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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414492, member: 25119"]</p><p style="text-align: center"><img src="http://i.imgur.com/QjCFvss.png" data-url="http://i.imgur.com/QjCFvss.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Decay Elemental Ninjutsu ☿</strong></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/BLUMtNU.png" data-url="http://i.imgur.com/BLUMtNU.png" class="bbImage " style="" alt="" title="" /></p><p></p><p style="text-align: left"><strong>Custom element Japanese name:</strong></p> <p style="text-align: left"></p> <p style="text-align: left">Ibiton</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Custom element English name:</strong></p> <p style="text-align: left"></p> <p style="text-align: left">Decay Release</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>The element is based on:</strong> </p> <p style="text-align: left"></p> <p style="text-align: left">Fire + Lightning + Chakra Control</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Facts that prove the element to be possible (in the manga context): </strong></p> <p style="text-align: left"></p> <p style="text-align: left">In the Real World, everything has a life, meaning a period of time from the moment its created that eventually leads to its destruction. That means that everything has its own set rate of decay; everything is deterrable and eventually ends. This means that every bond between molecules, every energy, every physical or chemical process is finite and, once formed, walks a path to destruction. This path of deterioration is basically called decay.</p> <p style="text-align: left"></p> <p style="text-align: left">Now, in Narutoverse the same concept applies. Everything known so far in Narutoverse isn't eternal and deteriorates as time passes, showing that the same concept of decay applies in narutoverse. Even chakra ages, becoming weaker as time goes by, be it in techniques like Fuuinjutsu or be it in its raw form.</p> <p style="text-align: left"></p> <p style="text-align: left">Now, if we take into consideration that chakra itself (the spiritual and physical energies of a ninja) can be used by ninjas to manipulate anything known in narutoverse, from life itself, to the 5 elements and even space and time, its also possible to argue that that chakra can be used to affect the decay rates of matter and energy. </p> <p style="text-align: left"></p> <p style="text-align: left"><strong>How it works:</strong></p> <p style="text-align: left"></p> <p style="text-align: left">By combining the destructive/transformational ability of<span style="color: DarkRed"> Fire </span>(Fire is the element that represents transformation of matter into energy) and the energy of <span style="color: DeepSkyBlue">Lightning</span> (lightning is both destruction through power and through pure energy), the user accelerates the normal chemical and physical processes that are responsible for the decaying of matter and energy.</p> <p style="text-align: left"></p> <p style="text-align: left">Simply said, the user is able to <span style="color: Purple">"age"</span> matter and energy, de-constructing it by accelerating the normal reactions through which that deconstruction would happen. The decay process is accelerated but its not changed from the normal usual decay process the target would go through (taking into account Narutoverse's laws and reality). This means that for example, if you decay Fire, it releases thermal energy and the normal carbon bi products (Smoke, Ash, etc). If the user decays Rock, it will crumble into dust, through the same process as it would through normal erosion. If the user decays Lightning, it will produce an EMP located pulse that affects nearby particles. Etc etc. Basically, the user doesn't do anything more than follow the absolute chemistry expression "Nothing is Gain, nothing is Lost, everything is transformed".</p> <p style="text-align: left"></p> <p style="text-align: left">As one would expect, <span style="color: Blue">Energy</span> is easier to deconstruct than<span style="color: Red"> Matter</span> and has a higher decay rate. Energy is, in its essence, fleeting, existing only as long as its fueled. Its internal "bounds" are easier to break and constantly shifting in a state of constant deterioration. </p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: red">Matter</span> on the other hand, is enduring and resistant to deterioration, having a lower rate of decay. The bounds between its components are much stronger and harder to break and tend to endure decay much better.</p> <p style="text-align: left"></p> <p style="text-align: left">However, within <span style="color: Red">matter</span>, some materials and elements are very strong to Decay as for example most Crystals and Crystaline minerals, while other have a greater weakness to it like for example Some Metals, Organic Matter, Radioactive Materials, etc.</p> <p style="text-align: left"></p> <p style="text-align: left">So, in terms of Narutoverse, the strength and weakness are related to the element/release being a <span style="color: red">Matter-type</span> release or an <span style="color: Blue">Energy-type</span> release. Gases and other elements/releases that don't fit under these types are considered neutral and play at the same level against Decay Release</p> <p style="text-align: left"></p><p style="margin-left: 20px"><span style="color: RoyalBlue">Water</span> is strong against Decay, as it <span style="color: Sienna">Earth</span>, due to their dense substance and enduring natures. When facing a Water Technique the user of decay can deteriorate its momentum and alter its liquid state, leaving as a byproduct mist. However the bound between the oxygen and hydrogen molecules is very hard to break, making water techniques very resistant to decay (even if not completely imune). Earth on the other hand can only be eroded into sand, dust or, in the case of mud, be solidified/dehidrated into rock. But, due to the inherent resilience of Earth, its a process extremely hard to control or maintain.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: SeaGreen">Wind</span> is completely neutral to Decay release, meaning that its neither strong nor weak, playing against it in equal terms.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: DeepSkyBlue">Lightning</span> and <span style="color: DarkRed">Fire</span> are weak due to their instability. While Lightning can be deconstructed into heat, light and electromagnetic pulse energy, Fire can be deconstructed into heat, light and carbon bi-products (Ashes, etc).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="color: DimGray">Raw Chakra</span> (non elemental chakra) is very easy to decay as it basically is raw physical and spiritual energy, combined passively and manifested into the physical world. This pure, non-specific state is very very easy to decay, making it disperse due to the lack of substance or characteristics. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Another weakness of Decay Release is the inability to, without direct physical contact between user and target, greatly affect sentient live forms. This means that a sentient life form with its own chakra is very resistant to decay release unless the decay chakra is inserted directly through physical contact. Even in this situation the effects are much weaker than when used in <span style="color: Olive">"non-living, non-sentient" matter.</span> However, non-sentient organic life, such as that of <span style="color: DarkGreen">Wood Release</span> or the Kikaichū that the Aburame clan use, are weak to Decay Release.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Basically, the main weakness of Decay Release is that the harder something is to decay or the more resistant it is to decay, the stronger it is against Decay Release techniques, being that in this case the amount/quantity of the targeted substance also plays a part.</p> <p style="margin-left: 20px"></p></p> <p style="text-align: left"></p> <p style="text-align: left">Decay Release as an elemental release manifests in different forms same as almost any other elemental release on narutoverse:</p> <p style="text-align: left"></p><p style="margin-left: 20px"><strong><em>Main Release:</em></strong> The user can release the element as a form of energy that appears similar to raw chakra and or flame-like energy, which has a different coloration between different users. However, it always revolves around combinations of black/dark and gold/golden (for example, the creator of the release creates Golden Energy with a strong Black hue/highlight). This form is based mostly on the Fire part of the release and manifests and behaves much like flames would. Once this energy connects with anything, it immediately drastically increases its rate of decay, transforming it on contact. Even if the Ibiton techniques touches only a small part of the target, the decay effect will spread throughout it completely. For example, when facing a giant ball of fire, one doesn't need to completely engulf the ball of fire with an Ibiton technique; one contact is enough to completely affect it. The main release of Ibiton doesn't possess any kind kinetic impact, existing only as a pure energy release. If this energy touches an enemy directly, it produces a burning like effect that can go from 1st degree to 3rd degree burns, although much weaker in effect than normal fire.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Specific Release:</em></strong> The user manipulates decay release to produce shields or constructs that decay anything in contact with them or inside them. Off course the same principles behind the main release are kept, the only difference is that the user can create these fields/constructs and give them a "solid" characteristic, manifested from the Lightning part of Ibiton (some lightning jutsu like Chidori Eiso have proved that certain forms of energy can be imbued with physical properties that make them manifest solidity or in a solid like manner). This release of decay is manifested in very light gold, translucid constructs, with a slight black hue and, although having a much higher defense versatility, is much more complicated to manipulate offensively and use in battle. Any sentient life form that touches the said constructs experiences the same burning effect as with the main release plus the concussive effects of its solid properties.