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Mirai's Palace of Artistry
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<p>[QUOTE="Alyx, post: 10944655, member: 86283"]</p><p><span style="font-family: 'Book Antiqua'">Ninjutsu</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">[border=Ninjutsu][border="Original Customs"][spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">D Rank</span></p><p><span style="font-family: 'Book Antiqua'">(Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault!</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" data-shortname=":D" />-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range:Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra:10(if chakra is used)</span></p><p><span style="font-family: 'Book Antiqua'">Damage:20(+5 if chakra boost is used)</span></p><p><span style="font-family: 'Book Antiqua'">Description:This is a rather simple technique where the user will grab a butter knife and tosses it at full speed towards there targets head causing minor head injuries towards them.The user can also use a sample amount of chakra to increase the power of the attack.Since a butter knife is rather dull bladed the target cant be cut by the knife[/spoiler][spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Approved Here: <a href="http://narutobase.net/forums/showthread.php?t=157594&p=8235270&viewfull=1#post8235270">http://narutobase.net/forums/showthread.php?t=157594&p=8235270&viewfull=1#post8235270</a>[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">B Ranked</span></p><p><span style="font-family: 'Book Antiqua'">N/A</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=157594&p=10545922&viewfull=1#post10545922">http://narutobase.net/forums/showthread.php?t=157594&p=10545922&viewfull=1#post10545922</a>[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">[/border]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">[border=Given Customs][SPOILER]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">C-rank</span></p><p><span style="font-family: 'Book Antiqua'">(Hanabi Taikai) Firework Festival</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Rank: C</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Range: Throw: Short-Long | Explosion: Short-Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 15</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 10 each (x3)</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Learnt Here: <a href="http://narutobase.net/forums/showthread.php?t=677698&p=20184469&viewfull=1#post20184469">http://narutobase.net/forums/showthread.php?t=677698&p=20184469&viewfull=1#post20184469</a>[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">(Kamunagara) – Manifestation of Law</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Range: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Kagami Genkaku No Jutsu) - Illusion Mirror Technique</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: C</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short - Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 15</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 5 times per battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by ~Crow~[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Hakke Eien no) - 8 Trigrams Eternal</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Rank: C</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 15</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/A </span></p><p><span style="font-family: 'Book Antiqua'">Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.</span></p><p><span style="font-family: 'Book Antiqua'">Note:</span></p><p><span style="font-family: 'Book Antiqua'">-This jutsu won't deal any damage.</span></p><p><span style="font-family: 'Book Antiqua'">-Can be taught by Dr. House[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">B-Rank</span></p><p><span style="font-family: 'Book Antiqua'">(Dōbutsu Geijutsu: Koyōte o Nogaremasu) - Animal Arts: Escape the Coyote</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: N/A (+5 per animal the summoning technique contains)</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote".</span></p><p><span style="font-family: 'Book Antiqua'">Note: Cannot be used on summoning techniques containing 3 or more animals</span></p><p><span style="font-family: 'Book Antiqua'">Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Kingusugureivu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary/ Offensive/ Defensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B-Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short (Portal Creation/ Orbit) Short - Long (Projectile)</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20 (Activation) 5 (Per Turn Active)</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 5 - 40 (Depending on the severity of an injury)</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, the user creates small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the available arsenal, requiring the user to shape the portal to take the same shape as the visualized weapon, with only that weapon capable of "fitting" through that portal, like cutting a key for a lock. Since these portals are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their "arsenal" in this state. The number of Portals the user can maintain at any given time is limited to a max of 8, with the user able to freely manipulate the number of portals active at no additional cost. Because of it's massive scope, the user can draw from a virtually infinite arsenal, summoning different styles of weapons from the same type of weapon (For example, in regards to summoning a sword, one has options such as a long-sword, broadsword, rapier, falchion, katana, ninjato, etc, for this one type of weapon, with this example applying to all forms of weapon types). Once the user has selected and summoned their weapons, and have their "arsenal" orbiting their person, they can start to utilize these weapons in combat. Once the portals are directly interacted with, the corresponding weapon is automatically pulled through whether that's into the user's hand, or to deflect incoming projectiles, etc. