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Nobuwa's Palace of Dreams
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<p>[QUOTE="Inch, post: 10830132, member: 71885"]</p><p><span style="font-family: 'Book Antiqua'">Hyoton: Ice Release[hr][/hr]</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">1. (Hyoton: Kōri no Risheipu)-Ice Release: Ice Reshape<br /> [SPOILER]Type: Supplementary<br /> Rank: A-Rank<br /> Range: Short-Mid<br /> Chakra Cost: 30<br /> Damage Points: N/A<br /> Description: The user manipulates the chakra in ice that they created and begins manipulating it so that the ice will change shape according to the users will. The user selects a single point in the ice to be the 'center point' of the reformation. The only ice that can be manipulated is ice within 10 meters from this point. If more ice is attached, it is possible for this jutsu to have the ice being effected to break away from the non-effected ice. Because this isn't adding ice to the object, the mass must stay the same, although the shape is changeable.<br /> Note: Can only be used on ice created by the user.<br /> Note: This jutsu cannot be used to create momentum within the ice. Once the ice is reshaped, it's momentum is the same as it was before this jutsu occurred.<br /> Note: Can only be used 4 times per match.<br /> <a href="http://narutobase.net/forums/showthread.php?t=28339&page=191&p=4421151#post4421151">http://narutobase.net/forums/showthread.php?t=28339&page=191&p=4421151#post4421151</a><br /> <br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> McRazor<br /> -Haku Yuki-[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">2. (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind<br /> [SPOILER]Type: Offensive<br /> Rank: A-Rank<br /> Range: Short-Mid<br /> Chakra Cost: 30<br /> Damage Points: 60<br /> Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage.<br /> Note: This does not necessarily have to be created over an opponent's head.<br /> Note: Can only be used thrice per battle.<br /> <a href="http://narutobase.net/forums/showthread.php?t=28339&page=178&p=4199790#post4199790">http://narutobase.net/forums/showthread.php?t=28339&page=178&p=4199790#post4199790</a><br /> <br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> McRazor<br /> Yashiro<br /> Tybone, or whatever dumb shit he has most recently changed his name to.<br /> Gutsy Jiraiya<br /> Nemesis<br /> -Haku Yuki-<br /> <br /> Filled[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">3. (Hyouton: Tsurara Yoroi)-Ice Release: Icicle Armor<br /> [SPOILER]Type: Offensive/Defensive<br /> Rank: A-Rank<br /> Range: Short<br /> Chakra Cost: 30<br /> Damage Points: 60<br /> Description: The user focuses and manipulates their ice chakra within their body to make icicles grow out of various areas on their body. (These areas are chosen by the user on an individual basis.) The icicles are very sharp and dense.<br /> Note: This technique can only be used three times.<br /> Note: Only five icicles may be created per use.<br /> Note: Only five icicles can be on one's body at a time. (Using this multiple times won't allow you to add icicles.) <a href="http://narutobase.net/forums/showthread.php?t=28339&page=175&p=4156302#post4156302">http://narutobase.net/forums/showthread.php?t=28339&page=175&p=4156302#post4156302</a><br /> <br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> McRazor<br /> Vayne<br /> Bloo<br /> -Haku Yuki-[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">4. (Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave<br /> [SPOILER]Type: Offensive<br /> Rank: S-Rank<br /> Range: Short-Med<br /> Chakra Cost: 40<br /> Damage Points: 80<br /> Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide.<br /> Note: Can only be used twice per match.<br /> Note: No S-Rank or above Ice Jutsu next turn.<br /> Note: Must wait three full turns before using again.<br /> <a href="http://narutobase.net/forums/showthread.php?t=28339&page=178&p=4199790#post4199790">http://narutobase.net/forums/showthread.php?t=28339&page=178&p=4199790#post4199790</a><br /> <br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> Vayne<br /> -Haku Yuki-<br /> Nemesis<br /> McRazor[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">5. (Hyoton: Mō Fubuki No Ikari)-Ice Release: Wrath of the Blizzard<br /> [SPOILER]Type: Offensive, Supplementary<br /> Rank: S Rank<br /> Range: Short-Long<br /> Chakra Cost: 40<br /> Damage Points: 80<br /> Description: After first using Hyouton no Jutsu, the user performs two hand seals and releases an Icy gust of wind which pushes the falling flakes at extreme speeds and while covering them with ice to make them about an inch tall and razor sharp. These enlarged, icey snowflakes are capable of piercing one's skin and drawing blood, however, if they hit the ground, they will break apart harmlessly. If the snow is not caught in the gust of icy wind, it will fall normally.<br /> Note: Only one gust of wind can be created, although, this gust can be curved infinitely according to the user's will.<br /> Note: The user is equally prone to the flakes, should he get caught in the gusts.<br /> Note: Lasts two turns.<br /> Note: Can only be used once,but the user can control the wind gust during the second turn of use.<br /> Note: Due to the amount of chakra and attention this jutsu requires, the user can only use one other jutsu the turn this jutsu is activated, and on the turns that this jutsu remains active.<br /> Note: Only usable by Inchato.<br /> <br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> Professor Shino<br /> -Haku Yuki-<br /> McRazor<br /> <a href="http://narutobase.net/forums/showthread.php?t=28339&page=194&p=4514806#post4514806">http://narutobase.net/forums/showthread.php?t=28339&page=194&p=4514806#post4514806</a><br /> <br /> As this was made in the old CJ thread, this is available for trade in spite of the final note.[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">6. (Hyoton: Skadi No Reitō No Mori)-Ice Release: Frozen Forest of Skadi<br /> [SPOILER]Type: Offensive<br /> Type: Offensive<br /> Rank: Forbidden<br /> Range: Short-Long<br /> Chakra Cost: 50<br /> Damage Points: 90 (40 damage to the user)<br /> Description: The user gathers a severe amount of Hyoton Chakra and performs a row of four hand seals, releasing the gathered chakra in a surge and causing a giant forest of pine trees made of pure ice emerge from the ground around the user. The ice is very hard and extremely cold, and the needles of the pine trees are razor sharp and are capable of dealing tremendous damage to those things that come into contact with them, especially as the trees are yet rising from the ground. As a result of the tree's coldness, the air around them also becomes extremely cold, causing discomfort and pain to anyone within it who doesn't warm themselves. Although the user is used to the cold temperatures of the ice, they will still feel discomfort and pain from the cold, albeit far less than that of a non-ice user. On average, the pine trees are 30 meters tall and the branches typically span six meters at their base. The pine trees have around 4-6 meters between each other, making maneuvering through the forest easy for a normal sized person. At the end of the third turn after the user uses this, the forest will return back into the ground. After using this, the user's body will be covered in minor first degree "cold burns" that aren't painful but hindering just the same.<br /> Note: Lasts for three turns<br /> Note: Can only be used once per battle<br /> Note: Whilst active, all ice jutsu gain +10 damage.<br /> Note: Due to the amount of chakra this technique consumes, only one additional jutsu may be used the turn this jutsu was used, and only two may be used the following turn<br /> Note: After this technique ends, the user is unable to perform ice jutsu of A-Rank and higher and the user is unable to perform S-Rank and higher wind and water techniques for the following two turns.<br /> <a href="http://narutobase.net/forums/showthread.php?t=157594&page=256&p=18713359#post18713359">http://narutobase.net/forums/showthread.php?t=157594&page=256&p=18713359#post18713359</a><br /> <br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> McRazor<br /> -Haku Yuki-[/spoiler]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">9. (Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison<br /> [SPOILER]Type: Offensive<br /> Rank: A<br /> Range: Short-Mid<br /> Chakra Cost: 30<br /> Damage Points: 60<br /> Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.<br /> Note: Can only be used twice per battle.<br /> Note: Can only be taught by Inch.<br /> <a href="http://narutobase.net/forums/showthread.php?t=28339&page=218&p=5192594#post5192594">http://narutobase.net/forums/showthread.php?t=28339&page=218&p=5192594#post5192594</a><br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> Light.<br /> McRazor<br /> Gutsy Jiraiya<br /> Professor Shino<br /> BlackCrow<br /> -Haku Yuki-[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">11. (Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods<br /> [SPOILER]Type: Offensive<br /> Rank: S Rank<br /> Range: Short-Mid<br /> Chakra Cost: 40<br /> Damage Points: 80<br /> Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on.<br /> Note: Can only be used twice per battle.<br /> Note: Can only be taught by Inch<br /> <a href="http://narutobase.net/forums/showthread.php?t=28339&page=220&p=5248725#post5248725">http://narutobase.net/forums/showthread.php?t=28339&page=220&p=5248725#post5248725</a><br /> <br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> Ace.<br /> Yashiro<br /> Tybone, or whatever stupid shit he has most recently changed his name to.<br /> Nemesis<br /> -Haku Yuki-<br /> -McRazor-[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">12. (Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex<br /> [SPOILER]Type: Offensive<br /> Rank: Forbidden<br /> Range: Short-Long<br /> Chakra: 50<br /> Damage: 90 (-20 to the user)<br /> Description: The user performs 3 hand seals and focuses a massive amount of chakra into a single point in the sky. After the hand seals are complete, the user will manipulate the chakra to form a fast-moving downward swirling vortex of ice, snow, and wind, and there is now hollow point in the middle of the vortex. The vortex is quite narrow at the point of the creation and becomes wider as it moves towards the ground. Anyone caught in the vortex will be rotated at great speeds and slammed into the ground, in addition to being impaled by the ice shards. The vortex can last one full turn if the user wishes. After the vortex ends, all of the snow, wind and ice shards within it will burst outward to a mid-range away from the vortex. Anyone caught in this explosion, including the user, will be knocked backward by the wind and snow, and impaled by the ice shards, though both effects aren't as powerful as they were in the vortex due to the now unfocused and spread out explosion.