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Naruto Role Playing
Jutsu
Custom Jutsu Users
Mirai's Palace of Artistry
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[QUOTE="Mirai, post: 22057347, member: 86283"] [CENTER][FONT=Book Antiqua][IMG width="412px"]https://i.pinimg.com/originals/2e/9b/43/2e9b4395e372694d74ef0ced7aa53042.gif[/IMG] [COLOR=rgb(124, 112, 107)][SIZE=5]Black Lightning Release[/SIZE][/COLOR][/FONT][/CENTER] [FONT=Book Antiqua][B](Raiton: Kaminari no Metsujin no Jutsu - Lightning Release: Lightning God Slayer Technique[/B] Rank: D-S Type: Attack/Supplementary/Defense Range: Short-Long Chakra: 10-40 Damage: 20-80 Description: Utilizing the user's signature Black Lightning, the user combines shape manipulation with their Black Lightning to form various tools and objects to aid the user in combat. The power of this technique varies depending on the amount of chakra fueled into it but requires more handseals in order to control with C-rank requiring at least one handseal, and the highest amount of four handseals for S-rank. The objects created by this technique may be created anywhere, however, must be at least 5 m away from the opponent. Note: Can only use S-ranked three times per battle. No S-Rank or above Lightning on the turn following the use of the S-Rank variant. Requires one turn cool down between uses. [B](Kuroi Kaminari/Fuinjutsu: Fukitsuna Hibun) Black Lightning/Sealing Technique: Ominous Inscription[/B] Type: Defensive, Offensive Rank: S Range: Short - Mid Chakra cost: 40 Damage Points: N/A Description: After utilizing three hand seals, the entire vicinity of the user (up to ten meters) becomes shrouded in a zone of black electricity; which in turn remains dormant at the time. Accompanied by an intangible barrier around the area of effect, this barrier is designed to detect foreign chakra and linked towards the source of black lightning. As such once per turn, at the cost of a move – the barrier automatically triggers in order to cause the black lightning within the zone to immediately home in on the foreign chakra source (prioritizes the highest amount unless the user willingly guides it in this case). This causes multiple bolts of electricity to aim to strike down the intended target, shocking them violently and causing paralysis for one turn if struck directly. It should be noted that simply “dodging” isn’t going to work as the barrier will always relay the new location of its target, causing electricity to redirect itself in turn (doesn’t count as a move slot). However only one instance of multiple bolts of electricity can exist, meaning no other bolts will be fired until the currently persisting one is destroyed. This can only be used twice per battle, lasting four turns each time. Once in use, the technique constantly occupies a move slot; while preventing the user of Black Lightning or Fuinjutsu A rank and above in the same turn of use and the following turn afterwards. The electricity is A ranked in damage; while the barrier travels up to mid range instantly alongside the saturation of the battle zone with black electricity where small arcs of the unique element spark off the ground. [B](Kuroi Kaminari: Kaminari no Menajerī ) Black Lightning: Menagerie of Thunder[/B] Type: Defensive, Offensive, Supplementary Rank: D - S Rank Range: Short - Long Chakra cost: 10 - 40 (- 10 to Sustain) Damage Points: 20 - 80 Description: [FONT=Book Antiqua]Menagerie of Thunder[/FONT] is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage. [B](Kuroi Kaminari: Kyōakuna Zenchō) Black Lightning: Baleful Omen[/B] Type: Supplementary Rank: A - Rank Range: Short - Long Chakra: 30 ( +10 Infusion) Damage: N/A Description: Baleful Omen is an infusion technique utilized in order to turn regular lighting techniques into black lighting as well enhancing it. Through an application of the “Super Vibrating Lightning Release Sword”; the user increases the frequency of the technique in order become more destructive and sharper, while infusing with one’s black lighting chakra. This in turn causes the technique in question to gain the elemental strength and weaknesses of Black Lighting while gaining a boon in power. This boon is translated as a +1 Rank increase for techniques A rank and below however techniques S rank and above in order to gain a +20 DMG increase instead. This technique can only be used three times per battle which once activated, the user is unable to use black lightning techniques above S rank in the same turn. The user adds an additional hand seal into the original technique's original sequence (if any) and is activated in the same time frame as the original technique. This technique has a cooldown period of one turn between usages. [B](Kuroi Kaminari: Kage Aruji ) Black Lightning Release: Shadowlord[/B] Rank: B Rank Type: Defensive, Supplementary Range: Short - Long Chakra: 20 ( - 5 Per Turn) Damage: N/A Description: Shadowlord is a defensive technique which utilizes the highspeed nature of Black Lightning Release. After making a single hand seal, the user’s body immediately becomes flooded with the chakra nature, causing a shift to their anatomy. By turning into Black Lightning, the user and everything on their person blasts off into a direction of their choice in the form of a black lightning bolt. This gifts the caster a quick form of evasion or tactical positioning as they use their new form to blitz across the terrain in order to avoid opposing techniques. The user will move at twice their base speed while in this form, allowing for them to quickly get out of unfavorable situations. This cannot be used to dodge techniques of grand scale, capping at ten meters in scale and will consume the users freeform dodge for the turn. Shadowlord can also be used as a means of travel in the NW, by allowing the user to take the form and travel across the terrain or the skies (respects the basic traveling rules) as to avoid people detecting them as they can even go through the surface of the terrain or the clouds to avoid being detected (Though chakra sensory ninjas/Dojutsu users can still detect them in this transformed state). This can be used four times per battle, each use lasting the turn it was utilized though the user can willingly transform back to normal afterwards. NW travel can be used twice per arc, allowing them to travel up to three landmarks before the technique ends but drains chakra in order to sustain the form. [B]( Kuro Kaminari Hijutsu: Musou Shinsetsu) Black Lightning Secret Art: One Slash With No Conception[/B] Rank: Forbidden Rank Type: Mode Range: Short - Long Chakra Cost: 50 ( -30 PerTurn) Damage Points: N/A Description: Musou Shinsetsu is a unique combination of one’s skill with Black Lightning