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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 22096002, member: 25119"]</p><table style='width: 100%' class=''><tr><th>Character Sheet</th></tr><tr><td><p style="margin-left: 20px"><strong>• Basic Information •</strong></p> <br /> <strong>Name:</strong> Isabella D. Redacted<br /> <strong>Gender:</strong> Female<br /> <strong>Age:</strong> Wouldn't you like to know<br /> <strong>Race:</strong> Kuja<br /> <br /> <p style="margin-left: 20px"><strong>• Appearance Information •</strong></p> <br /> <strong>Height:</strong> 1.80m<br /> <strong>Weight:</strong> That's not a question one should ask a lady<br /> <strong>Eye Color:</strong> Scarlet<br /> <br /> <p style="margin-left: 20px"><strong>• Historical Information •</strong></p> <br /> <strong>Place of Birth:</strong> Amazon Lily<br /> <strong>History:</strong> Isabella was born in the great islands of the Amazon tribe. As a Kuja through and through, she was trained in battle and military strategy from a young age. While her wit and talent earned her the respect of her peers, her cold rationale and a certain urge of sadism also drove them to fear her. It wasn't until she was abducted into an actual human trafficking ring that she started to develop her persuasion skills and hone fear into a mighty weapon. These events have taken place a long time ago and set Isabella on the path of disorder and mayhem throughout the Grandline.<br /> <br /> <p style="margin-left: 20px"><strong>• Status Information •</strong></p> <br /> <strong>Role:</strong> Pirate<br /> <strong>Rank:</strong> 1<br /> <strong>Title:</strong> None<br /> <strong>Bounty / Fame:</strong> None<br /> <br /> <strong>Beli Count:</strong> ???<br /> <strong>Owned Objects:</strong> TBD<br /> <strong>Item(s):</strong> D-Grade Vessel<br /> <br /> <p style="margin-left: 20px"><strong>• Attribute Section •</strong></p> <br /> <strong>Total Attribute Points:</strong> 18 ( +1 Intelligence )<br /> <strong>Total Attribute Points Spent:</strong> 19/19<br /> <br /> <p style="margin-left: 20px"><strong>Power:</strong> 1 / 4<br /> <strong>Intelligent:</strong> 6 / 7<br /> <strong>Constitution:</strong> 1 / 4<br /> <strong>Agility:</strong> 3 / 6<br /> <strong>Dexterity:</strong> 6 / 6<br /> <strong>Technique:</strong> 2<br /> <strong>Resolve:</strong> 0<br /> <strong>Luck:</strong> ?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">[spoiler][spoiler=power][/spoiler][/spoiler]</p> [spoiler][spoiler=power]<br /> <table style='width: 100%' class=''><tr><th>One Attribute</th></tr><tr><td> <ul> <li data-xf-list-type="ul">Can Lift <strong>200 LBS</strong></li> <li data-xf-list-type="ul">Jump Upward / Forward <strong>2 Meters</strong></li> <li data-xf-list-type="ul">Projectile Speed is <strong>1 SPM</strong></li> <li data-xf-list-type="ul">Damage Output is <strong>1 DMG</strong></li> </ul> </td></tr></table>[/spoiler]<br /> [spoiler=Intelligence]<br /> <table style='width: 100%' class=''><tr><th>Six Attributes</th></tr><tr><td> <ul> <li data-xf-list-type="ul">Shaves <strong>3 Mental DMG</strong></li> <li data-xf-list-type="ul">Projectile Speed is <strong>6 SPM</strong></li> <li data-xf-list-type="ul">Damage Output is <strong>6 DMG</strong></li> <li data-xf-list-type="ul">Can Lift <strong>1,000 LBS</strong> Target(s)</li> </ul> </td></tr></table>[/spoiler]<br /> [spoiler=Constituiton]<br /> <table style='width: 100%' class=''><tr><th>One Attribute</th></tr><tr><td> <ul> <li data-xf-list-type="ul">Naturally Shaves <strong>0.5 Physical DMG</strong></li> <li data-xf-list-type="ul">Recovers from Elemental & Mental Status Effects after <strong>10 Turns</strong></li> </ul> </td></tr></table><br /> [/spoiler]<br /> [spoiler=Speed]<br /> <table style='width: 100%' class=''><tr><th>Two Attributes</th></tr><tr><td> <ul> <li data-xf-list-type="ul">Movement Speed is <strong>2 SPM</strong></li> <li data-xf-list-type="ul">Attack Speed is <strong>2 SPM</strong></li> </ul> </td></tr></table><br /> [/spoiler]<br /> [spoiler=Dexterity]<br /> <table style='width: 100%' class=''><tr><th>Six Attributes</th></tr><tr><td> <ul> <li data-xf-list-type="ul">Tracking Ability Extends to <strong>7 SPM</strong></li> <li data-xf-list-type="ul">Track <strong>6 Targets</strong> (Opponent/Projectile)</li> <li data-xf-list-type="ul">Can Accurately Shoot <strong>40 Meters Away</strong></li> </ul> </td></tr></table><br /> [/spoiler][spoiler=Technique]<br /> <table style='width: 100%' class=''><tr><th>Two Attributes</th></tr><tr><td> <ul> <li data-xf-list-type="ul">Can Own <strong>5 Techniques</strong></li> <li data-xf-list-type="ul">Can Use <strong>D-Rank</strong> Techniques</li> <li data-xf-list-type="ul">TEQ Stamina Exhaust Reduced by <strong>2 Pts</strong></li> </ul> </td></tr></table><br /> [/spoiler]<br /> <p style="margin-left: 20px"></p> [/spoiler]<br /> <p style="margin-left: 20px"></p> <br /> <p style="margin-left: 20px"><strong>• Trait Section •</strong></p> <br /> <strong>Total Trait Points:</strong> 40<br /> <strong>Total Trait Points Spent:</strong> 23/40<br /> <br /> 1. Kuja ( Free )<br /> 2. Preemptive Motives ( 10 )<br /> 3. Fear Mongering ( 7 )<br /> 4. Puppet Master ( 6 )<br /> 5. Armament's Haki ( Free )<br /> 6. Conqueror's Haki ( Prize )<br /> 7. Companion ( Free )<br /> <br /> [spoiler=Kuja Race]<br /> <table style='width: 100%' class=''><tr><th>Race Perks:</th><th>Restrictions</th></tr><tr><th>Kuja</th><th>Pricing</th></tr><tr><td>Also a part of the human species, this race is exclusively comprised of females hailing from the island of Amazon Lily. They are a warrior tribe adept with Busoshoku Haki.