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Mudo's Armory
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<p>[QUOTE="Mudo, post: 22110637, member: 105170"]</p><p style="text-align: center"><strong><span style="font-family: 'Times New Roman'">テクノロジー </span></strong></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"></span></p> <p style="text-align: center"><span style="font-family: 'Times New Roman'"><span style="font-size: 18px">Mandalorian Techniques / Technology</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary/Weapon</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage Points:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Passive Abilities:</strong></span></p><p><span style="font-family: 'Times New Roman'"><em>General</em></span></p><p><span style="font-family: 'Times New Roman'"><em>-Basic Protection:</em> The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces.</span></p><p><span style="font-family: 'Times New Roman'"><em>Helmet</em></span></p><p><span style="font-family: 'Times New Roman'"><em>-Gas Mask:</em> The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques.</span></p><p><span style="font-family: 'Times New Roman'"><em>-Communication:</em> The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees.</span></p><p><span style="font-family: 'Times New Roman'"><em>Body Armor</em></span></p><p><span style="font-family: 'Times New Roman'"><em>-Heat/Cold and Electrical Protection:</em> The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Active Abilities:</strong></span></p><p><span style="font-family: 'Times New Roman'"><em>Helmet</em></span></p><p><span style="font-family: 'Times New Roman'"><em>-Enhanced Vision:</em> The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move).</span></p><p><span style="font-family: 'Times New Roman'"><em>-Chakra Sensing:</em> The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move).</span></p><p><span style="font-family: 'Times New Roman'"><em>Body Armor</em></span></p><p><span style="font-family: 'Times New Roman'"><em>-Chakra Jet Pack:</em> The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move).</span></p><p><span style="font-family: 'Times New Roman'"><em>-Vibration Sword:</em> a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active.</span></p><p><span style="font-family: 'Times New Roman'"><em>-Armor Strengthening:</em> As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> In the abilities where its not stated, there is no move cost per activation</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Each clan member has an armor which different looks but all have the above abilities</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Puraimaru Mandarorian Hon'nō: Mandaroa Shi) - Primal Mandalorian Instinct: Mandolore Pride</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Self</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 30</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A (+20 to Mandalorian Ninjutsu) (+15 to Taijutsu)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Mandaroa Shi is the will to keep on fighting even in the worst of situations or simply the will and pride a Mandalorian has to conquer their foes no matter the power difference between them. The Mandalorian taps into their spiritual and physical energies, combining them into chakra and forces it out from deep within themselves, overflowing their armor with chakra as a means to fight on par with overwhelming opposition by gaining small boosts in the two primary Mandalorian fighting styles; Mandalorian Ninjutsu and Close-Quarters Combat. Only the strongest of clan members are capable of harnessing this innate strength via channeling excess chakra into their armor. Upon manifesting the absurd amount of chakra into their armor, the Mandalorian gains a plus twenty increase in strength to all Mandalorian ninjutsu they are capable of utilizing based on their current rank due to the armor overflowing with chakra, letting the extra spiritual energies seep out into the user's techniques, and a plus fifteen increase to all taijutsu moves due to the armor drastically improving the user's overall physical performance from the excess physical energies flowing throughout it. After the technique wears off, the consequences for using such a technique become quite notable. The Mandalorian's stamina decreases depending on which point of the battle they first activated the technique: If having been activated at the start of battle, all Mandalorian ninjutsu they use henceforth is decreased by ten damage points along with a decrease in taijutsu attacks they use by ten damage points for the following two turns. If having been activated when the Mandalorian has already been slightly exhausted (After at least four turns have passed in a battle before initially activating the technique), their stamina will decrease in the same manner, however, these repercussions will remain as such for the following four turns. If the user wishes to use this at the start of the battle, they can post this jutsu along with their armor activation by spending the thirty extra chakra to flood the armor. This would count as a move, but would not affect the timeframe.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Restrictions:</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Only lasts five turns.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Only usable once per battle.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Mandarorian Tsuyoi Ken: Rakka Hana, Jōshō Soyokaze) - Mandalorian Strong Fist Technique: Falling Blossom, Rising Breeze</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short - Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> 80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> This is a Mandalorian technique that relies on the basic Mandalorian Armor Strengthening ability. Using the same principles behind their armor and speed strengthening, they will momentarily achieve both speed and strength that surpasses previous speed and strength boosts, increasing to that of triple their base instead of the double they were previously capable of. The user will then employ their new found speed to flick toward the opponent and proceed to perform a three hit leg combo. The three kicks will be aimed at the opponent's lower body, middle torso, and head in that order; The first low kick takes away their balance by sweeping them off their feet, the second torso kick stuns them by striking them directly in the torso region, and the very last kick is aimed at the head. Because the user is so fast it seems as if these three hits are in conjunction, making it difficult to dodge or block all three of them, however, the technique requires that the user travel in a simple linear path akin to a swift release user, thus allowing the opponent a greater chance of performing an effective counterattack. As an alternate option to the above, the user is capable of performing these three kicks in one cohesive spinning motion, using the sheer power and speed granted to them by the armor strengthening to create a large wave of compressed wind that has the ability to neutrally combat elemental ninjutsu of the same rank or below in a manner akin to the Leaf Dragon God technique. While using this technique, the user cannot use regular or elemental ninjutsu or have any said techniques active as they perform this jutsu.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Restrictions:</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used twice per battle.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The user cannot use any Mandalore techniques in the same turn and S rank and higher ones next turn.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> This technique can only be used if wearing the basic Mandalorian armor. Once performed, the user is unable to use the "Armor Strengthening" active ability on the armor for the following two turns.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Mandarorian Kodai Gihō: Subete no Yōso no Kenja) - Mandalorian Ancient Technique: Sage of All Elements</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary/Defensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Self</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40 (-15 per turn)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> The Mandalorian’s signature armor vastly increases their physical abilities, but can also be used to increase their elemental chakra's potency and overall survivability using this technique due to overloading it with elemental chakra, letting the armor essentially become the essence of whatever elemental chakra is being channeled through it. By focusing a great amount of a specific chakra within their armor (depends on the element's nature), the user gains the ability to become a legend in this specific field temporarily, meaning they briefly gain a pass to being a master of this specific element, which is the ability of using any technique of this specific element with the usage of one single hand-seal, being able to perform it faster than the normal shinobi in addition to abilities which depend on the user's current rank within the clan. Once the user channels their elemental chakra within the armor to signify what kind of legend they want to become, an aura envelops them entirely which adopts the color of the specific element being enhanced. When activating two elements at the same time the color of the armor turns into a combination of the two specific elements. Essentially, by channeling a specific type of elemental chakra into the armor they are currently wearing (This ability is not solely inherent to the basic Mandalorian armor, but can be used while wearing other personal armors as well), it will react to that specific chakra nature and allow the user to become a "Sage" of said element(s) for a short period of time.