and Kenjutsu combined into one. The process of activation is rather simple, with the user charging the blade with an immense amount of energy, causing the blade to become pitch blade in coloration as the black current surges through it. While this is occurring – the user’s body would become energized as well, increasing their mobility by x2 while this is active. The true nature of this state is to become one with lightning, namely black lightning as the superior form of Lightning Release. The user’s kenjutsu techniques are affected by this – causing them to gain the elemental typing of Black Lightning, gaining an additional increase in damage of +20 and lastly, capable of causing paralysis that persists on struck targets for two turns. The elemental typing change applies to both physical slashes but also projectiles the user is capable of release, instead turning it into black lightning projectiles being released though this should be noted that this only applies to lightning and non elemental kenjutsu. An example of this would be someone wanting to use "Slicing Crimson Wave" with their sword , releasing a red chakra projectile, the lightning will be spread from the blade instead of raw chakra and releasing it, allowing one to truly embrace the elemental nature of the Musou Shinsetsu. Uniquely to this technique as well, the user can – once per turn at the cost of a move, can stab the sword into the ground, release a surge of energy that causes the area around them to become elevated akin to the “Lightning Blades Levitation”. The effected solids would then be guided with a mental command to pursuit the opponent with the intent of causing immense damage. This deals 90 DMG, carrying the same elemental S&W of Black Lightning. While active, the user is incapable of utilizing elemental natures aside from Black Lightning and Lightning Release, while retaining the ability to utilize non elemental abilities as normal. This can only be active for four turns, draining -30 chakra per turn in order to sustain. When naturally ending or prematurely, the user loses the ability to utilize Black Lightning for three turns, regardless of rank while also being able to use this technique once per battle. They are also incapable of utilizing Black Lightning above A Rank in the initial turn of activation. It also causes - 10 HP towards the user on the initial turn due the overcharge of chakra within the user's body. [hr][/hr][/FONT] [CENTER][FONT=Book Antiqua][IMG width="436px"]https://pa1.narvii.com/5975/8b8b5572ae0a6cc45cd2e37f6a70545aa842bc00_hq.gif[/IMG] [COLOR=rgb(235, 107, 86)][SIZE=5]Boil Release[/SIZE][/COLOR][/FONT][/CENTER] [FONT=Book Antiqua](Futton: Akusei Rōzu ) Boil Release: Malignant Rose Rank: D - S Rank Type: Offensive, Defensive , Supplementary Range: Short - Long Chakra Cost: 10 - 40 ( -10 Per Turn) Damage Points: 20 - 80 Description: Malignant Rose is basic technique designed to craft one's Boil Release Nature to their desires. These are usually done in differing forms, ranging from bursts, waves, mist or even condensed constructs such as tools, weapons etc of the acidic vapor, capable of causing physical damage but also burning the skin on contact. The acidic vapor is either released from the user's body, usually through the mouth, through erupting through the terrain nearby or even the moisture surrounding the user. However these cannot be created within five meters of the opponent, unless already in short range which in that case cannot be done on direct contact. The constructs from D to C are maxed at five meters, B - A Rank being maxed at ten meters and S rank being up to fifteen meters. B Rank variants of this technique requires at least one seal, with the required amount increasing by increments of one per rank. These constructs when made are capable of naturally persisting; passively draining chakra though can only remain for two turns regardless of rank before naturally fading away. Continuous contact with the acidic vapor causes those affected to suffer half the base damage per turn for their skin melting slowly. S Rank variant of this technique can be used twice per battle, going on cool down for two turns before utilizing again once the construct ends. This also prevents the use of A Rank and above Boil Release in the same turn the S Rank variant is used. A Rank can only be used thrice per battle with a one turn cool down after the structure in question ends. The user is completely immune their own acidic vapor, not suffering any kind of damage from it. Multiple constructs can be made at once if desired, though the damage is split among them evenly. (Futton: Kyōakuna Ran) Boil Release: Baleful Orchid Rank: D - S Rank Type: Offensive, Defensive , Supplementary Range: Short - Long Chakra Cost: 10 - 40 ( -10 Per Turn) Damage Points: 20 - 80 Description: Baleful Orchid is the sister technique to that of Malignant Rose, however instead of crafting constructs the user would create acidic familiars. These familiars are nigh featureless in terms of their aesthetic - simply being condensed white vapor. However because of the complex design added into them, they move and behave intrinsically to their design. Meaning if one was to create a humanoid familiar, it would be capable of walking/running, or if making an avian, it would be capable of flight. The possibilities are endless, as the user can utilize their imagination in order to craft unique formations. These familiars exhibit a rather limited form of sentience, in the sense of being aware of its surroundings, able to tell its creator and his allies apart among other things such as performing Boil Release Techniques up to the Rank of the familiar. The acidic vapor is either released from the user's body, usually through the mouth, through erupting through the terrain nearby or even the moisture surrounding the user. However these cannot be created within five meters of the opponent, unless already in short range which in that case cannot be done on direct contact. The constructs from D to C are maxed at five meters, B - A Rank being maxed at ten meters and S rank being up to fifteen meters. B Rank variants of this technique requires at least one seal, with the required amount increasing by increments of one per rank. These constructs when made are capable of naturally persisting; passively draining chakra though can only remain for two turns regardless of rank before naturally fading away. Continuous contact with the acidic vapor causes those affected to suffer half the base damage per turn for their skin melting slowly. S Rank variant of this technique can be used twice pet battle, going on cool down for two turns before utilizing again once the familiar ends. This also prevents the use of