Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Lili's Bosom of Impending Doom III
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Lili-Chwan, post: 22073531, member: 25119"]</p><p>Edits to be approved</p><p>[spoiler]Special Submissions ( 4 )</p><p></p><p>Updating to streamline and fit the rules:</p><p>[URL unfurl="true"]https://animebase.me/threads/custom-medical-techniques-submission.461831/#post-20562029[/URL]</p><p></p><p><strong>( Norou no Kindoku ) - Voodoo Toxin</strong></p><p></p><p>Type: Supply</p><p>Rank: N/A</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Voodoo Toxin is a specific form of poison produced from specialized mushrooms and fungi, namely Amanita, Psylobe, Claviceps and Gyromitra mushrooms, created to cause fabricate a poison heavily reliant of Hallucinogenics and Genjutsu, while dually working the body into a state of slow decay and death to targets directly poisoned. This poison has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body or the dry version is smoked and inhaled by the target. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied, as the neurosis starts to mess with the target's senses and visual and sound hallucinations are felt. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis and necrosis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete sedation in the target, by producing a complete disassociation of the heavily hallucinating mind from the now necrotic and putrid body which begins to shut down, in a process similar to Ergotism, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them. </p><p></p><p>The Hallucinogenic part of the poison works by combining the effects of the Amanita genus, which produces high sedation of the user's mind and body, and a the effects of the Psilocybin and Psilocin toxins, which produce pinpoint arousals of the CNS, thus vivid illusory sensations, populating the target's mind within the partial and then complete disassociative state, starting at the Second Stage of poisoning. At this stage, the user is capable of controlling the hallucinations and the target through dosage and through medical chakra, by touch, by shifting the active Psylobe toxins within the target's body. This control is powerful enough to create a shared dream-like state between the user and any target poisoned by them, perfectly suited for interrogations and other mind-altering procedures, providing a space where the target can be tricked into divulging their own practices and memories. By removing the physical aspect of the poison, the user is capable of producing a purely-hallucinogenic concoction, called Santeria Toxin, which produces the effects associated with the hallucination and disassociative effects, without the health effects. Santeria Toxin's effect starts the turn after poisoning.</p><p></p><p>Note: This poison’s effects take place across 4 turns. Repeated use can cause complete neurosis and paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted.</p><p>Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses.</p><p>Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio.</p><p></p><p><strong>( Kitsune no Men ) - The Mask of the Fox</strong></p><p></p><p>Type: Tool</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra: N/A </p><p>Damage: N/A</p><p>Description: The Mask of the Fox is an Anbu-type kabuki mask with the semblance of a Fox, a blood-crimson face with black markings. Wearing the mask will completely block out the user's eyes and hide their identity. Within the eyesockets, the mask is composed by a unilateral carbon-plastic, which completely nullifies the user's vision without any form of visual extraordinary sense, like a doujutsu that is capable of piercing through solid objects, but allows light to pierce from within. Thus, seeing through the mask from the outside-inside is physical and direct, whereas inside-outside is blocked by direct vision. The black markings within the snout of the mask hide a device that filters and purifies air circulation, allowing the user to sustain their breath when in highly hazardous or low-on-oxygen environments, like underwater. Finally, the black dots near the cheeks hide a device that connects small storage systems with the mouth orifice, and can spew out their contents when the wielder uses spit-out techniques. These can store the ninja's own medical poison and tiny chakra destabilizers: tiny seedling-sized devices that emit out chakra-disturbing signals. When in contact with opposing chakra, the devices vibrate and emit chakra, jarring the chakra within the opposing technique and destabilizing the integrity of the forces that bind the technique together. This essentially weakens any opposing technique that clashes with the technique that carries these seedling-sized machines. </p><p></p><p>1. Eyes of the Predator - The uni-lateral carbon-plastic eyes create a physical barrier in one direction, while allowing light to shine through from the other. The physical barrier allows Doujutsu users to cast techniques and debuffs that require direct eye contact, while preventing other Doujutsu users from doing the same, as the inside-outside vision requires extraordinary senses ( like seeing through solid objects ) whereas outside-in is normal.