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<p>[QUOTE="Punk Hazard, post: 21914095, member: 70993"]</p><p style="text-align: center"><img src="https://pa1.narvii.com/6332/a4896e457ce0637faca86cb5400b8ed4b232ffad_hq.gif" data-url="https://pa1.narvii.com/6332/a4896e457ce0637faca86cb5400b8ed4b232ffad_hq.gif" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 26px"><span style="font-family: 'Courier New'">Custom Fighting Styles</span></span></p> <p style="text-align: center"><span style="font-size: 26px"><span style="font-family: 'Courier New'">Learned</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://narutobase.net/forums/showthread.php?t=157595&page=51&p=20339792&viewfull=1#post20339792">Kenmashajin</a> <img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Demon God's Fist - Pencak Silat</p> <p style="text-align: center">[SPOILER]Type: Nintaijutsu</p> <p style="text-align: center"></p> <p style="text-align: center">Background: Pencak Silat is an martial art specializing in decisive blows and guerrilla tactics. Pencak means Dance or Distraction, and Silat means Attack. It was developed in the Land of Fangs to ward off suppression and succeeded at one point in driving invaders from the Land of Claw, via a resistance led by Silcardo Jenazad (a native of the Land of Fang). The style became so notable that shinobi and martial artists from other countries frequently visited the Land of Fangs solely to train in the craft. Something that was accomplished by many, however it is yet to be heard of anyone trianing directly under Silcardo Jenazad, a complete master.</p> <p style="text-align: center"></p> <p style="text-align: center">Description on the Abilities and Inner Workings of the Style: The style has a plethora of moves that could be considered "dirty", like the "Jurus", a set of 18 combo attacks in a single attack (technique) meant to go for vital areas like the eyes, throat, and groin for kill. But has direct and unpredictable approach as well. There seems to be a large number of moves preceded by a jump, as well. However the style is not so simple, experts in the art began to progress it's nature and mixed Earth Ninjutsu into the craft, perfecting the style; through Doton chakra. The user uses Doton chakra by making their skin robust, sharp and abrasive, with a dark almost entirely black tone of color. This allows for even the smallest contact to result in skin cutting, capable of doing penetrating damage, shredding flesh, piercing targets. Essentially making their limbs become virtual shredding hammers. This allows them to even grab the ground firmly to the point of shattering it within the scope of their grip. When entering the style the user adopts a slighlt bent knees position with one arm placed above his head, palm facing out and their dominant hand is closed in a fist, lifted to mouth level.</p> <p style="text-align: center"></p> <p style="text-align: center">Combat Stance:</p> <p style="text-align: center">[SPOILER]<img src="http://images2.wikia.nocookie.net/__cb20130606011550/kenichi/images/6/64/O449.0707.1.jpg" data-url="http://images2.wikia.nocookie.net/__cb20130606011550/kenichi/images/6/64/O449.0707.1.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="text-align: center">Hands and Legs under influence of Pencak Silat's abrasive nature:</p> <p style="text-align: center">[SPOILER]<img src="http://vignette2.wikia.nocookie.net/kenichila/images/6/6f/Pencak_Silat.jpg/revision/latest?cb=20130821142403&path-prefix=es" data-url="http://vignette2.wikia.nocookie.net/kenichila/images/6/6f/Pencak_Silat.jpg/revision/latest?cb=20130821142403&path-prefix=es" class="bbImage " style="" alt="" title="" />[/SPOILER]</p> <p style="text-align: center">This is done by channeling chakra and materializing the robust nature of rock through their limbs, or manually removing the earth from the ground or from existing techniques for offensive and defensive purposes; such is the nature that it can parry and break regular blades, swords and other weapons bare handed. It is a formidable martial art, showing strength against Karate, and able to adapt to anything, any form of terrain or surface to keep balance and accommodate with the style, with a large amount of techniques and high speed movement. Being complicated and bizarre. The technique is perfected through the waving of ones body and limbs before attacking. Unlike Drunken Fist the user does not appear willow or wavering, however they hold flexibility and dexterity of the same level, due to the round and jumping patterns they utilize with both arms and legs, unlike the stumbling and unbalanced rythm of Drunken Fist, this form of unpredictability relies more on deceiving the opponent with our limbs. To better understand in picture what i'm aiming for, look at the second spoiler above. Providing equally useful unpredictable movements simply by hiding their real intentions with hand patterns.</p> <p style="text-align: center"></p> <p style="text-align: center">Supreme Silat ( Expert Master of the Style)</p> <p style="text-align: center">^</p> <p style="text-align: center">Expert (Learning the advanced techniques)</p> <p style="text-align: center">^</p> <p style="text-align: center">Disciples (Learning the basic techniques)</p> <p style="text-align: center">Example Techniques:</p> <p style="text-align: center">[SPOILER](Kenmashajin: ) - Pencak Silat: Rolling Grinning</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: A powerful Silat move that involves the user striking at the victim's vital points whilst spinning around the victim either by jumping over them or dashing at them, making it near impossible to dodge once the intial blow has been landed and the user begins circling the target. The targeted areas are mainly the eyes, neck, ribs, and other vital parts of the body. With the hands enhanced by the Pencak Silat's special rocky nature, the user's blows aside from being stronger also slash and tear apart the skin and clothing of the effected body parts. Dealing up to a toral of 8 strikes. The user finishes with a close fist into the gut. The technique's effectiveness is dependant on the user's speed and if they so wish they don't to circle the target, but rather keep attacking the same side unpredictably.</p> <p style="text-align: center"></p> <p style="text-align: center">(Kenmashajin: ) - Pencak Silat: Ground Split Drop</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: The user adopts a side-facing stance and firmly prepares himself. After turning his hands pitch black and coating them in abrasiveness, they leap at the target using chakra to push off the ground faster. Closing the distance inbetween with a single step in an instant, keeping their arms inside their area upon nearing the target the user extends the attack arm outward. Smashing it into the target's chest, the blow strong enough to send an adult person backwards a considerable distance and breaking several rib cages. Alternatively done as a kicking attack instead of a fist, having the user striking upside down and kicking his opponent with a side kick to the face with a rapid spin on their standing hands. In this case the legs are coated as well.</p> <p style="text-align: center"></p> <p style="text-align: center">(Kenmashajin: ) - Pencak Silat: Nine Strikes One Kill</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user channels Doton chakra throughout their hands and knees. Creating Pencak Silat trademark appearance, they then charge at the target using their knuckles and knees as the main weapon to deal numerous strikes around the target's chest and torso. Pushing them back and carving their knuckles into the flesh with each strike, fracturing minor bones in the process. The user lands a total of 8 strikes, finishing with a 9th final strike extending their hand out straight, in the form of a spear and piercing the target's torso area. Gruesomely coming out from their back, shredding numerous interal organs in the process.</p> <p style="text-align: center"></p> <p style="text-align: center">(Kenmashajin: ) - Pencak Silat: Whirling Stone</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user brushes and slides their hand or leg through either a pre-existing earth technique or from natural rock and using the Pencak Silat trademark ability to add earth into their skin they lift part of the rock and shape it into formidable and sharp gauntlets or boots in order to land stronger blows capable of shattering bones and rupturing internal organs; these can have a normal look, or resemble a wolf's head, snake, etc. The technique is strong enough to play in equal grounds with other elemental techniques following Earth's strength and weaknesses. The technique is one of the few Pencak Silat that have wider range, as the user can shoot these accessories as rapid projectiles. The user can only use earth techniques made by the opponent if they are B rank or lower, even to the point of stopping the technique by infusing their arm with earth chakra and forcefully stealing the rock from the jutsu.[/SPOILER]</p> <p style="text-align: center">Additional effects and Restrictions:</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must have mastered Basic Taijutsu.</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> Must have mastered Basic Ninjutsu & Earth Release.</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> User's hand and feet become more resilient in receiving attacks and blocking.</p> <p style="text-align: center"><img class="smilie smilie--emoji" alt="♦" title="Diamond suit :diamonds:" src="https://cdn.jsdelivr.net/emojione/assets/4.5/png/64/2666.png" data-shortname=":diamonds:" /> The user's hands become accustomed to the style, remaining slightly abrasive by nature. This makes their freeforms attacks have a minor cutting/abrasive edge[/SPOILER]</p><p></p><p style="text-align: center"><strong>Tomahōku no Michi | The Way of the Tomahawk</strong></p> <p style="text-align: center">[SPOILER]<strong>Type:</strong> Tomahōku Gijutsu | Ninjutsu</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Background:</strong> In the Land of Snow, there lies a cavern deep within the savage lands of the Snow. Deep within this cavern, deep within the darkness, lays a vast and enormous lake, created from the snow and cold weather. The cavern itself is held by several enormous pillars of rock, as if someone built this place, and it could easily be assumed. The reason for this, is because, right in front of this large lake lies a single scroll surrounding by numerous Tomahawks. These weapons and the scroll were discovered by a single person not so long ago. This person came to understand the interpretations and drawings on the scroll that came to represent the style which he had just discovered. The discoverer of this scroll and tomahawks would later become master of The Way of the Tomahawk.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Description on the Abilities and Inner Workings of the Style:</strong> The Way of the Tomahawk is a unique and new fighting style, only having just been revealed to the Ninja World. While some practitioners of Kenjutsu and knife fighting styles will mistake it for being less graceful and complex, they would soon realize that there is plenty to learn before one can consider oneself proficient with a tomahawk. To even begin to learn and understand the complex nature of the Tomahawk, one must acquire a minimum of two tomahawks to begin with, yet as the training progresses, one must understand that a total of five tomahawks may be used in combat. These Tomahawks are unique form of small axes that are easy and quick to handle, and they are generally quite small with a triangular head, and some have a hole in the center, big enough to fit swords etc. through it. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a tomahawk such as overhand and side strikes. During this training one will come to learn to utilize two to five tomahawks at once with incredible precision and skill, being capable of tracking one’s own tomahawks with ease while also delivering strong and powerful, and even deep wounds and cuts to the target. Besides the close ranged usage of the Tomahawk style, which is the most essential part, there also exists the ranged aspect of the Tomahawk combat. In this aspect a practitioner will learn to throw all their tomahawks with their hands with impressive precision and speed, considering the wind and that the tomahawk is not aerodynamic. When having trained in the ranged field, one can throw all the tomahawks with such precision and skill that they will be capable of hitting a moving target of up to 30 feet away, while also hitting it with whatever part of the tomahawk they seek. Of course due to both needing tomahawks for close combat and ranged combat, the practitioner is required to be in possession of at least 20 tomahawks while in combat. Returning to the aspect of close combat, one will be trained in dual-wielding tomahawks. Starting with two and building the skill up to becoming capable of wielding five at once. Even though the essential tomahawk fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “capturing” or “hooking” their opponents weapons such as swords, staffs etc. using their tomahawks to redirect their weapons down, to the side and out of the way. The tomahawk fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the tomahawk fighting style, utilized to open up the target and deliver deadly and deep wounds to the targets ribs, lungs etc. If a tomahawk warrior should face another of his kind, he is trained to aim for the shaft of the opponent’s tomahawk in order to quickly disarm him. The techniques and usage of the tomahawks are only limited by the practitioner’s imagination.</p> <p style="text-align: center"></p> <p style="text-align: center">After having mastered the usage of the tomahawk, one may think that they have become proficient in the usage of the tomahawk, where in fact, they are still missing an important aspect of the style. One must implement chakra to become a full fletched tomahawk warrior. When utilizing the tomahawk in close combat, one must be capable of transferring their chakra into the tomahawk or tomahawks they are using, making the tomahawks sharper and stronger. Yet the chakra is also needed for more than just making them sharper and stronger, it is also utilized in techniques where the practitioner will use the chakra surrounding the tomahawks to redirect kunai, shuriken, swords and knives etc. The tomahawks that have holes in the center of the heads can be used to interlock the swords in between them, and utilizing the chakra that is transferred into them, it may lock the swords inside them being in capable of pulling them out again. This last note is usually used to simple redirect or push the sword away while then making a quick and deadly offense. Besides having the ability of sharpening the axes and using the chakra and the tomahawks to redirect weapons, it is also used to enhance the size of the tomahawks. This is done in the essence, that the chakra may be used in combat to make the tomahawks have a thick coating of chakra that is compressed to the point where it is capable of physically interact with the surroundings. As such a tomahawk that may be thrown or is aimed to cut someone, the chakra can be used to make a large coating of chakra around the head of the axe which not only enhances the size of the tomahawks head but also increases its blunt and cutting power, while it does not increase the weight of the weapon.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Example Techniques:</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>The Way of the Tomahawk: Undertow</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: Quite the simple tomahawk technique, where the practitioner will throw a single or multiple tomahawks at their desired target, with great precision. The tomahawk(s) thrown will all have the practitioner’s chakra within them. This chakra will when the tomahawks are thrown, immediately cause the tomahawk(s) to gain a large chakra coating that increases its cutting and blunt force. The result of the impact of one or more tomahawks will push the target back while delivering deep cuts and blunt force to the body of the target.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>The Way of the Tomahawk: Reckless Swing</strong></p> <p style="text-align: center">[SPOILER]Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The practitioner will gather a considerable amount of his chakra into two of his tomahawks which he will be wielding, one in each hand. Afterwards the practitioner will rain down on the target with multiple downward slashes which are all enhanced by chakra both cutting and blunt force, while gaining a chakra coating that causes the blunt force and cutting edge to be so severe and strong that it may blast down onto the target with enough force to force them into a kneeling position, or even if not prepared, blast them into the ground leaving a small crater with their body in it. [/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Additional Effects and Restrictions:</strong></p> <p style="text-align: center">- In order to utilize this style one must be in possession of 20 tomahawks</p> <p style="text-align: center">- One must have mastery over Ninjutsu to be capable of utilizing this style</p> <p style="text-align: center">- Must be of Kage rank to learn this style</p> <p style="text-align: center">- Practitioners of this style have much faster reflexes and higher perception than the average Taijutsu Master[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center">Musha Shukke Fuu (The Warrior Monk's Way)</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER]Type: NinTaijutsu</p> <p style="text-align: center"></p> <p style="text-align: center">Background:</p> <p style="text-align: center">Fighting technique and styles don't just pop out of thin air. Most of the times, there are events that take place, or a following or something that triggered the creation of some type of styles, or religions even that do this as well. The Musha Sukke Fuu's story is no different then these. The creators of such a fighting style are no more then monks. Literally, "Musha Sukke Fuu" Stands for "The Warrior Monks Way." Now, being monks, they are not violent people in the least bit at all. This particular fighting style in derived primarily as a defensive style, however, that's not to take away form the fact that it indeed has offensive capability.</p> <p style="text-align: center"></p> <p style="text-align: center">The creation of Musha Sukke Fuu, as a formalized martial art, is attributed to Dong Haichuan in the early 19th century, who apparently learned from Taoist, masters in the mountains of Iwakagure. There is evidence to suggest a synthesis of several pre-existing martial arts taught and practised in the region in which he lived, combined with Taoist circle walking. Because of his work as a servant in the Imperial Palace, he impressed the Tsuchikage with his graceful movements and his skill at martial arts and became an instructor and a body guard to the court. Dong Haichuan taught for many years in Iwa, eventually earning patronage by the Imperial court.