</td><td>Free</td></tr><tr><td>Characters Possess a Natural Affinity for Busoshoku Haki, Which Means the Trait is Considered <strong>Bonus</strong> and Requires Half the Resolve to Unlock. Because Characters are Innately Attune to Busoshoku Haki, the Battle Card Requirement to Activate the Different Levels are Reduced by One [1] Card Amount ( the Amount Cannot be Reduced Below One [1] Card ). The Level One [1] Version Can Be Activated and Passively Maintained w/o Stamina or Resolve Drains and the Card is Not Occupied. Characters are Gifted the Companion Trait ( Must Be Snake Related ) which is Considered Bonus as Well. The Snakes Only Possess the Arsenal Trait and the Item Slots Granted will Serve as the Weapon Forms the Snake Can Adopt.</td><td>Bio Cannot Possess Any Other Race Trait</td></tr></table>[/spoiler]<br /> [spoiler=Preemptive Motives]<br /> <table style='width: 100%' class=''><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><th>Preemptive Motives</th><th>Pricing</th></tr><tr><td>Preemptive Motives refers to the tactical advantage the character can create for themselves for upcoming battles. Not only does the character properly scope their upcoming problems, they develop a solution.</td><td>10 Trait Points</td></tr><tr><td><strong>Once Per Battle:</strong> The Character Can Begin Battle with a Style Technique or Free-Form Action Performed / Activated / Maintained before the Time-Frame Begins ( Projectiles Must Be Five [5] Meters Away From the Opposing Enemies ). The Style Technique or Free-Form Action Cannot Deal or Block Damage. This Style Technique or Free-Form Acton Does Not Exhaust a Battle Card ( Regardless of the Amount Required ) to Perform / Activate / Maintain. This Prevents Exhaustion from Occurring ( Excluding Haki Related Abilities ). Possessing the Tactician Archetype will Reduce the Refresh Rate for Special Cards to Occur ( After Your Fourth Rounds ).</td><td>Bios Cannot have the All I Got! | Berserk | Methodical Traits. Bio Must have Tactician Archetype</td></tr></table>[/spoiler]<br /> [spoiler=Fear Mongering]<br /> <br /> <table style='width: 100%' class=''><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><th>Fear Mongering</th><th>Pricing</th></tr><tr><td>Fear Mongering refers to the character’s ability to prey upon the fear they are capable of inducing. Fear is a currency of power and control, and you recognize this.</td><td>7 Trait Points</td></tr><tr><td><strong>Once Per Plot Points:</strong> The Character is Granted an Additional Mega-Move that is Deemed Automatically Successful Under the Condition that an Opposing Target has been Killed or Suffer the Adverse Effects of a Status Effect for Three [3] Turns ( Must Have Induced the Status Effect ). The Mega-Move will Grant Ten [10] Resolve Points Per Target that Witness the Murder or Torture Caused by the Character Until the Plot Point Ends. This Trait Grants +1 Point to the Intimidation and Persuasion Attributes.</td><td>Bios Cannot have Any Fighting Profession. Bio Must have Sadistic Persona</td></tr></table><br /> [/spoiler]<br /> [spoiler=Puppet Master]<br /> <table style='width: 100%' class=''><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><th>Puppet Master</th><th>Pricing</th></tr><tr><td>Puppet Master refers to the character’s underhanded tactics and their ability to gain control of the situation. The character can tug the strings as if their target was a puppet.</td><td>6 Trait Points</td></tr><tr><td><strong>During Battles:</strong> NPCs that have been Tricked can be Controlled to Initiate, Interrupt, or Partake in Battles by the Character Responsible for Tricking Them. This Control Does Not Work on NPCs Three [3] Ranks or Higher than the Character and Only Remains for One [1] Battle Per Plot Point. This Trait Grants +2 Points to the Persuasion Attribute.</td><td>Bios Cannot have the Survivalist | Klepto Traits. Bio Must have Cunning Persona</td></tr></table><br /> [/spoiler]<br /> [spoiler="Armament's Haki (Kuja Perk)"]<br /> <table style='width: 100%' class=''><tr><th>Busoshoku Haki</th><th>Pricing</th></tr><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><td>Busoshoku Haki is a Form of Haki that Allows the Character to Augment of their Physique via their Spiritual Energy, Strengthening the Characters Fighting Capabilities.</td><td>Free</td></tr><tr><td>The Character Can Activate their Busoshoku Haki ( Remains Passive Until the Resolve Attribute is Drained to Zero or Deactivated ) via Spending Support Cards that are Occupied. If One [1] Support Card is Spent, the Character Hardens their Haki to Coat the Selected Body Region with a Black Coating. If Two [2] Support Cards are Spent, the Character will Harden their Selected Body Region and Item(s) or Projectiles. If Three [3] Support Cards are Spent, the Coated Body Regions and Item(s) or Projectiles are Granted the <strong>Raw Power</strong> Keyword. The Black Coating Grants <strong>Two [2] Bonus Damage Shaving</strong> and <strong>Two [2] Bonus Damage</strong> ( Per Level Activated ) to Style Techniques and Free-Form Actions When Clashing Against Targets Not Coated with Haki. The Coated Regions are Granted the <strong>Indestructible Keyword</strong> Unless the Foreign Source is Coated with a Higher Level of Busoshoku Haki. Maintaining the Activation of this Trait Drains Ten [10] Resolve and Stamina Per Card Spent Each Turn</td><td>Bios Must Possess Five Hundred [500] Unused Resolve Points.</td></tr></table><br /> [/spoiler]<br /> <strong>[spoiler="Conqueror's Haki"][/spoiler]</strong>[spoiler="Conqueror's Haki"]<br /> <table style='width: 100%' class=''><tr><th>Haoshoku Haki</th><th>Pricing</th></tr><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><td>Haoshoku Haki is a Form of Haki that Allows the Character to Exert their Willpower Over Others via Releasing their Will in the Form of a Strong Burst. Those Deemed Inferior will be Forcefully Incapacitation.