</p><p></p><p>2. Snout of the Huntress - The air-filtering and supply system allows for passive sustained breath while wearing the mask, enabling the user to breath freely underwater or other hazardous environment. Against offensive techniques that produce hazardous toxins and other substances, like poison, the user is capable of actively feeding the mask half as much chakra per turn as it cost to produce the technique, for a maximum of 4 turns, 4 times per battle, of which only two times against a S rank technique. It is incapable of filtering Forbidden ranked techniques.</p><p></p><p>3. Jaws of the Beast - The chakra-destabilizing technique can be used passively to spit out techniques through the mask without affecting the tool or the air-filtering supply, or be a medium through which to infuse the user's medical toxins, and it can actively infuse a spat technique S rank and bellow with the seedling-sized chakra destabilizers, debuffing one opposing technique per turn by -10 chakra and -20 damage when directly clashing. This active debuff can be utilized once per turn, up to 4 times per battle.</p><p></p><p>[spoiler]<img src="https://i.imgur.com/ISjxo7j.png" data-url="https://i.imgur.com/ISjxo7j.png" class="bbImage " style="" alt="" title="" /><img src="https://i.imgur.com/qK1R6XB.png" data-url="https://i.imgur.com/qK1R6XB.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p><strong>( Shinkaigan Dōjutsu: Nyuutou Umi ) – Abyssal Eye Technique: Springwater Sea</strong></p><p></p><p>Type: Supplementary</p><p>Rank: B</p><p>Range: Short-Long</p><p>Chakra: 20 ( -10 per turn )</p><p>Damage: N/A</p><p>Description: Springwater Sea is an advanced temporal ability of the Shinkaigan that focuses the user's ability to perceive time and time cycles into specific effects, similar to the Saltwater Sea. While Saltwater Sea gives a visual perception of the duration of techniques and specifically Modes, Springwater Sea gives a visual perception of the resolution of techniques by watching their caster. Springwater Sea is thus the visual representation of Reed Marsh, seeing the inception, materialization and conclusion of a technique, without the reversion aspect. The user is capable of perceiving the outcome of techniques as they would naturally happen, and allow the user to make decisions based on that information, even if the only perceivable information is an injury and the extent of the injury. However, it does come with limitations: The user is unable to perceive the aspects of the techniques that are impossible for them to perceive, such as chakra changes without proper chakra sensory abilities, or techniques that move faster than the user can track, or are generally outside the user's ability to gauge, like Limbo Clones, prior to their resolution in the form of injury. In terms of perceiving the effects or resolution of techniques, the user is only capable of perceiving these effects within herself or short range, meaning an unperceivable technique that resolves itself outside this range ( Like a barrier, trap or a technique that targets someone outside the range instead of the user, cannot be perceived by Springwater Sea ). </p><p>This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle. Activating Springwater Sea prevents the activation of Saltwater Sea, and revokes the access to Mode-related Shinkaigan techniques like Freshwater Sea.</p><p></p><p><strong>( Shinkaigan Dōjutsu: Sansai ) – Abyssal Eye Technique: Monsoon</strong></p><p></p><p>Type: Supplementary</p><p>Rank: B-S</p><p>Range: Mid-Long</p><p>Chakra: 30-70</p><p>Damage: N/A</p><p>Description: Monsoon is an advanced Temporal technique of the Shinkaigan, following the process of Reed Marsh. While Monsoon is capable of reversing a technique back to the Void, it will halt its process halfway, resulting not in a full reversion as if the technique had never been used in the first place, but in partial reversion whereas the technique will physically implode ( reversion into the Void ) and explode outwards as an energetic outburst of purple miasma, reminiscent of Shimmering Depths which can reach up to Short-Range ( 5 Meters ), carrying the original damage of the reversed technique. Monsoon is most powerful when the technique being reversed is within short range of the opponent, like a spat technique, and will harm the user if the technique being reversed is materialized within short range of the user. If the technique being reversed is damage less, the ensuing explosion will be damageless as well. The reversion of damage has a 33% chance of adding Chaos to it, increasing the reverted damage by +10, +20 or +30 damage accordingly.