jutsu</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Must be taught by Ragerok</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-This only affects Lightning jutsu that are in Short to Mid range.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=155&p=2694929#post2694929">x</a>]</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Supplementary</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short/Mid</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra Cost: 20</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage: N/A</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Takes two turns to create a large water supply.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Three times per battle.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=142&p=2474418#post2474418">x</a>]</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Attack</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage: 60</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Thrice per battle</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Lasts 1 turn (or less, if the user removes a hand)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command</strong> [<a href="https://narutobase.net/forums/showthread.php?t=28339&page=162&p=3036903#post3036903">x</a>]</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: B</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Defence/Supplementary</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage: N/A</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Can control only up to Six Lances/Spears at one time.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Lasts for the rest of the match</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: B-S</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Attack</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra Cost: 20-40</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage: 40-80</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Only up to two spears can be charged at one time.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-The spear won't stop a another technique when they clash it will go right through it (dependent on rank).</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-The chakra lasts for three turns.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Thrice per battle (for A rank), Twice for (S rank).</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: A/S</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Defence</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short/Mid/Long</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra Cost: 30/40</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage: 60/80</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Only twice per battle for A rank (Once for S rank)</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Must be taught by Ragerok</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: A</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Offensive</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short - Long</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra cost: 40</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage points: 80</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Twice per battle </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">[spoiler]<img src="http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif" data-url="http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: S</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Offensive</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short - Long</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra cost: 40</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage points: 80</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Twice per battle</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-No s ranked or higher fire jutsu next turn.</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><img src="http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif" data-url="http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif" class="bbImage " style="" alt="" title="" /></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention</strong></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: A/S</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Attack</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra Cost: 30/40</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage: 60/80</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: There are two versions to this technique:</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">[spoiler]<img src="http://www.fiveminute.net/tr/im/03.gif" data-url="http://www.fiveminute.net/tr/im/03.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1 </span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">[S rank version]</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">[spoiler]<img src="http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif" data-url="http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Twice per battle [A rank]/Once per battle [S rank]</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Only A rank and under techniques for the turn after [both ranks]</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><strong>16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier</strong></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Rank: S</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Type: Defence</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Range: Short - Mid</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Chakra Cost: 30</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Damage: N/A</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.</span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"></span></span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'"><span style="font-family: 'Times New Roman'">-Thrice per battle</span></span></span></p><p></p><p>[/SPOILER][/spoiler]</p><p></p><p><strong><span style="color: rgb(184, 49, 47)">Dragon slayer jutsu</span></strong></p><p></p><p>[spoiler]</p><p><strong>E ranks</strong></p><p>[spoiler]</p><p><strong>(Ninjutsu: Tamashī No Ryu) - Ninja art: Dragon Soul</strong></p><p><strong>Type: </strong>Supplementary</p><p><strong>Rank:</strong> E</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 5</p><p><strong>Damage</strong>: N/a</p><p><strong>Description: </strong>This technique is a form of basic shape manipulation applied when the user uses an elemental technique. It is thus used in the same timeframe as the technique it is affecting, and costs 5 additional chakra points to use this with another technique. When the user performs an elemental technique, through shape manipulation, the point of origin of the technique will form a Magic Circle made of that chosen element, almost looking like the formula of a Fuinjutsu technique. This in no way adds any power, or change the Jutsu in any way, not does it create any defensive properties, it is purely cosmetic. For example, if the user released a stream of fire from their mouth, the fire will draw an extra 5 chakra from the user and form into a circle in front of their mouth that is red in color, not burning the user, nor providing any additional effects. If the jutsu were to come from the ground, as the jutsu shoots up, the circle would form on the ground, etc. This is a passive jutsu and acts in the same time frame as another technique. Once activated it remains active as long as the user fuels the 5 chakra necessary into each of their jutsu.</p><p>[/spoiler]</p><p><strong>B ranks</strong></p><p>[spoiler]</p><p><strong>(Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings</strong></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be taught by Lucifer.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be used one per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user has to add 10+ chakra every turn inorder to use the wings.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user must have mastered the fire element inorder to perform this jutsu.</p><p></p><p><strong>(Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw</strong></p><p>Typeffensive</p><p>Rank:B</p><p>Range:Short</p><p>Chakra:20(-per turn)</p><p>Damage:40</p><p>Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn</p><p></p><p>~Last 2 turn if continued~</p><p>~No jutsu can be used with hands while in effect~</p><p></p><p><strong>(Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream</strong></p><p>Type: Attack/Defence</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling.</p><p></p><p>Note: can only make max of 2 blasts per use</p><p></p><p><strong>(Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent.</p><p></p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use fire jutsu at the same time</p><p></p><p><strong>(Suiton: kensei no doragon )- Water Release: Power of the Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain.</p><p>Note: Can stay active for 2 turns at a time</p><p>Note: Can't use earth jutsu while it lasts.</p><p></p><p><strong>(Doton: kensei no doragon ) - Earth Release: Power of the Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it.</p><p></p><p>Note: Can stay active for 2 turns at a time</p><p>Note: Can't use lightning jutsu at the same time</p><p></p><p><strong>(Raiton Hijutsu: Rairyū no Hoken) Secret Lightning Release: Lightning Dragon's Breakdown Fist</strong></p><p>Type: Offensive</p><p>Rank: B</p><p>Range: Short-Mid</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: The user will concentrate a large amount of lightning chakra around one of their fists, they will then proceed to shoot it forward in a punching motion releasing and sending that concentrated Lightning forward with it taking the shape of the users fist but around 4 times larger than the users fist.</p><p>Note: Can only be used 4 times.</p><p></p><p><strong>(Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns.</p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use fire jutsu at the same time</p><p></p><p></p><p><strong>(Katon: kensei no doragon ) - Fire Release: Power of the Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force.</p><p></p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use water jutsu at the same time</p><p></p><p><strong>(Katon: kensei no doragon ) - Fire Release: Power of the Ash Dragon</strong></p><p>Rank: B</p><p>Type: Offense</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 40</p><p>Description: This technique is specialised for those who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in a cloud of molten hot ash that's as hot as fire, till glowing with an ember but doesn't touch the users skin nor burn them. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by these ash cloud created by the user, it will great a burst of molten hot ash on impact from the user, to burn the target more and producing some additional concussive force. This ash will be released forwards in a wave/blast like a fireblast but the ash will burn on contact and stick to what it touches and continues to burn up to the end of the users next turn.</p><p></p><p>Note: can stay active for 2 turns at a time</p><p>Note: Can't use water jutsu at the same time</p><p>Note: Can be used once every 3 turns.</p><p>[/spoiler]</p><p></p><p><strong>A ranks</strong></p><p>[spoiler]</p><p><strong>(Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon</strong></p><p>Type: Offensive</p><p>Rank:A-Rank</p><p>Range: Short</p><p>Chakra:30</p><p>Damage:60</p><p>Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding.</p><p></p><p>~Can ony be used 3 times per battle~</p><p>~Cannot use another hand required jutsu while in effect~</p><p></p><p><strong>(Sukai doragon no hōkō)Roar of the Sky Dragon</strong></p><p>Typeffensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow.</p><p>~Can only be taught by -Ian-~</p><p>~Can only be used 3 times per battle~</p><p></p><p><strong>(Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd. Upon impact the Ji, cause the persont to feel as if they had just been struck by a massive lightning bolt that engulfs their entire body, and mildly paralyzes them.</p><p>Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.</p><p>Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.</p><p>Note: This technique is as fast as the Chidori Eiso extending</p><p>Note: If contact is made the opponent is only able to perform 2 techniques their following turn from the paralysis</p><p>Note: Can only be used 3 times</p><p></p><p>(<strong>Kaen rai butoukai) - Blazing lightning balls</strong></p><p>Rank: A</p><p>Type: Attack</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand.</p><p>Note: Can only be used by zane and the pervy sage</p><p>Note: Can only be used 3 times</p><p>Note: Submitted by zane</p><p></p><p><strong>(Kaen Rai Reiki) - Blazing Lightning Aura</strong></p><p>Rank: A</p><p>Type: Attack/defend</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: (+20 to taijutsu attacks)</p><p>Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.</p><p></p><p>Note: This mode can but used for up to a total of 4 turns in a battle.</p><p>Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.</p><p>Note: When this aura is active, the user can't use wind or water jutsu.</p><p>Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.</p><p>Note: Can't be used while in Sage mode (or similar) or with EIGs</p><p></p><p><strong>(Katon/Raiton: Ikkyou) - Fire/lighting style: Surprise</strong></p><p>Type: Supplementary</p><p>Range: Short - long</p><p>Rank: A</p><p>Chakra: 30 (+10 to jutsu)</p><p>Damage: +20</p><p>Description: This will be used in the same time frame as a lightning release technique. The user will apply more chakra in the process. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things:</p><p></p><p>1. By infusing additional chakra into the lightning technique, they will control the heat, causing flames to wrap around the lightning jutsu, making it a fire lightning combo. This will add 1 rank (20 damage) to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat.</p><p></p><p>2. By infusing additional chakra into the lightning technique, they will convert the lightning technique to a fire technique, retaining the same shape etc. If they user used a chidori spear, it would be converted to fire, making a fire spear.</p><p></p><p>The user can only used this on one jutsu, and once they have used it they can't change it back.</p><p></p><p>Note: Usable 3 times</p><p>Note: Can't use water jutsu in the same turn as this.</p><p></p><p><strong>Raging Bolt (レイジングボルト Raiton:Rējingu Boruto)</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will hold up their arm channeling raiton chakra into it. As they do they will release it into a ball above their head. Then swing their hand their hand downwards the ball of lightning will launch down on the users target with great speed expanding on impact creating a large blast.</p><p>~Must be Kage rank</p><p>~Can be used twice per battle.</p><p></p><p><strong>Heavenward Halberd (雷竜方天戟 Raiton:Rairyū Hōtengeki)</strong></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user lifts his/her hands and forms lightning between them, creating a very large spear out of it, massive. He/she then hurls such spear at the enemy at incredible speeds.</p><p>~Must be Kage rank</p><p>~Can only be user twice per battle</p><p></p><p><strong>(Katon: Guren Bakuenjin) - Fire Release: Exploding Flame Blades</strong></p><p>Type: Attack</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: After a series of destructive attacks, the user finishes with a torrent of blade-shaped flames by rotating the body in a cirkel pattern, thus releasing the blades from both hands while rotating that strikes the enemy in a spiral formation, from multiple direction. Every time the enemy is hit with a blade, it explodes and burns the enemy. Described as one of the ultimate fire technique, this attack is so powerful and destructive that it has been shown to destroy big rocks once the flames explode, such as gigantic pillars 2-3 meter tall, which is known to have extremely tremendous endurance capabilities amongs the Iwagakure shinobi. This technique is mainly used as a finishing move and it's extremely hard to evade, due to the unpredictable flame blades which come from multiple direction, as seen in the gif below.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be taught by Lucifer.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be used four times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user must have mastered katon inorder to use this jutsu.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user cannot perform fire technique above A-Rank, the next turn.