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(~'o')~ Phantom Realm .˚⊹. ࣪𓉸 ࣪⊹˚.
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[QUOTE="El Alucard, post: 20350404, member: 207905"] [Border=] [CENTER][FONT=playfair display][IMG width="657px"]https://imgur.com/8IPZlvN.png[/IMG][/FONT][/CENTER] [FONT=playfair display][SPOILER="Contract"] Summoning Animal: Cardinals Scroll Owner: El Alucard Other Users who have signed contract: Shady Nurse Summoning Boss if existing: Aphrodite Other Summoning Animals tied to contract: Keleano, Mother Earth, and Kurt Travis Description and Background: The Cardinals are passerine birds that live on an island hidden away from humanity normally only accessible to them and those whom they allow. They have sharp claws and extremely hard beaks. The cardinals have a royal family leading them which is headed by Aphrodite. People that have signed the cardinal contract are able to communicate telepathically with their summons no matter where they are or how far they are. Finally it is very common that cardinals of royal lineage are born with an affinity to multiple natures, it is important to note that they cannot use said natures simultaneously. Cardinal Arts (Ability 1): All cardinals gain +20 damage to all cardinal based jutsu within their arsenal. Nest Adaptability (Basic ability 2): Cardinals were originally migratory birds, in order to find the required weather and environmental conditions for their nests and reproduction. As such, when a Cardinal is in weather conditions related to their affinity become stronger, they gain an additional +20 damage to all jutsu they can perform as well as a becoming resistant to damage from jutsu of their affinitial element up to B-rank.[/SPOILER] [Spoiler=(Kuchiyose: Koigokoro Megami, Aphrodite) - Summoning: Love Goddess, Aphrodite] Rank: S Type: Supplementary Range: N/A Chakra Cost: 40 Attack Points: N/A Description: The user uses his summoning tattoo to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self-righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so. When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a red predatory bird now larger than most men. Lightly plated armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. As the transformation is completed, she opens her wings thus causing the flame that begat this transformation to burst forward as a wave of B-Rank flames, leaving its mark not only on her feathers by making the bird’s wings light up with a flickering blaze, but also on the field burning anything in front of it up to mid-range. She is the same size as Gamabunta, with an enormous wing span of 18 meters. Although commonly known as The Love Goddess, she has also earned the title of Mistress of Ninjutsu for being the first Cardinal to obtain dual elemental affinities. Her affinities are to fire and wind, which she can perform up to A-Rank. She is proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she very often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self-assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self-important smart ass, then her company would be more tolerable. Note: Can be Only Summoned Once. Note: The Armor takes 3 B-Rank hits and breaks. Note: Must sign Cardinal Contract to use. Note: Only one element may be used in a move. Note: Lasts for four turns[/Spoiler] [Spoiler=(Kuchiyose: Arashi no Onna Keleano) - Summoning: Keleano Lady of the Storm] Type: Supplementary Rank: S Range: N/A Chakra Cost: 40 Damage: N/A Description: Keleano is the Love Goddess Aphrodite's very fierce younger sister. She was born in a brutal storm in the valley of the cardinals and this was prophesied to be a great sign of things to come. Due to having been born and raised in those conditions, she became so accustomed to that environment, and as such gained dual affinity for lightning and water, which she can perform up to A-rank. Similar to the way her sister enters battle, Keleano is enveloped by a vortex of water also altering her looks. She emerges as a large blue bird, although not as large as her sister. She is about 3/4 the size of Gamabunta, has a wingspan of 15 meters and can fit two riders on her back. As her transformation is complete the water vortex shoots forward a powerful stream of water, equivalent to that of a B-rank technique which leaves behind a watery residue on her wings which she can use her own water source. Having grown up in the stormy valley of the cardinals, she has flown in that weather many a time and has had to learn how to balance and move very fast in order to be able to evade from any type of danger, this including lightning. As such she is very agile and can fly and move faster than the average summon. She believes her fierce attitude represents her affinity. The only flaw she has is she can be quite naïve sometimes, willing to fight any opponent even though