</p><p></p><p>Note: Monsoon requires 1 turn between usages in order to be cast again. A rank can only be used 5 times per battle, S rank can only be used 3 times per battle. The ensuing purple outburst deals spiritual damage, rather than physical damage.</p><p>Note: Witnessing Monsoon drains sanity based on the regular Sanity rules.</p><p></p><p><strong>( Shinkaigan Dōjutsu: Sairyuu ) – Abyssal Eye Technique: Babbling Brook</strong></p><p></p><p>Type: Supplementary/Offensive</p><p>Rank: B-S</p><p>Range: Short-Long</p><p>Chakra: 30-70</p><p>Damage: N/A ( 60-140 )</p><p>Description: Babbling Brook is an advanced Temporal technique of the Shinkaigan, available only to temporal masters that have acquired the Ephemeral existence technique. Used at different levels, the user is capable of partially reversing a sentient being into the void, collapsing their mind and afflicting a great deal of spiritual and mental damage onto them, as they are torn between the physical world and the unfathomable Void. When cast upon the opponent, it can only affect one person at a time and will behave similarly to Genjutsu, in the sense that damage is delayed until the end of the turn if not countered, and it can be countered through a full body surge, absorption or sealing techniques that would overpower the chakra used to cast Babbling Brook, following Reed Marsh rules. The damage is double the chakra used.</p><p>If used upon chakra products, it deals no damage but acts instantly to neutralize the technique that originated them. B rank is capable of reversing any Clone and Shadow Clone techniques up to 40 chakra, removing all entities from the field and the 10% chakra that would return to its user, and preventing recasting of the same technique for 4 turns. A rank is capable of reversing any Summoning or Familiar technique up to 60 chakra, reversing them to their sanctuary and preventing their re-summoning for at least 4 turns. S rank can reverse other powerful and higher chakra tiers of the previous ranks up to 80 chakra or a single ( 1 ) Chakra Creation, preventing its re-appearance or re-creation for 4 turns.</p><p></p><p></p><p>Note: Babbling Brook can either target 1 opponent or 1 technique per usage ( and all products of that technique ).</p><p>Note: Babbling Brook can only be used once every 3 turns. B rank can only be used 6 times per battle, A rank can only be used 4 times per battle. S rank can only be used 2 times per battle, and prevents the usage of other Temporal Shinkaigan techniques for the same and following turn, including stopping techniques like Saltwater Sea. </p><p>Note: Witnessing Babbling Brook drains sanity based on the regular Sanity rules.</p><p></p><p></p><p><strong>( Shinkaigan Dōjutsu: Hasakiashi ) – Abyssal Eye Technique: Papyrus</strong></p><p></p><p>Type: Supplementary/Offensive</p><p>Rank: B-S</p><p>Range: Short-Long</p><p>Chakra: 30-70 ( -10 per turn )</p><p>Damage: 80-120</p><p>Description: Papyrus is a technique that produces a Blade of Papyrus with a Papyrus Core within. Blades of Papyrus are blades of purple miasma akin to Shimmering Depths, that can be materialized anywhere within the user's eyesight ( With the exception of within short-range of the opponent ). The user is capable of producing up to 4 blades of Papyrus, and remotely guiding them towards any target. The Papyrus blades hold within them a core of energy that behaves similarly to Reed Marsh. Whenever the blades clash with a technique that has been bolstered by an infusion or active boost, the Papyrus Core will revert the boosting technique to the void, based on the chakra of the boosting technique, and thus reduce the main technique down to base level before matching against the spatial part of the Papyrus. When clashing with a technique that hasn't been boosted, the Papyrus core simply reduces the rank and damage of the technique by -10 chakra and -20 damage, by partially reversing it into the void. </p><p></p><p>Note: The effects of the Papyrus Core count as one of the allotted boosts to the technique. </p><p>Note: The user is capable of using Blades of Papyrus within the same time-frame of another technique, infusing a Papyrus Core of the same tier as the chakra infused. This adds the effects of the Papyrus Core to another technique, counting as a boost, but will only increase the technique by an effective +10 chakra, rather than accumulating the full chakra spent on the infusion. This is a solely temporal technique when used this way.</p><p>Note: The user is capable of performing either variant of this technique once per turn. A rank requires 1 turn cooldown and can only be used 4 times per battle. S rank requires 2 turn cooldown and can only be used 2 times per battle.