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Lili's Bosom of Impending Doom III
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<p>[QUOTE="Lili-Chwan, post: 13414491, member: 25119"]</p><p style="text-align: center"><img src="http://i.imgur.com/Jjel6R9.png" data-url="http://i.imgur.com/Jjel6R9.png" class="bbImage " style="" alt="" title="" /></p><p></p><p>[border=]<p style="text-align: center"><strong>☿ Perfume Elemental Ninjutsu ☿</strong></p><p>[hr][/hr]</p><p></p><p style="text-align: center"><img src="http://i.imgur.com/taLjMAS.png" data-url="http://i.imgur.com/taLjMAS.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><strong>Custom Element Japanese Name:</strong></p><p></p><p>Meromeroton</p><p></p><p><strong>Custom Element English Name:</strong></p><p></p><p>Perfume Release</p><p></p><p><strong>The element is based on:</strong></p><p></p><p>Water + Earth + Fire</p><p></p><p>Water give it a medium and fluidity, Earth provides the minerals and give it the scent, altering the structure of the water, the Fire links everything together.</p><p></p><p><strong>Facts that prove the element to be possible (in the manga context):</strong> Perfume release is basically a chakra-based scented alcohol. It's not that far fetched to come up with a perfume in the Ninja World, nor the abilities I'm linking it with. Basically it has 2 components, the liquid (medium) and the scent. The scent will carry out different effects, varying from sexual attraction, toxicity and genjutsu. The liquid would be flammable, like any alcohol, and carry different types of toxicity.</p><p></p><p><strong>How it works:</strong> </p><p></p><p>Just like all elements shown in Naruto World, Perfume Release is divided in 3 categories:</p><ol> <li data-xf-list-type="ol"><u>The Main Release:</u> A scented alcohol slightly pink in color. The perfume carries the scent of the user, along with subtle pheromones. Much like Fire creating balls or jets of flames or water creating waves or streams of normal water.</li> <li data-xf-list-type="ol"><u>The Alternative Release:</u> Perfume parts, like pure Vaporized, much like Water creates Oil and Syrup and Earth creates Mud, or Fire creating Gas and Ashes</li> <li data-xf-list-type="ol"><u>The Specific Release:</u> Specific Perfumes, with specific attributes and powers, such as different Genjutsu Inducer perfumes, specific poisons and toxicities or Perfumes with acid properties, much like Lava is able to create Quicklime Congealing, or Earth/Sand using only specific minerals to enhance the thickness of it’s structures.</li> </ol><p>The above categories’ specificity varies as the number increases. The Main Release, no matter the technique, will always have the same weaknesses and characteristics. The Alternative Release will have a slight wider range, though still maintaining the same (or roughly the same) characteristics and weaknesses among them. The Specific Release will have their own Jutsu with their own description, some even differing on the initial weaknesses.</p><p></p><p>The Main Release, as said above, will create a slightly pink colored liquid perfume, with the following constant abilities, which are mimicking the reality as we know it, but slightly enhanced as developed by fight orientated kunoichi and with the aid of chakra:</p><ul> <li data-xf-list-type="ul"><u>Liquid:</u> The perfume will be released as scented liquid, which the user can manipulate to create fluid shields, weapons or waves, vortexes etc.</li> <li data-xf-list-type="ul"><u>Scent Masking:</u> The perfume carries the scent of the user, which will immediately throw off the Smell tracking abilities of humans and animals alike, no matter the rank or expertises.</li> <li data-xf-list-type="ul"><u> Sexual Attraction:</u> It follows the fundamental principle of perfume, which is to attract people. The main release perfume carries pheromones which act like a subtle version of Hellsbadass' Man of Love technique (Permission granted), making the opponents more attracted and lenient to the user, and preventing low ranked summoning animals from attacking the user entirely (C rank and bellow).</li> <li data-xf-list-type="ul"><u>Flammability and Temperature:</u> The alcohol has an high flammability and yet a low boiling point, lower than water, and will carry out fire and fuel it for extend periods of time, while better and more abundantly releasing it's scent, thus making it a great combination with Fire and Fire based jutsus,</li> <li data-xf-list-type="ul"><u>Toxicity:</u> The perfume is venomous to organic elements, such as Mushroom, Roots and Wood, killing them if absorbed, along with Summoning animals and humans, leading to multiple organ failures.</li> <li data-xf-list-type="ul"><u>Freezing Resistent:</u> Low freezing point, which, enhanced by chakra, will give the element protection against the freezing abilities of many Elements and Custom Elements, allowing it to remain in the liquid state against freezing jutsus from the same rank. (Solid Elements will still contain the liquid)</li> </ul><p>The Vaporized version is basically the Main Release Perfume purely in gaseous state that is able to spread as a mist through the air, and infect the opponent’s organism through inhalation. It is created by using more Fire than Water. It’s air proliferation can be stopped by Solid structures like those created by the Earth Element or blown back by Wind.</p><p></p><p>The Specific Releases may include perfumes with different scents and effects, perfume with specific toxicities or perfumes with some degree of acidity.</p><p></p><p><strong>Idea behind its creation:</strong> Perfume as a very feminine and versatile element. Meromeroton comes from the japanese onomatopoeia "Meromero" which is "to fall down drunk", including being overcome with emotion such as love or lust.</p><p></p><p><strong>Conditions to be able to use it:</strong> Mastery of Water, Earth and Fire. Be a Kunoichi or transcend the gender boundaries (Man of Love)</p><p></p><p><strong>Is weak to:</strong></p><ul> <li data-xf-list-type="ul"><u>Earth:</u> Perfume in any state can be contained by Earth or Earth based Elements. Yet it can work as a double edged sword. If the Earth isn't thick enough, it will be infused with the scent, so the liquid will be stopped, yet the secondary effects won't.</li> <li data-xf-list-type="ul"><u>Lightning:</u> Given the minerals infused in the perfume, it is highly conductive of electricity. If the user is touching the perfume, one will get electrocuted.</li> <li data-xf-list-type="ul"><u>Wind:</u> The Vaporized Perfume can be blown back by Wind. Wind can also keep the scent away from the other versions.</li> </ul><p><strong>Is strong against:</strong></p><p></p><ul> <li data-xf-list-type="ul"><u>Water:</u> Water will spread the liquid and scent and can be infused with the Vaporized version.</li> <li data-xf-list-type="ul"><u>Wind:</u> The Liquid will be stronger than wind, yet the scent<br /> will be blown through the duration of the wind jutsu. Still in the category of wind, Perfume is strong against Ice and other Cold CE, given it's low freezing point enhanced by chakra.</li> <li data-xf-list-type="ul"><u>Fire:</u> Given the low boiling point of the Perfume and flammability, this element is strong against Fire and other Hot CE. This is provided that Fire and other hot intangible elements, when confronted with this tangible element, will be blocked and continue infused in the perfume, while helping diffuse the scent. Exception for these would be Hot CE that carry a strong substantial form, like Magma, thus overthrowing the substantial part of Perfume, and elements that carry a similarly thick structure, like Greek Fire, Ignited Water Release Oil, Ignited Toad Oil, etc.