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong><em>Advanced Release: </em></strong>This version of the release pertains to the ability the user has to use Decay Release to selectively affect only certain processes/matter/things. Using the advanced form of Decay Release the user can produce decay fields, waves, projectiles that can affect only (for example) Lightning and not Fire or Metals and not energy, etc. This makes Decay Release a very useful defensive element but also makes the user of Decay able to manipulate certain aspects of other elemental releases to his own advantage. One example would be to, when facing a Lava Technique, decay its core, dividing it into its Fire and Earth core elements or using decay release to transform the air, selecting specific gases and decaying them faster to unleash chemical reactions. The user can even focus decay chakra into his body to deteriorate harmful chemicals inside it, such as venoms or toxins, both external (enemy) or produced by his own metabolism as result of, for example, fatigue. This release is based upon the manifestation of the Main Release and Specific Release and as such, manifests in pretty much the same way (either flame-like energy or transparent "solid" constructs). This form of Decay has the most potential to harm sentient live, specially when used through direct contact, when focused into specific processes of the enemy body.</p> <p style="margin-left: 20px"></p></p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Conditions to be able to use it:</strong></p> <p style="text-align: left"></p> <p style="text-align: left">-Mastery over Fire and Lightning</p> <p style="text-align: left">-Great Chakra control</p> <p style="text-align: left">-Great Chakra reserves</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Is weak to:</strong></p> <p style="text-align: left"></p> <p style="text-align: left">Water and Earth, and most of its CE variations</p> <p style="text-align: left">Crystals and Crystaline Releases</p> <p style="text-align: left">Non-Radioactive Metals</p> <p style="text-align: left">Void is completely immune to decay</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Is strong against:</strong></p> <p style="text-align: left"></p> <p style="text-align: left">Fire and Lightning as well as any CE variation of both</p> <p style="text-align: left">Energy based CEs</p> <p style="text-align: left">Ice</p> <p style="text-align: left">Wood</p> <p style="text-align: left">Organic CEs (Caramel, Chocolate, Marshmallow, Mushrooms, Plant, Germ, etc)</p> <p style="text-align: left">Radioactive materials</p> <p style="text-align: left">Dust Release</p> <p style="text-align: left">Cannon Dark Release</p> <p style="text-align: left">Scorch Release</p> <p style="text-align: left">Storm Release</p> <p style="text-align: left">Kaguya Bones</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Co-creator:</strong> </p> <p style="text-align: left"></p> <p style="text-align: left">N/A</p> <p style="text-align: left"></p> <p style="text-align: left"><strong>Students I passed this custom element on too:</strong> </p> <p style="text-align: left"></p> <p style="text-align: left">Lili-Chwan & Reborn</p><p></p><p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=215199">Trained</a></span></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">E Rank</p><p></span></p><p>(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[spoiler]</p><p>Type: Offensive/ Supplementary</p><p>Rank: E-Rank</p><p>Range: Short</p><p>Chakra: 5</p><p>Damage: 10</p><p>Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.</p><p></p><p>Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p><p>Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.</p><p>Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p><p>Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p><p>Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p><p></p><p>Note: Can only be taught by x iiiMPerFeCT.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549570">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">B Rank</p><p></span></p><p>( ± Ibiton: Sono Mashin Reiki ) Decay Release: The Mephistophelian Aura ±[SPOILER]Type: Defensive</p><p>Rank: B-Rank</p><p>Range: Short-Mid</p><p>Chakra: 20 (-5 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>The user does 2 hand seals (Boar+Ram) and releases his Decay Chakra into the field all around him up to mid range, unleashing a gold glow momentarily upon activation. Using the advanced release of Ibiton, the user is able to specifically decay only paper, writing ink and small amounts of metal (normal metal from kunais and shurikens and other normal weapons) that when entering mid-range from the user, crumble away into dust. Any Tag, Scroll, Shuriken, Kunai, etc present on the field crumbles into nothing as long as the technique is active, rendering the use of techniques that require such medium impossible.</p><p>Note: Pertains to Scrolls and Paper Tags such as those used for various Fuuinjutsu (like explosive Tags or even FTG tags on Kunais, sealing scrolls, weapon scrolls, etc) and Ninjutsu. Because the rank of such techniques is determined not by the scroll/paper/tag used but by the technique that comes from it, all uses of such scroll and paper bound techniques are negated regardless of rank of the technique that will come from them.</p><p>Note: The technique also affects any Kunai, Shuriken, Sword, etc made of the normal metal we find in most common weapons in Narutoverse (excluding, off course, Custom Weapons and the 7SM Swords). Once exposed on the field to the Decay Chakra all around, they crumble away into dust through the normal oxidation process most metals go through, rendering them useless.</p><p>Note: Only works on Konan's Paper Ninjutsu up to B-Rank.</p><p>Note: Once activated, remains active for 4 turns.</p><p>Note: Has no effect on metal CE's or anything other than Paper, Ink and the aforementioned normal Weapons.</p><p>Note: Doesn't blind or affect Dojutsu or Sensory Ninjas.[/SPOILER]</p><p></p><p>( ± Ibiton: Lilith no Tsumi ) Decay Release: The Sin of Lilith ±[spoiler]Type: Offensive/Defensive</p><p>Rank: B-Rank</p><p>Range: Short-Long</p><p>Chkra: 20 (-5 per turn to sustain)</p><p>Damage: 40 (+10 to Taijutsu/Kenjutsu used in conjunction)</p><p>Description:</p><p>The simplest technique of Ibiton, its based upon its main release and pertains to the ability to create simple, generic Decay Chakra in its main release form to attack or defend or even combine with Taijutsu or Kenjutsu; its the most basic application of Ibiton. The user will produce the "flames" of the main release of Ibiton and will either shoot them as contained projectiles or as stream-like attacks, simply engulf his limbs or weapons or manifest small constructs which he can use to fight in close quarter situations or for any purpose he might need. The "flame" attacks can be produced by exhaling, through the users hands or feet (or manifested in any other body part), channeled through weapons, etc but they will always come from the users body or be manifested upon it or on something in contact with it. Another simple application is the ability to infuse weapons or objects with decay chakra through this method to enhance its attacking power. Normally, the user can do this with any of the basic 5 elements passively and most special elements in any basic weapon like a kunai. However, because of decay's unique properties, doing so decays the weapon, rendering it impossible to use. Through this technique the user can rettain control and infuse decay "flames" into a basic weapon, which will engulf it and allow it to be thrown without destroying it but affecting anything it touches with Decay. Because it infuses quite a lot of decay chakra, the kunai or basic weapon carries a B-Rank damage of the main release of Ibiton. More than one weapon can be infused at a time (the power divided amongst them) and more than one manifestation of Decay flames can be produced at a time. It can also be used to enhance Taijutsu attacks or Kenjutsu attacks by adding decay chakra to it and thus its damage. In this case, this technique serves simply as an infusion of the Taijutsu or Kenjutsu technique with decay chakra, being done at the same time and with no time cost. In the case of ranged Kenjutsu techniques, the weapon, engulfed in Decay Chakra, will release, not simple raw chakra/slashing attacks but actually Decay Chakra, producing Decay damage though retaining the techniques original characteristics.[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">A Rank</p><p></span></p><p>( ± Ibiton: Gozentaru Dou Lucifer ) Decay Release: The Proud Body of Lucifer ±[spoiler]Type: Defensive/Offensive</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra: 30 (-10 per turn to maintain)</p><p>Damage: 60</p><p>Description:</p><p>Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description).