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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 22062342, member: 25119"]</p><p style="text-align: center"><strong><img src="https://i.imgur.com/NAFm0ER.png" data-url="https://i.imgur.com/NAFm0ER.png" class="bbImage " style="" alt="" title="" /></strong></p> <p style="text-align: center"></p><p></p><p>[border=]<strong><p style="text-align: center">Medical Ninjutsu</p><p></strong>[hr][/hr][spoiler="Shaman's Voodoo Poison"]<strong>Name Of Poison:</strong> Shaman's Voodoo</p><p></p><p><strong>Creator:</strong> Lili-Chwan</p><p></p><p><strong>Type:</strong> Neurological and Intestinal and Vascular</p><p></p><p><strong>Ingredients and Background:</strong> Selection of Amanita, Psylobe, Claviceps and Gyromitra mushrooms.</p><p></p><p>This poison utilizes all of Liliana's knowledge in fungus, as given by her Mushroom Element, as well as Decay and Medical Ninjutsu, allowing her to pinpoint and combine active molecules in each mushroom in order to fabricate a poison heavily reliant of Hallucinogenics and Genjutsu, while dually working the body into a state of slow decay and death.</p><p></p><p>The poison appears as a black mist of spore-like particles, carrying the neurotoxins. They can be ingested, breathed in or absorbed through the skin, the later of which in a process much like actual fungi, creating microscopic root-like protrusions that pierce the surface of the skin to infect the blood stream. These are normally spread through the air, though they can be carried through the water, seemingly dissolving in it. In condensed form, usually employed for storage in vials, it appears as a black goo, with syrup-like consistency. This can either be warmed passively running fire chakra through one's hand, unleashing the black spore cloud, or dropped in water, where it will taint it.</p><p></p><p>When in the air in mist form, the poison won't be able to spread (without help form techniques) much further than the original deployment area (Short-range from the point where it becomes a mist) nor for a long time (lingers in the area for 4 turns) before becoming harmless. However, when in its "goo form", it will never deactivate though will never passively transform into mist (needs air temperatures above 40ºC to become a mist). If one contaminates water with the poison, the resulting water will be poisonous forever but much slower acting. Basically, the effects are the same but progress at half the speed.</p><p></p><p><strong>Description of Effects:</strong> The body of the Poison consists of Muscimol and Ibotenic Acid, gathered from mushrooms of the Amanita Genus. This combination produces an immediate effect on the opponent's mind, as the Muscimol and Ibotenic Acid cause CNS depression, which results in a sort of sedation of the target, with an heavy disassociative shattering of the user's mentality and perception. This isolates the mind from the body, similar to many Complete Sensory Manipulation Genjutsu but biological in nature and thus not Genjutsu but a Hallucionation.</p><p></p><p>Then, the rest of the poison's toxin cocktail start to act, on both the Mind and the Body, previously disassociated by the main core of the poison. At the level of the Mind, the poison carries a mixture of Psilocybin and Psilocin toxins, gathered from mushrooms of the Psylobe Genus, which create an arousal of the CNS in a pinpoint, producing controllable hallucionations within the sedation of the Amanita-based core. Practically speaking, this means that, associated with every usage of this Poison, there is an underlining Hallucionation that takes form which will populate the mind of the target of this poison while under the disassociative state. This hallucination can then be manipulated by users of Medical and Mushroom Ninjutsu, by shifting the active toxins of the Psylobe mushrooms and shifting the illusion.</p><p></p><p>At the level of the body, the poison will slowly kill. The poison carries a mixture of Alpha-Amanitin, from Amanita Mushrooms, Gyromitrin, from Gyromitra Mushrooms, and Ergotamine, from Claviceps Mushrooms. This cocktail of toxin slowly but surely starts working on the target's Liver and Vascular system. Alpha-Amanitin and Gyromitrin will cause Liver malfunction and intense gastrointestinal irritation, which won't produce any sort of pain because of the disassociation effect. This damage to the digestive organs will slowly expand into others, like the stomach and kidney, causing the internal organs to fail which lead to respiratory failure, coma and death. Ergotamine has heavy vasocompressor proprieties, which will cause the vessels to shut down, preventing the proper circulation of blood, slowly causing gangrene of the limbs, resulting in their loss and decay.</p><p></p><p>In the first turn of effect, the disassociation of the Mind and the Body occurs, and the target will immediately feel the effects of the Hallucination, while the organs start to malfunction. On the second turn, the internal organs will malfunction, while the limbs will slowly be drained of blood, with gangrene and necrosis starts acting up on the limbs. On the third turn, the body will shutdown, respiratory failure occurs and the limbs are beyond saving, with extremities starting to fall. Death occurs in the fourth turn.