</li> </ul><p><strong>Co-creator:</strong> </p><p></p><p>Hellsbadass</p><p></p><p><strong>Students I passed this custom element on too:</strong> </p><p></p><p>Ðiscordia & Mirai</p><p></p><p style="text-align: center"><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=112132&p=4481735#post4481735">Approved</a></span></p><p>[hr][/hr]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">E Rank</p><p></span></p><p>(Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[spoiler]</p><p>Type: Offensive/ Supplementary</p><p>Rank: E-Rank</p><p>Range: Short</p><p>Chakra: 5</p><p>Damage: 10</p><p>Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique.</p><p></p><p>Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash.</p><p>Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades.</p><p>Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning.</p><p>Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust.</p><p>Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil.</p><p></p><p>Note: Can only be taught by x iiiMPerFeCT.</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=549570">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">D Rank</p><p></span></p><p><strong>( Meromeroton: Mane ღ Mane) Perfume Release: Laveau's Sorcery ღ Mimétisme</strong>[spoiler]</p><p>Rank: D</p><p>Type: Supplementary</p><p>Range: N/A</p><p>Chakra Cost: N/A (+10)</p><p>Damage Points: N/A</p><p>Description: This technique stands as the ability to change the medium of a Genjutsu to that of scent, utilizing Perfume chakra to cast the Genjutsu. This can be done handsealessly, spiting out a nearly invisible mist of vaporous colorful perfume that will spread up to 15 meters in a direction or all around (Short-Mid) or with 1 handseal, allowing the user to grow a great flower, resembling a voodoo lily, made of liquid perfume, within range, though at least 3 meters from the opponent which will spread the scent 15 meters around it (Short-Mid for creation of flower; Genjutsu effect up to Mid-range around the flower).</p><p></p><p>*The mist/flower remain active for 2 turns in the air unless countered or dispersed. The scent itself has the autonomy of 1 turn without the support of it's origin.*</p><p>*Can only be used 4 times for an A rank Genjutsu, and 2 time for an S rank Genjutsu*</p><p>*The genjutsu used through this technique must be posted along. The chakra cost will still stand for both ( 10 + Genjutsu ), but it will count as 1 jutsu*</p><p>*The mist itself is a D-Rank Perfume technique in strength and can be countered following normal elemental strengths and weaknesses; rank of the illusion cast is that of the original illusion with no added strength*</p><p>*The user is capable of compressing the perfume in a vial, through the same 1 handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*</p><p>*Can only be used once every 2 turns*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705">Approved</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">B Rank</p><p></span></p><p><strong>(Meromeroton: Bane ღ Bane ) Perfume Release: Antoinette's Naiveté ღ Grande-Plié</strong>[SPOILER]</p><p>Rank: D-S</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 10-40</p><p>Damage Points: 20-80</p><p>Description: Grande-Plié allows the user to materialize a large quantity of Main Release perfume from her body and direct it to the opponent in a multitude of manners. The strength and quantity of the perfume are dependent on the chakra and rank used.After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of jasmine blossoms and fine brioches, even though it's a concise mass of liquid. A particularity of this technique is that, while having the properties of Main Release perfume, its actual scent is variable, allowing for the user to mimic any smell, be it chocolate, croissants, fruits, etc. Exposure to air has the perfume become scentless and inert after 3 turns.</p><p></p><p>Note: B rank and higher can only be done once every 2 turns. A rank can only be used 5 times. S rank can only be used 3 times per battle.</p><p>Note: Changing directions counts toward the 3 jutsus per turn limit*</p><p>Note: With another handseal, the user is able to materialize the perfume inside vials, which will keep the perfume indefinitely, without exposing it to air*</p><p>*Inert and scent-less perfume can replace as a medium of using other Perfume techniques*</p><p></p><p><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22112444">Approved</a></span>[/spoiler]</p><p></p><p><strong>(Meromeroton: Pika ღ Pika ) Perfume Release: Monroe's Youth ღ Embellir</strong>[SPOILER]</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short</p><p>Chakra Cost: N/A ( +10 per water jutsu )</p><p>Damage Points: N/A</p><p>Description: Allows the user to preform any Water element jutsu using the main release perfume with an added +10 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it can come out out infused with the Main Release perfume, with a slight glow like tiny diamond petals, of varying color, depending on the user. This jutsu is always coupled with a water jutsu. The combination will retrieve the chakra cost from both techniques, but will only count as one move towards the turn's count.</p><p></p><p>Embed in this skill is the ability to use Water/Perfume chakra to manipulate a standing source of liquid perfume, as the perfume's body is heavily composed of water, in addition to the ethanol, infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume, the range depending on the water technique. With water chakra, through the use of water techniques, the user can pick up active perfume techniques and give them new shapes and motions. The perfume will retain it's properties and time-restrictions, or use water jutsu to pick up inert perfume ( perfume techniques past their time-restriction ), and give them new shapes and motion. The inert perfume is composed mainly of alcohol/water, and will keep perfume's main release S/W, without it's pheromone based scent. If used with a Perfume technique, the user will reinvigorate the inert perfume and give it new properties, instead of using whatever source the perfume technique described.</p><p></p><p>This technique will then be purely passive, the only jutsu adding to the chakra cost and move count being the perfume technique that stands as the source and the water/perfume technique that stands as the motion. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal.</p><p></p><p>*Either ability can only be used once every three turns*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16125866&viewfull=1#post16125866">Approved</a></span>[/SPOILER]</p><p></p><p>( Kougu no Pangu ) Tools of the Creator[SPOILER]</p><p>Type: Offensive/Defensive/Supplementary </p><p>Rank: B-Rank </p><p>Range: Short-Mid </p><p>Chakra: 20 </p><p>Damage: 40 </p><p>Description: </p><p>Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. </p><p></p><p>Note: Can only be taught by Scorps or Zenryoku </p><p>Note2: Constructs are created within short range of the user </p><p>Note3: Can only be used once per turn, up to 4 times. </p><p>*Created by Scorps*[/SPOILER]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">A Rank</p><p></span></p><p><strong>(Meromeroton: An'ya Ran ღ Hebifuro ) Perfume Release: Curie's Disgrace ღ Bathing Serpents</strong>[SPOILER]</p><p>Rank: A</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: 60</p><p>Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness, with slithering hair and serpent-like pupils. They will petrify the opponent with their glowing gaze and foul touch, as they viciously threat to impale their eyes with their hands. This will require the target to release the genjutsu within a turn, or they will lose consciousness. The toxic fumes kill within 2 turns, ingesting will halve that time.</p><p></p><p>*Physical Effects: Toxicity, Nausea and Organ Failure.*</p><p>*Illusionary Effects: Black Maidens, Petrification, Loss of Consciousness*</p><p>*Perfume stays active for 2 turns unless countered*</p><p>*Requires 3 turns cool down between usages, and can be used a maximum of 3 times per battle*</p><p>*After the 3 turns, the perfume will be inert and scentless.