<br /> Note: The user is only able to perform a total of 2 jutsu the turn this was used.<br /> Note: The user will be unable to perform anymore forbidden jutsu for the next 4 turns.<br /> Note: The user will feel exhausted the turn after this was used and will have slowed movements.<br /> Note: Requires the user to have mastered ice.<br /> <a href="http://narutobase.net/forums/showthread.php?t=157594&page=100&post#2496">http://narutobase.net/forums/showthread.php?t=157594&page=100&post#2496</a><br /> <br /> The following people have been given this since the CJ training update:<br /> Tybone, or whatever gay shit he has most recently changed his name to.<br /> Nemesis<br /> -Haku Yuki-<br /> McRazor[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">13. (Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique<br /> [SPOILER]Type: Supplementary<br /> Rank: C<br /> Range: Short-Long<br /> Chakra: 15 (-5 per turn)<br /> Damage: N/A<br /> Description: When standing on ice, the user forces chakra from their feet in a manner that pushes them across the slick surface of the ice at an extreme speed. This works in a similar way to when someone uses chakra to push himself away from the ground with greater force. The difference is that the user releases the chakra without jumping, and it will simple propel them horizontally across the surface of the ice, without moving them into the air. The user is able to travel across long distances at great speed using this technique, but it only works if the user is standing on ice.<br /> <a href="http://narutobase.net/forums/showthread.php?t=157594&page=100&post#2496">http://narutobase.net/forums/showthread.php?t=157594&page=100&post#2496</a><br /> <br /> The following people have been given this since the CJ training update:<br /> Tybone, or whatever gay shit he has most recently changed his name to.<br /> Bloo<br /> -Venom-<br /> Professor Shino<br /> -Haku Yuki-<br /> McRazor[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">16. (Hyouton: Hyōga Shinkō) - Ice Release: Glacier Invasion<br /> [SPOILER]Type: Supplementary<br /> Rank: S<br /> Range: Short-Long<br /> Chakra Cost: 40 (-15 chakra per turn)<br /> Damage Points: N/A<br /> Description: Glacier Invasion is an adapted version of (Doton: Uitenpen) - Earth Style: Wheel Of Fortune, used to summon large amounts of ice to the battlefield in a similar manner to which the aforementioned jutsu summons earth. Just as with the parent technique, the user of this jutsu will bite their thumb in order to draw blood and perform a row of five hand seals before slamming their hand on a scroll in the ground. This jutsu combines principles from both the summoning technique and ice release techniques in order to achieve its goal. The user summons a large amount of ice from an immense glacier which he molds into the design that is present on the scroll whilst in the process of summoning it. This allows the user to generate large amounts of ice onto the train in the form of any structure composed of ice that he wishes. Should the user be defeated, the technique will abruptly end, causing all of the ice to simply vanish. Alternatively, the user can end the technique of his own free will prematurely, causing all of the ice to vanish.Like the jutsu it's derived from, Glacier Invasion only allows the user to manipulate the shape and position of the ice the moment the ice is first summoned when this jutsu is activated as dictated by the scroll. Further manipulation of the ice past what is drawn on the scroll must be accomplished through the usage of other jutsu.<br /> Note: Can only be used once per battle.<br /> Note: No S-Rank or above Ice on the turn this is deactivated<br /> Note: Whilst active, the user will be limited to only performing Ice, Water and Wind jutsu.<br /> <br /> The following people have been taught this jutsu since the implementation of the customs sharing rule:<br /> Tybone<br /> -Haku Yuki-<br /> McRazor<br /> <br /> <a href="http://narutobase.net/forums/showthread.php?t=157594&page=256&p=18713359#post18713359">http://narutobase.net/forums/showthread.php?t=157594&page=256&p=18713359#post18713359</a>[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">17. (Hyoton: Aisukafusu)-Ice Release: Ice Cuffs<br /> [SPOILER]Type: Supplementary<br /> Rank: B<br /> Range: Short-Mid<br /> Chakra: 20<br /> Damage: N/A<br /> Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses).<br /> Note: Can only be used thrice per battle.<br /> Note: After usage, the user must wait 3 turns before using it again.<br /> <br /> -Haku Yuki-<br /> McRazor<br /> <a href="http://narutobase.net/forums/showthread.php?t=157594&page=265&p=18952762#post18952762">http://narutobase.net/forums/showthread.php?t=157594&page=265&p=18952762#post18952762</a>[/SPOILER]<br /> <br /> 18. (Hyoton: Natsu no Yuki)-Ice Release: Summer Snows<br /> [spoiler]Type: Supplementary<br /> Rank: B<br /> Range: Short-Long<br /> Chakra: 20<br /> Damage: N/A<br /> Description: Summer Snows it a technique thought up in order to allow the user to create ice in temperatures and situations that are not normally suited for it. By continuously focusing an additional 10 chakra points per jutsu, the user will alter the way they form ice techniques in order to cause them to form at a default lower temperature. This allows the user to circumvent attempts to prevent stop others from blocking ice jutsu from being used through methods that alter the freezing point of water, such as imbuing the area with salt or fire. These sorts of method seek to prevent Ice Release from working by lowering the freezing temperature of water, thus causing the Yuki's normal method of state manipulation to fail. This technique, however, allows the user to account for that difference by affording more chakra to the state manipulation aspect, allowing the user to start their ice jutsu off with a far lower temperature than is normal. It is important to note, however, that this default lower temperature does not make the ice any more resistant to fire or other heat related techniques, as not actual strength is being added to the jutsu. Activation of this technique is instant and does not consume any time whatsoever.<br /> Note: Can only be used thrice and lasts four turns.<br /> Note: Throughout the duration, the user is unable to pick and choose what jutsu this is applied to. The extra 10 chakra must be expended.<br /> <br /> <a href="http://narutobase.net/forums/showthread.php?t=711213&page=6">http://narutobase.net/forums/showthread.php?t=711213&page=6</a>[/spoiler]<br /> <br /> 19. (Hyoton: Chanpion no Komando)-Ice Release: Champion's Command <br /> [spoiler]Type: Offensive, Supplementary, Defensive<br /> Rank: B<br /> Range: Short-Mid<br /> Chakra: 20<br /> Damage: 40<br /> Description: The user will perform four hand seals and focus their chakra into a snowstorm of their creation (any technique which causes snowfall will do). Once this has been accomplished, the user will be able to begin using this chakra as a means by which to control the snow falling the blizzard to accomplish a myriad of purposes. By condensing the falling snow particles, the user is able to create small tools, pillars and shields of highly condensed snow, which they will then be able to freely direct. This condensation is a visible process, as a large amount of snow is gathered to form the tools. Although these tools are made of snow, they are extremely dense and act as a solid in any shape, meaning that a knife created from this jutsu would cut you just as well as a steel one. Because a lot of snow is required to achieve this density, the larger a tool the user creates, the longer it will take to form.<br /> <br /> Alternatively, the user can manipulate the strong wind currents of the blizzard to combine with the snow to form snow-saturated gusts of highly variable uses and powers. The powerful sweeping wind currents of the blizzard will be focused to the user's purpose and loaded with so much snow that they act almost as a solid, yet without losing the fluidity of the actual wind. The user can shape these snow gusts into vortexes, blasts, or non-harmful swirls as they see fit. The formation of these snow-saturated gusts is also a visible process.<br /> Note: Both snow tools and snow gusts must be created at least three meters away from the target to have any offensive effect as they must gain momentum to really be damaging.<br /> Note: Usable six times per conflict.<br /> <br /> <a href="http://narutobase.net/forums/showthread.php?t=711213&page=6&p=20718635#post20718635">http://narutobase.net/forums/showthread.php?t=711213&page=6&p=20718635#post20718635</a><br /> <br /> <a href="http://narutobase.net/forums/showthread.php?t=711213&page=19&p=20956627#post20956627">http://narutobase.net/forums/showthread.php?t=711213&page=19&p=20956627#post20956627</a>[/spoiler]</span>[spoiler]<br /> [/spoiler]</li> </ul><p>[spoiler]</p><p><span style="font-family: 'Book Antiqua'">[hr][/hr]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Toukan no Wa | Frost Ring</span></p><p><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Weapon</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description:</span></p><p><span style="font-family: 'Book Antiqua'">The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn.</span></p><p><span style="font-family: 'Book Antiqua'">Abilities:</span></p><p><span style="font-family: 'Book Antiqua'">+5 damage to Wind and Water</span></p><p><span style="font-family: 'Book Antiqua'">+10 damage to Ice</span></p><p><span style="font-family: 'Book Antiqua'">The elemental weapons that can be created are equal to S-Rank elemental jutsu</span></p><p><span style="font-family: 'Book Antiqua'">Restrictions:</span></p><p><span style="font-family: 'Book Antiqua'">Creating the weapons counts as a turn</span></p><p><span style="font-family: 'Book Antiqua'">Weapons maintain themselves until destroyed or released</span></p><p><span style="font-family: 'Book Antiqua'">While wielding an elemental weapon, user can't make hand seals</span></p><p><span style="font-family: 'Book Antiqua'">Weapons can't be thrown but only wielded</span></p><p><span style="font-family: 'Book Antiqua'">Can't channel fire chakra while using elemental weapons</span></p><p><span style="font-family: 'Book Antiqua'">only -Haku Yuki- can use[/SPOILER]</span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">(Hyouton:reiki fi-rudo) Ice Release: Chill Field<br /> [SPOILER]Rank-S<br /> Range-Short/Mid<br /> Type-Supplementary/Attack<br /> Chakra-40<br /> Damaga-N/A<br /> Description-<br /> The user manipulates the moisture on the field, creating a six inch thick sheet of ice on the area around him. The ice makes movement along the ground difficult, causing the opponent to slide with his own momentum. The user can manipulate the ice To create spikes in this area. This ice created from this jutsu melts after four turns<br /> *can only be used three times*<br /> *Can only Be used by Ice Users*[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">(Hyouton: touketsu souhou) Ice Release: Frozen Touch<br /> [SPOILER]Rank-S<br /> Range-Short/Mid<br /> Type-Supplementary<br /> Chakra-40<br /> Damage-N/A<br /> Description-<br /> After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors)<br /> *Can Only Be used By Ice Users*<br /> *Can Only Be Used Three Times*[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">Hyouton/Futon: Kaze Okan Nohara | Ice Style/Wind Style: Wind Chill Field<br /> [SPOILER]Type: Supplementary<br /> Rank: A<br /> Range: Short-Long<br /> Chakra: 30<br /> Damage: N/A<br /> Description: With a single handseal, immediately after using an ice jutsu, the user can coat the ice jutsu with a layer of wind, that will protect the ice from lighting attacks and prevent it from shattering. In order to successfully perform it, the user must train the handseal and be able to string it with the handseals of the ice jutsu, so that it seems like it's only one sequence of handseals. With the wind layer, ice can finally fight with lighting at the same rank. Since the wind is covering the ice, it still has the double advantage against water, meaning that is still can freeze it due to the low temperature, but it becomes weaker to fire attacks because the fire would use the wind coating as fuel to burn the ice quicker and before the melted water manages to evaporate the fire.<br /> Note: The rank of Wind itself would be A at maximum potential<br /> Note: Can only be used thrice per battle<br /> Note: Only McRazor can teach this<br /> <a href="http://narutobase.net/forums/showthread.php?t=313611">http://narutobase.net/forums/showthread.php?t=313611</a>[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">Hyouga Gachan | Ice Release: Glacier Crash<br /> [SPOILER]Type: Offensive/Attack<br /> Rank: A rank<br /> Range: Mid-Long<br /> Chakra: 30 Chakra<br /> Damage:60 Damage<br /> Description: For this technique the uses focuses there hyouton chakra into the atmosphere and performs the rat hand seal. After the chakra has been sent into the air, the user then slams there hand on the floor, summoning several large sharp spikes (maximum 8) to fall 10m above the opponent.The spikes are 4 meters high each and 3 meters in diameter. This can aslo be used to trap the opponent. Because of the weight of them, the user has to have mastered nin because it requires intense chakra control<br /> <br /> -Must have mastered ice to use<br /> -Must have a Yuki bio<br /> -Must be sannin or higher to use<br /> -Usable 2x a match<br /> -Can only be taught by light...<br /> <a href="http://narutobase.net/forums/showthread.php?t=348757">http://narutobase.net/forums/showthread.php?t=348757</a>[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">Hyouton: Akuma no yōna kōri no meikyū | Ice Release: Demonic Ice Labyrinth<br /> [SPOILER]Type: Supplementary<br /> Rank: Forbidden<br /> Range: Short/Long<br /> Chakra: 50<br /> Damage: N/A<br /> Description: The user takes out a pre-made scroll and channels chakra into it. After that he slams it on the ground and a labyrinth rises all around the battlefield. It's shaped as a circle and its walls are 3m tall and 0.5m thick with a ceiling of the same thickness and properties. It appears to be transparent but the walls can be distinguished after carefully looking at them. The labyrinth forms around the opponent, with him being in the epicenter (look at image for reference). This technique is similar to the Demonic Ice Mirrors. Barney, being a passionate ice user decided to take it to a new level and to give it a bit of his touch. When the labyrinth forms, its radius is equal to the distance between the user and the opponent. As the labyrinth forms in front of him he leaps into the walls and once in there, he can only move through them. On the other hand, the opponent can move only where there is no walls. The labyrinth, having the same properties as the ice mirrors allow him to move very quickly through the labyrinth, around the opponent from where he can freely attack. A huge drawback from this technique is that the user can only use ice jutsus while inside the walls of the labyrinth and while in there, only one per turn. The walls also serve as a resource for other ice techniques. Once formed on the battlefield, it stays, until completely demolished or until the user decides to collapse it with the Ice Release: Collapsing Ice Labyrinth technique.<br /> Note: Only one jutsu can be used per turn while the user is merged with the labyrinth, due to the huge amount of chakra being used for creating the labyrinth<br /> Note: The user can't use ice jutsus 2 complete turns after emerging/destroying the labyrinth<br /> Note: This jutsu can be performed only once per battle<br /> Note: Only McRazor can teach this<br /> <a href="http://narutobase.net/forums/showthread.php?t=313611">http://narutobase.net/forums/showthread.php?t=313611</a>[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">Hyouton: Kōri no meikyū o oritatamu | Ice Release: Collapsing Ice Labyrinth<br /> [SPOILER]Type: Attack<br /> Rank: S rank<br /> Range: Short/Long<br /> Chakra: 40<br /> Damage: 80<br /> Description: The user, after re-emerging from the labyrinth created using the Ice Release: Demonic Ice Labyrinth technique, can make the ice particles in the Demonic Ice Labyrinth to shatter and create a huge explosion similar to how Haku destroys his Demonic Ice Mirrors. The explosion is caused by the shattering of the ice which causes friction in between the ice particles. This is where the users chakra comes into place. He simply uses it as a trigger.<br /> Note: Usable only after the user leaves the labyrinth walls<br /> Note: This jutsu can be performed only once per battle<br /> Note: Only McRazor can teach this<br /> <a href="http://narutobase.net/forums/showthread.php?t=313611">http://narutobase.net/forums/showthread.php?t=313611</a><br /> [/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">(Hyouton:kenjitsu kitei) Ice Release: Solid Ground<br /> [SPOILER]Rank:A<br /> Type:Supplementary/Defensive<br /> Range:Short/Long<br /> Chakra:30<br /> Damage:0 (+15 to ground based ice jutsu used by user)<br /> Description:<br /> The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.<br /> -Can only be used twice per battle<br /> -Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture<br /> <a href="http://narutobase.net/forums/showthread.php?t=551076">http://narutobase.net/forums/showthread.php?t=551076</a>[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">(hi shokushu) Ice Tentacles<br /> [SPOILER]Type-Suplementary/attack<br /> Rank-S<br /> Range-Short/Long<br /> Chakra-40<br /> Damage-80<br /> Description-<br /> The user manipulates the water and wind in the air to create up to five ice tendrils that are linked to himself. The user may freely control these tendrils. While they are not exactly hardened ice once they come into contact with an object or opponent they may harden. Lasts four turns<br /> *Can only be taught by icemyster*<br /> *can only be used by ice users*<br /> *Only usable once per Battle*<br /> <a href="http://narutobase.net/forums/showthread.php?t=551076">http://narutobase.net/forums/showthread.php?t=551076</a>[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">(Hyouton: chinou furi-zu) Ice Release: Brain Freeze<br /> [SPOILER]Rank-A<br /> Range-Short/Long<br /> Type-Offensive<br /> Chakra-30<br /> Damage-N/A<br /> Description-<br /> The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted)<br /> *Can only be used twice*<br /> *No ice can be used the next turn*<br /> *Can only be taught Be Icemyster*<br /> <a href="http://narutobase.net/forums/showthread.php?t=551076">http://narutobase.net/forums/showthread.php?t=551076</a>[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">Hyouton: Mayu | Ice Release: Cocoon<br /> [spoiler]Type: Offensive/Defensive<br /> Rank: S<br /> Range: Short-Mid<br /> Chakra: 40<br /> Damage: 80<br /> Description: A Yuki clan member overlaps both their arms like an 'X' and creates a spiked dome of ice which raises up around them in a rotating fashion at a rapid pace with spikes facing outward slightly angled to one side. Due to the spikes anyone within short range of the user would be skewered by them. Then, if the dome is still intact the user extends both arms outward upon which the dome breaks down, spinning in the opposite direction from which it rose forming a rapidly rotating circle of blades of ice around the user which keeps spanning outward until the blades reach a mid ranged radius from the user. These blades can be manipulated to attack omnidirectionally around the user, or manipulated to attack any direction the user wishes.<br /> Note: Can only be taught by Yukihira.<br /> Note: Can only be used twice per battle.<br /> <a href="http://narutobase.net/forums/showthread.php?t=614481">http://narutobase.net/forums/showthread.php?t=614481</a><br /> [/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">(Hyouton: Yuki kami rokujou) Ice release: Snow god's anger<br /> [SPOILER]Type:Attack<br /> Rank:B<br /> Range: Short - Long<br /> Chakra: 30<br /> Damage: 60<br /> Description:<br /> The user after using '(Hyouton no Jutsu) Ice Release Technique' to make it snow will perform one hand seal and causing the snow to clump together forming snowballs, up to four. The size of snowballs are as big as a fist. The user can have the snow assume any shape that the user desires but will still be the same size. The user will then launch the snow from the clouds having it attack the opponent. The user if they desire can perform another hand seal while the the snowballs are falling to have them combine together to increase the size of the snowballs, up to four times there normal size.<br /> -Usable four times a battle<br /> <a href="http://narutobase.net/forums/showthread.php?t=561094">http://narutobase.net/forums/showthread.php?t=561094</a>[/SPOILER]</span></li> <li data-xf-list-type="ul"><span style="font-family: 'Book Antiqua'">Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora<br /> [SPOILER]Type: Offensive/Defensive<br /> Rank: B<br /> Range: Short - Long.