A Rank and above Boil Release in the same turn the S Rank variant is used. A Rank can only be used thrice per battle with a one turn cool down after the structure in question ends. The user is completely immune their own acidic vapor, not suffering any kind of damage from it. These familiars when performing techniques counts to the allotted 3 techniques per turn. Multiple familiars can be made at once if desired, though the damage is split among them evenly. (Futton: Ten'i-sei Suiren ) Boil Release: Metastatic Water Lily Rank: A Type: Supplementary Range: Short - Long Chakra Cost: N/A (+ 10 Infusion) Damage Points: N/A Description: Metastatic Water Lily is an infusion technique utilized in order to amplify one’s water release or liquid based techniques. While in the sequence of kneading one’s chakra, the user will perform an additional hand seal in which then causes the technique when released to gave the properties of Boil Release. Upon appearance, the technique in question retains its usual functionality; but rather than being just being a normal liquid, it would have gained the element’s acidic nature, which causes those in contact with the water to be affected by the corrosive nature. This infusion doesn’t turn the liquid into the usual vapor formation, though this vapor can be seen released from the water cosmetically, but rather it infuses the high acidic PH concentration into the liquid. This grants one of two types of boons, the first being techniques which are defensive or supplementary in nature while become offensively inclined, dealing damage to the rank of the technique applied. In the case of an already offensive technique; this adds an additional +20 DMG to those techniques when applied. This infusion can be used thrice times per battle, with a cool down time of two turns between each use which also once activated, the user is unable to use Boil Release Techniques above S rank in the same turn. This infusion also cannot be applied to water techniques that directly spawn on targets, requiring those who are capable of being made within less than 5 meters spawn at such distance, in adherence to the spawning rules. . Like all Boil Release techniques, the user is naturally immune to any damage or effects of this technique. [hr][/hr][/FONT] [CENTER][FONT=Book Antiqua][IMG width="468px"]http://pm1.narvii.com/6311/26b3a0771d0bad4fa0b9a02f52d278e07532158d_00.jpg[/IMG] [COLOR=rgb(41, 105, 176)][SIZE=5]Dark Release[/SIZE][/COLOR][/FONT][/CENTER] [FONT=Book Antiqua](Meiton : Kyūnyū gurin) - Dark Release : Inhaling Grin Type: Defensive / Offensive Rank: B (A) Range: Short Chakra Cost: 20 (-10 per turn)(-40 to enemy per hit) Damage Points: 40 (60) Description: The user activates their dark mark whilst holding a Close Combat Weapon, usually a sword (alternatives like spears and axes can be used); the blade of the sword goes a very dark purple as it radiates with Dark Chakra and then becomes self sustaining. The user can then use their blade to slash through oncoming elements or when clashing with another weapon absorb elements channeled through the blade (according to strengths and weaknesses) to absorb the spiritual and physical energies of it, this is essentially the Swordmaster's Inhaling Maw alternative except if the blade also makes contact with the opponent it saps some of his chakra directly like (Meiton: Dassui Fureru) Dark Release: Draining Touch. When the chakra is absorbed by the blade it is channelled straight into the user's palms so that Dark release techniques can be used, the blade will be ready to be used once again. A-Rank : After absorbing a jutsu the user can throw it back straight after absorption, The Dark radiating through the blade will be immediately converted into blue flames after absorption expelled as a wave of Blue flames in the shape of a crescent setting anything it touches alight. Since Dark release amplifies the chakra absorbed the Blue flames will be more powerful as usual. This has a two turn cooldown. - Dark Coating around Blade lasts for 5 turns unless chakra is absorbed through it, then the cooldown will reset. - Has the same absorption power as B-Rank Inhaling Maw - Can only be taught by LonelyAssassin (Meiton : Aku no shōkan) - Dark Release : Evil Summoning Type: Supplementary/Defensive Rank: A Range: Short/Long Chakra Cost: 30 (+10 Print Activation) Damage Points: N/A (+60 Damage Disperse Explosion) Description: The User when performing the Summoning Technique or when wiping blood on their Summon Tattoo will also wipe a bit of blood on their Dark Mark and THEN slam their hands on the ground. The User uses this in conjunction with a summon, both chakra costs will be used to summon the animal/creature but it will be counted as one whole move out of three. The summon will appear inside a target technique or right before it, usually a Lightning, Fire or Wind one - however when summoning they will be surrounded by a Dark shroud that will absorb the technique they are summoned in and basically replace it. It can be used as a way of counterattacking and surprising considering they would literally seem to appear from the opponent's Jutsu. The Absorbed Dark will Make a Print Similar to that of the User's Dark Tattoo on the Summon's Back. This allows for a multitude of things that can happen, however only one of the following may be chosen: - If the user and the summon were to be in close proximity the user could place their hand on said Print and absorb the chakra into their own mark to fuel for later Dark Release Techniques. - Or the user can activate the Dark Mark which will grow larger and basically seem the consume the Summon, it will look like it is covered in one big purple void. Giving it a Demonic Appearance. However this will allow the user to perform Dark Release Techniques through the Summon, using it's own chakra as the source the user will be able to perform any Dark Techniques they know. However if this is used the user cannot use Dark Release Techniques in the same turn that the Summon does. This lasts for however long the Summon has left on the Field. - Can absorb against S-Rank Wind, Fire, Lightning. B-Rank water. No effect on Earth. - Must know Dark Release - Must by taught by LonelyAssassin - One of the Three Options above Costs a Turn, and only one can be chosen - Can only be used four times (Katon/Meiton : Chakurajaguringu) - Fire/Dark Release : Chakra Juggling Type: Supplementary Rank: C Range: Short Chakra Cost: 15 Damage Points: N/A Description: The user will shoot a small fireball from his palm, it will pop up and jump to the opposite hand where the physical and spiritual energy of the fireball is extracted by the Dark Mark on the user's palm. This is the half the equivalent of Inhaling