</p><p>*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705">Approved</a></span>[/SPOILER]</p><p></p><p><strong>(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates</strong>[SPOILER]</p><p>Rank: A</p><p>Type: Defense/Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.</p><p>After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.</p><p></p><p>*Physical Effects: Powerful Soporific and Tranquilizer*</p><p>*Illusionary Effects: Angelical Maidens*</p><p>*Requires a cooldown of 3 turns after usage, starting after the technique ends*</p><p>*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705">Approved</a></span>[/SPOILER]</p><p></p><p><strong>( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals</strong>[SPOILER]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher.</p><p></p><p>*Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu*</p><p>*Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles.</p><p>*If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu*</p><p>*Can only be used once every 3 turns, twice per battle*</p><p>*Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness</p><p>*Unlike other Perfume techniques, the illusion is only cast once, when the lake appears*</p><p>*After the 2 turns, the lake becomes a scentless and inert puddle*</p><p>*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705">Approved</a></span>[/SPOILER]</p><p></p><p><strong>(Meromeroton: Ayame Chihou ღ Fukai Shinpyou ) Perfume Release: Nzingha's Dementia ღ Twisted Persuasion</strong>[spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: The user joins the fingers, before stretching them out like pulling a bow string, creating up to 3 long arrows made of a purple-ish perfume, with fletchings made of dotted iris petals, which she can then shoot up to long range. Once they hit something solid, instead of piercing through, they will spread their scent up to 20 meters, whereas in arrow form the scent only reaches 5. Although imperceptible for humans, the scent will cause the animals to feel hostility towards their owners/summoners/allies, putting them in a state of confusion and anger, and making them attack, while at the same time creating a sense of familiarity and friendship towards the user. An underlying genjutsu will enhance the physiological reaction by showing the user in a form of a parent or a an object of affection, needing to be protected and the opponent as a form of adversity, food, etc.</p><p></p><p>*Lasts up to 3 turns, causing the affected animals to fall deeper in dementia until they force themselves to vanish*</p><p>*Can only be used 3 times*</p><p>*Does not affect allied summons, as the genjutsu will counter the effects of the perfume, but will make the summons slightly less wary, fast or powerful*</p><p>*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705">Approved</a></span>[/SPOILER]</p><p></p><p>( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirt Arts[spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: short-long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. *</p><p></p><p>*Last for 3 turns</p><p>*Can only be taught by PowerOfDarkness</p><p>*No taijutsu and genjutsu while the spirit is on the field</p><p>*Ryuji is the co-creator of this and all spirit arts.</p><p>*Taught by Akisha</p><p></p><p><span style="font-size: 10px"><a href="http://narutobase.net/forums/showthread.php?t=592756">Trained</a></span>[/spoiler]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">S Rank</p><p></span></p><p><strong>(Meromeroton: Suzuran Ouhikoku ღ Kourui Makkura) Perfume Release: Boadicea's Queendom ღ Scented Tears</strong>[SPOILER]</p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: After 5 handseals, the user is able to produce a much heavier perfume and raw version of perfume, akin an essential oil, which will contain a much higher intake of the Earth element than the other elements used to create Perfume. This will mess with the pH balance of the technique, giving the perfume's body either an strong acidic or a strong basic/alkaline property. It is translucent with a greenish and amber coloration. If acidic, it will have a greater momentum and more fluidity, being a more liquid oil, enabling the user to spit it out as a pressurized stream or as a spread out volume of perfume. If basic/alkaline, the perfume will be more viscous and slippery, with the consistency of liquid soap, being a more syrupy oil, and can be spat out as a spread out mucus or be exuded from the user's hands. The perfume will corrode and melt organic materials and elements, instead of merely being toxic to it, as described in the element's submission, but will retain it's weakness to Earth and advanced Earth Elements ( Metals, Crystals, Ores, excluding Organic Elements ). The oil perfume will exude a powerful and acidic/basic scent (to a lesser extent than the body), with natural influxes of lily of the valley and woodland scents, which carries powerful genjutsu, making the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women in barbaric or northern gowns with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it. The women only appear in short range of the perfume, on contact, and appear in conjunction with the perfume's body, not replacing it or concealing it. It is more of an embellishment than an actual offensive genjutsu.</p><p></p><p>*Physical Effects: Liquid Acid (Ph=1, similar to gastric acid) or Viscous Base/Alkali (Ph=13, similar to lye), Corrosive*</p><p>*Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted*</p><p>*Can only be used once every 3 turns, for a maximum of 2 times per battle*</p><p>*Lasts three turns, after which the perfume becomes inert and scentless, with it's pH balanced. This can then replaced the medium for other perfume techniques*</p><p>*Follows the Elemental S&W*</p><p>*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16125866&viewfull=1#post16125866">Approved</a></span>[/SPOILER]</p><p></p><p><strong>( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration</strong>[SPOILER]</p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.</p><p></p><p>*Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.</p><p>*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.</p><p>*Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.</p><p>*Requires a cool down of 3 turns between usages. Can only be used thrice per battle*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705">Approved</a></span>[/SPOILER]</p><p></p><p><strong>(Meromeroton: Manjushage Daku ღ Seppun) Perfume Release: Bonny's Embrace ღ Seduction</strong>[SPOILER]</p><p>Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: The user focuses chakra on the fingertips. Sensually caressing her lips, the user spreads a red perfume across, making her lips look incredibly sensual and tender. It will release a very powerful scent filled with pheromones, which will strongly lure anyone short range from the user into a kiss. But upon touch the lips, the perfume is highly toxic, spreading an extremely painful venom through the target's organism, equivalent to being burned alive. Whereas the alluring effect was gained through pheromones and a subsequent genjutsu making the opponent disorientated, upon the touch of the lips, both those effects end and only incredible and paralyzing pain is left, and a sudden, yet lingering scent of belladonna.