<br /> Chakra: 20/Ice technique while the mode lasts<br /> Damage: N/A<br /> Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.<br /> Note:<br /> - Can only be used 2x<br /> - Lasts for Three Turns<br /> - Once the duration period ends, the user must wait four turns before re-activating<br /> - Can only be taught by Scaze<br /> <a href="http://narutobase.net/forums/showthread.php?t=614142">http://narutobase.net/forums/showthread.php?t=614142</a>[/SPOILER]</span></li> </ul><p><span style="font-family: 'Book Antiqua'">Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks</span></p><p><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Attack / Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: A</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A (60 if vital spot is hit)</span></p><p><span style="font-family: 'Book Antiqua'">Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal.</span></p><p><span style="font-family: 'Book Antiqua'">Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly</span></p><p><span style="font-family: 'Book Antiqua'">Note: Must be from the Yuki clan</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only twice per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only McRazor can teach this</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=713940">http://narutobase.net/forums/showthread.php?t=713940</a>[/SPOILER]</span></p><p><span style="font-family: 'Book Antiqua'">Hyouton: Khione no saikuron | Ice Release: Khione's Cyclone</span></p><p><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Book Antiqua'">Rank: Forbidden</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 50</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: After the user performs a string of 15 handseals and releases a massive amount of hyouton chakra around the battlefield, he creates a massive tornado all around it, with a radius up to 50m. The tornado consists of nothing more than a massive wind current and snow. The wind carries the snow in a cyclic motion at very high speeds, which makes the snow act as a wall/barrier around the battlefield, cold enough to freeze anything that passes through it. Due to the rotation speed and the basic principle of hot-cold air, everything within it freezes in the 4th turn after using the jutsu. As the tornado spins around the battlefield, hot air moves upwards while the cold air stays low, near the ground, freezing anything caught within it, including the user. The same way the snow acts as a heat insulator when forming around the battlefield, the user can use it to protect himself against this technique. After the 4th turn, and freezing of the battlefield occurs, the cyclone vanishes. While performing this technique, the user must stay steady.</span></p><p><span style="font-family: 'Book Antiqua'">Note: While this jutsu is in use, the user can perform only 2 techniques per turn for the next 4 turns, due to the massive amount of chakra being released</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only up to and including S ranked techniques on next 4 turns</span></p><p><span style="font-family: 'Book Antiqua'">Note: No ice jutsus same turn</span></p><p><span style="font-family: 'Book Antiqua'">Note: Usable only once per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only McRazor can teach this</span></p><p><span style="font-family: 'Book Antiqua'">Note: User can perform only water, wind and ice techniques while using this technique</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=713940">http://narutobase.net/forums/showthread.php?t=713940</a>[/SPOILER]</span></p><p><span style="font-family: 'Book Antiqua'">Hyouton: Tsurusu tsurara| Ice Release: Hanging Icicles</span></p><p><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short/Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: 40 (+ extra damage depending on the force)</span></p><p><span style="font-family: 'Book Antiqua'">Description: By channeling chakra throughout the battlefield the user can create a plateau above the enemy from which a huge number of icicles are hanging. They're very sharp and can easily pierce through the opponent, potentially causing immediate death, if the opponent collides with them with force. As they're formed they don't fall down, instead, they stay at the very place they're created. They will have the best effect if created quickly, just a few meters above the enemy. The plateau has a radius of approx. 3 meters and the spikes are just a few centimeres thick, much alike as the picture provided.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only McRazor can teach this</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=713940">http://narutobase.net/forums/showthread.php?t=713940</a>[/SPOILER]</span></p><p><span style="font-family: 'Book Antiqua'">Hyouton: Mabayui bakari no rifurekushon | Ice Release: Blinding Reflection</span></p><p><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short/Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra cost: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: While the field is on ice, user quickly channels chakra through his legs and sends it into the ground. While quickly spreading his chakra through the ground he calculates his opponents position and the position of the sun, which he then uses to manipulate the frozen ground in order create a small ice bump which deflects the sun into his opponents’ eyes. Due to the reflection being very strong and concentrated into one point, i.e. opponents’ eyes, he gets blinded enough for the user to move from long to mid or mid to short, and vice versa.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Usable only two times per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only McRazor can use this</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=713940">http://narutobase.net/forums/showthread.php?t=713940</a>[/SPOILER]</span></p><p><span style="font-family: 'Book Antiqua'">Hyouton: Sennen Hyōrō | Ice Release: Thousand Years' Ice Prison</span></p><p><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Attack</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short/Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra cost: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage points: 80</span></p><p><span style="font-family: 'Book Antiqua'">Description: User does a signle handseal and slams his hands on the ground. Then he disperses his Hyouton chakra and uses it to make several ice spikes protrude form the ground, in a circle, around his opponent. As they appear from the ground he makes them move inwards, towards his opponent, crushing him.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Usable only twice per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: No S-rank or higher Hyouton, Suiton or Fuuton jutsu the following turn.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only McRazor can use this</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=713940">http://narutobase.net/forums/showthread.php?t=713940</a>[/SPOILER]</span></p><p><span style="font-family: 'Book Antiqua'">Hyouton: Kōrudotatchi | Ice Release: Cold Touch</span></p><p><span style="font-family: 'Book Antiqua'">[SPOILER]Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short/Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra cost: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: While standing on a water surface, user simply gathers Hyouton chakra in both hands and places them on the surface. As his hands gets in contact with the surface his chakra spreads through the water and freezes it, creating an around one meter thick layer of ice. If the opponent is caught standing on the water surface while the water underneath him is freezing he will be trapped. Once the freezing process completely ends the surface is safe to walk on.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Usable only four times per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only McRazor can use this</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=713940">http://narutobase.net/forums/showthread.php?t=713940</a></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Yoru-ō no Amugādo)-The Night King's Armguards</span></p><p><span style="font-family: 'Book Antiqua'">Type: Weapon</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S</span></p><p><span style="font-family: 'Book Antiqua'">Range: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: The Night King's Armguards are an ancient artifact of unknown origin found by Inchato Yuki. The armguards are simple in their design: black, chakra sensitive metal constitutes the plate of the armguards, which are just long enough to extend past his elbows. At the center of each of the armguard's outer surface, there are differing runic marks which passively glow a light blue color. The plate is secured by two clasping mechanisms at either end which fasten around the user's forearm. This clasping mechanism is composed of the same metal. The armguards are completely indestructible, making them excellent for defending oneself from precision attacks in close range combat. Once the armguard is affixed to the user's arm, they can begin benefiting from the effects of the runes. In order to achieve this, the user simply need to pass their chakra into the desired rune and perform ice jutsu. The runes essentially act as a catalyst, drawing more chakra from the user and enhancing the ice jutsu in some manner unique to the specific rune being used. The runes are as follows:</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Rune of Cunning: the Rune of Cunning (left armguard) grants a complex enhancement which replicates some of the effects Demonic Ice Crystal Mirrors technique. Once the user streams their chakra into the rune, it will become activated and glow a brighter blue for the duration. During this time, the user's ice jutsu will replicate the merging ability displayed in Demonic Ice Crystal Mirrors, allowing the user to merge with them and travel through the structures at a higher speed. Essentially, the user exists as ice chakra while they are merged. Therefore, much like the Demonic Ice Crystal Mirrors technique, the ice need not have large enough dimensions to hold the user's body as it doesn't enter in its physical form. Merging with an ice jutsu costs 30 chakra and consumes a move slot, but may be performed in the same time frame as an ice jutsu provided that the user instantly merges with said jutsu, therefore requiring it to be created in touch range of the user. Once the user is merged, they will be able to travel through the ice at a speed twice as fast as their running speed, and they will retain the ability to maintain and use ice jutsu provided that doing so requires no hand seals. Exiting the mirror is done passively and requires no chakra. The effects of this rune do however come with great risk: if the section of the ice that the user is inhabiting is broken/destroyed, the user will die. Activating the rune simply requires chakra to be flown into it, achievable passively but still requiring a move slot. This will cost 30 chakra, and an additional 10 chakra for each turn it is kept active to a maximum of three more turns. A three turn cooldown will be incurred before this may be used again.