they are stronger than her. She is very trustworthy and also trusts her summoner and despite being young, she is a very good fighter and very helpful as well. Note: Can be Only Summoned Once. Note: Must sign cardinal contract to use. Note: Can only be taught by El Alucard. Note: Lasts for four turns[/Spoiler] [Spoiler=(Kuchiyose: Hahanarudaichi) - Summoning: Mother Earth] Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A Description: Mother Earth is Father Time's wife and is equally as old. Having to have the trickery of a woman to stand up against the wisdom of her husband, she of course learned and studied Genjutsu for many many years. Thus she is able to use any genjutsu the user knows up to A rank. Mother Earth also has a telepathic connection with her summoner and any cardinal on the field. She is a brown cardinal as small as the Ma toad and sits on her summoners shoulder, channeling chakra into her feet so that she does not fall of even when the user moves at high speeds, the chakra is just to her feet and will not break the user out of a genjutsu. Mother Earth is able to trigger these genjutsus by releasing a high pitched call. -Stays on the field for 4 turns and can only be summoned once[/Spoiler] [Spoiler=(Kuchiyose: Appugurēdo) - Summoning: The Upgrade] Type: Summoning Rank: S Range: Short Chakra: 40 Damage: N/A (+10 to Taijutsu) Description: The user will simply perform a single hand seal, summoning an armor made completely of extremely sharp cardinal beaks over his body. The armor looks like a layered spiked suit and the beaks are of various shapes and sizes, interlocking throughout the suit so as to create the most efficient armor. The user is able to summon the beaks in any spot on his body he wishes. This could be just his right arm, both his arms, from his feet to his torso, or even having a full body suit. When an enemy makes contact with the beaks it will be as if he were stabbed with many sharp knives, the armor adds +10 to all Taijutsu the user uses. The beaks are naturally very strong and resilient, able to block damage from up to A-rank Taijutsu, A-rank Ninjutsu and B-Rank Elemental techniques. Since the armor is connected to the cardinals, should there be any Cardinal summon present on the field whilst the user has the armor on, the suit’s true power (The Upgrade) is activated and the suit adapts to the summoning Cardinal on the field. • The Upgrade (Queen of Flames) - This upgrade is activated when Aphrodite is present on the field. The armor turns red and grants the user the ability to perform all Fire and Wind techniques B-rank and below with a single hand seal. The suit is able to withstand up to S-rank wind techniques, however it also obtains the elemental weaknesses of fire and wind and as such, it can only take two B-rank fire or water techniques before breaking. Note: Can only use Fire and Wind elements while armor is active. Note: Cannot use any B-rank and above fire and wind techniques for 2 turns after usage of this armor. • The Upgrade (The Stormy Sea’s Princess) - This upgrade is activated when Keleano is present on the field. The armor turns blue and grants the user the ability to perform all Water and Lightning techniques B-rank and below with a single hand seal. The suit is able to withstand up to A-rank water and lightning techniques and S-rank Fire, however it also obtains the elemental weaknesses of water and lightning thus it is only able to take two B-rank earth or wind techniques before breaking. Note: Can only use Water and Lightning while armor is active. Note: Cannot use any B-rank and above water and lightning techniques for 2 turns after usage of this armor. Note: Lasts 4 turns after which the beaks fall away. Note: Can only be used three times per battle, but needs to cool down for 2 turns after the first time used and 4 turns after the second time used. Note: The beaks that make up the suit are light so they do not remove from the user’s speed[/Spoiler] [Spoiler=(Kuchiyose: Kurt Travis) - Summoning: Kurt Travis] Type: Summoning Rank: A Range: Short Chakra:40 Damage: N/A (+10 to Taijutsu) Description: Kurt is the greatest taijutsu master in all of the land of cardinals and has undergone extensive training with the user in his own taijutsu training. Due to this, Kurt is perfectly in synch with all of the user's body movements and is able to move and think in conjunction with the user's tai. When the user attempts to land a blow on an object Kurt will surround the user's limbs with a precise burst of chakra, strengthening the power of the blow. As Kurt is simply channeling chakra to strengthen the user's blows, this act is passive. In order to summon Kurt, the user must only simply clap his hands and Kurt will be summoned to his shoulder. Kurt stays on the user's shoulder by focusing chakra in his feet, similar to how Ma and Pa stay on their user's shoulder -Can be summoned once per battle. -Stays on the field for four turns.