</p><p></p><p>*Can only be used once per battle*</p><p>*Lasts only 2 turn, if the user can't kiss, the effects end*</p><p>*Pain itself lasts 3 turns*</p><p>*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705">Approved</a></span>[/SPOILER]</p><p></p><p><strong>( Meromeroton: Himawari Kin ღ Kiukoudai Tenbin ) Perfume Release: Nefertiti's Judgement ღ Magnanimous Libra</strong>[spoiler]</p><p>Rank: S</p><p>Type: Defense/Supplementary</p><p>Range: Short-Mid</p><p>Chakra Cost: 40 (+5 per turn)</p><p>Damage Points: N/A</p><p>Description: Requires 1 handseal. This techniques manifests itself as a quick burst of vaporous golden perfume, stretching radially up to mid-range around the user in under a couple of seconds. The premise for this technique is that the chakra system and the physical body are directly linked. This perfume does not affect opponent's whose chakra system or blood system is in the same pace than the user's. If higher than normal, the perfume will emit a genjutsu that will make the opponent feel as if the gravity suddenly increased, pinning them to the ground, Which is visually manifested as several rings of pure gold, carved with sunflowers, around the opponent's wrists, limbs, neck, torso, etc. The effects are proportional to the chakra system's alteration, thus, when the user moves at a faster pace than normally allowed to the body through the use of chakra (Such as Swift, Gates, Sage Mode or Raikage's Lightning Coat, for example), the pressure of the gravity will bring the person's speed down, invariably making the target as fast as he/she normally is. Due to affecting the body directly, it is able to surpass chakra peaks, like burst of chakra or pain, but is easily released by localized chakra releases (Such as someone infusing chakra into their bodies), to actually destroy and repel the perfume, otherwise simply calming oneself/releasing the modes will render the genjutsu inactive. It never reduces the opponent's speed more than their usual speed.</p><p></p><p>*The perfume stays in the target's body for 5 turns (As long as Raikage's Coat). Without the perfume, the genjutsu can be released as normal*</p><p>*The user can only use this technique twice per battle, and it requires 2 turns waiting period after the previous perfume disappeared*</p><p>*The user can't preform Forbidden jutsus, nor Perfume higher than A rank, for 2 turns after the perfume is activated*</p><p>*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705">Approved</a></span>[/SPOILER]</p><p></p><p><strong>( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem</strong>[spoiler]</p><p>Type: Supplementary/Offensive/Defensive</p><p>Rank: D-S</p><p>Range: Short-Long</p><p>Chakra Cost: 10-40 ( +10 per turn )</p><p>Damage Points: 20-80</p><p>Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.</p><p></p><p>This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.</p><p></p><p>Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.</p><p>Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.</p><p>Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.</p><p></p><p><span style="font-size: 9px"><a href="https://animebase.me/threads/custom-element-jutsu-submission.764501/page-11#post-22096847">Approved</a></span>[/SPOILER]</p><p></p><p><strong>( Suiton/Meromeroton: Chi ღ Chi ) Water/Perfume Release: La Voisin's Sin ღ Eau de Orleans</strong></p><p>[spoiler]Type: Supplementary/Offensive/Defensive</p><p>Rank: D-S </p><p>Range: Short-Long</p><p>Chakra Cost: 10-40 ( +10 per turn )</p><p>Damage Points: 20-80</p><p>Description: Eau de Orleans is a vibrant and scented water, usually in pink shades. It takes advantage of Perfume's specific release to expand upon the physical properties of the element. The Eau de Orleans can be manipulated like Water Ninjutsu, creating jets and whirlpools or liquid constructs, which can be bigger and more powerful depending on the chakra used. The medium of Eau de Orleans acquires the physical effects described in any approved Perfume technique, like the high acidity or alkalinity of Boadicea's Scented Tears or the soporific properties of Teresa's Slumberous Gates.</p><p></p><p>This technique can also be combined with an equal ranked Water Ninjutsu in order to induce the same physical based Perfume effects with other water techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger, +20 damage in case of S rank. This can be done in the same time-frame as another Water technique. Either variant of Eau de Orleans is ruled by the water aspect of the technique, and is bound to any Water-related specialities of the user, likewise, when clashing, the Perfume takes a supplementary role whereas Water carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. The scent is capable of affecting a target up to short range around the medium.</p><p></p><p>Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Water techniques. Note: Can't perform other Water or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank. Note: A single Perfume physical effect can be applied per Eau, without stacking.</p><p></p><p><span style="font-size: 9px"><a href="https://animebase.me/threads/perfume-release.782382/#post-22126820">Trained</a></span>[/SPOILER]</p><p></p><p><span style="font-size: 10px"><p style="text-align: right">Forbidden Rank</p><p></span></p><p>The Arrow of the Original Sin[spoiler]</p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden Rank</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: N/A (-20 to the user)</p><p>Description:</p><p>Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength.</p><p></p><p>Note: Usable twice and counts as 2 techniques of the 3 per turn.</p><p>Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed.</p><p>Note: User will be unable to use techniques above S-Rank in the same and next turn.</p><p>Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story.</p><p>Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills.</p><p>Note: Can only be taught by Scorps</p><p>*Taught by Scorps*</p><p></p><p><span style="font-size: 9px"><a href="http://narutobase.net/forums/showthread.php?t=331297&page=2">Trained</a></span>[hr][/hr][/spoiler][/border][spoiler][/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Lili-Chwan, post: 13414491, member: 25119"] [center][IMG]http://i.imgur.com/Jjel6R9.png[/IMG][/center] [border=][CENTER][B]☿ Perfume Elemental Ninjutsu ☿[/B][/center][hr][/hr] [center][IMG]http://i.imgur.com/taLjMAS.png[/IMG][/center] [B]Custom Element Japanese Name:[/B] Meromeroton [B]Custom Element English Name:[/B] Perfume Release [B]The element is based on:[/B] Water + Earth + Fire Water give it a medium and fluidity, Earth provides the minerals and give it the scent, altering the structure of the water, the Fire links everything together. [B]Facts that prove the element to be possible (in the manga context):[/B] Perfume release is basically a chakra-based scented alcohol. It's not that far fetched to come up with a perfume in the Ninja World, nor the abilities I'm linking it with. Basically it has 2 components, the liquid (medium) and the scent. The scent will carry out different effects, varying from sexual attraction, toxicity and genjutsu. The liquid would be flammable, like any alcohol, and carry different types of toxicity. [B]How it works:[/B] Just like all elements shown in Naruto World, Perfume Release is divided in 3 categories: [LIST=1] [*][U]The Main Release:[/U] A scented alcohol slightly pink in color. The perfume carries the scent of the user, along with subtle pheromones. Much like Fire creating balls or jets of flames or water creating waves or streams of normal water. [*][U]The Alternative Release:[/U] Perfume parts, like pure Vaporized, much like Water creates Oil and Syrup and Earth creates Mud, or Fire creating Gas and Ashes [*][U]The Specific Release:[/U] Specific Perfumes, with specific attributes and powers, such as different Genjutsu Inducer perfumes, specific poisons and toxicities or Perfumes with acid properties, much like Lava is able to create Quicklime Congealing, or Earth/Sand using only specific minerals to enhance the thickness of it’s structures. [/LIST] The above categories’ specificity varies as the number increases. The Main Release, no matter the technique, will always have the same weaknesses and characteristics. The Alternative Release will have a slight wider range, though still maintaining the same (or roughly the same) characteristics and weaknesses among