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Only usable by Inchato Yuki and Yuki clan members of his choosing.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Permission to use given to goddess</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=711213&page=28&p=20956627#post20956627">http://narutobase.net/forums/showthread.php?t=711213&page=28&p=20956627#post20956627</a>[/spoiler]</span>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Inch, post: 10830132, member: 71885"] [FONT=Book Antiqua]Hyoton: Ice Release[hr][/hr][/FONT] [LIST] [*][FONT=Book Antiqua]1. (Hyoton: Kōri no Risheipu)-Ice Release: Ice Reshape [SPOILER]Type: Supplementary Rank: A-Rank Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user manipulates the chakra in ice that they created and begins manipulating it so that the ice will change shape according to the users will. The user selects a single point in the ice to be the 'center point' of the reformation. The only ice that can be manipulated is ice within 10 meters from this point. If more ice is attached, it is possible for this jutsu to have the ice being effected to break away from the non-effected ice. Because this isn't adding ice to the object, the mass must stay the same, although the shape is changeable. Note: Can only be used on ice created by the user. Note: This jutsu cannot be used to create momentum within the ice. Once the ice is reshaped, it's momentum is the same as it was before this jutsu occurred. Note: Can only be used 4 times per match. [URL]http://narutobase.net/forums/showthread.php?t=28339&page=191&p=4421151#post4421151[/URL] The following people have been taught this jutsu since the implementation of the customs sharing rule: McRazor -Haku Yuki-[/SPOILER][/FONT] [*][FONT=Book Antiqua]2. (Hyoton: Gokkan No Kaze)-Ice Release: Frigid Wind [SPOILER]Type: Offensive Rank: A-Rank Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user makes two hand seals and manipulates the air above an opponent to move down upon them at a high speed. As the air moves down, several small, thin blades of razor sharp ice are created, which will cut into the opponent as the wind hits them, slicing into their body and causing external and internal damage. Note: This does not necessarily have to be created over an opponent's head. Note: Can only be used thrice per battle. [URL]http://narutobase.net/forums/showthread.php?t=28339&page=178&p=4199790#post4199790[/URL] The following people have been taught this jutsu since the implementation of the customs sharing rule: McRazor Yashiro Tybone, or whatever dumb shit he has most recently changed his name to. Gutsy Jiraiya Nemesis -Haku Yuki- Filled[/SPOILER][/FONT] [*][FONT=Book Antiqua]3. (Hyouton: Tsurara Yoroi)-Ice Release: Icicle Armor [SPOILER]Type: Offensive/Defensive Rank: A-Rank Range: Short Chakra Cost: 30 Damage Points: 60 Description: The user focuses and manipulates their ice chakra within their body to make icicles grow out of various areas on their body. (These areas are chosen by the user on an individual basis.) The icicles are very sharp and dense. Note: This technique can only be used three times. Note: Only five icicles may be created per use. Note: Only five icicles can be on one's body at a time. (Using this multiple times won't allow you to add icicles.) [URL]http://narutobase.net/forums/showthread.php?t=28339&page=175&p=4156302#post4156302[/URL] The following people have been taught this jutsu since the implementation of the customs sharing rule: McRazor Vayne Bloo -Haku Yuki-[/SPOILER][/FONT] [*][FONT=Book Antiqua]4. (Hyouton: Aisuu~ēbu)-Ice Release: Ice Wave [SPOILER]Type: Offensive Rank: S-Rank Range: Short-Med Chakra Cost: 40 Damage Points: 80 Description: The user makes four hand seals and stomps there foot on the ground. As they do so, they make a large 'wave' of icicles appear out of the ground, which are in turn directed at a target. The icicles are positioned so that the tips are pointed directly at the target. The icicles are extremely sharp and dense. The wave measures to be around 3 meters tall and 8 meters wide. Note: Can only be used twice per match. Note: No S-Rank or above Ice Jutsu next turn. Note: Must wait three full turns before using again. [URL]http://narutobase.net/forums/showthread.php?t=28339&page=178&p=4199790#post4199790[/URL] The following people have been taught this jutsu since the implementation of the customs sharing rule: Vayne -Haku Yuki- Nemesis McRazor[/SPOILER][/FONT] [*][FONT=Book Antiqua]5. (Hyoton: Mō Fubuki No Ikari)-Ice Release: Wrath of the Blizzard [SPOILER]Type: Offensive, Supplementary Rank: S Rank Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After first using Hyouton no Jutsu, the user performs two hand seals and releases an Icy gust of wind which pushes the falling flakes at extreme speeds and while covering them with ice to make them about an inch tall and razor sharp. These enlarged, icey snowflakes are capable of piercing one's skin and drawing blood, however, if they hit the ground, they will break apart harmlessly. If the snow is not caught in the gust of icy wind, it will fall normally. Note: Only one gust of wind can be created, although, this gust can be curved infinitely according to the user's will. Note: The user is equally prone to the flakes, should he get caught in the gusts. Note: Lasts two turns. Note: Can only be used once,but the user can control the wind gust during the second turn of use. Note: Due to the amount of chakra and attention this jutsu requires, the user can only use one other jutsu the turn this jutsu is activated, and on the turns that this jutsu remains active. Note: Only usable by Inchato. The following people have been taught this jutsu since the implementation of the customs sharing rule: Professor Shino -Haku Yuki- McRazor [URL]http://narutobase.net/forums/showthread.php?t=28339&page=194&p=4514806#post4514806[/URL] As this was made in the old CJ thread, this is available for trade in spite of the final note.[/SPOILER][/FONT] [*][FONT=Book Antiqua]6. (Hyoton: Skadi No Reitō No Mori)-Ice Release: Frozen Forest of Skadi [SPOILER]Type: Offensive Type: Offensive Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 (40 damage to the user) Description: The user gathers a severe amount of Hyoton Chakra and performs a row of four hand seals, releasing the gathered chakra in a surge and causing a giant forest of pine trees made of pure ice emerge from the ground around the user. The ice is very hard and extremely cold, and the needles of the pine trees are razor sharp and are capable of dealing tremendous damage to those things that come into contact with them, especially as the trees are yet rising from the ground. As a result of the tree's coldness, the air around them also becomes extremely cold, causing discomfort and pain to anyone within it who doesn't warm themselves. Although the user is used to the cold temperatures of the ice, they will still feel discomfort and pain from the cold, albeit far less than that of a non-ice user. On average, the pine trees are 30 meters tall and the branches typically span six meters at their base. The pine trees have around 4-6 meters between each other, making maneuvering through the forest easy for a normal sized person. At the end of the third turn after the user uses this, the forest will return back into the ground. After using this, the user's body will be covered in minor first degree "cold burns" that aren't painful but hindering just the same. Note: Lasts for three turns Note: Can only be used once per battle Note: Whilst active, all ice jutsu gain +10 damage. Note: Due to the amount of chakra this technique consumes, only one additional jutsu may be used the turn this jutsu was used, and only two may be used the following turn Note: After this technique ends, the user is unable to perform ice jutsu of A-Rank and higher and the user is unable to perform S-Rank and higher wind and water techniques for the following two turns. [URL]http://narutobase.net/forums/showthread.php?t=157594&page=256&p=18713359#post18713359[/URL] The following people have been taught this jutsu since the implementation of the customs sharing rule: McRazor -Haku Yuki-[/spoiler][/FONT] [*][FONT=Book Antiqua]9. (Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison [SPOILER]Type: Offensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants. Note: Can only be used twice per battle. Note: Can only be taught by Inch. [URL]http://narutobase.net/forums/showthread.php?t=28339&page=218&p=5192594#post5192594[/URL] The following people have been taught this jutsu since the implementation of the customs sharing rule: Light. McRazor Gutsy Jiraiya Professor Shino BlackCrow -Haku Yuki-[/SPOILER][/FONT] [*][FONT=Book Antiqua]11. (Hyoton: Reitō no Kami no Hari Chiryō)-Ice Release: Acupuncture of the Frozen Gods [SPOILER]Type: Offensive Rank: S Rank Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user touches his index finger to his thumb and focuses their ice chakra between them, and creates a needle made of ice. The user then focuses a great surge of ice chakra into the needle, and manipulates the shape of the needle to rapidly elongate in a straight direction at a high speed. The tip of the needle is extremely pointy and sharp, thus allowing it to pierce skin/objects quite easily. Because it is a needle and is very thin, if the needle were to be pointed at someone since it was created, it would be very difficult to see;however, if it is slightly dark outside, this needle will be impossible to see. However, if a target possesses a doujutsu, they will be able to see the needle quite easily whether it be night or day. Because the needle is very thin and made out of ice, it is very brittle. As a result of this, it is weaker when attacked from the side, and thus, when an object of B-Rank or above that has shattering capabilities (IE taijutsu, earth jutsu, anything that can shatter ice, really) hits it from the side, although this does not hold true if the object hits the needle head on. Note: Can only be used twice per battle. Note: Can only be taught by Inch [URL]http://narutobase.net/forums/showthread.php?t=28339&page=220&p=5248725#post5248725[/URL] The following