</p><p>Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form)</p><p>Note: When deactivated has a 1 turn coldown time</p><p>Note: Free form attacks count as a move from the move count</p><p>Note: Can only be used 4 times per battle[/spoiler]</p><p></p><p>( ± Ibiton: Zen Shi no Asmodai ) Decay Release: The Ubiquitous Death of Ashmedai ±[spoiler]Type: Supplementary</p><p>Rank: A-Rank</p><p>Range: Short</p><p>Chkra: 30 (-10 per turn to sustain)</p><p>Damage: N/A</p><p>Description:</p><p>A very advanced technique of the specific release of Ibiton, The Ubiquitous Death of Ashmedai is a close quarter supplementary move. The user can use any taijutsu form or attack he knows, both free form or even based upon a known custom style or using a the basic strong fist moves, as a basis for this technique. Then, upon contact with the target, the user will release a pulse of very specific decay chakra into the enemy. This decay chakra, however, doesn't do damage to any of the enemy's tissues or his body; it targets the electrical energy cursing through his nerves and his nervous system directly. As decay easily affects electrical energy, by decaying it into an electromagnetic pulse and static energy, the user can effectively dispel it and negate the nervous system by numbing it through it's own electrical energy. By doing this the user can negate specific senses (or all) on the surrounding area of contact for a limited amount of time since, not doing damage to the tissues, the technique allows the body to recover by producing more bioelectrical energy and rekindling the nervous pathways. The area affected depends on the duration of the contact (the longer, the larger the area) and the area of contact but, in general notions, it can affect the whole "limb" targeted by a simple touch (a whole arm or a leg) or, if used in other areas, an area up to 4 times larger than the area of contact upon touch (a palm strike will affect a larger area than a finger strike). If the user manages to grab hold of the targets head with his hand directly (if a simple momentary hit is all that is achieved on the head, no effect can be done), he can use the technique in a much more effective way, disabling the bioelectrical current directly in the targets brain. Using selective decay chakra, the user can target different electrical wavelengths. This enables the user to suspend memories, specific or all senses, render the target unconscious, "suspend" his personality, forcefully surface his alterego, produce convulsion states. etc. In this case, as more control is needed, so is more chakra, adding an additional 10 points of chakra to the normal chakra cost.</p><p>Note: Normal contact will enable the effects to last for 2 turns, prolonged contact with increase the duration by x+1 (example: if the user grabs an arm for 2 turns, the effects will last 3 turns)</p><p>Note: Any biological sense a human can sense can be affected though the technique will only work if it targets normal humanoid enemies (for example Sasori bios as well as Kakuzu bios cannot be targeted by this technique as they have no traditional body and thus cannot have their nerves affected)</p><p>Note: The technique doesn't produce any permanent or long lasting effects as the body will eventually simply replenish the bioelectrical current in the affected area</p><p>Note: Can use this technique with any taijutsu form, stance or move known as a basis; the technique will combine and be executed in parallel with the taijutsu move or stance. If the move or stance costs a move, both costs are added despite being done in the same time frame as only one technique; it will count as two moves but be done in the time it takes to do one move</p><p>Note: Can only be used once every two turns</p><p>Note: Cannot be used in conjunction with other stat-boosting modes while active</p><p>[/spoiler]</p><p></p><p>( ± Ibiton: Sono Kougu no Odahviing ) Decay Release: The Tools of Odahviing ±[SPOILER]Type: Offensive/Defensive</p><p>Rank: A-Rank</p><p>Range: Short-Long</p><p>Chakra: 30 (-10 per turn if kept active)</p><p>Damage: 60</p><p>Description:</p><p>The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields.</p><p>Note: Usable 5 times per battle.</p><p>Note: Creates only 1 item per use.[/SPOILER]</p><p></p><p>( ± Ibiton: Sono Doki no Azazel ) Decay Release: The Wrath of Azazel ±[SPOILER]Type: Offensive/Supplementary</p><p>Rank: A-Rank</p><p>Range: Short-Mid</p><p>Chakra: 30 (-10 per turn)</p><p>Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)</p><p>Description:</p><p>One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output.</p><p></p><p>Note: Once activated, lasts for 4 turns</p><p>Note: Can be used 3 times but requires a one turn cold down</p><p>Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count.</p><p>Note: While the technique is active, the user can't mold Water Techniques as doing so ends it</p><p>Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.[/SPOILER]</p><p></p><p>( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirt Arts[spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p>*Taught by Akisha</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=592756">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">S Rank</p><p></span></p><p>( ± Ibiton: Megumi no Ulphir ) Decay Release: The Blessing of Ulphir ±[SPOILER]Type: Defensive/Supplementary</p><p>Rank: S-rank</p><p>Range: Short</p><p>Chakra: 40 (-15 per turn)</p><p>Damage: N/A</p><p>Description:</p><p>By using the advanced release of Ibiton, the user focuses Decay Chakra into his body to target specific substances and harmfull effects that might be affecting him. The user must only be aware that he's being affected by something harmfull to activate the technique. Doing the Rat handseal the user "wills" his decay chakra to search for harmfull toxins, poisons, isotopes, venoms, etc that might be affecting him in a negative manner and decays them into harmless biproducts, even to a molecular level if needed. While usefull when fightning Poison users such as medical ninjas, its also very very useful when fightning against users of radioactive elements (since the isotopes that are the core component of radiation are easily decayed, this technique can easily tear them apart, basically, decaying the "fuel" of radiation and thus, stopping it) or when, in general, fighting for long periods of time or in long skirmishes, were stamina and endurance is important. By focusing the Decay Chakra into his body, the user may also target toxins produced by his own body such as lactic acid produced from muscle activity. This enables the user to fight against the effects produced by such substances and creates a great resistant to pathogens. This technique may also be used to target harmfull organisms such as bacteria or fungus as well as virus, that may be inducing a pathogenic state on the user. The user can also, even if in a smaller scale and effect, use this technique on others through direct physical contact. When doing so, the effects are momentary, unlike when used on ones self. This means that if the ally has the "aggressive agent" cleaned from his system but has contact with it again, the technique needs to be used once more.</p><p></p><p>Note: Usable 3 times, with 1 turn cooldown.</p><p>Note: Its effects last for 4 turns each time, during which the user can't use Decay Release above A-Rank unless he dispels the technique.</p><p>Note: When used on others, it counts as a single momentary use.</p><p>Note: Has an effect on anything that falls under the description of "aggressive external agent" as long as it respects the elements unique strengths and weaknesses.[/SPOILER]</p><p></p><p>( ± Ibiton: Tezawari no Nephilim ) Decay Release: The Touch of Nephilim ±[spoiler]Type: Defensive/Offensive</p><p>Rank: S-Rank</p><p>Range: Short (Long on propagation)</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description:</p><p>By taking use of the advanced release of Decay, the user focuses a large amount of selective decay chakra on his hands or any body part he wishes to (even his whole body if needed). Upon contact, the user is able to forcefully decay in mere moments whatever he touches (following the elemental weaknesses and strengths of the release). While it can be used to intercept enemy techniques and decay them, neutralizing them and defending the user from them, it can also be used as a close combat offensive technique. One characteristic of the technique, fruit of the parasitic abilities of decay, is that although the user needs to touch the technique/object/target to trigger the decay process, the process with rapidly spread throughout the whole target. If the user, however, targets energy-like techniques, the "spread" is instant. When used as a close combat technique, the effect can be chosen by the user according to what he wants to affect (and following whats described in the CE's definition). The user also has control over what he can decay the target to. For example, while he can decay a water technique into simple moisture, effectively dispersing the technique he can also choose to decay it to such a level that he can forcefully break the H2O bonds and produce Oxygen and Hydrogen (although quite difficult and always respecting the CE's weaknesses and strengths). The possibilities are limited only by the users own knowledge.</p><p>Note: Can only be used 4 times per battle</p><p>Note: Can't use other Decay techniques S-Rank and above in the same turn.[/spoiler]</p><p></p><p>( ± Ibiton: Sono Kenryoku no Belial ) Decay Release: The Power of Belial ±[spoiler]Type: Defensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description:</p><p>By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks.</p><p>Note: Can only be used 4 times per battle</p><p>Note: Can't use other Decay techniques S-Rank and above in the same turn.