them. The Specific Release will have their own Jutsu with their own description, some even differing on the initial weaknesses. The Main Release, as said above, will create a slightly pink colored liquid perfume, with the following constant abilities, which are mimicking the reality as we know it, but slightly enhanced as developed by fight orientated kunoichi and with the aid of chakra: [LIST] [*][U]Liquid:[/U] The perfume will be released as scented liquid, which the user can manipulate to create fluid shields, weapons or waves, vortexes etc. [*][U]Scent Masking:[/U] The perfume carries the scent of the user, which will immediately throw off the Smell tracking abilities of humans and animals alike, no matter the rank or expertises. [*][U] Sexual Attraction:[/U] It follows the fundamental principle of perfume, which is to attract people. The main release perfume carries pheromones which act like a subtle version of Hellsbadass' Man of Love technique (Permission granted), making the opponents more attracted and lenient to the user, and preventing low ranked summoning animals from attacking the user entirely (C rank and bellow). [*][U]Flammability and Temperature:[/U] The alcohol has an high flammability and yet a low boiling point, lower than water, and will carry out fire and fuel it for extend periods of time, while better and more abundantly releasing it's scent, thus making it a great combination with Fire and Fire based jutsus, [*][U]Toxicity:[/U] The perfume is venomous to organic elements, such as Mushroom, Roots and Wood, killing them if absorbed, along with Summoning animals and humans, leading to multiple organ failures. [*][U]Freezing Resistent:[/U] Low freezing point, which, enhanced by chakra, will give the element protection against the freezing abilities of many Elements and Custom Elements, allowing it to remain in the liquid state against freezing jutsus from the same rank. (Solid Elements will still contain the liquid) [/LIST] The Vaporized version is basically the Main Release Perfume purely in gaseous state that is able to spread as a mist through the air, and infect the opponent’s organism through inhalation. It is created by using more Fire than Water. It’s air proliferation can be stopped by Solid structures like those created by the Earth Element or blown back by Wind. The Specific Releases may include perfumes with different scents and effects, perfume with specific toxicities or perfumes with some degree of acidity. [B]Idea behind its creation:[/B] Perfume as a very feminine and versatile element. Meromeroton comes from the japanese onomatopoeia "Meromero" which is "to fall down drunk", including being overcome with emotion such as love or lust. [B]Conditions to be able to use it:[/B] Mastery of Water, Earth and Fire. Be a Kunoichi or transcend the gender boundaries (Man of Love) [B]Is weak to:[/B] [LIST] [*][U]Earth:[/U] Perfume in any state can be contained by Earth or Earth based Elements. Yet it can work as a double edged sword. If the Earth isn't thick enough, it will be infused with the scent, so the liquid will be stopped, yet the secondary effects won't. [*][U]Lightning:[/U] Given the minerals infused in the perfume, it is highly conductive of electricity. If the user is touching the perfume, one will get electrocuted. [*][U]Wind:[/U] The Vaporized Perfume can be blown back by Wind. Wind can also keep the scent away from the other versions. [/LIST] [B]Is strong against:[/B] [LIST] [*][U]Water:[/U] Water will spread the liquid and scent and can be infused with the Vaporized version. [*][U]Wind:[/U] The Liquid will be stronger than wind, yet the scent will be blown through the duration of the wind jutsu. Still in the category of wind, Perfume is strong against Ice and other Cold CE, given it's low freezing point enhanced by chakra. [*][U]Fire:[/U] Given the low boiling point of the Perfume and flammability, this element is strong against Fire and other Hot CE. This is provided that Fire and other hot intangible elements, when confronted with this tangible element, will be blocked and continue infused in the perfume, while helping diffuse the scent. Exception for these would be Hot CE that carry a strong substantial form, like Magma, thus overthrowing the substantial part of Perfume, and elements that carry a similarly thick structure, like Greek Fire, Ignited Water Release Oil, Ignited Toad Oil, etc. [/LIST] [B]Co-creator:[/B] Hellsbadass [B]Students I passed this custom element on too:[/B] Ðiscordia & Mirai [center][SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=112132&p=4481735#post4481735']Approved[/URL][/SIZE][/CENTER][hr][/hr] [size=10px][RIGHT]E Rank[/RIGHT][/size] (Ninpō: Ritomasu Fingā) Ninja Art: Litmus Finger[spoiler] Type: Offensive/ Supplementary Rank: E-Rank Range: Short Chakra: 5 Damage: 10 Description: This Jutsu was developed using the special paper Sensei possess to assess a Shinobi's Elemental Affinity as a basis. The user focuses Chakra in their finger/ hand and, by performing a small gesture that best represents the Element they wish to replicate, they produce a small, raw form of the desired Element. While this technique lacks any significant "punch", the technique itself can be used to attack the opponent in a variety of ways, making this Jutsu's true strength lie in it's users imagination. The following is a list of basic examples from the 5 Elemental Natures. Note that these are simply basic examples, and not the sole usages of the technique. Fire: The user can snap their fingers, using the heat caused by the friction to make a "lighter" from their finger/ thumb. Other uses include low heat Fire's, such as Ash. Wind: The user can twirl their finger around, using the rotation to create a mini-vortex on their fingertip. Other uses include basic variations of Wind, like small gusts or blades. Lightning: The user can rub their fingers together, using the vibration to mimic a small electrical charge. Other uses include basic variations of Lightning. Earth: The user can ball their hand into a fist, compressing their Chakra and make a small rock or pebble. Other uses include softer or lighter variations of Earth, such as mud, dirt or dust. Water: The user can, using free-flowing movements with their finger, mimic the flow of Water Chakra and create a "stream" of Water in the air. Other uses include basic variants on the Water Element, such as syrup or oil. Note: Can only be taught by x iiiMPerFeCT. [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=549570']Trained[/URL][/SIZE][/spoiler] [size=10px][RIGHT]D Rank[/RIGHT][/size] [B]( Meromeroton: Mane ღ Mane) Perfume Release: Laveau's Sorcery ღ Mimétisme[/B][spoiler] Rank: D Type: Supplementary Range: N/A Chakra Cost: N/A (+10) Damage Points: N/A Description: This technique stands as the ability to change the medium of a Genjutsu to that of scent, utilizing Perfume chakra to cast the Genjutsu. This can be done handsealessly, spiting out a nearly invisible mist of vaporous colorful perfume that will spread up to 15 meters in a direction or all around (Short-Mid) or with 1 handseal, allowing the user to grow a great flower, resembling a voodoo lily, made of liquid perfume, within range, though at least 3 meters from the opponent which will spread the scent 15 meters around it (Short-Mid for creation of flower; Genjutsu effect up to Mid-range around the flower). *The mist/flower remain active for 2 turns in the air unless countered or dispersed. The scent itself has the autonomy of 1 turn without the support of it's origin.