people have been taught this jutsu since the implementation of the customs sharing rule: Ace. Yashiro Tybone, or whatever stupid shit he has most recently changed his name to. Nemesis -Haku Yuki- -McRazor-[/SPOILER][/FONT] [*][FONT=Book Antiqua]12. (Hyouton: Bakuhatsu Fuyu Uzu)-Ice Release: Explosive Winter Vortex [SPOILER]Type: Offensive Rank: Forbidden Range: Short-Long Chakra: 50 Damage: 90 (-20 to the user) Description: The user performs 3 hand seals and focuses a massive amount of chakra into a single point in the sky. After the hand seals are complete, the user will manipulate the chakra to form a fast-moving downward swirling vortex of ice, snow, and wind, and there is now hollow point in the middle of the vortex. The vortex is quite narrow at the point of the creation and becomes wider as it moves towards the ground. Anyone caught in the vortex will be rotated at great speeds and slammed into the ground, in addition to being impaled by the ice shards. The vortex can last one full turn if the user wishes. After the vortex ends, all of the snow, wind and ice shards within it will burst outward to a mid-range away from the vortex. Anyone caught in this explosion, including the user, will be knocked backward by the wind and snow, and impaled by the ice shards, though both effects aren't as powerful as they were in the vortex due to the now unfocused and spread out explosion. Note: The user is only able to perform a total of 2 jutsu the turn this was used. Note: The user will be unable to perform anymore forbidden jutsu for the next 4 turns. Note: The user will feel exhausted the turn after this was used and will have slowed movements. Note: Requires the user to have mastered ice. [URL]http://narutobase.net/forums/showthread.php?t=157594&page=100&post#2496[/URL] The following people have been given this since the CJ training update: Tybone, or whatever gay shit he has most recently changed his name to. Nemesis -Haku Yuki- McRazor[/SPOILER][/FONT] [*][FONT=Book Antiqua]13. (Hyouton: Kōri Kō Gihō)-Ice Release: Ice Propulsion Technique [SPOILER]Type: Supplementary Rank: C Range: Short-Long Chakra: 15 (-5 per turn) Damage: N/A Description: When standing on ice, the user forces chakra from their feet in a manner that pushes them across the slick surface of the ice at an extreme speed. This works in a similar way to when someone uses chakra to push himself away from the ground with greater force. The difference is that the user releases the chakra without jumping, and it will simple propel them horizontally across the surface of the ice, without moving them into the air. The user is able to travel across long distances at great speed using this technique, but it only works if the user is standing on ice. [URL]http://narutobase.net/forums/showthread.php?t=157594&page=100&post#2496[/URL] The following people have been given this since the CJ training update: Tybone, or whatever gay shit he has most recently changed his name to. Bloo -Venom- Professor Shino -Haku Yuki- McRazor[/SPOILER][/FONT] [*][FONT=Book Antiqua]16. (Hyouton: Hyōga Shinkō) - Ice Release: Glacier Invasion [SPOILER]Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 (-15 chakra per turn) Damage Points: N/A Description: Glacier Invasion is an adapted version of (Doton: Uitenpen) - Earth Style: Wheel Of Fortune, used to summon large amounts of ice to the battlefield in a similar manner to which the aforementioned jutsu summons earth. Just as with the parent technique, the user of this jutsu will bite their thumb in order to draw blood and perform a row of five hand seals before slamming their hand on a scroll in the ground. This jutsu combines principles from both the summoning technique and ice release techniques in order to achieve its goal. The user summons a large amount of ice from an immense glacier which he molds into the design that is present on the scroll whilst in the process of summoning it. This allows the user to generate large amounts of ice onto the train in the form of any structure composed of ice that he wishes. Should the user be defeated, the technique will abruptly end, causing all of the ice to simply vanish. Alternatively, the user can end the technique of his own free will prematurely, causing all of the ice to vanish.Like the jutsu it's derived from, Glacier Invasion only allows the user to manipulate the shape and position of the ice the moment the ice is first summoned when this jutsu is activated as dictated by the scroll. Further manipulation of the ice past what is drawn on the scroll must be accomplished through the usage of other jutsu. Note: Can only be used once per battle. Note: No S-Rank or above Ice on the turn this is deactivated Note: Whilst active, the user will be limited to only performing Ice, Water and Wind jutsu. The following people have been taught this jutsu since the implementation of the customs sharing rule: Tybone -Haku Yuki- McRazor [URL]http://narutobase.net/forums/showthread.php?t=157594&page=256&p=18713359#post18713359[/URL][/SPOILER][/FONT] [*][FONT=Book Antiqua]17. (Hyoton: Aisukafusu)-Ice Release: Ice Cuffs [SPOILER]Type: Supplementary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will perform a row of four hand seals, and use their chakra and naturally occurring water vapor in the air around their target to create a rectangular prism of ice surrounding and linking together two of the opponent's body parts, typically both hands or both feet, effectively restricting their movement. A body part that the prism attaches to is completely surrounded by ice, though it isn't actually stuck or attached to the ice, meaning ripping the body part away from the ice wouldn't hurt the skin. Though the prism of ice typically encases two of the opponent's body parts, it doesn't necessarily need to, and can instead just encase one if the user so wishes. No more than two body parts can be frozen into a single prism.The ice is however fairly brittle and easy to break, and forces of C Rank and above can break through it (follows elemental strengths and weaknesses). Note: Can only be used thrice per battle. Note: After usage, the user must wait 3 turns before using it again. -Haku Yuki- McRazor [URL]http://narutobase.net/forums/showthread.php?t=157594&page=265&p=18952762#post18952762[/URL][/SPOILER] 18. (Hyoton: Natsu no Yuki)-Ice Release: Summer Snows [spoiler]Type: Supplementary Rank: B Range: Short-Long Chakra: 20 Damage: N/A Description: Summer Snows it a technique thought up in order to allow the user to create ice in temperatures and situations that are not normally suited for it. By continuously focusing an additional 10 chakra points per jutsu, the user will alter the way they form ice techniques in order to cause them to form at a default lower temperature. This allows the user to circumvent attempts to prevent stop others from blocking ice jutsu from being used through methods that alter the freezing point of water, such as imbuing the area with salt or fire. These sorts of method seek to prevent Ice Release from working by lowering the freezing temperature of water, thus causing the Yuki's normal method of state manipulation to fail. This technique, however, allows the user to account for that difference by affording more chakra to the state manipulation aspect, allowing the user to start their ice jutsu off with a far lower temperature than is normal. It is important to note, however, that this default lower temperature does not make the ice any more resistant to fire or other heat related techniques, as not actual strength is being added to the jutsu. Activation of this technique is instant and does not consume any time whatsoever. Note: Can only be used thrice and lasts four turns. Note: Throughout the duration, the user is unable to pick and choose what jutsu this is applied to. The extra 10 chakra must be expended. [URL]http://narutobase.net/forums/showthread.php?t=711213&page=6[/URL][/spoiler] 19. (Hyoton: Chanpion no Komando)-Ice Release: Champion's Command [spoiler]Type: Offensive, Supplementary, Defensive Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: The user will perform four hand seals and focus their chakra into a snowstorm of their creation (any technique which causes snowfall will do). Once this has been accomplished, the user will be able to begin using this chakra as a means by which to control the snow falling the blizzard to accomplish a myriad of purposes. By condensing the falling snow particles, the user is able to create small tools, pillars and shields of highly condensed snow, which they will then be able to freely direct. This condensation is a visible process, as a large amount of snow is gathered to form the tools. Although these tools are made of snow, they are extremely dense and act as a solid in any shape, meaning that a knife created from this jutsu would cut you just as well as a steel one. Because a lot of snow is required to achieve this density, the larger a tool the user creates, the longer it will take to form. Alternatively, the user can manipulate the strong wind currents of the blizzard to combine with the snow to form snow-saturated gusts of highly variable uses and powers. The powerful sweeping wind currents of the blizzard will be focused to the user's purpose and loaded with so much snow that they act almost as a solid, yet without losing the fluidity of the actual wind. The user can shape these snow gusts into vortexes, blasts, or non-harmful swirls as they see fit. The formation of these snow-saturated gusts is also a visible process. Note: Both snow tools and snow gusts must be created at least three meters away from the target to have any offensive effect as they must gain momentum to really be damaging. Note: Usable six times per conflict. [URL]http://narutobase.net/forums/showthread.php?t=711213&page=6&p=20718635#post20718635[/URL] [URL]http://narutobase.net/forums/showthread.php?t=711213&page=19&p=20956627#post20956627[/URL][/spoiler][/FONT][spoiler] [/spoiler][/LIST][spoiler] [FONT=Book Antiqua][hr][/hr] Toukan no Wa | Frost Ring [SPOILER]Type: Weapon Rank: S-Rank Range: Short Chakra: N/A Damage: N/A Description: The ring of the frost giant king of the north. Its made of a special metal that can channel Water, Wind and Ice chakra. Wielding the ring gives the user greater power for his Water, Wind and Ice jutsu and gives him the unique ability to materialize a weapon made of either one of these elements in the hand the ring is. For example, the user can materialize a hammer, a sword, a whip, a glove, a bow, etc. User must choose which weapon is materialized, and only one weapon may be used per turn. Abilities: +5 damage to Wind and Water +10 damage to Ice The elemental weapons that can be created are