</td><td>Prize Earned</td></tr><tr><td>Two Hundred [200] Resolve Points and Two [2] Support Cards ( that Drains Twenty [20] Stamina Points that Cannot be Reduced by Any Methods ) is Required to Activate this Trait. The Strong Burst of Will Reaches X Meters, Where X is Determined by the Distance of Accuracy Discussed in the Dexterity Attribute ( that amount determines the diameter of the ability ). When Activated Around Sentient Targets and Your Character Possesses at Least Over 25% More Total Resolve, their Attribute Benchmarks are Reduced by Two [2] Benchmarks. When Activated Around Sentient Targets and Your Character Possesses at Least Over 50% More Total Resolve, their Attribute Benchmarks are Reduced by Four [4] Benchmarks Instead. Whenever Attribute Benchmarks are Reduced by this Ability, the Attribute Points are Temporarily Stripped for the Remainder and the Battle / Phase / Plot Point ( Depends On the Thread ). When Activated Around Sentient Targets and Your Character Possesses at Least Over 75% More Total Resolve, the Susceptible Target(s) are Immediately Knocked Unconscious. When Used and the 50% Threshold Effect is Triggered, You are Not Rewarded AP or AB Gains ( or the Battle Does Not Count Towards the Goal to Gain AP or AB ). If the Target Possessed 50% or More of Their HP ). [ This Trait Grants +4 Points to the Intimidation Attribute ].</td><td>None</td></tr></table><br /> [/spoiler]<br /> [spoiler=Companion ( Snake )]<br /> <table style='width: 100%' class=''><tr><th>Companion</th><th>Pricing</th></tr><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><td>The character has developed and strengthened the relationship with their animal partner. Whether they have been trained in the art of combat or assist their owner with resources, this animal is extremely loyal.</td><td>5 Trait Points</td></tr><tr><td>The Character is Granted a Personal Follower that is an Animal Companion. The Follower Possesses the Following Character Sheet: One [1] Archetype | One [1] Persona | Three [3] Trait Slots | One [1] Item Slot. The Follower’s Attribute: the Attribute Benchmarks Start at Ten [10] Points, Ignoring the Archetype Rules | Each Attribute is Assigned Three [3] Points, Excluding the Technique Attribute and Ignores the Archetype Rules. The Follower Cannot have a Skill Profession or Fighting Profession ( Aside From Wild Heart or Sharp Shooter ) that their Owner Does Not Possess.</td><td>Companion Cannot have the Cult Following | Personal Mili</td></tr></table><br /> [/spoiler]<br /> <br /> <br /> <strong>Total Prestige Points:</strong> 0<br /> <strong>Total Prestige Points Spent:</strong> 0<br /> <br /> <p style="margin-left: 20px"><strong>Archetype:</strong> Tactician</p> <p style="margin-left: 20px"></p> [spoiler=Tactician Archetype]<br /> <table style='width: 100%' class=''><tr><th>Default Battle Deck</th><th>Restrictions</th></tr><tr><th>Trait Effects</th><th>Health Points</th></tr><tr><th>Tactician</th><th>Pricing</th></tr><tr><td>The Tactician focuses on strategist planning as means to triumph. Choosing this archetype represents that your character possesses great wit, which allows your character to outsmart adversaries.</td><td>Free</td></tr><tr><td>Declares <strong>Intelligence</strong> as Your Primary Attribute | Declares <strong>Power</strong> and <strong>Constitution</strong> as Your Fatal Flaws. You Are Granted One [1] Point in the Intelligence Attribute and the Benchmark is Raised by One [1] Point. The Attribute Benchmark for Power and Constitution Become Four [4] Points.</td><td>8 HP</td></tr><tr><td>3 Combo Cards | 1 Attack Cards | 2 Block Cards | 3 Dodge Cards | 6 Support Cards</td><td>Cannot Purchase Other Archetypes</td></tr></table><br /> <p style="margin-left: 20px"></p> [/spoiler]<br /> <p style="margin-left: 20px"><br /> <strong>Persona(s):</strong> Cunning and Saddistic</p> <p style="margin-left: 20px"></p> [spoiler=Cunning Persona]<br /> <table style='width: 100%' class=''><tr><th>Narrative Persona Effect</th><th>Restrictions</th></tr><tr><th>Cunning</th><th>Pricing</th></tr><tr><td>Possessing the Cunning Persona means your character can achieve their goals through deceit. Adept at reading the situation, they aim to exploit anything or anyone.</td><td>Free</td></tr><tr><td><strong>Thrice Each Plot Point:</strong> When attempting to trick a target ( or multiple targets ) that possess either the Timid | Hopeful | Reckless | Serious | Eccentric | Intimidating Personas, your character can trick them to reveal information or perform minor actions within the phase or plot point. When attempting to trick targets without the aforementioned personas, an Official Roll ( Persuasion Attribute Check ) will occur. This Persona Grants +2 Points to the Persuasion, Perception, Stealth / Sleight of Hands Attributes. This Persona is Automatically Effective ( Regardless of the Approach or Personas ) Against Dwarf Characters.</td><td>Bio Cannot have the Reckless | Adamant | Hopeful | Prideful Personas</td></tr></table><br /> [/spoiler]<br /> [spoiler=Sadistic Persona]<br /> <table style='width: 100%' class=''><tr><th>Battle Persona Effect</th><th>Restrictions</th></tr><tr><th>Sadistic</th><th>Pricing</th></tr><tr><td>Possessing the Sadistic Persona means your character finds pleasure in the pain of others. Humorous and satisfying, you strive to torture individuals for your own sick games.</td><td>Free</td></tr><tr><td><strong>During Battle:</strong> When a Target is Inflicted by a Status Effect or Debuff Caused by the Character, the Effects are Prolonged By X Turns Where X is Determined by the Rank of the Style Technique or Free-Form Action. When Items Cause the Status Effect or Debuff, the Turn Extension is Two [2] Turns Per Standard Grade. This Persona Grant -3 Points to the Persuasion Attribute.