* *Can only be used 4 times for an A rank Genjutsu, and 2 time for an S rank Genjutsu* *The genjutsu used through this technique must be posted along. The chakra cost will still stand for both ( 10 + Genjutsu ), but it will count as 1 jutsu* *The mist itself is a D-Rank Perfume technique in strength and can be countered following normal elemental strengths and weaknesses; rank of the illusion cast is that of the original illusion with no added strength* *The user is capable of compressing the perfume in a vial, through the same 1 handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described* *Can only be used once every 2 turns* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705']Approved[/URL][/SIZE][/spoiler] [size=10px][RIGHT]B Rank[/RIGHT][/size] [B](Meromeroton: Bane ღ Bane ) Perfume Release: Antoinette's Naiveté ღ Grande-Plié[/B][SPOILER] Rank: D-S Type: Offensive/Supplementary Range: Short-Mid Chakra Cost: 10-40 Damage Points: 20-80 Description: Grande-Plié allows the user to materialize a large quantity of Main Release perfume from her body and direct it to the opponent in a multitude of manners. The strength and quantity of the perfume are dependent on the chakra and rank used.After the user directs the perfume, the user is able to change the direction once, with one handseal. The liquid has the appearance of a swarm of jasmine blossoms and fine brioches, even though it's a concise mass of liquid. A particularity of this technique is that, while having the properties of Main Release perfume, its actual scent is variable, allowing for the user to mimic any smell, be it chocolate, croissants, fruits, etc. Exposure to air has the perfume become scentless and inert after 3 turns. Note: B rank and higher can only be done once every 2 turns. A rank can only be used 5 times. S rank can only be used 3 times per battle. Note: Changing directions counts toward the 3 jutsus per turn limit* Note: With another handseal, the user is able to materialize the perfume inside vials, which will keep the perfume indefinitely, without exposing it to air* *Inert and scent-less perfume can replace as a medium of using other Perfume techniques* [SIZE=9px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-12#post-22112444']Approved[/URL][/SIZE][/spoiler] [B](Meromeroton: Pika ღ Pika ) Perfume Release: Monroe's Youth ღ Embellir[/B][SPOILER] Rank: B Type: Supplementary Range: Short Chakra Cost: N/A ( +10 per water jutsu ) Damage Points: N/A Description: Allows the user to preform any Water element jutsu using the main release perfume with an added +10 chakra cost. This does not add to the damage of the water jutsu. This technique works by expelling perfume in its vaporized form which will mix with the water and transfer it's properties to it, as such, when a water jutsu is used short range (spat, released from one's hands, etc), it can come out out infused with the Main Release perfume, with a slight glow like tiny diamond petals, of varying color, depending on the user. This jutsu is always coupled with a water jutsu. The combination will retrieve the chakra cost from both techniques, but will only count as one move towards the turn's count. Embed in this skill is the ability to use Water/Perfume chakra to manipulate a standing source of liquid perfume, as the perfume's body is heavily composed of water, in addition to the ethanol, infused with scented minerals and chakra, thus allowing jutsu that require a water source to be used with perfume, the range depending on the water technique. With water chakra, through the use of water techniques, the user can pick up active perfume techniques and give them new shapes and motions. The perfume will retain it's properties and time-restrictions, or use water jutsu to pick up inert perfume ( perfume techniques past their time-restriction ), and give them new shapes and motion. The inert perfume is composed mainly of alcohol/water, and will keep perfume's main release S/W, without it's pheromone based scent. If used with a Perfume technique, the user will reinvigorate the inert perfume and give it new properties, instead of using whatever source the perfume technique described. This technique will then be purely passive, the only jutsu adding to the chakra cost and move count being the perfume technique that stands as the source and the water/perfume technique that stands as the motion. The opponent is unable to do the same, as the perfume is infused with the user's personal chakra, likewise, the user is not able to manipulate other Perfume User's techniques, as each perfume is personal. *Either ability can only be used once every three turns* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16125866&viewfull=1#post16125866']Approved[/URL][/SIZE][/SPOILER] ( Kougu no Pangu ) Tools of the Creator[SPOILER] Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. *Created by Scorps*[/SPOILER] [size=10px][RIGHT]A Rank[/RIGHT][/size] [B](Meromeroton: An'ya Ran ღ Hebifuro ) Perfume Release: Curie's Disgrace ღ Bathing Serpents[/B][SPOILER] Rank: A Type: Offensive/Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: Allows the user to create a dark tainted liquid perfume with increased levels of toxicity. With 4 handseals, the user releases a mass of this dark perfume, as if multiple orchids are blossoming over an over, despite being a concise mass of liquid, which will then spread over to Mid-range, filling a large field with it's scent. The toxic vapors it releases cause nausea and gradually multiple organ failure. If ingested directly, it will intensify and speed up the symptoms. The scent is heavily filled with blood. The illusionary manifestation of the scent is the creation of hideous black maidens bathing on the perfume. These maidens will appear in the opponent's consciousness, with slithering hair and serpent-like pupils. They will petrify the opponent with their glowing gaze and foul touch, as they viciously threat to impale their eyes with their hands. This will require the target to release the genjutsu within a turn, or they will lose consciousness. The toxic fumes kill within 2 turns, ingesting will halve that time. *Physical Effects: Toxicity, Nausea and Organ Failure.* *Illusionary Effects: Black Maidens, Petrification, Loss of Consciousness* *Perfume stays active for 2 turns unless countered* *Requires 3 turns cool down between usages, and can be used a maximum of 3 times per battle* *After the 3 turns, the perfume will be inert and scentless. *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705']Approved[/URL][/SIZE][/SPOILER] [B](Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates[/B][SPOILER] Rank: A Type: Defense/Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user. After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume. *Physical Effects: Powerful Soporific and Tranquilizer* *Illusionary Effects: Angelical Maidens* *Requires a cooldown of 3 turns after usage, starting after the technique ends* *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705']Approved[/URL][/SIZE][/SPOILER] [B]( Meromeroton: Hasu Uchiike ღ Tsukeru Kahen ) Perfume Release: Joan's Innocence ღ Steeping Petals[/B][SPOILER] Rank: A Type: Supplementary Range: Short-Mid Chakra Cost: 30 Damage Points: N/A Description: The user chains together 3 handseals, which will then make a mass of blueish perfume, with no toxicity at all, cover the ground, ankle deep, creating a lake with a plethora of perfume lily-pads and lotus flowers, filling the arena with a soothing scent. The scent carries a strong genjutsu that gives the opponent the feeling as if he has submerged underwater. It manifest itself in a feeling of being soaked in water, and seeing the periphery of the fields flowing. The opponent can see perfectly, as if his eyes are guarded by swimming glasses, but everything in the field will be slightly distorted as if underwater. The lake of perfume, though not toxic, has a very unbalanced nature. In direct contact with the lake, the opponent will have his chakra pathway constantly disturbed, preventing the usage of jutsu A rank and higher. *Physical Effects: No Toxicity, Disturbance of Chakra for A rank and higher jutsu* *Illusionary Effects: Feeling as if submerged underwater, drowning. Water goggles. *If used on top of water, given it's natural strength to the element, it will