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, reverts the weapon to it's previous state, and returns to orbiting the user with the rest of their arsenal. The only exceptions to this rule are projectiles utilized by ranged weaponry, for example arrows fired from a bow, which are naturally unaffected by this limited range. Finally the user can change the weapons they have with this technique by "visualizing" a different weapon and moulding the portal to fit that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Note: This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Ninpou: Shinshi Koin)- Ninja Arts: The Gentleman's Coin[/SPOILER][/border][/border][border=Ninjutsu][border=Given Customs][SPOILER]</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type: Supplementary/Attack</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 40</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user performs 2 brief hand seals then molds a large amount of chakra into the compacted form of a singular coin. The coin glows a bright light blue color and is about the size of the average currency coin in Naruto (Quarter). From long range the coin is near impossible to see from mid range the coin just appears as a light blue blob and at short range it can be distinctly seen. The coin materializes along the top of the user's thumb while the rest of the fingers wrap around in a fist almost. The user then flicks his thumb upward flicking the coin forward towards the opponent. The coin flickers through the air rotating and gathering force, about half way the user clicks his teeth and via shape manipulation the coin can do one of two things. The coin can expand into a massive coin (roughly twice the size of the opponent) which falls down onto the opponent from above crushing him. Or the coin multiplies into 10 smaller coins which attack the opponent head on and pelt like bullets or needles in Naruto context. The coin is buoyant in nature meaning it can travel across water, land or through the air the same effect occurs in the end. Before the coin's effect the coin flashes red then the actual attack happens. *The coin can be used for supplementary purposes, meaning only occurring for role play. The user says something cool like "Oh I forgot to tip you" In the dawn tavern and flicks the coin behind him. When it hits the ground it causes a small fire or explosion. *</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 3 times per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by Gecko</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can be stopped by techniques of the same rank or higher.</span></p><p><span style="font-family: 'Book Antiqua'">Note: sentence with asterisk is meant only for rp[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Rank: B</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low ammount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques.</span></p><p><span style="font-family: 'Book Antiqua'">The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth.</span></p><p><span style="font-family: 'Book Antiqua'">Lasts 5 turns, max, per usage.</span></p><p><span style="font-family: 'Book Antiqua'">Requires 1 turn cool down.</span></p><p><span style="font-family: 'Book Antiqua'">Can only be used 5 times.</span></p><p><span style="font-family: 'Book Antiqua'">Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects).</span></p><p><span style="font-family: 'Book Antiqua'">Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones. [/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"><a href="http://narutobase.net/forums/showthread.php?t=477189">http://narutobase.net/forums/showthread.php?t=477189</a>[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">(Ninpo: Kire-site ijou)- Ninja Art: Chop and change</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short - Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/A(+20 to 2nd jutsu)</span></p><p><span style="font-family: 'Book Antiqua'">Description:</span></p><p><span style="font-family: 'Book Antiqua'">This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.)</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.)</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Note:</span></p><p><span style="font-family: 'Book Antiqua'">~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn</span></p><p><span style="font-family: 'Book Antiqua'">~Can only be applied to one technique per usage and can only be used 3 times </span></p><p><span style="font-family: 'Book Antiqua'">~Lasts for 3 turns if not used, after which it will disperse harmlessly</span></p><p><span style="font-family: 'Book Antiqua'">~Can only be taught by Houdinii[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Soriddo Sukuriputo) Solid Script</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra cost: 25 </span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result. [/spoiler][spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Note: This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use. </span></p><p><span style="font-family: 'Book Antiqua'">Note: This technique can only be used to materialize one type of defensive or supplementary medium per use.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used in the basic 5 elements.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Learnt Here:<a href="http://narutobase.net/forums/showthread.php?t=261320">http://narutobase.net/forums/showthread.php?t=261320</a>[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">(Houmen Za Kinpaku)Release The Tension</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Rank:B</span></p><p><span style="font-family: 'Book Antiqua'">Range:Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra:25</span></p><p><span style="font-family: 'Book Antiqua'">Type:Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.</span></p><p><span style="font-family: 'Book Antiqua'">Note:Can only be taught by SilverMoon1996</span></p><p><span style="font-family: 'Book Antiqua'">Note:Must be activated at the start of the battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note::Lasts for 8 turns when activated.[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Ninpou: Kunai Giman)- Ninja Arts: Kunai Deception</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type: Supplementary/Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: B Rank</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 20</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 40</span></p><p><span style="font-family: 'Book Antiqua'">Description: The user first performs a single hand seal before removing 2 kunai. Next the user reveals both to the opponent to taunt him, the kunai wedged between the finger, the user focuses chakra into one kunai then he launches the kunai straight at the opponent. As the kunai travels one hides within the shadow of the other, the kunai which is hidden is enhanced with chakra so when the next part of the attack comes it appear as an after image of the lead kunai. The user claps his hands together then the lead kunai suddenly drops to the ground, as it falls to the ground the main kunai shoots up and out of its shadow where it appears as a blur of the previous kunai before traveling on almost invisible to the naked eye.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used 3 times per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by Gecko[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">A-Rank</span></p><p><span style="font-family: 'Book Antiqua'">(Kuchiyose: Kurasshu Rashōmon) - Summoning Technique: Crashing Rashōmon</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Rank: A</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short - Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage points: 60</span></p><p><span style="font-family: 'Book Antiqua'">Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used thrice per battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Each gate dropped is B ranked.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by Jhin.