</p><p></p><p><strong>(Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic</strong></p><p>Type: Fuuin</p><p>Rank: A</p><p>Range: Short (mid range blast when released)</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth.</p><p></p><p>Note: Each seal can only be used once per battle.</p><p>Note: Can only seal one jutsu per seal</p><p>Note: Can only seal A rank and below</p><p>Note: Must wait 1 turn to use this jutsu again</p><p>Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns.</p><p>Note: Can only seal one element, not elemental combinations.</p><p>Note: Useable 3 times [/spoiler]</p><p></p><p><strong>S ranks</strong></p><p>[spoiler]</p><p><strong>[Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.</strong></p><p>Rank: S</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.</p><p>►Must be Kage Rank.</p><p>►Can only be used 3 times per battle.</p><p>►No A rank or above fire techniques the following turn</p><p></p><p><strong>[Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.</strong></p><p>Rank: S</p><p>Type: Offense-Defense.</p><p>Range: Short-Mid.</p><p>Chakra Cost: 40</p><p>Damage Points: 80 (-10 damage to user)</p><p>Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.</p><p>►Can only be used once per battle.</p><p>►No A rank or above fire techniques the following turn</p><p></p><p><strong>[Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.</strong></p><p>]Rank: S</p><p>Type: Offense.</p><p>Range: Short-Mid.</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.</p><p>►Can only be used Twice Per battle.</p><p>►No A rank or above fire techniques the following turn</p><p><a href="http://www.gophoto.it/view.php?i=http://images3.wikia.nocookie.net/__cb20100504160454/fairytail/images/thumb/3/3b/Yokugeki.jpg/830px-Yokugeki.jpg">http://www.gophoto.it/view.php?i=http://images3.wikia.nocookie.net/__cb20100504160454/fairytail/images/thumb/3/3b/Yokugeki.jpg/830px-Yokugeki.jpg</a></p><p></p><p><strong>[Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw</strong>.</p><p>Rank: S</p><p>Type: Offense.</p><p>Range: Short-Mid.</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.</p><p>►Can be used 3 times in a battle.</p><p>►No A rank or above fire techniques the following turn</p><p><a href="http://www.gophoto.it/view.php?i=http://images2.wikia.nocookie.net/__cb20100504160420/fairytail/images/thumb/7/7e/Claw.jpg/830px-Claw.jpg">http://www.gophoto.it/view.php?i=http://images2.wikia.nocookie.net/__cb20100504160420/fairytail/images/thumb/7/7e/Claw.jpg/830px-Claw.jpg</a></p><p></p><p><strong>(Kaen Rai kousen) - Blazing lightning Beam</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds</p><p></p><p>Note: No water jutsu in the same turn.</p><p>Note: Useable 2 times</p><p></p><p><strong>(Kaen rai otakebi) - Blazing lightning roar</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast.</p><p>Note: Useable twice</p><p>Note: No water jutsu in the same turn.</p><p></p><p><strong>(Kaen rai ken) - Blazing lightning blade</strong></p><p>Rank: S</p><p>Type: Attack</p><p>Range: Short-mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn.</p><p>Note: useable twice</p><p>Note: No water jutsu in the same turn</p><p></p><p><strong>(Ushiro Honoo) Back Flame</strong></p><p>Rank: S-rank</p><p>Type: Defensive</p><p>Chakra Cost: 40</p><p>Damage Points : N/A</p><p>Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu</p><p>Note: can only be taught by Axle</p><p>Note: it only has 3 shots</p><p>Note: except Forbidden</p><p></p><p><strong>(Fūton: Tenryū no Hōkō) - Wind Style: Sky Dragon's Roar</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs thus concentrating his/her fuuton chakra into the inhaled air and the lungs the user will quickly form the dragon handseal and releases a roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid, due to the growing range of the attack. It will take a swirling wind/vortex form with small wind blades in it rotating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through steel. It can also be used on multiple opponents. [Example]</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be taught by Lucifer.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: This jutsu can only be used three times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user must be Kage rank or above to use this technique due to the scale of this attack.</p><p></p><p><strong>(Fūton: Tenryuu no Hōukou) - Wind Style: Swirling Wind Dragon's Roar</strong></p><p>Type: Attack</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even trew bones. It can also be used on multiple opponents.</p><p></p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: Can only be used three, times per battle.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user must have, mastered wind.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: The user must be Kage rank or above to use this technique due to the scale of this attack.</p><p><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Note: Can only be taught by Lucifer.</p><p></p><p><strong>Lightning Dragon's Roar (雷竜の咆哮 Raiton:Rairyū no Hōkō)</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user gathers lightning in his/her mouth and releases it in a destructive blast, capable of destroying everything in a wide area in front of him/her. The blast has a similar range and size to Majestic Annihilation.</p><p>~The user can only use up to B rank lightning for the next two turns.</p><p>~Must be Kage rank</p><p>~Can be used twice times per battle</p><p><a href="http://www.gophoto.it/view.php?i=http://images1.wikia.nocookie.net/__cb20110819150234/fairytail/images/0/07/Laxus-Roar.gif">http://www.gophoto.it/view.php?i=http://images1.wikia.nocookie.net/__cb20110819150234/fairytail/images/0/07/Laxus-Roar.gif</a></p><p></p><p><strong>(Raiton Hijutsu: Rairyū no Hōkō) Secret Lightning Release: Lightning Dragon's Roar</strong></p><p>Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The user will gather a mass amount of chakra into their mouth, they will then "roar" releasing a large concentrated, destructive blast, which is capable of destroying everything in a wide area in front of the user. The blast expands like a cone from the users mouth, much like the bijuu blast, it also has 5 separate lightning bolts that spiral around the blast itself. If this technique successfully hits the users opponent they are paralyzed and incapable of moving the following turn.</p><p>Note: This technique can only be used twice.</p><p>Note: Once used the user is incapable of using A-Rank or higher Raiton techniques, or any technique S-Rank or higher, for the following 2 turns.</p><p>Note: This technique's width is as wide as the Wind and Fire Blast technique.</p><p>Note: The separate lightning blasts are roughly 6 inches away from the main blast itself, and if the opponent is hit by any of them, they are unable to perform the first move of their next post from being minorly electrocuted/paralyzed</p><p>Note: If hit by the main blast itself they are completely paralyzed their next turn.</p><p></p><p><strong>[Fuuton - Raiton: Metsuryū Mahō 滅竜魔法] Dragon Slayer Style: White Dragon's Roar.</strong></p><p>Rank: S</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user releases a tornado of both the wind and lightning element's from his mouth to attack the target. The attack possess highly destructive power, having causing great damage to the area it effects, ripping through the ground, and anything else in it's path. This jutsu is performed by spitting out a tornado of wind, this jutsu is performed be creating a tornado of wind, while also releasing lightning chakra causing the lightning to surround the wind tornado. The outer wind effect is not strong enough to overpower the lightning, so instead they mix in serenity, causing the lightning to become one with the wind turning it white. This roar can be done on the spot, and it does not require handseal's.</p><p></p><p>► Only Sting can perform this technique.</p><p>► Can only be used 3 times per battle.</p><p>► No A rank or above wind or lightning techniques in the next turn. [/spoiler]</p><p></p><p><strong>F ranks</strong></p><p>[spoiler]</p><p><strong>(Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor</strong></p><p>Rank: Forbidden</p><p>Type: Defence</p><p>Range: -</p><p>Chakra Cost: 55 (+20 each turn active)</p><p>Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu)</p><p>Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin.</p><p>- Once the armor is deactivated, it cannot be activated for the rest of the battle.</p><p>- May be taught only by Shigure.</p><p></p><p><strong>(Katon: Kaku Harumagedon) - Fire Release: Nuclear Armageddon</strong></p><p>Type: Offensive/Supplementary</p><p>Rank: Forbidden</p><p>Range: Short - Mid</p><p>Chakra: 50</p><p>Damage: 90 (-40 to the user)</p><p>Description: The user gathers and focuses a vast amount of fire chakra to every single chakra point within the users body. Then in a burst, the user releases all the chakra at once causing multiple unfocused flames to burst forth from around the users body. Said flames doesn't have much damaging potential but is able to leave minor burns on targets close by the user (Short Range). As the flames are expelled, the user manipulates it by shape manipulating the chakra and forming a type of flaming armor around the users body. It appears as an armor but really is just the flames that completely covers the users body from head to toe. Along with that formation of the flaming "armor", the user shapes two large angel wings upon his back as well. Said wings are unlike the rest of the fire but has a solid property to it, much similar to that of the "Fire Release: Dragon Flame Release Song Technique". The user then manipulates the wings into flapping and swinging around the users body, the user then expels the flames around his body outwards, said flames intertwine with the swinging wings and creates a huge tornado of flames that forms around the user with the user at the center of it. Said tornado blasts outward covering a distance of mid-range all around the user, along with the swinging wings and it's solid properties, any thing within short range is completely destroyed whilst out into mid all around, would only be heavily burnt by the passing, intense and naked flames.</p><p>Note: Can only be used once per battle.</p><p>Note: No A-Rank or above fire techniques in user's next two turns.</p><p>Note: The user suffers slight burns all over the body, dealing 40 damage to their health. However, this only hinders movement slightly and results in their speed dropping two ranks for three turns.</p><p>Note: The user cannot take flight with the wings.</p><p></p><p><strong>(Raikou Keiriku) – Lightning Execution</strong></p><p>Rank: Forbidden</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra Cost: 50</p><p>Damage Points: 90 (+20 to user, and 10 additional damage to the opponent the next round.)</p><p>Description: The user charges natural lightning from around him into both his palms, as he charges it, he slowly releases chakra from his hands, and two bolts of lightning get created in the user’s palms.As he fully releases the lightning chakra, the ground starts shaking and the user travels at very high speeds towards his enemy.Once reached his target, the user stabs him in a diagonal way with both bolts.If, during the attack, the lightning is watched through a microscop, there can be seen small chakra streams that spread throughout the lightning, and once hit the enemy, the streams get out of the lightning and affect him at a cellular level, and the opponent doesn’t notice in the beginning, but later on he starts feeling pains and gets muscle cramps.The small streams of chakra affect the user too, while he is holding both bolts in his palms.</p><p>- May be used once per battle.</p><p>- If the enemy is hit, the cellular damage is unavoidable.</p><p>- Can be teached only by Shigure and Kaito.</p><p></p><p><strong>(Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor</strong></p><p>Rank: Forbidden</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: 50 (+10 each round still in use)</p><p>Damage Points: N/A (+10 each round still in use)</p><p>Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor.</p><p>*Must be taught by either Shigure or mangekyou sharingan.</p><p>*May be used once per battle.</p><p>*After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds.</p><p>*Can be used under Ion Particle Armor.[/spoiler]</p><p>[/spoiler]</p><p>[/border]</p><p></p><p>Add this: <a href="https://animebase.me/threads/sock-draw.321529/post-20267205">https://animebase.me/threads/sock-draw.321529/post-20267205</a></p><p>[/QUOTE]</p>
[QUOTE="Pervyy, post: 21943207, member: 32759"] [border="Custom Fighting Styles"] [B][COLOR=#B22222][I][U][SIZE=15px]My CFS[/SIZE][/U][/I][/COLOR][/B] [COLOR=rgb(184, 49, 47)][B][URL='https://narutobase.net/forums/showthread.php?t=712001&page=3&p=20946858&viewfull=1#post20946858']Yari no Michi | The way of the Bisento[/URL]:[/B][/COLOR] [spoiler] [CENTER][IMG]https://steamusercontent-a.akamaihd.net/ugc/844841864860281072/C428F5E1B24C60C576341393262A646E473A71CF/[/IMG] [B][URL='https://narutobase.net/forums/showthread.php?t=712001&page=3&p=20946858&viewfull=1#post20946858'][B]Yari no Michi | The way of the Bisento[/B][/URL][/B][/CENTER] [hr][/hr] [B]Type:[/B] Ninkenjutsu [B]Background:[/B] The Bisento has been in use since before the shinobi world was created. It wasn’t a typical warrior -type halberd; Bisento was used as a longer-distance sword with an ability to cut and pierce. The original Bisento was used by infantry. The weapon was able to reach the legs of a horse carrying a samurai into battle. Before the sage of the six paths tought the world ninjutsu, there were constant wars and so with each passing year new weapons were being made for the soldiers in clan wars, they were trained to use it in a long-distance fight to protect their families and estates. The idea behind it was to pretty much have a sword on a stick, an extention to ones body. There was one ninja that adapted the Bisento to flow with his entire body, not just seeing the Bisento as a weapon but as one with his body. He mastered it to such an extent that he was never hurt in battle even by attacks from a distance such as arrows. As the years went on, the ninja world was born as the sage of the six paths taught the way of chakra to try and bring peace but that was far from what happened. Kilik saw the fault in his style, how could as Bisento hold up against such deadly attacks while also seeing the samurai develope their own style. Kilik went on a mission to learn how to control chakra and then rather than using it to master ninjutsu, he focussed it into his bisento to create his own fighting style. The way of the bisento. [hr][/hr] [B]Description on the Abilities and Inner Workings of the Style:[/B] The way of the bisento is a martial artist style with a Staff with a sword type blade on the end as its weapon. The length of the staff allows a multitude of long range attacks, however if an opponent manages to get up close, the user is able to utilize fast horizontal strikes. Many of the more powerful attack strings are vertical hits that can be sidestepped if anticipated. Although linear, these powerful attacks are relatively fast and deal great damage. The style revolves around the user using both hands on their Bisento releasing their chakra into it enhance their reach and power with their attacks. An example is a forward thrust enhanced with chakra of the elements to keep the opponent at a range. The blade of the bisento makes it so much more versatile in combat as it's not just blunt attacks. The entire style can be seen as a ranged version of Kenjutsu. While not a complex style, that takes a long time to master without hurting yourself. What makes this unique compared to a basic style is similar to that of the Narutobase Taijutsu, where what would be simple attacks are enhanced with elements to give devastating effects. For example, the user could rapidly spin their biscento through a simple gesture in front of them but releasing one of the basic 5 elements they would create a rotating shield of said element for a simple yet effecting defense, such as a fire shield without having to relinquish their weapon to do so, all these would be explained in detail in the jutsu submissions in how earth could be released. Not only this but through elemental application the user could use the elements to extend the range of their bisento even further. A classic example of this would be the user stabbing the blade of their biscento into the ground to do a cartwheel kick enhanced with wind release to push them over for a stronger and