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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414501, member: 25119"]</p><p style="text-align: center"><img src="http://i.imgur.com/pM2SQc7.png" data-url="http://i.imgur.com/pM2SQc7.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Mantis Fist NinTaijutsu ☿</strong></p><p>[hr][/hr][spoiler=Mantis Fist by Scaze]<strong>Genkotsu Kamakiri | The Mantis Fist</strong></p><p></p><p><strong>Type:</strong> Nin-Taijutsu</p><p><strong>Background:</strong> The Mantis fist was developed long ago by a man who constantly found that in fights his movements were too easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodacious, too outgoing, they were overreactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill. Seeing how controlled and meaningful each of the Mantises movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control, being able to dodge attacks taking the easiest least time consuming route possible. Only making the movements that were absolutely needed, leaving very little room for openings and allowing quick controlled yet rigid and inhumane like counterstrikes, that were so bizarre that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory. Also the fact that its prowess was equal to that of a adept strong fist punch if not greater, but due to the force being applied to a smaller area than a punch its effects were more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought...</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p></p><p>The Mantis Fist is a taijutsu style that involves the user striking the enemy with one or more of their fingers in rapid succession and specific places alternating between hands for each strike, the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focuses a large amount of Raiton chakra on the tops of their fingers, when they strike the enemy they allow the chakra to penetrate into the enemy's body. However even though it is a very pinpoint strike done with the fingertips, its effects are devastating as when the user makes contact with the opponent, the chakra diffuses outwards in a sort of "V" shape or "Cone" shaped pattern, granting it a wider horizontal and vertical spread range as it travels further from the source of release, yet also growing less potent while being further from the source of release. The user doesn't actually have to strike the target for the attack to be successful but rather just give consent of "Release" as the chakra diffusion affect allows the Chakra Aspect of Mantis Fist to travel up to 3 inches forward through mediums of air, water or earth. It does travel further, but after the 3 inch mark its potency drops so exponentially that it has very little effect in most cases. The area covered gaining a diameter of 1.5 inches for every one inch away from the source, becoming wider and less potent as it reaches away from the original release point. The effects of the Mantis Fist can be increased further by targeting certain spots on the body, such as pressure points or nerve endings <strong>or utilization of Shape Manipulation.</strong></p><p></p><p></p><p>Raiton <strong>is the core elemental aspect of the Mantis Fist</strong>. Used to try and incapacitate the opponent <strong>or simply</strong> make them a easier target to prey on. When a raiton chakra charge is used, the chakra will diffuse outwards, entering into the opponents body and affecting nerves within the afflicted area; which may affect motor and sensory neurons with its static charges, this can cause various effects which include, paralysation in the surrounding area due to forced muscle contraction (The same way Nagashi works), and loss of feeling and pain the the affected area due to the raiton chakra charges countering the opponents sensory neuron static charges, this proves disadvantageous to the enemy as they will be oblivious to any damage done upon the affected area.</p><p></p><p></p><p>The Mantis Fist physical part however isn't so easily overshadowed by the chakra half. The Mantis fist itself contains stances that are strange and unusual, and usually unprecedented to the enemy. Making a mantis fist users movements hard to read. Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed. Also unlike a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overreact and make unnecessary movements but the mantis style involves the slightest movements so as to evade and thus avoid unnecessary reflexes making Mantis Fist users extremely proficient at dodging. While also giving them room for a swift counterattack. Furthermore unlike a normal ninja, the Mantis Fist allows the user to reduce their traceability by simply not giving off signs of their next movements. Eg, if a person right shoulder were to twitch, even in the slightest, a adept taijutsu user would possibly notice this, or a doujutsu user would under most circumstances definitely notice this and use it to predict the opponents next action. However by having a stance in which allows the muscles to constantly contract and relax, in such a way that it simply looks like the users body is constantly rippling, not only does it allow for unusual and immensely swift movements to be launched but also allows the user a high level of unpredictability. This is where the Mantis Fists inhumane movements stem from, Stances that allow the user to incorporate their great muscle and bodily control that they have built up through the years by simply being as still as a Mantis and waiting, taking up the stance of a Mantis, or attempting to strike at the speed of a Mantis or practicing explosive circular whip like motions. In effect a Mantis fist stances and movements are usually rigged; swift; patient; precise; inhumane and in their own unique and bizarre way; gracefully fluid.