[/Spoiler] [HR][/HR][/FONT] [CENTER][FONT=playfair display][IMG width="652px"]https://imgur.com/z1pWZ72.png[/IMG][/FONT][/CENTER] [FONT=playfair display][SPOILER="Contract"] Summoning Animal: Hellhounds Scroll Owner: Phaizon Other Users who have signed contract: El Alucard Summoning Boss if existing: N/a Other Summoning Animals tied to contract: Phantom & Caution Description and Background: Hellhounds are a mythical breed of K-9s said to reside in hell. These hellhounds typically are stronger and more powerful than the typical "dog" breed, making one believe they are a dog "sub-breed". Majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hot than others (specified with each summon). Ability 1: Each Hellhound has access to fire chakra/jutsu and excel at it making their fire slightly more powerful than and hotter than normal, giving +1 Rank (+20 for S-rank) to their fire jutsu without needing handseals using it through their mouth. Ability 2: Each Hellhound has extensive sensing via smell and extraordinary pinpoint heat sensing, allowing for them to sense anything that has heat within the same landmark. Ability 3: Majority of the hellhounds are actually coated in fire overall, some fire being more powerful and hotter than others (specified with each summon). Due to the mass amount of fire surging through and around them, they are immune to Fire release techniques of the same rank and lower. Unique Ability: As denizens of Hell, a spiritual realm, Hellhounds are naturally born with Yin energy within their bodies allowing them to see and interact with spirits. This does not grant them the ability to manipulate or use Yin Release, but gives their natural flames, known as Annwn, a spiritual aspect. Annwn is a rich mulberry flame, appearing as a dark and unsaturated mix of burgundy and magenta, distinctly different from normal fire. Annwn retains the physical properties of ordinary flames, but because of their natural yin nature the flames interact with souls and do spiritual damage. Naturalist Summoning Specialists who possess the Hellhound contract and Yin release, are also capable of producing Annwn themselves.[/SPOILER][/FONT][SPOILER="Contract"][/Spoiler] [FONT=playfair display][Spoiler=(Makairyouken Kuchiyose: Shishiza) Hell Hound Summoning: Phantom] Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Hell hounds essentially have three leaders. Two of them being the head over the lot overall, and one in charge of the pack. Phantom is considered the third leader. He is able to control the heat that the flame on his back produce. This is to mainly to accommodate his owner, or others he dont wish to harm. Though the flames can get really hot and intense, that the ground below his paws will melt. Phantom stands roughly six feet and five feet wide and speed is roughly twice the speed of jounin rank. He is able to speak proper english and have a very gruff voice but dont talk often. The special thing about phantom is his true mastery of fire, and fire sensing allowing him to increase his heat sensing by 1 additional landmark while not needing handseals to use fire jutsus that require handseals Note: Can only stay on the field for a max of 4 turns Note: The fire on its back can be as warm as a bonfire all the way to S rank heat/fire which upon contact can deal 3rd degree burns But it cost a move slot and has a one-turn cooldown to adjust the heat, but heat does not hurt the user [/Spoiler] [Spoiler=(Makairyouken Kuchiyose: Shishiza) Hell Hound Summoning: Caution] Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/a Description: Caution is the only puppy of the hellhound contract but one of the deadliest, also the only one who has access to senjutsu chakra aside from the sages of the hell hounds. Caution chakra reserve is very that he was cursed to stay as a puppy cause if he was to fully mature it would be too wild, and strong to contain (This is simply for cosmetic purposes). Caution is roughly the size of pakkun (kakashis dog). He has a skull around his head all the way down his body similar to a jinchuruki version 2 while always glowing bright red. His body is so hot that it can burn through your clothes but due to always covering their body in chakra to protect their owner, this is something that doesnt hinder the user themselves. Though if he decide to attack an opponent the heat of his skin can cause 3rd degree burns. Caution speed is that of jounin rank. Caution isnt an offensive hellhound thus is also the only one who doesnt use fire jutsu though he does have several unique traits. One thing is his incredible chakra control and reserve. He is constantly fueling chakra into his owner upon contact, refreshing the owners chakra network while giving the user +20 to pure fire techniques. Last but not least his ability to constantly