faster kick, what makes this different is the height they gain from doing the cartwheel with the bisento. [hr][/hr] [B]Example Techniques:[/B] [IMG]http://t11.deviantart.net/AmpOwe1MSwkxe2aZwS8mCZA_ixE=/300x200/filters:fixed_height(100,100):origin()/pre06/1b7b/th/pre/i/2014/324/0/e/soul_calibur___seong_mi_na_by_caliburwarrior-d874fo2.png[/IMG] [SPOILER](Way of the Bisento: Piercing strike) Type: Attack/Defence Rank: A Range: Short mid Chakra Cost:30 Damage Points: 50 Description: The user will focus their chakra into their bisento thrusting it forwards forwards focussing their chakra into the point of the blade reaching out 2 meters infront of them, upon contact with another justu, the chakra will be released through the point of the blade like a bullet hitting glass sending several cracks of chakra out through the jutsu hitting it head on shattering a jutsu of the same rank and below. If it were to hit a fire jutsu it would cause it to explode but thanks to the reach of the bisento it would keep the user safe. (Bojutsu: ) - Elemental rotation wall Type: Attack/Deffence Rank: A Range: Short Chakra cost: Damage points: Description: The user will focus one of the 5 basic elements into their Bisento. The they will begin spinning their staff, like a helecopter blade in front of them at great speeds releasing their elemental chakra. Fire/water/wind element will create a fire/water/wind sheild or blast of the chosen element in the shape of a cylinder towards the opponent. If lightning or earth chakra they create a dense sheild infront of the user, the earth style rotation will defect all solid objects, where as the lighting will destroy all earth that is coming at the user. (Bisento art: Cartwheel kick) Type: Attack/Deffence Rank: B Range: Short Chakra cost: 15 Damage points: 30 Description: This is a highly useful evasion or attack technique through using the way of the bisento. The user will rotate their body sideways as though they were going to do a cartwheel but with their bisento in hand they will stab that into the ground lifting themselves 3 times highter into the air going up and over and if can use the momentum and height to come down delivering two deadly kicks to their target. This can be hightly useful using the extention of the Bisento to avoid an attack. [/SPOILER] [hr][/hr] Additional effects and Restrictions: Can only be used through a bisento that must be mentioned in your bio. Must have mastered basic taijutsu and kenjutsu. Cannot be used in conjunction with Samurai jutsu. [IMG]http://3.bp.blogspot.com/-X_tf4gZe3iE/TcIgJ1fezKI/AAAAAAAAAAw/4aUbJSZbFE0/s1600/Naginata_Modern.jpg[/IMG] (Tenbun Bisento) - Destiny Bisento [SPOILER]Type: Weapon Range: Short Rank: A Chakra: 30 Damage: Description: This bisento as seen in the image below, is about 1.5 meters long with a 30cm blade on the end. It was forged as a gift for the sage of the sixth paths, made from an unknown metal that made it indestructable. A special red leather bandage has been wrapped around the staff where the user will hold it, to help improve their grip. Staff abilities: Indestructable (Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation (B rank wind) can be used through the blade on the staff and gains one rank when doing so and can go up to mid range. (Fūton: Kaze Gaeshi) - Wind Style: Wind Return can be used through the staff like it was seen being used through a sword and gains 2 ranks when doing so, meaning it can send back A ranks and below. Bisento can dispel a Raiton jutsu up to B-Rank once per battle (this is done by the user channeling his Raiton chakra into the staff and hitting the jutsu with it, which disrupts, dispels or stops the jutsu) and/or dispel/disrupt/stop 1 complete A-Rank Raiton jutsu once per battle (with the same principle). Kenjutsu techniques can be used through the blade on the end of the staff as it was a sword originally that was forged into the staff but only to a certain extent. (Such as blowing wind on the blade, releasing a chakra wave ect) Resctrictions: -All abilities of the staff count towards the move count and don't require hand seals if the user is holding the staff on his hands. -When used to counter 1 B-Rank technique it can only be used again to counter another B-Rank. -While holding the staff in his hands, the user can't use genjutsu as their chakra will be continuously channeled into the staff when holding it, and so the user can't focus their chakra into the opponent to create the genjutsu as they would normally do. -To wield the staffs abilities the user must have it with him either in hand or strapped to his back. -The staff can only be wielded by The Pervy Sage; if someone else tries to wield the staff it will become blazing hot burning all the leather burning who ever is holding it.[/SPOILER] [/spoiler] [COLOR=rgb(184, 49, 47)][B][U]CFS CJ[/U][/B][/COLOR] [spoiler] 1)[URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21952413'][B][Yari no Michi: Saisho no fōmu, furō] - The way of the Bisento: First form, Flow[/B][/URL] Type: Attack/Defense/Supplementary Rank: D Range: Short - mid Chakra: [B]0 [/B] Damage: 20 Description: This is the most basic form of the Bisento arts akin to the "Drunken Fist" style, using body flow along with the bisento for exaggerated movements to increase their basic close combat fighting style. The bisento is an extension of the users increasing their reach as well as being close to them for effective combat, keeping the opponent right where the user wants them. These basic arts take several basic forms, enhanced with minimal chakra but still deadly. The first form of this, is swinging the bisento, rolling it around the users body, to build momentum, to add to striking power, without having to make large movements. With a quick swing of their arm the user could roll the bisento around their back, coming around form the other side using the momentum from the roll for a crushing strike. The second form of this basic style is large swings, using the length of the bisento to their advantage to do ranged leg sweeps this allows the user to keep their target at a range while still attacking them. The third unique form of this style is one where the user will use the length of their bisento, to elaborate on a basic moment to avoid attacks or enhance attacks. What is meant by this is the user could thrust the blade of their bisento into the ground to push them self up into the air, like a pole jump, to avoid incoming projectiles (within logic, due to the staff being 1.5m the user it would have to be like small fire balls and such or focused projectiles), or even a cartwheel going sideways but instead of placing the users hands on the ground they could place the bisento to make a "larger movement" moving up to 6m at a time. This can be used offensively, using the cartwheel motion to bring down an enhanced kick with the momentum behind it. Or simply stabbing the bisento into the ground, holding oneself up with their hands for a side kick relying on the bisento for balance. The entire style uses the staff itself as part of the user, an extension of them selves to increase their combat potential, making use of the length of the bisento. 2) [URL='https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199'][Yari no Michi: Dai 2 no keishiki, kakuchō] - The way of the Bisento: Second form, Extend[/URL] Type: Attack/Defense/Supplementary Rank: B/A Range: Short- Mid Chakra: 20/30 Damage: 40/60 Description: This technique is one of the most basic for this style, using basic knowledge to infuse the staff with a chosen element, surrounding it, and also being able to extend it's range. A simple way to imagine this would be how a shinobi extends the range of chidori into a chidori spear through shape control. For each element it will be different, the user can simply cover the staff in the element to increase it's potential (B rank) or extend the element to give a greater range to their attacks, each outlined below: Katon: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank fire, which when used to strike, on contact will explode outwards in a short range burst of flames. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of flames reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated. Suiton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank water, which when used to strike, on contact will explode outwards in a short range wave of water, enough to douse small fires the size of the user. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed water reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated. Fuuton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank wind with cutting properties like wind blade, which when used to strike, on contact will explode outwards in a short range burst of slicing wind, like the wind blade technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed wind which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated. Lightning: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank lightning with destructive lightning properties like chidori remei, which when used to strike, on contact will explode outwards in a short range burst of destructive lightning that would more shock to burn a person than numb them like conventional lightning, like the chidori remei technique. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed lightning which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated. Doton: This can be used in two ways, the first being releasing their chakra around the Bisento coating it in B rank solid, jagged rocks (not impaling the users hands), which when used to strike, on contact will explode outwards in a short range burst of sharp rocks to impale anything within range in the direction the staff is swung. The second form is using advanced shape manipulation to extend the reach of the blade, as it seems like the bisento would grow, but made of compressed solid compressed sharpened earth which is extremely sharp, reaching up to mid range, shooting up to this range at the speed of which chidori spear can be activated. It is important to note that all the elements that form are made in a way as to not harm the user, much like when you infuse an element into a kunai without hurting yourself or coat your body in an element. Note: Only one element can be used at a time. Note: B rank coating can only be used twice per element lasting up to two turns. After this that ability can't be used again for 1 turn. It can be ended at any point. The blast released on contact is B rank also, taking up a move per turn if the user wants to maintain the element around their bisento. Note: A rank extension can be used once per turn, with two turns between uses. Each element can only use 3 times and only lasts for that one turn/attack. 3) [URL='https://narutobase.net/forums/showthread.php?t=689138&page=6&p=21229199&viewfull=1#post21229199'][Yari no Michi: Dai 3 no keishiki, kaiten] - The way of the Bisento: Third form, Rotate[/URL] Type: Attack/Defense/Supplementary Rank: A/S Range: Short - mid Chakra: 30/40 Damage: 60/80 Description: Using the basis of the second form, the user will release a surge of elemental chakra through their staff and being to rapidly spin it infront of them, this can be done with one or both hands, and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the Bisento will release the chosen element outwards forming a circle shield of the element taking the full size of the bisento, as can be seen in the gif below. The element released will be like a focussed chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control. Note: A rank can be used 4 times per battle with 2 turns between uses, only one element can be used at a time Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn. [SPOILER][IMG]http://orig12.deviantart.net/b391/f/2013/032/b/1/luffy_meets_whitebeard_by_tsotne_senpai-d5tgy9q.gif[/IMG][/SPOILER] [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21916129'][Yari no Michi | Dai 4 no fōmu Bāsuto ] - The Way of the Bisento: Fourth form, Strike[/URL] Type: Offensive/ Defensive/ Supplementary Rank: A-Rank/ S-Rank Range: Short - Mid Chakra: 30/ 40 Damage: 60/ 80 Description: This fourth form is based on the teachings of striking a specific point in a technique with a burst of elemental Chakra to disrupt the Jutsu itself, causing it to fail. It can be used on a technique of Shinobi, depending on how the user decides. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the Chakra will burst outwards that pushes forwards up to 10 meters through a Jutsu, disrupting it's flow, negating the jutsu, working on Jutsu the same rank, or lower. This burst of chakra will be one of the basic 5 elements. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike. Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21895178'][Yari no Michi | Dai 5 no fōmu Shōgeki] - The Way of the Bisento: Fifth form, Shock[/URL] Type: Offensive/ Defensive/ Supplementary Rank: A-Rank Range: Short - Mid Chakra: 30 Damage: 60 Description: This is a jutsu based on using pure force alone to create devastating attacks. In this way the user will use their bisento as an extension of their own body swinging it as though it was an extra or extended limb. Using their chakra the user will swing the spear weapon using the momentum and range of it to their advantage, enhanced by their chakra for devastating strikes. What makes this unique is, the bisento will be swung with such force that it will release a directional, visible shock wave of sorts that is just to result of the motion, similar to the leaf dragon god technique playing on terms with any elemental attack. This wave will contain no chakra though, the chakra is within the users body to give them the strength to swing the bisento with such force. Note: Can be used once every two turns, up to 5 times per battle [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21916129'][Yari no Michi | Dairoku no katachi,-ha] - The Way of the Bisento: Sixth form, Wave[/URL] Type: Offensive/ Defensive/ Supplementary Rank: A-Rank/ S-Rank Range: Short - Mid Chakra: 30/ 40 Damage: 60/ 80 Description: This Sixth form is based on the teachings of releasing a burst of elemental Chakra in the form of a wave. The user will swing their bisento around or thrust or which ever motion needed for the strike, while focusing their Chakra through to the point of impact where the el;elemental Chakra will burst outwards that pushes forwards up to 10 meters. This burst of chakra will be one of the basic 5 elements and follow the strength and weaknesses for that element. If used directly on an opponent the burst of Chakra will cause damage and effects corsponding to the element chosen (eg, lightning for paralysis, burns from fire, cuts from wind, physical damage like breaking bones from earth, blunt damage from water. To use the S-Rank variant, the user will follow the same process, but as they are about to connect, they will release a burst of Chakra from the back of the bi bsento at the same time to increase it's driving force and speed increasing the power of the initial strike. Note: A-Rank can be used 3 times per battle, while S-Rank can be used 1 time per battle. A-Rank usages require a 1 turn cool down between uses, while the S-Rank usage requires a 2 turn cooldown between usages, S-Rank requires both hands for control, and no Jutsu above A rank in the following turn that require the use of the element chosen.