</p><p></p><p>In effect, the Elemental attacks of Mantis Fist are similar to Gentle fist in the aspect that they have both a physical attribute; the strike itself, and a chakra attribute; the release of lightning chakra. However there are a few things that separate the gentle fist from the Mantis Fist. The first being the reliant use of elemental chakra and not normal chakra, possibly the most obvious differentiation. The second aspect in which they differ, is that while Gentle Fist relies on striking specific places on the chakra pathway system, the tenketsu; with such precision that without a doujutsu it wouldn't be possible as the target itself is invisible to the naked eye, and presumably different for each person, the Mantis Fist however works by striking a pinpoint area, but allowing margin of error, or there simply being no margin of error due to the diffusion effect of the chakra release. It isn't necessarily that Mantis Fist users don't have great precision, as they do, but rather as long as they strike within the vicinity of a vital spot, which is always in the same place and usually takes up a fair space, the user will always gain the desired effect, eg striking the left part of the chest to target the heart. Whereas if a Gentle Fist user were even a inch off of the mark, the effects they desire may not be achieved. Not only that, but there's the difference in target itself. The Gentle Fist does damage by sealing or overflowing the opponents chakra pathway system that is said to be closely intertwined with organs, causing them to suffer as well. While the Mantis Fist directly targets cells within a vicinity, resulting in large bodily damage. Another difference is the stance itself. While a Gentle Fist user usually has a more loose stance, a stance of a Mantis Fist user is more rugged and "stiff" in a sense. Regardless of the physical or chakra attributes, this style follows under the ruburic to Add something, or remove something. Eg dodging or deflecting so as to remove something and create space, and adding a strike so as to inflict a blow. The last and final difference is that while gentle fist needs contact to deliver damage to the chakra circularity system in most cases, a Mantis Fist user simply needs to get their striking finger or palm close enough to the opponents body so that the Diffusion can reach penetrate into their flesh.</p><p></p><p><strong>Example of Techniques:</strong></p><p><strong></strong></p><p><strong>[SPOILER]</strong></p><p><strong></strong></p><p><strong>Genkotsu Kamakiri | Mantis Fist</strong></p><p><strong>Rank: B</strong></p><p><strong>Type: Offensive/Supplementary/Defensive</strong></p><p><strong>Range: N/A</strong></p><p><strong>Chakra cost: 30</strong></p><p><strong>Damage points: N/A</strong></p><p><strong>Description: Genkotsu Kamakiri is a Taijutsu style, based around the principle of adding or removing. The style itself revolves heavily around explosive whip lash movements combined with a state like stance that allows for a Genkotsu Kamakiri users movements to be practically unpredictable. To enter the Genkotsu Kamakiri state, the user will course chakra all throughout their body which in a way acts like a non forceful augmentation to put the user near their physical peak. The user will then, by utilizing their finessed and exceptional muscle control cause their bodies muscles to repeatedly contract and relax, which therefore serves to mask any traces that would serve to allow the opponent to predict how and where the user will strike next. While styles like the Gentle Fist resolve around fluid and gracefully smooth movements, a Mantis fist users movements become rigid, swift, patient, precise and in a way incredibly inhumane. By continually tensing and relaxing their body, the user also begins to build up their own fighting tempo, which in a way makes the users movements graceful in the most alien of ways. Of course the user is fully aware of what this state allows him to mask, and therefore seeks out the very things he tries to hide in his opponent. Looking for the slightest twitches, taking note of the opponents stance and attempting to read the opponents rhythm so as to gain an unparallelled insight into how the opponent will strike next, which allows the user to dodge or block with precision granted by their reading capabilities and immense muscle control so as to make sure that not a single movement or moment is wasted. Fully removing the enemies strike and any chances of counteraction with their explosive whip like strikes or unworldly dodges to then attempt to land their own blow. Strength and speed also increases, with the user being able to go from a stand still to a strike in mere instants, or being able to build up enough force to deliver powerful blows within just a few inches.</strong></p><p><strong></strong></p><p><strong>...</strong></p><p><strong>Rank: B</strong></p><p><strong>Type: Offensive/Supplementary/Defensive</strong></p><p><strong>Range: Short</strong></p><p><strong>Chakra cost: 30</strong></p><p><strong>Damage points: N/A</strong></p><p><strong>Description: A technique that involves increasing the destructive capabilities of a Mantis Fist users strikes. The user will channel a fair amount of chakra into their hands, using the chakra to forcefully empower their hands to above their physical peak, specifically targeting the muscles. When the user strikes their opponent, simple finger jabs will be capable of piercing into, and scooping out the flesh of the opponent. In effect this effectively makes the users fingers much like a sword being able to leave exceptionally deep indents in even steel thanks to the enhancement of chakra combined with immense practice of finger techniques.</strong></p><p><strong></strong></p><p><strong>Decapitation Strike</strong></p><p><strong>Rank: B</strong></p><p><strong>Type: Offensive/Supplementary/Defensive</strong></p><p><strong>Range: N/A</strong></p><p><strong>Chakra cost: N/A</strong></p><p><strong>Damage points: N/A</strong></p><p><strong>Description: The user will strike at the opponent, releasing their Raiton chakra as they thrust. The chakra will diffuse outwards into the opponents body. Rather than being a linear diffusion as is characteristic, it'll instead be more of a branching web like diffusion that quickly attempts to effect the nerves within the struck area. When a limb is struck, such as an arm, the strike will quickly disrupt the nervous system within the struck area. Resulting in complete loss of feeling of said limb. Therefore the opponent will feel as if their arm has actually vanished, or been sliced off, and unless they affirm with one of their other senses, such as their sight, they will continually feel as if it has indeed been removed completely. Even when reassured that the limb is in fact there, the opponent will be incapable of moving the limb for the next two turns. This can be a particularly dangerous technique, as the panic often induced by the sudden loss of a limb can be more physiologically damaging than Genjutsu. Especially if the user was to target the neck, which would leave the opponent feeling as if they are a floating head, and prevent them from moving their neck to actually reaffirm if their body is in fact there.