[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Rank: A</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short - Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra cost: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage points: N/A</span></p><p><span style="font-family: 'Book Antiqua'">Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.*</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be used thrice per battle.</span></p><p><span style="font-family: 'Book Antiqua'">Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.*</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by Jhin.</span></p><p><span style="font-family: 'Book Antiqua'">Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu)[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Tekken | Iron Fist</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Rank: A</span></p><p><span style="font-family: 'Book Antiqua'">Type: Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Range: Self</span></p><p><span style="font-family: 'Book Antiqua'">Chakra cost: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage points: +10 to Taijutsu that involves using ones hands</span></p><p><span style="font-family: 'Book Antiqua'">Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Learnt here: <a href="http://narutobase.net/forums/showthread.php?t=226430">http://narutobase.net/forums/showthread.php?t=226430</a>[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Chiripeppā no bakudan danmaku) – Chili Pepper Bomb Barrage</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: A</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short - Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points: 60</span></p><p><span style="font-family: 'Book Antiqua'">Description: Here the user will take out 5 kunai where a single Chili Pepper Bomb is attached to each of them. The user will then follow up by throwing the kunai at different angles towards the opponent, and while they are traveling, the user will at the precise moment perform the shadow clone hand seal, resulting in the kunai and the Chili Pepper Bombs attached to multiply into 50 kunai which will come down upon the opponent like a barrage cutting them, while the Chili Pepper Bombs will explode on contact and make the opponents eyes drowsy while the cuts they had received from the kunai will begin to have a burning sensation due to the chili pepper entering the wound.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be performed thrice per battle</span></p><p><span style="font-family: 'Book Antiqua'">Note: Must be taught by Gutsy Jiraiya</span></p><p><span style="font-family: 'Book Antiqua'">Learnt Here: <a href="http://narutobase.net/forums/showthread.php?t=689452">http://narutobase.net/forums/showthread.php?t=689452</a></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">(Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type : Offensive / Defensive / Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank : A</span></p><p><span style="font-family: 'Book Antiqua'">Range : Short</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost : 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage Points : 60</span></p><p><span style="font-family: 'Book Antiqua'">Description :</span></p><p><span style="font-family: 'Book Antiqua'">The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range.</span></p><p><span style="font-family: 'Book Antiqua'">Raw Shadow</span></p><p><span style="font-family: 'Book Antiqua'">A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne</span></p><p><span style="font-family: 'Book Antiqua'">Burning Shadow</span></p><p><span style="font-family: 'Book Antiqua'">Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it.</span></p><p><span style="font-family: 'Book Antiqua'">Petrified Shadow</span></p><p><span style="font-family: 'Book Antiqua'">Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack.</span></p><p><span style="font-family: 'Book Antiqua'">Liquid Shadow</span></p><p><span style="font-family: 'Book Antiqua'">Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid.</span></p><p><span style="font-family: 'Book Antiqua'">Shocking Shadow</span></p><p><span style="font-family: 'Book Antiqua'">Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Restrictions</span></p><p><span style="font-family: 'Book Antiqua'">- Can't be use another ability in the same turn as a different one</span></p><p><span style="font-family: 'Book Antiqua'">- Usable 4 times a battle</span></p><p><span style="font-family: 'Book Antiqua'">- Requires a turn cool down after each use.[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Yokoshimana Kibaku Fuda no Jutsu) – Devious Explosive Tags Technique</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Rank: A</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short – Long</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 30</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 60</span></p><p><span style="font-family: 'Book Antiqua'">Description: Based on the principle of the Hidden Explosive Tags Technique the user slams their hand against a surface and using his or her chakra is able to stream a multitude of paper tags through the applied surface. Unlike the Hidden Explosive Tags Technique these tags will emerge from the surface at any point desired by the user and will form any solid shape within reason that the user desires. These forms created by this technique can range from generic pillars of tags, a carpet of tags to cover a surface, or even simple spheres and solid formations which rest on the surface they are produced from. While merged and streamed through the ground the tags, with the user’s chakra, are hidden from sight and are essentially merged with it protecting their presence. When the tags come in contact with solid matter or an opposing force these tags will automatically detonate producing an explosion proportional to the number of tags used. Alternatively the user can detonate the tags according to their will voiding the need for contact with an opposing force or solid matter. The explosions produced by the tags can be manipulated by the user controlling their directionality. Devious Explosive Tags Technique can be used four times per battle and cannot be used in consecutive turns.</span></p><p><span style="font-family: 'Book Antiqua'">Notes:</span></p><p><span style="font-family: 'Book Antiqua'">Can only be taught by Osmon[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">(Ninpō: Orihime) - Ninja Art: Weaving Princess</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive/Defensive/Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: A</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 30 per turn</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A (+60 if used with Lightning)</span></p><p><span style="font-family: 'Book Antiqua'">Description: Utilizing normal, durable ninja wire, the user channels chakra to it and utilizes it to bind his opponents. The user can elect to increase the friction the strings, making the wire hotter and able to case burns, making it a good technique to use for torture and information gathering. The strings can take on whatever form the user wishes making it quite a versatile technique to use with ninja wire. By channeling lightning-type chakra to the wires the user can increase their cutting power to cut through solid earth of A-Rank and lower. The user can also elect to not channel chakra to the wires and instead use a more suitable lightning technique to fit his situation. The strength of the binding is A-Rank. The technique itself does no damage until combined with lightning.