[/SPOILER] [hr][/hr] [B][COLOR=rgb(184, 49, 47)]Genos[/COLOR][/B] [spoiler] [CENTER][IMG]https://media1.tenor.com/images/cc09cfbd1ecd265f752f819049eb5de1/tenor.gif?itemid=5450854[/IMG][/CENTER] [B]Type[/B]: Tai/Advanced tech [hr][/hr] [B]Background[/B]: Genos was 15 years old and still a normal human being. Even in this harsh world, he had a pretty happy and peaceful life with my family until then. But one day, a crazy cyborg attacked our town all of a sudden. He had completely lost his mind... I guess, his brain had been damaged during its transplantation into his cyborg body. He left after destroying everything in the town. The parks, the schools, the buildings, Genos' home... Of course... his family didn't survive. Only Genos was miraculously spared, but as he was just a meek 15-year-old boy back then,he wouldn't have survived long all alone in the ruins of a town if [URL='https://onepunchman.fandom.com/wiki/Dr._Kuseno']Dr. Kuseno[/URL] hadn't passed town by chance and found him. Dr. Kuseno is a scientist of justice and was pursuing the cyborg to stop him. Genos begged Dr. Kuseno to transform him into a cyborg and was reborn as a cyborg who fights for justice. he made a promise to Dr. Kuseno to find that cyborg one day and destroy him. [hr][/hr] [B]Description on the Abilities and Inner Workings of the Style[/B]: [B][U]Tech[/U][/B]: The entire style is based around use med with AI technology to make the ultimate cyborg. Advanced tech is used to make the technology sentient and work with the user with it's own AI. Not only this but med allows the user to replicate vital organs using nano technology to work with the rest of his body, allowing him to replace nearly any part of his body, aside from his brain. The main aspect of this would be an energy core at the centre of the users torso, which acts in a way to charge attacks and maintain the functions of all the technology in the users body. This core is self sustaining recharging itself from the kinetic energy of the users body movements as well as their body heat etc. (To be submitted) With the core serving as the power source for all technology in their body, their chakra can be used for alternate purposes. All items of the cybernetic body are made of chakra metal carrying the users chakra through it as though it was their normal chakra system. Each item acting as an enhancement for the user's movements, strikes and everything else in combat. [B]Note[/B]: Each item listed in workings will be submitted as it's own form of technology[B] (to be submitted in the CFSJ thread)[/B]. [B][U]Fighting[/U][/B]: [B]Expert Hand-to-Hand Combatant:[/B] . The user is able to utilise his various enhancements in order to distract opponents and calculate how powerful they are, as well the exact amount of power he'll need for battle. He makes use of a large variety of weaponry and upgrades in battle, and is a very capable fighter in both close quarters and long range fighting. The hydraulics and the likes in the arms and legs of the user serve for faster and harder strikes, meaning that the user's Taijutsu/weapon based attacks will see a passive +20 damage increase. The user will then use the nano tech to alter their body to form cannons for attacks as seen with Delta's eyes. They will form jets of flame for speed boosts, from their shoulders for example to propel themselves forwards, or simply reform the nano tech that forms their hand for example into a blade that extends from their wrist for weapon strikes. The user will always have access nano bots within their body to produce these extensions and alterations. [hr][/hr] [B]Example Techniques[/B]: (Genos: Būsuto Atakku)- Boost Attack Type: Attack Rank: S Range: Short - Mid Chakra: N/A Damage: 80 Description: A taijutsu technique for cyborgs using the advanced technology within their body to deliver a powerful strike. The user will use the Nano tech within their body to form jets on their limbs that use the generator's within to create a jet propulsion. These flames are made through technology alone containing no chakra. These propulsion give a rapid movement to deliver strikes on a new level. Moving at twice the users base speed due to the propulsion, these strikes have another couple of effects. Through the same principles of the leaf dragon god technique, due to the user swing so hard and so fast, the movements themselves give off a pure pushing force in the process in the direction the user moves. Should it be a direct punch then this pulse would be pushed directly forwards. Should the user do a 360 spin it will be pushing out all around them. Linear movements will release a solid pushing force of S rank up to mid range. If the strike more of a full movement, it will only reach short range around the user. Should the target somehow touch the jets that a propelling the users movements they will take 30 damage from that contact. Note: Usable 3 times, once per turn, two turns between uses. [B]Incineration Cannon[/B] (焼却砲, [I]Shōkyaku-hō[/I]) Type: Tool Rank: S Range: Short - long Chakra: N/A Damage: 80 Description: Genos reforms his body to create a mass of cannons as he charges the power form his core to create an energy based beam launches a concentrated beam to rapidly heat up a target to the point of being able to melt various metals. This is energy created by technology being neutral to all. [spoiler][B][IMG]https://media1.tenor.com/images/458eb39a7e9c9abcec15a9b953d327b9/tenor.gif?itemid=5135142[/IMG][/B][/spoiler] [B]Machine Gun Blow (マシンガンブロー, [I]Mashingan Burō[/I])[/B] Type: Tool Rank: S Range: Short - long Chakra: N/A Damage: 80 Description: Genos throws a chain of fast punches propelled by the hydroponics within his body to create a rapid series of solid punches. It is strong enough to shatter a cliff face. [spoiler] [IMG]https://static.comicvine.com/uploads/original/3/37144/5745076-9268617875-44a0a.gif[/IMG] [/spoiler] [B]Additional effects and Restrictions[/B]: - Must be a cyborg - Must have Med - Passive +20 to tai and weapon attacks [URL unfurl="true"]https://animebase.me/threads/custom-fighting-style-submission.764489/post-21954509[/URL][/spoiler] [B][COLOR=rgb(184, 49, 47)]CFSJ[/COLOR][/B]: [spoiler] [URL='https://animebase.me/threads/custom-technology-submission.764499/post-21952569']([B]Genos[/B])[/URL] Type: Tool Rank: S Range: N/A Chakra: N/A Damage: N/A Description: This is an advanced ninja tool made up of nano technology/Chakra metal infused with Med to create the perfect cyborg body, though on a lesser scale to Delta and Kawaki. This torso contains a core that powers the user's mechanical body which is self recharging, drawing from the users kinetic energy they produce and the heat energy from their body, their movements and even from the sun. The Ai within this is that the nano tech that forms this piece perfectly fits with the users body and is linked to them, acting on it's own while at one with the users. This torso can have various pieces of tech attached to it or within it such as the chakra blades or even have one of the chakra absorption arms fixed into it, making it extremely efficient. Even with other items attached to the torso, the nano bots will work to enhance them and change the users body at need. A simple example of this would be to create jets from the users shoulders to allow for propulsion. This can be done in a linear manor or the jets can be moved to control the direction to move in arcs, vertically or horizontally. This can be done once per turn taking up one of the users three moves. Not only does this allow for items such as jets to be made, the user can reshape their body and or arms to form other weapons such as cannons (various other jutsu in the style), weapons such as blades etc or even form shields. Reforming the users body can be done once per turn, equating to up to S rank in strength, depending on the users needs. Should the users body take damage, they can use the additional nanobots within their body (similar to aburame bugs) to reform their body. Reforming costs one of the users three moves per turn, r[B]eformation can be done twice per battle however does not heal the user's health pool[/B]. The defence is considered to be C rank, being immune to C ranks and below and health wise reduces C rank damage from all interactions. 1. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21955980'][B](Genos: Būsuto Atakku)- Boost Attack[/B][/URL] Type: Attack Rank: A Range: Short - Mid Chakra: N/A Damage: 60 Description: A taijutsu technique for cyborgs using the advanced technology within their body to deliver a powerful strike. The user will use the Nano tech within their body (Genos technology) to form jets on their limbs that use the generator's within to create a jet propulsion. These flames are made through technology alone containing no chakra. These propulsion give a rapid movement to deliver strikes on a new level. Moving at twice the users base speed due to the propulsion, these strikes have another couple of effects. Through the same principles of the leaf dragon god technique, due to the user swing so hard and so fast, the movements themselves give off a pure pushing force in the process in the direction the user moves. Should it be a direct punch then this pulse would be pushed directly forwards. Should the user do a 360 spin it will be pushing out all around them. Linear movements will release a solid pushing force of A rank up to mid range. If the strike more of a full movement, it will only reach short range around the user. Should the target somehow touch the jets that a propelling the users movements they will take 30 damage from that contact. This is considered a taijutsu attack enhanced through technology. Note: Usable [B]3[/B] times, once per turn, two turns between uses. 2. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21955980'][I][B](Jetto Doraibu Arō[/B][/I][B]) Jet Drive Arrow[/B][/URL] Type: Attack Rank: Forbidden Range: Short - Long Chakra: 70 Damage: 140 Description: This is the ultimate technique of the Genos cfs. Combining the powers of technology with yang release. Using the Genos technology, the user will create a mass of jets all around his body. The user will then use all the jets at once at their maximum power to propel themselves at an intense speed, moving at 3x their base speed. These jets will release a mass of fire that contains no chakra all around the user aimed away from the users body so as to not incinerate their body. The fire is so strong if it would hit anyone it would deal S rank damage. The yang flowing through the users body will heal the scorch marks from these flames as well as enhance their body to the physical peak. With this the user will do a single strike focusing all the power of their propulsion into this attack. The yang flowing in them will reduce the effects of impact on the users body while increasing the physical attack itself for a single strike. The striking power of this single attack will release a shock wave forwards up to mid range in a pulse due to the combination of the propulsion effects and the strike behind enhanced by yang. Note: Usable once. Note: Due to over loading the technology, the user can't make use of the Genos tech or cfs for two turns Note: No yin jutsu in the same turn. [B]3. ([I]Shōkyaku-hō[/I])[/B] [B]Incineration Cannon[/B] Type: Attack Rank: S Range: Short - Long Chakra: 70 Damage: 140 Description: The user will draw on the nanobots in their body completely reforming it to produce a mass of cannons all around them. This can be anything from a single finger to their entire body. At the same time the user will flood their inner core, Genos, with a mass of Yin and Yang chakra focused in balance, empowering it to exponential levels. This maximises the efficiency of the technology. This will result in a mass surge of energy flowing into the Nanobots which will form a mass of jets (like that of a rockets) producing a mass blast of fire in front of the user. The unique thing about this is that the chakra is used to empower the technology and the actual flames don't contain any chakra themselves. The yang flows through the user's body to stabilise the system stopping it from overheating and damaging the user, while the yin allows for the creation of additional nanobots to create the jets. These can be formed on any part of the users body. The yang within this technique fortifies the nanobots to stop them from overloading a breaking while they are being pushed to the very limits while giving them a form of semi sentience to know their limits. The yin aspect is the user converts their imagination to create the ultimate combination to form the optimum technology for a short time, being unable to maintain it. Note: Usable twice, per battle. Four turns between uses. Note: Prevents the use of technology abilities in the following turn. Note: No other jutsu above A rank in the turn this was used. [URL]https://media1.tenor.com/images/458eb39a7e9c9abcec15a9b953d327b9/tenor.gif?itemid=5135142[/URL] [B]4. Machine Gun Blow (マシンガンブロー, [I]Mashingan Burō[/I])[/B] Type: Tool Rank: B-S Range: Short-Long Chakra: N/A Damage: 40 - 80 Description: This is a technique that makes the use of the users ability to create hydraulics within their arms to enhance the power and speed of their attacks. With this the user will use nanobots to create chain of fast punches propelled by the hydroponics within his body to create a rapid series of solid punches. The hydraulics constantly throw the users fists at their target, drawing them back and re firing the punches over and over in a relentless barrage. The B rank vision if fired at 1.5 x the users base speed. The A rank version is fired at 2x the users base speed. The S rank version is fired at 2.5 x the users base speed. [B]B rank can be used 4 times per battle[/B]. A rank can only be used [B]3[/B] times, one per turn. S rank can be used twice per battle with 3 turns between uses. User can't make use of Genos techniques above A rank in the same turn and following if S ranked version is used. [B]5. (Taijutsu: Aikaku) Body art: Reformation[/B] Type: Supplementary/[B]Attack[/B] Rank: A rank Range: Short - Mid Chakra: N/A Damage: 60 ([B]+20)[/B] Description: This is a supplementary use of the Genos cfs in which the user controls the nanobots to form in a way that the user can separate their mechanical parts and reattach them. This can be used in two ways, Supplementary or offensive: Supplementary: The user can detach or reattach part of their body at will. The part they want to detach can still be controlled through signals and reattached at will. If a part is detached from the user it can only reach up to mid range and lasts 2 turns before having to return to the user. If used to detach and reattach in the same turn, it will only cost one of the users three moves per turn. This can be done three times per battle. Only one part can be detached and controlled at a time, controlled by the AI in the "Genos" technology. The user can reattach a part that was forcefully removed, as long as it wasn't completely destroyed. Offensive: Alternatively the user can release part of their body in an offensive manor, using nanobots to create mini jets on the released parts to propel the chose part at high speeds (1.5x users base speed) to give them in increased range in their taijutsu strikes. Should this method be chosen, the strikes would deal 60 damage. If used with another taijutsu or non elemental kenjutsu strike, it would increase the damage by +20. This can be used 3 times per battle and the limb must return to the user by their following turn. The user can passively call the piece of their body back. Should the body part be destroyed from either use, the user can release nano bots from their body to reform themselves, though this will not return HP. This can only be used if the user's Genos core is still functioning in their chest, costing a move. Note: The user can only use one of these variations per turn. Note: While releasing part of their body, the user can still use that body part to use jutsu, projecting their chakra into it, within reason 6. [B](Kūruatakku) Cool Attack[/B] Type: Tool/Attack Rank: S Range: Long Chakra: N/A Damage: 80 Description: This is a taijutsu attack, enhanced through the cybernetics of the Genos fighting style. In one swift motion the user will create powerful jets from his feet that launch him into the air while jets form on his shoulders and leg, bringing them back down to perform a devastating axe kick at a target location. The user can choose the direction and location they will come down on, within 20m of their current location, controlling the propulsion for precise contact. The user's body will be able to withstand the impact as the nanobots reinforce it. Should the kick make contact with a living being, it would be enough to shatter bones on contact due to the speed and enhanced power of the kick. Should the user hit the ground, it will result in a devastating impact. On contact the earth will shatter, forming a crater as a shockwave of force spreads short wave around the point of contact. Not only this but masses of rock will erupt into the air around the crater all around [B]short range[/B] range of the impact. The shockwave will carry the same damage as the initial kick where the rocks erupting around will just destabilise the area, throwing off the footing of anyone around as they are launched into the air. Note: Can only be used 3 times per battle with two turns between uses. No Genos cfs techniques A rank and above in the same and following turn. [/spoiler] [hr][/hr] [COLOR=rgb(184, 49, 47)][FONT=Times New Roman][B][U]CFS Taught to me:[/U][/B][/FONT][/COLOR] [spoiler] [B]Fuuin Genkotsu | Sealing Fist[/B] [SPOILER][B]Type[/B]: Fuuintaijutsu [B]Background[/B]: After unravelling and analysing the advantages and disadvantages of sealing techniques (fuuinjutsu), I noticed it was very easily combinable with taijutsu. I came on the idea after finishing my fuuinjutsu training, as well as watching the working of the Gentle Fist of the Hyuuga. This fighting style is similar to it, but is actually much more profound, refined and advanced than the Gentle Fist. [B]Description on the Abilities and Inner Workings of the Style[/B]: Fuuin Genkotsu has two aspects to it. It has the ability to increase the users own taijutsu techniques, as well as the ability to decrease those of the opponent. Depending on the situation, the user can easily switch from one intention to the other. It is also so that the users primarily work with seals. Being said, they have seal all over their own body as well as the ability to place certain seals onto the opponent, and thus weakening them to the desired point in order to take full advantage. Because fuuinjutsu and taijutsu alone both have such a wide variety, the same can be said about this fighting style, meaning that the only restriction to actually come up with moves is the mind (and the restrictions put up by the moderators). Hence, it is also hard to say the effects beforehand, though some can be made. [B]Additional effects and Restrictions[/B]: [B]Restrictions[/B]: -User must have received proper training in fuuinjutsu and taijutsu to be eligible. -If taught to someone else, they must receive a training session dedicated to learning the style and its characteristics alone, loose from any kind of jutsu. -The user needs to have finished Fuuinjutsu Training up to A-Rank to learn this style. Additional effects: -The user is able to empower his own physical capabilities, as well as restricting those of the opponent -As for some techniques, the user is able to activate an attack by simply being in the vicinity, rather than actually hitting the opponent. They must still create the movements though. -Can be used as offensive and defensive measurement -If received the training and permission by nexus, (I’m not sure if this one is possible, so I’ll ask Nexus later on) one can incorporate medical skills into the technique to optimize it.