prevent any opponent from using that water as a source for water jutsu* *Can only be used once every 3 turns, twice per battle* *Lasts 2 turns. If the opponent doesn't completely counter the illusion of drowning with a turn, he/she will lose consciousness *Unlike other Perfume techniques, the illusion is only cast once, when the lake appears* *After the 2 turns, the lake becomes a scentless and inert puddle* *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705']Approved[/URL][/SIZE][/SPOILER] [B](Meromeroton: Ayame Chihou ღ Fukai Shinpyou ) Perfume Release: Nzingha's Dementia ღ Twisted Persuasion[/B][spoiler] Rank: A Type: Supplementary Range: Short-Long Chakra Cost: 30 Damage Points: N/A Description: The user joins the fingers, before stretching them out like pulling a bow string, creating up to 3 long arrows made of a purple-ish perfume, with fletchings made of dotted iris petals, which she can then shoot up to long range. Once they hit something solid, instead of piercing through, they will spread their scent up to 20 meters, whereas in arrow form the scent only reaches 5. Although imperceptible for humans, the scent will cause the animals to feel hostility towards their owners/summoners/allies, putting them in a state of confusion and anger, and making them attack, while at the same time creating a sense of familiarity and friendship towards the user. An underlying genjutsu will enhance the physiological reaction by showing the user in a form of a parent or a an object of affection, needing to be protected and the opponent as a form of adversity, food, etc. *Lasts up to 3 turns, causing the affected animals to fall deeper in dementia until they force themselves to vanish* *Can only be used 3 times* *Does not affect allied summons, as the genjutsu will counter the effects of the perfume, but will make the summons slightly less wary, fast or powerful* *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705']Approved[/URL][/SIZE][/SPOILER] ( Ninpou: Supiritto Gijutsu ) Ninja arts: Spirt Arts[spoiler] Rank: A Type: Supplementary Range: short-long Chakra cost: 30 Damage points: 60 Description: The user will concentrate his elemental chakra and will create a spirit of the certain element. This spirit represents some kind of animal with the size from average person to the size of Gamabunta. It is naturaly made from the ceratin element (e.g made of fire, water wind etc.). It has the ability to use techniques from the certain element without any hand seals much more faster than usuall, and it applys the normal elemental weaknesses. However if made of fire the spirit will be extremly vulnerable from water attacks and even 2 ranks lower techniques of the elemental weakness of the spirit, would be able to destroy it. Also the spirit can only perform techniqes that does not require hand seals. * *Last for 3 turns *Can only be taught by PowerOfDarkness *No taijutsu and genjutsu while the spirit is on the field *Ryuji is the co-creator of this and all spirit arts. *Taught by Akisha [SIZE=10px][URL='http://narutobase.net/forums/showthread.php?t=592756']Trained[/URL][/SIZE][/spoiler] [size=10px][RIGHT]S Rank[/RIGHT][/size] [B](Meromeroton: Suzuran Ouhikoku ღ Kourui Makkura) Perfume Release: Boadicea's Queendom ღ Scented Tears[/B][SPOILER] Rank: S Type: Offensive/Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: After 5 handseals, the user is able to produce a much heavier perfume and raw version of perfume, akin an essential oil, which will contain a much higher intake of the Earth element than the other elements used to create Perfume. This will mess with the pH balance of the technique, giving the perfume's body either an strong acidic or a strong basic/alkaline property. It is translucent with a greenish and amber coloration. If acidic, it will have a greater momentum and more fluidity, being a more liquid oil, enabling the user to spit it out as a pressurized stream or as a spread out volume of perfume. If basic/alkaline, the perfume will be more viscous and slippery, with the consistency of liquid soap, being a more syrupy oil, and can be spat out as a spread out mucus or be exuded from the user's hands. The perfume will corrode and melt organic materials and elements, instead of merely being toxic to it, as described in the element's submission, but will retain it's weakness to Earth and advanced Earth Elements ( Metals, Crystals, Ores, excluding Organic Elements ). The oil perfume will exude a powerful and acidic/basic scent (to a lesser extent than the body), with natural influxes of lily of the valley and woodland scents, which carries powerful genjutsu, making the opponent feel as if his insides are melting, translating in excruciating pain. The manifestation of the illusion is the sight women in barbaric or northern gowns with long green hairs, which will be touching and kissing the opponent, provoking the melting pain as they do it. The women only appear in short range of the perfume, on contact, and appear in conjunction with the perfume's body, not replacing it or concealing it. It is more of an embellishment than an actual offensive genjutsu. *Physical Effects: Liquid Acid (Ph=1, similar to gastric acid) or Viscous Base/Alkali (Ph=13, similar to lye), Corrosive* *Illusionary Effects: Green Haired Women, Excruciating Pain of being Melted* *Can only be used once every 3 turns, for a maximum of 2 times per battle* *Lasts three turns, after which the perfume becomes inert and scentless, with it's pH balanced. This can then replaced the medium for other perfume techniques* *Follows the Elemental S&W* *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=24&p=16125866&viewfull=1#post16125866']Approved[/URL][/SIZE][/SPOILER] [B]( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration[/B][SPOILER] Rank: S Type: Offensive/Supplementary Range: Short-Mid Chakra Cost: 40 Damage Points: 80 Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground. *Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume. *Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally. *Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume. *Requires a cool down of 3 turns between usages. Can only be used thrice per battle* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705']Approved[/URL][/SIZE][/SPOILER] [B](Meromeroton: Manjushage Daku ღ Seppun) Perfume Release: Bonny's Embrace ღ Seduction[/B][SPOILER] Rank: S Type: Offensive/Supplementary Range: Short Chakra Cost: 40 Damage Points: 80 Description: The user focuses chakra on the fingertips. Sensually caressing her lips, the user spreads a red perfume across, making her lips look incredibly sensual and tender. It will release a very powerful scent filled with pheromones, which will strongly lure anyone short range from the user into a kiss. But upon touch the lips, the perfume is highly toxic, spreading an extremely painful venom through the target's organism, equivalent to being burned alive. Whereas the alluring effect was gained through pheromones and a subsequent genjutsu making the opponent disorientated, upon the touch of the lips, both those effects end and only incredible and paralyzing pain is left, and a sudden, yet lingering scent of belladonna. *Can only be used once per battle* *Lasts only 2 turn, if the user can't kiss, the effects end* *Pain itself lasts 3 turns* *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705']Approved[/URL][/SIZE][/SPOILER] [B]( Meromeroton: Himawari Kin ღ Kiukoudai Tenbin ) Perfume Release: Nefertiti's Judgement ღ Magnanimous Libra[/B][spoiler] Rank: S Type: Defense/Supplementary Range: Short-Mid Chakra Cost: 40 (+5 per turn) Damage Points: N/A Description: Requires 1 handseal. This techniques manifests itself as a quick burst of vaporous golden perfume, stretching radially up to mid-range around the user in under a couple of seconds. The premise for this technique is that the chakra system and the physical body are directly linked. This