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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414499, member: 25119"]</p><p style="text-align: center"><img src="http://i.imgur.com/KWt7odL.png" data-url="http://i.imgur.com/KWt7odL.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Déjà Fu Gentaijutsu ☿</strong></p><p>[hr][/hr]</p><p></p><p><strong>Name:</strong> :: Déjà Fu ::</p><p></p><p><strong>Type:</strong> Gentaijutsu/Nintaijutsu</p><p></p><p><strong>Background:</strong></p><p></p><p>The Déjà Fu is a style developed by a select group of individuals known as the History Monks ( aka The Order of Wen the Eternally Surprised, the Men in Saffron ) , led by a sweeper called Lu-Tze. The monks grew so adept at laying the smackdown with this style that Rule One ( "Do not act incautiously when confronting little bald wrinkly smiling men") was created and spread around the Ninja World to prevent more unsuspecting shinobi from sharing the same horrific, although funny, fate of being schooled by little bald wrinkly smiling men in girly-looking saffron robes.</p><p>The style began to be taught to people outside the order recently.</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong></p><p></p><p>Déjà Fu is best described as "the feeling that you have been kicked in the head this way before". Outwardly, it appears to be of such skill that the practitioner's hands move not only in space, but in time. Of course, this is merely a rather clever trick.</p><p></p><p>Déjà Fu consists of various methods to confuse an opponent so thoroughly about the timeframe of the battle that it appears to him that the user has changed time itself.</p><p></p><p>Firstly, the Déjà Fu practitioner layers all his Déjà Fu fighting techniques with a subtle illusion that delays the start of the user's physical movement to the opponent by a small amount of time, varying with techniques. Essentially, when the opponent sees the user starting to move, he has actually been moving for a while in reality and can strike an opponent whose guard is down. The illusion then replicates the user's move exactly, but delayed, to an opponent who has suddnly been struck, making it seem as if he was struck by a kick or fist even before the exact same strike connected with him.</p><p></p><p>The second principle of Déjà Fu is the Art of Posing. A practitioner will settle into certain stances that appear absolutely unique, and by repeating this stance during battles combined with illusions as to the time of the battle, will make it seem that the opponent is seeing the "same" pose again and again, as if time itself is rebooting.</p><p></p><p>The third principle of Déjà Fu is the Art of Witty Banter. This is the Nintaijutsu portion and is the only portion not dependent on Genjutsu. To utilize this principle, the practitioner must be a user of Sound style. The practitioner shouts out whatever he is doing loudly "Punch ! Kick ! Sword Block !" for example, at a specific frequency to disorient the opponent's mind and make him believe he has gone back in time to when the user was doing the exact same thing previously. The user can also layer his insults or repartee with frequencies to further cause the opponent's sense of time and space to blur confusingly. This is done by affecting the suprachiasmatic nucleus of the brain, which is responsible for time perception.</p><p></p><p>Ultimately, however, a Déjà Fu practitioner will often pretend to be helpless and cowardly, begging an opponent for mercy and running away, all to further confuse an opponent when he is seemingly struck from nowhere.</p><p></p><p>( All of the above, except for the running away bit, will be submitted as CJ )</p><p></p><p><strong>Additional effects and Restrictions:</strong></p><p></p><p>A Déjà Fu practitioner lacks strength and pinpoint accuracy with his blows, such as those required to strike a pressure point. However, he becomes slightly faster, but most importantly gains an exponential increase in agility and flexibility, allowing him to acrobatically avoid close combat techniques and strike poses impossible for normal ninja.</p><p></p><p>A Déjà Fu practitioner cannot use both elemental techniques and anything reliant on the Art of Witty Banter in the same turn ( the Art of Witty Banter, and Sound itself, is not an elemental nature per se ).</p><p></p><p>Each technique of Déjà Fu has a different level of chronal confusion, and will be specified in the submissions.</p><p></p><p>However, a Déjà Fu practitioner relies only on physical strikes and illusions, and is susceptible to wide-ranging elemental style fighting moves.</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=532159">Trained</a></span></p><p></p><p>[hr][/hr]<p style="text-align: center"><strong>☿ Surreal Palm Techniques ☿</strong></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">D Rank</p><p></span></p><p>( Déjà Fu: Getsumen Hokō ) Déjà Fu: The Moonwalk[spoiler]Type: Supplementary</p><p>Rank: D</p><p>Range: Short-Mid</p><p>Chakra: 10</p><p>Damage: N/A</p><p>Description: A simple movement technique of Déjà Fu, the practitioner begins shouting "Whoo!" as he starts moving around the battlefield in a straight line, either forward or backward, performing the moonwalk. The sound activates a weak illusion on the opponent, which when combined with the moonwalk's style that seems like its flowing together, creates an illusion of the movement either taking less or more time than usual, depending on the practitioner's preference.