</strong></p><p><strong></strong></p><p><strong>...</strong></p><p><strong>Rank: B</strong></p><p><strong>Type: Offensive/Supplementary/Defensive</strong></p><p><strong>Range: N/A</strong></p><p><strong>Chakra cost: N/A</strong></p><p><strong>Damage points: N/A</strong></p><p><strong>Description: The user will strike at the opponent, however rather than striking with the fingers the user utilizes a palm thrust so as to target a larger surface area. The chakra diffusion is released from the whole of the palm, and into the opponents body. As the raiton chakra enters into the opponents body, upon reaching a certain point it rebounds backwards, towards the point of entry before once again rebounding. The diffusion surge continually reverberates back and forth until all of the chakra is eventually used up. What it does is targets the nerves in the afflicted area, and by continuously rebounding it forces the muscles and tissue within the afflicted area to continually contract and retract in a way that resembles a spasm. Not only that but the charge also effects the nerves, sending signals for pain on each spasm, resulting in the afflicted area continuously spamming in the most excruciatingly painful of ways. Because a palm thrust is used, the user can target a broader area so as to try and strike a or multiple pressure points with a high chance for success, while the diffusion is much larger allowing it to penetrate deeper and affect a wider area.</strong></p><p><strong>[/SPOILER]</strong></p><p></p><p></p><p><strong>Additional effects and Restrictions:</strong></p><p>- Although the above effects are the core of the Mantis Fist Elemental Style, in the techniques themselves shape manipulation can be applied to the diffusion to produce varying effects similar to how the Gentle Fist can do the same. (Will be explained in later submitted jutsu)</p><p>- This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succession,and since mantis have scythe like fingers instead of hands and move in rapid rigid jerky like motions i thought the name was befitting.</p><p>- Anyone other than -Scaze- must be taught to use the mantis fist justus</p><p>- Precise chakra control is needed to benefit from the full offense of the mantis fist. (Sannin Rank or Above)</p><p>~Requires the user to have mastered Taijutsu/strong fist and started Raiton training.</p><p>~Someone who has learned the foundation of The Mantis Fist (Basically this description thingy), is capable of preforming free-form Mantis fist, <strong>the effects are that of the styles basic description.</strong></p><p></p><p>Users of this Style are also ranked, the rankings go as followed:</p><p></p><p><u>Apprentice:</u></p><p>People who have are still relatively knew to the style; they've just begun learning and gain very few of the inherit benefits of Mantis Fist. All techniques that they do know suffer a -10 damage deficit. The range of their chakra diffusion's is also only 2/3 of what it should be. They know some of the techniques and gain a few of the inherent bonuses.</p><p></p><p><u>Southern Praying Mantis:</u></p><p>Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the offensive "adding" side of Mantis Fist. <strong>Their</strong> raw power <strong>also</strong> exceeds that of a "Northern Praying Mantis". They know quite a lot of the techniques of Mantis Fist. and gain most of the inherent bonuses.</p><p></p><p></p><p><u>Northern Praying Mantis: </u></p><p>Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the evasive and defensive "removing" side of Mantis Fist thus gaining exceptional foot work and being able to dodge or remove a opponents limb to the side while using the velocity to launch a continuous barrage of counterattacks. <strong>Their</strong> raw speed <strong>also</strong> exceeds that of a "Southern Praying Mantis", They know quite a lot of the techniques of Mantis Fist and<strong> gain a good amount</strong> of the inherent bonuses.</p><p></p><p><u>Legendary Praying Mantis:</u></p><p>As the name indicates, a practitioner of this level is truly a thing of legends. Their footwork and movement reading capabilities are immense, while their power also lives up to expectations. A Legendary Praying Mantis knows most of the techniques of the style, and having been versed in intense training and been a either a Southern or Northern Practioner of the style for 4 months they've reached the highest level that they can attain. They gain almost all of the inherent bonuses of Mantis Fist.</p><p></p><p><u>Founder:</u></p><p>The founder is on a slightly higher level than a Legendary Praying Mantis, they know all of the techniques of the style. They also gain all of the inherent bonuses of Mantis Fist.</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=597337">Trained</a></span>[/SPOILER][hr][/hr]<p style="text-align: center"><strong>☿ Mantis Fist Techniques ☿</strong></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">B Rank</p><p></span></p><p>( Genkotsu Kamakiri: Gai Kouchuu no Kata ) Mantis Fist: Form of the Cleopatra Scythes[spoiler]Type: Defense/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: N/A</p><p>Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ).</p><p>The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes".</p><p></p><p>*Can create one or two scythes, focusing chakra on one or both hands*</p><p>*Can be combined with other taijutsu attacks*</p><p>*Can't be combined with ninjutsu mid-combo*</p><p>*Requires a 2 turn cooldown after usage*[/spoiler]</p><p></p><p>( Genkotsu Kamakiri: Dappi Kama no Katachi ) Mantis Fist: Form of the Ecdysis Scythes[spoiler]Type: Offensive/Supplementary</p><p>Rank: B</p><p>Range: Short</p><p>Chakra Cost: 20 (-5 per turn)</p><p>Damage Points: 5 per streak (The discharge of lightning chakra causes slight pain as it inserts into an opponents body.)