</p> <p style="text-align: center"></p> <p style="text-align: center">Famous disciples of Dong to become teachers were Ichiro Tamazaki, Kisihmo Kayuga, Raiden Matzui, Ike Lennon, Ma Weiqi , Liu Baozhen, Liang Zhenpu and Liu Dekuan. Although they were all students of the same teacher, their methods of training and expressions of palm techniques differed. The Cheng and Liu styles are said to specialize in "Pushing" the palms, Yin style is known for "Threading" the palms, Song's followers practice "Plum Flower" ( Mei Hua) palm technique and Ma style palms are known as "Hammers." Some of Dong Haichuan's students, including Ike Lennon, participated in the Boxer Rebellion. In general, most Bagua practitioners practice either the Yin , Cheng, or Liang styles of Baguazhang, although Fan, Shi, Liu, Fu, and other styles also used to exist. However with time those other styles and formations of the said style became lost as its creators and followers either died and vanished.</p> <p style="text-align: center"></p> <p style="text-align: center">It is said that only four of those who did such still exist, the Four masters of Musha Sukke Fuu. These teachers are Ichiro Tamazaki(尹福), Kisihmo Kayuga(程廷華), Raiden Matzui(宋長榮), Ike Lennon(劉鳳春).Each one resides in a different country, or so they say. There are very few people who even know of the fighting style and the rumors, and even fewer who practice it.The base style known today is really more of a combination of things from the past of the branch teachers, those of the past present. The thing about Musha Shukke Fuu, is even though they are Monks, they traditionally don't mind mixing styles, especially of the same base such as Musha Sukke Fuu. In fact, that's hows it came to be what it is today, or so it is said.</p> <p style="text-align: center"></p> <p style="text-align: center">Really, know one ever seems to know, and nothing more of which is ever really mentioned in the history books to prove otherwise. It is a really secretive style to begin with, and finding it would require ones full study and seeking of, and the actual finding of one of the few masters, should they still even exist.</p> <p style="text-align: center"></p> <p style="text-align: center">Description on the Abilities and Inner Workings of the Style:</p> <p style="text-align: center"></p> <p style="text-align: center">Stage One: The Art of the Spirit (Chakra) Sphere.</p> <p style="text-align: center"></p> <p style="text-align: center">The main art of the Musha Shukke Fuu, is the knowledge of creating the Chakra Sphere. This is the most basics of basic fundamentals with the style. Without the Chakra Sphere, the art could not exist. The Chakra Sphere is a small, hollow sphere of chakra that hovers over one's head. It is however, clearly visible to to others and can be touched, and popped rendering it useless furthermore. The Chakra Sphere consists of one's own chakra, and thus can be reentered into one's body in such a way, with of course proper training, in a way that may be used as an attack within said style. User usually concentrates in meditation in order to learn how to do this incredible feat. The stance is nothing short of a learning method for the Chakra Sphere Creation. User sits Indian style with crossed legs and rests his hands together forming a special handseal. This handseal is created by pushing the users palms together, and crossing the middle and ring fingers, as the pinky fingers and index fingers clasp together. The thumbs cross as well. Eyes close, and user sits straight upward and meditates. This allows easier flow of chakra within ones chakra system. After hard training, the user becomes able to do this very quickly, for ease of use in battle without the meditation.</p> <p style="text-align: center"></p> <p style="text-align: center">Stage Two: Reduce, Reuse, Recycle.</p> <p style="text-align: center"></p> <p style="text-align: center">Once Chakra Spheres have been properly summoned, the next challenge the user faces is having the Chakra Sphere re-enter the body for technique use. This is quite simple to do, and Requires a great deal less of training then first summoning the chakra spheres did. The user simply had to do said technique, and handseals and think about the sphere striking their body, and it should happen with rather repetitive training. This stage of training is perhaps the quickest and easiest stage of training. This reduces chakra output, reuses the chakra that is output, and recycles and leftover from the technique, because the chakra is still trapped within the body.</p> <p style="text-align: center"></p> <p style="text-align: center">Stage Three: Striking by Striking.</p> <p style="text-align: center"></p> <p style="text-align: center">Once the user has mastered the summoning of chakra spheres, and then mastered how to channel them throughout the body, The user now must undergo training to learn how to strike a foe while doing so, while channeling the chakra sphere. This isn't easy. User must stand in front of a stray dummy, tightly packed of course, and continue striking it until it explodes in a small 'boom' where the user strikes. It sounds easy and repetitive as well, but it is truly a lot harder then it sounds. Once the explosion had been seen, the user will repeat this until mastered, where every strike will be a minor explosion. At this level, the user will have mastered the art of the Chakra Sphere.</p> <p style="text-align: center"></p> <p style="text-align: center">Stage Four: Fighting Style</p> <p style="text-align: center"></p> <p style="text-align: center">After being able to create an explosive burst using the chakra spheres after they enter the hand, the user must then practice using it with taijutsu strikes. In order to incorporate this, a fighting style was created, in which the user will learn to blend the chakra sphere with aggressive, seemingly linear movements and explosive power that's most often applied from a short range. A practitioner uses coordinated movements to generate bursts of power intended to overwhelm the opponent, while simultaneously attacking and defending. During this stage the user will learn that the spheres can be imbued with elemental chakra as well.</p> <p style="text-align: center"></p> <p style="text-align: center">Stage Five: Techniques</p> <p style="text-align: center"></p> <p style="text-align: center">This is the stage in which the user begins and starts training techniques within the fighting style that involve training and special usage of the Chakra Spheres. Specialized techniques that deal in both offense and defense, are the techniques listed below within the style. Mastering all these techniques takes time, but when accomplished, the user will achieve the Master rank within the monk society. This style is different from gentle fist, in many areas. Gentle Fist uses quick, and precise strikes to deal internal damage to the chakra circulatory system by injecting chakra into the body. This style however, uses chakra in the creation of spheres of</p> <p style="text-align: center">chakra with which the user is able to take them into his body, and use them to deal damage along with taijutsu. Gentle Fist's movements are also different, in that they are much more agile and fluid. Users of</p> <p style="text-align: center">Musha Shukke Fuu however, are much more linear and have more explosive power. This proves that Gentle Fist and Musha Shukke Fuu are inherently different, and that the style will be used differently.</p> <p style="text-align: center"></p> <p style="text-align: center">Example Techniques:</p> <p style="text-align: center"></p> <p style="text-align: center">Musha Shukke Fuu (The Warrior Monk's Way)-Aurelian Blast</p> <p style="text-align: center"></p> <p style="text-align: center">Type:Offense</p> <p style="text-align: center">Rank:B</p> <p style="text-align: center">Range:Short</p> <p style="text-align: center">Chakra:20</p> <p style="text-align: center">Damage:40</p> <p style="text-align: center">Description: The user concentrates chakra, and forms a small sphere of chakra which orbits the user. The sphere of chakra then enters the user, as he enters into a combat stance. The chakra sphere is a translucent sphere of pure chakra, which orbits around the user slowly, before entering his body. Upon doing so, the user concentrates his chakra and runs up to the opponent delivering a powerful uppercut. Upon the point of impact, a small explosion would happen that does damage to the opponent, and sends him flying upwards.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Musha Shukke Fuu (The Warrior Monk's Way)-The Dark Seducer</p> <p style="text-align: center"></p> <p style="text-align: center">Type:Offense</p> <p style="text-align: center">Rank:A</p> <p style="text-align: center">Range:Short</p> <p style="text-align: center">Chakra:30</p> <p style="text-align: center">Damage:60</p> <p style="text-align: center">Description:The user concentrates his chakra, materializing a small translucent sphere of chakra which proceeds to orbit the user in a slow manner. The sphere of chakra would then enter into the user's body, and the user would run at the opponent before delivering a powerful roundhouse kick, which would cause an explosion on impact. The afflicted area would have extensive bruising and even burns from the nature of the explosion.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Additional effects and Restrictions:</p> <p style="text-align: center">- User gains above average strength and speed when compared to the average strong fist master.</p> <p style="text-align: center">- User must be trained by -L-</p> <p style="text-align: center">- User must have Mastery of Taijutsu</p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER="Warrior Monk's Way techniques"](Musha Shukke Fuu: Reddo Hoku) | Warrior Monk's Way: Red Hawk</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The technique starts off by absorbing the chakra spheres materialized to perform the Warrior Monk's Way's techniques. The user will then channel the explosive power to his dominant arm, compressing the power throughout it, creating a reddish hue to form around said arm (only cosmetic). The user will then deliver a punch to the opponent's stomach and release the compressed power of the spheres all at once upon impact, creating a much larger boom, an effect caused by the sudden release of the spheres all at once. The technique leaves massive burns across the opponent's torso and back in the aftermath of the explosion, with matching damage internally and externally.</p> <p style="text-align: center"></p> <p style="text-align: center">-Can only be taught by Detective L</p> <p style="text-align: center">-Can only be used three times per fight</p> <p style="text-align: center">-No S rank Warrior Monks techniques for one turn after using this</p> <p style="text-align: center"></p> <p style="text-align: center">(Musha Shukke Fuu: Hadesu no suiryoku) | Warrior Monk's Way: Thrust of Hades</p> <p style="text-align: center">Type: Offensive/Defensive</p> <p style="text-align: center">Rank: A rank</p> <p style="text-align: center">Range: Short - Mid range</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: After reabsorbing the materialized chakra spheres required to use the Warrior Monk's Way fighting style, the user will, while in close quarters of an enemy, channel the power of the spheres through his dominant leg. He will then stomp on the ground ahead of himself and release the explosive power into the ground below. This results in the explosive effect of the fighting style to result underground, erupting upwards with enough force to propel and shake the ground underneath the opponent. This knocks the opponent off of their feet due to the force shaking the ground, as well launching sharp and heavy debris upwards and into the opponent's body, damaging them simultaneously. The user can also choose to release the sphere deep underground, and release the sphere upwards, causing the boom effect that the fighting style is known for, and hitting the opponent into the air. However, if the user chooses to use this, only a single sphere can be released deep underground, instead of several that would cause the disruption of the ground in the first usage of the technique. The explosive effect happens almost immediately after the user's foot makes contact with the ground, making it a very fast technique.</p> <p style="text-align: center"></p> <p style="text-align: center">-Can only be taught by Detective L</p> <p style="text-align: center">-Can only be used four times per fight</p> <p style="text-align: center"></p> <p style="text-align: center">(Musha Shukke Fuu: Aurerianusuburasuto) | The Warrior Monk's Way: Aurelian Blast</p> <p style="text-align: center">Type: Offense</p> <p style="text-align: center">Rank: B rank</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 15</p> <p style="text-align: center">Damage: 30</p> <p style="text-align: center">Description: This jutsu is considered the basic form, and principle behind the entire custom fighting style. The user enters a low stance, focusing primarily upon offense and precision strikes. Upon materializing chakra sphere(s), the user will then absorb the chakra spheres into his body incorporating them into his taijutsu. Through fast paced, precise, and linear attacks with explosive power, the user will attempt to deliver one or multiple taijutsu blows to the opponent. With each landing strike, the user will cause a small 'boom' or explosion with the strike in order to amplify and enhance the effects of the user's blows. The damage caused is mostly external, although with some internal effects. The most common effects are broken bones, bruses, and possibly minor cuts depending on the nature of the taijutsu blow. While using the style, the user will of course have slightly enhanced speed and strength as is evident by a user of Musha Shukke Fuu. Regardless of how many blows the user lands, the amount of chakra and damage will always equate to that of a B ranked jutsu.</p> <p style="text-align: center"></p> <p style="text-align: center">Restrictions:</p> <p style="text-align: center"></p> <p style="text-align: center">-Can only be used in conjunction with Musha Shukke Fuu jutsu</p> <p style="text-align: center">-Must be a practicioner of the CFS 'The Warrior Monk's Way'</p> <p style="text-align: center">-Can only be taught by Detective L[/SPOILER][/SPOILER]</p><p></p><p style="text-align: center"><strong>Trick Archery</strong></p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER][SPOILER](Torikkuācherī) - Trick Archery</p> <p style="text-align: center"></p> <p style="text-align: center">Type: <strong>Fuuin-Buki-Ninjutsu</strong></p> <p style="text-align: center"></p> <p style="text-align: center">Background: The Trick Arrow fighting style originated in Kirikagure during the Second Ninja War. During the war, invasions in Kirigakure was causing heavy damage in the village due to the inner political turmoil concerning its status as the Village Hidden in the Bloody Mist. On the brink of losing their place in the war, a faction of the village's army decided to counteract the guerrilla style warfare that their enemies were using, instead deciding to use a more tactical style of fighting: Trick Arrows. Several archers in the village constructed a special weapon to replace the conventional bows and arrows meant that were in use in order to utilize their existing Archery skills in a newer, more fluid and handsfree method to gain an advantage. Rather than full sized, sharp-tipped arrows, they developed considerably smaller projectiles designed to carry out other functions, such as blinding, trapping and brunt damage to the area with the use of their newly acquired skills of Fuuinjutsu. The usage of these arrow-based projectiles became successful, especially in the shrouded environment of the village's mist. With the mist severely hindering their enemies and their sight, the arrows misleading and hidden usages became a great asset in the war, becoming a major component in turning the war around for Kirigakure. The success of Trick Arrows established it as a staple among Kirigakure's ninja, being passed down within the village</p> <p style="text-align: center"></p> <p style="text-align: center">Description on the Abilities and Inner Workings of the Style: The style revolves around the usage of special arrows called Trick Arrows. The arrows are typically not the full-sized bladed or pointed regular arrows, nor does the style utilize a conventional bow. Rather, the style utilizes specialized launchers that are made of chakra-responsive metal and are mounted on the user's wrist, with a Fuuin seal on the Launchers in the form of the Kanji for "Trick" on it. Through the insertion of chakra through the launchers and into the seal, the user is able to release from it the specialized arrows, with the release forcibly launching them towards a particular target once the specific arrow needed is launched.</p> <p style="text-align: center"></p> <p style="text-align: center">The arrows utilized in the fighting style are miniature, appearing similar to a shrunken kunai or simply the tip of a normal arrow. Each of these arrows have on themselves the Kanji for "Trick" on them as well. As the launcher stores and releases the arrows from its "Trick" seal, the arrows "Trick" similarly holds within them several "tricks" as well, which can range from releasing weapons(such as kunais or shuriken or ninja wires or even larger arrows and other Trick Arrows) to materials such as flash bombs, boxing gloves, corrosive liquids, adhesives, etc. It is important to note that these materials are not made of chakra but simply pre-sealed within the arrows and the launchers prior to battle(basically the same concept as a ninja with Shuriken, kunai, flash bombs, etc. having them pre-stored on their bios). The seals can also contain Ninjutsu pre-sealed into them, similar to the Exploding Dragon Strike jutsu containing a pre-prepared Katon technique within the scroll, that can also be released along with and instead of weapons to achieve specific effects. Ninjutsu sealed into the Trick Arrows, however, are specific ones created for the Fighting Style(i.e., the user cannot release any canon/custom Ninjutsu from the Trick Arrows, only those described by the specific CFSJ submitted). Similarly, Trick Arrows may bear additional seals for added effects to enhance the versatility of the style.</p> <p style="text-align: center"></p> <p style="text-align: center">Example Techniques:</p> <p style="text-align: center"></p> <p style="text-align: center">(???) - Grasp of the Archer</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S-Rank</p> <p style="text-align: center">Range: Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user will launch from each launcher on their wrist a single Trick Arrow towards the opponent. The arrows aren't aimed directly at the target, but rather to their left and right in a short-range proximity, appearing to miss the target and on a trajectory to fly past them. Once the arrows enter this short-ranged proximity of the target, they release from them four lines of ninja wire, two from each arrow that wrap around the target, restraining them and holding them in place as streams of fire are released from the Arrows, traveling down the wires to burn the victim alive.