</p><p>The moonwalk makes the practitioner move in a straight line, up to mid-range from his initial position, at roughly the speed of Rock Lee without weights. Due to the constant "Whoo!"s, it is hard to disguise the movement from the opponent.[/spoiler]</p><p></p><p><strong>( Déjà Fu: Uchuujin Mujun ) Déjà Fu: Fermi's Contradiction</strong></p><p>[spoiler]Rank: D-S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 10-40</p><p>Damage Points: 20-80</p><p>Description: Fermi's Contradiction is the direct application of the First Principle of the style, allowing the user to perform up to 8 physical attacks towards their target(s) which will be cloaked by an illusion of time dilation. The user is able of jumbling down the speed of the illusionary and physical attacks, baffling the target(s) with illusionary punches that phase through their chest, a few seconds before an actual punch strikes them and breaks the illusion, or an illusionary kick targetting the leg and disappearing moments before connecting, as an actual kick was already dealt and broke the illusion. Each physical strike momentarily breaks the illusion which is then recast with the succeeding motion.</p><p></p><p>S rank can be split into 2 A rank attacks or 4 B Ranks or 8 C ranks, with according damage. A rank can go down to 8 D Rank attacks. B rank can go down to 4 D ranks. C can go down to 2 D Ranks and D can only perform one strike. A Rank and above require 3 turns cooldown between usage. S rank can only be used<strong> twice</strong> times per battle. </p><p></p><p><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-7#post-22073800">Approved</a></span>[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">C Rank</p><p></span></p><p><strong>( Déjà Fu: Neko Sain ) Déjà Fu: Schrödinger's Autograph</strong>[spoiler]Rank: C</p><p>Type: Offensive/Defense/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 15</p><p>Damage Points: 30</p><p>Description: When attacked, the user will charge chakra through his body, allowing him/her to acquire a speed and flexibility for the evasion of the attack, bending backwards or side-stepping, while, at the same time employing the First Principle of Déjà Fu. This will cast a genjutsu where the opponent sees the user moving with a time delay of just a couple of seconds, desynchronizing reality and his vision. The user can take advantage of the perceptual distraction to immediately launch a counter-attack, slapping the target before the vision catches up to it, and breaking the genjutsu.</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=177&p=16732149&viewfull=1#post16732149">Approved</a></span>[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">B Rank</p><p></span></p><p><strong>( Déjà Fu: Ni-Ni Paradokkusu ) Déjà Fu: Twin Paradox</strong>[spoiler]Rank: B</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 20</p><p>Damage Points: 40</p><p>Description: The user will charge chakra through the body, allowing him/her to acquire speed above the normal running speed, and will then charge in an arch towards the opponent. Midway through, the user will perform an "S" shape, changing directions, dealing an attack on the opponent from the opposite side. This attack will transverse the distance between the user and the opponent in just a few seconds. Utilizing the First Principle of Déjà Fu the user will cast a visual technique where the opponent will have a delayed visual perception. It is synchronized to the point that, when the illusion is beginning to change directions, the user is already dealing the attack, and the genjutsu breaks. It happens in such a way that, to the target, the motion will always appear opposite to the result, as the change in directions will not happen before the genjutsu breaks.</p><p></p><p>*Requires the user to be a maximum of 10 meters from the opponent*</p><p>*Can only be used once every 3 turns*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=178&p=16971928&viewfull=1#post16971928">Approved</a></span>[/spoiler]</p><p></p><p><span style="font-size: 9px"><p style="text-align: right">A Rank</p><p></span></p><p><strong>( Déjà Fu: Inu Monkirigata ) Déjà Fu: Pavlovian Catch Phrase</strong>[spoiler]Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 ( +5 for following usages )</p><p>Damage Points: 60</p><p>Description: The Pavlonian Catch Phrase is an offensive move that utilizes the Third Principle of Déjà Fu, the Art of the Witty Banter. The user will motion an attack, like, for example, a punch or a kick, and accompany it with an original ( or just completely boring ) shout, utilizing a unique sound frequency to each technique. The motion and that moment in time will then be associated with the frequency of the shout.