[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 22073531, member: 25119"] Edits to be approved [spoiler]Special Submissions ( 4 ) Updating to streamline and fit the rules: [URL unfurl="true"]https://animebase.me/threads/custom-medical-techniques-submission.461831/#post-20562029[/URL] [B]( Norou no Kindoku ) - Voodoo Toxin[/B] Type: Supply Rank: N/A Range: N/A Chakra: N/A Damage: N/A Description: Voodoo Toxin is a specific form of poison produced from specialized mushrooms and fungi, namely Amanita, Psylobe, Claviceps and Gyromitra mushrooms, created to cause fabricate a poison heavily reliant of Hallucinogenics and Genjutsu, while dually working the body into a state of slow decay and death to targets directly poisoned. This poison has effects that take place a turn after being poisoned but last for 4 stages before a target is completely subdued. The first stage is when the target is poisoned, only taking damage from the secondary source used to force the liquid poison inside their body or the dry version is smoked and inhaled by the target. The second stage, taking place 1 turn after being poisoned, will cause targets to suffer a reduction of senses and have a 5% tracking and health decrease applied, as the neurosis starts to mess with the target's senses and visual and sound hallucinations are felt. The third stage, taking place 2 turns after being poisoned, will cause localized paralysis and necrosis in the limb or limbs that were poisoned, preventing movement in them as the poison begins to spread. This can cause a reduction of speed by 20% if in the legs. The fourth stage, unique due to only triggering with repeated poisoning of a target, causes a complete sedation in the target, by producing a complete disassociation of the heavily hallucinating mind from the now necrotic and putrid body which begins to shut down, in a process similar to Ergotism, causing them to be rendered unable to battle as both their body’s physical and chakra systems stop working for them. The Hallucinogenic part of the poison works by combining the effects of the Amanita genus, which produces high sedation of the user's mind and body, and a the effects of the Psilocybin and Psilocin toxins, which produce pinpoint arousals of the CNS, thus vivid illusory sensations, populating the target's mind within the partial and then complete disassociative state, starting at the Second Stage of poisoning. At this stage, the user is capable of controlling the hallucinations and the target through dosage and through medical chakra, by touch, by shifting the active Psylobe toxins within the target's body. This control is powerful enough to create a shared dream-like state between the user and any target poisoned by them, perfectly suited for interrogations and other mind-altering procedures, providing a space where the target can be tricked into divulging their own practices and memories. By removing the physical aspect of the poison, the user is capable of producing a purely-hallucinogenic concoction, called Santeria Toxin, which produces the effects associated with the hallucination and disassociative effects, without the health effects. Santeria Toxin's effect starts the turn after poisoning. Note: This poison’s effects take place across 4 turns. Repeated use can cause complete neurosis and paralysis. Should a target only have limbs targeted, it will require 2 simultaneous inflictions or 4 overall inflictions for complete paralysis to trigger. Should a target have a resistance factor, the poison will take an additional turn before the next stage triggers unless otherwise noted. Note: Each poisoning lasts 6 turns. Second Stage effects are capable of combining for a max of 20% reduction, triggering stage 4 after at least 4 separate poison statuses or 2 different double poisoning statuses. Note: Counts as a Supply like all Poisons. Can be applied to the user’s Custom Weapons and weapons on the user’s bio. [B]( Kitsune no Men ) - The Mask of the Fox[/B] Type: Tool Rank: S Range: Short-Long Chakra: N/A Damage: N/A Description: The Mask of the Fox is an Anbu-type kabuki mask with the semblance of a Fox, a blood-crimson face with black markings. Wearing the mask will completely block out the user's eyes and hide their identity. Within the eyesockets, the mask is composed by a unilateral carbon-plastic, which completely nullifies the user's vision without any form of visual extraordinary sense, like a doujutsu that is capable of piercing through solid objects, but allows light to pierce from within. Thus, seeing through the mask from the outside-inside is physical and direct, whereas inside-outside is blocked by direct vision. The black markings within the snout of the mask hide a device that filters and purifies air circulation, allowing the user to sustain their breath when in highly hazardous or low-on-oxygen environments, like underwater. Finally, the black dots near the cheeks hide a device that connects small storage systems with the mouth orifice, and can spew out their contents when the wielder uses spit-out techniques. These can store the ninja's own medical poison and tiny chakra destabilizers: tiny seedling-sized devices that emit out chakra-disturbing signals. When in contact with opposing chakra, the devices vibrate and emit chakra, jarring the chakra within the opposing technique and destabilizing the integrity of the forces that bind the technique together. This essentially weakens any opposing technique that clashes with the technique that carries these seedling-sized machines. 