</td><td>Bio Cannot have the Hopeful | Eccentric | Brave | Reckless Personas</td></tr></table><br /> <br /> [/spoiler]<br /> <br /> <p style="margin-left: 20px"><strong>• Devil Fruit •</strong></p> <br /> <strong>Devil Fruit:</strong> N/A<br /> <strong>Devil Fruit Type:</strong> N/A<br /> <strong>Devil Fruit Description:</strong> N/A<br /> <br /> Blood Demoness ( Companion Snake )<br /> <br /> [spoiler=Character Sheet]<br /> <table style='width: 100%' class=''><tr><th>Character Sheet</th></tr><tr><td><p style="margin-left: 20px"><strong>• Basic Information •</strong></p> <br /> <strong>Name:</strong> Nagini, the Blood Demoness<br /> <strong>Gender:</strong> Female<br /> <strong>Age:</strong> Will never say<br /> <strong>Race:</strong> Kuja Snake<br /> <br /> <p style="margin-left: 20px"><strong>• Appearance Information •</strong></p> <br /> <strong>Height:</strong> 4 meters<br /> <strong>Weight:</strong> 20kg<br /> <strong>Eye Color:</strong> Blood<br /> <br /> <p style="margin-left: 20px"><strong>• Historical Information •</strong></p> <br /> <strong>Place of Birth:</strong> Kuja<br /> <strong>History:</strong> Nagini is a blood red snake companion to Isabella Redacted, born in the island of Amazon Lily. She has traveled together with Isabella almost since both were born. She is a vicious and cruel snake with no sense of kinship or mercy, with the exception of her own true companion.<br /> <br /> <p style="margin-left: 20px"><strong>• Status Information •</strong></p> <br /> <strong>Role:</strong> Pirate ( Companion )<br /> <strong>Rank:</strong> 1<br /> <strong>Title:</strong> None<br /> <strong>Bounty / Fame:</strong> None<br /> <br /> <strong>Beli Count:</strong> 0<br /> <strong>Owned Objects:</strong> Takes the Form of a massive whip.<br /> <strong>Item(s):</strong>N/A<br /> <br /> <p style="margin-left: 20px"><strong>• Attribute Section •</strong></p> <br /> <strong>Total Attribute Points:</strong> 19<br /> <strong>Total Attribute Points Spent:</strong> 17/19<br /> <br /> <p style="margin-left: 20px"><strong>Power:</strong> 3 /10<br /> <strong>Intelligent:</strong> 3 /10<br /> <strong>Constitution:</strong> 3 /10<br /> <strong>Agility:</strong> 5 /10<br /> <strong>Dexterity:</strong> 3 / 10<br /> <strong>Technique:</strong> 2<br /> <strong>Resolve:</strong> 0<br /> <strong>Luck:[?B] 0</strong></p> <strong><br /> <br /> <p style="margin-left: 20px"><strong>• Trait Section •</strong></p> <br /> Total Trait Points: 40<br /> Total Trait Points Spent: ?/40<br /> <br /> [spoiler=Arsenal]<br /> <br /> <table style='width: 100%' class=''><tr><th>Arsenal</th><th>Pricing</th></tr><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><td>Arsenal refers to your character’s fighting prowess relying on the items or accessories. This does not discount any fighting ability the character may possess, just that the tools are critical.</td><td>6 Trait Points</td></tr><tr><td>The Character is Granted Three [3] Bonus Item Slots. Purchasing One [1] Upgrade Material Can Upgrade Each Item Possessed ( Must Correspond with the Appropriate Profession ). If the Shipwright Profession is Owned, this Trait is Considered Bonus.</td><td>None</td></tr></table><br /> [/spoiler]<br /> [spoiler=Speed Demon][/spoiler]</strong>[spoiler=Speed Demon]<br /> <table style='width: 100%' class=''><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><th>Speed Demon</th><th>Pricing</th></tr><tr><td>Speed Demon refers to the character’s impressive speed and how they utilize it to their advantage in combat. Although they lack in physical power, the character has grown to use the momentum to empower their strikes.</td><td>10 Trait Points</td></tr><tr><td>The Character Counts as X Additional Targets in Regards to the Target Tracking Clause Discussed in the Dexterity Attribute, Where X is Determined by the X+2 Amount of SPM Advantage of the Character. For Every Two [2] Points in the SPM Advantage, the Opponent(s)’ Tracking Ability is Theoretically Reduced by 0.5 Tracking Magnitude. Possessing the Speedster Archetype will Reduce the Refresh Rate for Special Cards to Occur ( After Your Fourth Rounds ).</td><td>Bios Cannot have the Vigor | Foresight | Resilience Traits. Bio Must have Speedster Archetype</td></tr></table><br /> [/spoiler]<strong><br /> [spoiler=Killing Intent][/spoiler]</strong>[spoiler=Killing Intent]<br /> <table style='width: 100%' class=''><tr><th>Trait Effects</th><th>Restrictions</th></tr><tr><th>Killing Intent</th><th>Pricing</th></tr><tr><td>Killing Intent refers to the innate aura your character exerts amid combat. Often related to the character’s murderous vibes, you prefer overpowering your targets to destroy them.</td><td>6 Trait Points</td></tr><tr><td><strong>During Battles:</strong> For Each One Hundred [100] Points Reduced ( by the Character ) in the Opponent’s Resolve Attribute, the Official Rank ( or Theoretical Rank ) of their Style Techniques and Free-Form Actions are Temporarily Reduced for the Entire Battle. This Trait Grants +2 Points to the Intimidation Attribute.</td><td>Bios Cannot have the Trap Artist | Seizing Order Traits. Bio Must have Intimidating Persona</td></tr></table><br /> [/spoiler]<strong><br /> Total Prestige Points: 0<br /> Total Prestige Points Spent: 0<br /> <br /> <p style="margin-left: 20px"><strong>Archetype:</strong> Speedster<br /> [spoiler=Speedster Archetype][/spoiler]</p> [spoiler=Speedster Archetype]<br /> <table style='width: 100%' class=''><tr><th>Speedster</th><th>Pricing</th></tr><tr><th>Trait Effects</th><th>Health Points</th></tr><tr><th>Default Battle Deck</th><th>Restrictions</th></tr><tr><td>The Speedster focuses on excelling in movement to outplay the opponent. Choosing this archetype represents that your character possesses high speed, which you use to gain better positioning.</td><td>Free</td></tr><tr><td>Declares <strong>Agility</strong> as Your Primary Attribute | Declares <strong>Constitution</strong> and <strong>Intelligence</strong> as Your Fatal Flaws. You Are Granted One [1] Point in the Agility Attribute and the Benchmark is Raised by One [1] Point. The Attribute Benchmark for Constitution and Intelligence Become Four [4] Points.