Maw, meaning it must be used twice to be able to use Techniques that require one use of Inhaling Maw and four times to be able to use those that require Ultimate Inhaling Maw. If this is used only once then only B-Rank and below Dark jutsu can be performed. - This technique can be done in rapid succession (three uses will occupy the same time frame), though it will still count as one of your three moves for each usage. - IF used in rapid succession up to twice or three times, it has a two turn cooldown till it can be used again at all. - Must be taught by LonelyAssassin (Meiton Fujitsuboātsu : Antei-ka ⇵ Zōkyō) - Dark Release Barnacle Art : Stabilisation ⇵ Augmentation Type: Supplementary Rank: A Range: Short (Self) Chakra Cost: 30 Damage Points: N/A Description : The user swipes blood on his summoning tattoo and summons two "Rhizocephala" type barnacles on his palm in a similar way to how 'Dark Release : Evil Summoning' works they will be covered in a dark purple chakra aura, these are parasitic barnacles that attach onto the user's palm using their tendrils. The user will then channel chakra into his dark marks and the Rhizocephala will link with them, however the barnacle can only link with one square at a time; Stabilisation The Barnacle will feed the dark mark with it's own chakra, fuelling it so that the user can use dark release techniques without the need for using "Inhaling Maw" or other absorption based techniques because the chakra is now already there. However the user can only use a a maximum collective of S-Rank dark release techniques with this ability active (Collective of S-Rank means it can be split into two A-Ranks, A-Rank and 2 B-Ranks), if they decide to use another dark release that adds up to more than S-Rank technique then they MUST have used other absorption based techniques beforehand OR they can use one and then this barnacle technique will disperse. Using an F-Rank technique will be allowed but will disperse the barnacle and cause double damage to the user as it will severely burn their forearms. ↿- Switch Using One out of Three Moves -⇂ Augmentation The Rhizocephala will focus on the Release of the dark marks instead of the absorption, it's tendrils feeding through this diamond on the palm instead - fuelling the output of the dark mark with not their chakra but summoning other Rhizocephala larvae that are created within all Dark abilities. These Larvae feed the dark jutsu with their chakra which will rapidly convert it to dark to a point where they become much stronger, their blue burns brighter and if the attack uses a dark purple aura they'll become a little more blue instead. Strength is increased passively by 1 Rank (S-ranks gain +10), however with this active it means the user still has to absorb jutsu before hand to perform attacks and all augmented dark release techniques cost 10 extra chakra. - Taught by LonelyAssassin - Can only be used by Dark Release Users - Can only be used by Barnacle Contract Signers - Only one can be active at a time - Can only be used three times, can only have one active at a time - Cooldown of Four turns after a Dispersal - No Barnacle Arts in the same turn and no Barnacle Arts above A-Rank in the next. - No Dark release A-Rank or above the same turn. Fuuin/Meiton: Ochiru - Sealing Arts/Dark Release: Downfall Type: Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 (-10 per turn) Damage: N/A Description: The user does one handseal and creates a violet barrier which spans across the battlefield with a mid-range radial reach. The unique characteristic of this barrier is that, along with Dark's ability to track chakra, will suspend any kind of matter/energy based element in mid air and bring it down abruptly to the ground, rendering it outside of control from the original user. Of course, operating in such a distinct manner would also mean that it follows the S&W scheme of the "Absorption" ability of Dark Release (S-ranks for elements weak to Dark, A-rank for neutral and B-rank for elements strong to Dark). Once the object in question hits the ground due to the abrupt drawing, the dark chakra will absorb the spiritual energy (physical too if the element is that of energy based) and store it to the barrier. The user needs to have physical contact with the barrier in order to draw the absorbed chakra in his dark mark as a Dark fuel for later purposes. The user can also adjust the position as he wishes as long as it is within the medium range area. Note: Lasts for four turns and can only be used twice, with a one-turn cooldown Note: The opponent is unable to re-gain control of any effected technique/object as long as the barrier is still intact. Note: The barrier will only affect jutsu composed of foreign chakra and so it will have no effect on the user's own techniques. Note: Can only be taught by Klad Meiton: Kurayami no Inferno - Dark Release: Inferno of the Dark Ones Type: Offensive/Defensive Rank: S-rank Range: Short-Mid Chakra: 40 Damage: 80 Description: After having absorbed chakra beforehand through any means, the user will perform two handseals and channel his dark chakra equally inside the medium range radial reach by touching the surface with one of his dark marks. This means that it can be applied to the ground, walls, solid structures, bodies or even water at some point. Then, a massive amount of purple flames will come out from the "Release" mark of any of user's dark marks which will fill the whole medium range very quickly. The flames adapt to the frame of a body if they're applied to something specific such as the body of the target or an opposing technique. The lethality of these amplified flames is that they can cause 3rd degree burns to anyone caught in between them and can easily evaporate B-rank or lower water quantities in an instant. At the user's desire, he can freely increase and decrease the volume of the flames, making them reach up to 5m in height and burn almost anyone fully. Alternatively, the user can only apply these flames in selected parts of the battlefield, in order to deal damage to individual targets or objects. The size and volume is up to the user as long as they are within the medium range reach. Usable only twice per battle with two-turn cooldown. The user cannot use any "Release" related Dark techniques in the same turn this is used, and the next. Can only be taught by Klad. Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency Type: Supplementary Rank: B-rank Range: N/A Chakra: 20 (+20 for double usage) Damage: N/A Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique. - Can only be taught by Klad Meiton: Shinki Chūmon - Dark Release: New Order Type: Supplementary/Offensive/Defensive Rank: S-rank Range: Short Chakra: 40 Damage: 80 Description: Invented by one of the most well known Dark users in the Ninja world, New Order deals in the user spreading his dark chakra throughout his whole body after having first absorbed an enemy's technique using the inhaling maw jutsu. This means that every tenketsu in his system will be occupied with the dark chakra, making each chakra point glow in a purple-like glow. With a mental command, this new accumulated chakra will come out from every part of the user's body in an unfocused Dark burst, in the form of an omni-directional 'blast' of dark. The sheer force of this burst will have enough force to knock an adult male over and do internal damage to their body should they be within the range of this attack. The main use of New Order is to actually "refresh" the user's system chakra and in order to do well in combat against heavy Genjutsu users. Once the user finds a logical reasoning as to why he's caught in the Genjutsu, the burst of Dark chakra will give a "new order" to his chakra system and thus effectively breaking out of the illusionary technique. This will only work on A-rank and below Genjutsu techniques and can only be used twice a battle, due to the exhaustion the technique provides. Note: -Cannot be used consecutively, as it has a two turn wait before using again. -The technique can also be used even when there is no Genjutsu put on the user. The offensive capabilities of the technique are qualified enough to kill a human. -Can only be taught by Klad (Meiton Fuinjutsu: Hason Koodo ) Dark Release/Sealing Technique: Malefic Code Type: Supplementary/Defensive Rank: A Range: Short - Long Chakra: 30 Damage: N/A Description: This technique requires having absorbed a technique beforehand in order to utilize it. Upon the formation of a Dark Release, Fire, and or Lightning technique – the user will perform an additional hand seal. Doing so will create a seal marked “eradication”, which upon coming into short range of an opposing technique the seal will trigger. This causes a maelstrom of blue flames, composed of dense dark energy to be released. These flames will violently burn the opposing technique. This works on the basis usually found with dark release, allowing for it to weaken opposing techniques weak to dark by two ranks, techniques neutral to dark by 1 rank and techniques strong to dark aren’t affected at all. This can only be used thrice per battle, with a cooldown of two turns between each use. This seal however naturally fades away after two turns should no technique be encountered. Its activation is instant, performed in the same time frame of the original technique. Meiton: Chijō burēka - Dark Release: Terrestrial Breaker Type: Offensive/Supplementary Rank: C - S Rank Range: Mid - Long Chakra: 15 (40) Damage: 30 (80) Description: Terrestrial Breaker is a prime example of how a simple Dark technique can become lethal. The user slams either palm on the ground and sends Dark chakra underground. Via using shape manipulation, he will manifest said chakra in the form of a basketball sized purple dark orb which will lie inches underneath the ground's surface. The lethality of this technique depends on how long the orb will stay active. Each turn, this orb will absorb the target's chakra (-30 per turn) and any absorbable technique they use (only underground related techniques; following Dark's elemental S/W). The longer this orb stays active, the more it will absorb and this will result in a more powerful release. Once this orb absorbs chakra it will turn into light blue color, associated with flames. The diameter of the orb increases by 2 meters every time it increases in rank, as the main point of it is to absorb chakra in order to make itself stronger and bigger. The surface of the earth will start to gain a light blue glow, once this orb absorbs chakra. The blue shade is faint at first, but it becomes vivid once the rank of the orb increases. At will, with a single hand seal by the user, he'll trigger the orb and make it explode in an extensive amount of blue flames which will cause internal and external burns to anything caught in it. The explosion leaves a crater behind, its size depending on how strong the release was. This orb increases by one rank every turn (it's C-Rank on the first turn, B-Rank on the next) up to a maximum of S-Rank and it can only be detonated once it's at least B-Rank in power. Restrictions -The orb lasts for four turns -It has two turns cooldown before used again and can only be used twice per battle -Can only be taught by Klad Meiton: Yami akiraka ni | Dark Release: Darkness Revealed Type: Offensive/Defensive/Supplementary Rank: S Range: Short Chakra: 40 (+10 each turn) Damage: 80 Description: A technique sort by near all masters of Dark Release. It was seen as one of the greater Dark release techniques & was most powerful in terms of defence compared to other Dark jutsu. The user is required to absorb three A Rank energy based using the "(Meiton: Kyūketsukō) - Dark Release: Inhaling Maw" technique or any related technique that absorbs strengths & weaknesses apply in regards to the absorption ability. The user is unable to perform any Dark release jutsu that require the usage of Inhaling Maw or related beforehand, otherwise they will have to absorb the chakra once more. After having successfully performed the requirements needed, the user is able to release the chakra through the diamond marking on their hand. The chakra begins to crawl across the user's arm, completely covering it while shortly after the rest of the body. The user is coated in a thick blanket of purple Dark chakra with hints of black hue, almost as if merged with the user's skin. The user's eyes become pure white. The abilities of the technique are not fully known, yet three have been revealed & shown to prove very useful for any situation(Offensive, Defensive & Supplementary). Offensive | The offensive capabilities of this technique are primarily simple forms. The user is able to create jet black structures across their body, varying from simply weaponry such as swords, axes & whips etc, each of them equal to B Rank dark release techniques. The user is able to perform all dark release jutsu of A rank & below without the need of "Inhaling Maw" by sacrificing a turn of this technique, thereby using the dark chakra already held by the technique as a source. During close combat the user is slightly more resistant to melee attacks due to the surrounding dark chakra. Defensive | The most notable part of the technique. The user being covered entirely of Dark chakra, is able to absorb any technique composed of Wind, Fire, Lightning & Raw Chakra, without the need of performing the "Inhaling Maw" technique, instead posting this as reference & using one of three moves allowed each turn. The opposing jutsu would simply pass into the user, being absorbed by this technique. If a technique of S Rank or Forbidden (Forbidden dependable on the jutsu itself) is absorbed then the user has the choice of either using the contained chakra to perform a dark jutsu or to add an additional turn to this technique. The user is still able to absorb chakra from Water release jutsu of C rank or below, but has no other effect towards the water source. Supplementary | Using this part of the technique allows the user to empower Dark jutsu. By sacrificing a turn of this technique the user is able to strengthen Dark related techniques by one rank, S rank simply gaining extra damage (+20 Damage). Another use of this ability allows the user to siphon chakra form the opponent when they are in contact with them. Each time the user comes in contact with their opponent, they passively absorb 50 chakra, adding to their own supply. None of the above are passive techniques other than the ability to absorb chakra on contact & to the least require the user to reference which ever they use as one move out of their three. Being able to use Lightning & Fire jutsu, the colour of the jutsus performed gains a dark purple hue, this of course is purely cosmetic. While in this form the user is able to perform Dark, Lightning & Fire jutsu of all ranks, & Ninjutsu of A rank & below. The user is left unable to perform Earth, Water or Wind jutsu while this technique is active. On activation of this technique, due to the dark release chakra spreading not just outside of the body, but covering a majority of the chakra network (a reason to why the user is only able to use certain elements), it is able to release the user from genjutsu of S Rank & below. - This jutsu originally last 5 turns - Can be used twice per battle - Can only be Taught by Method - No S-Rank or above Dark on the turn this ends and the turn after - The user is unable to perform Lightning or Fire jutsu of S Rank on the turn this technique ends Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast Type: Supplementary | Defensive Rank: A Range: Short-Mid Chakra Cost: 30 (+5 each turn) Damage Points: - Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source. - Can be used twice. - Can absorb only one set of spores each turn - Taught by Method Meiton: Desu Burossamu| Dark Release: Death Blossom Type: Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: - Description: A release ability which begins with the user channeling a mass of chakra that is released as a thick cloud, tightly encircling the user. As it spreads around their entire body the user is able to manipulate the cloud to abruptly burst out with great force in all directions, while continuing to rapidly spiral around in a fierce manner. Anything within a short range distance, caught within the initial burst is pushed back into Mid range, throwing the target with great force as it pushes them back, enough to topple them onto the ground. Now taking on the form of a whirling mist, it hinders the sight of anything caught within, while also affecting both opposing Sensory & Doujutsu Bios due to the mass of surrounding chakra. The Dark chakra itself is able to severely burn on contact, while also causing internal damage if the opponent is still caught within the mist on the user's next turn. The internal damage prevents the opponent from functioning at full capacity; severely affecting their gross motor skills. While all parties are in contact with the mist the user is able to detect any abnormalities within it; this ranges as a type of sensing, though only through direct contact with the mist & the user is unable to specifically distinguish objects inside, simply relying on size, shape & movement of the objects. -The mist resides on the field for 3 turns, though the user must pay 5 chakra each turn to continue it's whirling motion. - Requires a waiting period of 2 turns after each use - Unable to perform Dark release techniques of A rank & above for the next turn after ending - Can be used 2 times - Taught by Method Meiton: Eien no kiga |Dark Release: An Eternal Hunger Type: Supplementary Rank: A Range: Long Chakra: 30 (-10 chakra per turn to maintain) Damage: - Description: An absorption technique which requires the user to place their palm which carries the dark marking, against the ground to release chakra into it. The user releases a plethora of chakra into the earth, which reaches up to Long Range. They continue to manipulate the chakra to form dark tunnels that spread underground covering a majority of the earth & connect to the ground. Whenever the opponent performs a technique which requires contact with the ground or forms from the earth itself, the tunnels begin to siphon the chakra & neutralise the technique before allowing it to fully form. The user must supply 10 chakra each turn after which continously fuels the tunnels, & must place their palms against the ground each time they absorb the chakra within the tunnels. Each time the user absorbs the chakra, it requires one of three moves to do so. Following Dark's S&W this is effective against S ranks weak to Dark, A ranks neutral & B ranks strong to it. - The user is unable to perform A rank or above Earth jutsu while active - Can only be used twice. - Taught by Method Meiton: Yakkaina kansho| Dark Release: Torturous Interference Type: Offensive Rank: A Range: Short - Mid Chakra Cost: 30 Damage Points: 60 Description: Before performing this technique the user is required to have Dark chakra stored within their mark. The user begins by activating their mark & continues to channel chakra onto an object they focus on(limited through the user's vision), they manipulate their chakra to manifest a light blue flame as seen with techniques such as "(Meiton: Jajjimento) - Dark Release: Judgment", however Torturous interference specifically materialises on contact with the target as a localised concentration of fire rather than the former which is released as a blast of flames. Upon creation the flame rapidly spreads across the object, completely devouring it until nothing is left. By following Dark's strengths & weaknesses this technique is effective against neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark, but cannot be used against Earth or elements in relation to it & when used against water techniques, it simply devours the chakra, causing the water to simply drop in it's place. It can also work on corporeal techniques such as Shadow Clones, Ink Ninjutsu & other material forms of chakra/energy. The flame starts off as a large ember & continues to grow to the same size as the object it consumes until nothing is left to which it simply