[/spoiler]</p><p></p><p>( ± Ibiton: Anun'naki no Handan ) Decay Release: The Judgement of Anunnaki ±[spoiler]Type: Offensive</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80</p><p>Description:</p><p>Using the secondary release of Ibiton, the user will form (after one hand seal) a tridimensional object on his his palms (though not touching them; it maintains itself a few centimeters away from the users hand), either one or both, which he will then move and shape, with the use of his hand gestures, made purely of the secondary release of Ibiton. As such, this object manifests in a light golden translucent color with a black hue (whose overall color, brightness and aspect may vary slightly from user to user) and can take any form the user needs at that time. The main characteristic of the technique is that the object can expand to form enormous constructs, from gigantic cubes, to lengthy cylinders, though always spanniing from the users hands/palms outwards. The length, size and overall form of the technique varies according to the users needs and his input of chakra. When creating an object with a big size and using both palms, the user can, once the object is created, manipulate and wield it/sustain it with only the use of one palm. The speed of expanding the construct is very fast, specially if used to form a lengthy object (which will create a "beam-like" attack towards the target as it expands forwards) and the object will first manifest partially only to grow and expand itself up to Long range, forming itself completely. The object can be sustained, moved and grow or decrease in size once created but cannot change in form. Also, because of the balance needed to create and sustain it, the object will always follow basic geometrical laws (for example, a cube, to be maintained as a cube and expand, will always expand in equal proportion in all directions, thus maintaining its cubic form; a cylinder will always be circular in its cross section, etc etc). The object will last as long as chakra and focus is spent to keep it. This makes it very useful as a weapon for example or as a stream-like/beam-like attack or even a static defense. Upon contact with anything, it will decay it upon its path while it expands and what is not on its direct path but has made contact with the construct will be "infected" with the "flames" of the main release of decay which will spread rapidly on that object, following the elements description. </p><p>Note: Usable only 3 times per match</p><p>Note: Cannot use Decay Techniques above A-Rank the next turn</p><p>Note: The growth speed is more or less the same as that of a similar ranked lightning technique thus always faster than a fire or wind technique.</p><p>Note: While sustaining it the user can only mold Fire, Lightning (or elements made of both) or Decay natures and will have at least one hand occupied, preventing the use of handseals.[/spoiler]</p><p></p><p><strong>( ± Fire/Ibiton: Boukou Gekido no Samael ) Fire/Decay Release: The Rage of Samael ±</strong></p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: S-Rank</p><p>Range: Short-Long</p><p>Chakra: 40 (-10 per turn)</p><p>Damage: 80 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below)</p><p>Description: As a stronger version of Wrath of Azazel, the Rage of Samael entails an heavy infusion of Fire within the formation of the Decay Element, materializing heavy plasma-like flames black and golden flames of Decay, rather than the energetic fires and constructs that balance the Fire and Lightning natures within the element. Through body movement, the user is capable of launching flaming plasma projectiles of S rank nature ( 40 chakra, 80 damage ) or manifest Fire or Decay techniques that become Fire/Decay techniques that acquire Decay S&W while being able to be bolstered by either Fire or Decay boons and infusions. Similar to Wrath of Azazel, Fire techniques performed while Rage of Samael is active will decay faster, despite burning stronger, causing them to lose one tier of range.</p><p></p><p>Note: Freestyle Movement can produce a single S rank projectile/construct, up to S rank, up to Long Range. This can be done up to a maximum of 3 times per turn, costing each a jutsu slot.</p><p>Note: Once activated, can last up to 4 turns.</p><p>Note: Can be used twice per battle, requiring 3 turns of cooldown.</p><p>Note: While the technique is active, the user can't mold Water Techniques as doing so ends it. Water techniques become restricted for 2 turns after the technique ends.</p><p>Note: No Forbidden tech Fire or Decay natured can be used throughout this technique or up to 1 turn afterwards.</p><p></p><p><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-15#post-22131564">Approved</a>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">Forbidden Rank</p><p></span></p><p>( ± Hijutsu Ibiton no Fuuin: Beel-Zebub no Sākasu ) Secret Decay Release Sealing Art: The Circus of Beel-Zebub, the Lord of Flies ±[spoiler]Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short-Long</p><p>Chakra: 50 (-20 in the 2nd turn to sustain, enemy loses 100 chakra per turn while inside)</p><p>Damage: N/A (80 per turn to anything inside, -10 to the user per turn to sustain)</p><p>Description:</p><p>A pinnacle of Decay Release, the Circus of Beel-Zebub is one of the strongest offensive techniques known in the Ninja World. By focusing decay chakra throughout his whole body, the user will glow in a progressively brighter yellow/gold-ish light to then suddenly explode into countless real sized flies, made out of raw decay chakra. These small elemental familiars fly around the field faster than other insects and real flies and exhibit a black color with a light golden hue, reminiscent of the combination of the main, specific and advanced releases of Ibiton, with a bright yellow kanji for "play" on their backs and the ability to replicate themselves freely with no apparent limit. As they fly around the field, they aggregate into 5 copies of the user within range, whose size will be proportional to that of the target (bigger target, bigger entities). These, however, are not clones (they are simply intangible aggregates of "flies" made of decay) but the user himself, separated into five equal entities. These entities will materialize themselves around the target, forming a pentagram or five pointed star of kanji inscriptions, with a circle of Kanji linking the points of each ends of the stars. As the 5 entities open their arms, a strong spherical S-Rank Sealing Barrier erects itself around the target, both above and beneath the surface. The barrier has the ability to repair itself unless its fully overpowered/neutralized. Inside the barrier, a vortex of decay flies manifests itself, increasing in number and power as they fly around in a mayhem vortex pattern, causing everything to start to decay and wither away. The user has full control over what is affected or how it decays, a perk given by specific release of Ibiton. However, normally enemies will have their chakra zapped away and start to "burn" (following the damage defined in the CE's description), the earth will turn to dust, the water will seemingly evaporate, etc etc. Inside the barrier, even gravity decays, as everything inside becomes locked into a "stasis field", affected by the vortex of flies. The damage is so immense that enemies will have trouble acting and defending from the damage. Forming handseals is hard and slowed down due to the chakra draining and the hinderance caused to movement from the interference with gravity. The technique makes use of a barrier to contain the immense decay chakra from damaging the rest of the area or from pouring out and causing undesirable effects but also serves the purpose of containing the enemy and preventing him from escaping the technique. As such, the technique acts by creating what seems to be an "oven" of chakra in which everything eventually is returned to dust by the little flies. The technique can be sustained for a limited amount of time and can be cancelled at any time. Once the technique ends, the flies will disaggregate and reform into the original user once more. If the enemy somehow manages to attack these entities or produce a counter, he'll need to use a technique that can either protect him from its effects, that overpowers the barrier causing the technique to go berserk (though in this case, he might still face its effects) or that contains or destroys every single fly on the field. If at least one fly survives, the user will reform from it and unless almost all flies are destroyed, countered or contained, the technique can still be fully triggered. Although complex, from the moment it initializes to the moment its fully setup, no more than a few moments pass, as the flies are fast and the barrier erects itself nearly instantly once the entities are positioned, with the technique rapidly progressing from that point on.</p><p>Note: Usable once and counts as two moves</p><p>Note: The barrier is a self repairing S-Rank Sealing Barrier Technique, with a size dependent on the users will and chakra reserves.</p><p>Note: Can be sustained for up to 2 turns, after which anything inside is reduced to dust</p><p>Note: After the technique ends or if its deactivated once its fully triggered, the user will not be able to use decay techniques in that turn and the next and will be left noticeably exausted and drained for 2 turns or until healed. His speed, during that time, is reduced in 2 ranks unless he is healed.</p><p>Note: Since the user splits into countless entities made out of decay, losing his physical body, he cannot use techniques other than the technique that is being used.[/spoiler]</p><p></p><p>The Arrow of the Original Sin[spoiler]</p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A (-20 to the user)</p><p>Description:</p><p>Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</p><p></p><p>Note: Usable twice and counts as 2 techniques of the 3 per turn.</p><p>Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</p><p>Note: User will be unable to use techniques above S-Rank in the same and next turn.