</p><p></p><p><strong>Additional Effects:</strong> The effects of this technique are an hallucination that mimics genjutsu, not a genjutsu itself, and thus can't be blocked as such. To get rid of the infection, one must counteract the poison. The proteins in the neurotoxins are volatile to fire, and will progressively denature when exposed to high heat, beyond that of a severe fever. Lightning can also counteract the proteins, though to a lesser extend. Water and earth will not impede or lower the potency of the fungal poison.</p><p></p><p>The generic hallucination, after shattering one's mind, is a dream-like world resembling a dark swamp with fairy lights. The target will be able to move in this realm, and interact with the trees, the waters and the lights, as well as with the odd sound or critter, but won't be able to feel the outside world, the real world. To change the hallucionation, it is required physical contact, which the opponent won't feel, and then charge chakra through the touch, while changing the illusion. This control is passive and can be done to manipulate the hallucination at the users whim. If the user removes direct contact, the hallucionation will passively and slowly revert back to the original form.</p><p></p><p>As the Poison works on two different levels, one can employ a neat version of Shaman's Vodoo, colloquially called Santeria, which has just the Hallucinogenic aspect. Basically, when holding a vial the user will infuse it with water chakra as well as heat to both lower the effects of the poison dilluting them but also to create the mist (now in larger quantity, lasting the same 4 turns and spreading through to mid-range) to poison nearby targets. As this process is mediated by chakra, the user can remove the lethal properties of the poison and rettain the hallucionagenic and dissociative ones, allowing Santeria to create a shared dream realm, where, within Short-range, the poison will link together multiple targets of the Santeria concoction, and keep them on a synchronized hallucionation, as long as either the user retains physical contact with at least one of the targets, or, if the user infects himself with Santeria, within short range of all the targets, he or she can keep manipulating the realm at will.</p><p></p><p>Note:</p><p>-The creator needs to ingest the poison in goo form to be poisoned</p><p>-Poison cannot be given to anyone due to the complexity of its use and creation</p><p></p><p><span style="font-size: 10px"><a href="https://animebase.me/threads/custom-medical-techniques-submission.461831/#post-20562029">Approved</a></span>[/spoiler][hr][/hr][/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 22062342, member: 25119"] [CENTER][B][IMG]https://i.imgur.com/NAFm0ER.png[/IMG][/B] [/CENTER] [border=][b][center]Medical Ninjutsu[/center][/b][hr][/hr][spoiler="Shaman's Voodoo Poison"][B]Name Of Poison:[/B] Shaman's Voodoo [B]Creator:[/B] Lili-Chwan [B]Type:[/B] Neurological and Intestinal and Vascular [B]Ingredients and Background:[/B] Selection of Amanita, Psylobe, Claviceps and Gyromitra mushrooms. This poison utilizes all of Liliana's knowledge in fungus, as given by her Mushroom Element, as well as Decay and Medical Ninjutsu, allowing her to pinpoint and combine active molecules in each mushroom in order to fabricate a poison heavily reliant of Hallucinogenics and Genjutsu, while dually working the body into a state of slow decay and death. The poison appears as a black mist of spore-like particles, carrying the neurotoxins. They can be ingested, breathed in or absorbed through the skin, the later of which in a process much like actual fungi, creating microscopic root-like protrusions that pierce the surface of the skin to infect the blood stream. These are normally spread through the air, though they can be carried through the water, seemingly dissolving in it. In condensed form, usually employed for storage in vials, it appears as a black goo, with syrup-like consistency. This can either be warmed passively running fire chakra through one's hand, unleashing the black spore cloud, or dropped in water, where it will taint it. When in the air in mist form, the poison won't be able to spread (without help form techniques) much further than the original deployment area (Short-range from the point where it becomes a mist) nor for a long time (lingers in the area for 4 turns) before becoming harmless. However, when in its "goo form", it will never deactivate though will never passively transform into mist (needs air temperatures above 40ºC to become a mist). If one contaminates water with the poison, the resulting water will be poisonous forever but much slower acting. Basically, the effects are the same but progress at half the speed. [B]Description of Effects:[/B] The body of the Poison consists of Muscimol and Ibotenic Acid, gathered from mushrooms of the Amanita Genus. This combination produces an immediate effect on the opponent's mind, as the Muscimol