1. Eyes of the Predator - The uni-lateral carbon-plastic eyes create a physical barrier in one direction, while allowing light to shine through from the other. The physical barrier allows Doujutsu users to cast techniques and debuffs that require direct eye contact, while preventing other Doujutsu users from doing the same, as the inside-outside vision requires extraordinary senses ( like seeing through solid objects ) whereas outside-in is normal. 2. Snout of the Huntress - The air-filtering and supply system allows for passive sustained breath while wearing the mask, enabling the user to breath freely underwater or other hazardous environment. Against offensive techniques that produce hazardous toxins and other substances, like poison, the user is capable of actively feeding the mask half as much chakra per turn as it cost to produce the technique, for a maximum of 4 turns, 4 times per battle, of which only two times against a S rank technique. It is incapable of filtering Forbidden ranked techniques. 3. Jaws of the Beast - The chakra-destabilizing technique can be used passively to spit out techniques through the mask without affecting the tool or the air-filtering supply, or be a medium through which to infuse the user's medical toxins, and it can actively infuse a spat technique S rank and bellow with the seedling-sized chakra destabilizers, debuffing one opposing technique per turn by -10 chakra and -20 damage when directly clashing. This active debuff can be utilized once per turn, up to 4 times per battle. [spoiler][img]https://i.imgur.com/ISjxo7j.png[/img][img]https://i.imgur.com/qK1R6XB.png[/img][/spoiler] [B]( Shinkaigan Dōjutsu: Nyuutou Umi ) – Abyssal Eye Technique: Springwater Sea[/B] Type: Supplementary Rank: B Range: Short-Long Chakra: 20 ( -10 per turn ) Damage: N/A Description: Springwater Sea is an advanced temporal ability of the Shinkaigan that focuses the user's ability to perceive time and time cycles into specific effects, similar to the Saltwater Sea. While Saltwater Sea gives a visual perception of the duration of techniques and specifically Modes, Springwater Sea gives a visual perception of the resolution of techniques by watching their caster. Springwater Sea is thus the visual representation of Reed Marsh, seeing the inception, materialization and conclusion of a technique, without the reversion aspect. The user is capable of perceiving the outcome of techniques as they would naturally happen, and allow the user to make decisions based on that information, even if the only perceivable information is an injury and the extent of the injury. However, it does come with limitations: The user is unable to perceive the aspects of the techniques that are impossible for them to perceive, such as chakra changes without proper chakra sensory abilities, or techniques that move faster than the user can track, or are generally outside the user's ability to gauge, like Limbo Clones, prior to their resolution in the form of injury. In terms of perceiving the effects or resolution of techniques, the user is only capable of perceiving these effects within herself or short range, meaning an unperceivable technique that resolves itself outside this range ( Like a barrier, trap or a technique that targets someone outside the range instead of the user, cannot be perceived by Springwater Sea ). This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle. Activating Springwater Sea prevents the activation of Saltwater Sea, and revokes the access to Mode-related Shinkaigan techniques like Freshwater Sea. [B]( Shinkaigan Dōjutsu: Sansai ) – Abyssal Eye Technique: Monsoon[/B] Type: Supplementary Rank: B-S Range: Mid-Long Chakra: 30-70 Damage: N/A Description: Monsoon is an advanced Temporal technique of the Shinkaigan, following the process of Reed Marsh. While Monsoon is capable of reversing a technique back to the Void, it will halt its process halfway, resulting not in a full reversion as if the technique had never been used in the first place, but in partial reversion whereas the technique will physically implode ( reversion into the Void ) and explode outwards as an energetic outburst of purple miasma, reminiscent of Shimmering Depths which can reach up to Short-Range ( 5 Meters ), carrying the original damage of the reversed technique. Monsoon is most powerful when the technique being reversed is within short range of the opponent, like a spat technique, and will harm