</p><p>Description: A major flaw in any contact based style is the need for actual contact to produce results. This technique aims to somewhat rectify this weakness by allowing a Mantis fist user to, when they strike, release several streaks of translucent yellow chakra from their finger tips that will hover in the air for a set duration. These streaks, should they contact with an opponents body, will discharge to release a set Mantis Fist based effect onto an enemy. By default they can be utilised to induce standard paralysation, pain and loss of feeling, but this technique can also be utilised alongside another Mantis Fist technique so as to impart the specific and specialised effects of said technique. Traditionally this technique would be executed with the user taking up a stance in which they mimic the posture of a Mantis as they bend their arms to form a backwards L and set their palms to face down parallel to the ground. Upon taking up stance the user will repeatedly pump their arms outwards to deliver multiple quick jabs and likely aim to create as many streaks as possible for greater effect. However, being a Mantis Fist technique, the manner in which this technique may be used is both flexible and adaptable so that the user may always retain some degree of unpredictability and capitalise on any openings. Ultimately, this technique simply allows for a misplaced strike of a Mantis Fist user to still yield results.</p><p></p><p>Note:</p><p>- Each streak is capable of inducing a desired effect onto an entire limb (I.e, one streak can paralyse/numb etc the area of a limb.)</p><p>- With each usage the user may utilise one effect, create up to 8 streaks, which can be created either all at once or over multiple turns.(I.e, you can create 8 paralysation based streak, or 8 streaks that would induce pain, but not half/half.)</p><p>- Can only be used 3x.</p><p>- Streaks last for up to four turns before fading, and unless desired they will not affect the user as it is their own chakra.[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">A Rank</p><p></span></p><p>( Genkotsu Kamakiri: Dangan Ari: Kunō ) Mantis Fist: Paraponera Clavata: Torment[spoiler]Rank: A</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: A mantis fist technique which involves the administration of lightning charka into an enemy's body so as to stimulate a false signal for pain. Psychically, when used in a fight, this technique exhibits the styles usual attack methods; with the user delivering one, if not several swift finger jab blows to a target and discharging chakra upon impact. These blows, as is characteristic of the Mantis Fist, boast the strange and somewhat contradicting, fluid, rigid, and somewhat stiff quality common of the style; with this particular employment emphasising on speed and therefore using sharp, somewhat spear-like arm movements with little to no arm-drawback or windup so as to transition from neutral into extended states in mere moments, and then back again. As aforementioned the released lightning chakra forces false signals so as to induce pain onto an opponent, pain that can range from anything between mild to traumatising and incapacitating. However, it is generally the duration and area of contact that the user has had that determines the pain felt by the recipient, the longer or more numerous the case of exposure, the more severe effects will be. The targeted area is also of great consideration as striking vitals, pressure points, or even wounds can also increase severity - thus the focus of this technique on physical speed so that the user can best target areas of interest as quickly and effectively as possible. Needless to say the chakra based applications of this technique can also be administered discreetly, for instance, during a greeting should the user gain fingertip based contact with an enemy then this technique can be used discretely.</p><p></p><p>Note:</p><p>Can only be used 3x</p><p>Can only be used once every two turns.</p><p>A maximum of four strikes can be delivered per use.</p><p>Against enemies of equal or higher rank the pain felt for each momentary contact will be around that of a hairline fracture - producing sharp pangs of pain in an area around the contact site that’s no larger than a ping pong ball. (Doubled if sensitive spots such as the plexus, temple, and other spots with significant nerve bundles). That of a breakage with sharper pangs in a tennis ball size area for those a rank lower, and even more severe pain spread across an area exceeding that of a size 5 football for two ranks or lower. In the case of significantly prolonged contact, the pain is only limited by the users intentions. (Basically if the user manages to remain in contact to continuously sustain this technique for an entire turn or more, at the expense of -30 chakra per turn.)</p><p>- In battle, the user can generally only apply momentary contact to an opponent; with extended applications generally being utilised for out of battle (RP) torture based purposes and thus utilised to its full extent at the users discretion. However in battle, should the user manage to main contact for an entire turn or more an enemy will be left at their mercy - in too much pain to properly mold chakra and ultimately left incapacitated by pain.</p><p>Physical damage is generally minor, at most inflicting bruises on well toned parts of the body or on an odd occasion fractures on weaker, minor bones. However striking a vital or soft spot could potentially cause dire or even fatal injury. (Eyes and so on, throat, so on.)