</p> <p style="text-align: center"></p> <p style="text-align: center">(???)</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S-Rank</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user will fire a single Trick Arrow from either of the launchers on their wrists towards the opponent. The Arrow contains both the Trick Seal and a seal in the form of Kanji for "pierce"; the latter seal infuses the Arrow with a layer of Fuuton chakra that enhances its piercing ability, allowing the arrow to slice through and lodge itself into the flesh of the target on impact. The "Trick" seal will then release a multitude of these arrows once the initial arrow has lodged itself, with each new Arrow also releasing more of the same kind. The rapid unsealing and multitude of released arrows causes a barrage that tears the opponent open from the inside out, ripping their flesh apart at a rapid pace.</p> <p style="text-align: center"></p> <p style="text-align: center">(???)</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: C-Rank</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 10</p> <p style="text-align: center">Damage: 20</p> <p style="text-align: center">Description: The user will launch from either of their wrist launchers a red Trick Arrow with a blunt tip, rather than a sharpened one. When the arrow reaches in proximity with a target, it releases from the "Trick" seal embedded on a large red boxing glove that fires at a rapid pace towards the desired body part of the target. A relatively weak attack, it serves more as a diversion tactic than anything to catch the opponent off guard in bigger attacks.</p> <p style="text-align: center"></p> <p style="text-align: center">Additional effects and Restrictions: In order to learn and perform the Fighting Style, practitioners must have mastered Basic Fuuinjutsu. In addition, in order to match the speed of the arrows' movement in order to effectively and accurately use the fighting style, practitioners of Trick Arrow have have sharper reflexes than the average shinobi.</p> <p style="text-align: center"></p> <p style="text-align: center">General appearance of the wrist launchers [<a href="http://www.shencomics.com/wp-content/uploads/2016/05/m01322.jpg?1374929685">x</a>]</p> <p style="text-align: center">[hr][/hr]</p> <p style="text-align: center"><span style="color: #333333"><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #333333">Joker, our loyal member, gave on the 30th of June 2016, a request for a Patent on the Custom Fighting Style Torikkuācherī | Trick Archery. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Torikkuācherī | Trick Archery</strong></p> <p style="text-align: center">Powered by Lord of Kaos</p> <p style="text-align: center">Copyright 2016, Joker, NarutoBase.net</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21863969"><strong>(Torikkuācherī: Robin Fuddo, Kyōtsū no Kanshu) - Trick Archery: Robin Hood, Warden of the Common</strong></a></p> <p style="text-align: center">Type: Supplementary/Offensive/Defensive</p> <p style="text-align: center">Rank: B-S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 20-40</p> <p style="text-align: center">Damage: 40-80</p> <p style="text-align: center">Description: "Robin Hood, Warden of the Common" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all considered various forms of weaponry and possess various strengths and sizes. This technique primarily centers around basic weaponry as "trick" arrows, the user will be capable of releasing various weapons as projectiles towards a target with the intent to harm, hinder, or bind. These weapons can range anywhere from a plethora of arrows, to a barrage of swords, to a spiked boxing glove. These weapons however, cannot be elemental and or sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle.</p> <p style="text-align: center">Note: Upon utilizing the S Rank version, the user is incapable of performing S Rank or higher Trick Archery techniques in the next turn.</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21863969"><strong>(Torikkuācherī: Tsuki Megami Hanto) – Trick Archery: Artemis, Goddess of the Wild Hunt</strong></a></p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra Cost: 40</p> <p style="text-align: center">Damage Points: 80</p> <p style="text-align: center">Description: The user will load their wrist-launcher with one of five arrowheads before firing it towards the opponent or another location on the battlefield. Each of the arrowheads will have the kanji for one of the basic elements applied as well as the kanji for "Soul". At any point after the arrowhead is released, the user can unseal the contents of the kanji to release an elemental familiar composed of the chosen affinity. This sentient creation will have an ability related to the basic element of which it's comprised, all of which will be outlined below. All of the familiars will be humanoid in appearance, be S-Rank in strength and will be double the size/dimensions of their creator. Earth, this sentient creation will be made of sturdy rock and will possess the ability to use an ability akin to Hiding in Rock (at the cost of a move-slot). It will be capable of merging in and out of the earth at will, following the same mechanics as the Leech All Creation technique. Although this earth creation doesn't make a sound and or vibration the enemy should be capable of sensing should they possess some form of chakra sensory or dojutsu. Moreover, in order to make any sort of physical attack or cause harm to the opponent, the creation must fully emerge from the ground first. After which, it would sound and behave like a normal familiar.Lightning, this elemental familiar can (at the cost of a move-slot) diffuse into an unfocused current of lightning that spans short-range, possessing the same paralyzing abilities as Chidori Nagashi. Upon doing so, it can reform it's body just as quickly and essentially use this as a method of travelling to locations within short-range. Wind, this elemental familiar can (at the cost of a move-slot) transition between being tangible and intangible wind. In its tangible state, the air which constitutes it's body will be compressed to the point that a stray spark or a small flame will be capable of igniting it. This will produce a sudden and violent combustion, generating an explosion that spans a short-range radial reach. In it's intangible state, people and physical attacks alike will phase through it. Fire, this elemental familiar is composed of flammable gas similar to Fire Release: Mist Blaze Dance Technique (however the flammable gas is completely visible). This familiar much like it’s Wind counter-part can is incredibly volatile as the user can combust this familiar in a violent explosion that expands outwards to long range (at the user's base running speed) should it not be contested. Water, this elemental familiar is composed of water. It's body can be utilized as a water source, additionally it passively releases chakra-infused mist unto the battlefield for as long as it lasts. Each sentient being works very similar to that of the Great Stone Golem technique albeit significantly smaller each of their free-form physical attacks are A Rank and follow each element's respective S/W, though are limited to one freeform attack per turn.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used twice per battle (once per familiar)</p> <p style="text-align: center">Note: Each respective familiar lasts for four turns</p> <p style="text-align: center">Note: No A-Rank or above Trick Archery in the user's next turn</p> <p style="text-align: center">Note: One turn cool-down before reuse.</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21863969"><strong>(Torikkuācherī: Yūhi no Aporo Kami) - Trick Archery: Apollo, God of the Setting Sun</strong></a></p> <p style="text-align: center">Type: Supplementary/Offensive/Defensive</p> <p style="text-align: center">Rank: B-S</p> <p style="text-align: center">Range: Short - Long</p> <p style="text-align: center">Chakra: 20-40</p> <p style="text-align: center">Damage: 40-80</p> <p style="text-align: center">Description: "Apollo, God of the Setting Sun" is the basic technique of the Trick Archery fighting style and the brother technique of "Robinhood, Warden of the Common". Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all elemental constructs, and or entities of various strengths and sizes. This technique centers around these elemental constructs and entities as "trick" arrows, the user will be capable of releasing various elemental entities as projectiles towards a target with the intent to harm, hinder, or bind. These trick arrows can range anywhere from adhesive mud, to burning acid, to mist that envelops the field and often times even resembles basic elemental ninjutsu. The user is more or less limited to their imagination, however these elemental entities cannot be sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle.</p> <p style="text-align: center">Note: Upon utilizing the S Rank version, the user is incapable of performing A Rank or higher Trick Archery techniques in the next turn.</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21853821"><strong>(Torikkuācherī: Senkensha Mikon) – Trick Archery: Legolas, Seer of the Wilds</strong></a></p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short - Long (seal is short)</p> <p style="text-align: center">Chakra Cost: 30 (-50 chakra per turn to the opponent)</p> <p style="text-align: center">Damage Points: N/A</p> <p style="text-align: center">Description: The user will load their wrist-launcher with an arrowhead that has the Kanji for "Drain" for applied. Upon releasing this arrow-head where-ever it should land on the ground a seal will expand five-meters in every direction. This seal will exhibit the same properties as the Chakra Draining Seal. Everything within the seal's area of effect will have it's Chakra drained and people will become unable to mold Chakra while inside of it. However much like the predecessor technique, the effects of this Jutsu can be dispelled by merely leaving the area of effect.</p> <p style="text-align: center"></p> <p style="text-align: center">Note: Can only be used thrice per battle.[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-family: 'Courier New'"><span style="font-size: 26px">Created Fighting Styles</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://animebase.me/threads/custom-fighting-style-submission-ii.712001/page-3#post-20867830"><strong>Ganmaken|Gamma Fist</strong></a></p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER]Type: NinTaijutsu</p> <p style="text-align: center"></p> <p style="text-align: center">Background: "Internal damage with no external wounds." The history of the Gamma Fist fighting style is closely related to this concept, thought up by a certain shinobi. This shinobi was one within the unique population of Sound Release users, employing the Advanced Ninjutsu alongside his impeccable Taijutsu skills to win many a battle. The shinobi, growing bored of his time in his village, became a warrior nomad, seeking out strong opponents all around the world to further sharpen his skills. His journey led to him coming across another warrior who also specialized in Taijutsu. Naturally, the two engaged in battle, with the nomad finding himself incapable of defeating his adversary due to him enhancing his body with a special Ninjutsu, making his skin incredibly durable and dense. Finding himself unable to match his NinTaijutsu, but also unable to sacrifice his honor and using his prowess in Sound release, the nomad was defeated after a long fight. After licking his wound, he began to rigorously train his Taijutsu skills, challenging the man many times, but still finding himself unable to penetrate his armor-like skin. After countless training sessions failing to yield the results he was looking for, the nomad began to curse his inability to get over his honor and use his Sound Release prowess. Whilst mulling over what he could do, a new idea dawned on him, the creation of a new means of combat. Remembering the legend of the Hyuga clan, a group that focused on internal injuries, the nomad created a means of replicating such an effect through combining specialized Sound waves with his Taijutsu strikes. He engaged the man again, using this style to bypass his durable skin to attack him from within.</p> <p style="text-align: center"></p> <p style="text-align: center">Description on the Abilities and Inner Workings of the Style: The Gamma Fist fighting style works in a similar method to the Gentle Fist, being inspired by the style of the clan. However, in comparison to the aforementioned clan's fluid and precise methods, the Gamma Fist fighting style is far more crude and violent. The style is executed by the user by flowing low energy, high frequency waves of concentrated Sound through their bodies. Due to being waves of Sound, the acoustic energy is faintly audible as it resonates through the user's body until released upon striking a target. Upon striking a target with their body through Taijutsu, the user will release the Sound waves into the opponent's body, using the contact between their bodies as a medium for the transfer of the waves. The waves, just like when they resonate through the user's body, remain high frequency and low energy, similar to that of a Hindering Sound wave, allowing it pass through the user's body and into the opponent's as though intangible, bypassing their flesh and entering the bodies of the targets. However, while initially harmless as it flows through the user's body and during the moment of contact, the waves change in form once successfully transferred into the opponent's body; once inside the waves change to become high energy and low frequency, taking the form of a Destructive Sound wave on the inside of the target's body, with the shape of the Sound wave changing in order to deal cutting and piercing damage to the target's internal body. This is where the mantra of the style, "Internal injuries with no external wounds," is given meaning: by bypassing the outer flesh and skin of the target, the Sound waves are capable of dealing severely higher damage to the opponent's internal body, making the damage harder to counteract should the user manage to land a blow.</p> <p style="text-align: center"></p> <p style="text-align: center">Example Techniques:</p> <p style="text-align: center"></p> <p style="text-align: center">Ganma Ken: Mezu|Gamma Fist: Mes</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: One of the beginner techniques of the Gamma Fist fighting style, the user will channel their Sound chakra throughout their body in the form of a low energy, high frequency wave, focusing the Sound through their dominant hand. Upon entering close quarters with the opponent, the user will perform a palm thrust towards the opponent, releasing the Sound wave into their body upon contact. Once within, the Sound wave instantly transitions to that of a high energy, low frequency wave that causes piercing and cutting damage to the area struck. In addition to pain and internal bleeding, the wave also causes paralysis to the area struck for one turn.</p> <p style="text-align: center"></p> <p style="text-align: center">Ganma Ken: Sai Dai Rin|Gamma Fist: Largest Ring</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: Considered the strongest technique of the Gamma Fist fighting style, the Largest Ring technique can only be performed by those considered true masters of the fighting style. The technique is executed through the user placing their fists against the body of the opponent while focusing the low energy high frequency Sound waves through their body. Contrasting the rather mild form of contact, the Sound waves are incredibly destructive upon actual contact, bursting apart on the inside of the target's body in the form of a multitude of waves shaped like blades. The waves resonate all throughout the target's entire body, severely damaging their internal organs and muscles. Due to the sheer amount of damage, the technique carries fatal consequences to those struck, leaving them completely paralyzed before their imminent death.</p> <p style="text-align: center"></p> <p style="text-align: center">Ganma Ken: Injekushon Shotto|Gamma Fist: Injection Shot</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: Upon getting behind the opponent, the user will hold the opponent in place by placing their arm across their neck. Upon grabbing the opponent, the user will flow a high frequency low energy Sound wave through their leg, driving their knee upwards into the opponent's back as their upper body is pulled backwards. Upon impact between the knee and opponent's back, the user will release the Sound wave into their body, transitioning into a piercing Destructive Sound once inside that causes tremendous internal damage to the target's spine. If successful, the technique will cause paralysis for a full turn to the opponent's body.</p> <p style="text-align: center"></p> <p style="text-align: center">Additional effects and Restrictions:</p> <p style="text-align: center">-Must have mastered Taijutsu</p> <p style="text-align: center">-Must have mastered Sound</p> <p style="text-align: center">-Must have reached S-class by posts</p> <p style="text-align: center"></p> <p style="text-align: center">P a t e n t C e r t i f i c a t e</p> <p style="text-align: center"></p> <p style="text-align: center">Riker, our loyal member, gave on the of 2016, a request for a Patent on the Custom Fighting Style Ganmaken|Gamma Fist. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Ganmaken | Gamma Fist</p> <p style="text-align: center">Powered by Vex</p> <p style="text-align: center">Copyright 2016, Riker, NarutoBase.net</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Ganma Ken: Mezu|Gamma Fist: Mes</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: B</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 20</p> <p style="text-align: center">Damage: 40</p> <p style="text-align: center">Description: One of the beginner techniques of the Gamma Fist fighting style, the user will channel their Sound chakra throughout their body in the form of a low energy, high frequency wave, focusing the Sound through their dominant hand. Upon entering close quarters with the opponent, the user will perform a palm thrust towards the opponent, releasing the Sound wave into their body upon contact. Once within, the Sound wave instantly transitions to that of a high energy, low frequency wave that causes piercing and cutting damage to the area struck. In addition to pain and internal bleeding, the wave also causes paralysis to the area struck for one turn.