dissipates. If the opponent is in contact with the object then the flame continues to spread across onto them, spreading across their body & causes severe 3rd degree burns across the affected area as well as internal injuries if applicable through the technique devoured, it will continue to spread until extinguished. This technique cannot directly effect the opponent or their summon, however if they are coated in chakra it can devour the chakra & continue to burn the opponent in it's trail, if the coating is weaker than the technique - Can be used 3 times - Cannot be used in consecutively - Taught by Method Meiton: Vu~oidou~ōkā | Dark Release: Void Walker Type: Offensive Rank: A Range: Mid - Long Chakra: 30 Damage: 60 Description: A release type technique which requires the user to have Dark chakra stored within their mark. The user focuses their Dark chakra, makes two handseals, & releases it as a large sphere of light blue flames, the size & appearance being similar to "Fire Release: Great Fireball Technique". The technique follows a direct path & can, on impact, explode into a maelstrom of blue flames that covers a Short range from the point of impact, anything caught within radius is left severely burnt, while direct impact results in a high chance of death. Alternatively the user is able to form a single handseal which not only forces the sphere to explode prematurely/on demand, but also releases smaller spheres from the explosion which target the opponent & dash toward them. The rank of the spheres is determined by the number created, beginning from B rank for a single orb. This requires an extra 10 chakra to perform. - Can be used 3 times - Taught by Method Meiton: Juryoku saji| Dark Release: Gravitational Surge Type: Supplementary Rank: A Range: Short - Mid Chakra: 30 Damage: - Description: Gravitational Surge is applied after the user has performed a technique. The user focuses their chakra & channels it throughout an existing technique or a selected portion of it, creating a layer of Dark chakra that blankets the user's technique in an almost transparent veil which has a slight hue of purple. This creates no additional defence or resistance to the original technique. When the user's own comes within short range of an opposing technique, they perform a single handseal which generates a suction affect from the Dark chakra. The suction continues to pull the opposing technique in toward the Dark layer. This is made possible due to Dark release's absorption method carrying an inhaling ability that draws chakra sources into the user's mark, as seen with techniques such as "Dark Release: Inhaling Maw". However, this technique does not absorb the chakra, it simply draws the target toward itself. Gravitational Surge follows Dark's strengths & weaknesses & is effective against neutral techniques of the same rank, B-Rank techniques of elements strong to Dark and S-Rank techniques of elements weak to Dark. It cannot affect solid objects that lack chakra. Opponents are not directly affected by this technique unless coated in chakra by a technique or having altered their body to a state of chakra. It is possible to use on corporeal techniques such as Shadow Clones, Ink Ninjutsu & other material forms of chakra/energy. - Can be used 3 times - Cannot be used consecutively - Taught by Method [B](Meiton/Fuuin: Mato no Ibunshi) – Sealing/Dark Release: Mark of the Outsider[/B] Type: Supplementary Rank: B Range: Short Chakra Cost: N/A Damage Points: N/A Description: Through his knowledge of Fuuinjutsu and Dark Release, the user will create replicas of the dark marks on their palms and apply them to weapons, tools, objects, scrolls or even their clothes. The dark marks will work exactly the same way as the originals and the user will be capable of using all types of Dark Release techniques from them. The marks can be activated remotely and so the user could throw a kunai with a dark mark applied towards the opponent then activate a technique like 'Inhaling Maw' from a distance. The user will still have to abide by all of the restrictions and limitations of the technique when used in this way. For example, the mark will have to be within short-range of a technique/attack to perform certain absorption-type techniques. As dark marks are essentially "portals" to a separate space/dimension that can contain a virtually infinite amount of energy/chakra, techniques absorbed by these replica marks will enable the user's main body to use release-type techniques. Following this same logic, the user can use release-type technique from any of these replica dark marks after one of them or one of the originals performs an absorption. Similar to Minato's FTG seals, the user can have any number of these seals applied before a battle and they will only cost chakra when the user activates them through the use of Dark Release techniques. These replica dark marks can be distinguished from the originals as they have a different design (see spoiler). The absorption mark is the black inner circle while the release mark is the white outer circle. Note: Must be stated in the user's bio [B](Meiton: Hiboshi Jisshitsu) – Dark Release: Devouring Essence[/B] Type: Supplementary/Defensive Rank: B Range: Short - Long Chakra Cost: N/A (+20 chakra to the infused technique) Damage Points: N/A Description: During the performance of a fuuin jutsu, the user will imbue it with meiton chakra via their dark mark to give the affected technique the properties of Dark Release. Enhancing barriers with this technique will change their elemental S/W as they become a Meiton technique. Visually this change is observed as the barrier adopting a translucent, violet hue. The barrier will also become capable of absorbing techniques following Dark's elemental S/W, namely neutral techniques of the same rank (one rank above for elements weak to Dark, one rank below for elements strong to it). For techniques and barriers with chakra draining properties, this infusion will enhance them in the following way. The amount of chakra they absorb will double as they're augmented by the dark chakra. This will work on all types of chakra draining fuuinjutsu, from barriers to sealing script such as Chakra Draining Seal. To imbue meiton chakra into techniques such as Multiple Infinite Embraces, the user simply requires their dark mark to be in contact with the ground. To apply this to barriers created from seals, the user merely has to place their dark mark in contact with the seal and infuse it. To apply this to barriers created from or materialized around the body, the user will release the chakra necessary to form the technique from their dark mark to imbue it upon creation. Activation of this technique occurs in the same