</p><p>- The user can of course experiment with the type of pain expericed (Sharp, dull, throbbing, burning, etc)[/spoiler]</p><p>[/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414501, member: 25119"] [CENTER][IMG]http://i.imgur.com/pM2SQc7.png[/IMG][/CENTER] [border=][center][B]☿ Mantis Fist NinTaijutsu ☿[/B][/center][hr][/hr][spoiler=Mantis Fist by Scaze][B]Genkotsu Kamakiri | The Mantis Fist[/B] [B]Type:[/B] Nin-Taijutsu [B]Background:[/B] The Mantis fist was developed long ago by a man who constantly found that in fights his movements were too easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodacious, too outgoing, they were overreactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill. Seeing how controlled and meaningful each of the Mantises movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control, being able to dodge attacks taking the easiest least time consuming route possible. Only making the movements that were absolutely needed, leaving very little room for openings and allowing quick controlled yet rigid and inhumane like counterstrikes, that were so bizarre that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory. Also the fact that its prowess was equal to that of a adept strong fist punch if not greater, but due to the force being applied to a smaller area than a punch its effects were more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought... [B]Description on the Abilities and Inner Workings of the Style:[/B] The Mantis Fist is a taijutsu style that involves the user striking the enemy with one or more of their fingers in rapid succession and specific places alternating between hands for each strike, the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focuses a large amount of Raiton chakra on the tops of their fingers, when they strike the enemy they allow the chakra to penetrate into the enemy's body. However even though it is a very pinpoint strike done with the fingertips, its effects are devastating as when the user makes contact with the opponent, the chakra diffuses outwards in a sort of "V" shape or "Cone" shaped pattern, granting it a wider horizontal and vertical spread range as it travels further from the source of release, yet also growing less potent while being further from the source of release. The user doesn't actually have to strike the target for the attack to be successful but rather just give consent of "Release" as the chakra diffusion affect allows the Chakra Aspect of Mantis Fist to travel up to 3 inches forward through mediums of air, water or earth. It does travel further, but after the 3 inch mark its potency drops so exponentially that it has very little effect in most cases. The area covered gaining a diameter of 1.5 inches for every one inch away from the source, becoming wider and less potent as it reaches away from the original release point. The effects of the Mantis Fist can be increased further by targeting certain spots on the body, such as pressure points or nerve endings [B]or utilization of Shape Manipulation.[/B] Raiton [B]is the core elemental aspect of the Mantis Fist[/B]. Used to try and incapacitate the opponent [B]or simply[/B] make them a easier target to prey on. When a raiton chakra charge is used, the chakra will diffuse outwards, entering into the opponents body and affecting nerves within the afflicted area; which may affect motor and sensory neurons with its static charges, this can cause various effects which include, paralysation in the surrounding area due to forced muscle contraction (The same way Nagashi works), and loss of feeling and pain the the affected area due to the raiton chakra charges countering the opponents sensory neuron static charges, this proves disadvantageous to the enemy as they will be oblivious to any damage done upon the affected area. The Mantis Fist physical part however isn't so easily overshadowed by the chakra half. The Mantis fist itself contains stances that are strange and unusual, and usually unprecedented to the enemy. Making a mantis fist users movements hard to read. Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed. Also unlike a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overreact and make unnecessary movements but the mantis style involves the slightest movements so as to evade and thus avoid unnecessary reflexes making Mantis Fist users extremely proficient at dodging. While also giving them room for a swift counterattack. Furthermore unlike a normal ninja, the Mantis Fist allows the user to reduce their traceability by simply not giving off signs of their next movements. Eg, if a person right shoulder were to twitch, even in the slightest, a adept taijutsu user would possibly notice this, or a doujutsu user would under most circumstances definitely notice this and use it to predict the opponents next action. However by having a stance in which allows the muscles to constantly contract and relax, in such a way that it simply looks like the users body is constantly rippling, not only does it allow for unusual and immensely swift movements to be launched but also allows the user a high level of unpredictability. This is where the Mantis Fists inhumane movements stem from, Stances that allow the user to incorporate their great muscle and bodily control that they have built up through the years by simply being as still as a Mantis and waiting, taking up the stance of a Mantis, or attempting to strike at the speed of a Mantis or practicing explosive circular whip like motions. In effect a Mantis fist stances and movements are usually rigged; swift; patient; precise; inhumane and in their own unique and bizarre way; gracefully fluid. In effect, the Elemental attacks of Mantis Fist are similar to Gentle fist in the aspect that they have both a physical attribute; the strike itself, and a chakra attribute; the release of lightning chakra. However there are a few things that separate the gentle fist from the Mantis Fist. The first being the reliant use of elemental chakra and not normal chakra, possibly the most obvious differentiation. The second aspect in which they differ, is that while Gentle Fist relies on striking specific places on the chakra pathway system, the tenketsu; with such precision that without a doujutsu it wouldn't be possible as the target itself is invisible to the naked eye, and presumably different for each person, the Mantis Fist however works by striking a pinpoint area, but allowing margin of error, or there simply being no margin of error due to the diffusion effect of the chakra release. It isn't necessarily that Mantis Fist users don't have great precision, as they do, but rather as long as they strike within the vicinity of a vital spot, which is always in the same place and usually