</p><p>The user can, then, at any point in the battle, repeat the shout, and, through the sound, manipulate the target's perception of time. For a few seconds, no longer than 5, the target will be transported back to when he first heard it, a figment of the target's imagination, allowing the user to take the distraction to perform a different action than before. The damage output for this technique encompasses the taijutsu attack, empowered by chakra. The user can choose instead to attach the Catch Phrase with a different technique, spending additional chakra for it, thus ignoring the damage in this.</p><p></p><p>*The 30 chakra cost pertains for the recording of one frequency*</p><p>*The 5 chakra cost pertains to the repetition of a recorded frequency, inducing the time-perception confusion*</p><p>*Can only keep 4 different frequencies per battle*</p><p>*Can't use elemental ninjutsu in the same turn, as per the style's rules*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=177&p=16732149&viewfull=1#post16732149">Approved</a></span>[/spoiler]</p><p></p><p><strong>( Déjà Fu: Yuumai Hayari ) Déjà Fu: Causality Vogue</strong>[spoiler]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30 (+5 per turn)</p><p>Damage Points: N/A</p><p>Description: The user punctuates the battle with several unique motions and poses, ranging from noticeable but normal actions, like stretching or pulling one's hair back, or more extraordinary and displaced motions, like doing a back flip, gangster signs, etc. Through the usage of this technique, employing the Second Principle of Déjà Fu, the Art of Posing, the user is able to repeat the same pose as he/she did up to 2 turns beforehand, casting a genjutsu where the opponent's time perception links in with when he/she witnessed the pose originally. In the illusion, the user will perform the same techniques and movements as before, up to the point where the pose happens the second time, which then reboots time once again, in a loop. While the opponent is trapped in the illusion, the user is free to carry on a different action. The reboot is seamless, making it seem as if the user is simply using the same tactics again and again.</p><p>If the user performs a non-Taijutsu Offensive technique, the genjutsu will break, otherwise the pain of the Offensive Taijutsu will release the illusion.</p><p></p><p>*Requires the user to perform a motion or a pose identical to one done up to 2 turns before*</p><p>*Lasts 3 turns*</p><p>*The user keeps refreshing the illusion ( 5 chakra cost ), in order to compensate for different reactions by the opponent to the same tactics, but the loop will essentially remain the same*</p><p>*Refreshing is different from re-casting. Once the illusion is countered, the user can't merely refresh it*</p><p>*Requires 2 turns cool down between usages*</p><p>*Can only be done 3 times per battle*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=157594&page=183&p=17157931&viewfull=1#post17157931">Approved</a></span>[/spoiler]</p><p></p><p><strong>( Déjà Fu: Manmaru Yuusei ) Déjà Fu: Newcomb's Dominance</strong>[spoiler]</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40 (+10 per turn)</p><p>Damage Points: 80</p><p>Description: The user produces a dominating motion or pose, ranging from noticeable but normal actions, like looking down on the opponent or dismissively shooing them with their hand, or more extraordinary and displaced motions, like laughing maniacally or prompting their foot on a stone and crossing their arms, etc. Through the usage of this technique, employing the Second Principle of Déjà Fu, the Art of Posing, the dominating pose casts an illusion of the user arching to the left or the right and deliver a chakra-infused martial attack on the opponent. Upon being countered or dodged, the illusion reboots time back to the initial stance, and tries once again, in a loop. While the opponent is trapped in the illusion, the user is free to study how the opponent reacts or carry on a different action. This step of the technique can span across multiple turns, refreshing the technique through chakra at the beginning of the turn. At any point, the user can physically perform the martial-infused attack, unencumbered by whatever point in the illusionary loop the enemy is trapped in, which will deal 80 damage, finally breaking the illusion. Performing another unrelated technique will result in breaking the Illusion as well ( Excluding techniques to empower the martial attack, like an infusion ).</p><p></p><p>Note: The chakra-empowered attack can be infused by any of the 5 basic elements, or be raw-chakra in nature.</p><p>Note: Lasts up to 3 turns or until the user performs the physical martial attack.</p><p>Note: The user keeps refreshing the illusion ( 10 chakra cost ), in order to compensate for different reactions by the opponent to the same tactics, but the loop will essentially remain the same.