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Fire Sage</strong></span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Warrior:</em> The users proficiency with the fire element is greatly increased, so much so that they gain +10 to fire techniques.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Champion:</em> The users proficiency with the fire element is greatly increased, so much so that fire techniques gain +15 damage. The user is also capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one B-ranked fire technique, although this will cause the "Fire Sage" enhancement to end prematurely.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Master or Higher:</em> The users proficiency with the fire element is greatly increased, so much so that they gain +20 to fire techniques and are immune to b-rank and below fire techniques. Alternatively, the user is capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one A-ranked fire technique, although this will cause the "Fire Sage" enhancement to end prematurely as a result.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Lightning Sage</strong></span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Warrior:</em> The users proficiency with the lightning element is greatly increased, so much so that they gain +10 to lightning techniques.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Champion:</em> The users proficiency with the lightning element is greatly increased, so much so that they retain a +15 damage increase to their lightning techniques. Alternatively, the user is capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one B-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Master or Higher:</em> The users proficiency with the lightning element is greatly increased, so much so that they retain a +20 increase to lightning techniques and immunity to B-ranked and below lightning techniques. The user is alternatively capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one A-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Earth Sage</strong></span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Warrior:</em> The users proficiency with the earth element is greatly increased, so much so that they gain a +10 increase to earth techniques, and the ability to use earth techniques without a direct connection to the earth.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Champion:</em> The users proficiency with the earth element is greatly increased, so much so that they gain the ability to perform earth techniques with a +15 increase and without a direct connection to the earth. The user is alternatively capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked earth technique, thus causing the "Earth Sage" enhancement to cease prematurely however.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Master or Higher: </em>The users proficiency with the earth element is greatly increased, so much so that they retain their ability to perform earth technique without direct connection to the earth along with a +20 increase to earth techniques, in addition to immunity to B rank and below earth techniques. Alternatively, the user is capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of one A-ranked earth technique, although this will cause the "Earth Sage" enhancement to end prematurely.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Wind Sage</strong></span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Warrior:</em> The users proficiency with the wind element is greatly increased, so much so that they gain a +10 damage increase to wind techniques.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Champion: </em>The users proficiency with the wind element is greatly increased, so much so that they gain a +15 increase to wind techniques. The user is also capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked wind technique, although this will cause the "Wind Sage" enhancement to prematurely end.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Master or Higher:</em> The users proficiency with the wind element is greatly increased, so much so that they retain the ability to perform wind techniques with +20 increase in damage, along with immunity to B rank and below wind techniques, in addition to performing wind techniques that require a fan without the fan (User will instead use their hand or leg in a swinging motion to mimic the effect). Alternatively, the user is capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one A-ranked wind technique, although this will cause the "Wind Sage" enhancement to prematurely end.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Water Sage</strong></span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Warrior:</em> The users proficiency with the water element is greatly increased, so much so that they gain a +10 increase to water techniques.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Champion:</em> The users proficiency with the water element is greatly increased, so much so that they gain a +15 increase to water techniques. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked water technique, although this will cause the "Water Sage" enhancement to end prematurely.</span></p><p><span style="font-family: 'Times New Roman'"><em>Mandalorian Master or Higher:</em> The users proficiency with the water element is greatly increased, so much so that they gain a +20 increase to water techniques, the ability perform water techniques without a water source, and B rank immunity against water techniques. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one A-ranked water technique, although this will cause the "Water Sage" enhancement to prematurely end.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Restrictions:</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The user can only activate two elemental enhancements at a time, and they cannot be each others' strength/weakness (No fire and water enhancements active at the same time, etc).</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Each elemental enhancement can only be used once per battle.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Only a maximum of two enhancements are capable of being activated at any given time; If two are used at the same time, they may only last for two turns, and if only one is used, it lasts for four</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> There is a three turn cool-down period between activating another enhancement.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Condensing the aura that surrounds the user into a shield counts as a move.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Due to the Mandalore channeling so much specific elemental chakra into their armor for such a long time, they would be restricted to using only those element(s) for two turns after this technique is over and while it is active.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Mandalorian Technique: Owl Squadron | Rorian no Jutsu: Fukuro Sentai</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Upon entering the clan each Mandalore is given four Owls which act as their eyes in the field to scout ahead and search for targets. The Mandalore will release four metallic discs into the air and then make a hand seal while focusing chakra into the discs. This will activate the discs causing them to expand into four drones which can hover and fly through the air using chakra boosters. The drones are about one meter wide, a half meter long and a foot thick from top to bottom with rounded surfaces. They're a metallic gray in color, though individual Mandalores often apply custom paint designs to personalize their squadron. Each drone is naturally equipped with a spotlight and a camera that is linked via chakra to the helmet and feeds back to the Mandalore's visor displaying what the drone sees. Each feed takes up a small square on the visor in each of the four corners as to not disrupt the user's normal vision, but they can then select one of the feeds to expand it to take up the whole visor for a better view. When they do this their normal vision takes the place of that feed in its respective corner. As the Mandalore progresses through the clan these drones receive upgrades gaining additional abilities.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>-Assault System: </em>At Warrior rank each Owl is outfitted with several offensive tools. A compartment can drop open from its base releasing a dozen small bombs the size of a marble that float in the air around the target before exploding (B-rank, short range). From each side of the drones compartment can open revealing a small homing rocket that can be fired at the target. The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range). Each drone only has two rockets, and one set of bombs in its base. The final ability of the assault system is an A-ranked stream of fire that can be released from a nozzle on the front of the Owls (A-rank, short-mid range). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>-Defensive System:</em> At Champion rank each Owl is outfitted with several upgrades used in the defense of themselves and their user. Their plating is upgraded with a new alloy that is both lighter and denser than the original model, bolstering their natural hardiness and rendering them immune to all C-rank and below attacks. They can further increase their durability by creating an A-ranked shield of chakra that that forms closely over the metal. The shield is capable of withstanding one A-rank attack before failing. While this shield is active they cannot use any abilities other than their spotlight and camera. The drones can extend their chakra shield between each other creating barriers that can protect the user or other targets. This requires at least three drones to use as any less would result in just a point or a straight line. The drones must be in short range of each other and when used with three drones the barrier is A-rank, while when used with all four it is S-rank. Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>-Hunter System: </em>At Master rank each Owl is upgraded with several features that give it the ability to track and subdue a target. The owls are given the ability to cloak themselves (B rank) from normal sight, though dojutsu users can still see them with ease and the humming of their flight can be heard within short range by people with normal hearing and all ranges by those with advanced hearing. While cloaked the Owls can only use their hunter systems, needing to re-route power away from the assault and defensive systems. They gain access to the same vision capabilities (infrared, night, etc.) that their Mandalore possesses, though they all must be using the same vision as each other and their Mandalore. They can release an electrified metallic tendril up to mid-range that can wrap around their target and paralyze them (A-rank). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">After four turns of being in use the drones require a recharge. They will return back to the user and re-attach to their armor replenishing their energy. This takes several turns before they can be released again. After the second usage the Owls deactivate and fall to the ground, being unusable for the remainder of the battle. Each Owl is lastly equipped with a self destruct option that can be activated by the user resulting in a B-rank explosion within short range.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">-Can be used twice per battle.</span></p><p><span style="font-family: 'Times New Roman'">-Can be used four turns per usage.</span></p><p><span style="font-family: 'Times New Roman'">-Requires a four turn recharging period between uses.</span></p><p><span style="font-family: 'Times New Roman'">-All abilities used by the Owls count as a move in the user's turn.</span></p><p><span style="font-family: 'Times New Roman'">-The video feed and spotlight do not count as a move.</span></p><p><span style="font-family: 'Times New Roman'">-All chakra costs are proportional to the rank of the effect achieved unless stated otherwise.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Mandalorian Technique: Repulsor Energy | Rorian no Jutsu: Riparusāenerugī</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> D-S</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Offensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short-Long</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> 10-40 (-5 per turn to sustain )</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage Points:</strong> 20-80</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> This is one of the basic but useful attacks of the Mandalore clan, acting as it's only utility based attack. The user holds up one or both of their hands showing a white hole in each palm. The palm releases out a blast of chakra various of damage, size, and power depending on rank of the technique. The palm can either release a blast, beam, or even a wide spread of chakra. Not only with the holes present in the palms, the user also has the capability of releasing the Repulsor Energy from any of his jet pack holes present on his armor's body. Additionally, the user can choose to let the chakra "leak" out of the holes, and with advanced shape manipulation, the chakra could form various objects or tools to protect the user. It costs five chakra per turn to sustain the shapes of these objects, and can only be sustained for one turn.</span></p><p><span style="font-family: 'Times New Roman'">-The S-rank version can be used three times per battle. Once used, it requires a three turn cool down limit</span></p><p><span style="font-family: 'Times New Roman'">-This technique is neutral to the basic elemental techniques of the same rank but of course it all depends on size also to be taken into account</span></p><p><span style="font-family: 'Times New Roman'">D-C Rank can be used up to Short range</span></p><p><span style="font-family: 'Times New Roman'">C-B Rank can be used up to Mid-range</span></p><p><span style="font-family: 'Times New Roman'">A-S Rank can be used up to Long-range</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Ōbāshīrudo) - Overshield</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Defensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> S-Rank</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Self</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 40</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> While Overshield is a simple technique in nature, it is one of the most advanced and powerful of the jutsu at the disposal of the Mandalorian. By focusing a large amount of chakra into a chakra powered shielding system built into the armor, a Mandalorian is capable of reinforcing their protective body armor, thus protecting themselves completely from physical threats. By reinforcing the armor the user effectively creates a defensive shell around them which is powerful enough to repel 80 points of physical damage, meaning that attacks that are not physical in nature, such as genjutsu, will pass through the defense uninhibited. While this defense is activated, however, the Mandalorian will only be able to use Mandalorian techniques and taijutsu, as much of their focus and chakra is being placed on maintaining the armor's defensive capabilities in addition to the armor's other functions. While the overshield is active, the Mandalorian will be completely immune to the effects of the techniques that hit it, whether it be momentum, heat, electricity, etc, until the overshield has been completely destroyed. At the start of each turn following the usage of this technique, the overshield will lose 20 points of damage point shielding until this number decays to 0, at which point the shield would cease to exist. The user can cancel the overshield whenever they wish.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can only be used twice per battle.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Overshields can not be stacked on top of one another. If an overshield is active already, the user will be unable to perform the jutsu again unless they allow the first overshield to fade first.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Overshield doesn't regenerate when hit by damage.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Can be used by any Mandalorian Armor Set.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Mandaroa no Pawā: Gifuto - Power of the Mandalore: The Gift</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary</span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> Forbidden</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra:</strong> 50</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> Every Mandalorian's armor works in such harmony with its user's body and chakra system that it is often times referred to as a second skin. Realizing the unique way that the armor worked with their bodies and chakra system, the Mandalore developed a technology to cause the armor to disrupt this balance as a means to temporarily increase their combat capabilities, heightening them to a frightening degree. At the anterior base of each Mandalore's helmet there is a slot for a chip to be inserted. This space serves as a means for a Mandalore to temporarily completely rewrite the way that their armor utilizes and expends their chakra, though upsetting the armor's delicate relationship with their chakra system is obviously a dangerous prospect.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">This chip, referred to as "The Gift", will override the normal functioning of the Mandalore's armor, causing it to draw a much larger amount of chakra from the user in order to increase the power and efficiency of any of the armor's active abilities, though this causes the chakra cost of those techniques to double. Any abilities already active will immediately benefit from this effect, though any that have yet to be activated will still require the user to expend a move slot in order to do so.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>Helmet</em></span></p><p><em><span style="font-family: 'Times New Roman'"></span></em></p><p><span style="font-family: 'Times New Roman'"><em>Enhanced Vision:</em> The visor's tracking capabilities will be enhanced with the excess chakra to now mimic only the motion tracking capabilities of a three tomoe Sharingan. The new chakra cost would now be ten chakra per turn, opposed to the five per turn beforehand.