</p> <p style="text-align: center">-Can only be used five times per opponent</p> <p style="text-align: center">-Cannot be used in consecutive turns</p> <p style="text-align: center"></p> <p style="text-align: center">♪ Approved ♪</p> <p style="text-align: center"></p> <p style="text-align: center">Ganma Ken: Injekushon Shotto|Gamma Fist: Injection Shot</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: Upon getting behind the opponent, the user will hold the opponent in place by placing their arm across their neck. Upon grabbing the opponent, the user will flow a high frequency low energy Sound wave through their leg, driving their knee upwards into the opponent's back as their upper body is pulled backwards. Upon impact between the knee and opponent's back, the user will release the Sound wave into their body, transitioning into a piercing Destructive Sound once inside that causes tremendous internal damage to the target's spine. If successful, the technique will cause paralysis for a full turn to the opponent's body.</p> <p style="text-align: center">-Can only be used four times per opponent</p> <p style="text-align: center">-Cannot be used in consecutive turns</p> <p style="text-align: center"></p> <p style="text-align: center">♪ Apprpoved ♪</p> <p style="text-align: center"></p> <p style="text-align: center">Ganma Ken: Kauntā Shokku|Gamma Fist: Counter Shock</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user will dash towards the opponent at high speed, delivering a double palm strike to the chest of the target upon getting in close quarters. Upon delivering the blow, the user will release a wave of high frequency, low energy sound waves into the body of the opponent. Once inside, the wave will spread throughout their bodies, converting into Destructive Sound waves once fully spreading throughout their bodies. The Sound waves deal damage to the muscles of the opponent's body, resulting in severe paralysis should the waves successfully be delivered.</p> <p style="text-align: center">-Can only be used four times per opponent</p> <p style="text-align: center">-Cannot be used in consecutive turns</p> <p style="text-align: center">-Paralysis lasts for a max of one turn</p> <p style="text-align: center">[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="https://animebase.me/threads/archive-custom-fighting-styles-submission.157595/page-47#post-19151372">Dance of the Blade Sage](Tsubaki no Ken-Sennin)Dance of the Blade Sage</a></p> <p style="text-align: center">[SPOILER]Type:Nin-kentaijutsu</p> <p style="text-align: center">Background:</p> <p style="text-align: center">Once there was a girl who went by the name of Penny. She was a well-known fighter of her age, being an exception swords master but trouble was she wanted to learn how to be a puppeteer. She tried to make the two of the work but she couldn’t find a common ground between the two, so what she did was come out and asked for help. Now one knew how to achieve such a feature, but then she meets a man who was named for some reason but told Penny he can help her dreams a reality.By merging the two styles and adding a twist to it, he recreated his idea into what Penny now uses called the Dance of the Blade Sage. She became far known around the world for her usage of the style.</p> <p style="text-align: center"></p> <p style="text-align: center">Description on the Abilities and Inner Workings of the Style:</p> <p style="text-align: center">Dance of the Blade Sage is a style that revolves around the usage of special designed ninja wire and swords. The style is similar to that of the puppet technique, where the user manipulates the wires to control the swords that they wield. Once activated the user is able to freely manipulate the blades.</p> <p style="text-align: center"></p> <p style="text-align: center">The style uses a method similar to how Hidan used is scythe, having the end of the handle attached to a spool on his back. Dance of the Blade Sage uses a similar concept but instead of just one sword, the user is able to manipulate up eight blades at once. These blades when out of reach of the user can be manipulated as well through chakra to levitate the swords. This done through a method similar to the (Soushuuha) - Manipulate Advancing Blades but instead of manipulating the blades, the user does so to the ninja wire,now being able to control them more freely.</p> <p style="text-align: center"></p> <p style="text-align: center">The wires are made of special wire which can’t be cut so easily, making usage of the style easier. Once the swords are removed from storage (which is usually on the users back in a special case) the user can also use elemental chakra in the blade. This is done by channeling chakra into the blade’s wires and flowing the chakra into the sword itself. Lastly the swords can also obtain elemental chakra in them. The user will manipulate chakra into the swords and using mental commands, can ignite or infuse chakra into the swords with ease.</p> <p style="text-align: center"></p> <p style="text-align: center">The swords are kept on a case on the user’s back, which also contains the spool to retract the wires of the swords. The case is made of metal that can absorb chakra, so that the user can channel chakra into the wires through the case and into the swords, which is done very quickly.</p> <p style="text-align: center"></p> <p style="text-align: center">The activation of this style is done passively through sheer chakra flow alone. The user can also perform strong fist or other style in between usage of the style.</p> <p style="text-align: center"></p> <p style="text-align: center">Sample of the style being activated</p> <p style="text-align: center">[spoiler]<img src="https://38.media.tumblr.com/1c2e7b0ca39df26176919faccda810d1/tumblr_mvx88bwJL51s7vfd5o7_500.gif" data-url="https://38.media.tumblr.com/1c2e7b0ca39df26176919faccda810d1/tumblr_mvx88bwJL51s7vfd5o7_500.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p> <p style="text-align: center">[spoiler]<img src="http://33.media.tumblr.com/1cafc17f90ef41d2bae6b7a4f946b208/tumblr_mvxb9nZP6U1rdis5ko4_r1_250.gif" data-url="http://33.media.tumblr.com/1cafc17f90ef41d2bae6b7a4f946b208/tumblr_mvxb9nZP6U1rdis5ko4_r1_250.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">Entire style can be seen here: [MEDIA=youtube]Y4REfVDtqo0[/MEDIA]</p> <p style="text-align: center">Starting from: 2:13- 3:11</p> <p style="text-align: center"></p> <p style="text-align: center">The swords of this style are not long, each being roughly the length of a wakizashi being about 30 centimeters long. This allows for easier transport of the blades and more lighter when used in combat.</p> <p style="text-align: center"></p> <p style="text-align: center">Example Techniques:</p> <p style="text-align: center"></p> <p style="text-align: center">(Tsubaki no Ken-Senin: Kakusa Retabukiko)Dance of the Blade Sage: Hidden Armory</p> <p style="text-align: center">Type:Supplementary</p> <p style="text-align: center">Rank:C-Rank</p> <p style="text-align: center">Range:Short - mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage:N/A</p> <p style="text-align: center">Description:</p> <p style="text-align: center">Once the style has been activated, the user will manipulated chakra into the blades, applying the camouflage technique to each sword, allowing them to blend the swords in with the environment around the blades to allow for sneak attacks with ease.</p> <p style="text-align: center"></p> <p style="text-align: center">(Tsubaki no Ken-Senin: Kinkyuu Hinan)Dance of the Blade Sage: Emergency Evacuation</p> <p style="text-align: center">Type:Supplementary</p> <p style="text-align: center">Rank:C-Rank</p> <p style="text-align: center">Range:Short - Mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage:N/A</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user manipulate two of there swords, and using the spool while launch them to a near by solid structure. Once done, the user will channel there earth chakra quickly through out the body to decrease there weight by half, then using the spool will retract themselves. Due to the user being lighter the spool will bring the user along with them and bring them out of harms way. This is done quite fast, allowing the user time to avoid a echnique, simply by getting out of range. The user can also use it to get close to enemies behind of them fast. Once done the use's weight is returned to normal.</p> <p style="text-align: center">[spoiler]<img src="https://33.media.tumblr.com/66777b5c0dec665e99ab87c657ecb019/tumblr_mvx88bwJL51s7vfd5o4_500.gif" data-url="https://33.media.tumblr.com/66777b5c0dec665e99ab87c657ecb019/tumblr_mvx88bwJL51s7vfd5o4_500.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p> <p style="text-align: center"></p> <p style="text-align: center">Additional effects and Restrictions:</p> <p style="text-align: center">-Must have mastered basic five elements</p> <p style="text-align: center">-Must have completed kenjutsu and ninjutsu training</p> <p style="text-align: center">-Masters of this style has well rounded chakra control</p> <p style="text-align: center"></p> <p style="text-align: center">____________________</p> <p style="text-align: center"><span style="color: #333333"><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="color: #333333">Riker Slade, our loyal member, gave on the 6th of June 2015, a request for a Patent on the Custom Fighting Style Tsubaki no Ken-Sennin | Dance of the Blade Sage. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;</span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Tsubaki no Ken-Sennin | Dance of the Blade Sage</p> <p style="text-align: center">Powered by Mādara Uchiha</p> <p style="text-align: center">Copyright 2015, Riker Slade, NarutoBase.net</p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Blade Sage Jutsu](Tsubaku no Ken-Sending: Tsubasa no Sutoraiki)Dance of the Blade Sage: Wing Strike</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra:40</p> <p style="text-align: center">Damage:80</p> <p style="text-align: center">Description:After calling forth all eight blades stored on their back, the user will launch four of them forwards in a spiraling formation while channeling Wind Chakra throughout each of the blades. The wind chakra will spiral around the blades, forming a solid mass of wind around them, giving the blades an appearance similar to that of a drill made of wind. The four blades will strike the opponent in the midsection, with the blades impaling deeply as the wind "drill" causes the enemy to be blown backwards. As the opponent is thrown through the air, the user will direct the remaining for blades towards them, moving around them and doubling back to impale the opponent in the back, finishing them off.</p> <p style="text-align: center">-Can only be taught by Riker Slade</p> <p style="text-align: center">-Can only be used three times per battle .with a 3 turn cooldown period in between uses.</p> <p style="text-align: center">-After using, the user cannot use any Dance of the Blade Sage jutsu for two turns.</p> <p style="text-align: center"></p> <p style="text-align: center">(Tsubaki no Ken-Sending: Gokuaku Resshō)Dance of the Bladed Sage: Villainous Laceration</p> <p style="text-align: center">Type:Offensive</p> <p style="text-align: center">Rank:A</p> <p style="text-align: center">Range:Short-Long</p> <p style="text-align: center">Chakra:30</p> <p style="text-align: center">Damage:60</p> <p style="text-align: center">Description:The user will direct two of his blades towards the opponent in a downwards arc, causing them to fly towards the opponent from above in a diagonal arc. The blades will then swirl around the opponent before lodging into the ground, causing the wires attached to them to coil tightly around the opponent's entire body. Due to being infused with chakra and their natural strength, the wires are extremely hard to break and will restrict movement. The user will then quickly retract the blades in the reverse of the formation it went to coil around the opponent, causing the wiring to shred through the opponent's skin as it retracts, leaving them to bleed out. Due to the intense natures, number and size of the wounds, particularly on the neck, the opponent would have a very short window of time before bleeding out. The user can mentally cause the chakra infused on the wiring and sword to transform into one of three natures to in increase damage and add an effect: Wind to make deeper and cleaner cuts, Fire to cause the cuts to become severely burned, or Lightning to numb the body as the wire cuts through it.</p> <p style="text-align: center">-Must be a practitioner of the Dance of the Bladed Sage</p> <p style="text-align: center">-Can only be taught by Riker Slade</p> <p style="text-align: center">-Can only be used four times per battle</p> <p style="text-align: center">-Cannot be used in consecutive turns</p> <p style="text-align: center"></p> <p style="text-align: center">(Tsubaki no Ken-Sending: Burakku Naito )Dance of the Bladed Sage: Shadow Knight String</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: 80</p> <p style="text-align: center">Description: The user will infuse two of their blades with Doton chakra, allowing them to merge the blades into the ground below them. This allows the user to effectively stream the blades through the ground, similar to as though one were using the Attack Prevention Technique. This allows the user to stealthily cause the blades to emerge below the opponent, manipulating them so that the wires encircle around their ankles as the emerge and raise into the air, hanging the opponent upside down by their feet as the blades curve to impale them through their chest. The user will manipulate the wires to swing back towards the ground, slamming the opponent into the terrain or another object in it.</p> <p style="text-align: center">Note: Can only be used 3 times per battle and can't use and Dance of the Bladed Sage jutsu next turn.</p> <p style="text-align: center">Note: Blades only pierce target after wrapping in wire.</p> <p style="text-align: center">Note: No Tsubaki no Ken-Sennin techniques in the same turn</p> <p style="text-align: center"></p> <p style="text-align: center">(Tsubaki no Ken-Sending: Goddo Sureddo )Dance of the Bladed Sage: God Execution</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage:60</p> <p style="text-align: center">Description: The user will manipulate all 8 of their blades at one time, charging lightning chakra through the wires and into the blade. This causes the blades to glow a bright blue color, though not enough to hinder sight. The user will then launch all 8 blades, with the tips converging, meeting at their ends as they pierce into the opponent. The powerful lightning infused into the blades allows them to pierce through targets, in respects to Strengths and Weaknesses, to reach their target. Once impaled, the user will direct the lightning induced onto the blades forwards, releasing it into the opponent in a form of a massive internal explosion of lightning.</p> <p style="text-align: center">Note: Can only be used twice per battle with a two turn cooldown</p> <p style="text-align: center">Note: No other Tsubaki no Ken-Sannin techniques within the same or following turn</p> <p style="text-align: center"></p> <p style="text-align: center">(Tsubaki no Ken-Senin: Kinkyuu Hinan)Dance of the Blade Sage: Emergency Evacuation</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Rank: C-Rank</p> <p style="text-align: center">Range: Short - Mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description:</p> <p style="text-align: center">The user manipulate two of their swords, and using the spool while launch them to a near by solid structure or the nearby ground. Once done, the user will channel their earth chakra quickly through the blades and wires, using the sturdy nature of Earth Release to reinforce the strength of the wires and blades. Due to the integrity of the wire being strengthened, the user will be able to pull themselves along the path of the wire, similar to a grappling hook, and bring them out of harms way. This is done at the speed of the average Earth jutsu, allowing the user time to avoid a technique, simply by getting out of range. The user can also use it to get close to enemies behind of them fast.</p> <p style="text-align: center">Note: Can only be used once per turn[/SPOILER]</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>(Sutīru Bōru Ran) Steel Ball Run</strong></p> <p style="text-align: center"></p> <p style="text-align: center">[SPOILER]Type:FuuinBukijutsu</p> <p style="text-align: center"></p> <p style="text-align: center">Background: Steel Ball Run was invented during the Warring States Era, being based on the relatively primitive styles of the time. Initially, the fighting style was unnamed, and revolved around the usage of large, steel balls that were used as melee and projectile weapons. As the usage of chakra developed, so did the fighting style, eventually incorporating Ninjutsu into the style's usage and fully maturing when the incorporation of Fuuinjutsu. The practice of the style would become known as "Steel Ball Run."</p> <p style="text-align: center"></p> <p style="text-align: center">Description on the Abilities and Inner Workings of the Style: Steel Ball Run involves three components: The Steel Balls themselves, the sealing formula for the style, and the "Spin."</p> <p style="text-align: center"></p> <p style="text-align: center">The Steel Balls are the weapons utilized for the style. Aptly named, these weapons are highly spherical balls of steel, about the size of a baseball or boule. The basic Steel Balls are grooved on opposite faces by two large hexagons, almost joined by lines crossing the balls between their corners. Individual techniques of the style may also utilize Steel Balls that have been modified, such as containing spikes or a bladed edge, though these will be specific to the jutsu used and described in such. The Steel Balls are stored within sealing tags worn on wrist-guards, similar to those exhibited by Sasuke, and are called forth when utilized for the fighting style's techniques. This is where the second component of the fighting style comes into play; upon utilizing a technique within the Steel Ball Run fighting style, the user is capable of summoning forth the Balls from the style's unique sealing script, rendering it unneeded to re-equip the Steel Balls once thrown or destroyed(each CFSJ will automatically summon the Balls are part of the jutsu unless stated otherwise). The third component of Steel Ball is a phenomenon known as "the Spin." The Spin is a force produced through the release of a barrier from the Steel Balls. These barriers are, of course, composed of chakra, radiating from the Steel Balls in a spiraling manner. Techniques under the Steel Ball style therefore fall under a powerful rotational force produced through these barriers that are released from the Steel Balls, capable of accomplishing several effects upon reaching a target to the user's desire. Being composed of chakra, the user can even have the barriers released be elemental in nature for more specific effects, such as a Fire-based chakra to burn the opponent or an Earth-based barrier to allow the Balls to meld through the ground for more covert travel. Advanced techniques of the style can even incorporate sealing effects through the barriers. These effects, along with elemental effects, are of course to be explained within techniques of the fighting style. The "Spin" barriers are neutral to elemental techniques, while elemental Spin follows the S/W of the specific element.