</p><p>Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</p><p>Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</p><p>Note: Can only be taught by Scorps</p><p>*Taught by Scorps*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[hr][/hr][/spoiler][/border]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414492, member: 25119"] [CENTER][IMG]http://i.imgur.com/QjCFvss.png[/IMG][/center] [border=][CENTER][b]☿ Decay Elemental Ninjutsu ☿[/b][/center][hr][/hr] [CENTER][IMG]http://i.imgur.com/BLUMtNU.png[/IMG][/center] [left][B]Custom element Japanese name:[/B] Ibiton [B]Custom element English name:[/B] Decay Release [B]The element is based on:[/B] Fire + Lightning + Chakra Control [B]Facts that prove the element to be possible (in the manga context): [/B] In the Real World, everything has a life, meaning a period of time from the moment its created that eventually leads to its destruction. That means that everything has its own set rate of decay; everything is deterrable and eventually ends. This means that every bond between molecules, every energy, every physical or chemical process is finite and, once formed, walks a path to destruction. This path of deterioration is basically called decay. Now, in Narutoverse the same concept applies. Everything known so far in Narutoverse isn't eternal and deteriorates as time passes, showing that the same concept of decay applies in narutoverse. Even chakra ages, becoming weaker as time goes by, be it in techniques like Fuuinjutsu or be it in its raw form. Now, if we take into consideration that chakra itself (the spiritual and physical energies of a ninja) can be used by ninjas to manipulate anything known in narutoverse, from life itself, to the 5 elements and even space and time, its also possible to argue that that chakra can be used to affect the decay rates of matter and energy. [B]How it works:[/B] By combining the destructive/transformational ability of[COLOR="DarkRed"] Fire [/COLOR](Fire is the element that represents transformation of matter into energy) and the energy of [COLOR="DeepSkyBlue"]Lightning[/COLOR] (lightning is both destruction through power and through pure energy), the user accelerates the normal chemical and physical processes that are responsible for the decaying of matter and energy. Simply said, the user is able to [COLOR="Purple"]"age"[/COLOR] matter and energy, de-constructing it by accelerating the normal reactions through which that deconstruction would happen. The decay process is accelerated but its not changed from the normal usual decay process the target would go through (taking into account Narutoverse's laws and reality). This means that for example, if you decay Fire, it releases thermal energy and the normal carbon bi products (Smoke, Ash, etc). If the user decays Rock, it will crumble into dust, through the same process as it would through normal erosion. If the user decays Lightning, it will produce an EMP located pulse that affects nearby particles. Etc etc. Basically, the user doesn't do anything more than follow the absolute chemistry expression "Nothing is Gain, nothing is Lost, everything is transformed". As one would expect, [COLOR="Blue"]Energy[/COLOR] is easier to deconstruct than[COLOR="Red"] Matter[/COLOR] and has a higher decay rate. Energy is, in its essence, fleeting, existing only as long as its fueled. Its internal "bounds" are easier to break and constantly shifting in a state of constant deterioration. [COLOR="red"]Matter[/COLOR] on the other hand, is enduring and resistant to deterioration, having a lower rate of decay. The bounds between its components are much stronger and harder to break and tend to endure decay much better. However, within [COLOR="Red"]matter[/COLOR], some materials and elements are very strong to Decay as for example most Crystals and Crystaline minerals, while other have a greater weakness to it like for example Some Metals, Organic Matter, Radioactive Materials, etc. So, in terms of Narutoverse, the strength and weakness are related to the element/release being a [COLOR="red"]Matter-type[/COLOR] release or an [COLOR="Blue"]Energy-type[/COLOR] release. Gases and other elements/releases that don't fit under these types are considered neutral and play at the same level against Decay Release [indent][COLOR="RoyalBlue"]Water[/COLOR] is strong against Decay, as it [COLOR="Sienna"]Earth[/COLOR], due to their dense substance and enduring natures. When facing a Water Technique the user of decay can deteriorate its momentum and alter its liquid state, leaving as a byproduct mist. However the bound between the oxygen and hydrogen molecules is very hard to break, making water techniques very resistant to decay (even if not completely imune). Earth on the other hand can only be eroded into sand, dust or, in the case of mud, be solidified/dehidrated into rock. But, due to the inherent resilience of Earth, its a process extremely hard to control or maintain. [COLOR="SeaGreen"]Wind[/COLOR] is completely neutral to Decay release, meaning that its neither strong nor weak, playing against it in equal terms. [COLOR="DeepSkyBlue"]Lightning[/COLOR] and [COLOR="DarkRed"]Fire[/COLOR] are weak due to their instability. While Lightning can be deconstructed into heat, light and electromagnetic pulse energy, Fire can be deconstructed into heat, light and carbon bi-products (Ashes, etc). [COLOR="DimGray"]Raw Chakra[/COLOR] (non elemental chakra) is very easy to decay as it basically is raw physical and spiritual energy, combined passively and manifested into the physical world. This pure, non-specific state is very very easy to decay, making it disperse due to the lack of substance or characteristics. Another weakness of Decay Release is the inability to, without direct physical contact between user and target, greatly affect sentient live forms. This means that a sentient life form with its own chakra is very resistant to decay release unless the decay chakra is inserted directly through physical contact. Even in this situation the effects are much weaker than when used in [COLOR="Olive"]"non-living, non-sentient" matter.[/COLOR] However, non-sentient organic life, such as that of [COLOR="DarkGreen"]Wood Release[/COLOR] or the Kikaichū that the Aburame clan use, are weak to Decay Release. Basically, the main weakness of Decay Release is that the harder something is to decay or the more resistant it is to decay, the stronger it is against Decay Release techniques, being that in this case the amount/quantity of the targeted substance also plays a part. [/indent] Decay Release as an elemental release manifests in different forms same as almost any other elemental release on narutoverse: [Indent][B][I]Main Release:[/I][/B] The user can release the element as a form of energy that appears similar to raw chakra and or flame-like energy, which has a different coloration between different users. However, it always revolves around combinations of black/dark and gold/golden (for example, the creator of the release creates Golden Energy with a strong Black hue/highlight). This form is based mostly on the Fire part of the release and manifests and behaves much like flames would. Once this energy connects with anything, it immediately drastically increases its rate of decay, transforming it on contact. Even if the Ibiton techniques touches only a small part of the target, the decay effect will spread throughout it completely. For example, when facing a giant ball of fire, one doesn't need to completely engulf the ball of fire with an Ibiton technique; one contact is enough to completely affect it. The main release of Ibiton doesn't possess any kind kinetic impact, existing only as a pure energy release. If this energy touches an enemy directly, it produces a burning like effect that can go from 1st degree to 3rd degree burns, although much weaker in effect than normal fire. [B][I]Specific Release:[/I][/B] The user manipulates decay release to produce shields or constructs that decay anything in contact with them or inside them. Off course the same principles behind the main release are kept, the only difference is that the user can create these fields/constructs and give them a "solid" characteristic, manifested from the Lightning part of Ibiton (some lightning jutsu like Chidori Eiso have proved that certain forms of energy can be imbued with physical properties that make them manifest solidity or in a solid like manner). This release of decay is manifested in very light gold, translucid constructs, with a slight black hue and, although having a much higher defense versatility, is much more complicated to manipulate offensively and use in battle. Any sentient life form that touches the said constructs experiences the same burning effect as with the main release plus the concussive effects of its solid properties. [B][I]Advanced Release: [/I][/B]This version of the release pertains to the ability the user has to use Decay Release to selectively affect only certain processes/matter/things. Using the advanced form of Decay Release the user can produce decay fields, waves, projectiles that can affect only (for example) Lightning and not Fire or Metals and not energy, etc. This makes Decay Release a very useful defensive element but also makes the user of Decay able to manipulate certain aspects of other elemental releases to his own advantage. One example would be to, when facing a Lava Technique, decay its core, dividing it into its Fire and Earth core elements or using decay release to transform the air, selecting specific gases and decaying them faster to unleash chemical reactions. The user can even focus decay chakra into his body to deteriorate harmful chemicals inside it, such as venoms or toxins, both external (enemy) or produced by his own metabolism as result of, for example, fatigue. This release is based upon the manifestation of the Main Release and Specific Release and as such, manifests in pretty much the same way (either flame-like energy or transparent "solid" constructs). This form of Decay has the most potential to harm sentient live, specially when used through direct contact, when focused into specific processes of the enemy body. [/indent] [B]Conditions to be able to use it:[/B] -Mastery over Fire and Lightning -Great Chakra control -Great Chakra reserves [B]Is weak to:[/B] Water and Earth, and most of its CE variations Crystals and Crystaline Releases Non-Radioactive Metals Void is completely immune to decay [B]Is strong against:[/B] Fire and Lightning as well as any CE variation of both Energy based CEs Ice Wood Organic CEs (Caramel, Chocolate, Marshmallow, Mushrooms, Plant, Germ, etc) Radioactive materials Dust Release Cannon Dark Release Scorch Release Storm Release Kaguya Bones [B]Co-creator:[/B] N/A [B]Students I passed this custom element on too:[/B] Lili-Chwan & Reborn[/left] [center][SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=215199']Trained[/URL][/SIZE][/CENTER][hr][/hr] [size=10px][RIGHT]E Rank[/RIGHT][/size] (Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[spoiler] Type: Offensive/ Supplementary Rank: E-Rank Range: Short Chakra: 5 Damage: 10 Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. Note: Can only be taught by x iiiMPerFeCT. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=549570']Trained[/URL][/SIZE][/spoiler] [size=10px][RIGHT]B Rank[/RIGHT][/size] ( ± Ibiton: Sono Mashin Reiki ) Decay Release: The Mephistophelian Aura ±[SPOILER]Type: Defensive Rank: B-Rank Range: Short-Mid Chakra: 20 (-5 per turn) Damage: N/A Description: The user does 2 hand seals (Boar+Ram) and releases his Decay Chakra into the field all around him up to mid range, unleashing a gold glow momentarily upon activation. Using the advanced release of Ibiton, the user is able to specifically decay only paper, writing ink and small amounts of metal (normal metal from kunais and shurikens and other normal weapons) that when entering mid-range from the user, crumble away into dust. Any Tag, Scroll, Shuriken, Kunai, etc present on the field crumbles into nothing as long as the technique is active, rendering the use of techniques that require such medium impossible. Note: Pertains to Scrolls and Paper Tags such as those used for various Fuuinjutsu (like explosive Tags or even FTG tags on Kunais, sealing scrolls, weapon scrolls, etc) and Ninjutsu. Because the rank of such techniques is determined not by the scroll/paper/tag used but by the technique that comes from it, all uses of such scroll and paper bound techniques are negated regardless of rank of the technique that will come from them. Note: The technique also affects any Kunai, Shuriken, Sword, etc made of the normal metal we find in most common weapons in Narutoverse (excluding, off course, Custom Weapons and the 7SM Swords). Once exposed on the field to the Decay Chakra all around, they crumble away into dust through the normal oxidation process most metals go through, rendering them useless. Note: Only works on Konan's Paper Ninjutsu up to B-Rank. Note: Once activated, remains active for 4 turns. Note: Has no effect on metal CE's or anything other than Paper, Ink and the aforementioned normal Weapons. Note: Doesn't blind or affect Dojutsu or Sensory Ninjas.[/SPOILER] ( ± Ibiton: Lilith no Tsumi ) Decay Release: The Sin of Lilith ±[spoiler]Type: Offensive/Defensive Rank: B-Rank Range: Short-Long Chkra: 20 (-5 per turn to sustain) Damage: 40 (+10 to Taijutsu/Kenjutsu used in conjunction) Description: The simplest technique of Ibiton, its based upon its main release and pertains to the ability to create simple, generic Decay Chakra in its main release form to attack or defend or even combine with Taijutsu or Kenjutsu; its the most basic application of Ibiton. The user will produce the "flames" of the main release of Ibiton and will either shoot them as contained projectiles or as stream-like attacks, simply engulf his limbs or weapons or manifest small constructs which he can use to fight in close quarter situations or for any purpose he might need. The "flame" attacks can be produced by exhaling, through the users hands or feet (or manifested in any other body part), channeled through weapons, etc but they will always come from the users body or be manifested upon it or on something in contact with it. Another simple application is the ability to infuse weapons or objects with decay chakra through this method to enhance its attacking power. Normally, the user can do this with any of the basic 5 elements passively and most special elements in any basic weapon like a kunai. However, because of decay's unique properties, doing so decays the weapon, rendering it impossible to use. Through this technique the user can rettain control and infuse decay "flames" into a basic weapon, which will engulf it and allow it to be thrown without destroying it but affecting anything it touches with Decay. Because it infuses quite a lot of decay chakra, the kunai or basic weapon carries a B-Rank damage of the main release of Ibiton. More than one weapon can be infused at a time (the power divided amongst them) and more than one manifestation of Decay flames can be produced at a time. It can also be used to enhance Taijutsu attacks or Kenjutsu attacks by adding decay chakra to it and thus its damage. In this case, this technique serves simply as an infusion of the Taijutsu or Kenjutsu technique with decay chakra, being done at the same time and with no time cost. In the case of ranged Kenjutsu techniques, the weapon, engulfed in Decay Chakra, will release, not simple raw chakra/slashing attacks but actually Decay Chakra, producing Decay damage though retaining the techniques original characteristics.[/spoiler] [size=10px][RIGHT]A Rank[/RIGHT][/size] ( ± Ibiton: Gozentaru Dou Lucifer ) Decay Release: The Proud Body of Lucifer ±[spoiler]Type: Defensive/Offensive Rank: A-Rank Range: Short-Long Chakra: 30 (-10 per turn to maintain) Damage: 60 Description: Taking full use of the main release of Decay, the user channels raw, unspecific decay chakra throughout his whole body or even only in a single limb or body part. As he does so, his body transforms into the main release of Decay itself, manifesting itself in the flame-like energy that pertains to the main release of Ibiton and in the unique color specific to him. Since the users body loses substance and physical manifestation, the user can avoid taking direct physical damage or energy damage while on this form and when reforming can actually "regenerate" injuries that he might have sustained before, after or during the activation. However, the user can be restrained and forced back into his normal form by containement-like techniques. Not only that but while the user is unaffected by rocks or solid earth or other solid techniques (basicaly not taking damage), he's weak to Mud, Water or Sand techniques, being easily restrained and forced back into his normal form. While on this form the user can travel through the air in the battle field (and through energy barriers, although not solid ones) at great speed (similar to his full running speed). An unique ability is that the user is able to shape his raw form as he pleases, taking the shape of animals or appearing for example as simple geometrical forms or other even simpler forms. However, his overall size can't be smaller than that of his original flesh body and if, as a result of an attack, the user loses some part of him, he can regenerate it with pure decay and by returning to his normal form, be left unaffected. If used only on a selective part of the body, the user can shape it to attack or defend either by letting attacks go through him or by forming shields or other simpler weapons. Partially or totally transformed, the user is able to release free form streams or projectiles from the main form of decay out of his transformed parts/body (A-Rank). If the user is touched on this form, the enemy will suffer great damage (following the CE's description). Note: Once activated, the user is unable to mold Water or Earth techniques or KG/CE's that use both Earth and Water chakra (although, if the technique was activated before, the user won't lose his coonection to it once entering this form) Note: When deactivated has a 1 turn coldown time Note: Free form attacks count as a move from the move count Note: Can only be used 4 times per battle[/spoiler] ( ± Ibiton: Zen Shi no Asmodai ) Decay Release: The Ubiquitous Death of Ashmedai ±[spoiler]Type: Supplementary Rank: A-Rank Range: Short Chkra: 30 (-10 per turn to sustain) Damage: N/A Description: A very advanced technique of the specific release of Ibiton, The Ubiquitous Death of Ashmedai is a close quarter supplementary move. The user can use any taijutsu form or attack he knows, both free form or even based upon a known custom style or using a the basic strong fist moves, as a basis for this technique. Then, upon contact with the target, the user will release a pulse of very specific decay chakra into the enemy. This decay chakra, however, doesn't do damage to any of the enemy's tissues or his body; it targets the electrical energy cursing through his nerves and his nervous system directly. As decay easily affects electrical energy, by decaying it into an electromagnetic pulse and static energy, the user can effectively dispel it and negate the nervous system by numbing it through it's own electrical energy. By doing this the user can negate specific senses (or all) on the surrounding area of contact for a limited amount of time since, not doing damage to the tissues, the technique allows the body to recover by producing more bioelectrical energy and rekindling the nervous pathways. The area affected depends on the duration of the contact (the longer, the larger the area) and the area of contact but, in general notions, it can affect the whole "limb" targeted by a simple touch (a whole arm or a leg) or, if used in other areas, an area up to 4 times larger than the area of contact upon touch (a palm strike will affect a larger area than a finger strike). If the user manages to grab hold of the targets head with his hand directly (if a simple momentary hit is all that is achieved on the head, no effect can be done), he can use the technique in a much more effective way, disabling the bioelectrical current directly in the targets brain. Using selective decay chakra, the user can target different electrical wavelengths. This enables the user to suspend memories, specific or all senses, render the target unconscious, "suspend" his personality, forcefully surface his alterego, produce convulsion states. etc. In this case, as more control is needed, so is more chakra, adding an additional 10 points of chakra to the normal chakra cost. Note: Normal contact will enable the effects to last for 2 turns, prolonged contact with increase the duration by x+1 (example: if the user grabs an arm for 2 turns, the effects will last 3 turns) Note: Any biological sense a human can sense can be affected though the technique will only work if it targets normal humanoid enemies (for example Sasori bios as well as Kakuzu bios cannot be targeted by this technique