takes up a fair space, the user will always gain the desired effect, eg striking the left part of the chest to target the heart. Whereas if a Gentle Fist user were even a inch off of the mark, the effects they desire may not be achieved. Not only that, but there's the difference in target itself. The Gentle Fist does damage by sealing or overflowing the opponents chakra pathway system that is said to be closely intertwined with organs, causing them to suffer as well. While the Mantis Fist directly targets cells within a vicinity, resulting in large bodily damage. Another difference is the stance itself. While a Gentle Fist user usually has a more loose stance, a stance of a Mantis Fist user is more rugged and "stiff" in a sense. Regardless of the physical or chakra attributes, this style follows under the ruburic to Add something, or remove something. Eg dodging or deflecting so as to remove something and create space, and adding a strike so as to inflict a blow. The last and final difference is that while gentle fist needs contact to deliver damage to the chakra circularity system in most cases, a Mantis Fist user simply needs to get their striking finger or palm close enough to the opponents body so that the Diffusion can reach penetrate into their flesh. [B]Example of Techniques: [SPOILER] Genkotsu Kamakiri | Mantis Fist Rank: B Type: Offensive/Supplementary/Defensive Range: N/A Chakra cost: 30 Damage points: N/A Description: Genkotsu Kamakiri is a Taijutsu style, based around the principle of adding or removing. The style itself revolves heavily around explosive whip lash movements combined with a state like stance that allows for a Genkotsu Kamakiri users movements to be practically unpredictable. To enter the Genkotsu Kamakiri state, the user will course chakra all throughout their body which in a way acts like a non forceful augmentation to put the user near their physical peak. The user will then, by utilizing their finessed and exceptional muscle control cause their bodies muscles to repeatedly contract and relax, which therefore serves to mask any traces that would serve to allow the opponent to predict how and where the user will strike next. While styles like the Gentle Fist resolve around fluid and gracefully smooth movements, a Mantis fist users movements become rigid, swift, patient, precise and in a way incredibly inhumane. By continually tensing and relaxing their body, the user also begins to build up their own fighting tempo, which in a way makes the users movements graceful in the most alien of ways. Of course the user is fully aware of what this state allows him to mask, and therefore seeks out the very things he tries to hide in his opponent. Looking for the slightest twitches, taking note of the opponents stance and attempting to read the opponents rhythm so as to gain an unparallelled insight into how the opponent will strike next, which allows the user to dodge or block with precision granted by their reading capabilities and immense muscle control so as to make sure that not a single movement or moment is wasted. Fully removing the enemies strike and any chances of counteraction with their explosive whip like strikes or unworldly dodges to then attempt to land their own blow. Strength and speed also increases, with the user being able to go from a stand still to a strike in mere instants, or being able to build up enough force to deliver powerful blows within just a few inches. ... Rank: B Type: Offensive/Supplementary/Defensive Range: Short Chakra cost: 30 Damage points: N/A Description: A technique that involves increasing the destructive capabilities of a Mantis Fist users strikes. The user will channel a fair amount of chakra into their hands, using the chakra to forcefully empower their hands to above their physical peak, specifically targeting the muscles. When the user strikes their opponent, simple finger jabs will be capable of piercing into, and scooping out the flesh of the opponent. In effect this effectively makes the users fingers much like a sword being able to leave exceptionally deep indents in even steel thanks to the enhancement of chakra combined with immense practice of finger techniques. Decapitation Strike Rank: B Type: Offensive/Supplementary/Defensive Range: N/A Chakra cost: N/A Damage points: N/A Description: The user will strike at the opponent, releasing their Raiton chakra as they thrust. The chakra will diffuse outwards into the opponents body. Rather than being a linear diffusion as is characteristic, it'll instead be more of a branching web like diffusion that quickly attempts to effect the nerves within the struck area. When a limb is struck, such as an arm, the strike will quickly disrupt the nervous system within the struck area. Resulting in complete loss of feeling of said limb. Therefore the opponent will feel as if their arm has actually vanished, or been sliced off, and unless they affirm with one of their other senses, such as their sight, they will continually feel as if it has indeed been removed completely. Even when reassured that the limb is in fact there, the opponent will be incapable of moving the limb for the next two turns. This can be a particularly dangerous technique, as the panic often induced by the sudden loss of a limb can be more physiologically damaging than Genjutsu. Especially if the user was to target the neck, which would leave the opponent feeling as if they are a floating head, and prevent them from moving their neck to actually reaffirm if their body is in fact there. ... Rank: B Type: Offensive/Supplementary/Defensive Range: N/A Chakra cost: N/A Damage points: N/A Description: The user will strike at the opponent, however rather than striking with the fingers the user utilizes a palm thrust so as to target a larger surface area. The chakra diffusion is released from the whole of the palm, and into the opponents body. As the raiton chakra enters into the opponents body, upon reaching a certain point it rebounds backwards, towards the point of entry before once again rebounding. The diffusion surge continually reverberates back and forth until all of the chakra is eventually used up. What it does is targets the nerves in the afflicted area, and by continuously