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>Chakra Sensing:</em> The chakra receptors located in the helmet will be kicked into overdrive, giving the user fine-tuned sensing, doubling it's effectiveness. The chakra cost to this ability would be considered ten chakra per turn compared to the usual five. The "jolt" of chakra used to allow the user to remove himself from genjutsu becomes similarly enhanced, allowing the user to free himself from any genjutsu bar Mangekyo level illusions, though this far more powerful jolt will cause considerable pain, and will scramble the user's nervous system briefly, making fine tuned movements such as hand seals impossible for the following two turns. In addition, the jolt would paralyze the user for a whole turn, and on the next their speed would be halved until they recover completely the following turn. This ability would cost sixty chakra opposed to the thirty chakra beforehand.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>Body Armor</em></span></p><p><em><span style="font-family: 'Times New Roman'"></span></em></p><p><span style="font-family: 'Times New Roman'"><em>Chakra Jet Pack:</em> The jetpack becomes far faster without losing its maneuverability, moving at two times the users base speed. This would drain forty chakra points per turn opposed to the twenty beforehand, and requires conscious control through mental commands. The usage of peripheral jets in order to boost taijutsu and use chakra dashes are both increased dramatically, taijutsu attacks being augmented to the point of a twenty damage increase and chakra dashes carrying the user up to ten meters at a faster speed. These abilities would cost sixty chakra opposed to the original thirty, and be considered an A-ranked move.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>Vibration Sword:</em> The sword's vibration frequency will increase dramatically, adding a twenty point damage boost to kenjutsu attacks with it. While using this sword to gain it's advantage in kenjutsu, the user must expend twenty points of chakra while it is active.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><em>Armor Strengthening:</em> The chakra motors would be enhanced to a special degree, being fed far more fuel than normal for optimal performance. The level one speed buff will now either increase the user's speed to double that of it's base or add twenty damage to taijutsu attacks. Level one would drain twenty chakra per turn active opposed to the previous ten, and would last three turns. Level two will now increase speed by four times the user's base or add forty damage points to the user's taijutsu techniques. Level two speed stimulants can only be maintained two turns and require forty chakra per turn to sustain.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">This chip will add power to the armor for up to four turns (including the turn it was inserted), though it can be ended prematurely should the chip be removed through a mental command from the user, or should the user run out of chakra, as this chip tends to lead to an enormous amount of chakra consumption. Upon the chip becoming deactivated, the armor will feel the full effects of this massive over exertion, and all active abilities will become unusable for the rest of the battle/event. Only Mandalorian Master's or higher are experienced enough to use The Gift in combat, the lower ranking members not having enough chakra to sustain the needs of The Gift. Mandalorian Master's can only pick one field that The Gift enhances, Mandalorian Generals picking two, CIC Mandalore's picking four, and the Head Mand'alor being able to use them all.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>(Mandoarōza Fukutsu no Dai Abare) - Rampage of Mand'alor The Indomitable</strong></span></p><p><span style="font-family: 'Times New Roman'"><strong>Rank:</strong> Forbidden</span></p><p><span style="font-family: 'Times New Roman'"><strong>Type:</strong> Supplementary/Defensive</span></p><p><span style="font-family: 'Times New Roman'"><strong>Range:</strong> Short</span></p><p><span style="font-family: 'Times New Roman'"><strong>Chakra Cost:</strong> 70 (+300) (-15 per turn)</span></p><p><span style="font-family: 'Times New Roman'"><strong>Damage Points:</strong> N/A</span></p><p><span style="font-family: 'Times New Roman'"><strong>Description:</strong> In their earliest of years, Mandalorian culture revolved solely around battle, with war being a source of honor and pride in their community. While this is still somewhat the case, the more primitive era of the clan advocated for sheer blood-lust and ruthlessness, an inherent trait that would be instilled within each individual clan member during the course of their lives. Naturally, the most senior of members within the clan harbored a more concentrated, dense amount of said trait due to the time they've spent training and battling under such cruel philosophies, along with having to bear the burdens associated with wearing an armor that weighed them down and consumed chakra constantly for their entire lives. In the new generation of Mandalore, Clan Head Mand'alor the Indomitable had created a personal technique to relieve him of these inhibitions.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'">When pushed into a corner with the Mandalore's pride wavering, they snap. Immediately, a huge defensive surge of chakra envelops the user, coming down from the heavens, forming a barrier around them. The chakra surges through the Mandalore's armor, jolting their chakra system and causing intense pain before their armor bursts off of their body, relieving themselves of their weighted and chakra consuming armor, granting the user an enhanced set of physical abilities in exchange for an even greater cost; the loss of their armor and all clan techniques requiring that armor. As stated in the Mandalorian Armor : Armor Activation technique, "the armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor". After relieving themselves of their weighted armor that consumed chakra their whole lives, the Mandalore's chakra system would begin to fluctuate rapidly and go out of control for as long as they don't have armor, unlocking several chakra limiters. Due to all of this, the Mandalore using this technique would gain an additional three hundred chakra. This is just from the fact that the user, without their armor, doesn't have anything siphoning their chakra every moment of their lives. Without the armor that weighs them down and takes their chakra, the Mandalore's speed would be increased by four times for two whole turns. After this sort of "peak" in physical power, the Mandalore would have thrice their original speed. This would also increase the user's power in Taijutsu. The Mandalores taijutsu would be increased by forty points for two turns from the increased speed and strength, and after this "peak" in power, their taijutsu would be increased to only twenty damage points. Due to the Mandalore's newfound physical ability, they are able to release unfocused bursts of chakra in tandem with taijutsu or hand gestures that equate to S-rank damage. This costs a move to perform. Unfortunately, without their armor helping them function, the Mandalore would have a very primal instinct and intelligence about themselves; their only thoughts being made to survive battle and battle only.</span></p><p><span style="font-family: 'Times New Roman'"></span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> May only be used once per battle.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Must have permission from Penguin to use this jutsu</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The user must have first used the Primal Mandalorian Instinct: Mandalore Pride technique and have it active during the same turn the user chooses to activate this technique (happens within the same time frame if used one after another). However, the user won't suffer the drawbacks from the aforementioned technique.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The user's primary element would gain twenty damage while this technique is in play due to the over abundance of chakra, as well as other ninjutsu gaining ten damage.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> All abilities, be it both active or passive in nature that are tied to the armor the user is currently wearing become null the moment this technique is activated, as well as the custom clan jutsu tied to the armor. Essentially, the Mandalore gives up all of their clan techniques for heightened physical abilities.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> The user cannot simply "stop" this technique, as it is a last resort technique. It is only undone with death, which happens after four turns.</span></p><p><span style="font-family: 'Times New Roman'"><strong>Note:</strong> Only can use the basic five elements as well as Ninjutsu and Taijutsu that doesn't require precise chakra control during the duration of this technique.</span></p><p>[/QUOTE]</p>