</p> <p style="text-align: center"></p> <p style="text-align: center">Example Techniques:</p> <p style="text-align: center"></p> <p style="text-align: center">???</p> <p style="text-align: center">Type: Defensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user will release two of their Steel Balls outwards towards an incoming technique. Upon clashing with the opposing technique, the Balls will release two Spin barriers, utilizing the rotational force of the Spin to physical repel the technique back along its trajectory.</p> <p style="text-align: center"></p> <p style="text-align: center">???</p> <p style="text-align: center">Type: Offensive</p> <p style="text-align: center">Rank: A</p> <p style="text-align: center">Range: Short-Long</p> <p style="text-align: center">Chakra: 30</p> <p style="text-align: center">Damage: 60</p> <p style="text-align: center">Description: The user will direct two of their Steel Balls towards the ground, releasing an Earth-natured barrier from each Ball. This barrier allows the balls to meld through the ground, similar to the Hiding Like A Mole technique, and travel below the ground towards the target. Upon reaching the desired target, the two Balls will burst from the ground, the rotating barriers slamming into them from below and carrying them up into the air.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">???</p> <p style="text-align: center">Type: Supplementary</p> <p style="text-align: center">Rank: S</p> <p style="text-align: center">Range: Short-Mid</p> <p style="text-align: center">Chakra: 40</p> <p style="text-align: center">Damage: N/A</p> <p style="text-align: center">Description: The user will release a Steel Ball from their sealing mark while creating a tether of chakra between themselves and the Steel Ball. This tether keeps the Steel Ball floating within two meters of the opponent, releasing a harmless barrier around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Steel Ball will trigger, firing towards the opponent at high speed in order to repel them away from the caster, the rotational Spin emitting from the Ball becoming damaging and directed away from the user and towards the opposing target.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Additional effects and Restrictions:</p> <p style="text-align: center">Mastery of Fuuinjutsu</p> <p style="text-align: center">Mastery of Taijutsu</p> <p style="text-align: center">Must be Chunin rank</p> <p style="text-align: center">[/spoiler]</p><p>[SPOILER]</p><p></p><p>P a t e n t C e r t i f i c a t e Joestar, our loyal member, gave on the 17th of February 2019, a request for a Patent on the Custom Fighting Style, Steel Ball Run. I, Daemon of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following; (Sutīru Bōru Ran) Steel Ball Run Powered by Lord of Kaos Copyright 2018, Joestar, AnimeBase.net</p><p style="text-align: center"><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p><p><strong>(Sutīru Bōru Ran: Deīpasu Ōbādoraibu ) Steel Ball Run: Deep Pass Overdrive</strong></p><p>Type: Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30(-10 per turn)</p><p>Damage: N/A</p><p>Description: The user will release two Steel Balls towards their desired target, with the Balls approaching in an arc on either side. Upon reaching close range of the target, the Spin imbued into the Balls will erupt, overlapping onto each other from opposing directions with the opponent in the middle. The Spin effectively forms a spherical cage surrounding the target's short-range area, with everything caught inside trapped under the force of the two Spin. While the Spin isn't physically damaging to living beings, they emit a powerful sealing n effect, restricting the movement and ability to mold chakra of anyone caught inside in the same way as the Multiple Infinite Embraces technique. Unlike MIE, the Spin will sustain itself, with the two Steel Balls floating beside the target until circumvented or destroyed. Like the MIE, the Spin can be physically destroyed by techniques A-rank and above. Should the Steel Balls be met by an incoming jutsu on course to the target or once reaching them, the Spin will expand outwards to combat the jutsu. Able to physically block techniques of equal rank or below, the Spin will reset itself once it has finished deflecting the opposing technique, once again expanding with its full power upon reaching the opponent less destroyed.</p><p></p><p>Note: Can only be used three times per battle, requiring a two turn cooldown</p><p>Note: Upon reaching and restricting a target, Deep Pass Overdrive lasts for four turns or until destroyed/circumvented</p><p>Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above A-rank in the next turn</p><p></p><p><strong>(Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive</strong></p><p>Type: Defensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's.</p><p></p><p>Note: Can only be used three times per battle, requiring a one turn cooldown</p><p>Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns</p><p>Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn</p><p>[/SPOILER]</p><p style="text-align: center"></p><p></p><p style="text-align: center"></p><p>[/QUOTE]</p>
[QUOTE="Punk Hazard, post: 21914095, member: 70993"] [CENTER][IMG]https://pa1.narvii.com/6332/a4896e457ce0637faca86cb5400b8ed4b232ffad_hq.gif[/IMG] [SIZE=26px][FONT=Courier New]Custom Fighting Styles Learned[/FONT][/SIZE] [URL='http://narutobase.net/forums/showthread.php?t=157595&page=51&p=20339792&viewfull=1#post20339792']Kenmashajin[/URL] ♦ Demon God's Fist - Pencak Silat [SPOILER]Type: Nintaijutsu Background: Pencak Silat is an martial art specializing in decisive blows and guerrilla tactics. Pencak means Dance or Distraction, and Silat means Attack. It was developed in the Land of Fangs to ward off suppression and succeeded at one point in driving invaders from the Land of Claw, via a resistance led by Silcardo Jenazad (a native of the Land of Fang). The style became so notable that shinobi and martial artists from other countries frequently visited the Land of Fangs solely to train in the craft. Something that was accomplished by many, however it is yet to be heard of anyone trianing directly under Silcardo Jenazad, a complete master. Description on the Abilities and Inner Workings of the Style: The style has a plethora of moves that could be considered "dirty", like the "Jurus", a set of 18 combo attacks in a single attack (technique) meant to go for vital areas like the eyes, throat, and groin for kill. But has direct and unpredictable approach as well. There seems to be a large number of moves preceded by a jump, as well. However the style is not so simple, experts in the art began to progress it's nature and mixed Earth Ninjutsu into the craft, perfecting the style; through Doton chakra. The user uses Doton chakra by making their skin robust, sharp and abrasive, with a dark almost entirely black tone of color. This allows for even the smallest contact to result in skin cutting, capable of doing penetrating damage, shredding flesh, piercing targets. Essentially making their limbs become virtual shredding hammers. This allows them to even grab the ground firmly to the point of shattering it within the scope of their grip. When entering the style the user adopts a slighlt bent knees position with one arm placed above his head, palm facing out and their dominant hand is closed in a fist, lifted to mouth level. Combat Stance: [SPOILER][IMG]http://images2.wikia.nocookie.net/__cb20130606011550/kenichi/images/6/64/O449.0707.1.jpg[/IMG][/SPOILER] Hands and Legs under influence of Pencak Silat's abrasive nature: [SPOILER][IMG]http://vignette2.wikia.nocookie.net/kenichila/images/6/6f/Pencak_Silat.jpg/revision/latest?cb=20130821142403&path-prefix=es[/IMG][/SPOILER] This is done by channeling chakra and materializing the robust nature of rock through their limbs, or manually removing the earth from the ground or from existing techniques for offensive and defensive purposes; such is the nature that it can parry and break regular blades, swords and other weapons bare handed. It is a formidable martial art, showing strength against Karate, and able to adapt to anything, any form of terrain or surface to keep balance and accommodate with the style, with a large amount of techniques and high speed movement. Being complicated and bizarre. The technique is perfected through the waving of ones body and limbs before attacking. Unlike Drunken Fist the user does not appear willow or wavering, however they hold flexibility and dexterity of the same level, due to the round and jumping patterns they utilize with both arms and legs, unlike the stumbling and unbalanced rythm of Drunken Fist, this form of unpredictability relies more on deceiving the opponent with our limbs. To better understand in picture what i'm aiming for, look at the second spoiler above. Providing equally useful unpredictable movements simply by hiding their real intentions with hand patterns. Supreme Silat ( Expert Master of the Style) ^ Expert (Learning the advanced techniques) ^ Disciples (Learning the basic techniques) Example Techniques: [SPOILER](Kenmashajin: ) - Pencak Silat: Rolling Grinning Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: A powerful Silat move that involves the user striking at the victim's vital points whilst spinning around the victim either by jumping over them or dashing at them, making it near impossible to dodge once the intial blow has been landed and the user begins circling the target. The targeted areas are mainly the eyes, neck, ribs, and other vital parts of the body. With the hands enhanced by the Pencak Silat's special rocky nature, the user's blows aside from being stronger also slash and tear apart the skin and clothing of the effected body parts. Dealing up to a toral of 8 strikes. The user finishes with a close fist into the gut. The technique's effectiveness is dependant on the user's speed and if they so wish they don't to circle the target, but rather keep attacking the same side unpredictably. (Kenmashajin: ) - Pencak Silat: Ground Split Drop Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user adopts a side-facing stance and firmly prepares himself. After turning his hands pitch black and coating them in abrasiveness, they leap at the target using chakra to push off the ground faster. Closing the distance inbetween with a single step in an instant, keeping their arms inside their area upon nearing the target the user extends the attack arm outward. Smashing it into the target's chest, the blow strong enough to send an adult person backwards a considerable distance and breaking several rib cages. Alternatively done as a kicking attack instead of a fist, having the user striking upside down and kicking his opponent with a side kick to the face with a rapid spin on their standing hands. In this case the legs are coated as well. (Kenmashajin: ) - Pencak Silat: Nine Strikes One Kill Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: The user channels Doton chakra throughout their hands and knees. Creating Pencak Silat trademark appearance, they then charge at the target using their knuckles and knees as the main weapon to deal numerous strikes around the target's chest and torso. Pushing them back and carving their knuckles into the flesh with each strike, fracturing minor bones in the process. The user lands a total of 8 strikes, finishing with a 9th final strike extending their hand out straight, in the form of a spear and piercing the target's torso area. Gruesomely coming out from their back, shredding numerous interal organs in the process. (Kenmashajin: ) - Pencak Silat: Whirling Stone Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user brushes and slides their hand or leg through either a pre-existing earth technique or from natural rock and using the Pencak Silat trademark ability to add earth into their skin they lift part of the rock and shape it into formidable and sharp gauntlets or boots in order to land stronger blows capable of shattering bones and rupturing internal organs; these can have a normal look, or resemble a wolf's head, snake, etc. The technique is strong enough to play in equal grounds with other elemental techniques following Earth's strength and weaknesses. The technique is one of the few Pencak Silat that have wider range, as the user can shoot these accessories as rapid projectiles. The user can only use earth techniques made by the opponent if they are B rank or lower, even to the point of stopping the technique by infusing their arm with earth chakra and forcefully stealing the rock from the jutsu.[/SPOILER] Additional effects and Restrictions: ♦ Must have mastered Basic Taijutsu. ♦ Must have mastered Basic Ninjutsu & Earth Release. ♦ User's hand and feet become more resilient in receiving attacks and blocking. ♦ The user's hands become accustomed to the style, remaining slightly abrasive by nature. This makes their freeforms attacks have a minor cutting/abrasive edge[/SPOILER][/CENTER] [CENTER][B]Tomahōku no Michi | The Way of the Tomahawk[/B] [SPOILER][B]Type:[/B] Tomahōku Gijutsu | Ninjutsu [B]Background:[/B] In the Land of Snow, there lies a cavern deep within the savage lands of the Snow. Deep within this cavern, deep within the darkness, lays a vast and enormous lake, created from the snow and cold weather. The cavern itself is held by several enormous pillars of rock, as if someone built this place, and it could easily be assumed. The reason for this, is because, right in front of this large lake lies a single scroll surrounding by numerous Tomahawks. These weapons and the scroll were discovered by a single person not so long ago. This person came to understand the interpretations and drawings on the scroll that came to represent the style which he had just discovered. The discoverer of this scroll and tomahawks would later become master of The Way of the Tomahawk. [B]Description on the Abilities and Inner Workings of the Style:[/B] The Way of the Tomahawk is a unique and new fighting style, only having just been revealed to the Ninja World. While some practitioners of Kenjutsu and knife fighting styles will mistake it for being less graceful and complex, they would soon realize that there is plenty to learn before one can consider oneself proficient with a tomahawk. To even begin to learn and understand the complex nature of the Tomahawk, one must acquire a minimum of two tomahawks to begin with, yet as the training progresses, one must understand that a total of five tomahawks may be used in combat. These Tomahawks are unique form of small axes that are easy and quick to handle, and they are generally quite small with a triangular head, and some have a hole in the center, big enough to fit swords etc. through it. Beginning ones practice, one will first undergo basic stances and trainings. These include different strikes with a tomahawk such as overhand and side strikes. During this training one will come to learn to utilize two to five tomahawks at once with incredible precision and skill, being capable of tracking one’s own tomahawks with ease while also delivering strong and powerful, and even deep wounds and cuts to the target. Besides the close ranged usage of the Tomahawk style, which is the most essential part, there also exists the ranged aspect of the Tomahawk combat. In this aspect a practitioner will learn to throw all their tomahawks with their hands with impressive precision and speed, considering the wind and that the tomahawk is not aerodynamic. When having trained in the ranged field, one can throw all the tomahawks with such precision and skill that they will be capable of hitting a moving target of up to 30 feet away, while also hitting it with whatever part of the tomahawk they seek. Of course due to both needing tomahawks for close combat and ranged combat, the practitioner is required to be in possession of at least 20 tomahawks while in combat. Returning to the aspect of close combat, one will be trained in dual-wielding tomahawks. Starting with two and building the skill up to becoming capable of wielding five at once. Even though the essential tomahawk fighting style revolves around, being in constant offensive position, one is not only trained to deliver various and deadly strikes, one is also trained in “capturing” or “hooking” their opponents weapons such as swords, staffs etc. using their tomahawks to redirect their weapons down, to the side and out of the way. The tomahawk fighting style is specifically made to combat opponents that utilize staffs, swords, hand to hand combat etc. Having said this, redirecting the opponents weapons is an essential part of the tomahawk fighting style, utilized to open up the target and deliver deadly and deep wounds to the targets ribs, lungs etc. If a tomahawk warrior should face another of his kind, he is trained to aim for the shaft of the opponent’s tomahawk in order to quickly disarm him. The techniques and usage of the tomahawks are only limited by the practitioner’s imagination. After having mastered the usage of the tomahawk, one may think that they have become proficient in the usage of the tomahawk, where in fact, they are still missing an important aspect of the style. One must implement chakra to become a full fletched tomahawk warrior. When utilizing the tomahawk in close combat, one must be capable of transferring their chakra into the tomahawk or tomahawks they are using, making the tomahawks sharper and stronger. Yet the chakra is also needed for more than just making them sharper and stronger, it is also utilized in techniques where the practitioner will use the chakra surrounding the tomahawks to redirect kunai, shuriken, swords and knives etc. The tomahawks that have holes in the center of the heads can be used to interlock the swords in between them, and utilizing the chakra that is transferred into them, it may lock the swords inside them being in capable of pulling them out again. This last note is usually used to simple redirect or push the sword away while then making a quick and deadly offense. Besides having the ability of sharpening the axes and using the chakra and the tomahawks to redirect weapons, it is also used to enhance the size of the tomahawks. This is done in the essence, that the chakra may be used in combat to make the tomahawks have a thick coating of chakra that is compressed to the point where it is capable of physically interact with the surroundings. As such a tomahawk that may be thrown or is aimed to cut someone, the chakra can be used to make a large coating of chakra around the head of the axe which not only enhances the size of the tomahawks head but also increases its blunt and cutting power, while it does not increase the weight of the weapon. [B]Example Techniques:[/B] [B]The Way of the Tomahawk: Undertow[/B] [SPOILER]Type: Offensive Rank: B Chakra: 20 Damage: 40 Description: Quite the simple tomahawk technique, where the practitioner will throw a single or multiple tomahawks at their desired target, with great precision. The tomahawk(s) thrown will all have the practitioner’s chakra within them. This chakra will when the tomahawks are thrown, immediately cause the tomahawk(s) to gain a large chakra coating that increases its cutting and blunt force. The result of the impact of one or more tomahawks will push the target back while delivering deep cuts and blunt force to the body of the target.