rebounding it forces the muscles and tissue within the afflicted area to continually contract and retract in a way that resembles a spasm. Not only that but the charge also effects the nerves, sending signals for pain on each spasm, resulting in the afflicted area continuously spamming in the most excruciatingly painful of ways. Because a palm thrust is used, the user can target a broader area so as to try and strike a or multiple pressure points with a high chance for success, while the diffusion is much larger allowing it to penetrate deeper and affect a wider area. [/SPOILER][/B] [B]Additional effects and Restrictions:[/B] - Although the above effects are the core of the Mantis Fist Elemental Style, in the techniques themselves shape manipulation can be applied to the diffusion to produce varying effects similar to how the Gentle Fist can do the same. (Will be explained in later submitted jutsu) - This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succession,and since mantis have scythe like fingers instead of hands and move in rapid rigid jerky like motions i thought the name was befitting. - Anyone other than -Scaze- must be taught to use the mantis fist justus - Precise chakra control is needed to benefit from the full offense of the mantis fist. (Sannin Rank or Above) ~Requires the user to have mastered Taijutsu/strong fist and started Raiton training. ~Someone who has learned the foundation of The Mantis Fist (Basically this description thingy), is capable of preforming free-form Mantis fist, [B]the effects are that of the styles basic description.[/B] Users of this Style are also ranked, the rankings go as followed: [U]Apprentice:[/U] People who have are still relatively knew to the style; they've just begun learning and gain very few of the inherit benefits of Mantis Fist. All techniques that they do know suffer a -10 damage deficit. The range of their chakra diffusion's is also only 2/3 of what it should be. They know some of the techniques and gain a few of the inherent bonuses. [U]Southern Praying Mantis:[/U] Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the offensive "adding" side of Mantis Fist. [B]Their[/B] raw power [B]also[/B] exceeds that of a "Northern Praying Mantis". They know quite a lot of the techniques of Mantis Fist. and gain most of the inherent bonuses. [U]Northern Praying Mantis: [/U] Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the evasive and defensive "removing" side of Mantis Fist thus gaining exceptional foot work and being able to dodge or remove a opponents limb to the side while using the velocity to launch a continuous barrage of counterattacks. [B]Their[/B] raw speed [B]also[/B] exceeds that of a "Southern Praying Mantis", They know quite a lot of the techniques of Mantis Fist and[B] gain a good amount[/B] of the inherent bonuses. [U]Legendary Praying Mantis:[/U] As the name indicates, a practitioner of this level is truly a thing of legends. Their footwork and movement reading capabilities are immense, while their power also lives up to expectations. A Legendary Praying Mantis knows most of the techniques of the style, and having been versed in intense training and been a either a Southern or Northern Practioner of the style for 4 months they've reached the highest level that they can attain. They gain almost all of the inherent bonuses of Mantis Fist. [U]Founder:[/U] The founder is on a slightly higher level than a Legendary Praying Mantis, they know all of the techniques of the style. They also gain all of the inherent bonuses of Mantis Fist. [size=1][url=http://narutobase.net/forums/showthread.php?t=597337]Trained[/url][/size][/SPOILER][hr][/hr][center][B]☿ Mantis Fist Techniques ☿[/B][/center][hr][/hr] [size=1][right]B Rank[/right][/size] ( Genkotsu Kamakiri: Gai Kouchuu no Kata ) Mantis Fist: Form of the Cleopatra Scythes[spoiler]Type: Defense/Supplementary Rank: B Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: N/A Description: The user will curl the index and ring finger of either or both hands inwards, while focusing lightning chakra through them. This will channel the usual properties of the Mantis Fist Techniques through a nearly transparent blue scythe, with a subtle humm of electricity similar to that of multiple tiny beetles vibrating their wings. These blades will be completely non-damaging and intangible, except when used against animals ( including humans ). They are capable of mimicking a real tangible blade, by running a low level current of electricity through the opponent, upon contact. This current will create a powerful hold selective synapses of the opponent's muscles, preventing the fulfilment of a given motion arc. In essence, imagining someone is charging towards the user with a sword. If the user touches the sword with a scythe, the current will travel through the swards towards the opponent's arm, and lock the motion, like the arm and the sword were met with an equal opposite force, like the intangible scythe has a strong physical substance. The current isn't selective enough to block all movement and give a full paralysis. As such, the opponent is more than capable of retracting the arm, he just can't advance further. The power of the technique doesn't rely on the user, per se. The stasis is stronger the stronger the opponent's muscles are, and it will always completely block the motion, without ever being able to overpower it. Samewise, the current will always find the current synapsis in function, by polar opposites of electricity, it does not require a selective pressure or even anatomical knowledge from the user. These motions are called "Parries". A secondary application of the scythes are the "Slashes". The user will carry the scythes onto a limb and will run in through the flesh. Although it carries no damage, or makes any sort of wound, the current will now severe the nervous conections, rather than create a stasis hold. This will temporarily disconnect the brain from the muscle, creating an illusionary sensation of having the limb cut off, without any sort of pain felt. "Slashed" opponents won't be able to access the limbs up to the area where the cut was made for up to 2 turns after the fact ( the same turn and the next ). The whole form of the Cleopatra