equal to S-Rank elemental jutsu Restrictions: Creating the weapons counts as a turn Weapons maintain themselves until destroyed or released While wielding an elemental weapon, user can't make hand seals Weapons can't be thrown but only wielded Can't channel fire chakra while using elemental weapons only -Haku Yuki- can use[/SPOILER][/FONT] [LIST] [*][FONT=Book Antiqua](Hyouton:reiki fi-rudo) Ice Release: Chill Field [SPOILER]Rank-S Range-Short/Mid Type-Supplementary/Attack Chakra-40 Damaga-N/A Description- The user manipulates the moisture on the field, creating a six inch thick sheet of ice on the area around him. The ice makes movement along the ground difficult, causing the opponent to slide with his own momentum. The user can manipulate the ice To create spikes in this area. This ice created from this jutsu melts after four turns *can only be used three times* *Can only Be used by Ice Users*[/SPOILER][/FONT] [*][FONT=Book Antiqua](Hyouton: touketsu souhou) Ice Release: Frozen Touch [SPOILER]Rank-S Range-Short/Mid Type-Supplementary Chakra-40 Damage-N/A Description- After making one sign the user focuses his chakra into the air around a water source, causing it to almost instantly freeze by dropping the temperature inside of the molecules of the surrounding air causing the heat in the water to be pulled out of the water and into the air by conduction(much like the formation of demonic ice mirrors) *Can Only Be used By Ice Users* *Can Only Be Used Three Times*[/SPOILER][/FONT] [*][FONT=Book Antiqua]Hyouton/Futon: Kaze Okan Nohara | Ice Style/Wind Style: Wind Chill Field [SPOILER]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A Description: With a single handseal, immediately after using an ice jutsu, the user can coat the ice jutsu with a layer of wind, that will protect the ice from lighting attacks and prevent it from shattering. In order to successfully perform it, the user must train the handseal and be able to string it with the handseals of the ice jutsu, so that it seems like it's only one sequence of handseals. With the wind layer, ice can finally fight with lighting at the same rank. Since the wind is covering the ice, it still has the double advantage against water, meaning that is still can freeze it due to the low temperature, but it becomes weaker to fire attacks because the fire would use the wind coating as fuel to burn the ice quicker and before the melted water manages to evaporate the fire. Note: The rank of Wind itself would be A at maximum potential Note: Can only be used thrice per battle Note: Only McRazor can teach this [URL]http://narutobase.net/forums/showthread.php?t=313611[/URL][/SPOILER][/FONT] [*][FONT=Book Antiqua]Hyouga Gachan | Ice Release: Glacier Crash [SPOILER]Type: Offensive/Attack Rank: A rank Range: Mid-Long Chakra: 30 Chakra Damage:60 Damage Description: For this technique the uses focuses there hyouton chakra into the atmosphere and performs the rat hand seal. After the chakra has been sent into the air, the user then slams there hand on the floor, summoning several large sharp spikes (maximum 8) to fall 10m above the opponent.The spikes are 4 meters high each and 3 meters in diameter. This can aslo be used to trap the opponent. Because of the weight of them, the user has to have mastered nin because it requires intense chakra control -Must have mastered ice to use -Must have a Yuki bio -Must be sannin or higher to use -Usable 2x a match -Can only be taught by light... [URL]http://narutobase.net/forums/showthread.php?t=348757[/URL][/SPOILER][/FONT] [*][FONT=Book Antiqua]Hyouton: Akuma no yōna kōri no meikyū | Ice Release: Demonic Ice Labyrinth [SPOILER]Type: Supplementary Rank: Forbidden Range: Short/Long Chakra: 50 Damage: N/A Description: The user takes out a pre-made scroll and channels chakra into it. After that he slams it on the ground and a labyrinth rises all around the battlefield. It's shaped as a circle and its walls are 3m tall and 0.5m thick with a ceiling of the same thickness and properties. It appears to be transparent but the walls can be distinguished after carefully looking at them. The labyrinth forms around the opponent, with him being in the epicenter (look at image for reference). This technique is similar to the Demonic Ice Mirrors. Barney, being a passionate ice user decided to take it to a new level and to give it a bit of his touch. When the labyrinth forms, its radius is equal to the distance between the user and the opponent. As the labyrinth forms in front of him he leaps into the walls and once in there, he can only move through them. On the other hand, the opponent can move only where there is no walls. The labyrinth, having the same properties as the ice mirrors allow him to move very quickly through the labyrinth, around the opponent from where he can freely attack. A huge drawback from this technique is that the user can only use ice jutsus while inside the walls of the labyrinth and while in there, only one per turn. The walls also serve as a resource for other ice techniques. Once formed on the battlefield, it stays, until completely demolished or until the user decides to collapse it with the Ice Release: Collapsing Ice Labyrinth technique. Note: Only one jutsu can be used per turn while the user is merged with the labyrinth, due to the huge amount of chakra being used for creating the labyrinth Note: The user can't use ice jutsus 2 complete turns after emerging/destroying the labyrinth Note: This jutsu can be performed only once per battle Note: Only McRazor can teach this [URL]http://narutobase.net/forums/showthread.php?t=313611[/URL][/SPOILER][/FONT] [*][FONT=Book Antiqua]Hyouton: Kōri no meikyū o oritatamu | Ice Release: Collapsing Ice Labyrinth [SPOILER]Type: Attack Rank: S rank Range: Short/Long Chakra: 40 Damage: 80 Description: The user, after re-emerging from the labyrinth created using the Ice Release: Demonic Ice Labyrinth technique, can make the ice particles in the Demonic Ice Labyrinth to shatter and create a huge explosion similar to how Haku destroys his Demonic Ice Mirrors. The explosion is caused by the shattering of the ice which causes friction in between the ice particles. This is where the users chakra comes into place. He simply uses it as a trigger. Note: Usable only after the user leaves the labyrinth walls Note: This jutsu can be performed only once per battle Note: Only McRazor can teach this [URL]http://narutobase.net/forums/showthread.php?t=313611[/URL] [/SPOILER][/FONT] [*][FONT=Book Antiqua](Hyouton:kenjitsu kitei) Ice Release: Solid Ground [SPOILER]Rank:A Type:Supplementary/Defensive Range:Short/Long Chakra:30 Damage:0 (+15 to ground based ice jutsu used by user) Description: The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, this jutsu will not work). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground. -Can only be used twice per battle -Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture [URL]http://narutobase.net/forums/showthread.php?t=551076[/URL][/SPOILER][/FONT] [*][FONT=Book Antiqua](hi shokushu) Ice Tentacles [SPOILER]Type-Suplementary/attack Rank-S Range-Short/Long Chakra-40 Damage-80 Description- The user manipulates the water and wind in the air to create up to five ice tendrils that are linked to himself. The user may freely control these tendrils. While they are not exactly hardened ice once they come into contact with an object or opponent they may harden. Lasts four turns *Can only be taught by icemyster* *can only be used by ice users* *Only usable once per Battle* [URL]http://narutobase.net/forums/showthread.php?t=551076[/URL][/SPOILER][/FONT] [*][FONT=Book Antiqua](Hyouton: chinou furi-zu) Ice Release: Brain Freeze [SPOILER]Rank-A Range-Short/Long Type-Offensive Chakra-30 Damage-N/A Description- The Ice User focuses his chakra into the area surrounding the opponent, causing the air surrounding them to drop in temperature severely and instantly, causing the air they breathe to freeze the saliva(can also be breathed in through the nose with a faster effect because the nasal passages are closer to the brain) inside of the opponents mouth to the roof of their mouth, causing a painful brain freeze that prevents the opponent from thinking for a few seconds(about five) as they are in pain(prevents build up of chakra also due to the focus being disrupted) *Can only be used twice* *No ice can be used the next turn* *Can only be taught Be Icemyster* [URL]http://narutobase.net/forums/showthread.php?t=551076[/URL][/SPOILER][/FONT] [*][FONT=Book Antiqua]Hyouton: Mayu | Ice Release: Cocoon [spoiler]Type: Offensive/Defensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: A Yuki clan member overlaps both their arms like an 'X' and creates a spiked dome of ice which raises up around them in a rotating fashion at a rapid pace with spikes facing outward slightly angled to one side. Due to the spikes anyone within short range of the user would be skewered by them. Then, if the dome is still intact the user extends both arms outward upon which the dome breaks down, spinning in the opposite direction from which it rose forming a rapidly rotating circle of blades of ice around the user which keeps spanning outward until the blades reach a mid ranged radius from the user. These blades can be manipulated to attack omnidirectionally around the user, or manipulated to attack any direction the user wishes. Note: Can only be taught by Yukihira. Note: Can only be used twice per battle. [URL]http://narutobase.net/forums/showthread.php?t=614481[/URL] [/SPOILER][/FONT] [*][FONT=Book Antiqua](Hyouton: Yuki kami rokujou) Ice release: Snow god's anger [SPOILER]Type:Attack Rank:B Range: Short - Long Chakra: 30 Damage: 60 Description: The user after using '(Hyouton no Jutsu) Ice Release Technique' to make it snow will perform one hand seal and causing the snow to clump together forming snowballs, up to four. The size of snowballs are as big as a fist. The user can have the snow assume any shape that the user desires but will still be the same size. The user will then launch the snow from the clouds having it attack the opponent. The user if they desire can perform another hand seal while the the snowballs are falling to have them combine together to increase the size of the snowballs, up to four times there normal size. -Usable four times a battle [URL]http://narutobase.net/forums/showthread.php?t=561094[/URL][/SPOILER][/FONT] [*][FONT=Book Antiqua]Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora [SPOILER]Type: Offensive/Defensive Rank: B Range: Short - Long. Chakra: 20/Ice technique while the mode lasts Damage: N/A Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal. Note: - Can only be used 2x - Lasts for Three Turns - Once the duration period