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Mockingjays seeds of the rebellion
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<p>[QUOTE="The Mockingjay, post: 10475343, member: 144903"]</p><p style="text-align: center"><strong><span style="font-size: 26px">Combination</span></strong></p><p></p><p><span style="color: #FF0000">6.</span> <strong><span style="color: #8B4513">(Doton/Suiton: Sono Gomu Gakutai Setsu) </span><span style="color: #0000FF">Earth/Water Release: The Rubber Band Theory</span></strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user first creates two 50 inch diameter boulders of earth on either side of their body. Placing one hand on each boulder they connect the two with a sticky elastic syrup type substance, the syrup acts like a rope connecting the two boulders together. The user then performs a single handseal and the two boulders shoot out in directions of the users choosing. With another handseal the user can make the syrup retract in on itself, making the boulders crash against one another with great force (if used whilst the boulders are mid-range from each other the impact will break the boulders into pieces. Short range and the boulders will just stick together).</p><p>-If the boulders reach the limit of mid-long range from each other the syrup will automatically retract.-</p><p>-Must be taught by Discordia-</p><p>-User cannot use both Earth and Water together in the next turn-</p><p>-No starch syrup related techniques next turn-[/SPOILER]</p><p></p><p><span style="color: #0000FF">Gifted to me</span></p><p></p><p>[SPOILER]<strong>(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator</strong></p><p><span style="color: #0000FF">Rank: S</span></p><p><span style="color: #0000FF">Range: Short-Long</span></p><p><span style="color: #0000FF">Chakra Cost: 40</span></p><p><span style="color: #0000FF">Damage Points: 80</span></p><p><span style="color: #0000FF">Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.</span></p><p><span style="color: #0000FF">*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*</span></p><p><span style="color: #0000FF">*Can only be used once per battle*</span></p><p><span style="color: #0000FF">*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns* </span></p><p><span style="color: #0000FF">-Taught by Lili-Chwan-</span></p><p></p><p><strong>( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag</strong></p><p><span style="color: #0000FF">Rank: S</span></p><p><span style="color: #0000FF">Range: Short-Long</span></p><p><span style="color: #0000FF">Chakra Cost: 40</span></p><p><span style="color: #0000FF">Damage Points: 80</span></p><p><span style="color: #0000FF">Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire.</span></p><p><span style="color: #0000FF">*The stag remains in play for 2 turns before the fire consumes itself*</span></p><p><span style="color: #0000FF">*This jutsu can only be used once every 3 turns*</span></p><p><span style="color: #0000FF">*The user is unable to preform Fire or Water jutsus higher than S rank in the next turn*</span></p><p><span style="color: #0000FF">*Can only be used thrice per battle*</span></p><p><span style="color: #0000FF">*The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle*</span></p><p><span style="color: #0000FF">*A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection*</span></p><p><span style="color: #0000FF">-Taught by Lili-Chwan-</span></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=320765&p=10448822&viewfull=1#post10448822">http://narutobase.net/forums/showthread.php?t=320765&p=10448822&viewfull=1#post10448822</a></p><p></p><p>( Suiton/Raiton: Oupuchibuta Ginkou ) Water/Lightning Style: The Bank of the Pig King</p><p><span style="color: #0000FF">Rank: S</span></p><p><span style="color: #0000FF">Range: Short-Long</span></p><p><span style="color: #0000FF">Chakra Cost: 40</span></p><p><span style="color: #0000FF">Damage Points: 80</span></p><p><span style="color: #0000FF">Description: The user expels a great amount of Water throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her. With one handseal (One hand) the sphere condenses on itself, concentrating all on the user's opposite hand, still not touching it, which can then be released as an horizontal crescent. This is considered an A rank protection (30 chakra, no damage points) with an offensive application (60 damage points by releasing it as a horizontal crescent). Otherwise, with a single handseal (two handed) the user is able to charge the second element (Lightning), into the active sphere, pushing it into an electrified jet up to Long range, unidirectional, or a barrage of electrified water bullets, omni-directional, up to Mid-range, considered S rank. It is the momentum of the lightning blast that pushes the water, not a dual elemental usage simultaneously</span></p><p><span style="color: #0000FF">*The user can't use Water or Lightning jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again. Dual element usage can only be performed 4 times per battle.*</span></p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=480156&p=14684880#post14684880">Taught Here</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="The Mockingjay, post: 10475343, member: 144903"] [CENTER][B][FONT=Arial Black][SIZE=7]Combination[/SIZE][/FONT][/B][/CENTER] [COLOR="#FF0000"]6.[/COLOR] [B][COLOR="#8B4513"](Doton/Suiton: Sono Gomu Gakutai Setsu) [/COLOR][COLOR="#0000FF"]Earth/Water Release: The Rubber Band Theory[/COLOR][/B] [SPOILER]Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user first creates two 50 inch diameter boulders of earth on either side of their body. Placing one hand on each boulder they connect the two with a sticky elastic syrup type substance, the syrup acts like a rope connecting the two boulders together. The user then performs a single handseal and the two boulders shoot out in directions of the users choosing. With another handseal the user can make the syrup retract in on itself, making the boulders crash against one another with great force (if used whilst the boulders are mid-range from each other the impact will break the boulders into pieces. Short range and the boulders will just stick together). -If the boulders reach the limit of mid-long range from each other the syrup will automatically retract.- -Must be taught by Discordia- -User cannot use both Earth and Water together in the next turn- -No starch syrup related techniques next turn-[/SPOILER] [COLOR="#0000FF"]Gifted to me[/COLOR] [SPOILER][B](Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator[/B] [COLOR="#0000FF"]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns. *the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced* *Can only be used once per battle* *Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns* -Taught by Lili-Chwan-[/COLOR] [B]( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag[/B] [COLOR="#0000FF"]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire. *The stag remains in play for 2 turns before the fire consumes itself* *This jutsu can only be used once every 3 turns* *The user is unable to preform Fire or Water jutsus higher than S rank in the next turn* *Can only be used thrice per battle* *The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle* *A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection* -Taught by Lili-Chwan-[/COLOR] [url]http://narutobase.net/forums/showthread.php?t=320765&p=10448822&viewfull=1#post10448822[/url] ( Suiton/Raiton: Oupuchibuta Ginkou ) Water/Lightning Style: The Bank of the Pig King [COLOR="#0000FF"]Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: The user expels a great amount of Water throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her. With one handseal (One hand) the sphere condenses on itself, concentrating all on the user's opposite hand, still not touching it, which can then be released as an horizontal crescent. This is considered an A rank protection (30 chakra, no damage points) with an offensive application (60 damage points by releasing it as a horizontal crescent). Otherwise, with a single handseal (two handed) the user is able to charge the second element (Lightning), into the active sphere, pushing it into an electrified jet up to Long range, unidirectional, or a barrage of electrified water bullets, omni-directional, up to Mid-range, considered S rank. It is the momentum of the lightning blast that pushes the water, not a dual elemental usage simultaneously *The user can't use Water or Lightning jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again. Dual element usage can only be performed 4 times per battle.*[/COLOR] [URL="http://narutobase.net/forums/showthread.php?t=480156&p=14684880#post14684880"]Taught Here[/URL][/SPOILER] [/QUOTE]
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