</p><p>Note: Refreshing is different from re-casting. Once the illusion itself is countered, the user can't merely refresh it. Likewise, if the opponent sees through the illusion or uses a technique to counter the attack that would break the illusion, like a full-body surge, the user is unable to refresh it.</p><p>Note: Requires 2 turns cool down between usages.</p><p>Note: Can only be done 3 times per battle.</p><p></p><p><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-9#post-22119214">Approved</a></span>[/spoiler]</p><p>[/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414499, member: 25119"] [CENTER][IMG]http://i.imgur.com/KWt7odL.png[/IMG][/CENTER] [border=][center][B]☿ Déjà Fu Gentaijutsu ☿[/B][/center][hr][/hr] [B]Name:[/B] :: Déjà Fu :: [B]Type:[/B] Gentaijutsu/Nintaijutsu [B]Background:[/B] The Déjà Fu is a style developed by a select group of individuals known as the History Monks ( aka The Order of Wen the Eternally Surprised, the Men in Saffron ) , led by a sweeper called Lu-Tze. The monks grew so adept at laying the smackdown with this style that Rule One ( "Do not act incautiously when confronting little bald wrinkly smiling men") was created and spread around the Ninja World to prevent more unsuspecting shinobi from sharing the same horrific, although funny, fate of being schooled by little bald wrinkly smiling men in girly-looking saffron robes. The style began to be taught to people outside the order recently. [B]Description on the Abilities and Inner Workings of the Style:[/B] Déjà Fu is best described as "the feeling that you have been kicked in the head this way before". Outwardly, it appears to be of such skill that the practitioner's hands move not only in space, but in time. Of course, this is merely a rather clever trick. Déjà Fu consists of various methods to confuse an opponent so thoroughly about the timeframe of the battle that it appears to him that the user has changed time itself. Firstly, the Déjà Fu practitioner layers all his Déjà Fu fighting techniques with a subtle illusion that delays the start of the user's physical movement to the opponent by a small amount of time, varying with techniques. Essentially, when the opponent sees the user starting to move, he has actually been moving for a while in reality and can strike an opponent whose guard is down. The illusion then replicates the user's move exactly, but delayed, to an opponent who has suddnly been struck, making it seem as if he was struck by a kick or fist even before the exact same strike connected with him. The second principle of Déjà Fu is the Art of Posing. A practitioner will settle into certain stances that appear absolutely unique, and by repeating this stance during battles combined with illusions as to the time of the battle, will make it seem that the opponent is seeing the "same" pose again and again, as if time itself is rebooting. The third principle of Déjà Fu is the Art of Witty Banter. This is the Nintaijutsu portion and is the only portion not dependent on Genjutsu. To utilize this principle, the practitioner must be a user of Sound style. The practitioner shouts out whatever he is doing loudly "Punch ! Kick ! Sword Block !" for example, at a specific frequency to disorient the opponent's mind and make him believe he has gone back in time to when the user was doing the exact same thing previously. The user can also layer his insults or repartee with frequencies to further cause the opponent's sense of time and space to blur confusingly. This is done by affecting the suprachiasmatic nucleus of the brain, which is responsible for time perception. Ultimately, however, a Déjà Fu practitioner will often pretend to be helpless and cowardly, begging an opponent for mercy and running away, all to further confuse an opponent when he is seemingly struck from nowhere. ( All of the above, except for the running away bit, will be submitted as CJ ) [B]Additional effects and Restrictions:[/B] A Déjà Fu practitioner lacks strength and pinpoint accuracy with his blows, such as those required to strike a pressure point. However, he becomes slightly faster, but most importantly gains an exponential increase in agility and flexibility, allowing him to acrobatically avoid close combat techniques and strike poses impossible for normal ninja. A Déjà Fu practitioner cannot use both elemental techniques and anything reliant on the Art of Witty Banter in the same turn ( the Art of Witty Banter, and Sound itself, is not an elemental nature per se ). Each technique of Déjà Fu has a different level of chronal confusion, and will be specified in the submissions. However, a Déjà Fu practitioner relies only on physical strikes and illusions, and is susceptible to wide-ranging elemental style fighting moves. [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=532159']Trained[/URL][/SIZE] [hr][/hr][center][B]☿ Surreal Palm Techniques ☿[/B][/center][hr][/hr] [size=1][right]D Rank[/right][/size] ( Déjà Fu: Getsumen Hokō ) Déjà Fu: The Moonwalk[spoiler]Type: Supplementary Rank: D Range: Short-Mid Chakra: 10 Damage: N/A Description: A simple movement technique of Déjà Fu, the practitioner begins shouting "Whoo!" as he starts moving around the battlefield in a straight line, either forward or backward, performing the moonwalk. The sound activates a weak illusion on the opponent, which when combined with the moonwalk's style that seems like its flowing together, creates an illusion of the movement either taking less or more time than usual, depending on the practitioner's preference. The moonwalk makes the practitioner move in a straight line, up to mid-range from his initial position, at roughly the speed of Rock Lee without weights. Due to the constant "Whoo!"s, it is hard to disguise the movement from the opponent.