Scythes is composed of a combination of up to 7 motions, be it "Parries" or "Slashes". *Can create one or two scythes, focusing chakra on one or both hands* *Can be combined with other taijutsu attacks* *Can't be combined with ninjutsu mid-combo* *Requires a 2 turn cooldown after usage*[/spoiler] ( Genkotsu Kamakiri: Dappi Kama no Katachi ) Mantis Fist: Form of the Ecdysis Scythes[spoiler]Type: Offensive/Supplementary Rank: B Range: Short Chakra Cost: 20 (-5 per turn) Damage Points: 5 per streak (The discharge of lightning chakra causes slight pain as it inserts into an opponents body.) Description: A major flaw in any contact based style is the need for actual contact to produce results. This technique aims to somewhat rectify this weakness by allowing a Mantis fist user to, when they strike, release several streaks of translucent yellow chakra from their finger tips that will hover in the air for a set duration. These streaks, should they contact with an opponents body, will discharge to release a set Mantis Fist based effect onto an enemy. By default they can be utilised to induce standard paralysation, pain and loss of feeling, but this technique can also be utilised alongside another Mantis Fist technique so as to impart the specific and specialised effects of said technique. Traditionally this technique would be executed with the user taking up a stance in which they mimic the posture of a Mantis as they bend their arms to form a backwards L and set their palms to face down parallel to the ground. Upon taking up stance the user will repeatedly pump their arms outwards to deliver multiple quick jabs and likely aim to create as many streaks as possible for greater effect. However, being a Mantis Fist technique, the manner in which this technique may be used is both flexible and adaptable so that the user may always retain some degree of unpredictability and capitalise on any openings. Ultimately, this technique simply allows for a misplaced strike of a Mantis Fist user to still yield results. Note: - Each streak is capable of inducing a desired effect onto an entire limb (I.e, one streak can paralyse/numb etc the area of a limb.) - With each usage the user may utilise one effect, create up to 8 streaks, which can be created either all at once or over multiple turns.(I.e, you can create 8 paralysation based streak, or 8 streaks that would induce pain, but not half/half.) - Can only be used 3x. - Streaks last for up to four turns before fading, and unless desired they will not affect the user as it is their own chakra.[/spoiler] [size=1][right]A Rank[/right][/size] ( Genkotsu Kamakiri: Dangan Ari: Kunō ) Mantis Fist: Paraponera Clavata: Torment[spoiler]Rank: A Type: Offensive Range: Short Chakra cost: 30 Damage points: 60 Description: A mantis fist technique which involves the administration of lightning charka into an enemy's body so as to stimulate a false signal for pain. Psychically, when used in a fight, this technique exhibits the styles usual attack methods; with the user delivering one, if not several swift finger jab blows to a target and discharging chakra upon impact. These blows, as is characteristic of the Mantis Fist, boast the strange and somewhat contradicting, fluid, rigid, and somewhat stiff quality common of the style; with this particular employment emphasising on speed and therefore using sharp, somewhat spear-like arm movements with little to no arm-drawback or windup so as to transition from neutral into extended states in mere moments, and then back again. As aforementioned the released lightning chakra forces false signals so as to induce pain onto an opponent, pain that can range from anything between mild to traumatising and incapacitating. However, it is generally the duration and area of contact that the user has had that determines the pain felt by the recipient, the longer or more numerous the case of exposure, the more severe effects will be. The targeted area is also of great consideration as striking vitals, pressure points, or even wounds can also increase severity - thus the focus of this technique on physical speed so that the user can best target areas of interest as quickly and effectively as possible. Needless to say the chakra based applications of this technique can also be administered discreetly, for instance, during a greeting should the user gain fingertip based contact with an enemy then this technique can be used discretely. Note: Can only be used 3x Can only be used once every two turns. A maximum of four strikes can be delivered per use. Against enemies of equal or higher rank the pain felt for each momentary contact will be around that of a hairline fracture - producing sharp pangs of pain in an area around the contact site that’s no larger than a ping pong ball. (Doubled if sensitive spots such as the plexus, temple, and other spots with significant nerve bundles). That of a breakage with sharper pangs in a tennis ball size area for those a rank lower, and even more severe pain spread across an area exceeding that of a size 5 football for two ranks or lower. In the case of significantly prolonged contact, the pain is only limited by the users intentions. (Basically if the user manages to remain in contact to continuously sustain this technique for an entire turn or more, at the expense of -30 chakra per turn.) - In battle, the user can generally only apply momentary contact to an opponent; with extended applications generally being utilised for out of battle (RP) torture based purposes and thus utilised to its full extent at the users discretion. However in battle, should the user manage to main contact for an entire turn or more an enemy will be left at their mercy - in too much pain to properly mold chakra and ultimately left incapacitated by pain. Physical damage is generally minor, at most inflicting bruises on well toned parts of the body or on an odd occasion fractures on weaker, minor bones. However striking a vital or soft spot could potentially cause dire or even fatal injury. (Eyes and so on, throat, so on.) - The user can of course experiment with the type of pain expericed (Sharp, dull, throbbing, burning, etc)[/spoiler] [/border] [/QUOTE]
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