draw in natural energy (similar to ma and pa) as long as they are on the owners body. Being an fuel source for senjutsu giving the user +15 to their senjutsu techniques Up to 105 per battle. Though this only pertains to imperfect sage mode. Note: Can stay on the field for a max of 4 turns Note: The body of Caution even though it causes 3rd degree burns doesnt have a rank, simply deals 60 Damage [/Spoiler] [Spoiler=(Makairyouken Fukanzen Sennin Modo ) - HellHound Imperfect Sage Mode] Type: Supplementary Rank: S Range: N/a Chakra: N/A ( -10 turn to sustain ) Damage: N/A (Active +20 Damage to all Ninjutsu and Taijutsu up to S-Rank) Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is able to reduce 20 damage from damage for the duration of this technique and reduces cold based techniques by 30. The user is able to passively sense chakra not only through nature sensing but heat sensing and his/her perception and reflexes and speed are doubled by x2. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +20. Additionally, Genjutsu cast by the user are empowered Increasing the range of each genjutsu by +1. Lastly, The user gains specific traits to the hell hound contract. The user tracking via the nose is increased, allowing the user to track scents up to 2 landmarks away. The user also gains incredibly sharp K-9 Teeth (The four sharpest teeth in the mouth, simply for cosmetic purposes) Note: Usable twice per battle . Must wait 2 turns before using this technique again. Perfect Sages can use either perfect or imperfect form thrice with a delay of 1 turn between modes. Note: Imperfect Sages can convert a maximum of 30% of their total chakra reserve. Perfect Sages can convert a maximum of 40% of their total chakra reserve. [/Spoiler] [Spoiler=(Makairyouken Fukanzen Sennin Modo ) - HellHound Perfect Sage Mode] Type: Supplementary Rank: S Range: N/a Chakra cost: N/A ( -10 turn to sustain ) Damage Points: Active +30 Damage to all Katon and Taijutsu up to S-Rank Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be molded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and, for the duration of this technique. The user is able to passively sense chakra and his/her perception through not only nature sensing but heat sensing while reflexes and speed are enhanced by x3. Their fire ninjutsu and strength increases, empowering katon and taijutsu techniques by +30. Additionally, the user is able to break out of Genjutsu, using Genjutsu release technique one rank lower than what he would normally be required to. And similarly, the requirement to break out of user’s Genjutsu using Release or Chakra surge is one rank higher than required. Lastly, the user gains access to hellhound anatomy. Keeping the sharp teeth, she gains a red marking around her eyes like most sage modes, getting rid of the fur around her body, but her body still being extremely hot, making those who make physical contact with her, deals -15 Damage. Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra. Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve[/Spoiler][/FONT][Spoiler=(Makairyouken Fukanzen Sennin Modo ) - HellHound Perfect Sage Mode][/Spoiler] [FONT=playfair display][HR][/HR][/FONT] [CENTER][FONT=playfair display][IMG width="697px"]https://imgur.com/qhvA7Ek.png[/IMG][/FONT][/CENTER] [Spoiler=Contract] [FONT=playfair display]Summoning Animal: Weaver Ants Scroll Owner: El Alucard Other Users who have signed the contract: N/A Summoning Boss if existing: N/A Other Summoning Animals tied to contract: Pyra, Vena Description and Background: Weaver Ants are a colony with only one queen. A summoning contract is made with the queen, and she has complete control over all of the ants. Each of them is an extension of the queen who commands them through pheromone-based interaction. Because of this, the entire colony can move and act as one. Despite having chakra, the ants are unable to perform ninjutsu or genjutsu. What they do inherit is an elemental or attribute-based nature from their queen, such as fire, earth, lightning, poison, etc. This is applicable to all of the ants in the colony. This means they can burn, wet, paralyse, spray toxins, etc. Unlike a collective consciousness, which is the unity of intelligent beings communicating and working as one being, weaver ants function as an individual hivemind. Meaning they have a single consciousness which guides all of the members of a species, which are not intelligent on their own. Crown Convergence (Basic Ability 1): Any Weaver ant Queen can bite the summoner at the back of the neck, forming a binding contract that synchronizes their chakra and pheromone signatures. Once formed, the user is recognized by the colony as an extension of the queen’s authority and may issue commands to the colony. These commands are transmitted instantly through the queen and executed by the colony in perfect coordination. The