</span></p><p><span style="font-family: 'Book Antiqua'">Note: Can only be taught by Deviation</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">S-rank</span></p><p><span style="font-family: 'Book Antiqua'">(Gurandofināre) Grand Finale</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Rank: S</span></p><p><span style="font-family: 'Book Antiqua'">Type: Offensive</span></p><p><span style="font-family: 'Book Antiqua'">Range: Short-Long (Throw) | Short-Mid (Explosion)</span></p><p><span style="font-family: 'Book Antiqua'">Chakra Cost: 40</span></p><p><span style="font-family: 'Book Antiqua'">Damage: 80</span></p><p><span style="font-family: 'Book Antiqua'">Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic.</span></p><p><span style="font-family: 'Book Antiqua'">*Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls.</span></p><p><span style="font-family: 'Book Antiqua'">*Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius.</span></p><p><span style="font-family: 'Book Antiqua'">*Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">Learnt Here: <a href="http://narutobase.net/forums/showthread.php?t=677698&p=20184469&viewfull=1#post20184469">http://narutobase.net/forums/showthread.php?t=677698&p=20184469&viewfull=1#post20184469</a>[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'">Jūjika āto: Nokori no Basho - Crucifix Art: Place of Rest</span></p><p><span style="font-family: 'Book Antiqua'">[spoiler]Type: Offensive/Supplementary</span></p><p><span style="font-family: 'Book Antiqua'">Rank: S</span></p><p><span style="font-family: 'Book Antiqua'">Range: Mid</span></p><p><span style="font-family: 'Book Antiqua'">Chakra: 40(-10 per turn)</span></p><p><span style="font-family: 'Book Antiqua'">Damage: N/A(80 when used offensively)</span></p><p><span style="font-family: 'Book Antiqua'">Description:</span></p><p><span style="font-family: 'Book Antiqua'">The user stomp his leg on the ground and summons into the terrain hundreds of headstones. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone.</span></p><p><span style="font-family: 'Book Antiqua'">When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to A rank Ninjutsu attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to S-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to A-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the coffins, he would meet a fatal resistance.</span></p><p><span style="font-family: 'Book Antiqua'">When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. he could conceal himself within the coffin without moving away from the same spot.</span></p><p><span style="font-family: 'Book Antiqua'">The entire graveyard can only be summoned on solid ground.</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">NOTES</span></p><p><span style="font-family: 'Book Antiqua'">-Usable 2x per battle</span></p><p><span style="font-family: 'Book Antiqua'">-Last 3 turns on the field of play</span></p><p><span style="font-family: 'Book Antiqua'">-No A-rank and above Ninjutsu in the same turn and next turn this is used.</span></p><p><span style="font-family: 'Book Antiqua'">-2 turns in-between usage.[/spoiler]</span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'"></span></p><p><span style="font-family: 'Book Antiqua'">[/spoiler][/border][/border]</span>[border=Ninjutsu][border=Given Customs][/border][/border]</p><p>[/QUOTE]</p>
[QUOTE="Alyx, post: 10944655, member: 86283"] [FONT=Book Antiqua]Ninjutsu [border=Ninjutsu][border="Original Customs"][spoiler] D Rank (Fūdoāto: ! Batānaifuasaruto!)Food Arts!:Butter Knife Assault! [spoiler]Type: Offensive Rank:D-Rank Range:Short Chakra:10(if chakra is used) Damage:20(+5 if chakra boost is used) Description:This is a rather simple technique where the user will grab a butter knife and tosses it at full speed towards there targets head causing minor head injuries towards them.The user can also use a sample amount of chakra to increase the power of the attack.Since a butter knife is rather dull bladed the target cant be cut by the knife[/spoiler][spoiler] Approved Here: [URL]http://narutobase.net/forums/showthread.php?t=157594&p=8235270&viewfull=1#post8235270[/URL][/spoiler] B Ranked N/A [URL]http://narutobase.net/forums/showthread.php?t=157594&p=10545922&viewfull=1#post10545922[/URL][/spoiler] [/spoiler] [/border] [border=Given Customs][SPOILER] C-rank (Hanabi Taikai) Firework Festival [spoiler]Rank: C Type: Offensive Range: Throw: Short-Long | Explosion: Short-Mid Chakra Cost: 15 Damage: 10 each (x3) Description: The user will throw three balls of rolled up explosive notes that are the size of regular marbles (exploding balls hereafter referred to as marbles), after infusing them with chakra; this chakra coats the marbles and allows them to be thrown a greater distance than the marbles would otherwise be capable of reaching, due to their extremely low mass and weight. Due to their small size, and the lack of a kunai to give away their position, these become a viable option in battle, as they are harder to see. Not only that, but each marble can be detonated individually at the user’s command, like regular exploding tags, allowing the marbles to be used for strategic purposes, due to their explosive radius. The damage is caused solely by the explosive tags; the chakra does not amplify the damage in anyway, and is simply used to throw them greater distances. Learnt Here: [URL]http://narutobase.net/forums/showthread.php?t=677698&p=20184469&viewfull=1#post20184469[/URL][/spoiler] (Kamunagara) – Manifestation of Law Type: Supplementary Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic. (Kagami Genkaku No Jutsu) - Illusion Mirror Technique [spoiler]Type: Supplementary Rank: C Range: Short - Long Chakra Cost: 15 Damage Points: N/A Description: This is a simple ninjutsu technique based on the principle of the clone technique that are used to project an illusionary image of the user and also based on projecting the sound to different areas using chakra, but instead of cloning the user's own image as illusions and the voice of the user, the user projects the voice and the image of a technique that's used by him or his opponent, meaning that if the user shots a fire technique for example the user can project the image and sound of the fire technique somewhere else, cloning the technique's shape and sound causing after images to form of the technique that's replicated anywhere on the battlefield heading for the opponent's direction or stationary depending on the cloned technique, this distracts the opponent due to him not knowing which technique is real and which isn't, this