[QUOTE="Mudo, post: 22110637, member: 105170"] [CENTER][B][FONT=Times New Roman]テクノロジー [/FONT][/B] [FONT=Times New Roman] [SIZE=18px]Mandalorian Techniques / Technology[/SIZE][/FONT] [/CENTER] [FONT=Times New Roman] [B]Mandalorian Armor : Armor Activation | Rorian'āmā: Āmāakutibēshon Rank:[/B] S [B]Type:[/B] Supplementary/Weapon [B]Range:[/B] Short [B]Chakra Cost:[/B] N/A [B]Damage Points:[/B] N/A [B]Description:[/B] All Mandalorians have a basic armor, the armor they are given when they are first inducted into the clan. A members armor is special: It's designed for them by the leader of the clan. The Mandalorian armor is beyond the technology the rest of the world possesses. Even though all armors look different the abilities they posses are the same. As the member grows stronger he gains access to more of the technological advances, having his armor "upgraded". The armor has 2 sets of abilities: passive and active (that take up a move slot and do damage). The armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor. This was the technological breakthrough the enabled the armor to function as a second skin for the ninja. Not only does it allow complete control over the armor through chakra pulses and chakra control but it also allows the user to release techniques that would otherwise be released from his skin or his mouth, etc from the armor, something that negates any limitation to the users ninjutsu usage, specially elemental. [B]Passive Abilities:[/B] [I]General -Basic Protection:[/I] The Mandalorian armor is made of strong materials and infused with chakra, granting it resistance against weaker attacks. Free form Ninja tools and explosive tags, bladed weapons and attacks that do no damage (N/A) as well as simple taijutsu attacks (C rank) have no effect on the armor. The protection allows the user to remain undamaged for the most part when facing said attacks but cannot negate momentum or kinetic forces. [I]Helmet -Gas Mask:[/I] The Mandalorian's helmet protects them from harmful gases, toxins or airborne pathogens. The helmet contains a breathing apparatus that filters harmful external agents in the air, allowing a degree of protection against said agents by purifying the air. In the case of enemy techniques, this protection works up to C-Rank techniques. [I]-Communication:[/I] The helmet contains a communication device linked to all other Mandalorians which uses chakra to transmit messages through great distances. It can even project images that the users sees. [I]Body Armor -Heat/Cold and Electrical Protection:[/I] The Mandalorian armor, being infused with chakra and made from strong resistant materials protects the user from taking damage from high and low temperatures and electrical damage up to D-Rank. The armor cannot be short circuited but will face normal damage from anything above that rank, with temperature based attacks behaving normally (melting the armor if hot enough or freezing it if cold enough), same as it would with the users body, and lightning based attacks cutting through it. [B]Active Abilities:[/B] [I]Helmet -Enhanced Vision:[/I] The Mandalorian armor has a special visor that is powered by chakra, that enables the user to gain an advanced vision that can mimic the motion tracking speed of a 1 Tomoe Sharingan. Beyond the motion tracking abilities, the user gains the ability to see the world through a sort of thermal vision, based on the infrared spectrum. This also allows a limited form of night vision (its use drains 5 chakra points per turn and its activation counts as a move). [I]-Chakra Sensing:[/I] The Mandalorian armor's helmet contains special chakra receptors that allow the user to gain spacial awareness of nearby chakra. This acts as a sort of rudimentary chakra sensing. The user cannot differentiate between different individuals chakra or elements and even assessing chakra levels is very difficult (chakra sensing drains 5 residual chakra points from the user per turn and its activation counts as a move). However, this basic chakra sensing is secondary to the main ability given by the chakra receptors in the helmet which is to monitor the users own chakra flow. The armor can alert the user about any alteration to the chakra flow through visual, auditory or tactile stimulus throughout his body. If the user so wishes, the user can release himself from the genjutsu with a sort of kai but without a hand seal, disrupting the chakra flow by having the armor "jolt" his own chakra flow (30 chakra cost, works on illusions up to A-Rank, usable once every 3 turns, counts as a move). [I]Body Armor -Chakra Jet Pack:[/I] The Mandalorian armor has a small group of chakra vents throughout the armor. The jet pack uses chakra from the armor's wielder to create controllable jets which can be used to dodge techniques, boosts ones taijutsu or simply achieve flight. The flight is controllable and highly maneuverable though only slightly faster than the users own base speed (drains 20 chakra points per turn, activation counts as a B-Rank move, requires conscious control through mental commands). The addition of taijutsu damage is possible by selectively activating the users peripheral jets in specific points of his movement and according to various situations, capable of adding +10 damage to a taijutsu move and a sudden drastic increase in speed by spending 20 chakra points. To dodge a technique, the user can release a quick directional burst of chakra that can propel him a short distance (Up to 5 meters) in a single direction, achieving a simple linear dash (30 chakra cost, counts as an A-Rank move). [I]-Vibration Sword:[/I] a retractable, short ninjato blade, strapped to the armors back, the sword uses the wielders chakra to create high levels of vibration and use that to increase physical damage. As such, when uses, physical Kenjutsu techniques gain +10 damage. The sword drains 10 chakra points per turn when active. [I]-Armor Strengthening:[/I] As the whole armor contains various chakra motors and enhances, the user can charge the whole armor with chakra to temporarily boost his physical abilities, namely his speed and his physical strength. Being mechanical in nature, the armor can only focus on either speed or strength. This can be done in 2 levels: Level 1 increases speed in 50% or adds +10 damage to all taijutsu. Level 2 doubles the users speed or adds +20 to the users taijutsu. The limitation is the duration and chakra cost. Level 1 drains 10 chakra points per turn, lasting a maximum time of 3 turns, usable thrice. Level 2 is usable only twice, drains 20 chakra per turn, lasting 2 turns. [B]Note:[/B] In the abilities where its not stated, there is no move cost per activation [B]Note:[/B] The armor is in everything like a CW, having to be posted in the users bio and in the beginning of the fight. [B]Note:[/B] Each clan member has an armor which different looks but all have the above abilities [B](Puraimaru Mandarorian Hon'nō: Mandaroa Shi) - Primal Mandalorian Instinct: Mandolore Pride Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Self [B]Chakra:[/B] 30 [B]Damage:[/B] N/A (+20 to Mandalorian Ninjutsu) (+15 to Taijutsu) [B]Description:[/B] Mandaroa Shi is the will to keep on fighting even in the worst of situations or simply the will and pride a Mandalorian has to conquer their foes no matter the power difference between them. The Mandalorian taps into their spiritual and physical energies, combining them into chakra and forces it out from deep within themselves, overflowing their armor with chakra as a means to fight on par with overwhelming opposition by gaining small boosts in the two primary Mandalorian fighting styles; Mandalorian Ninjutsu and Close-Quarters Combat. Only the strongest of clan members are capable of harnessing this innate strength via channeling excess chakra into their armor. Upon manifesting the absurd amount of chakra into their armor, the Mandalorian gains a plus twenty increase in strength to all Mandalorian ninjutsu they are capable of utilizing based on their current rank due to the armor overflowing with chakra, letting the extra spiritual energies seep out into the user's techniques, and a plus fifteen increase to all taijutsu moves due to the armor drastically improving the user's overall physical performance from the excess physical energies flowing throughout it. After the technique wears off, the consequences for using such a technique become quite notable. The Mandalorian's stamina decreases depending on which point of the battle they first activated the technique: If having been activated at the start of battle, all Mandalorian ninjutsu they use henceforth is decreased by ten damage points along with a decrease in taijutsu attacks they use by ten damage points for the following two turns. If having been activated when the Mandalorian has already been slightly exhausted (After at least four turns have passed in a battle before initially activating the technique), their stamina will decrease in the same manner, however, these repercussions will remain as such for the following four turns. If the user wishes to use this at the start of the battle, they can post this jutsu along with their armor activation by spending the thirty extra chakra to flood the armor. This would count as a move, but would not affect the timeframe. [B]Restrictions: Note:[/B] Only lasts five turns. [B]Note:[/B] Only usable once per battle. [B](Mandarorian Tsuyoi Ken: Rakka Hana, Jōshō Soyokaze) - Mandalorian Strong Fist Technique: Falling Blossom, Rising Breeze Type:[/B] Offensive [B]Rank:[/B] S [B]Range:[/B] Short - Long [B]Chakra:[/B] 40 [B]Damage:[/B] 80 [B]Description:[/B] This is a Mandalorian technique that relies on the basic Mandalorian Armor Strengthening ability. Using the same principles behind their armor and speed strengthening, they will momentarily achieve both speed and strength that surpasses previous speed and strength boosts, increasing to that of triple their base instead of the double they were previously capable of. The user will then employ their new found speed to flick toward the opponent and proceed to perform a three hit leg combo. The three kicks will be aimed at the opponent's lower body, middle torso, and head in that order; The first low kick takes away their balance by sweeping them off their feet, the second torso kick stuns them by striking them directly in the torso region, and the very last kick is aimed at the head. Because the user is so fast it seems as if these three hits are in conjunction, making it difficult to dodge or block all three of them, however, the technique requires that the user travel in a simple linear path akin to a swift release user, thus allowing the opponent a greater chance of performing an effective counterattack. As an alternate option to the above, the user is capable of performing these three kicks in one cohesive spinning motion, using the sheer power and speed granted to them by the armor strengthening to create a large wave of compressed wind that has the ability to neutrally combat elemental ninjutsu of the same rank or below in a manner akin to the Leaf Dragon God technique. While using this technique, the user cannot use regular or elemental ninjutsu or have any said techniques active as they perform this jutsu. [B]Restrictions: Note:[/B] Can only be used twice per battle. [B]Note:[/B] The user cannot use any Mandalore techniques in the same turn and S rank and higher ones next turn. [B]Note:[/B] This technique can only be used if wearing the basic Mandalorian armor. Once performed, the user is unable to use the "Armor Strengthening" active ability on the armor for the following two turns. [B](Mandarorian Kodai Gihō: Subete no Yōso no Kenja) - Mandalorian Ancient Technique: Sage of All Elements Type:[/B] Supplementary/Defensive [B]Rank:[/B] S [B]Range:[/B] Self [B]Chakra:[/B] 40 (-15 per turn) [B]Damage:[/B] N/A [B]Description:[/B] The Mandalorian’s signature armor vastly increases their physical abilities, but can also be used to increase their elemental chakra's potency and overall survivability using this technique due to overloading it with elemental chakra, letting the armor essentially become the essence of whatever elemental chakra is being channeled through it. By focusing a great amount of a specific chakra within their armor (depends on the element's nature), the user gains the ability to become a legend in this specific field temporarily, meaning they briefly gain a pass to being a master of this specific element, which is the ability of using any technique of this specific element with the usage of one single hand-seal, being able to perform it faster than the normal shinobi in addition to abilities which depend on the user's current rank within the clan. Once the user channels their elemental chakra within the armor to signify what kind of legend they want to become, an aura envelops them entirely which adopts the color of the specific element being enhanced. When activating two elements at the same time the color of the armor turns into a combination of the two specific elements. Essentially, by channeling a specific type of elemental chakra into the armor they are currently wearing (This ability is not solely inherent to the basic Mandalorian armor, but can be used while wearing other personal armors as well), it will react to that specific chakra nature and allow the user to become a "Sage" of said element(s) for a short period of time. [B]Fire Sage[/B] [I]Mandalorian Warrior:[/I] The users proficiency with the fire element is greatly increased, so much so that they gain +10 to fire techniques. [I]Mandalorian Champion:[/I] The users proficiency with the fire element is greatly increased, so much so that fire techniques gain +15 damage. The user is also capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one B-ranked fire technique, although this will cause the "Fire Sage" enhancement to end prematurely. [I]Mandalorian Master or Higher:[/I] The users proficiency with the fire element is greatly increased, so much so that they gain +20 to fire techniques and are immune to b-rank and below fire techniques. Alternatively, the user is capable of condensing the red aura that surrounds them into a shield capable of taking the brunt of only one A-ranked fire technique, although this will cause the "Fire Sage" enhancement to end prematurely as a result. [B]Lightning Sage[/B] [I]Mandalorian Warrior:[/I] The users proficiency with the lightning element is greatly increased, so much so that they gain +10 to lightning techniques. [I]Mandalorian Champion:[/I] The users proficiency with the lightning element is greatly increased, so much so that they retain a +15 damage increase to their lightning techniques. Alternatively, the user is capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one B-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result. [I]Mandalorian Master or Higher:[/I] The users proficiency with the lightning element is greatly increased, so much so that they retain a +20 increase to lightning techniques and immunity to B-ranked and below lightning techniques. The user is alternatively capable of condensing the yellow aura that surrounds them into a shield capable of taking the brunt of only one A-ranked lightning technique, although this will cause the "Lightning Sage" enhancement to end prematurely as a result. [B]Earth Sage[/B] [I]Mandalorian Warrior:[/I] The users proficiency with the earth element is greatly increased, so much so that they gain a +10 increase to earth techniques, and the ability to use earth techniques without a direct connection to the earth. [I]Mandalorian Champion:[/I] The users proficiency with the earth element is greatly increased, so much so that they gain the ability to perform earth techniques with a +15 increase and without a direct connection to the earth. The user is alternatively capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked earth technique, thus causing the "Earth Sage" enhancement to cease prematurely however. [I]Mandalorian Master or Higher: [/I]The users proficiency with the earth element is greatly increased, so much so that they retain their ability to perform earth technique without direct connection to the earth along with a +20 increase to earth techniques, in addition to immunity to B rank and below earth techniques. Alternatively, the user is capable of condensing the brown aura that surrounds them into a shield that is capable of taking the brunt of one A-ranked earth technique, although this will cause the "Earth Sage" enhancement to end prematurely. [B]Wind Sage[/B] [I]Mandalorian Warrior:[/I] The users proficiency with the wind element is greatly increased, so much so that they gain a +10 damage increase to wind techniques. [I]Mandalorian Champion: [/I]The users proficiency with the wind element is greatly increased, so much so that they gain a +15 increase to wind techniques. The user is also capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked wind technique, although this will cause the "Wind Sage" enhancement to prematurely end. [I]Mandalorian Master or Higher:[/I] The users proficiency with the wind element is greatly increased, so much so that they retain the ability to perform wind techniques with +20 increase in damage, along with immunity to B rank and below wind techniques, in addition to performing wind techniques that require a fan without the fan (User will instead use their hand or leg in a swinging motion to mimic the effect). Alternatively, the user is capable of condensing the green aura that surrounds them into a shield that is capable of taking the brunt of only one A-ranked wind technique, although this will cause the "Wind Sage" enhancement to prematurely end. [B]Water Sage[/B] [I]Mandalorian Warrior:[/I] The users proficiency with the water element is greatly increased, so much so that they gain a +10 increase to water techniques. [I]Mandalorian Champion:[/I] The users proficiency with the water element is greatly increased, so much so that they gain a +15 increase to water techniques. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one B-ranked water technique, although this will cause the "Water Sage" enhancement to end prematurely. [I]Mandalorian Master or Higher:[/I] The users proficiency with the water element is greatly increased, so much so that they gain a +20 increase to water techniques, the ability perform water techniques without a water source, and B rank immunity against water techniques. Alternatively, the user is capable of condensing the blue aura that surrounds them into a shield that is capable of taking the brunt of only one A-ranked water technique, although this will cause the "Water Sage" enhancement to prematurely end. [B]Restrictions: Note:[/B] The user can only activate two elemental enhancements at a time, and they cannot be each others' strength/weakness (No fire and water enhancements active at the same time, etc). [B]Note:[/B] Each elemental enhancement can only be used once per battle. [B]Note:[/B] Only a maximum of two enhancements are capable of being activated at any given time; If two are used at the same time, they may only last for two turns, and if only one is used, it lasts for four [B]Note:[/B] There is a three turn cool-down period between activating another enhancement. [B]Note:[/B] Condensing the aura that surrounds the user into a shield counts as a move. [B]Note:[/B] Due to the Mandalore channeling so much specific elemental chakra into their armor for such a long time, they would be restricted to using only those element(s) for two turns after this technique is over and while it is active. [B]Mandalorian Technique: Owl Squadron | Rorian no Jutsu: Fukuro Sentai Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] Upon entering the clan each Mandalore is given four Owls which act as their eyes in the field to scout ahead and search for targets. The Mandalore will release four metallic discs into the air and then make a hand seal while focusing chakra into the discs. This will activate the discs causing them to expand into four drones which can hover and fly through the air using chakra boosters. The drones are about one meter wide, a half meter long and a foot thick from top to bottom with rounded surfaces. They're a metallic gray in color, though individual Mandalores often apply custom paint designs to personalize their squadron. Each drone is naturally equipped with a spotlight and a camera that is linked via chakra to the helmet and feeds back to the Mandalore's visor displaying what the drone sees. Each feed takes up a small square on the visor in each of the four corners as to not disrupt the user's normal vision, but they can then select one of the feeds to expand it to take up the whole visor for a better view. When they do this their normal vision takes the place of that feed in its respective corner. As the Mandalore progresses through the clan these drones receive upgrades gaining additional abilities. [I]-Assault System: [/I]At Warrior rank each Owl is outfitted with several offensive tools. A compartment can drop open from its base releasing a dozen small bombs the size of a marble that float in the air around the target before exploding (B-rank, short range). From each side of the drones compartment can open revealing a small homing rocket that can be fired at the target. The rocket is very fast incapable of being intercepted by things like thrown kunai or shuriken, unless the enemy has a dojutsu that's used to track the rocket. Each of these individual rockets are B-rank in strength and a max of two can be fired at a time (A-rank, short-long range). Each drone only has two rockets, and one set of bombs in its base. The final ability of the assault system is an A-ranked stream of fire that can be released from a nozzle on the front of the Owls (A-rank, short-mid range). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate. [I]-Defensive System:[/I] At Champion rank each Owl is outfitted with several upgrades used in the defense of themselves and their user. Their plating is upgraded with a new alloy that is both lighter and denser than the original model, bolstering their natural hardiness and rendering them immune to all C-rank and below attacks. They can further increase their durability by creating an A-ranked shield of chakra that that forms closely over the metal. The shield is capable of withstanding one A-rank attack before failing. While this shield is active they cannot use any abilities other than their spotlight and camera. The drones can extend their chakra shield between each other creating barriers that can protect the user or other targets. This requires at least three drones to use as any less would result in just a point or a straight line. The drones must be in short range of each other and when used with three drones the barrier is A-rank, while when used with all four it is S-rank. Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate. [I]-Hunter System: [/I]At Master rank each Owl is upgraded with several features that give it the ability to track and subdue a target. The owls are given the ability to cloak themselves (B rank) from normal sight, though dojutsu users can still see them with ease and the humming of their flight can be heard within short range by people with normal hearing and all ranges by those with advanced hearing. While cloaked the Owls can only use their hunter systems, needing to re-route power away from the assault and defensive systems. They gain access to the same vision capabilities (infrared, night, etc.) that their Mandalore possesses, though they all must be using the same vision as each other and their Mandalore. They can release an electrified metallic tendril up to mid-range that can wrap around their target and paralyze them (A-rank). Each of these abilities counts as a move in the user's turn and requires the user's chakra to activate. After four turns of being in use the drones require a recharge. They will return back to the user and re-attach to their armor replenishing their energy. This takes several turns before they can be released again. After the second usage the Owls deactivate and fall to the ground, being unusable for the remainder of the battle. Each Owl is lastly equipped with a self destruct option that can be activated by the user resulting in a B-rank explosion within short range. -Can be used twice per battle. -Can be used four turns per usage. -Requires a four turn recharging period between uses. -All abilities used by the Owls count as a move in the user's turn. -The video feed and spotlight do not count as a move. -All chakra costs are proportional to the rank of the effect achieved unless stated otherwise. [B]Mandalorian Technique: Repulsor Energy | Rorian no Jutsu: Riparusāenerugī Rank:[/B] D-S [B]Type:[/B] Offensive [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 10-40 (-5 per turn to sustain ) [B]Damage Points:[/B] 20-80 [B]Description:[/B] This is one of the basic but useful attacks of the Mandalore clan, acting as it's only utility based attack. The user holds up one or both of their hands showing a white hole in each palm. The palm releases out a blast of chakra various of damage, size, and power depending on rank of the technique. The palm can either release a blast, beam, or even a wide spread of chakra. Not only with the holes present in the palms, the user also has the capability of releasing the Repulsor Energy from any of his jet pack holes present on his armor's body. Additionally, the user can choose to let the chakra "leak" out of the holes, and with advanced shape manipulation, the chakra could form various objects or tools to protect the user. It costs five chakra per turn to sustain the shapes of these objects, and can only be sustained for one turn. -The S-rank version can be used three times per battle. Once used, it requires a three turn cool down limit -This technique is neutral to the basic elemental techniques of the same rank but of course it all depends on size also to be taken into account D-C Rank can be used up to Short range C-B Rank can be used up to Mid-range A-S Rank can be used up to Long-range [B](Ōbāshīrudo) - Overshield Type:[/B] Defensive [B]Rank:[/B] S-Rank [B]Range:[/B] Self [B]Chakra:[/B] 40 [B]Damage:[/B] N/A [B]Description:[/B] While Overshield is a simple technique in nature, it is one of the most advanced and powerful of the jutsu at the disposal of the Mandalorian. By focusing a large amount of chakra into a chakra powered shielding system built into the armor, a Mandalorian is capable of reinforcing their protective body armor, thus protecting themselves completely from physical threats. By reinforcing the armor the user effectively creates a defensive shell around them which is powerful enough to repel 80 points of physical damage, meaning that attacks that are not physical in nature, such as genjutsu, will pass through the defense uninhibited. While this defense is activated, however, the Mandalorian will only be able to use Mandalorian techniques and taijutsu, as much of their focus and chakra is being placed on maintaining the armor's defensive capabilities in addition to the armor's other functions. While the overshield is active, the Mandalorian will be completely immune to the effects of the techniques that hit it, whether it be momentum, heat, electricity, etc, until the overshield has been completely destroyed. At the start of each turn following the usage of this technique, the overshield will lose 20 points of damage point shielding until this number decays to 0, at which point the shield would cease to exist. The user can cancel the overshield whenever they wish. [B]Note:[/B] Can only be used twice per battle. [B]Note:[/B] Overshields can not be stacked on top of one another. If an overshield is active already, the user will be unable to perform the jutsu again unless they allow the first overshield to fade first. [B]Note:[/B] Overshield doesn't regenerate when hit by damage. [B]Note:[/B] Can be used by any Mandalorian Armor Set. [B]Mandaroa no Pawā: Gifuto - Power of the Mandalore: The Gift Type:[/B] Supplementary [B]Rank:[/B] Forbidden [B]Range:[/B] N/A [B]Chakra:[/B] 50 [B]Damage:[/B] N/A [B]Description:[/B] Every Mandalorian's armor works in such harmony with its user's body and chakra system that it is often times referred to as a