user can control all ants as a single unit, individual ants or divide them into groups. Commands are executed instantly with no delay between the ants. The ants cannot act on their own or disobey commands. If the queen is not present on the battlefield, the user cannot control the colony. Exoskeleton (Basic Ability 2): All Weaver ants possess a naturally durable exoskeleton that provides consistent defenses and prevents them from being crushed like a normal ant would (e.g., stepping on or dropping boulders). All ants have a baseline durability equivalent to A-rank defensive strength (normal Ninjutsu), while the queen possesses a durability of S-rank defensive strength. Additionally, the ants gain resistance based on their queen’s trait, meaning they can tank elements that are the same nature as their queens' traits (e.g., fire ants tank fire techniques, earth ants tank earth techniques, etc.)[/FONT][/Spoiler] [FONT=playfair display][Spoiler=Kuchiyose: Joō Ari Pyura | Summoning: Weaver Queen Pyra] Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/A (+20 to fire techniques) Description: Pyra is the queen of the fire elemental weaver colony. She is a black weaver ant with glowing reddish orange accents across her body that look like tribal tattoos. Pyra is about 3 cm in size. She is very chaotic and loves destruction and is what you can call a pyromaniac. As Queen of fire weavers, Pyra has complete control of an entire swarm of fire weaver ants through her pheromones. This swarm of fire weaver ants has a red hue with black accents of fire weaver ant patterns. The colony emits extremely high temperatures and has a hold, set and burn function where it latch to the opponent and sets themselves ablaze. When summoned, Pyra appears on the back of the summoners neck where she immediately attaches to the summoner thus handing over her title as queen to the user and synchronizing their pheromones. This allows the user to control the colony via pheromones with an mere thought or hand gestures. As fire ants both the colony and Pyra are resistant to fire techniques, thus making the user resistant to the same when in possession of the queen's title (Up to A-rank). When holding the queen's title the user receives a boost of +20 to their fire. The user is able to communicate with Pyra via thought but can only do this with the rest of the colony after crown convergence. Pyra, after crown convergence, is also able to break their user from Genjutsu of up to A-rank by flushing the user's chakra with her own. Note: Remains on the battle field 3 turns Note: Must have signed the Weaver Ant contract to summon Note: Colony move at universal S-rank speed[/Spoiler][/FONT] [Spoiler=Kuchiyose: Joō Ari Vena | Summoning: Weaver Queen Vena] [FONT=playfair display]Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Vena is the queen of the poison elemental weaver colony. She is a sleek black ant with greenish yellow accents across her body. Vena is 3cm in size and is very quiet, giving off a very dark and ominous aura. As queen of the poison weavers, Vena is able to gather natural energy and controls an entire swarm of poison weavers through her pheromones. The entire colony shares her poison chakra and can, spray poisons and toxins when commanded. When summoned, Vena appears on the back of the summoners neck where she immediately attaches to the summoner thus handing over her title as queen to the user and synchronizing their pheromones. This allows the user to control the colony via pheromones with a mere thought or hand gestures. As poison ants both the colony and Vena are resistant to poison techniques, thus making the user resistant to the same when in possession of the queen's title (Up to A-rank). When holding the queen's title the user's pheromones and techniques gain the toxic trait from Vena's constant push of poison chakra through the user's body, meaning direct contact to the user or with their techniques will poison the opponent with a weaver toxin that drains their health by -10 hp per turn, unless purged by the victim with a respective technique (i.e Medical Ninjutsu Removal etc). This is the same toxin that the colony can spray upon command. This also means that Vena is able to break the user out of A-rank and below Genjutsu by flushing the users system. The user is able to communicate with Vena via thought but can only do this with the colony after crown convergence. Note: Remains on the battle field 3 turns Note: Must have signed the Weaver Ant contract to summon Note: Colony move at universal S-rank speed Note: The user has to have Poison release to Summon Vena Note: Submitting Vena as my one allowed senjutsu summon for this contract.[/FONT][/Spoiler] [/Border] [/QUOTE]
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(~'o')~ Phantom Realm .˚⊹. ࣪𓉸 ࣪⊹˚.
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