as they have no traditional body and thus cannot have their nerves affected) Note: The technique doesn't produce any permanent or long lasting effects as the body will eventually simply replenish the bioelectrical current in the affected area Note: Can use this technique with any taijutsu form, stance or move known as a basis; the technique will combine and be executed in parallel with the taijutsu move or stance. If the move or stance costs a move, both costs are added despite being done in the same time frame as only one technique; it will count as two moves but be done in the time it takes to do one move Note: Can only be used once every two turns Note: Cannot be used in conjunction with other stat-boosting modes while active [/spoiler] ( ± Ibiton: Sono Kougu no Odahviing ) Decay Release: The Tools of Odahviing ±[SPOILER]Type: Offensive/Defensive Rank: A-Rank Range: Short-Long Chakra: 30 (-10 per turn if kept active) Damage: 60 Description: The user will take use of the specific release of Ibiton and manifest any construct his mind is able to imagine and visualize of that specific part of the release (Cubes, Spheres, Kunais, Swords, Walls, etc). These constructs, translucid and golden with a slight black hue in them, can be used to defend or attack. They can be created only Short-Mid range around the user but they can be thrown further. The user can control the movement of the constructs with or without the need for hand gestures, depending on the distance he is from them (Short range, no handgestures, Mid range requires hand gestures). Although hazardous to the enemies and anything present in the battlefield, the user can touch and interact with these constructs freely, taking advantage of their inherent properties to his own advantage. These constructs, if kept in short range, last until either dispelled or countered, making it a good choice to create weapons or defensive shields. Note: Usable 5 times per battle. Note: Creates only 1 item per use.[/SPOILER] ( ± Ibiton: Sono Doki no Azazel ) Decay Release: The Wrath of Azazel ±[SPOILER]Type: Offensive/Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 (-10 per turn) Damage: 60 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below) Description: One of the basic techniques of Ibiton in which the user takes full advantage of the main release and the advanced release to power his hand to hand fighting. The user releases huge amounts of Decay Chakra through out his body, covering himself in an energy that resembles the "flames" of the main release of Ibiton. By doing this, not only does the user become extremely dangerous in hand to hand fighting as he gains a good defense against many energy based techniques as well as taijutsu as the decay chakra surrounding him is dense enough to also act as a defensive mechanism. As the user moves his body, he can release decay chakra as semi crescent waves, projectiles or localized jets/streams, by increasing the output of chakra in the correct timing, combining it with his taijutsu. Doing this enables the user to, for example, punch forward, releasing a burst of decay chakra or side sweeping his leg to create a semi crescent wave of decay chakra, all with the properties mentioned above, below and in Ibiton's definition (strength of A-Rank Ibiton). Not only that but since the user is shrouded in Decay Chakra that resembles flames, when using a Katon breath-related technique, it passively mixes with the Decay Chakra and creates an Ibiton/Katon combo with increased power. However due to the accelerated burn produced by the decay chakra, the fire techniques lose on rank in range, meaning that a long range technique becomes mid ranged, mid ranged becomes short ranged. This shroud of decay makes the user seem as if he's caught fire (in the colors that he can manifest the release), seeming as if flames are being fueled by his own essence. These "flames" have the normal properties of the main release with one additional property, given by the advanced release: when these "flames" touch animal flesh, they focus on decaying proteins, quickly liquifying enemy flesh. This effect, in essence, is more like the effects of a very hot flame/temperature, even if the manifestation of decay release doesn't have any kind of heat output. Note: Once activated, lasts for 4 turns Note: Can be used 3 times but requires a one turn cold down Note: The ranged bursts and projectiles passively made by combination with Taijutsu are A-Ranked and count as a move from the 3 per turn count. Note: While the technique is active, the user can't mold Water Techniques as doing so ends it Note: Because of the inherent properties of Decay Release (being based on Fire and Lightning), all Fire Breath Techniques S-Rank and below gain +20 in damage if the technique is active, by mixing passively with the decay chakra being released all around the user, creating a Ibiton/Katon combo. However range is reduced by the accelerated burn, losing one rank in range. This means that a long range technique will only reach mid range, mid range only short range. Short ranged techniques are unaffected by this.[/SPOILER] ( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirt Arts[spoiler] Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. *Taught by Akisha [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=592756']Trained[/URL][/SIZE][/spoiler] [size=10px][RIGHT]S Rank[/RIGHT][/size] ( ± Ibiton: Megumi no Ulphir ) Decay Release: The Blessing of Ulphir ±[SPOILER]Type: Defensive/Supplementary Rank: S-rank Range: Short Chakra: 40 (-15 per turn) Damage: N/A Description: By using the advanced release of Ibiton, the user focuses Decay Chakra into his body to target specific substances and harmfull effects that might be affecting him. The user must only be aware that he's being affected by something harmfull to activate the technique. Doing the Rat handseal the user "wills" his decay chakra to search for harmfull toxins, poisons, isotopes, venoms, etc that might be affecting him in a negative manner and decays them into harmless biproducts, even to a molecular level if needed. While usefull when fightning Poison users such as medical ninjas, its also very very useful when fightning against users of radioactive elements (since the isotopes that are the core component of radiation are easily decayed, this technique can easily tear them apart, basically, decaying the "fuel" of radiation and thus, stopping it) or when, in general, fighting for long periods of time or in long skirmishes, were stamina and endurance is important. By focusing the Decay Chakra into his body, the user may also target toxins produced by his own body such as lactic acid produced from muscle activity. This enables the user to fight against the effects produced by such substances and creates a great resistant to pathogens. This technique may also be used to target harmfull organisms such as bacteria or fungus as well as virus, that may be inducing a pathogenic state on the user. The user can also, even if in a smaller scale and effect, use this technique on others through direct physical contact. When doing so, the effects are momentary, unlike when used on ones self. This means that if the ally has the "aggressive agent" cleaned from his system but has contact with it again, the technique needs to be used once more. Note: Usable 3 times, with 1 turn cooldown. Note: Its effects last for 4 turns each time, during which the user can't use Decay Release above A-Rank unless he dispels the technique. Note: When used on others, it counts as a single momentary use. Note: Has an effect on anything that falls under the description of "aggressive external agent" as long as it respects the elements unique strengths and weaknesses.[/SPOILER] ( ± Ibiton: Tezawari no Nephilim ) Decay Release: The Touch of Nephilim ±[spoiler]Type: Defensive/Offensive Rank: S-Rank Range: Short (Long on propagation) Chakra: 40 Damage: 80 Description: By taking use of the advanced release of Decay, the user focuses a large amount of selective decay chakra on his hands or any body part he wishes to (even his whole body if needed). Upon contact, the user is able to forcefully decay in mere moments whatever he touches (following the elemental weaknesses and strengths of the release). While it can be used to intercept enemy techniques and decay them, neutralizing them and defending the user from them, it can also be used as a close combat offensive technique. One characteristic of the technique, fruit of the parasitic abilities of decay, is that although the user needs to touch the technique/object/target to trigger the decay process, the process with rapidly spread throughout the whole target. If the user, however, targets energy-like techniques, the "spread" is instant. When used as a close combat technique, the effect can be chosen by the user according to what he wants to affect (and following whats described in the CE's definition). The user also has control over what he can decay the target to. For example, while he can decay a water technique into simple moisture, effectively dispersing the technique he can also choose to decay it to such a level that he can forcefully break the H2O bonds and produce Oxygen and Hydrogen (although quite difficult and always respecting the CE's weaknesses and strengths). The possibilities are limited only by the users own knowledge. Note: Can only be used 4 times per battle Note: Can't use other Decay techniques S-Rank and above in the same turn.[/spoiler] ( ± Ibiton: Sono Kenryoku no Belial ) Decay Release: The Power of Belial ±[spoiler]Type: Defensive Rank: S-Rank Range: Short-Long Chakra: 40 Damage: N/A Description: By taking use of the advanced release of Decay, the user snaps his fingers and releases his decay chakra into any enemy technique in the field, decaying it and dispersing it completely in a virtually instant manner. Following the elemental weaknesses and strengths of Decay Release, the user is able to defend himself from a multitude of techniques, by decaying them into the natural processes they would decay into to. Although the user can't target enemies directly, he can target clone techniques, effectively dispersing them or even dispel chakra shrouds or other similar techniques such as the Jinchuriki's chakra cloaks. Note: Can only be used 4 times per battle Note: Can't use other Decay techniques S-Rank and above in the same turn.