</td><td>7 HP</td></tr><tr><td>3 Blitz Cards | 3 Attack Cards | 1 Block Cards | 5 Dodge Cards | 3 Support Cards</td><td>Cannot Purchase Other Archetypes</td></tr></table><br /> [/spoiler]<br /> Persona(s): </strong>Intimidating<br /> <strong>[spoiler=Intimidating][/spoiler]</strong>[spoiler=Intimidating]<br /> <table style='width: 100%' class=''><tr><th>Battle Persona Effect</th><th>Restrictions</th></tr><tr><th>Intimidating</th><th>Pricing</th></tr><tr><td>Possessing the Intimidating Persona means your character exerts an aura that is pressuring for others. Dominance is key, your character aims to show others you should not be challenged.</td><td>Free</td></tr><tr><td><strong>During Battle:</strong> Whenever an Opposing Target(s)’ Witnesses their Style Technique or Free-Form Action Fails to Lower the Health Pool / Attributes / Damage Shaving ( Except When the Character Successfully Dodges ), their Resolve Attribute is Reduced Thirty [30] Points. This Only Influences Targets with these Personas: Timid | Analytical | Charming | Cunning | Treacherous | Nonchalant | Hopeful. This Persona Grants +4 to the Intimidation Attribute.</td><td>Bio Cannot have the Jovial | Charming | Timid | Reckless Personas</td></tr></table><br /> <br /> [/spoiler]<strong><br /> <br /> <p style="margin-left: 20px"><strong>• Devil Fruit •</strong></p> <br /> Devil Fruit: </strong>N/A<strong><br /> Devil Fruit Type: </strong>N/A<strong><br /> Devil Fruit Description: </strong>N/A</td></tr></table><strong><br /> <br /> <br /> </strong><br /> [/spoiler]</td></tr></table><p><strong></strong></p><p><strong></strong></p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 22096002, member: 25119"] [TABLE] [TR] [TH]Character Sheet[/TH] [/TR] [TR] [TD][INDENT][B]• Basic Information •[/B][/INDENT] [B]Name:[/B] Isabella D. Redacted [B]Gender:[/B] Female [B]Age:[/B] Wouldn't you like to know [B]Race:[/B] Kuja [INDENT][B]• Appearance Information •[/B][/INDENT] [B]Height:[/B] 1.80m [B]Weight:[/B] That's not a question one should ask a lady [B]Eye Color:[/B] Scarlet [INDENT][B]• Historical Information •[/B][/INDENT] [B]Place of Birth:[/B] Amazon Lily [B]History:[/B] Isabella was born in the great islands of the Amazon tribe. As a Kuja through and through, she was trained in battle and military strategy from a young age. While her wit and talent earned her the respect of her peers, her cold rationale and a certain urge of sadism also drove them to fear her. It wasn't until she was abducted into an actual human trafficking ring that she started to develop her persuasion skills and hone fear into a mighty weapon. These events have taken place a long time ago and set Isabella on the path of disorder and mayhem throughout the Grandline. [INDENT][B]• Status Information •[/B][/INDENT] [B]Role:[/B] Pirate [B]Rank:[/B] 1 [B]Title:[/B] None [B]Bounty / Fame:[/B] None [B]Beli Count:[/B] ??? [B]Owned Objects:[/B] TBD [B]Item(s):[/B] D-Grade Vessel [INDENT][B]• Attribute Section •[/B][/INDENT] [B]Total Attribute Points:[/B] 18 ( +1 Intelligence ) [B]Total Attribute Points Spent:[/B] 19/19 [INDENT][B]Power:[/B] 1 / 4 [B]Intelligent:[/B] 6 / 7 [B]Constitution:[/B] 1 / 4 [B]Agility:[/B] 3 / 6 [B]Dexterity:[/B] 6 / 6 [B]Technique:[/B] 2 [B]Resolve:[/B] 0 [B]Luck:[/B] ?[/INDENT] [INDENT][/INDENT] [INDENT][spoiler][spoiler=power][/spoiler][/spoiler][/INDENT] [spoiler][spoiler=power] [TABLE] [TR] [TH]One Attribute[/TH] [/TR] [TR] [TD][LIST] [*]Can Lift [B]200 LBS[/B] [*]Jump Upward / Forward [B]2 Meters[/B] [*]Projectile Speed is [B]1 SPM[/B] [*]Damage Output is [B]1 DMG[/B] [/LIST][/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Intelligence] [TABLE] [TR] [TH]Six Attributes[/TH] [/TR] [TR] [TD][LIST] [*]Shaves [B]3 Mental DMG[/B] [*]Projectile Speed is [B]6 SPM[/B] [*]Damage Output is [B]6 DMG[/B] [*]Can Lift [B]1,000 LBS[/B] Target(s) [/LIST][/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Constituiton] [TABLE] [TR] [TH]One Attribute[/TH] [/TR] [TR] [TD][LIST] [*]Naturally Shaves [B]0.5 Physical DMG[/B] [*]Recovers from Elemental & Mental Status Effects after [B]10 Turns[/B] [/LIST][/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Speed] [TABLE] [TR] [TH]Two Attributes[/TH] [/TR] [TR] [TD][LIST] [*]Movement Speed is [B]2 SPM[/B] [*]Attack Speed is [B]2 SPM[/B] [/LIST][/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Dexterity] [TABLE] [TR] [TH]Six Attributes[/TH] [/TR] [TR] [TD][LIST] [*]Tracking Ability Extends to [B]7 SPM[/B] [*]Track [B]6 Targets[/B] (Opponent/Projectile) [*]Can Accurately Shoot [B]40 Meters Away[/B] [/LIST][/TD] [/TR] [/TABLE] [/spoiler][spoiler=Technique] [TABLE] [TR] [TH]Two Attributes[/TH] [/TR] [TR] [TD][LIST] [*]Can Own [B]5 Techniques[/B] [*]Can Use [B]D-Rank[/B] Techniques [*]TEQ Stamina Exhaust Reduced by [B]2 Pts[/B] [/LIST][/TD] [/TR] [/TABLE] [/spoiler] [INDENT][/INDENT] [/spoiler] [INDENT][/INDENT] [INDENT][B]• Trait Section •[/B][/INDENT] [B]Total Trait Points:[/B] 40 [B]Total Trait Points Spent:[/B] 23/40 1. Kuja ( Free ) 2. Preemptive Motives ( 10 ) 3. Fear Mongering ( 7 ) 4. Puppet Master ( 6 ) 5. Armament's Haki ( Free ) 6. Conqueror's Haki ( Prize ) 7. Companion ( Free ) [spoiler=Kuja Race] [TABLE] [TR] [TH]Race Perks:[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Kuja[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Also a part of the human species, this race is exclusively comprised of females hailing from the island of Amazon Lily. They are a warrior tribe adept with Busoshoku Haki.