and Ibotenic Acid cause CNS depression, which results in a sort of sedation of the target, with an heavy disassociative shattering of the user's mentality and perception. This isolates the mind from the body, similar to many Complete Sensory Manipulation Genjutsu but biological in nature and thus not Genjutsu but a Hallucionation. Then, the rest of the poison's toxin cocktail start to act, on both the Mind and the Body, previously disassociated by the main core of the poison. At the level of the Mind, the poison carries a mixture of Psilocybin and Psilocin toxins, gathered from mushrooms of the Psylobe Genus, which create an arousal of the CNS in a pinpoint, producing controllable hallucionations within the sedation of the Amanita-based core. Practically speaking, this means that, associated with every usage of this Poison, there is an underlining Hallucionation that takes form which will populate the mind of the target of this poison while under the disassociative state. This hallucination can then be manipulated by users of Medical and Mushroom Ninjutsu, by shifting the active toxins of the Psylobe mushrooms and shifting the illusion. At the level of the body, the poison will slowly kill. The poison carries a mixture of Alpha-Amanitin, from Amanita Mushrooms, Gyromitrin, from Gyromitra Mushrooms, and Ergotamine, from Claviceps Mushrooms. This cocktail of toxin slowly but surely starts working on the target's Liver and Vascular system. Alpha-Amanitin and Gyromitrin will cause Liver malfunction and intense gastrointestinal irritation, which won't produce any sort of pain because of the disassociation effect. This damage to the digestive organs will slowly expand into others, like the stomach and kidney, causing the internal organs to fail which lead to respiratory failure, coma and death. Ergotamine has heavy vasocompressor proprieties, which will cause the vessels to shut down, preventing the proper circulation of blood, slowly causing gangrene of the limbs, resulting in their loss and decay. In the first turn of effect, the disassociation of the Mind and the Body occurs, and the target will immediately feel the effects of the Hallucination, while the organs start to malfunction. On the second turn, the internal organs will malfunction, while the limbs will slowly be drained of blood, with gangrene and necrosis starts acting up on the limbs. On the third turn, the body will shutdown, respiratory failure occurs and the limbs are beyond saving, with extremities starting to fall. Death occurs in the fourth turn. [B]Additional Effects:[/B] The effects of this technique are an hallucination that mimics genjutsu, not a genjutsu itself, and thus can't be blocked as such. To get rid of the infection, one must counteract the poison. The proteins in the neurotoxins are volatile to fire, and will progressively denature when exposed to high heat, beyond that of a severe fever. Lightning can also counteract the proteins, though to a lesser extend. Water and earth will not impede or lower the potency of the fungal poison. The generic hallucination, after shattering one's mind, is a dream-like world resembling a dark swamp with fairy lights. The target will be able to move in this realm, and interact with the trees, the waters and the lights, as well as with the odd sound or critter, but won't be able to feel the outside world, the real world. To change the hallucionation, it is required physical contact, which the opponent won't feel, and then charge chakra through the touch, while changing the illusion. This control is passive and can be done to manipulate the hallucination at the users whim. If the user removes direct contact, the hallucionation will passively and slowly revert back to the original form. As the Poison works on two different levels, one can employ a neat version of Shaman's Vodoo, colloquially called Santeria, which has just the Hallucinogenic aspect. Basically, when holding a vial the user will infuse it with water chakra as well as heat to both lower the effects of the poison dilluting them but also to create the mist (now in larger quantity, lasting the same 4 turns and spreading through to mid-range) to poison nearby targets. As this process is mediated by chakra, the user can remove the lethal properties of the poison and rettain the hallucionagenic and dissociative ones, allowing Santeria to create a shared dream realm, where, within Short-range, the poison will link together multiple targets of the Santeria concoction, and keep them on a synchronized hallucionation, as long as either the user retains physical contact with at least one of the targets, or, if the user infects himself with Santeria, within short range of all the targets, he or she can keep manipulating the realm at will. Note: -The creator needs to ingest the poison in goo form to be poisoned -Poison cannot be given to anyone due to the complexity of its use and creation [size=10px][URL='https://animebase.me/threads/custom-medical-techniques-submission.461831/#post-20562029']Approved[/URL][/size][/spoiler][hr][/hr][/border] [/QUOTE]
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