[/spoiler] ( ± Ibiton: Anun'naki no Handan ) Decay Release: The Judgement of Anunnaki ±[spoiler]Type: Offensive Rank: S-Rank Range: Short-Long Chakra: 40 (-10 per turn) Damage: 80 Description: Using the secondary release of Ibiton, the user will form (after one hand seal) a tridimensional object on his his palms (though not touching them; it maintains itself a few centimeters away from the users hand), either one or both, which he will then move and shape, with the use of his hand gestures, made purely of the secondary release of Ibiton. As such, this object manifests in a light golden translucent color with a black hue (whose overall color, brightness and aspect may vary slightly from user to user) and can take any form the user needs at that time. The main characteristic of the technique is that the object can expand to form enormous constructs, from gigantic cubes, to lengthy cylinders, though always spanniing from the users hands/palms outwards. The length, size and overall form of the technique varies according to the users needs and his input of chakra. When creating an object with a big size and using both palms, the user can, once the object is created, manipulate and wield it/sustain it with only the use of one palm. The speed of expanding the construct is very fast, specially if used to form a lengthy object (which will create a "beam-like" attack towards the target as it expands forwards) and the object will first manifest partially only to grow and expand itself up to Long range, forming itself completely. The object can be sustained, moved and grow or decrease in size once created but cannot change in form. Also, because of the balance needed to create and sustain it, the object will always follow basic geometrical laws (for example, a cube, to be maintained as a cube and expand, will always expand in equal proportion in all directions, thus maintaining its cubic form; a cylinder will always be circular in its cross section, etc etc). The object will last as long as chakra and focus is spent to keep it. This makes it very useful as a weapon for example or as a stream-like/beam-like attack or even a static defense. Upon contact with anything, it will decay it upon its path while it expands and what is not on its direct path but has made contact with the construct will be "infected" with the "flames" of the main release of decay which will spread rapidly on that object, following the elements description. Note: Usable only 3 times per match Note: Cannot use Decay Techniques above A-Rank the next turn Note: The growth speed is more or less the same as that of a similar ranked lightning technique thus always faster than a fire or wind technique. Note: While sustaining it the user can only mold Fire, Lightning (or elements made of both) or Decay natures and will have at least one hand occupied, preventing the use of handseals.[/spoiler] [B]( ± Fire/Ibiton: Boukou Gekido no Samael ) Fire/Decay Release: The Rage of Samael ±[/B] [spoiler]Type: Offensive/Supplementary Rank: S-Rank Range: Short-Long Chakra: 40 (-10 per turn) Damage: 80 (+20 to Taijutsu moves, +20 to Fire techniques S-Rank and below) Description: As a stronger version of Wrath of Azazel, the Rage of Samael entails an heavy infusion of Fire within the formation of the Decay Element, materializing heavy plasma-like flames black and golden flames of Decay, rather than the energetic fires and constructs that balance the Fire and Lightning natures within the element. Through body movement, the user is capable of launching flaming plasma projectiles of S rank nature ( 40 chakra, 80 damage ) or manifest Fire or Decay techniques that become Fire/Decay techniques that acquire Decay S&W while being able to be bolstered by either Fire or Decay boons and infusions. Similar to Wrath of Azazel, Fire techniques performed while Rage of Samael is active will decay faster, despite burning stronger, causing them to lose one tier of range. Note: Freestyle Movement can produce a single S rank projectile/construct, up to S rank, up to Long Range. This can be done up to a maximum of 3 times per turn, costing each a jutsu slot. Note: Once activated, can last up to 4 turns. Note: Can be used twice per battle, requiring 3 turns of cooldown. Note: While the technique is active, the user can't mold Water Techniques as doing so ends it. Water techniques become restricted for 2 turns after the technique ends. Note: No Forbidden tech Fire or Decay natured can be used throughout this technique or up to 1 turn afterwards. [url=https://animebase.me/threads/custom-element-jutsu-submission.764501/page-15#post-22131564]Approved[/url][/spoiler] [size=10px][RIGHT]Forbidden Rank[/RIGHT][/size] ( ± Hijutsu Ibiton no Fuuin: Beel-Zebub no Sākasu ) Secret Decay Release Sealing Art: The Circus of Beel-Zebub, the Lord of Flies ±[spoiler]Type: Offensive/Defensive Rank: Forbidden Range: Short-Long Chakra: 50 (-20 in the 2nd turn to sustain, enemy loses 100 chakra per turn while inside) Damage: N/A (80 per turn to anything inside, -10 to the user per turn to sustain) Description: A pinnacle of Decay Release, the Circus of Beel-Zebub is one of the strongest offensive techniques known in the Ninja World. By focusing decay chakra throughout his whole body, the user will glow in a progressively brighter yellow/gold-ish light to then suddenly explode into countless real sized flies, made out of raw decay chakra. These small elemental familiars fly around the field faster than other insects and real flies and exhibit a black color with a light golden hue, reminiscent of the combination of the main, specific and advanced releases of Ibiton, with a bright yellow kanji for "play" on their backs and the ability to replicate themselves freely with no apparent limit. As they fly around the field, they aggregate into 5 copies of the user within range, whose size will be proportional to that of the target (bigger target, bigger entities). These, however, are not clones (they are simply intangible aggregates of "flies" made of decay) but the user himself, separated into five equal entities. These entities will materialize themselves around the target, forming a pentagram or five pointed star of kanji inscriptions, with a circle of Kanji linking the points of each ends of the stars. As the 5 entities open their arms, a strong spherical S-Rank Sealing Barrier erects itself around the target, both above and beneath the surface. The barrier has the ability to repair itself unless its fully overpowered/neutralized. Inside the barrier, a vortex of decay flies manifests itself, increasing in number and power as they fly around in a mayhem vortex pattern, causing everything to start to decay and wither away. The user has full control over what is affected or how it decays, a perk given by specific release of Ibiton. However, normally enemies will have their chakra zapped away and start to "burn" (following the damage defined in the CE's description), the earth will turn to dust, the water will seemingly evaporate, etc etc. Inside the barrier, even gravity decays, as everything inside becomes locked into a "stasis field", affected by the vortex of flies. The damage is so immense that enemies will have trouble acting and defending from the damage. Forming handseals is hard and slowed down due to the chakra draining and the hinderance caused to movement from the interference with gravity. The technique makes use of a barrier to contain the immense decay chakra from damaging the rest of the area or from pouring out and causing undesirable effects but also serves the purpose of containing the enemy and preventing him from escaping the technique. As such, the technique acts by creating what seems to be an "oven" of chakra in which everything eventually is returned to dust by the little flies. The technique can be sustained for a limited amount of time and can be cancelled at any time. Once the technique ends, the flies will disaggregate and reform into the original user once more. If the enemy somehow manages to attack these entities or produce a counter, he'll need to use a technique that can either protect him from its effects, that overpowers the barrier causing the technique to go berserk (though in this case, he might still face its effects) or that contains or destroys every single fly on the field. If at least one fly survives, the user will reform from it and unless almost all flies are destroyed, countered or contained, the technique can still be fully triggered. Although complex, from the moment it initializes to the moment its fully setup, no more than a few moments pass, as the flies are fast and the barrier erects itself nearly instantly once the entities are positioned, with the technique rapidly progressing from that point on. Note: Usable once and counts as two moves Note: The barrier is a self repairing S-Rank Sealing Barrier Technique, with a size dependent on the users will and chakra reserves. Note: Can be sustained for up to 2 turns, after which anything inside is reduced to dust Note: After the technique ends or if its deactivated once its fully triggered, the user will not be able to use decay techniques in that turn and the next and will be left noticeably exausted and drained for 2 turns or until healed. His speed, during that time, is reduced in 2 ranks unless he is healed. Note: Since the user splits into countless entities made out of decay, losing his physical body, he cannot use techniques other than the technique that is being used.[/spoiler] The Arrow of the Original Sin[spoiler] Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps *Taught by Scorps* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=2']Trained[/URL][/SIZE][hr][/hr][/spoiler][/border] [/QUOTE]
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