[/SPOILER] [B]The Way of the Tomahawk: Reckless Swing[/B] [SPOILER]Type: Offensive Rank: A Chakra: 30 Damage: 60 Description: The practitioner will gather a considerable amount of his chakra into two of his tomahawks which he will be wielding, one in each hand. Afterwards the practitioner will rain down on the target with multiple downward slashes which are all enhanced by chakra both cutting and blunt force, while gaining a chakra coating that causes the blunt force and cutting edge to be so severe and strong that it may blast down onto the target with enough force to force them into a kneeling position, or even if not prepared, blast them into the ground leaving a small crater with their body in it. [/SPOILER] [B]Additional Effects and Restrictions:[/B] - In order to utilize this style one must be in possession of 20 tomahawks - One must have mastery over Ninjutsu to be capable of utilizing this style - Must be of Kage rank to learn this style - Practitioners of this style have much faster reflexes and higher perception than the average Taijutsu Master[/SPOILER] Musha Shukke Fuu (The Warrior Monk's Way) [SPOILER]Type: NinTaijutsu Background: Fighting technique and styles don't just pop out of thin air. Most of the times, there are events that take place, or a following or something that triggered the creation of some type of styles, or religions even that do this as well. The Musha Sukke Fuu's story is no different then these. The creators of such a fighting style are no more then monks. Literally, "Musha Sukke Fuu" Stands for "The Warrior Monks Way." Now, being monks, they are not violent people in the least bit at all. This particular fighting style in derived primarily as a defensive style, however, that's not to take away form the fact that it indeed has offensive capability. The creation of Musha Sukke Fuu, as a formalized martial art, is attributed to Dong Haichuan in the early 19th century, who apparently learned from Taoist, masters in the mountains of Iwakagure. There is evidence to suggest a synthesis of several pre-existing martial arts taught and practised in the region in which he lived, combined with Taoist circle walking. Because of his work as a servant in the Imperial Palace, he impressed the Tsuchikage with his graceful movements and his skill at martial arts and became an instructor and a body guard to the court. Dong Haichuan taught for many years in Iwa, eventually earning patronage by the Imperial court. Famous disciples of Dong to become teachers were Ichiro Tamazaki, Kisihmo Kayuga, Raiden Matzui, Ike Lennon, Ma Weiqi , Liu Baozhen, Liang Zhenpu and Liu Dekuan. Although they were all students of the same teacher, their methods of training and expressions of palm techniques differed. The Cheng and Liu styles are said to specialize in "Pushing" the palms, Yin style is known for "Threading" the palms, Song's followers practice "Plum Flower" ( Mei Hua) palm technique and Ma style palms are known as "Hammers." Some of Dong Haichuan's students, including Ike Lennon, participated in the Boxer Rebellion. In general, most Bagua practitioners practice either the Yin , Cheng, or Liang styles of Baguazhang, although Fan, Shi, Liu, Fu, and other styles also used to exist. However with time those other styles and formations of the said style became lost as its creators and followers either died and vanished. It is said that only four of those who did such still exist, the Four masters of Musha Sukke Fuu. These teachers are Ichiro Tamazaki(尹福), Kisihmo Kayuga(程廷華), Raiden Matzui(宋長榮), Ike Lennon(劉鳳春).Each one resides in a different country, or so they say. There are very few people who even know of the fighting style and the rumors, and even fewer who practice it.The base style known today is really more of a combination of things from the past of the branch teachers, those of the past present. The thing about Musha Shukke Fuu, is even though they are Monks, they traditionally don't mind mixing styles, especially of the same base such as Musha Sukke Fuu. In fact, that's hows it came to be what it is today, or so it is said. Really, know one ever seems to know, and nothing more of which is ever really mentioned in the history books to prove otherwise. It is a really secretive style to begin with, and finding it would require ones full study and seeking of, and the actual finding of one of the few masters, should they still even exist. Description on the Abilities and Inner Workings of the Style: Stage One: The Art of the Spirit (Chakra) Sphere. The main art of the Musha Shukke Fuu, is the knowledge of creating the Chakra Sphere. This is the most basics of basic fundamentals with the style. Without the Chakra Sphere, the art could not exist. The Chakra Sphere is a small, hollow sphere of chakra that hovers over one's head. It is however, clearly visible to to others and can be touched, and popped rendering it useless furthermore. The Chakra Sphere consists of one's own chakra, and thus can be reentered into one's body in such a way, with of course proper training, in a way that may be used as an attack within said style. User usually concentrates in meditation in order to learn how to do this incredible feat. The stance is nothing short of a learning method for the Chakra Sphere Creation. User sits Indian style with crossed legs and rests his hands together forming a special handseal. This handseal is created by pushing the users palms together, and crossing the middle and ring fingers, as the pinky fingers and index fingers clasp together. The thumbs cross as well. Eyes close, and user sits straight upward and meditates. This allows easier flow of chakra within ones chakra system. After hard training, the user becomes able to do this very quickly, for ease of use in battle without the meditation. Stage Two: Reduce, Reuse, Recycle. Once Chakra Spheres have been properly summoned, the next challenge the user faces is having the Chakra Sphere re-enter the body for technique use. This is quite simple to do, and Requires a great deal less of training then first summoning the chakra spheres did. The user simply had to do said technique, and handseals and think about the sphere striking their body, and it should happen with rather repetitive training. This stage of training is perhaps the quickest and easiest stage of training. This reduces chakra output, reuses the chakra that is output, and recycles and leftover from the technique, because the chakra is still trapped within the body. Stage Three: Striking by Striking. Once the user has mastered the summoning of chakra spheres, and then mastered how to channel them throughout the body, The user now must undergo training to learn how to strike a foe while doing so, while channeling the chakra sphere. This isn't easy. User must stand in front of a stray dummy, tightly packed of course, and continue striking it until it explodes in a small 'boom' where the user strikes. It sounds easy and repetitive as well, but it is truly a lot harder then it sounds. Once the explosion had been seen, the user will repeat this until mastered, where every strike will be a minor explosion. At this level, the user will have mastered the art of the Chakra Sphere. Stage Four: Fighting Style After being able to create an explosive burst using the chakra spheres after they enter the hand, the user must then practice using it with taijutsu strikes. In order to incorporate this, a fighting style was created, in which the user will learn to blend the chakra sphere with aggressive, seemingly linear movements and explosive power that's most often applied from a short range. A practitioner uses coordinated movements to generate bursts of power intended to overwhelm the opponent, while simultaneously attacking and defending. During this stage the user will learn that the spheres can be imbued with elemental chakra as well. Stage Five: Techniques This is the stage in which the user begins and starts training techniques within the fighting style that involve training and special usage of the Chakra Spheres. Specialized techniques that deal in both offense and defense, are the techniques listed below within the style. Mastering all these techniques takes time, but when accomplished, the user will achieve the Master rank within the monk society. This style is different from gentle fist, in many areas. Gentle Fist uses quick, and precise strikes to deal internal damage to the chakra circulatory system by injecting chakra into the body. This style however, uses chakra in the creation of spheres of chakra with which the user is able to take them into his body, and use them to deal damage along with taijutsu. Gentle Fist's movements are also different, in that they are much more agile and fluid. Users of Musha Shukke Fuu however, are much more linear and have more explosive power. This proves that Gentle Fist and Musha Shukke Fuu are inherently different, and that the style will be used differently. Example Techniques: Musha Shukke Fuu (The Warrior Monk's Way)-Aurelian Blast Type:Offense Rank:B Range:Short Chakra:20 Damage:40 Description: The user concentrates chakra, and forms a small sphere of chakra which orbits the user. The sphere of chakra then enters the user, as he enters into a combat stance. The chakra sphere is a translucent sphere of pure chakra, which orbits around the user slowly, before entering his body. Upon doing so, the user concentrates his chakra and runs up to the opponent delivering a powerful uppercut. Upon the point of impact, a small explosion would happen that does damage to the opponent, and sends him flying upwards. Musha Shukke Fuu (The Warrior Monk's Way)-The Dark Seducer Type:Offense Rank:A Range:Short Chakra:30 Damage:60 Description:The user concentrates his chakra, materializing a small translucent sphere of chakra which proceeds to orbit the user in a slow manner. The sphere of chakra would then enter into the user's body, and the user would run at the opponent before delivering a powerful roundhouse kick, which would cause an explosion on impact. The afflicted area would have extensive bruising and even burns from the nature of the explosion. Additional effects and Restrictions: - User gains above average strength and speed when compared to the average strong fist master. - User must be trained by -L- - User must have Mastery of Taijutsu [SPOILER="Warrior Monk's Way techniques"](Musha Shukke Fuu: Reddo Hoku) | Warrior Monk's Way: Red Hawk Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: The technique starts off by absorbing the chakra spheres materialized to perform the Warrior Monk's Way's techniques. The user will then channel the explosive power to his dominant arm, compressing the power throughout it, creating a reddish hue to form around said arm (only cosmetic). The user will then deliver a punch to the opponent's stomach and release the compressed power of the spheres all at once upon impact, creating a much larger boom, an effect caused by the sudden release of the spheres all at once. The technique leaves massive burns across the opponent's torso and back in the aftermath of the explosion, with matching damage internally and externally. -Can only be taught by Detective L -Can only be used three times per fight -No S rank Warrior Monks techniques for one turn after using this (Musha Shukke Fuu: Hadesu no suiryoku) | Warrior Monk's Way: Thrust of Hades Type: Offensive/Defensive Rank: A rank Range: Short - Mid range Chakra: 30 Damage: 60 Description: After reabsorbing the materialized chakra spheres required to use the Warrior Monk's Way fighting style, the user will, while in close quarters of an enemy, channel the power of the spheres through his dominant leg. He will then stomp on the ground ahead of himself and release the explosive power into the ground below. This results in the explosive effect of the fighting style to result underground, erupting upwards with enough force to propel and shake the ground underneath the opponent. This knocks the opponent off of their feet due to the force shaking the ground, as well launching sharp and heavy debris upwards and into the opponent's body, damaging them simultaneously. The user can also choose to release the sphere deep underground, and release the sphere upwards, causing the boom effect that the fighting style is known for, and hitting the opponent into the air. However, if the user chooses to use this, only a single sphere can be released deep underground, instead of several that would cause the disruption of the ground in the first usage of the technique. The explosive effect happens almost immediately after the user's foot makes contact with the ground, making it a very fast technique. -Can only be taught by Detective L -Can only be used four times per fight (Musha Shukke Fuu: Aurerianusuburasuto) | The Warrior Monk's Way: Aurelian Blast Type: Offense Rank: B rank Range: Short Chakra: 15 Damage: 30 Description: This jutsu is considered the basic form, and principle behind the entire custom fighting style. The user enters a low stance, focusing primarily upon offense and precision strikes. Upon materializing chakra sphere(s), the user will then absorb the chakra spheres into his body incorporating them into his taijutsu. Through fast paced, precise, and linear attacks with explosive power, the user will attempt to deliver one or multiple taijutsu blows to the opponent. With each landing strike, the user will cause a small 'boom' or explosion with the strike in order to amplify and enhance the effects of the user's blows. The damage caused is mostly external, although with some internal effects. The most common effects are broken bones, bruses, and possibly minor cuts depending on the nature of the taijutsu blow. While using the style, the user will of course have slightly enhanced speed and strength as is evident by a user of Musha Shukke Fuu. Regardless of how many blows the user lands, the amount of chakra and damage will always equate to that of a B ranked jutsu. Restrictions: -Can only be used in conjunction with Musha Shukke Fuu jutsu -Must be a practicioner of the CFS 'The Warrior Monk's Way' -Can only be taught by Detective L[/SPOILER][/SPOILER][/CENTER] [CENTER][B]Trick Archery[/B] [SPOILER][SPOILER](Torikkuācherī) - Trick Archery Type: [B]Fuuin-Buki-Ninjutsu[/B] Background: The Trick Arrow fighting style originated in Kirikagure during the Second Ninja War. During the war, invasions in Kirigakure was causing heavy damage in the village due to the inner political turmoil concerning its status as the Village Hidden in the Bloody Mist. On the brink of losing their place in the war, a faction of the village's army decided to counteract the guerrilla style warfare that their enemies were using, instead deciding to use a more tactical style of fighting: Trick Arrows. Several archers in the village constructed a special weapon to replace the conventional bows and arrows meant that were in use in order to utilize their existing Archery skills in a newer, more fluid and handsfree method to gain an advantage. Rather than full sized, sharp-tipped arrows, they developed considerably smaller projectiles designed to carry out other functions, such as blinding, trapping and brunt damage to the area with the use of their newly acquired skills of Fuuinjutsu. The usage of these arrow-based projectiles became successful, especially in the shrouded environment of the village's mist. With the mist severely hindering their enemies and their sight, the arrows misleading and hidden usages became a great asset in the war, becoming a major component in turning the war around for Kirigakure. The success of Trick Arrows established it as a staple among Kirigakure's ninja, being passed down within the village Description on the Abilities and Inner Workings of the Style: The style revolves around the usage of special arrows called Trick Arrows. The arrows are typically not the full-sized bladed or pointed regular arrows, nor does the style utilize a conventional bow. Rather, the style utilizes specialized launchers that are made of chakra-responsive metal and are mounted on the user's wrist, with a Fuuin seal on the Launchers in the form of the Kanji for "Trick" on it. Through the insertion of chakra through the launchers and into the seal, the user is able to release from it the specialized arrows, with the release forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows utilized in the fighting style are miniature, appearing similar to a shrunken kunai or simply the tip of a normal arrow. Each of these arrows have on themselves the Kanji for "Trick" on them as well. As the launcher stores and releases the arrows from its "Trick" seal, the arrows "Trick" similarly holds within them several "tricks" as well, which can range from releasing weapons(such as kunais or shuriken or ninja wires or even larger arrows and other Trick Arrows) to materials such as flash bombs, boxing gloves, corrosive liquids, adhesives, etc. It is important to note that these materials are not made of chakra but simply pre-sealed within the arrows and the launchers prior to battle(basically the same concept as a ninja with Shuriken, kunai, flash bombs, etc. having them pre-stored on their bios). The seals can also contain Ninjutsu pre-sealed into them, similar to the Exploding Dragon Strike jutsu containing a pre-prepared Katon technique within the scroll, that can also be released along with and instead of weapons to achieve specific effects. Ninjutsu sealed into the Trick Arrows, however, are specific ones created for the Fighting Style(i.e., the user cannot release any canon/custom Ninjutsu from the Trick Arrows, only those described by the specific CFSJ submitted). Similarly, Trick Arrows may bear additional seals for added effects to enhance the versatility of the style. Example Techniques: (???) - Grasp of the Archer Type: Offensive Rank: S-Rank Range: Long Chakra: 40 Damage: 80 Description: The user will launch from each launcher on their wrist a single Trick Arrow towards the opponent. The arrows aren't aimed directly at the target, but rather to their left and right in a short-range proximity, appearing to miss the target and on a trajectory to fly past them. Once the arrows enter this short-ranged proximity of the target, they release