[/TD] [TD]Free[/TD] [/TR] [TR] [TD]Characters Possess a Natural Affinity for Busoshoku Haki, Which Means the Trait is Considered [B]Bonus[/B] and Requires Half the Resolve to Unlock. Because Characters are Innately Attune to Busoshoku Haki, the Battle Card Requirement to Activate the Different Levels are Reduced by One [1] Card Amount ( the Amount Cannot be Reduced Below One [1] Card ). The Level One [1] Version Can Be Activated and Passively Maintained w/o Stamina or Resolve Drains and the Card is Not Occupied. Characters are Gifted the Companion Trait ( Must Be Snake Related ) which is Considered Bonus as Well. The Snakes Only Possess the Arsenal Trait and the Item Slots Granted will Serve as the Weapon Forms the Snake Can Adopt.[/TD] [TD]Bio Cannot Possess Any Other Race Trait[/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Preemptive Motives] [TABLE] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Preemptive Motives[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Preemptive Motives refers to the tactical advantage the character can create for themselves for upcoming battles. Not only does the character properly scope their upcoming problems, they develop a solution.[/TD] [TD]10 Trait Points[/TD] [/TR] [TR] [TD][B]Once Per Battle:[/B] The Character Can Begin Battle with a Style Technique or Free-Form Action Performed / Activated / Maintained before the Time-Frame Begins ( Projectiles Must Be Five [5] Meters Away From the Opposing Enemies ). The Style Technique or Free-Form Action Cannot Deal or Block Damage. This Style Technique or Free-Form Acton Does Not Exhaust a Battle Card ( Regardless of the Amount Required ) to Perform / Activate / Maintain. This Prevents Exhaustion from Occurring ( Excluding Haki Related Abilities ). Possessing the Tactician Archetype will Reduce the Refresh Rate for Special Cards to Occur ( After Your Fourth Rounds ).[/TD] [TD]Bios Cannot have the All I Got! | Berserk | Methodical Traits. Bio Must have Tactician Archetype[/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Fear Mongering] [TABLE] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Fear Mongering[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Fear Mongering refers to the character’s ability to prey upon the fear they are capable of inducing. Fear is a currency of power and control, and you recognize this.[/TD] [TD]7 Trait Points[/TD] [/TR] [TR] [TD][B]Once Per Plot Points:[/B] The Character is Granted an Additional Mega-Move that is Deemed Automatically Successful Under the Condition that an Opposing Target has been Killed or Suffer the Adverse Effects of a Status Effect for Three [3] Turns ( Must Have Induced the Status Effect ). The Mega-Move will Grant Ten [10] Resolve Points Per Target that Witness the Murder or Torture Caused by the Character Until the Plot Point Ends. This Trait Grants +1 Point to the Intimidation and Persuasion Attributes.[/TD] [TD]Bios Cannot have Any Fighting Profession. Bio Must have Sadistic Persona[/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Puppet Master] [TABLE] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Puppet Master[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Puppet Master refers to the character’s underhanded tactics and their ability to gain control of the situation. The character can tug the strings as if their target was a puppet.[/TD] [TD]6 Trait Points[/TD] [/TR] [TR] [TD][B]During Battles:[/B] NPCs that have been Tricked can be Controlled to Initiate, Interrupt, or Partake in Battles by the Character Responsible for Tricking Them. This Control Does Not Work on NPCs Three [3] Ranks or Higher than the Character and Only Remains for One [1] Battle Per Plot Point. This Trait Grants +2 Points to the Persuasion Attribute.[/TD] [TD]Bios Cannot have the Survivalist | Klepto Traits. Bio Must have Cunning Persona[/TD] [/TR] [/TABLE] [/spoiler] [spoiler="Armament's Haki (Kuja Perk)"] [TABLE] [TR] [TH]Busoshoku Haki[/TH] [TH]Pricing[/TH] [/TR] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TD]Busoshoku Haki is a Form of Haki that Allows the Character to Augment of their Physique via their Spiritual Energy, Strengthening the Characters Fighting Capabilities.[/TD] [TD]Free[/TD] [/TR] [TR] [TD]The Character Can Activate their Busoshoku Haki ( Remains Passive Until the Resolve Attribute is Drained to Zero or Deactivated ) via Spending Support Cards that are Occupied. If One [1] Support Card is Spent, the Character Hardens their Haki to Coat the Selected Body Region with a Black Coating. If Two [2] Support Cards are Spent, the Character will Harden their Selected Body Region and Item(s) or Projectiles. If Three [3] Support Cards are Spent, the Coated Body Regions and Item(s) or Projectiles are Granted the [B]Raw Power[/B] Keyword. The Black Coating Grants [B]Two [2] Bonus Damage Shaving[/B] and [B]Two [2] Bonus Damage[/B] ( Per Level Activated ) to Style Techniques and Free-Form Actions When Clashing Against Targets Not Coated with Haki. The Coated Regions are Granted the [B]Indestructible Keyword[/B] Unless the Foreign Source is Coated with a Higher Level of Busoshoku Haki. Maintaining the Activation of this Trait Drains Ten [10] Resolve and Stamina Per Card Spent Each Turn[/TD] [TD]Bios Must Possess Five Hundred [500] Unused Resolve Points.[/TD] [/TR] [/TABLE] [/spoiler] [B][spoiler="Conqueror's Haki"][/spoiler][/B][spoiler="Conqueror's Haki"] [TABLE] [TR] [TH]Haoshoku Haki[/TH] [TH]Pricing[/TH] [/TR] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TD]Haoshoku Haki is a Form of Haki that Allows the Character to Exert their Willpower Over Others via Releasing their Will in the Form of a Strong Burst. Those Deemed Inferior will be Forcefully Incapacitation.