time-frame as the barrier it's applied to but in all of the methods, the barrier is created already infused with the dark chakra, it is not infused after it's creation. This technique cannot be stacked with other jutsu which enhance fuuinjutsu techniques and can only affect one opponent at a time (does not include clones or summons). [B](Meiton: Shuukai no Mahoutsukai) - Dark Release: Coven of Witches[/B] Type: Supplementary Rank: C Range: Short - Long Chakra: 15 (-5 chakra per turn) Damage: N/A Description: The user will focus their chakra into up to thirteen of their replica dark marks (any marks that aren't on their palms) and will leak a small quantity of meiton chakra from each of them. The violet chakra will surround the entity the mark is applied to (e.g. a kunai) in a sphere-like configuration before levitating it into the air. The orbs are covered in countless spiked protrusions along their body and will appear to shift and move, much like a pulsating heart. The layer of chakra will cover the entity it's coating entirely with the exception of where the dark mark is applied, so to facilitate the absorption and release of techniques from it. For convenience, these orbs will be known collectively as "the Coven". The Coven can be passively controlled through the use of mental commands and will be capable of lasting any given duration so long as the user uses chakra to sustain them. The marks contained with the orbs will be capable of absorbing and releasing techniques much like every other dark mark. This technique's utility stems from the fact that the user can guide the Coven to any position on the field and utilize Dark Release jutsu from those points. If the user so wishes, they can bind the Coven to their physical movements so that they move automatically and in tandem with their body. [B](Meiton: Kuro Rengoku) - Dark Release: The Black Cauldron[/B] Type: Supplementary/Defensive/Offensive Rank: A Range: Short - Mid Chakra: 30 (-10 chakra per turn) Damage: N/A (60) Description: The user will focus their chakra into one of their dark marks to release a violet hemispherical dome. This orb of dark chakra can expand in a single direction or in every direction from the point of release. Either way, it can only span a mid-range radius at the very most. The chakra will exhibit the characteristic absorption traits of Meiton and thus will drain anyone (barring the user) of 100 chakra upon coming into contact with them. This chakra drain is exacerbated due to the dome's intangibility and so it will phase through the opponent upon passing through them. If the opponent is caught and trapped within the dome, they will constantly lose a smaller portion of chakra per turn (50 chakra). The dome will also absorb any techniques used within short-range of it or inside of it (excluding the user's own) by drawing them into itself through the use of vortexes similar to those used in Inhaling Maw. This will enable it to absorb neutral techniques of the same rank, one rank below for elements strong to Dark and one rank above for abilities weak to Dark. Upon fully expanding to encapsulate the opponent and/or the user, the dark chakra which composes the Cauldron will exhibit solid-like tangibility. This means it will keep solid techniques inside/outside of it after absorbing their chakra but more importantly, it can be destroyed by techniques which exceed it's threshold for absorption. At any point, the user can passively siphon any chakra absorbed from people or techniques by the Cauldron into their dark mark by placing it in contact with the dome. Alternatively, the user can have the dome explode into a maelstrom of purple flames once it has absorbed any chakra or a technique. Note: Lasts for three turns Note: Can only be used twice per battle Note: Cooldown time of three turns in between uses [B](Meiton: Kuro Kagami) - Dark Release: The Black Mirror[/B] Type: Supplementary Rank: B Range: Short - Long (Same as the chosen technique) Chakra: 20 Damage: N/A (Same as the chosen technique) Description: After performing an absorption, the user will employ this passive ability to emit a Dark Release version of a fire or lightning technique they know from one of their dark marks. However this will only be compatible with certain types of techniques, namely the flame-variant of Katon (does not work with ash or gas techniques) and the energy-form of lightning. Furthermore it will only work with techniques that are released from the body rather than the ground, the sky or portals. Fire and Lightning techniques which meet the above criteria will be released as Meiton jutsu from one of the user's dark marks in the form of purple flames or violet lightning to signify their change into Dark Release. This technique is most effective with projectiles but will even work with streams that are spewed, whereby the chosen dark mark takes on the role of "spewing" forth the jutsu in question. The user will still have to focus on such techniques in order to sustain them. However, not all techniques released from the body can be replicated through this method. Things like armours and wings will obviously fail as they have nothing to coat or attach to. Logic will need to be applied to determine what jutsu can or can't be used with this ability. Excluding the change in their colour and elemental S/W, converted techniques will retain all of their properties and still have to abide by all of their restrictions. Note: Can only be used four times per battle Note: This ability is passively applied but the technique it's used alongside will still cost a move [B](Meiton: Soukutsu no Yuurei) - Dark Release: Haunt of the Specter[/B] Type: Offensive Rank: S Range: Short - Long (Explosion is Short-ranged) Chakra: 40 Damage: 80 Description: After performing an absorption, the user will focus their chakra into one of their replica dark marks on the field. This will initiate a sudden explosion of purple flames from within that mark that will expand to the edges of short-range, covering a five-meter radial reach in every direction. The violet inferno will even leave a crater of these dimensions in the ground if the chosen dark mark was in contact with it prior to being detonated. However since the explosion spans every angle for within a five-meter distance, the dark mark and the vessel it was applied to (e.g. a kunai) will both be destroyed in the conflagration. Thus it will be impossible to re-use this technique or other Dark Release jutsu on the same dark mark. Note: Can only be used twice per battle Note: No Dark techniques A-Rank or above in the user's next turn or same turn. Note: Cooldown time of three turns in between uses [/FONT] [/QUOTE]
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