ends, the user must wait four turns before re-activating - Can only be taught by Scaze [URL]http://narutobase.net/forums/showthread.php?t=614142[/URL][/SPOILER][/FONT] [/LIST] [FONT=Book Antiqua]Hyouton: Shiroi zukin o kabutta sōryo | Ice Style: White hooded monks [SPOILER]Type: Attack / Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: N/A (60 if vital spot is hit) Description: With a simple handseal and simultaneous stomp with the foot on the ground, the user releases a massive amount of ice chakra into the ground. As the user stomps his foot, numerous ice spikes protrude from the ground, covering a huge area, up to long range, in both length and width of the battlefield. The spikes are about 1m high and they're very densely packed together, serving as an obstacle and slowing any movement to living beings. The name white hooded monks comes from the resemblance of the ice spikes, to a procession of monks. Those spikes are mostly found on mountain glaciers as a natural phenomena. Once formed the spikes can stay on the field for 2 full turns until they melt away because of the reflection of light that happens due to their dense packaging. The spikes aren't really designed to kill or maim the opponent but can do moderate damage if they hit the opponent's vital spots. The reflection of light isn't strong enough to blind the opponent, but rather to make his eyes adopt to the new, brighter environment by constriction of his pupils. The user, being from the Yuki clan and having his eyes accustomed to bright environment through the years of using ice techniques, doesn't have problems with his sight. After the ice melts, everything turns back to normal. Note: The slowing down equals 1/2 of the initial speed and applies for both the user and the opponent including their summons, except those that have the ability to fly Note: Must be from the Yuki clan Note: Only twice per battle Note: Only McRazor can teach this [URL]http://narutobase.net/forums/showthread.php?t=713940[/URL][/SPOILER] Hyouton: Khione no saikuron | Ice Release: Khione's Cyclone [SPOILER]Type: Attack Rank: Forbidden Range: Short-Long Chakra: 50 Damage: N/A Description: After the user performs a string of 15 handseals and releases a massive amount of hyouton chakra around the battlefield, he creates a massive tornado all around it, with a radius up to 50m. The tornado consists of nothing more than a massive wind current and snow. The wind carries the snow in a cyclic motion at very high speeds, which makes the snow act as a wall/barrier around the battlefield, cold enough to freeze anything that passes through it. Due to the rotation speed and the basic principle of hot-cold air, everything within it freezes in the 4th turn after using the jutsu. As the tornado spins around the battlefield, hot air moves upwards while the cold air stays low, near the ground, freezing anything caught within it, including the user. The same way the snow acts as a heat insulator when forming around the battlefield, the user can use it to protect himself against this technique. After the 4th turn, and freezing of the battlefield occurs, the cyclone vanishes. While performing this technique, the user must stay steady. Note: While this jutsu is in use, the user can perform only 2 techniques per turn for the next 4 turns, due to the massive amount of chakra being released Note: Only up to and including S ranked techniques on next 4 turns Note: No ice jutsus same turn Note: Usable only once per battle Note: Only McRazor can teach this Note: User can perform only water, wind and ice techniques while using this technique [URL]http://narutobase.net/forums/showthread.php?t=713940[/URL][/SPOILER] Hyouton: Tsurusu tsurara| Ice Release: Hanging Icicles [SPOILER]Type: Offensive Rank: B-Rank Range: Short/Mid Chakra Cost: 20 Damage Points: 40 (+ extra damage depending on the force) Description: By channeling chakra throughout the battlefield the user can create a plateau above the enemy from which a huge number of icicles are hanging. They're very sharp and can easily pierce through the opponent, potentially causing immediate death, if the opponent collides with them with force. As they're formed they don't fall down, instead, they stay at the very place they're created. They will have the best effect if created quickly, just a few meters above the enemy. The plateau has a radius of approx. 3 meters and the spikes are just a few centimeres thick, much alike as the picture provided. Note: Only McRazor can teach this [URL]http://narutobase.net/forums/showthread.php?t=713940[/URL][/SPOILER] Hyouton: Mabayui bakari no rifurekushon | Ice Release: Blinding Reflection [SPOILER]Type: Supplementary Rank: B-Rank Range: Short/Long Chakra cost: 20 Damage points: N/A Description: While the field is on ice, user quickly channels chakra through his legs and sends it into the ground. While quickly spreading his chakra through the ground he calculates his opponents position and the position of the sun, which he then uses to manipulate the frozen ground in order create a small ice bump which deflects the sun into his opponents’ eyes. Due to the reflection being very strong and concentrated into one point, i.e. opponents’ eyes, he gets blinded enough for the user to move from long to mid or mid to short, and vice versa. Note: Usable only two times per battle Note: Only McRazor can use this [URL]http://narutobase.net/forums/showthread.php?t=713940[/URL][/SPOILER] Hyouton: Sennen Hyōrō | Ice Release: Thousand Years' Ice Prison [SPOILER]Type: Attack Rank: S-Rank Range: Short/Long Chakra cost: 40 Damage points: 80 Description: User does a signle handseal and slams his hands on the ground. Then he disperses his Hyouton chakra and uses it to make several ice spikes protrude form the ground, in a circle, around his opponent. As they appear from the ground he makes them move inwards, towards his opponent, crushing him. Note: Usable only twice per battle Note: No S-rank or higher Hyouton, Suiton or Fuuton jutsu the following turn. Note: Only McRazor can use this [URL]http://narutobase.net/forums/showthread.php?t=713940[/URL][/SPOILER] Hyouton: Kōrudotatchi | Ice Release: Cold Touch [SPOILER]Type: Supplementary Rank: B-Rank Range: Short/Long Chakra cost: 20 Damage points: N/A Description: While standing on a water surface, user simply gathers Hyouton chakra in both hands and places them on the surface. As his hands gets in contact with the surface his chakra spreads through the water and freezes it, creating an around one meter thick layer of ice. If the opponent is caught standing on the water surface while the water underneath him is freezing he will be trapped. Once the freezing process completely ends the surface is safe to walk on. Note: Usable only four times per battle Note: Only McRazor can use this [URL]http://narutobase.net/forums/showthread.php?t=713940[/URL] (Yoru-ō no Amugādo)-The Night King's Armguards Type: Weapon Rank: S Range: N/A Chakra: N/A Damage: N/A Description: The Night King's Armguards are an ancient artifact of unknown origin found by Inchato Yuki. The armguards are simple in their design: black, chakra sensitive metal constitutes the plate of the armguards, which are just long enough to extend past his elbows. At the center of each of the armguard's outer surface, there are differing runic marks which passively glow a light blue color. The plate is secured by two clasping mechanisms at either end which fasten around the user's forearm. This clasping mechanism is composed of the same metal. The armguards are completely indestructible, making them excellent for defending oneself from precision attacks in close range combat. Once the armguard is affixed to the user's arm, they can begin benefiting from the effects of the runes. In order to achieve this, the user simply need to pass their chakra into the desired rune and perform ice jutsu. The runes essentially act as a catalyst, drawing more chakra from the user and enhancing the ice jutsu in some manner unique to the specific rune being used. The runes are as follows: Rune of Cunning: the Rune of Cunning (left armguard) grants a complex enhancement which replicates some of the effects Demonic Ice Crystal Mirrors technique. Once the user streams their chakra into the rune, it will become activated and glow a brighter blue for the duration. During this time, the user's ice jutsu will replicate the merging ability displayed in Demonic Ice Crystal Mirrors, allowing the user to merge with them and travel through the structures at a higher speed. Essentially, the user exists as ice chakra while they are merged. Therefore, much like the Demonic Ice Crystal Mirrors technique, the ice need not have large enough dimensions to hold the user's body as it doesn't enter in its physical form. Merging with an ice jutsu costs 30 chakra and consumes a move slot, but may be performed in the same time frame as an ice jutsu provided that the user instantly merges with said jutsu, therefore requiring it to be created in touch range of the user. Once the user is merged, they will be able to travel through the ice at a speed twice as fast as their running speed, and they will retain the ability to maintain and use ice jutsu provided that doing so requires no hand seals. Exiting the mirror is done passively and requires no chakra. The effects of this rune do however come with great risk: if the section of the ice that the user is inhabiting is broken/destroyed, the user will die. Activating the rune simply requires chakra to be flown into it, achievable passively but still requiring a move slot. This will cost 30 chakra, and an additional 10 chakra for each turn it is kept active to a maximum of three more turns. A three turn cooldown will be incurred before this may be used again. Rune of Strength: the Rune of Strength (right armguard) grants a simple enhancement which the user can passively make use of to strengthen their ice techniques at their choosing. The rune will act as a catalyst and draw an additional 20 chakra from the user's body and use it to strengthen the ice jutsu the user has activated, causing it to increase in size, coldness, and density thereby largely increasing the effectiveness of almost any given technique. As a result, the jutsu will gain one rank in power if it is A rank or below, or +10 if it is S rank or above. This must be applied at the start of a jutsu; it may not be applied to something the user has active. Note: Only usable by Inchato Yuki and Yuki clan members of his choosing. Permission to use given to goddess [URL]http://narutobase.net/forums/showthread.php?t=711213&page=28&p=20956627#post20956627[/URL][/spoiler][/FONT][/spoiler] [/QUOTE]
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