can be used to replicate nearly all techniques that the user uses or the opponent's according to the situation at hand, providing that it's a projected technique that can be shot [lightning/wind/fire/water] or just stationary techniques [Earth, Ninjutsu], due to the images being only illusions it won't cause harm to the opponent, only confuses him. Note: Can only be used 5 times per battle. Note: Can only be taught by ~Crow~[/spoiler] (Hakke Eien no) - 8 Trigrams Eternal [spoiler]Rank: C Type: Supplementary Range: Short-Mid Chakra Cost: 15 Damage Points: N/A Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat. Note: -This jutsu won't deal any damage. -Can be taught by Dr. House[/spoiler] B-Rank (Dōbutsu Geijutsu: Koyōte o Nogaremasu) - Animal Arts: Escape the Coyote Type: Supplementary Rank: B-Rank Range: Short Chakra: N/A (+5 per animal the summoning technique contains) Damage: N/A Description: It is not uncommon to summon an animal in order to ride them to evade an incoming enemy technique, but sometimes, it is of such large scale that it becomes nearly impossible to escape. This technique serves the purpose of enhancing this specific manner of escaping attacks when performing a summoning technique. This is done by allowing the animal(s) in said summoning technique to possess greater speed for a brief moment upon being summoned. When under the process of performing an animal summoning technique, the user simply invests an additional amount of chakra depending on the amount of animals contained in said summoning technique alongside the chakra spent to perform the summoning technique itself. This extra chakra serves as helpful fuel aswell as a signal for the animal(s) that are being summoned, informing them that they would have to move at exceedingly fast speed for the first few moments when appearing at the battlefield. The user's additional chakra, aswell as the chakra the animal(s) from the summoning technique spend on themselves would be specifically focused on the animal(s)' body parts that helps their movement, allowing them to achieve this sudden high speed upon entering the battlefield. With this sudden speed, the animal(s) would be able to move away or arc around and even behind the enemy aswell as evading the harmful technique at a speed slightly above the speed of a crossbow bolt. A delayed trail of dust/water would be left behind if the animal(s) ran on ground/water surface. This being purely supplementary, the summoned animal(s) would have to maintain a mid-range distance away from the enemy shinobi once behind them or once they've simply evaded the incoming attack. If the summoning technique contains more than one animal, then both can move independently from one another. Alongside their animal summons, the user is capable of escaping the likes of "Fire release: Great Fire Majestic Annihilation", "Earth Release: Mountain Smash" and other large scaled attacks at great speed. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes an animal summoning technique. This technique only serves the purpose of improving the evasion ability that is already existent without the use of "Escape the Coyote". Note: Cannot be used on summoning techniques containing 3 or more animals Note: Cannot be used on summoning techniques that are, by themselves, initially extremely slow or immobile. Note: Although extremely fast, most shinobi of kage rank or above can easily track the animal. (Kingusugureivu ♕ Busōko) Kingsglaive ♔ Armiger Arsenal Type: Supplementary/ Offensive/ Defensive Rank: B-Rank Range: Short (Portal Creation/ Orbit) Short - Long (Projectile) Chakra: 20 (Activation) 5 (Per Turn Active) Damage: 5 - 40 (Depending on the severity of an injury) Description: The user starts by performing the Seal of Confrontation, drawing blood, channeling Chakra into their hand(s) and performs the Summoning Jutsu for a "Pact" they have with a distant, isolate Land engulfed in boundless armaments. However, instead of Summoning the weapons themselves, the user creates small Space/ Time Portals (similar to the kind formed in "(Doton: Nentsuchi Otoshi) – Earth Release: Sticky Earth Drop"), after which they use Shape Manipulation to mould the shape of these portals, making their general shape identical to that of the weapon the user wishes to Summon. This is done due to the sheer scope of the available arsenal, requiring the user to shape the portal to take the same shape as the visualized weapon, with only that weapon capable of "fitting" through that portal, like cutting a key for a lock. Since these portals are composed entirely of the user's Chakra, they are practically weightless, and their positioning can be controlled by the user at will, allowing the user complete control over their "arsenal" in this state. The number of Portals the user can maintain at any given time is limited to a max of 8, with the user able to freely manipulate the number of portals active at no additional cost. Because of it's massive scope, the user can draw from a virtually infinite arsenal, summoning different styles of weapons from the same type of weapon (For example, in regards to summoning a sword, one has options such as a long-sword, broadsword, rapier, falchion, katana, ninjato, etc, for this one type of weapon, with this example applying to all forms of weapon types). Once the user has selected and summoned their weapons, and have their "arsenal" orbiting their person, they can start to utilize these weapons in combat. Once the portals are directly interacted with, the corresponding weapon is automatically pulled through whether that's into the user's hand, or to deflect incoming projectiles, etc. In the case of the user directly wielding the weapon, this allows them to use the weapon as though they were physically carrying and transporting it, however, as soon as the weapons leave the user's hand/ control, or leave a Short Range radius of the user, the Summoning is immediately undone, reverts the weapon to it's previous state, and returns to orbiting the user with the rest of their arsenal. The only exceptions to this rule are projectiles utilized by ranged weaponry, for example arrows fired from a bow, which are naturally unaffected by this limited range. Finally the user can change the weapons they have with this technique by "visualizing" a different weapon and moulding the portal to fit that weapon, allowing them to switch between various weapons for radical changes in their combat style, however this can only be done on weapons that are not being directly interacted with. Note: This Jutsu can remain active so long as the user has the Chakra to sustain it. Once deactivated, this technique cannot be used for 2 turns. Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ. (Ninpou: Shinshi Koin)- Ninja Arts: The Gentleman's Coin[/SPOILER][/border][/border][border=Ninjutsu][border=Given Customs][SPOILER] [spoiler]Type: Supplementary/Attack Rank: B rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user performs 2 brief hand seals then molds a large amount of chakra into the compacted form of a singular coin. The coin glows a bright light blue color and is about the size of the average currency coin in Naruto (Quarter). From long range the coin is near impossible to see from mid range the coin just appears as a light blue blob and at short range it can be distinctly seen. The coin materializes along the top of the user's thumb while the rest of the fingers wrap around in a fist almost. The user then flicks his thumb upward flicking the coin forward towards the opponent. The coin flickers through the air rotating and gathering force, about half way the user clicks his teeth and via shape manipulation the coin can do one of two things. The coin can expand into a massive coin (roughly twice the size of the opponent) which falls down onto the opponent from above crushing him. Or the coin multiplies into 10 smaller coins which attack the opponent head on and pelt like bullets or needles in Naruto context. The coin is buoyant in nature meaning it can travel across water, land or through the air the same effect occurs in the end. Before the coin's effect the coin flashes red then the actual attack happens. *The coin can be used for supplementary purposes, meaning only occurring for role play. The user says something cool like "Oh I forgot to tip you" In the dawn tavern and flicks the coin behind him. When it hits the ground it causes a small fire or explosion. * Note: Can only be used 3 times per battle Note: Can only be taught by Gecko Note: Can be stopped by techniques of the same rank or higher. Note: sentence with asterisk is meant only for rp[/spoiler] ( Ninjutsu: Ryousei Kanshou ) Ninja Arts: Amphibian Intervention [spoiler]Rank: B Type: Supplementary Range: Short Chakra Cost: 20 Damage Points: N/A Description: Based on the principle of friction and microscopic texture. While some materials may seem smooth to the naked eye, in the nano-scale, they're comprised of multiple irregularities and rough textures. When two materials drag on eachother, the inherited friction increases exponentially, superior than it would happen case the materials were virtually smooth. Applying the teachings of the basic Tree/Water Walking techniques, the user is able to create a thin layer of chakra across any surface of his/her own body. The chakra is thus able to cover or enhance the microscopic irregularities, thus increasing or decreasing the friction to extremes. ( Kato Enten ) Smooth Tadpole- The thin layer will get rid of the irregularities in one's body surface, allowing a nearly zero-friction surface. Given the natural flexibility and curvature of the user's own body, and allying it with well-timed motions, the user is able to become impervious to any physical attack, allowing it to slip off the side. The selective aspect of the jutsu allows one to retain some un-covered areas, permitting usages such as whole-body "armor" with naked soles for walking, left covered-sole and right naked sole for fast gliding, covered arm for evasion and naked fist for attack, etc. ( Gama Ranbou ) Rough Toad - The thin layer will accentuate the irregularities in one's body surface, increasing the friction. It allows one to have a much better grip on objects, almost sticking to them in a microscopic scale. Likewise, it allows one to mimic the Lotus Effect, becoming a superhydrophobic surface. This, among other things, would turn the user impervious to pathogenic agents like bacteria, fungi or algae growth, reducing or eliminating the area of contact with the water particles in which these pathogens dwell and proliferate. Effective against Earth and Water based elements, to a certain extend, as one can be affected through the sheer size of the tangible object. There is a protection against physical blades, but not intangible blades, such as those created with Wind or Energy based elements. While it does cover oneself with chakra, the low ammount of chakra deployed is minimal, and thus, outside the described effects, it is useless as a chakra armor, when in direct confrontation with chakra-based attacks. It does not protect against Genjutsu or Yamanaka techniques. The user is able to passively change between the Smooth, Rough and Normal aspect as long as the technique is active, though, except in the turn of usage, swapping between the Rough and Smooth will count once towards the jutsu count. The user is able to selectively cover oneself with chakra, allowing the rest of the surface to be normal, and alter the degree of irregularity, but the whole affected surface must have the same degree, thus preventing part of the body to have the Rough variation and other part the Smooth. Lasts 5 turns, max, per usage. Requires 1 turn cool down. Can only be used 5 times. Allows the cover to spread through body/clothes and any surface in contact with the user up to 1 meter all around (thus allowing other people to suffer the same effects). Doesn't negate usage rank and strength and thus can only be used against physical Jutsu A-Rank and bellow and is completely useless against energy based elements while neutral to wind based ones. [/spoiler] [URL]http://narutobase.net/forums/showthread.php?t=477189[/URL][/spoiler] (Ninpo: Kire-site ijou)- Ninja Art: Chop and change [spoiler] Rank: B Type: Offensive/Defensive/Supplementary Range: Short - Long Chakra Cost: 20 Damage Points: N/A(+20 to 2nd jutsu) Description: This is a unique technique initiated by forming an additional two hand seals during the performance of another jutsu. This creates a cloud of semi-transparent chakra around the user that serves no direct offensive or defensive purpose, while due to the insubstantial nature of the cloud of chakra it cannot interact with or negatively effect the opponent or their techniques, and vice versa. This techniques singular function is to draw out a single trait of the initial technique that the user wishes to utilise, unique or not and to then copy this trait into the cloud of chakra, in which it will be held in an inactive state until it is used(Meaning that although the cloud can draw out a trait, it does not exhibit the trait itself, it simply ‘holds’ it.) This ‘drawing out’ process weakens the initial jutsu slightly(falls by one rank or -20 damage) and the cloud will change colour to indicate it is active and will display a colour based on the element of the technique it was used upon(eg. Red for fire, blue for water, etc) After drawing out a trait it can be used by the caster to alter a second jutsu that the user creates, imbuing it with the active cloud of chakra after forming an additional hand seal during the second jutsu’s performance. This fundamentally changes the second jutsu’s attributes by adding the copied trait and ends this technique. This would essentially transfer the held trait to the new jutsu while reinforcing it overall.