the user if the technique being reversed is materialized within short range of the user. If the technique being reversed is damage less, the ensuing explosion will be damageless as well. The reversion of damage has a 33% chance of adding Chaos to it, increasing the reverted damage by +10, +20 or +30 damage accordingly. Note: Monsoon requires 1 turn between usages in order to be cast again. A rank can only be used 5 times per battle, S rank can only be used 3 times per battle. The ensuing purple outburst deals spiritual damage, rather than physical damage. Note: Witnessing Monsoon drains sanity based on the regular Sanity rules. [B]( Shinkaigan Dōjutsu: Sairyuu ) – Abyssal Eye Technique: Babbling Brook[/B] Type: Supplementary/Offensive Rank: B-S Range: Short-Long Chakra: 30-70 Damage: N/A ( 60-140 ) Description: Babbling Brook is an advanced Temporal technique of the Shinkaigan, available only to temporal masters that have acquired the Ephemeral existence technique. Used at different levels, the user is capable of partially reversing a sentient being into the void, collapsing their mind and afflicting a great deal of spiritual and mental damage onto them, as they are torn between the physical world and the unfathomable Void. When cast upon the opponent, it can only affect one person at a time and will behave similarly to Genjutsu, in the sense that damage is delayed until the end of the turn if not countered, and it can be countered through a full body surge, absorption or sealing techniques that would overpower the chakra used to cast Babbling Brook, following Reed Marsh rules. The damage is double the chakra used. If used upon chakra products, it deals no damage but acts instantly to neutralize the technique that originated them. B rank is capable of reversing any Clone and Shadow Clone techniques up to 40 chakra, removing all entities from the field and the 10% chakra that would return to its user, and preventing recasting of the same technique for 4 turns. A rank is capable of reversing any Summoning or Familiar technique up to 60 chakra, reversing them to their sanctuary and preventing their re-summoning for at least 4 turns. S rank can reverse other powerful and higher chakra tiers of the previous ranks up to 80 chakra or a single ( 1 ) Chakra Creation, preventing its re-appearance or re-creation for 4 turns. Note: Babbling Brook can either target 1 opponent or 1 technique per usage ( and all products of that technique ). Note: Babbling Brook can only be used once every 3 turns. B rank can only be used 6 times per battle, A rank can only be used 4 times per battle. S rank can only be used 2 times per battle, and prevents the usage of other Temporal Shinkaigan techniques for the same and following turn, including stopping techniques like Saltwater Sea. Note: Witnessing Babbling Brook drains sanity based on the regular Sanity rules. [B]( Shinkaigan Dōjutsu: Hasakiashi ) – Abyssal Eye Technique: Papyrus[/B] Type: Supplementary/Offensive Rank: B-S Range: Short-Long Chakra: 30-70 ( -10 per turn ) Damage: 80-120 Description: Papyrus is a technique that produces a Blade of Papyrus with a Papyrus Core within. Blades of Papyrus are blades of purple miasma akin to Shimmering Depths, that can be materialized anywhere within the user's eyesight ( With the exception of within short-range of the opponent ). The user is capable of producing up to 4 blades of Papyrus, and remotely guiding them towards any target. The Papyrus blades hold within them a core of energy that behaves similarly to Reed Marsh. Whenever the blades clash with a technique that has been bolstered by an infusion or active boost, the Papyrus Core will revert the boosting technique to the void, based on the chakra of the boosting technique, and thus reduce the main technique down to base level before matching against the spatial part of the Papyrus. When clashing with a technique that hasn't been boosted, the Papyrus core simply reduces the rank and damage of the technique by -10 chakra and -20 damage, by partially reversing it into the void. Note: The effects of the Papyrus Core count as one of the allotted boosts to the technique. Note: The user is capable of using Blades of Papyrus within the same time-frame of another technique, infusing a Papyrus Core of the same tier as the chakra infused. This adds the effects of the Papyrus Core to another technique, counting as a boost, but will only increase the technique by an effective +10 chakra, rather than accumulating the full chakra spent on the infusion. This is a solely temporal technique when used this way. Note: The user is capable of performing either variant of this technique once per turn. A rank requires 1 turn cooldown and can only be used 4 times per battle. S rank requires 2 turn cooldown and can only be used 2 times per battle.[/spoiler] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
Lili's Bosom of Impending Doom III
Top