[/SPOILER] [B]Fuuintaijutsu Jutsu[/B] [SPOILER]1. Fuuin Genkotsu: Yasei no Janguru no Shīru | Sealing Fist: Seal of the Wild Jungle Type: Supplementary Rank: S Range: Short Chakra: 40 Damage: / Description:The Sealing Fist: Seal of the Wild Jungle is a dormant technique that consists of a giant seal that encompasses 3 main areas, all connected and intertwined into a massive high rank seal. The core of the seal is in the chest of the user which then branches out into both hands and connects to a secondary seal located in the forehead. Each part is connected and share the same core which is connected to the users chakra circulatory system directly. This connection is how the seal is fueled for the most part. The seal is consisted of 3 unlocks: Unlock the Courage of a Bull: The first and most basic ability, though one of the most beneficial. When the user unlocks this part of the seal, the outside core of the seal fuels chakra through the branches to power the user's speed and physical power. The user gains a boost in speed and strength, becoming physically able to do incredible physical feets, like creating small craters upon the impact of falling kicks or punches, and gaining the speed similar to that of Sage Taijutsu Specialist. His reflexes are enough to keep up with his speed and adapt his movement to it. This unlock can dispel genjutsu up to B-Rank upon activation. Not only that, but when used by Jyuuken users, they will have a much more chakra at their disposal, making it far easier and faster to perform the signature Hyuuga moves, as well as exerting more chakra due to the rush of chakra. Restrictions and Abilities: Note: Can be used 1 time per battle and lasts 3 turns Note: Activation costs as 1 jutsu Note: When this is active and the user uses Jyuuken techniques, the techniques will cost 20 more chakra, but will do +10 damage Note: Strong Fist gets +10 damage due to the drastic increase in strength. Note: While the seal is active the user is left unable to use Wind and Lightning techniques and KG based on them. Unlock the Pride of the Puma: The second one of the three unlocks, created in such a fashion that it can be used offensively as well as defensively. The user activates the branches of the seal alone, and when he does so, the chakra releases over his body, sending it to his hands and feet. These will start to burn dark purple, much like Orochimaru’s fingertips when he restricted the chakra flow of Naruto. Next to that, the Kanji for “repel” will appear on every foot and palm of the user. The user can then use taijutsu moves and stances (both from strong fist style as well as other styles) to fend of Ninjutsu techniques (elemental or not) up to A-Rank (within reason, as one needs to take consideration of the size of the technique). The chakra unlocked on the branch seals will repel incoming techniques and projectiles, regardless of nature or characteristics. This enables the user to defend himself from almost anything but, if used to attack an enemy with Taijutsu, it will cause the punches and kicks of the user to deal +20 damage as they will repel the enemy with tremendous might. Restrictions and Abilities: Note: Can be used 2 times per battle and lasts 2 turns each time Note: Activation costs as 1 jutsu Note: Taijutsu techniques will get the repel function which boosts damage to +20 Unlock the Determination of the Hippopotamus: The third of the three unlocks, consists of the core of the seal itself and takes use of all the branches of the seal. This is the most defensive unlock of the three. Upon unlocking this, the core of the seal opens completely and the Kanji for "Gateway" is formed in the Left Palm and the kanji for "Blessing" is formed on the Right Palm. This unlock makes the seal work as a pathway for foreign chakra, capable of absorbing chakra through the Gateway and returning it through the Blessing. It can, in alternative, reroute that chakra into itself, sealing it in the core. In reality, this unlock enables the user to absorb up to F-Rank techniques while converting the chakra into a raw version of what was absorbed (absorbing a fire jutsu produces a raw fire stream, absorbing water produces a raw water jet, etc etc) with little shape manipulation but the same strength. If the user decides to seal that chakra in the core, he can double the duration of one of the other two unlocks. Restrictions and Abilities: Note: Can only be used 2 times per battle. Note: Absorbing, Releasing and Sealing the absorbed chakra all counts a technique, meaning that this unlock always costs 2 moves. Note: In the turn its active, the user can't mold chakra above A-Rank. Note: Can be unlocked with either the Courage of the Bull or the Pride of the Puma activated. Note: When used to seal away chakra with one other unlock, it doubles the duration of that unlock. Note: Absorbing an F-Rank technique can only be done once and disables the use of any part of the seal (meaning, its unlocks) and leaves the enemy unable to mold anything above S-Rank for 2 turns. General Restrictions Note: This seal must be present in the bio to be usable Note: User needs to have learned Fuuin Genkotsu | Sealing Fist Note: Can only be taught by Wesobi 2. Fuuin Genkotsu: Ryū no ki no kurutta chi | Sealing Fist: Crazed Blood of the Dragon Type: Offensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: After taking a basic fighting stance that the user feels comfortable with, he assaults the opponent with a series of kicks or punches, anywhere on the opponent's body or from which he defends from up to 8 successive blows made by the user. With each kick or punch, upon contact, he places a special seal on the opponent (up to 4 seals of the 8 blows, but the user can choose which hit creates a seal). This seal uses the opponent's chakra as a source for its power. After placing the seals, they begin to siphon chakra from the opponent on to themselves. The user then does 1 hand seal and triggers the release of the seals. These seals cause the chakra to "blast open" (explode) as its released, causing enormous harm to the user's body (each one of the 4 seals is B-Rank). The user can also use a simplified version on any kind of solid matter, buy instead punches the matter 1 time, and uses the his own chakra to blast it away. He must be careful though as such an explosion might also harm him. Note: Can only be taught by Wesobi Note: Can only be used thrice Note: Each seal alone has the power of a B-rank raw chakra blast. One of these is enough to harm the opponent gravely. Note: When using the "1-seal" version, the seal has the power of an S-rank seal. This can not be used on humans though. Note: Can not use any other fuuinjutsu or fuuintaijutsu in the same turn. Note: Can only use up to S-rank in the same turn.[/spoiler] [B](Jeet Kune Do) The Way of the Intercepting Fist[/B] [SPOILER]Type: Taijutsu Background: Jeet Kun Do is a hybrid martial arts system and life philosophy founded by martial artist Bruce Lee with direct, non classical and straightforward movements. Due to the way his style works they believe in minimal movement with maximum effect and extreme speed. The system works on the use of different 'tools' for different situations. These situations are broken down into ranges (Kicking, Punching, Trapping and Grappling), with techniques flowing smoothly between them. It is referred to as a "style without style". Unlike more traditional martial arts, Jeet Kune Do is not fixed or patterned, and is a philosophy with guiding thoughts. It was named for the concept of interception, or attacking your opponent while he is about to attack. He believed that combat was spontaneous, and that a martial artist cannot predict it, only react to it, and that a good martial artist should "Be like water" and move fluidly without hesitation. Water is infinitely flexible. It can be seen through, and yet at other times it can obscure things from sight. It can split and go around things, rejoining on the other side, or it can crash through things. It can erode the hardest rocks by gently lapping away at them or it can flow past the tiniest pebble. The user needs to calm his mind completely, focus and wait for the opponent to strike. They will then use the opponents attacking force against them as the user moves in a relaxed state with fluid motion to take advantage of the opponents openings as the opponent attacks. Someone who masters Jeet Kun Do would have great reaction time, triple of what they had before being able to react instantly to normal taijutsu users. In close range a Jeet Kun Do master (like Bruce) can move a limb in the blink of an eye with great force, quickly catching the opponent off guard. Jeet Kune Do seeks to waste no time or movement, teaching that the simplest things work best. Description on the Abilities and Inner Workings of the Style: Economy of motion is the principle by which Jeet Kun Do practitioners achieve: Efficiency: An attack which reaches its target in the least amount of time, with maximum force. Directness: Doing what comes naturally in a disciplined way. Simplicity: Thinking in an uncomplicated manner; without ornamentation. This is meant to help a practitioner conserve both energy and time; two crucial components in a physical confrontation. Maximized force seeks to end the battle quickly due to the amount of damage inflicted upon the opponent. Rapidity aims to reach the target before the opponent can react, which is half-beat faster timing, learned in Wing Chun and Western boxing. "When the distance is wide, the attacking opponent requires some sort of preparation. Therefore, attack him on his preparation of attack." "To reach me, you must move to me. Your attack offers me an opportunity to intercept you."This means intercepting an opponent's attack with an attack of your own instead of a simple block. It is for this concept Jeet Kune Do is named. JKD practitioners believe that this is the most difficult defensive skill to develop. This strategy is a feature of some traditional Chinese martial arts, as well as an essential component of European épée fencing. Stop hits & kicks utilize the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element. Simultaneous parrying & punching When confronting an incoming attack, the attack is parried or deflected and a counter attack is delivered at the same time. Not as advanced as a stop hit but more effective than blocking and counter attacking in sequence. This is practiced by some Chinese martial arts. Simultaneous parrying & punching utilizes the principle of economy of motion by combining attack and defense into one movement thus minimizing the "time" element and maximizing the "energy" element. Efficiency is gained by utilizing a parry rather than a block. By definition a "block" stops an attack whereas a parry merely re-directs an attack. Redirection has two advantages: It requires less energy to execute; it utilizes the opponents energy against them by creating an imbalance. Efficiency is gained in that the opponent has less time to react to the nullification of their attack while having to worry about defending an incoming attack. Low kicks JKD practitioners believe they should target their kicks to their opponent's shins, knees, thighs, and mid section. These targets are the closest to the foot, provide more stability and are more difficult to defend against. However, as with all other JKD principles nothing is "written in stone". If a target of opportunity presents itself, even a target above the waist, one could take advantage of the situation without feeling hampered by this principle. Maintaining low kicks utilizes the principle of economy of motion by reducing the distance a kick must travel thus minimizing the "time" element. Five ways of attack * Simple Angular Attack (SAA) / Simple Direct Attack (SDA). Is a simple motion (punch or kick) which moves with no effort to conceal it, directly to the target on the most economical route. It can be indirect, beginning on one line and ending on another. Such as a punch that starts to the stomach (mid line) and ends on the chin (high line). SAA is an attack that is launched from an unanticipated angle that is achieved by moving in such a way as to create an open line into which to strike. * Attack By Combinations (ABC). This is using multiple rapid attacks, with volume of attack as a means of overcoming the opponent. * Progressive Indirect Attack (PIA). Simulating an attack to one part of the opponent's body, followed by attacking another part, as a means of creating an opening. * Hand Immobilization Attack (HIA) and its counterpart Foot Immobilization * attack, which make use of trapping/parrying to limit the opponent's function with that appendage. Attack By Drawing (ABD). The goal when using attack by draw is to "draw" the opponent into a committed attack by baiting him into what looks like an exposed target, then intercepting his motion. One can execute a motion that invites a counter, then counter attack them as he takes the bait Additional effects and Restrictions: - Can only be taught to Sannin and above who have learned basic taijutsu. - To master the user must learn the style of fighting, all of it's techniques and spar with the creator in a Taijutsu only match. - A master of this will gain a calm mind which is needed for most martial arts. - User of this style gains 3x the ability to read through enemy taijutsu and movement, capable of reacting with enourmous speed when compared to an average Strong Fist user. This, however, doesn't refer to running speed which suffers no differance and in essence the movement speed of the users body is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. - The reaction speed boost and heighten capability to track movement are less than that of a 1T sharingan and can't be added to the normal tracking/reaction speed of a Sharingan. Further more, it doesn't add to the normal tracking/reactions speeds of Swift Release or of EIG and is, in basis about the same as the first while much less than the second. - Can only be taught by -Yard-[/SPOILER] [B]Jeet Kune Do Jutsu[/B] [SPOILER][B]B-Rank (Ame Odori) Rain Dance[/B] Type: Attack/Supplementary Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: After using a technique that causes rain to fall from the sky, the user will then push chakra to their feet and will be able to push off of the drops of water with their feet, tho they must be quick when doing so. This jutsu derives from a ninja's ability to walk on water no matter how thin or small the water source is so it does not require suiton chakra to perform, this is just a more intense version the requires fast reflexes and movement to accomplish. Notes: - The user can move freely on the water drops. - Must know my "Jeet Kun Do" in