(eg. Using this jutsu on the Dragon Flame Release Song Technique would allow the user to copy the heat from the fire or even the almost solid nature of the flames and imbue them into a following technique, etc.) Note: ~Cannot use basic Ninjutsu techniques S-Rank or above in the user's next turn ~Can only be applied to one technique per usage and can only be used 3 times ~Lasts for 3 turns if not used, after which it will disperse harmlessly ~Can only be taught by Houdinii[/spoiler] (Soriddo Sukuriputo) Solid Script [spoiler]Type: Supplementary Rank: B Range: Short Chakra cost: 25 Damage Points: N/A Description: The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result. [/spoiler][spoiler] Note: This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use. Note: This technique can only be used to materialize one type of defensive or supplementary medium per use. Note: Can only be used in the basic 5 elements. Learnt Here:[URL]http://narutobase.net/forums/showthread.php?t=261320[/URL][/spoiler] (Houmen Za Kinpaku)Release The Tension [spoiler]Rank:B Range:Short Chakra:25 Type:Supplementary Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note:Can only be taught by SilverMoon1996 Note:Must be activated at the start of the battle. Note::Lasts for 8 turns when activated.[/spoiler] (Ninpou: Kunai Giman)- Ninja Arts: Kunai Deception [spoiler]Type: Supplementary/Offensive Rank: B Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: The user first performs a single hand seal before removing 2 kunai. Next the user reveals both to the opponent to taunt him, the kunai wedged between the finger, the user focuses chakra into one kunai then he launches the kunai straight at the opponent. As the kunai travels one hides within the shadow of the other, the kunai which is hidden is enhanced with chakra so when the next part of the attack comes it appear as an after image of the lead kunai. The user claps his hands together then the lead kunai suddenly drops to the ground, as it falls to the ground the main kunai shoots up and out of its shadow where it appears as a blur of the previous kunai before traveling on almost invisible to the naked eye. Note: Can only be used 3 times per battle Note: Can only be taught by Gecko[/spoiler] A-Rank (Kuchiyose: Kurasshu Rashōmon) - Summoning Technique: Crashing Rashōmon [spoiler]Rank: A Type: Offensive Range: Short - Long Chakra cost: 30 Damage points: 60 Description: This summoning is an upgrade of the standard Rashomon in which the user summons up to 3 of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate or gates being summoned at least ten meters above the opponent and falling horizontally covering a large 15 meter diameter. Should they fall upon the opponent or opponents the gates will cause incredible crushing damage. Note: Can only be used thrice per battle. Note: Each gate dropped is B ranked. Note: Can only be taught by Jhin.[/spoiler] (Kuchiyose: Gē No Gehenna) - Summoning Technique: Gate of Gehenna [spoiler]Rank: A Type: Supplementary Range: Short - Long Chakra cost: 30 Damage points: N/A Description: This summoning is an upgrade of the standard Rashomon in which the user summons a single one of these demonic forms of the main gate of old Kyoto. After slamming their hands on the floor the summoning will begin with the gate being summoned at least ten meters above the field in up to long range. Once reaching the floor the gates true ability will be revealed as the large doors open revealing a puff of smoke as the gate acts as a medium for the summoning technique allowing the user to summon any of his contracts summoning animals to the field using the gate as a medium.* Note: Can only be used thrice per battle. Note: The animal the user summons must be posted for reference with this technique but the total summoning process only costs one move with this behaving as a medium.* Note: Can only be taught by Jhin. Note: It cannot summon animals that were already dispersed, or require highly specific circumstances to summon (i.e if a summon requires a water source to be present before being summoned, it will be unable to be called with this jutsu)[/spoiler] Tekken | Iron Fist [spoiler]Rank: A Type: Supplementary Range: Self Chakra cost: 40 Damage points: +10 to Taijutsu that involves using ones hands Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands. Learnt here: [URL]http://narutobase.net/forums/showthread.php?t=226430[/URL][/spoiler] (Chiripeppā no bakudan danmaku) – Chili Pepper Bomb Barrage [spoiler]Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: Here the user will take out 5 kunai where a single Chili Pepper Bomb is attached to each of them. The user will then follow up by throwing the kunai at different angles towards the opponent, and while they are traveling, the user will at the precise moment perform the shadow clone hand seal, resulting in the kunai and the Chili Pepper Bombs attached to multiply into 50 kunai which will come down upon the opponent like a barrage cutting them, while the Chili Pepper Bombs will explode on contact and make the opponents eyes drowsy while the cuts they had received from the kunai will begin to have a burning sensation due to the chili pepper entering the wound. Note: Can only be performed thrice per battle Note: Must be taught by Gutsy Jiraiya Learnt Here: [URL]http://narutobase.net/forums/showthread.php?t=689452[/URL] [/spoiler] (Ninpo : Hane mawaru eafurōkabā) - Ninja Art : Gambol Shroud [spoiler]Type : Offensive / Defensive / Supplementary Rank : A Range : Short Chakra Cost : 30 Damage Points : 60 Description : The User releases a burst of chakra from around there body and moves in a certain direction, whether it be forward, upwards, backwards or to the side the chakra will remain where they once stood manifesting into an element to carry different effects. The Shroud of Chakra basically stays there and takes the hit whilst the user moves out the way, though the effects could be different and be advantageous especially in close range. Raw Shadow A Supplementary / Defensive use, the user will release a burst of chakra and move away from it. The Chakra will notmanifest into the elemental affinity and will retain the shape of the user's body producing a sort of copy like the shadow clone but it has a tiny amount of chakra to carry some sort of form. The Body can be used to take a hit or as a temporary platform as it can also be formed whilst airborne Burning Shadow Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Fire whilst retaining the shape of the user's body, though it would explode at the user's will causing the opponent (and the user if not careful) to be blown away. The explosion as a 2 meter radius and isn't fatal, it will cause minor cuts and burns over the victim if they are caught by it. Petrified Shadow Good to use when the opponent is attacking you in close combat, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Earth whilst retaining the shape of the user's body a stone statue will be left behind as a defence. However it can also be used when the opponent tries to attack with a weapon or with their limbs, the earth manifesting around said weapon or limb to trap them as you make your next attack. Liquid Shadow Good to use when the opponent is moving towards you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of water whilst retaining the shape of the user's body, the water can either be sticky or not leaving behind a small water source or trapping a target if they manage to walk into the liquid. Shocking Shadow Good to use when the opponent is near you, the user will release a burst of chakra and move away from it. The Chakra will manifest into the elemental affinity of Lightning whilst retaining the shape of the user's body, the lightning will branch off from the left behind body to any target within short range and will shock them with lightning damage. Restrictions - Can't be use another ability in the same turn as a different one - Usable 4 times a battle - Requires a turn cool down after each use.