[/spoiler] [B]( Déjà Fu: Uchuujin Mujun ) Déjà Fu: Fermi's Contradiction[/B] [spoiler]Rank: D-S Type: Supplementary Range: Short-Mid Chakra Cost: 10-40 Damage Points: 20-80 Description: Fermi's Contradiction is the direct application of the First Principle of the style, allowing the user to perform up to 8 physical attacks towards their target(s) which will be cloaked by an illusion of time dilation. The user is able of jumbling down the speed of the illusionary and physical attacks, baffling the target(s) with illusionary punches that phase through their chest, a few seconds before an actual punch strikes them and breaks the illusion, or an illusionary kick targetting the leg and disappearing moments before connecting, as an actual kick was already dealt and broke the illusion. Each physical strike momentarily breaks the illusion which is then recast with the succeeding motion. S rank can be split into 2 A rank attacks or 4 B Ranks or 8 C ranks, with according damage. A rank can go down to 8 D Rank attacks. B rank can go down to 4 D ranks. C can go down to 2 D Ranks and D can only perform one strike. A Rank and above require 3 turns cooldown between usage. S rank can only be used[B] twice[/B] times per battle. [SIZE=9px][URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-7#post-22073800']Approved[/URL][/SIZE][/spoiler] [size=1][right]C Rank[/right][/size] [B]( Déjà Fu: Neko Sain ) Déjà Fu: Schrödinger's Autograph[/B][spoiler]Rank: C Type: Offensive/Defense/Supplementary Range: Short Chakra Cost: 15 Damage Points: 30 Description: When attacked, the user will charge chakra through his body, allowing him/her to acquire a speed and flexibility for the evasion of the attack, bending backwards or side-stepping, while, at the same time employing the First Principle of Déjà Fu. This will cast a genjutsu where the opponent sees the user moving with a time delay of just a couple of seconds, desynchronizing reality and his vision. The user can take advantage of the perceptual distraction to immediately launch a counter-attack, slapping the target before the vision catches up to it, and breaking the genjutsu. [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=177&p=16732149&viewfull=1#post16732149']Approved[/URL][/SIZE][/spoiler] [size=1][right]B Rank[/right][/size] [B]( Déjà Fu: Ni-Ni Paradokkusu ) Déjà Fu: Twin Paradox[/B][spoiler]Rank: B Type: Offensive/Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user will charge chakra through the body, allowing him/her to acquire speed above the normal running speed, and will then charge in an arch towards the opponent. Midway through, the user will perform an "S" shape, changing directions, dealing an attack on the opponent from the opposite side. This attack will transverse the distance between the user and the opponent in just a few seconds. Utilizing the First Principle of Déjà Fu the user will cast a visual technique where the opponent will have a delayed visual perception. It is synchronized to the point that, when the illusion is beginning to change directions, the user is already dealing the attack, and the genjutsu breaks. It happens in such a way that, to the target, the motion will always appear opposite to the result, as the change in directions will not happen before the genjutsu breaks. *Requires the user to be a maximum of 10 meters from the opponent* *Can only be used once every 3 turns* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=178&p=16971928&viewfull=1#post16971928']Approved[/URL][/SIZE][/spoiler] [size=1][right]A Rank[/right][/size] [B]( Déjà Fu: Inu Monkirigata ) Déjà Fu: Pavlovian Catch Phrase[/B][spoiler]Rank: A Type: Offensive/Supplementary Range: Short-Mid Chakra Cost: 30 ( +5 for following usages ) Damage Points: 60 Description: The Pavlonian Catch Phrase is an offensive move that utilizes the Third Principle of Déjà Fu, the Art of the Witty Banter. The user will motion an attack, like, for example, a punch or a kick, and accompany it with an original ( or just completely boring ) shout, utilizing a unique sound frequency to each technique. The motion and that moment in time will then be associated with the frequency of the shout. The user can, then, at any point in the battle, repeat the shout, and, through the sound, manipulate the target's perception of time. For a few seconds, no longer than 5, the target will be transported back to when he first heard it, a figment of the target's