[/TD] [TD]Prize Earned[/TD] [/TR] [TR] [TD]Two Hundred [200] Resolve Points and Two [2] Support Cards ( that Drains Twenty [20] Stamina Points that Cannot be Reduced by Any Methods ) is Required to Activate this Trait. The Strong Burst of Will Reaches X Meters, Where X is Determined by the Distance of Accuracy Discussed in the Dexterity Attribute ( that amount determines the diameter of the ability ). When Activated Around Sentient Targets and Your Character Possesses at Least Over 25% More Total Resolve, their Attribute Benchmarks are Reduced by Two [2] Benchmarks. When Activated Around Sentient Targets and Your Character Possesses at Least Over 50% More Total Resolve, their Attribute Benchmarks are Reduced by Four [4] Benchmarks Instead. Whenever Attribute Benchmarks are Reduced by this Ability, the Attribute Points are Temporarily Stripped for the Remainder and the Battle / Phase / Plot Point ( Depends On the Thread ). When Activated Around Sentient Targets and Your Character Possesses at Least Over 75% More Total Resolve, the Susceptible Target(s) are Immediately Knocked Unconscious. When Used and the 50% Threshold Effect is Triggered, You are Not Rewarded AP or AB Gains ( or the Battle Does Not Count Towards the Goal to Gain AP or AB ). If the Target Possessed 50% or More of Their HP ). [ This Trait Grants +4 Points to the Intimidation Attribute ].[/TD] [TD]None[/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Companion ( Snake )] [TABLE] [TR] [TH]Companion[/TH] [TH]Pricing[/TH] [/TR] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TD]The character has developed and strengthened the relationship with their animal partner. Whether they have been trained in the art of combat or assist their owner with resources, this animal is extremely loyal.[/TD] [TD]5 Trait Points[/TD] [/TR] [TR] [TD]The Character is Granted a Personal Follower that is an Animal Companion. The Follower Possesses the Following Character Sheet: One [1] Archetype | One [1] Persona | Three [3] Trait Slots | One [1] Item Slot. The Follower’s Attribute: the Attribute Benchmarks Start at Ten [10] Points, Ignoring the Archetype Rules | Each Attribute is Assigned Three [3] Points, Excluding the Technique Attribute and Ignores the Archetype Rules. The Follower Cannot have a Skill Profession or Fighting Profession ( Aside From Wild Heart or Sharp Shooter ) that their Owner Does Not Possess.[/TD] [TD]Companion Cannot have the Cult Following | Personal Mili[/TD] [/TR] [/TABLE] [/spoiler] [B]Total Prestige Points:[/B] 0 [B]Total Prestige Points Spent:[/B] 0 [INDENT][B]Archetype:[/B] Tactician[/INDENT] [INDENT][/INDENT] [spoiler=Tactician Archetype] [TABLE] [TR] [TH]Default Battle Deck[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Trait Effects[/TH] [TH]Health Points[/TH] [/TR] [TR] [TH]Tactician[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]The Tactician focuses on strategist planning as means to triumph. Choosing this archetype represents that your character possesses great wit, which allows your character to outsmart adversaries.[/TD] [TD]Free[/TD] [/TR] [TR] [TD]Declares [B]Intelligence[/B] as Your Primary Attribute | Declares [B]Power[/B] and [B]Constitution[/B] as Your Fatal Flaws. You Are Granted One [1] Point in the Intelligence Attribute and the Benchmark is Raised by One [1] Point. The Attribute Benchmark for Power and Constitution Become Four [4] Points.[/TD] [TD]8 HP[/TD] [/TR] [TR] [TD]3 Combo Cards | 1 Attack Cards | 2 Block Cards | 3 Dodge Cards | 6 Support Cards[/TD] [TD]Cannot Purchase Other Archetypes[/TD] [/TR] [/TABLE] [INDENT][/INDENT] [/spoiler] [INDENT] [B]Persona(s):[/B] Cunning and Saddistic[/INDENT] [INDENT][/INDENT] [spoiler=Cunning Persona] [TABLE] [TR] [TH]Narrative Persona Effect[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Cunning[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Possessing the Cunning Persona means your character can achieve their goals through deceit. Adept at reading the situation, they aim to exploit anything or anyone.[/TD] [TD]Free[/TD] [/TR] [TR] [TD][B]Thrice Each Plot Point:[/B] When attempting to trick a target ( or multiple targets ) that possess either the Timid | Hopeful | Reckless | Serious | Eccentric | Intimidating Personas, your character can trick them to reveal information or perform minor actions within the phase or plot point. When attempting to trick targets without the aforementioned personas, an Official Roll ( Persuasion Attribute Check ) will occur. This Persona Grants +2 Points to the Persuasion, Perception, Stealth / Sleight of Hands Attributes. This Persona is Automatically Effective ( Regardless of the Approach or Personas ) Against Dwarf Characters.[/TD] [TD]Bio Cannot have the Reckless | Adamant | Hopeful | Prideful Personas[/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Sadistic Persona] [TABLE] [TR] [TH]Battle Persona Effect[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Sadistic[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Possessing the Sadistic Persona means your character finds pleasure in the pain of others. Humorous and satisfying, you strive to torture individuals for your own sick games.[/TD] [TD]Free[/TD] [/TR] [TR] [TD][B]During Battle:[/B] When a Target is Inflicted by a Status Effect or Debuff Caused by the Character, the Effects are Prolonged By X Turns Where X is Determined by the Rank of the Style Technique or Free-Form Action. When Items Cause the Status Effect or Debuff, the Turn Extension is Two [2] Turns Per Standard Grade. This Persona Grant -3 Points to the Persuasion Attribute.