[/spoiler] (Yokoshimana Kibaku Fuda no Jutsu) – Devious Explosive Tags Technique [spoiler]Type: Offensive Rank: A Range: Short – Long Chakra: 30 Damage: 60 Description: Based on the principle of the Hidden Explosive Tags Technique the user slams their hand against a surface and using his or her chakra is able to stream a multitude of paper tags through the applied surface. Unlike the Hidden Explosive Tags Technique these tags will emerge from the surface at any point desired by the user and will form any solid shape within reason that the user desires. These forms created by this technique can range from generic pillars of tags, a carpet of tags to cover a surface, or even simple spheres and solid formations which rest on the surface they are produced from. While merged and streamed through the ground the tags, with the user’s chakra, are hidden from sight and are essentially merged with it protecting their presence. When the tags come in contact with solid matter or an opposing force these tags will automatically detonate producing an explosion proportional to the number of tags used. Alternatively the user can detonate the tags according to their will voiding the need for contact with an opposing force or solid matter. The explosions produced by the tags can be manipulated by the user controlling their directionality. Devious Explosive Tags Technique can be used four times per battle and cannot be used in consecutive turns. Notes: Can only be taught by Osmon[/spoiler] (Ninpō: Orihime) - Ninja Art: Weaving Princess Type: Offensive/Defensive/Supplementary Rank: A Range: Short-Mid Chakra: 30 per turn Damage: N/A (+60 if used with Lightning) Description: Utilizing normal, durable ninja wire, the user channels chakra to it and utilizes it to bind his opponents. The user can elect to increase the friction the strings, making the wire hotter and able to case burns, making it a good technique to use for torture and information gathering. The strings can take on whatever form the user wishes making it quite a versatile technique to use with ninja wire. By channeling lightning-type chakra to the wires the user can increase their cutting power to cut through solid earth of A-Rank and lower. The user can also elect to not channel chakra to the wires and instead use a more suitable lightning technique to fit his situation. The strength of the binding is A-Rank. The technique itself does no damage until combined with lightning. Note: Can only be taught by Deviation S-rank (Gurandofināre) Grand Finale [spoiler]Rank: S Type: Offensive Range: Short-Long (Throw) | Short-Mid (Explosion) Chakra Cost: 40 Damage: 80 Description: Every great display of fireworks must come with a grand finale. The “ending sequence” to the show created by the “Fireworks Festival” technique. This orb of explosive notes is roughly the size of a billiard ball, compared to the marble-sized orbs of its parent technique. This technique functions in the same manner in that the chakra is not used to cause damage, but rather to allow the rather low-mass ball of paper to be thrown large distances; the damage comes about solely from the explosive yield of the paper bombs.Like a fire-works star, the color of the explosion can actually be controlled while making the orb, though this is purely aesthetic. *Only useable three-times per battle, as the balls are pre-formed.The three balls are kept in a special container attached to the user's belt, on their back, where many people usually carry large scrolls. *Due to the nature of the technique, due to the explosive yield of the tags, the user can be stuck by this technique if they are in the blast radius. *Can be detonated by chakra, much like a normal explosive note. Otherwise, it functions like a grenade with a four second fuse. Learnt Here: [URL]http://narutobase.net/forums/showthread.php?t=677698&p=20184469&viewfull=1#post20184469[/URL][/spoiler] Jūjika āto: Nokori no Basho - Crucifix Art: Place of Rest [spoiler]Type: Offensive/Supplementary Rank: S Range: Mid Chakra: 40(-10 per turn) Damage: N/A(80 when used offensively) Description: The user stomp his leg on the ground and summons into the terrain hundreds of headstones. This is a special summoning similar to the rashomon gates. The headstones are all cross shaped and made up of different constituents, mostly made of stones while some are metallic and some are wooden. The headstones are a part of tombstones which is buried shallow in the ground and not revealed safe for only the headstone which is the only part shown. The sizes of the headstones varies, from the smallest which is 2m long and 1 meter length for the cross section. The largest would be upto to 10meter in length and 5 meter cross section. The headstones would react to user's chakra and the opponents chakra. The chakra is recorded and responded to when they move above the ground and they are at aleast 2 meters away from a headstone. When the opponent is within sensing proximity of the headstones, the headstone would immediately do one of two things. They can eject while launching like a rocket towards the opponent with a blunt force equivalent to A rank Ninjutsu attack. Should more than one headstone launches at the same time towards the opponent, then their combine power would be equivalent to S-rank. Secondly, instead of launching, the headstone could shift beneath the opponent and let him fall into a deep coffin which would quickly explode while the explosion is confined to the coffin and underground. The explosion is equivalent to A-rank. The reason behind this is because each coffin is laced with several explosive tags that only react to the opponent's chakra thus for the second variation which would be mentioned below, while the user is able to enter the coffin unharmed, if the opponent tries to seek refuge in the coffins, he would meet a fatal resistance. When the user moves close to the headstone, it reacts by shifting backwards, revealing a confined space like a coffin within the earth. As a headstone responds to the user's chakra, so would other headstones as they would also reveal a confined space of theirs. he could conceal himself within the coffin without moving away from the same spot. The entire graveyard can only be summoned on solid ground. NOTES -Usable 2x per battle -Last 3 turns on the field of play -No A-rank and above Ninjutsu in the same turn and next turn this is used. -2 turns in-between usage.[/spoiler] [/spoiler][/border][/border][/FONT][border=Ninjutsu][border=Given Customs][/border][/border] [/QUOTE]
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