imagination, allowing the user to take the distraction to perform a different action than before. The damage output for this technique encompasses the taijutsu attack, empowered by chakra. The user can choose instead to attach the Catch Phrase with a different technique, spending additional chakra for it, thus ignoring the damage in this. *The 30 chakra cost pertains for the recording of one frequency* *The 5 chakra cost pertains to the repetition of a recorded frequency, inducing the time-perception confusion* *Can only keep 4 different frequencies per battle* *Can't use elemental ninjutsu in the same turn, as per the style's rules* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=177&p=16732149&viewfull=1#post16732149']Approved[/URL][/SIZE][/spoiler] [B]( Déjà Fu: Yuumai Hayari ) Déjà Fu: Causality Vogue[/B][spoiler]Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 (+5 per turn) Damage Points: N/A Description: The user punctuates the battle with several unique motions and poses, ranging from noticeable but normal actions, like stretching or pulling one's hair back, or more extraordinary and displaced motions, like doing a back flip, gangster signs, etc. Through the usage of this technique, employing the Second Principle of Déjà Fu, the Art of Posing, the user is able to repeat the same pose as he/she did up to 2 turns beforehand, casting a genjutsu where the opponent's time perception links in with when he/she witnessed the pose originally. In the illusion, the user will perform the same techniques and movements as before, up to the point where the pose happens the second time, which then reboots time once again, in a loop. While the opponent is trapped in the illusion, the user is free to carry on a different action. The reboot is seamless, making it seem as if the user is simply using the same tactics again and again. If the user performs a non-Taijutsu Offensive technique, the genjutsu will break, otherwise the pain of the Offensive Taijutsu will release the illusion. *Requires the user to perform a motion or a pose identical to one done up to 2 turns before* *Lasts 3 turns* *The user keeps refreshing the illusion ( 5 chakra cost ), in order to compensate for different reactions by the opponent to the same tactics, but the loop will essentially remain the same* *Refreshing is different from re-casting. Once the illusion is countered, the user can't merely refresh it* *Requires 2 turns cool down between usages* *Can only be done 3 times per battle* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=157594&page=183&p=17157931&viewfull=1#post17157931']Approved[/URL][/SIZE][/spoiler] [B]( Déjà Fu: Manmaru Yuusei ) Déjà Fu: Newcomb's Dominance[/B][spoiler] Rank: S Type: Supplementary Range: Short-Mid Chakra Cost: 40 (+10 per turn) Damage Points: 80 Description: The user produces a dominating motion or pose, ranging from noticeable but normal actions, like looking down on the opponent or dismissively shooing them with their hand, or more extraordinary and displaced motions, like laughing maniacally or prompting their foot on a stone and crossing their arms, etc. Through the usage of this technique, employing the Second Principle of Déjà Fu, the Art of Posing, the dominating pose casts an illusion of the user arching to the left or the right and deliver a chakra-infused martial attack on the opponent. Upon being countered or dodged, the illusion reboots time back to the initial stance, and tries once again, in a loop. While the opponent is trapped in the illusion, the user is free to study how the opponent reacts or carry on a different action. This step of the technique can span across multiple turns, refreshing the technique through chakra at the beginning of the turn. At any point, the user can physically perform the martial-infused attack, unencumbered by whatever point in the illusionary loop the enemy is trapped in, which will deal 80 damage, finally breaking the illusion. Performing another unrelated technique will result in breaking the Illusion as well ( Excluding techniques to empower the martial attack, like an infusion ). Note: The chakra-empowered attack can be infused by any of the 5 basic elements, or be raw-chakra in nature. Note: Lasts up to 3 turns or until the user performs the physical martial attack. Note: The user keeps refreshing the illusion ( 10 chakra cost ), in order to compensate for different reactions by the opponent to the same tactics, but the loop will essentially remain the same. Note: Refreshing is different from re-casting. Once the illusion itself is countered, the user can't merely refresh it. Likewise, if the opponent sees through the illusion or uses a technique to counter the attack that would break the illusion, like a full-body surge, the user is unable to refresh it. Note: Requires 2 turns cool down between usages. Note: Can only be done 3 times per battle. [SIZE=9px][URL='https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-9#post-22119214']Approved[/URL][/SIZE][/spoiler] [/border] [/QUOTE]
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