second skin. Realizing the unique way that the armor worked with their bodies and chakra system, the Mandalore developed a technology to cause the armor to disrupt this balance as a means to temporarily increase their combat capabilities, heightening them to a frightening degree. At the anterior base of each Mandalore's helmet there is a slot for a chip to be inserted. This space serves as a means for a Mandalore to temporarily completely rewrite the way that their armor utilizes and expends their chakra, though upsetting the armor's delicate relationship with their chakra system is obviously a dangerous prospect. This chip, referred to as "The Gift", will override the normal functioning of the Mandalore's armor, causing it to draw a much larger amount of chakra from the user in order to increase the power and efficiency of any of the armor's active abilities, though this causes the chakra cost of those techniques to double. Any abilities already active will immediately benefit from this effect, though any that have yet to be activated will still require the user to expend a move slot in order to do so. [I]Helmet[/I][/FONT] [I][FONT=Times New Roman][/FONT][/I] [FONT=Times New Roman][I]Enhanced Vision:[/I] The visor's tracking capabilities will be enhanced with the excess chakra to now mimic only the motion tracking capabilities of a three tomoe Sharingan. The new chakra cost would now be ten chakra per turn, opposed to the five per turn beforehand. [I]Chakra Sensing:[/I] The chakra receptors located in the helmet will be kicked into overdrive, giving the user fine-tuned sensing, doubling it's effectiveness. The chakra cost to this ability would be considered ten chakra per turn compared to the usual five. The "jolt" of chakra used to allow the user to remove himself from genjutsu becomes similarly enhanced, allowing the user to free himself from any genjutsu bar Mangekyo level illusions, though this far more powerful jolt will cause considerable pain, and will scramble the user's nervous system briefly, making fine tuned movements such as hand seals impossible for the following two turns. In addition, the jolt would paralyze the user for a whole turn, and on the next their speed would be halved until they recover completely the following turn. This ability would cost sixty chakra opposed to the thirty chakra beforehand. [I]Body Armor[/I][/FONT] [I][FONT=Times New Roman][/FONT][/I] [FONT=Times New Roman][I]Chakra Jet Pack:[/I] The jetpack becomes far faster without losing its maneuverability, moving at two times the users base speed. This would drain forty chakra points per turn opposed to the twenty beforehand, and requires conscious control through mental commands. The usage of peripheral jets in order to boost taijutsu and use chakra dashes are both increased dramatically, taijutsu attacks being augmented to the point of a twenty damage increase and chakra dashes carrying the user up to ten meters at a faster speed. These abilities would cost sixty chakra opposed to the original thirty, and be considered an A-ranked move. [I]Vibration Sword:[/I] The sword's vibration frequency will increase dramatically, adding a twenty point damage boost to kenjutsu attacks with it. While using this sword to gain it's advantage in kenjutsu, the user must expend twenty points of chakra while it is active. [I]Armor Strengthening:[/I] The chakra motors would be enhanced to a special degree, being fed far more fuel than normal for optimal performance. The level one speed buff will now either increase the user's speed to double that of it's base or add twenty damage to taijutsu attacks. Level one would drain twenty chakra per turn active opposed to the previous ten, and would last three turns. Level two will now increase speed by four times the user's base or add forty damage points to the user's taijutsu techniques. Level two speed stimulants can only be maintained two turns and require forty chakra per turn to sustain. This chip will add power to the armor for up to four turns (including the turn it was inserted), though it can be ended prematurely should the chip be removed through a mental command from the user, or should the user run out of chakra, as this chip tends to lead to an enormous amount of chakra consumption. Upon the chip becoming deactivated, the armor will feel the full effects of this massive over exertion, and all active abilities will become unusable for the rest of the battle/event. Only Mandalorian Master's or higher are experienced enough to use The Gift in combat, the lower ranking members not having enough chakra to sustain the needs of The Gift. Mandalorian Master's can only pick one field that The Gift enhances, Mandalorian Generals picking two, CIC Mandalore's picking four, and the Head Mand'alor being able to use them all. [B](Mandoarōza Fukutsu no Dai Abare) - Rampage of Mand'alor The Indomitable Rank:[/B] Forbidden [B]Type:[/B] Supplementary/Defensive [B]Range:[/B] Short [B]Chakra Cost:[/B] 70 (+300) (-15 per turn) [B]Damage Points:[/B] N/A [B]Description:[/B] In their earliest of years, Mandalorian culture revolved solely around battle, with war being a source of honor and pride in their community. While this is still somewhat the case, the more primitive era of the clan advocated for sheer blood-lust and ruthlessness, an inherent trait that would be instilled within each individual clan member during the course of their lives. Naturally, the most senior of members within the clan harbored a more concentrated, dense amount of said trait due to the time they've spent training and battling under such cruel philosophies, along with having to bear the burdens associated with wearing an armor that weighed them down and consumed chakra constantly for their entire lives. In the new generation of Mandalore, Clan Head Mand'alor the Indomitable had created a personal technique to relieve him of these inhibitions. When pushed into a corner with the Mandalore's pride wavering, they snap. Immediately, a huge defensive surge of chakra envelops the user, coming down from the heavens, forming a barrier around them. The chakra surges through the Mandalore's armor, jolting their chakra system and causing intense pain before their armor bursts off of their body, relieving themselves of their weighted and chakra consuming armor, granting the user an enhanced set of physical abilities in exchange for an even greater cost; the loss of their armor and all clan techniques requiring that armor. As stated in the Mandalorian Armor : Armor Activation technique, "the armor, being specifically made for the individual is perfectly in sync with his/her chakra system, it flows throughout them and their armor". After relieving themselves of their weighted armor that consumed chakra their whole lives, the Mandalore's chakra system would begin to fluctuate rapidly and go out of control for as long as they don't have armor, unlocking several chakra limiters. Due to all of this, the Mandalore using this technique would gain an additional three hundred chakra. This is just from the fact that the user, without their armor, doesn't have anything siphoning their chakra every moment of their lives. Without the armor that weighs them down and takes their chakra, the Mandalore's speed would be increased by four times for two whole turns. After this sort of "peak" in physical power, the Mandalore would have thrice their original speed. This would also increase the user's power in Taijutsu. The Mandalores taijutsu would be increased by forty points for two turns from the increased speed and strength, and after this "peak" in power, their taijutsu would be increased to only twenty damage points. Due to the Mandalore's newfound physical ability, they are able to release unfocused bursts of chakra in tandem with taijutsu or hand gestures that equate to S-rank damage. This costs a move to perform. Unfortunately, without their armor helping them function, the Mandalore would have a very primal instinct and intelligence about themselves; their only thoughts being made to survive battle and battle only. [B]Note:[/B] May only be used once per battle. [B]Note:[/B] Must have permission from Penguin to use this jutsu [B]Note:[/B] The user must have first used the Primal Mandalorian Instinct: Mandalore Pride technique and have it active during the same turn the user chooses to activate this technique (happens within the same time frame if used one after another). However, the user won't suffer the drawbacks from the aforementioned technique. [B]Note:[/B] The user's primary element would gain twenty damage while this technique is in play due to the over abundance of chakra, as well as other ninjutsu gaining ten damage. [B]Note:[/B] All abilities, be it both active or passive in nature that are tied to the armor the user is currently wearing become null the moment this technique is activated, as well as the custom clan jutsu tied to the armor. Essentially, the Mandalore gives up all of their clan techniques for heightened physical abilities. [B]Note:[/B] The user cannot simply "stop" this technique, as it is a last resort technique. It is only undone with death, which happens after four turns. [B]Note:[/B] Only can use the basic five elements as well as Ninjutsu and Taijutsu that doesn't require precise chakra control during the duration of this technique.[/FONT] [/QUOTE]
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