from them four lines of ninja wire, two from each arrow that wrap around the target, restraining them and holding them in place as streams of fire are released from the Arrows, traveling down the wires to burn the victim alive. (???) Type: Offensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: 80 Description: The user will fire a single Trick Arrow from either of the launchers on their wrists towards the opponent. The Arrow contains both the Trick Seal and a seal in the form of Kanji for "pierce"; the latter seal infuses the Arrow with a layer of Fuuton chakra that enhances its piercing ability, allowing the arrow to slice through and lodge itself into the flesh of the target on impact. The "Trick" seal will then release a multitude of these arrows once the initial arrow has lodged itself, with each new Arrow also releasing more of the same kind. The rapid unsealing and multitude of released arrows causes a barrage that tears the opponent open from the inside out, ripping their flesh apart at a rapid pace. (???) Type: Offensive Rank: C-Rank Range: Short-Mid Chakra: 10 Damage: 20 Description: The user will launch from either of their wrist launchers a red Trick Arrow with a blunt tip, rather than a sharpened one. When the arrow reaches in proximity with a target, it releases from the "Trick" seal embedded on a large red boxing glove that fires at a rapid pace towards the desired body part of the target. A relatively weak attack, it serves more as a diversion tactic than anything to catch the opponent off guard in bigger attacks. Additional effects and Restrictions: In order to learn and perform the Fighting Style, practitioners must have mastered Basic Fuuinjutsu. In addition, in order to match the speed of the arrows' movement in order to effectively and accurately use the fighting style, practitioners of Trick Arrow have have sharper reflexes than the average shinobi. General appearance of the wrist launchers [[URL='http://www.shencomics.com/wp-content/uploads/2016/05/m01322.jpg?1374929685']x[/URL]] [hr][/hr] [COLOR=#333333][FONT=Century Gothic][SIZE=18px][COLOR=red]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica Neue]Joker, our loyal member, gave on the 30th of June 2016, a request for a Patent on the Custom Fighting Style Torikkuācherī | Trick Archery. I, Lord of Kaos of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/FONT][/COLOR] [B]Torikkuācherī | Trick Archery[/B] Powered by Lord of Kaos Copyright 2016, Joker, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG] [/SPOILER] [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21863969'][B](Torikkuācherī: Robin Fuddo, Kyōtsū no Kanshu) - Trick Archery: Robin Hood, Warden of the Common[/B][/URL] Type: Supplementary/Offensive/Defensive Rank: B-S Range: Short - Long Chakra: 20-40 Damage: 40-80 Description: "Robin Hood, Warden of the Common" is the basic technique of the Trick Archery fighting style meant to showcase the style's extreme versatility in usage and effect. Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all considered various forms of weaponry and possess various strengths and sizes. This technique primarily centers around basic weaponry as "trick" arrows, the user will be capable of releasing various weapons as projectiles towards a target with the intent to harm, hinder, or bind. These weapons can range anywhere from a plethora of arrows, to a barrage of swords, to a spiked boxing glove. These weapons however, cannot be elemental and or sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements. Note: S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle. Note: Upon utilizing the S Rank version, the user is incapable of performing S Rank or higher Trick Archery techniques in the next turn. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21863969'][B](Torikkuācherī: Tsuki Megami Hanto) – Trick Archery: Artemis, Goddess of the Wild Hunt[/B][/URL] Type: Offensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user will load their wrist-launcher with one of five arrowheads before firing it towards the opponent or another location on the battlefield. Each of the arrowheads will have the kanji for one of the basic elements applied as well as the kanji for "Soul". At any point after the arrowhead is released, the user can unseal the contents of the kanji to release an elemental familiar composed of the chosen affinity. This sentient creation will have an ability related to the basic element of which it's comprised, all of which will be outlined below. All of the familiars will be humanoid in appearance, be S-Rank in strength and will be double the size/dimensions of their creator. Earth, this sentient creation will be made of sturdy rock and will possess the ability to use an ability akin to Hiding in Rock (at the cost of a move-slot). It will be capable of merging in and out of the earth at will, following the same mechanics as the Leech All Creation technique. Although this earth creation doesn't make a sound and or vibration the enemy should be capable of sensing should they possess some form of chakra sensory or dojutsu. Moreover, in order to make any sort of physical attack or cause harm to the opponent, the creation must fully emerge from the ground first. After which, it would sound and behave like a normal familiar.Lightning, this elemental familiar can (at the cost of a move-slot) diffuse into an unfocused current of lightning that spans short-range, possessing the same paralyzing abilities as Chidori Nagashi. Upon doing so, it can reform it's body just as quickly and essentially use this as a method of travelling to locations within short-range. Wind, this elemental familiar can (at the cost of a move-slot) transition between being tangible and intangible wind. In its tangible state, the air which constitutes it's body will be compressed to the point that a stray spark or a small flame will be capable of igniting it. This will produce a sudden and violent combustion, generating an explosion that spans a short-range radial reach. In it's intangible state, people and physical attacks alike will phase through it. Fire, this elemental familiar is composed of flammable gas similar to Fire Release: Mist Blaze Dance Technique (however the flammable gas is completely visible). This familiar much like it’s Wind counter-part can is incredibly volatile as the user can combust this familiar in a violent explosion that expands outwards to long range (at the user's base running speed) should it not be contested. Water, this elemental familiar is composed of water. It's body can be utilized as a water source, additionally it passively releases chakra-infused mist unto the battlefield for as long as it lasts. Each sentient being works very similar to that of the Great Stone Golem technique albeit significantly smaller each of their free-form physical attacks are A Rank and follow each element's respective S/W, though are limited to one freeform attack per turn. Note: Can only be used twice per battle (once per familiar) Note: Each respective familiar lasts for four turns Note: No A-Rank or above Trick Archery in the user's next turn Note: One turn cool-down before reuse. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21863969'][B](Torikkuācherī: Yūhi no Aporo Kami) - Trick Archery: Apollo, God of the Setting Sun[/B][/URL] Type: Supplementary/Offensive/Defensive Rank: B-S Range: Short - Long Chakra: 20-40 Damage: 40-80 Description: "Apollo, God of the Setting Sun" is the basic technique of the Trick Archery fighting style and the brother technique of "Robinhood, Warden of the Common". Using several already prepared "Trick" Arrows. The user through the insertion of chakra through the fighting styles exclusive launchers and its seal, will be able to release the specialized arrows from it, forcibly launching them towards a particular target once the specific arrow needed is launched. The arrows themselves are capable of releasing various materials centered around different effects in battle but are all elemental constructs, and or entities of various strengths and sizes. This technique centers around these elemental constructs and entities as "trick" arrows, the user will be capable of releasing various elemental entities as projectiles towards a target with the intent to harm, hinder, or bind. These trick arrows can range anywhere from adhesive mud, to burning acid, to mist that envelops the field and often times even resembles basic elemental ninjutsu. The user is more or less limited to their imagination, however these elemental entities cannot be sentient. The chakra used dictates the overall power of the technique through either the strength of the individual projectile or sheer amount of them. The props themselves are chakra infused, and possess no elemental S/W's being neutral to all elements. Note: S Rank version can be utilized thrice per battle, A Rank Version can be utilized four times per battle. Note: Upon utilizing the S Rank version, the user is incapable of performing A Rank or higher Trick Archery techniques in the next turn. [URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-21853821'][B](Torikkuācherī: Senkensha Mikon) – Trick Archery: Legolas, Seer of the Wilds[/B][/URL] Type: Offensive Rank: A Range: Short - Long (seal is short) Chakra Cost: 30 (-50 chakra per turn to the opponent) Damage Points: N/A Description: The user will load their wrist-launcher with an arrowhead that has the Kanji for "Drain" for applied. Upon releasing this arrow-head where-ever it should land on the ground a seal will expand five-meters in every direction. This seal will exhibit the same properties as the Chakra Draining Seal. Everything within the seal's area of effect will have it's Chakra drained and people will become unable to mold Chakra while inside of it. However much like the predecessor technique, the effects of this Jutsu can be dispelled by merely leaving the area of effect. Note: Can only be used thrice per battle.[/SPOILER] [FONT=Courier New][SIZE=26px]Created Fighting Styles[/SIZE][/FONT] [URL='https://animebase.me/threads/custom-fighting-style-submission-ii.712001/page-3#post-20867830'][B]Ganmaken|Gamma Fist[/B][/URL] [SPOILER]Type: NinTaijutsu Background: "Internal damage with no external wounds." The history of the Gamma Fist fighting style is closely related to this concept, thought up by a certain shinobi. This shinobi was one within the unique population of Sound Release users, employing the Advanced Ninjutsu alongside his impeccable Taijutsu skills to win many a battle. The shinobi, growing bored of his time in his village, became a warrior nomad, seeking out strong opponents all around the world to further sharpen his skills. His journey led to him coming across another warrior who also specialized in Taijutsu. Naturally, the two engaged in battle, with the nomad finding himself incapable of defeating his adversary due to him enhancing his body with a special Ninjutsu, making his skin incredibly durable and dense. Finding himself unable to match his NinTaijutsu, but also unable to sacrifice his honor and using his prowess in Sound release, the nomad was defeated after a long fight. After licking his wound, he began to rigorously train his Taijutsu skills, challenging the man many times, but still finding himself unable to penetrate his armor-like skin. After countless training sessions failing to yield the results he was looking for, the nomad began to curse his inability to get over his honor and use his Sound Release prowess. Whilst mulling over what he could do, a new idea dawned on him, the creation of a new means of combat. Remembering the legend of the Hyuga clan, a group that focused on internal injuries, the nomad created a means of replicating such an effect through combining specialized Sound waves with his Taijutsu strikes. He engaged the man again, using this style to bypass his durable skin to attack him from within. Description on the Abilities and Inner Workings of the Style: The Gamma Fist fighting style works in a similar method to the Gentle Fist, being inspired by the style of the clan. However, in comparison to the aforementioned clan's fluid and precise methods, the Gamma Fist fighting style is far more crude and violent. The style is executed by the user by flowing low energy, high frequency waves of concentrated Sound through their bodies. Due to being waves of Sound, the acoustic energy is faintly audible as it resonates through the user's body until released upon striking a target. Upon striking a target with their body through Taijutsu, the user will release the Sound waves into the opponent's body, using the contact between their bodies as a medium for the transfer of the waves. The waves, just like when they resonate through the user's body, remain high frequency and low energy, similar to that of a Hindering Sound wave, allowing it pass through the user's body and into the opponent's as though intangible, bypassing their flesh and entering the bodies of the targets. However, while initially harmless as it flows through the user's body and during the moment of contact, the waves change in form once successfully transferred into the opponent's body; once inside the waves change to become high energy and low frequency, taking the form of a Destructive Sound wave on the inside of the target's body, with the shape of the Sound wave changing in order to deal cutting and piercing damage to the target's internal body. This is where the mantra of the style, "Internal injuries with no external wounds," is given meaning: by bypassing the outer flesh and skin of the target, the Sound waves are capable of dealing severely higher damage to the opponent's internal body, making the damage harder to counteract should the user manage to land a blow. Example Techniques: Ganma Ken: Mezu|Gamma Fist: Mes Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: One of the beginner techniques of the Gamma Fist fighting style, the user will channel their Sound chakra throughout their body in the form of a low energy, high frequency wave, focusing the Sound through their dominant hand. Upon entering close quarters with the opponent, the user will perform a palm thrust towards the opponent, releasing the Sound wave into their body upon contact. Once within, the Sound wave instantly transitions to that of a high energy, low frequency wave that causes piercing and cutting damage to the area struck. In addition to pain and internal bleeding, the wave also causes paralysis to the area struck for one turn. Ganma Ken: Sai Dai Rin|Gamma Fist: Largest Ring Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: Considered the strongest technique of the Gamma Fist fighting style, the Largest Ring technique can only be performed by those considered true masters of the fighting style. The technique is executed through the user placing their fists against the body of the opponent while focusing the low energy high frequency Sound waves through their body. Contrasting the rather mild form of contact, the Sound waves are incredibly destructive upon actual contact, bursting apart on the inside of the target's body in the form of a multitude of waves shaped like blades. The waves resonate all throughout the target's entire body, severely damaging their internal organs and muscles. Due to the sheer amount of damage, the technique carries fatal consequences to those struck, leaving them completely paralyzed before their imminent death. Ganma Ken: Injekushon Shotto|Gamma Fist: Injection Shot Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Upon getting behind the opponent, the user will hold the opponent in place by placing their arm across their neck. Upon grabbing the opponent, the user will flow a high frequency low energy Sound wave through their leg, driving their knee upwards into the opponent's back as their upper body is pulled backwards. Upon impact between the knee and opponent's back, the user will release the Sound wave into their body, transitioning into a piercing Destructive Sound once inside that causes tremendous internal damage to the target's spine. If successful, the technique will cause paralysis for a full turn to the opponent's body. Additional effects and Restrictions: -Must have mastered Taijutsu -Must have mastered Sound -Must have reached S-class by posts P a t e n t C e r t i f i c a t e Riker, our loyal member, gave on the of 2016, a request for a Patent on the Custom Fighting Style Ganmaken|Gamma Fist. I, Vex, of the Custom Fighting Style Bureau, by the power invested in me by Lord of Kaos, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following; Ganmaken | Gamma Fist Powered by Vex Copyright 2016, Riker, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG] Ganma Ken: Mezu|Gamma Fist: Mes Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: One of the beginner techniques of the Gamma Fist fighting style, the user will channel their Sound chakra throughout their body in the form of a low energy, high frequency wave, focusing the Sound through their dominant hand. Upon entering close quarters with the opponent, the user will perform a palm thrust towards the opponent, releasing the Sound wave into their body upon contact. Once within, the Sound wave instantly transitions to that of a high energy, low frequency wave that causes piercing and cutting damage to the area struck. In addition to pain and internal bleeding, the wave also causes paralysis to the area struck for one turn. -Can only be used five times per opponent -Cannot be used in consecutive turns ♪ Approved ♪ Ganma Ken: Injekushon Shotto|Gamma Fist: Injection Shot Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: Upon getting behind the opponent, the user will hold the opponent in place by placing their arm across their neck. Upon grabbing the opponent, the user will flow a high frequency low energy Sound wave through their leg, driving their knee upwards into the opponent's back as their upper body is pulled backwards. Upon impact between the knee and opponent's back, the user will release the Sound wave into their body, transitioning into a piercing Destructive Sound once inside that causes tremendous internal damage to the target's spine. If successful, the technique will cause paralysis for a full turn to the opponent's body. -Can only be used four times per opponent -Cannot be used in consecutive turns ♪ Apprpoved ♪ Ganma Ken: Kauntā Shokku|Gamma Fist: Counter Shock Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will dash towards the opponent at high speed, delivering a double palm strike to the chest of the target upon getting in close quarters. Upon delivering the blow, the user will release a wave of high frequency, low energy sound waves into the body of the opponent. Once inside, the wave will spread throughout their bodies, converting into Destructive Sound waves once fully spreading throughout their bodies. The Sound waves deal damage to the muscles of the opponent's body, resulting in severe paralysis should the waves successfully be delivered. -Can only be used four times per opponent -Cannot be used in consecutive turns -Paralysis lasts for a max of one turn [/SPOILER] [URL='https://animebase.me/threads/archive-custom-fighting-styles-submission.157595/page-47#post-19151372']Dance of the Blade Sage](Tsubaki no Ken-Sennin)Dance of the Blade Sage[/URL] [SPOILER]Type:Nin-kentaijutsu Background: Once there was a girl who went by the name of Penny. She was a well-known fighter of her age, being an exception swords master but trouble was she wanted to learn how to be a puppeteer. She tried to make the two of the work but she couldn’t find a common ground between the two, so what she did was come out and asked for help. Now one knew how to achieve such a feature, but then she meets a man who was named for some reason but told Penny he can help her dreams a reality.By merging the two styles and adding a twist to it, he recreated his idea into what Penny now uses called the Dance of the Blade Sage. She became far known around the world for her usage of the style. Description on the Abilities and Inner Workings of the Style: Dance of the Blade Sage is a style that revolves around the usage of special designed ninja wire and swords. The style is similar to that of the puppet technique, where the user manipulates the wires to control the swords that they wield. Once activated the user is able to freely manipulate the blades. The style uses a method similar to how Hidan used is scythe, having the end of the handle attached to a spool on his back. Dance of the Blade Sage uses a similar concept but instead of just one sword, the user is able to manipulate up eight blades at once. These blades when out of reach of the user can be manipulated as well through chakra to levitate the swords. This done through a method similar to the (Soushuuha) - Manipulate Advancing Blades but instead of manipulating the blades, the user does so to the ninja wire,now being able to control them more freely. The wires are made of special wire which can’t be cut so easily, making usage of the style easier. Once the swords are removed from storage (which is usually on the users back in a special case) the user can also use elemental chakra in the blade. This is done by channeling chakra into the blade’s wires and flowing the chakra into the sword itself. Lastly the swords can also obtain elemental chakra in them. The user will manipulate chakra into the swords and using mental commands, can ignite or infuse chakra into the swords with ease. The swords are kept on a case on the user’s back, which also contains the spool to retract the wires of the swords. The case is made of metal that can absorb chakra, so that the user can channel chakra into the wires through the case and into the swords, which is done very quickly. The activation of this style is done passively through sheer chakra flow alone. The user can also perform strong fist or other style in between usage of the style. Sample of the style being activated [spoiler][IMG]https://38.media.tumblr.com/1c2e7b0ca39df26176919faccda810d1/tumblr_mvx88bwJL51s7vfd5o7_500.gif[/IMG][/spoiler] [spoiler][IMG]http://33.media.tumblr.com/1cafc17f90ef41d2bae6b7a4f946b208/tumblr_mvxb9nZP6U1rdis5ko4_r1_250.gif[/IMG][/spoiler] Entire style can be seen here: [MEDIA=youtube]Y4REfVDtqo0[/MEDIA] Starting from: 2:13- 3:11 The swords of this style are not long, each being roughly the length of a wakizashi being about 30 centimeters long. This allows for easier transport of the blades and more lighter when used in combat. Example Techniques: (Tsubaki no Ken-Senin: Kakusa Retabukiko)Dance of the Blade Sage: Hidden Armory Type:Supplementary Rank:C-Rank Range:Short - mid Chakra: 30 Damage:N/A Description: Once the style has been activated, the user will manipulated chakra into the blades, applying the camouflage technique to each sword, allowing them to blend the swords in with the environment around the blades to allow for sneak attacks with ease. (Tsubaki no Ken-Senin: Kinkyuu Hinan)Dance of the Blade Sage: Emergency Evacuation Type:Supplementary Rank:C-Rank Range:Short - Mid Chakra: 30 Damage:N/A Description: The user manipulate two of there swords, and using the spool while launch them to a near by solid structure. Once done, the user will channel there earth chakra quickly through out the body to decrease there weight by half, then using the spool will retract themselves. Due to the user being lighter the spool will bring the user along with them and bring them out of harms way. This is done quite fast, allowing the user time to avoid a echnique, simply by getting out of range. The user can also use it to get close to enemies behind of them fast. Once done the use's weight is returned to normal. [spoiler][IMG]https://33.media.tumblr.com/66777b5c0dec665e99ab87c657ecb019/tumblr_mvx88bwJL51s7vfd5o4_500.gif[/IMG][/spoiler] Additional effects and Restrictions: -Must have mastered basic five elements -Must have completed kenjutsu and ninjutsu training -Masters of this style has well rounded chakra control ____________________ [COLOR=#333333][FONT=Century Gothic][SIZE=18px][COLOR=red]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/FONT][/COLOR] [COLOR=#333333][FONT=Helvetica Neue]Riker Slade, our loyal member, gave on the 6th of June 2015, a request for a Patent on the Custom Fighting Style Tsubaki no Ken-Sennin | Dance of the Blade Sage. I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/FONT][/COLOR] Tsubaki no Ken-Sennin | Dance of the Blade Sage Powered by Mādara Uchiha Copyright 2015, Riker Slade, NarutoBase.net [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG] Blade Sage Jutsu](Tsubaku no Ken-Sending: Tsubasa no Sutoraiki)Dance of the Blade Sage: Wing Strike Type: Offensive Rank: S Range: Short-Long Chakra:40 Damage:80 Description:After calling forth all eight blades stored on their back, the user will launch four of them forwards in a spiraling formation while channeling Wind Chakra throughout each of the blades. The wind chakra will spiral around the blades, forming a solid mass of wind around them, giving the blades an appearance similar to that of a drill made of wind. The four blades will strike the opponent in the midsection, with the blades impaling deeply as the wind "drill" causes the enemy to be blown backwards. As the opponent is thrown through the air, the user will direct the remaining for blades towards them, moving around them and doubling back to impale the opponent in the back, finishing them off. -Can only be taught by Riker Slade -Can only be used three times per battle .with a 3 turn cooldown period in between uses. -After using, the user cannot use any Dance of the Blade Sage jutsu for two turns. (Tsubaki no Ken-Sending: Gokuaku Resshō)Dance of the Bladed Sage: Villainous Laceration Type:Offensive Rank:A Range:Short-Long Chakra:30 Damage:60 Description:The user will direct two of his blades towards the opponent in a downwards arc, causing them to fly towards the opponent from above in a diagonal arc. The blades will then swirl around the opponent before lodging into the ground, causing the wires attached to them to coil tightly around the opponent's entire body. Due to being infused with chakra and their natural strength, the wires are extremely hard to break and will restrict movement. The user will then quickly retract the blades in the reverse of the formation it went to coil around the opponent, causing the wiring to shred through the opponent's skin as it retracts, leaving them to bleed out. Due to the intense natures, number and size of the wounds, particularly on the neck, the opponent would have a very short window of time before bleeding out. The user can mentally cause the chakra infused on the wiring and sword to transform into one of three natures to in increase damage and add an effect: Wind to make deeper and cleaner cuts, Fire to cause the cuts to become severely burned, or Lightning to numb the body as the wire cuts through it. -Must be a practitioner of the Dance of the Bladed Sage -Can only be taught by Riker Slade -Can only be used four times per battle -Cannot be used in consecutive turns (Tsubaki no Ken-Sending: Burakku Naito )Dance of the Bladed Sage: Shadow Knight String Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: The user will infuse two of their blades with Doton chakra, allowing them to merge the blades into the ground below them. This allows the user to effectively stream the blades through the ground, similar to as though one were using the Attack Prevention Technique. This allows the user to stealthily cause the blades to emerge below the opponent, manipulating them so that the wires encircle around their ankles as the emerge and raise into the air, hanging the opponent upside down by their feet as the blades curve to impale them through their chest. The user will manipulate the wires to swing back towards the ground, slamming the opponent into the terrain or another object in it. Note: Can only be used 3 times per battle and can't use and Dance of the Bladed Sage jutsu next turn. Note: Blades only pierce target after wrapping in wire. Note: No Tsubaki no Ken-Sennin techniques in the same turn (Tsubaki no Ken-Sending: Goddo Sureddo )Dance of the Bladed Sage: God Execution Type: Offensive Rank: S Range: Short-Long Chakra: 40 Damage:60 Description: The user will manipulate all 8 of their blades at one time, charging lightning chakra through the wires and into the blade. This causes the blades to glow a bright blue color, though not enough to hinder sight. The user will then launch all 8 blades, with the tips converging, meeting at their ends as they pierce into the opponent. The powerful lightning infused into the blades allows them to pierce through targets, in respects to Strengths and Weaknesses, to reach their target. Once impaled, the user will direct the lightning induced onto the blades forwards, releasing it into the opponent in a form of a massive internal explosion of lightning. Note: Can only be used twice per battle with a two turn cooldown Note: No other Tsubaki no Ken-Sannin techniques within the same or following turn (Tsubaki no Ken-Senin: Kinkyuu Hinan)Dance of the Blade Sage: Emergency Evacuation Type: Supplementary Rank: C-Rank Range: Short - Mid Chakra: 30 Damage: N/A Description: The user manipulate two of their swords, and using the spool while launch them to a near by solid structure or the nearby ground. Once done, the user will channel their earth chakra quickly through the blades and wires, using the sturdy nature of Earth Release to reinforce the strength of the wires and blades. Due to the integrity of the wire being strengthened, the user will be able to pull themselves along the path of the wire, similar to a grappling hook, and bring them out of harms way. This is done at the speed of the average Earth jutsu, allowing the user time to avoid a technique, simply by getting out of range. The user can also use it to get close to enemies behind of them fast. Note: Can only be used once per turn[/SPOILER] [B](Sutīru Bōru Ran) Steel Ball Run[/B] [SPOILER]Type:FuuinBukijutsu Background: Steel Ball Run was invented during the Warring States Era, being based on the relatively primitive styles of the time. Initially, the fighting style was unnamed, and revolved around the usage of large, steel balls that were used as melee and projectile weapons. As the usage of chakra developed, so did the fighting style, eventually incorporating Ninjutsu into the style's usage and fully maturing when the incorporation of Fuuinjutsu. The practice of the style would become known as "Steel Ball Run." Description on the Abilities and Inner Workings of the Style: Steel Ball Run involves three components: The Steel Balls themselves, the sealing formula for the style, and the "Spin." The Steel Balls are the weapons utilized for the style. Aptly named, these weapons are highly spherical balls of steel, about the size of a baseball or boule. The basic Steel Balls are grooved on opposite faces by two large hexagons, almost joined by lines crossing the balls between their corners. Individual techniques of the style may also utilize Steel Balls that have been modified, such as containing spikes or a bladed edge, though these will be specific to the jutsu used and described in such. The Steel Balls are stored within sealing tags worn on wrist-guards, similar to those exhibited by Sasuke, and are called forth when utilized for the fighting style's techniques. This is where the second component of the fighting style comes into play; upon utilizing a technique within the Steel Ball Run fighting style, the user is capable of summoning forth the Balls from the style's unique sealing script, rendering it unneeded to re-equip the Steel Balls once thrown or destroyed(each CFSJ will automatically summon the Balls are part of the jutsu unless stated otherwise). The third component of Steel Ball is a phenomenon known as "the Spin." The Spin is a force produced through the release of a barrier from the Steel Balls. These barriers are, of course, composed of chakra, radiating from the Steel Balls in a spiraling manner. Techniques under the Steel Ball style therefore fall under a powerful rotational force produced through these barriers that are released from the Steel Balls, capable of accomplishing several effects upon reaching a target to the user's desire. Being composed of chakra, the user can even have the barriers released be elemental in nature for more specific effects, such as a Fire-based chakra to burn the opponent or an Earth-based barrier to allow the Balls to meld through the ground for more covert travel. Advanced techniques of the style can even incorporate sealing effects through the barriers. These effects, along with elemental effects, are of course to be explained within techniques of the fighting style. The "Spin" barriers are neutral to elemental techniques, while elemental Spin follows the S/W of the specific element. Example Techniques: ??? Type: Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: N/A Description: The user will release two of their Steel Balls outwards towards an incoming technique. Upon clashing with the opposing technique, the Balls will release two Spin barriers, utilizing the rotational force of the Spin to physical repel the technique back along its trajectory. ??? Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user will direct two of their Steel Balls towards the ground, releasing an Earth-natured barrier from each Ball. This barrier allows the balls to meld through the ground, similar to the Hiding Like A Mole technique, and travel below the ground towards the target. Upon reaching the desired target, the two Balls will burst from the ground, the rotating barriers slamming into them from below and carrying them up into the air. ??? Type: Supplementary Rank: S Range: Short-Mid Chakra: 40 Damage: N/A Description: The user will release a Steel Ball from their sealing mark while creating a tether of chakra between themselves and the Steel Ball. This tether keeps the Steel Ball floating within two meters of the opponent, releasing a harmless barrier around them as the Ball rotates besides its caster. Upon an enemy crossing this barrier, the Steel Ball will trigger, firing towards the opponent at high speed in order to repel them away from the caster, the rotational Spin emitting from the Ball becoming damaging and directed away from the user and towards the opposing target. Additional effects and Restrictions: Mastery of Fuuinjutsu Mastery of Taijutsu Must be Chunin rank [/spoiler][/CENTER] [SPOILER] P a t e n t C e r t i f i c a t e Joestar, our loyal member, gave on the 17th of February 2019, a request for a Patent on the Custom Fighting Style, Steel Ball Run. I, Daemon of the Custom Fighting Style Bureau, by the power invested in me, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following; (Sutīru Bōru Ran) Steel Ball Run Powered by Lord of Kaos Copyright 2018, Joestar, AnimeBase.net [CENTER][IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG][/CENTER] [B](Sutīru Bōru Ran: Deīpasu Ōbādoraibu ) Steel Ball Run: Deep Pass Overdrive[/B] Type: Defensive Rank: A Range: Short-Mid Chakra: 30(-10 per turn) Damage: N/A Description: The user will release two Steel Balls towards their desired target, with the Balls approaching in an arc on either side. Upon reaching close range of the target, the Spin imbued into the Balls will erupt, overlapping onto each other from opposing directions with the opponent in the middle. The Spin effectively forms a spherical cage surrounding the target's short-range area, with everything caught inside trapped under the force of the two Spin. While the Spin isn't physically damaging to living beings, they emit a powerful sealing n effect, restricting the movement and ability to mold chakra of anyone caught inside in the same way as the Multiple Infinite Embraces technique. Unlike MIE, the Spin will sustain itself, with the two Steel Balls floating beside the target until circumvented or destroyed. Like the MIE, the Spin can be physically destroyed by techniques A-rank and above. Should the Steel Balls be met by an incoming jutsu on course to the target or once reaching them, the Spin will expand outwards to combat the jutsu. Able to physically block techniques of equal rank or below, the Spin will reset itself once it has finished deflecting the opposing technique, once again expanding with its full power upon reaching the opponent less destroyed. Note: Can only be used three times per battle, requiring a two turn cooldown Note: Upon reaching and restricting a target, Deep Pass Overdrive lasts for four turns or until destroyed/circumvented Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above A-rank in the next turn [B](Sutīru Bōru Ran: Rībaffu Ōbādoraibu ) Steel Ball Run: Rebuff Overdrive[/B] Type: Defensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will release one of their Steel Balls outwards, imbued with a special Spin known as Rebuff Overdrive. Initially, this Spin will appear as a small distortion around the Steel Ball, emitting outwards by a few inches as though surrounded by a mild gust of wind. Upon reaching within short-range of the target/enemy, the Spin will expand outwards, rapidly growing into a powerful maelstrom barrier that ravages everything within the short-range area of the Steel Ball. Should the Steel Ball bet met with an incoming jutsu, the Spin will likewise expand, imparting a powerful sealing effect that absorbs the opposing technique should it be of equal rank or below into the Steel Ball, with the Spin once again shrinking. Upon reaching the target, as the barrier expands, the sealed technique will be released as well alongside the Spin, spread out throughout the area in what would appear to be an explosion made out of the absorbed technique as its power is added to the initial Spin's. Note: Can only be used three times per battle, requiring a one turn cooldown Note: Should Rebuff Overdrive absorb a technique, the cooldown increases to two turns Note: No Fuuinjutsu or Steel Ball Run techniques above A-rank in the same turn, and none above S-rank in the next turn [/SPOILER] [CENTER][/CENTER] [CENTER][/CENTER] [/QUOTE]
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