[/TD] [TD]Bio Cannot have the Hopeful | Eccentric | Brave | Reckless Personas[/TD] [/TR] [/TABLE] [/spoiler] [INDENT][B]• Devil Fruit •[/B][/INDENT] [B]Devil Fruit:[/B] N/A [B]Devil Fruit Type:[/B] N/A [B]Devil Fruit Description:[/B] N/A Blood Demoness ( Companion Snake ) [spoiler=Character Sheet] [TABLE] [TR] [TH]Character Sheet[/TH] [/TR] [TR] [TD][INDENT][B]• Basic Information •[/B][/INDENT] [B]Name:[/B] Nagini, the Blood Demoness [B]Gender:[/B] Female [B]Age:[/B] Will never say [B]Race:[/B] Kuja Snake [INDENT][B]• Appearance Information •[/B][/INDENT] [B]Height:[/B] 4 meters [B]Weight:[/B] 20kg [B]Eye Color:[/B] Blood [INDENT][B]• Historical Information •[/B][/INDENT] [B]Place of Birth:[/B] Kuja [B]History:[/B] Nagini is a blood red snake companion to Isabella Redacted, born in the island of Amazon Lily. She has traveled together with Isabella almost since both were born. She is a vicious and cruel snake with no sense of kinship or mercy, with the exception of her own true companion. [INDENT][B]• Status Information •[/B][/INDENT] [B]Role:[/B] Pirate ( Companion ) [B]Rank:[/B] 1 [B]Title:[/B] None [B]Bounty / Fame:[/B] None [B]Beli Count:[/B] 0 [B]Owned Objects:[/B] Takes the Form of a massive whip. [B]Item(s):[/B]N/A [INDENT][B]• Attribute Section •[/B][/INDENT] [B]Total Attribute Points:[/B] 19 [B]Total Attribute Points Spent:[/B] 17/19 [INDENT][B]Power:[/B] 3 /10 [B]Intelligent:[/B] 3 /10 [B]Constitution:[/B] 3 /10 [B]Agility:[/B] 5 /10 [B]Dexterity:[/B] 3 / 10 [B]Technique:[/B] 2 [B]Resolve:[/B] 0 [B]Luck:[?B] 0[/B][/INDENT] [B] [INDENT][B]• Trait Section •[/B][/INDENT] Total Trait Points: 40 Total Trait Points Spent: ?/40 [spoiler=Arsenal] [TABLE] [TR] [TH]Arsenal[/TH] [TH]Pricing[/TH] [/TR] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TD]Arsenal refers to your character’s fighting prowess relying on the items or accessories. This does not discount any fighting ability the character may possess, just that the tools are critical.[/TD] [TD]6 Trait Points[/TD] [/TR] [TR] [TD]The Character is Granted Three [3] Bonus Item Slots. Purchasing One [1] Upgrade Material Can Upgrade Each Item Possessed ( Must Correspond with the Appropriate Profession ). If the Shipwright Profession is Owned, this Trait is Considered Bonus.[/TD] [TD]None[/TD] [/TR] [/TABLE] [/spoiler] [spoiler=Speed Demon][/spoiler][/B][spoiler=Speed Demon] [TABLE] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Speed Demon[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Speed Demon refers to the character’s impressive speed and how they utilize it to their advantage in combat. Although they lack in physical power, the character has grown to use the momentum to empower their strikes.[/TD] [TD]10 Trait Points[/TD] [/TR] [TR] [TD]The Character Counts as X Additional Targets in Regards to the Target Tracking Clause Discussed in the Dexterity Attribute, Where X is Determined by the X+2 Amount of SPM Advantage of the Character. For Every Two [2] Points in the SPM Advantage, the Opponent(s)’ Tracking Ability is Theoretically Reduced by 0.5 Tracking Magnitude. Possessing the Speedster Archetype will Reduce the Refresh Rate for Special Cards to Occur ( After Your Fourth Rounds ).[/TD] [TD]Bios Cannot have the Vigor | Foresight | Resilience Traits. Bio Must have Speedster Archetype[/TD] [/TR] [/TABLE] [B][/B][/spoiler][B] [spoiler=Killing Intent][/spoiler][/B][spoiler=Killing Intent] [TABLE] [TR] [TH]Trait Effects[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Killing Intent[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Killing Intent refers to the innate aura your character exerts amid combat. Often related to the character’s murderous vibes, you prefer overpowering your targets to destroy them.[/TD] [TD]6 Trait Points[/TD] [/TR] [TR] [TD][B]During Battles:[/B] For Each One Hundred [100] Points Reduced ( by the Character ) in the Opponent’s Resolve Attribute, the Official Rank ( or Theoretical Rank ) of their Style Techniques and Free-Form Actions are Temporarily Reduced for the Entire Battle. This Trait Grants +2 Points to the Intimidation Attribute.[/TD] [TD]Bios Cannot have the Trap Artist | Seizing Order Traits. Bio Must have Intimidating Persona[/TD] [/TR] [/TABLE] [B][/B][/spoiler][B] Total Prestige Points: 0 Total Prestige Points Spent: 0 [INDENT][B]Archetype:[/B] Speedster [spoiler=Speedster Archetype][/spoiler][/INDENT][spoiler=Speedster Archetype] [TABLE] [TR] [TH]Speedster[/TH] [TH]Pricing[/TH] [/TR] [TR] [TH]Trait Effects[/TH] [TH]Health Points[/TH] [/TR] [TR] [TH]Default Battle Deck[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TD]The Speedster focuses on excelling in movement to outplay the opponent. Choosing this archetype represents that your character possesses high speed, which you use to gain better positioning.[/TD] [TD]Free[/TD] [/TR] [TR] [TD]Declares [B]Agility[/B] as Your Primary Attribute | Declares [B]Constitution[/B] and [B]Intelligence[/B] as Your Fatal Flaws. You Are Granted One [1] Point in the Agility Attribute and the Benchmark is Raised by One [1] Point. The Attribute Benchmark for Constitution and Intelligence Become Four [4] Points.[/TD] [TD]7 HP[/TD] [/TR] [TR] [TD]3 Blitz Cards | 3 Attack Cards | 1 Block Cards | 5 Dodge Cards | 3 Support Cards[/TD] [TD]Cannot Purchase Other Archetypes[/TD] [/TR] [/TABLE] [/spoiler] Persona(s): [/B]Intimidating [B][spoiler=Intimidating][/spoiler][/B][spoiler=Intimidating] [TABLE] [TR] [TH]Battle Persona Effect[/TH] [TH]Restrictions[/TH] [/TR] [TR] [TH]Intimidating[/TH] [TH]Pricing[/TH] [/TR] [TR] [TD]Possessing the Intimidating Persona means your character exerts an aura that is pressuring for others. Dominance is key, your character aims to show others you should not be challenged.[/TD] [TD]Free[/TD] [/TR] [TR] [TD][B]During Battle:[/B] Whenever an Opposing Target(s)’ Witnesses their Style Technique or Free-Form Action Fails to Lower the Health Pool / Attributes / Damage Shaving ( Except When the Character Successfully Dodges ), their Resolve Attribute is Reduced Thirty [30] Points. This Only Influences Targets with these Personas: Timid | Analytical | Charming | Cunning | Treacherous | Nonchalant | Hopeful. This Persona Grants +4 to the Intimidation Attribute.[/TD] [TD]Bio Cannot have the Jovial | Charming | Timid | Reckless Personas[/TD] [/TR] [/TABLE] [B][/B][/spoiler][B] [INDENT][B]• Devil Fruit •[/B][/INDENT] Devil Fruit: [/B]N/A[B] Devil Fruit Type: [/B]N/A[B] Devil Fruit Description: [/B]N/A[B][/B][/TD] [/TR] [/TABLE] [B] [/B] [/spoiler][/TD] [/TR] [/TABLE] [B] [/B] [/QUOTE]
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