order to perform this as it allows you to move a limb in the blink of an eye. [B](Jeet Kune Do: Ichi Inchi Panchi Gikou) Jeet Kune Do: One Inch Punch Technique[/B] Type: Attack Rank: B Range: Short Chakra Cost: 25 Damage Points: N/A Description: The one inch punch is a skill which uses explosive power to generate tremendous amounts of impact force at extremely close distances. When performing this one inch punch the practitioner stands with his fist very close to the target, A quick movement of the wrist produces the force needed, the wrist is held with the knuckles facing out on a horizontal axis, the wrist is then moved up and a strike is produced with the bottom two knuckles. Note: Must know Jeet Kun Do. Note: Each punch counts as one of the users moves per turn. Note: Must have mastered Jeet Kune Do. - Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&page=9&p=5914283#post5914283']here[/URL] [B](Raiton: Koudo Setsuju Hirate) Lightning Release: Advanced Intercepting Palm[/B] Type: Defensive/Offensive Rank: B Range: Short Chakra Cost: 20 Damage: 40 Description: This is an advanced form of The intercepting fist. The user will run electricity through their hands and When the user is being punched or kicked the user with fast reactions as well as fast movements that "Jeet Kune Do" provides, will quickly react by taking palm and swiping the punch or kick away. The user can either hit the opponents Fist/hand/foot directly or hit their wrist, mid forearm, ankle or mid leg section to swipe away the attack. but will send a shock through the opponents limb, paralyzing it, making them unable move it for one turn. The user can then strike the opponent. This technique wastes no movement and charging of the chakra will take two seconds. The movement of the user himself is limited to his own skill of what he has learned wether he is a specialist in Taijutsu or a Taijutsu master and Jeet Kune Do's abilities which is being able to move limbs in a fast pace, the speed they can intercept would have to be a little slower than the users speed. It cannot intercept swift users, EIG users, Sage Mode users or any other speed enhancing modes/techniques that would grant the opponent those levels of speed or speed that's above the user. Due to the boost that Jeet Kune Do training provides, the user tries to be faster as well as to move like water to get around opponents attacks as they were taught to. So it is by this the user can only intercept Non Enhanced Taijutsu. The movement speed of the user is only slightly above that of a normal Strong Fist user. However, coupled with the increased reaction time it makes the user capable of defending against most moves of Strong Fist with ease. Note: Can be used 3x per match Note: This can still only swipe away Taijutsu up to B rank. Note: Must know Jeet Kune Do. - Approved [URL='http://narutobase.net/forums/showthread.php?t=157594&page=34&p=6707716&viewfull=1#post6707716']here[/URL][ [B](Jie Quan Dao: Hi denpō sutorētorīdo) Jeet Kune Do: The Non Telegraphed Straight Lead[/B] Type: Offensive/Defensive Rank: B Range: Short Chakra: 20 Damage: 40 (If striking) Description: The Non Telegraphed Straight Lead is the backbone of all punching in Jeet Kune Do. It is used both as an offensive and defensive weapon to 'stop' and 'intercept' an opponent's complex attack at a moment's notice and derives from moving in a fluid like nature that allows you to strike without telegraphing. The momentum of the punch begins with the user pushing off their rear foot, turning their foot, while turning their hip along with it in the same direction, this way they get an even stronger turning motion, as they bring their arm outwards, extending their arm with a quick snap of the elbow ending with a quick flick of the wrist making your fist turn at a 45 degree angle just before the moment of impact so that you strike with a snapping like motion, utilizing your body movements altogether so that your strike is at top speed and maximum impact. The momentum of the fist, through momentum-impulse transfer (derived from multiple body segments), translates into high impact force at the point of impact. Meaning that by doing the steps above, pushing off your rear foot, turning your body, snapping your wrist, you are aiding the impact of your strike by utilizing multiple movements of your body, transferring the momentum of each movement of your body through your strike so that it ends with it being at maximum impact and speed. By putting all of these elements together, one will perform the straight lead with structural sound-ness. Notes, Additional info & Limitations: - Must have learned basic Taijutsu - Can defend against taijutsu up to B rank - The user can use this to make multiple combo's and strikes and incorporate it with other taijutsu within the style. - Must be a Jeet Kune Do Master [URL='http://narutobase.net/forums/showthread.php?t=157594&p=15707460&viewfull=1#post15707460']Approved[/URL] [B]A-Rank[/B][/SIZE] [B](Jie Quan Dao: Sutorēto burasuto) Jeet Kune Do: Straight Blast[/B] Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The Straight Blast is one of Bruce Lee's most famous signature moves. The technique operates on the principle of using a sustained offense as a means of forcing an opponent to move on the defensive it’s also known as “chain punching.” The move consists of putting both fists perpendicularly above one another and moving them in a circular motion (starting forward and downward) in a tight formation with fists kept facing forward bent at the wrist outward and clenched vertically, compounded with the user moving toward an opponent. This is intended to throw off the opponent while effectively dealing a barrage of 6 or more centrifugally forced punches toward them. Executed at the right time, this barrage of strikes uses short range punching power and speed that is very difficult to deal with. Striking targets for these punches are the nose, chest/torso, throat, side of the neck, base of the skull, and groin. - Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do [URL='http://narutobase.net/forums/showthread.php?t=157594&p=15707460&viewfull=1#post15707460']Approved[/URL] [B](Jie Quan Dao: Hebi Piripiri) Jeet Kune Do: Serpent's Sting[/B] Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: This Jeet Kune Do technique takes advantage of the eye jabs an grapples in the style. The user first begins by standing in a traditional Bai Jong stance, slowly weaving their arms slightly, moving in a fluid like motion. Then the user will throw a quick, non telegraphed straight forward two finger jab to the opponents eyes with their dominant arm in a fluid like motion, only extending their fingers an instant before impact. The goal is to at least make the opponent blink as a natural reaction to protect their eyes. As the user begins the initial strike, they bring their other arm forward as well so when the opponent blinks, the user will quickly follow up with a strike to the opponents diaphragm hard, leaving the opponent gasping for air, causing the opponent to be dazed and paralyzed for the remainder of the technique. While dazed, the user moves around to behind the opponent as they place their right arm around the front of their neck, left arm behind the neck and choke the opponent unconscious while they are dazed. The opponent will require one turn to recover from being unconscious. - Must have learned basic Taijutsu - Can be used 2X per battle - Must skip one turn before using again - Must know Jeet Kune Do - [URL='http://narutobase.net/forums/showthread.php?t=157594&p=16394620&viewfull=1#post16394620']Approved here[/URL] [B](Shintai Hitoshii Mizu) Movement Of Water[/B] Type: Attack/Supplementary Rank: A Range: Short Chakra Cost: 30 on Activation (-10 per turn) Damage Points: N/A Description: The user after mastering "Jeet Kun Do" will add chakra to their movements, reinforcing every blow and every step they make. This making their impact of strikes match their speed. This also has a bonus effect on run speed with the user being able to move a single limb in the blink of an eye while being able to move their body in a fluid, relaxed like motion. This is basically the user adding chakra to the Jeet Kun Do style, increasing speed and force of impact on strikes to make the true abilities of the Jeet Kun Do style stand out. This gives the user the speed of Lee without weights in short range if the user has mastered Jeet Kun Do and Basic Taijutsu. This method is the heart of Jeet Kun Do and is what allows it to help create successful combo's. Notes: - Must know Jeet Kun Do - Must know basic Taijutsu - Must be of Sannin Rank - Lasts 4 turns - No A rank or above Taijutsu for 2 turns after. - Users movement is still trackable through normal eyesight. - Can only be used once per battle. [B](Doton: Sono Monogatari Karejiko) Earth Release: The Legend Himself[/B] Type: Defensive/Offensive Rank: A Range: Short Chakra Cost: 30 Damage: N/A +10 To Taijutsu Description: The user will make 3 handseals and will make a body of earth rise from the ground similar to the Earth Clone technique. However, the earth appears to not look like the user, but another man. This figure carries the resemblance of Bruce Lee, he can perform Jeet Kune Do Style Taijutsu along with Basic Taijutsu. What makes this so special is that him being made of earth release, he can use Jeet Kune Do in a more stronger advanced style, using the earth release chakra for making strong yet quick strikes that can easily break bones due to the force of impact and his rock like structure. He can reform instantly when struck so long as he is standing on an earth source unless the earth chakra is negated which would cancel the technique. Note: Can create 1 Note: Can only be used once per battle. Note: Counts as a Shadow clone technique. Note: He stays on the field for 4 turns. Note: He must stay within mid range of the User. Note: Despite being made of earth/earth chakra, he cannot perform earth release. Note: Must be a Jeet Kune Do Master to use this Note: Can Reform 2 times unless his earth chakra is negated or he is destroyed with a lightning attack of one rank lower or higher. - Approved here [B]S rank jie Quan Dao: Doragon no Haaku | Jeet Kune Do: Dragon's Grasp[/B] Type: Offense Rank: S Range: Short Chakra: 40 Damage: 80 Description: This is a combination utilizing "Movement of water" & "Rain dance". The user after entering "Movement of water" and activating "Rain dance" will send an upward angled strike into the opponent's solar plexus hard, making the opponent dazed and paralyzed until the combo finishes. The user will keep adding force into their strike sending the opponent into the air by 10 meters. The user will then dash from rain drop to rain drop to above the opponent and then dash downwards utilizing the rain drops and begin striking the opponent repetitively in a series of 10 strikes as the user dashes downwards off a rain drop at the opponent upon each strike. Since the user is dashing downwards off the rain drops as they deliver each strike while being so close to the opponent it gives each of their strikes enough destructive force to break ribs. After the 10th strike, the user finishes with a final kick to the opponent's center sending the opponent smashing into the ground with enough force to fracture their spine on impact. - This deactivates "Movement of Water" after use from exhaustion and user suffers double the drawbacks, therefore, no B rank taijutsu next turn - Can only be used once per battle - Must know Jeet Kune Do - Approved here [B]Forbidden Rank (Jie Quan Dao: Long Zheng Hu Dou) Jeet Kune Do: Dragons Clash With Tigers[/B] Type: Attack Rank: Forbidden rank Range: Short-long Chakra: 50 Damage: 90 (-15 to the user's wrist upon impact ) Description: The final technique of Jeet Kune Do. To perform "Dragons Clash With Tigers" the user starts by activating "Movement of Water". The user will then get in range of the opponent by dashing at the opponent whilst releasing chakra to aid their strikes/movements as mentioned in Movement of water, moving their arms in circular/swaying patterns. The user moves their arms in such a way that their arms accumulate wind currents that surrounds their fists/arms and is warped around their body as the user runs and forms from the rapid repetitive chakra enhanced movement of the arms. The user will then jump, lunging at the target and once in striking distance of the target and the wind currents begin to form the body of a tiger which envelopes the user thus resembling a tiger performing a pounce, as they perform the pounce they will send their dominant fist into the opponent's chest region with the wind currents that were around their fist being delivered to the opponent upon the strike with them receiving the majority of the wind currents from the user's fist, thus giving the strike greater impact from the center of wind's currents being directed/delivered through the first initial strike. The impact of the strike itself and with the aided force of the wind currents crushes the bones in the center of the opponents chest where their fist strikes with enough force to crack the bone of their spine. The opponent will then be sent away in a blast of wind that impacts the rest of their body on a much lesser scale, enough to send them away up to 10 meters. However, upon the strike the users wrist is damaged and must take one turn to recover. - Can be used once per battle. - Must know Jeet Kune Do - No handseals next turn from damaged wrist. - No taijutsu in the next turn as well as no A rank Wind jutsu and higher next turn. - Reduces Movement of Water by one turn and when it wears off, user takes double restrictions, meaning no B rank taijutsu instead of "A rank" as stated in the movement of water restrictions. [/SPOILER] [hr][/hr] [B]Sojutsu - Spear Arts[/B] [spoiler][B]5. Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=169&p=3229123#post3229123']x[/URL]] Rank: S Type: Attack Range: Short - Mid Chakra Cost: 40 Damage: 80 Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques. [FONT=Times New Roman]-Twice per battle -Lasts for three turns (as long as the spear is in the ground) -No S rank techniques for the turn after it ends. [B]6. Naruyari-ryu : Amatsukaze Ooi | Thundering Spear Style : Heavenly Wind Shroud[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=141&p=2446650#post2446650']x[/URL]] Type: Supplementary Rank: S Range: Short Chakra Cost: 20 per turn Damage: 80 Description: Normally a Spearman can only use their spears to stab their opponent, this technique allows the spearman to "Slash" and "Slice" their enemies. The user channels Wind chakra into their spear/s and covers most of their spear in a sharp wind "shroud"(apart from where the users hands are holding the spear), which can cut through normal rock. This technique can be used almost instantly (takes a second to cover the spear). [FONT=Times New Roman]-Lasts for 3 turns -Twice per battle -The user cannot use any S-rank or higher wind jutsu for 1 turn after it is deactivated. -Can only be taught by Ragerok. [B]7. Naruyari-ryu : Seiteki Chibou | Thundering Spear Style : Static Earthing Rod[/B] Type: Defence Rank: A Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: The user charges a metal spear with Static electricity and throws the spear anywhere in short range. All (this includes the users) B-rank and under Lightning jutsu are redirected to the spear and grounded into the earth. -Can only be used twice -The spear goes back to normal, once it grounds two jutsu -Must be taught by Ragerok -This only affects Lightning jutsu that are in Short to Mid range. [B]8. Naruyari-ryu : Arutemisu no basutabu | Thundering Spear Style : Artemis's Bath[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=155&p=2694929#post2694929']x[/URL]] Type: Supplementary Rank: A Range: Short/Mid Chakra Cost: 20 Damage: N/A Description: The user charges his spear with water chakra and throws it within short to mid range of himself. Once planted in the ground the spear will use that chakra to draw in all available moisture in the ground and will create a large water supply which will be readily available to the user. -Takes two turns to create a large water supply. -Three times per battle. [B]9. Naruyari-ryu : Poseidon's Gyoushi | Thundering Spear Style : Poseidon's Gaze[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=142&p=2474418#post2474418']x[/URL]] Type: Attack Rank: A Range: Short - Mid Chakra Cost: 30 Damage: 60 Description: Using the tip of his spear as "pointer", the user can fire a small, but powerful jet of water that goes in a straight line. It is powerful enough to cut through normal rock (at short range). The user must keep both hands on the spear to channel the water chakra and fire the beam. -Thrice per battle -Lasts 1 turn (or less, if the user removes a hand) [B]10. Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command[/B] [[URL='https://narutobase.net/forums/showthread.php?t=28339&page=162&p=3036903#post3036903']x[/URL]] Rank: B Type: Defence/Supplementary Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: By using ones chakra, the user can fully control their lances/spears which hover around the user and are connected to the users thoughts. This technique is similar to "(Soushuuha) - Manipulate Advancing Blades" in that the user can control all the lances and they hover around the user. As long as the lances/spears are within short - mid range the user can manipulate them, but they can still be thrown to long range. These spears are tied to the users chakra network and thus as long as they are within short - Mid range they can move and have chakra sent to them for techniques. -Can control only up to Six Lances/Spears at one time. -Lasts for the rest of the match [B]11. Senpū Gigei : Amatsuhou | Whirlwind Arts : Heavenly Retribution[/B] Rank: B-S Type: Attack Range: Short Chakra Cost: 20-40 Damage: 40-80 Description: By condensing ones chakra into a lance or spear (this can mean condensing the chakra into a already existing spear or by making a spear of pure chakra) one can use it as a powerful projectile that can pierce through other techniques depending on the amount of chakra condensed. To make a pure chakra spear the user moulds the weapon in one hand which when mastered can take two seconds to form, to charge an existing spear with chakra the spear only needs to be in short range. -Only up to two spears can be charged at one time. -The spear won't stop a another technique when they clash it will go right through it (dependent on rank). -The chakra lasts for three turns. -Thrice per battle (for A rank), Twice for (S rank). [B]12. Senpū Gigei : Amatsuengo | Whirlwind Arts : Heavenly Protection[/B] Rank: A/S Type: Defence Range: Short/Mid/Long Chakra Cost: 30/40 Damage: 60/80 Description: The user charges his spear with chakra and thrusts with the spear. On the users command he can activate the chakra to produce a strong chakra shield around the point of the spear which can block ninjutsu up to it's rank. This protects from frontal attacks. -Only twice per battle for A rank (Once for S rank) -Must be taught by Ragerok [B]13. Sōjutsu : Geki Rekkō | Spear Art : Raging Light Fang[/B] Rank: A Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While holding a spear, the user will thrust it forward while channeling chakra into the end of the spear. This forms a circle of chakra at the end which fires off multiple beams of chakra from it's center in a cage formation at the opponent. -Twice per battle [spoiler][IMG]http://images2.wikia.nocookie.net/__cb20100909204961/bleach/en/images/1/1a/GakiRekko.gif[/IMG][/spoiler] [B]14. Sōjutsu : Kongōbaku | Spear Art : Adamantine Blast[/B] Rank: S Type: Offensive Range: Short - Long Chakra cost: 40 Damage points: 80 Description: While holding a spear, the user will channel Fire chakra into the spear. The chakra then moulds at the end of the spear into a large sized dense fireball that can then be thrown (using the spear) at the opponent. On impact the ball explodes increasing it's effectiveness and burning all in close proximity. -Twice per battle -No s ranked or higher fire jutsu next turn. [IMG]http://images4.wikia.nocookie.net/__cb20100529160817/bleach/en/images/b/b6/Kongōbaku.gif[/IMG] [B]15. Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention[/B] Rank: A/S Type: Attack Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long] Chakra Cost: 30/40 Damage: 60/80 Description: There are two versions to this technique: [FONT=Times New Roman]V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version] [spoiler][IMG]http://www.fiveminute.net/tr/im/03.gif[/IMG][/spoiler] V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1 [S rank version] [spoiler][IMG]http://www.icoachmath.com/image_md/Hexagonal%20Pyramid3.gif[/IMG][/spoiler] -Twice per battle [A rank]/Once per battle [S rank] -Only A rank and under techniques for the turn after [both ranks] [B]16. Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier[/B] Rank: S Type: Defence Range: Short - Mid Chakra Cost: 30 Damage: N/A Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank. -Thrice per battle[/FONT][/FONT][/FONT] [/SPOILER][/spoiler] [B][COLOR=rgb(184, 49, 47)]Dragon slayer jutsu[/COLOR][/B] [spoiler] [B]E ranks[/B] [spoiler] [B](Ninjutsu: Tamashī No Ryu) - Ninja art: Dragon Soul Type: [/B]Supplementary [B]Rank:[/B] E [B]Range:[/B] Short-Long [B]Chakra:[/B] 5 [B]Damage[/B]: N/a [B]Description: [/B]This technique is a form of basic shape manipulation applied when the user uses an elemental technique. It is thus used in the same timeframe as the technique it is affecting, and costs 5 additional chakra points to use this with another technique. When the user performs an elemental technique, through shape manipulation, the point of origin of the technique will form a Magic Circle made of that chosen element, almost looking like the formula of a Fuinjutsu technique. This in no way adds any power, or change the Jutsu in any way, not does it create any defensive properties, it is purely cosmetic. For example, if the user released a stream of fire from their mouth, the fire will draw an extra 5 chakra from the user and form into a circle in front of their mouth that is red in color, not burning the user, nor providing any additional effects. If the jutsu were to come from the ground, as the jutsu shoots up, the circle would form on the ground, etc. This is a passive jutsu and acts in the same time frame as another technique. Once activated it remains active as long as the user fuels the 5 chakra necessary into each of their jutsu. [/spoiler] [B]B ranks[/B] [spoiler] [B](Katon: Karyū no Tsubasa) - Fire Style: Fire Dragon's Wings[/B] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user focuses his/her katon chakra into the shoulders, by doing that the user forms the Dragon, handseal and grows two large fire wings, each being two meters long and one meter wide, with the appearance of dragon wings the user can use these wings to take flight in battle, also granting them the ability to block regular weapons such as; Kunais, Shurikens, Windmil Shurikens etc. By using these fire wings as shields. ♦ Note: This jutsu can only be taught by Lucifer. ♦ Note: This jutsu can only be used one per battle. ♦ Note: The user has to add 10+ chakra every turn inorder to use the wings. ♦ Note: The user must have mastered the fire element inorder to perform this jutsu. [B](Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw[/B] Typeffensive Rank:B Range:Short Chakra:20(-per turn) Damage:40 Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn ~Last 2 turn if continued~ ~No jutsu can be used with hands while in effect~ [B](Katon: Metsuryū Hokasui) - Fire style: Dragon Slayer Fire Stream[/B] Type: Attack/Defence Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will focus their fire chakra into their hands or feet. The the user will surround their hands of feet in flames releasing a blast of fire from their hands like when a rocket blasts off. This concerntrated stream will travel up to mid range. Due to the power of the flames, if the user doesn't have his feet firmly on the ground the blast of fire will push him in the opposite direction to which the flames are traveling. Note: can only make max of 2 blasts per use [B](Fuuton: kensei no doragon ) - Wind Release: Power of the Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their wind chakra. This is usually used in close combat where the user will release their wind chakra around a part of their body covering them in wind. This wind is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this wind created be the user, it will great a burst of wind on impact from the user, creating seveal wind slashes forwards which can cause 2 inch cuts on an opponent. Note: can stay active for 2 turns at a time Note: Can't use fire jutsu at the same time [B](Suiton: kensei no doragon )- Water Release: Power of the Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialized for those who have great control over their water chakra. This is usually used in close combat where the user will release their water chakra around a part of their body covering them in water. This water is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this water created be the user, it will great a burst of water on impact from the user, creating seveal torrents that flies forwards which can send the opponent back into mid-range with damage and in pain. Note: Can stay active for 2 turns at a time Note: Can't use earth jutsu while it lasts. [B](Doton: kensei no doragon ) - Earth Release: Power of the Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their earth chakra. This is usually used in close combat where the user will release their earth chakra around a part of their body covering them in rock and gravel. The rock and gravel is rotating around their body like a rasengan wrapped around a limb. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by this earth created by the user, it will great a burst of rocks and on impact from the user, sending a wave of stone from the point of impact and which will break bones due to the force of it. Note: Can stay active for 2 turns at a time Note: Can't use lightning jutsu at the same time [B](Raiton Hijutsu: Rairyū no Hoken) Secret Lightning Release: Lightning Dragon's Breakdown Fist[/B] Type: Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will concentrate a large amount of lightning chakra around one of their fists, they will then proceed to shoot it forward in a punching motion releasing and sending that concentrated Lightning forward with it taking the shape of the users fist but around 4 times larger than the users fist. Note: Can only be used 4 times. [B](Hyouton: kensei no Kōri ryū) - Ice Release: Power of the Ice Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their ice release chakra along with fair practice in the arts of the dragon slayer. This is usually used in close combat where the user will release their ice chakra around a part of their body covering them in a pale freezing aura. Which can be quite painful if an opponent is hit by it. When someone/something is contacted by this icy aura created by the user, it will cause there body to be damaged by the Ice chakra Numbing them on impact, Slowing any further movement for two turns. Note: can stay active for 2 turns at a time Note: Can't use fire jutsu at the same time [B](Katon: kensei no doragon ) - Fire Release: Power of the Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for thought who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in fire. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quit painful if an opponent is hit by it. When someone/something is hit by these flames created be the user, it will great a burst of flames on impace from the user, to burn the target more and producing some additional concussive force. Note: can stay active for 2 turns at a time Note: Can't use water jutsu at the same time [B](Katon: kensei no doragon ) - Fire Release: Power of the Ash Dragon[/B] Rank: B Type: Offense Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 40 Description: This technique is specialised for those who have great control over their fire chakra. This is usually used in close combat where the user will release their fire chakra around a part of their body covering them in a cloud of molten hot ash that's as hot as fire, till glowing with an ember but doesn't touch the users skin nor burn them. Due to it being the users chakra and not that strong, it wont hurt the user, which can be quite painful if an opponent is hit by it. When someone/something is hit by these ash cloud created by the user, it will great a burst of molten hot ash on impact from the user, to burn the target more and producing some additional concussive force. This ash will be released forwards in a wave/blast like a fireblast but the ash will burn on contact and stick to what it touches and continues to burn up to the end of the users next turn. Note: can stay active for 2 turns at a time Note: Can't use water jutsu at the same time Note: Can be used once every 3 turns. [/spoiler] [B]A ranks[/B] [spoiler] [B](Sukai doragon no tsubasa surasshu)Wing Slash Of The Sky Dragon[/B] Type: Offensive Rank:A-Rank Range: Short Chakra:30 Damage:60 Description:The user will grasp there hands together,in a prayer form.The user will begin gathering chakra to the arms,they will then manipulate there chakra to create to long wind blades extending from each arm.After to which the user using chakra manipulating will propel them self foward at great speeds and slash along the torso of the opponent,leaving a X cross there chest about 2 inches deep causing mild bleeding. ~Can ony be used 3 times per battle~ ~Cannot use another hand required jutsu while in effect~ [B](Sukai doragon no hōkō)Roar of the Sky Dragon[/B] Typeffensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description:The user will perform the Dragon Seal,then they will begin inhaling the air around them,while manipulating the chakra into there mouth,the user will then exhale will actually roaring it outwards,a razor sharp twister of wind destroying everything within range.The twister travels only in a straight path.This jutsu can also serve as a medium to gather natural wind and revert it into the users chakra flow. ~Can only be taught by -Ian-~ ~Can only be used 3 times per battle~ [B](Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd[/B] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd. Upon impact the Ji, cause the persont to feel as if they had just been struck by a massive lightning bolt that engulfs their entire body, and mildly paralyzes them. Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn. Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used. Note: This technique is as fast as the Chidori Eiso extending Note: If contact is made the opponent is only able to perform 2 techniques their following turn from the paralysis Note: Can only be used 3 times ([B]Kaen rai butoukai) - Blazing lightning balls[/B] Rank: A Type: Attack Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user will gather there fire and lightning chakra into their hands. As they do so, they will create balls lightning that rotate rappidly generating heat, which the user controls to make create fire rapped around it, and with lightning focussed through it, making a ball of fire and lightning. The user is able to throw these balls of blazing lightning anywhere up to mid range. The user can only make 1 balls to throw from his dominant hand. Note: Can only be used by zane and the pervy sage Note: Can only be used 3 times Note: Submitted by zane [B](Kaen Rai Reiki) - Blazing Lightning Aura[/B] Rank: A Type: Attack/defend Range: Short-Mid Chakra Cost: 30 Damage Points: (+20 to taijutsu attacks) Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand. Note: This mode can but used for up to a total of 4 turns in a battle. Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu. Note: When this aura is active, the user can't use wind or water jutsu. Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire. Note: Can't be used while in Sage mode (or similar) or with EIGs [B](Katon/Raiton: Ikkyou) - Fire/lighting style: Surprise[/B] Type: Supplementary Range: Short - long Rank: A Chakra: 30 (+10 to jutsu) Damage: +20 Description: This will be used in the same time frame as a lightning release technique. The user will apply more chakra in the process. As they do they will focus upon the heat of the lightning. In doing so they can do one of two things: 1. By infusing additional chakra into the lightning technique, they will control the heat, causing flames to wrap around the lightning jutsu, making it a fire lightning combo. This will add 1 rank (20 damage) to the power of the jutsu from the extra chakra used. The fire would stay wrapped around all the lightning as it's being produced from the lightnings heat. 2. By infusing additional chakra into the lightning technique, they will convert the lightning technique to a fire technique, retaining the same shape etc. If they user used a chidori spear, it would be converted to fire, making a fire spear. The user can only used this on one jutsu, and once they have used it they can't change it back. Note: Usable 3 times Note: Can't use water jutsu in the same turn as this. [B]Raging Bolt (レイジングボルト Raiton:Rējingu Boruto)[/B] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will hold up their arm channeling raiton chakra into it. As they do they will release it into a ball above their head. Then swing their hand their hand downwards the ball of lightning will launch down on the users target with great speed expanding on impact creating a large blast. ~Must be Kage rank ~Can be used twice per battle. [B]Heavenward Halberd (雷竜方天戟 Raiton:Rairyū Hōtengeki)[/B] Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user lifts his/her hands and forms lightning between them, creating a very large spear out of it, massive. He/she then hurls such spear at the enemy at incredible speeds. ~Must be Kage rank ~Can only be user twice per battle [B](Katon: Guren Bakuenjin) - Fire Release: Exploding Flame Blades[/B] Type: Attack Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: After a series of destructive attacks, the user finishes with a torrent of blade-shaped flames by rotating the body in a cirkel pattern, thus releasing the blades from both hands while rotating that strikes the enemy in a spiral formation, from multiple direction. Every time the enemy is hit with a blade, it explodes and burns the enemy. Described as one of the ultimate fire technique, this attack is so powerful and destructive that it has been shown to destroy big rocks once the flames explode, such as gigantic pillars 2-3 meter tall, which is known to have extremely tremendous endurance capabilities amongs the Iwagakure shinobi. This technique is mainly used as a finishing move and it's extremely hard to evade, due to the unpredictable flame blades which come from multiple direction, as seen in the gif below. ♦ Note: This jutsu can only be taught by Lucifer. ♦ Note: This jutsu can only be used four times per battle. ♦ Note: The user must have mastered katon inorder to use this jutsu. ♦ Note: The user cannot perform fire technique above A-Rank, the next turn. [B](Fuuin: Metsuryū Mahō) - Sealing art: Dragon Slayer Magic[/B] Type: Fuuin Rank: A Range: Short (mid range blast when released) Chakra: 30 Damage: 60 Description: Before the battle the user will have places 5 basic seals in their mouth/throat in preparation. Each of these seals will represent one of the 5 basic elements. In battle, when the user is about to be hit by one of the the 5 basic elements they will perform one handseal activating one of the chosen seals in their mouth as they breath in. In doing so, the element of the seal they activated will be sucking in and sealed into the seal in the users mouth. Much like how Jiraiya sealed Amaterasu. After having sealed the element, the user can then perform one handseal releasing that element from their mouth back at their opponent, in the form of a blast of that chosen element with no shape to it. An exampe of this jutsu would be if the opponent use a B rank fireball, just when it's about to hit the user, he will perform one handseal, activating the seal as he breathes in, as he does, the fireball will be sealed into the seal in the users mouth, without hurting the user. The user could then perform another handseal releasing the fireb back at the opponent as one big blast, the fireball would still be B rank. When the seal is activated, a mass of chakra is released out of the users mouth at high speed, similar to when jiraiya sealed amaterasu in a scroll, but faster. The element would be drawn into this chakra and sealed into the seal in the users mouth. Note: Each seal can only be used once per battle. Note: Can only seal one jutsu per seal Note: Can only seal A rank and below Note: Must wait 1 turn to use this jutsu again Note: After a jutsu has been sealed in the users mouth, when they release it back, it counts as one of the 3 jutsu per turns. Note: Can only seal one element, not elemental combinations. Note: Useable 3 times [/spoiler] [B]S ranks[/B] [spoiler] [B][Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.[/B] Rank: S Type: Offense Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent. ►Must be Kage Rank. ►Can only be used 3 times per battle. ►No A rank or above fire techniques the following turn [B][Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.[/B] Rank: S Type: Offense-Defense. Range: Short-Mid. Chakra Cost: 40 Damage Points: 80 (-10 damage to user) Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him. ►Can only be used once per battle. ►No A rank or above fire techniques the following turn [B][Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.[/B] ]Rank: S Type: Offense. Range: Short-Mid. Chakra Cost: 40 Damage Points: 80 Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away. ►Can only be used Twice Per battle. ►No A rank or above fire techniques the following turn [URL]http://www.gophoto.it/view.php?i=http://images3.wikia.nocookie.net/__cb20100504160454/fairytail/images/thumb/3/3b/Yokugeki.jpg/830px-Yokugeki.jpg[/URL] [B][Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw[/B]. Rank: S Type: Offense. Range: Short-Mid. Chakra Cost: 40 Damage Points: 80 Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes. ►Can be used 3 times in a battle. ►No A rank or above fire techniques the following turn [URL]http://www.gophoto.it/view.php?i=http://images2.wikia.nocookie.net/__cb20100504160420/fairytail/images/thumb/7/7e/Claw.jpg/830px-Claw.jpg[/URL] [B](Kaen Rai kousen) - Blazing lightning Beam[/B] Rank: S Type: Attack Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their middle and index finger. The user will then point air their target releasing a concentrated blast of fire, with a 1 inch diameter. Around the fire the lightning will be wrapped/coiled around it, hitting the target in sync at great speeds Note: No water jutsu in the same turn. Note: Useable 2 times [B](Kaen rai otakebi) - Blazing lightning roar[/B] Rank: S Type: Attack Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user with perform one handseal gathering a large amount of fire and lighting chakra into their gullet. Then the user will release an intense blast of fire and lighting at the target of his choice. The fire blast errupts from the users mouth with a 1 ft diameter and as it's released the lighting coils around the fire blast making a 2 element blast. Note: Useable twice Note: No water jutsu in the same turn. [B](Kaen rai ken) - Blazing lightning blade[/B] Rank: S Type: Attack Range: Short-mid Chakra Cost: 40 Damage Points: 80 Description: The user will gather a large amount of fire and lightning chakra around their fist. They will focus the lightning chakra to make it sharp, while they control the fire to surround the sharp shaped lightning. The user will then punch at their target, the lighting will cut what it comes into contact with (within reason, like not Forbidden ranked stuff) while the fire will be released in a huge burst blasting forwards to mid range burning what ever the user has hit with the lighting wrapped around the flames to shock and numb what ever it hits for 1 turn. Note: useable twice Note: No water jutsu in the same turn [B](Ushiro Honoo) Back Flame[/B] Rank: S-rank Type: Defensive Chakra Cost: 40 Damage Points : N/A Description: The user focuses fire chakra in one arm, then a flame appears around the users hands, the user can shoot out pure fire chakra to cancel out any fire jutsu Note: can only be taught by Axle Note: it only has 3 shots Note: except Forbidden [B](Fūton: Tenryū no Hōkō) - Wind Style: Sky Dragon's Roar[/B] Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs thus concentrating his/her fuuton chakra into the inhaled air and the lungs the user will quickly form the dragon handseal and releases a roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid, due to the growing range of the attack. It will take a swirling wind/vortex form with small wind blades in it rotating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even through steel. It can also be used on multiple opponents. [Example] ♦ Note: This jutsu can only be taught by Lucifer. ♦ Note: This jutsu can only be used three times per battle. ♦ Note: The user must be Kage rank or above to use this technique due to the scale of this attack. [B](Fūton: Tenryuu no Hōukou) - Wind Style: Swirling Wind Dragon's Roar[/B] Type: Attack Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed, cutting anything that comes close to it. It can cut deep into the opponents, flesh and even trew bones. It can also be used on multiple opponents. ♦ Note: Can only be used three, times per battle. ♦ Note: The user must have, mastered wind. ♦ Note: The user must be Kage rank or above to use this technique due to the scale of this attack. ♦ Note: Can only be taught by Lucifer. [B]Lightning Dragon's Roar (雷竜の咆哮 Raiton:Rairyū no Hōkō)[/B] Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user gathers lightning in his/her mouth and releases it in a destructive blast, capable of destroying everything in a wide area in front of him/her. The blast has a similar range and size to Majestic Annihilation. ~The user can only use up to B rank lightning for the next two turns. ~Must be Kage rank ~Can be used twice times per battle [URL]http://www.gophoto.it/view.php?i=http://images1.wikia.nocookie.net/__cb20110819150234/fairytail/images/0/07/Laxus-Roar.gif[/URL] [B](Raiton Hijutsu: Rairyū no Hōkō) Secret Lightning Release: Lightning Dragon's Roar[/B] Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user will gather a mass amount of chakra into their mouth, they will then "roar" releasing a large concentrated, destructive blast, which is capable of destroying everything in a wide area in front of the user. The blast expands like a cone from the users mouth, much like the bijuu blast, it also has 5 separate lightning bolts that spiral around the blast itself. If this technique successfully hits the users opponent they are paralyzed and incapable of moving the following turn. Note: This technique can only be used twice. Note: Once used the user is incapable of using A-Rank or higher Raiton techniques, or any technique S-Rank or higher, for the following 2 turns. Note: This technique's width is as wide as the Wind and Fire Blast technique. Note: The separate lightning blasts are roughly 6 inches away from the main blast itself, and if the opponent is hit by any of them, they are unable to perform the first move of their next post from being minorly electrocuted/paralyzed Note: If hit by the main blast itself they are completely paralyzed their next turn. [B][Fuuton - Raiton: Metsuryū Mahō 滅竜魔法] Dragon Slayer Style: White Dragon's Roar.[/B] Rank: S Type: Offense Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user releases a tornado of both the wind and lightning element's from his mouth to attack the target. The attack possess highly destructive power, having causing great damage to the area it effects, ripping through the ground, and anything else in it's path. This jutsu is performed by spitting out a tornado of wind, this jutsu is performed be creating a tornado of wind, while also releasing lightning chakra causing the lightning to surround the wind tornado. The outer wind effect is not strong enough to overpower the lightning, so instead they mix in serenity, causing the lightning to become one with the wind turning it white. This roar can be done on the spot, and it does not require handseal's. ► Only Sting can perform this technique. ► Can only be used 3 times per battle. ► No A rank or above wind or lightning techniques in the next turn. [/spoiler] [B]F ranks[/B] [spoiler] [B](Raiton: Aian Itten no Yoroi) - Lightning Release: Ion Particle Armor[/B] Rank: Forbidden Type: Defence Range: - Chakra Cost: 55 (+20 each turn active) Damage Points: - (-40 to the user when armor is activated, -5 damage per turn, whilst active, +20 to all Lightning Jutsus, -10 from any Lightning Jutsu) Description: The user gathers all positive electrically charged Ions in the nearby enviroment, creating an ultimate armor of Lightning that is capable of rejecting all positive and negative electrons that are coming in touch with them.The user's speed increases to Lee's 3rd Gate speed and his general competence in Lightning attacks increases.Each turn the armor is active, the ions zap the user's skin causing discomfort while he moves around.The first time the armor is activated, it slightly burns the surface of the skin. - Once the armor is deactivated, it cannot be activated for the rest of the battle. - May be taught only by Shigure. [B](Katon: Kaku Harumagedon) - Fire Release: Nuclear Armageddon[/B] Type: Offensive/Supplementary Rank: Forbidden Range: Short - Mid Chakra: 50 Damage: 90 (-40 to the user) Description: The user gathers and focuses a vast amount of fire chakra to every single chakra point within the users body. Then in a burst, the user releases all the chakra at once causing multiple unfocused flames to burst forth from around the users body. Said flames doesn't have much damaging potential but is able to leave minor burns on targets close by the user (Short Range). As the flames are expelled, the user manipulates it by shape manipulating the chakra and forming a type of flaming armor around the users body. It appears as an armor but really is just the flames that completely covers the users body from head to toe. Along with that formation of the flaming "armor", the user shapes two large angel wings upon his back as well. Said wings are unlike the rest of the fire but has a solid property to it, much similar to that of the "Fire Release: Dragon Flame Release Song Technique". The user then manipulates the wings into flapping and swinging around the users body, the user then expels the flames around his body outwards, said flames intertwine with the swinging wings and creates a huge tornado of flames that forms around the user with the user at the center of it. Said tornado blasts outward covering a distance of mid-range all around the user, along with the swinging wings and it's solid properties, any thing within short range is completely destroyed whilst out into mid all around, would only be heavily burnt by the passing, intense and naked flames. Note: Can only be used once per battle. Note: No A-Rank or above fire techniques in user's next two turns. Note: The user suffers slight burns all over the body, dealing 40 damage to their health. However, this only hinders movement slightly and results in their speed dropping two ranks for three turns. Note: The user cannot take flight with the wings. [B](Raikou Keiriku) – Lightning Execution[/B] Rank: Forbidden Type: Attack Range: Mid-Long Chakra Cost: 50 Damage Points: 90 (+20 to user, and 10 additional damage to the opponent the next round.) Description: The user charges natural lightning from around him into both his palms, as he charges it, he slowly releases chakra from his hands, and two bolts of lightning get created in the user’s palms.As he fully releases the lightning chakra, the ground starts shaking and the user travels at very high speeds towards his enemy.Once reached his target, the user stabs him in a diagonal way with both bolts.If, during the attack, the lightning is watched through a microscop, there can be seen small chakra streams that spread throughout the lightning, and once hit the enemy, the streams get out of the lightning and affect him at a cellular level, and the opponent doesn’t notice in the beginning, but later on he starts feeling pains and gets muscle cramps.The small streams of chakra affect the user too, while he is holding both bolts in his palms. - May be used once per battle. - If the enemy is hit, the cellular damage is unavoidable. - Can be teached only by Shigure and Kaito. [B](Raiton: Shiroi Kage no Kasukudo Yoroi) - Lightning Release: White Shadow Acceleration Armor[/B] Rank: Forbidden Type: Supplementary Range: N/A Chakra Cost: 50 (+10 each round still in use) Damage Points: N/A (+10 each round still in use) Description: The user channels Lightning chakra under his epiderma, creating a small web of lightning threads. The users derma and epiderma suffers damage because of these threads, but at the same time electrocute anything that come in touch with their skin, and improves their speed to Lee's speed without weights and all his Lightning based jutsus by +10 for 5 rounds. The Lightning lightens up the skin of the user, and in contact with the Sun light/rays it creates the illusion that the user is engulfed in a white glowing armor. *Must be taught by either Shigure or mangekyou sharingan. *May be used once per battle. *After the armor deactivates the user may not use any Lightning tehcniques for 2 rounds. *Can be used under Ion Particle Armor.[/spoiler] [/spoiler] [/border] Add this: [URL]https://animebase.me/threads/sock-draw.321529/post-20267205[/URL] [/QUOTE]
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