perfume does not affect opponent's whose chakra system or blood system is in the same pace than the user's. If higher than normal, the perfume will emit a genjutsu that will make the opponent feel as if the gravity suddenly increased, pinning them to the ground, Which is visually manifested as several rings of pure gold, carved with sunflowers, around the opponent's wrists, limbs, neck, torso, etc. The effects are proportional to the chakra system's alteration, thus, when the user moves at a faster pace than normally allowed to the body through the use of chakra (Such as Swift, Gates, Sage Mode or Raikage's Lightning Coat, for example), the pressure of the gravity will bring the person's speed down, invariably making the target as fast as he/she normally is. Due to affecting the body directly, it is able to surpass chakra peaks, like burst of chakra or pain, but is easily released by localized chakra releases (Such as someone infusing chakra into their bodies), to actually destroy and repel the perfume, otherwise simply calming oneself/releasing the modes will render the genjutsu inactive. It never reduces the opponent's speed more than their usual speed. *The perfume stays in the target's body for 5 turns (As long as Raikage's Coat). Without the perfume, the genjutsu can be released as normal* *The user can only use this technique twice per battle, and it requires 2 turns waiting period after the previous perfume disappeared* *The user can't preform Forbidden jutsus, nor Perfume higher than A rank, for 2 turns after the perfume is activated* *The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=13700&page=23&p=15559705&viewfull=1#post15559705']Approved[/URL][/SIZE][/SPOILER] [B]( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem[/B][spoiler] Type: Supplementary/Offensive/Defensive Rank: D-S Range: Short-Long Chakra Cost: 10-40 ( +10 per turn ) Damage Points: 20-80 Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction. This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area. Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques. Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank. Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking. [SIZE=9px][URL='https://animebase.me/threads/custom-element-jutsu-submission.764501/page-11#post-22096847']Approved[/URL][/SIZE][/SPOILER] [B]( Suiton/Meromeroton: Chi ღ Chi ) Water/Perfume Release: La Voisin's Sin ღ Eau de Orleans[/B] [spoiler]Type: Supplementary/Offensive/Defensive Rank: D-S Range: Short-Long Chakra Cost: 10-40 ( +10 per turn ) Damage Points: 20-80 Description: Eau de Orleans is a vibrant and scented water, usually in pink shades. It takes advantage of Perfume's specific release to expand upon the physical properties of the element. The Eau de Orleans can be manipulated like Water Ninjutsu, creating jets and whirlpools or liquid constructs, which can be bigger and more powerful depending on the chakra used. The medium of Eau de Orleans acquires the physical effects described in any approved Perfume technique, like the high acidity or alkalinity of Boadicea's Scented Tears or the soporific properties of Teresa's Slumberous Gates. This technique can also be combined with an equal ranked Water Ninjutsu in order to induce the same physical based Perfume effects with other water techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger, +20 damage in case of S rank. This can be done in the same time-frame as another Water technique. Either variant of Eau de Orleans is ruled by the water aspect of the technique, and is bound to any Water-related specialities of the user, likewise, when clashing, the Perfume takes a supplementary role whereas Water carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. The scent is capable of affecting a target up to short range around the medium. Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Water techniques. Note: Can't perform other Water or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank. Note: A single Perfume physical effect can be applied per Eau, without stacking. [SIZE=9px][URL='https://animebase.me/threads/perfume-release.782382/#post-22126820']Trained[/URL][/SIZE][/SPOILER] [size=10px][RIGHT]Forbidden Rank[/RIGHT][/size] The Arrow of the Original Sin[spoiler] Type: Offensive/Defensive Rank: Forbidden Rank Range: Short-Long Chakra: 50 Damage: N/A (-20 to the user) Description: Said to be one of the strongest long range techniques known in the ninja world, the Arrow of the Original Sin is a very complicated technique that combines several ninja skills, from elemental ninjutsu to genjutsu and even fuuinjutsu. The user will join his hands together and pull back one of his hands as if pulling on an imaginary bow string. As he does this, a bow of pure chakra materializes with the hilt held by the other hand. The bow can be done of any raw chakra the user is able to manipulate, appearing translucent as if made of pure energy. In the bow, as the hand is pulled back, an arrow materializes of the aforementioned chakra nature, completely engraved in kanji symbols. As this is done, the users chakra spills to the battlefield in such a forceful way that everyone nearby is affected by a low rank genjutsu (D-Rank) that makes them experience either terrifying visions or soothing ones, depending if they are the targets of the technique or not. The genjutsu is not a very focused or detailed one and its only purpose is to pressure or assure those around the user. It will only change minor things like turning the sky red and darkening the ambient while making it seem as if all living things are decaying and dyeing (plants, insects, animals) or making it seem as if a golden, almost angelic light shines from the user, a long with a soothing warmth and even ethereal sounds that will add to the ambient created. Even if it adds to the "drama" of using the technique, the Genjutsu is nothing more than a proof of the amount of chakra focused and manipulated to use this technique and its ultimate abilities and is nothing by the secondary effect of the proximity to that amount of chakra. As the string of the bow if fully pulled back, the user will let go the arrow created at amazing speeds through tremendously immense distances. While the customary use is with only one arrow, the user will be able to unleash up to 2 or 4 similar arrows in quick succession if he so pleases. The arrows, engraved, as well as the ethereal bow, in tons of kanji are nothing more than vessels for a powerful sealing technique that will trigger on impact. Upon impact, besides the elemental damage done by the arrow (according to its own elemental weaknesses and strengths and taking the basic Forbidden-Rank rank damage with it), the sealing technique acts as a "purifier", a "cleanser". When activated, the sealing technique quickly expands a spherical barrier that suddenly collapses upon itself, sealing what was caught within it and siphoning any nearby chakra onto itself, cleansing the area thrice its size of any foreign chakra (enemies nearby will feel the chakra being siphoned and will be weakened but undamaged if not hit by the technique or left inside its primary range). The sealing technique expands on contact with foreign chakra or on the users own will (he can "hit" a target with the elemental part of the technique and trigger the sealing at a different time if he so pleases) and will seal anything within a 5m diameter sphere inside itself in a mere moment. The sealing technique ensures certain defeat if it hits the opponent and can be used to seal/counter any Ninjutsu thrown at the user (within reason and logic according to the applications of the technique itself) as well but in this case will act slightly different. The seal will expand and siphon the technique onto itself completely, instead of only sealing what would be within its area. If the user decides to make use of 2 to 4 arrows instead of one, the elemental damage will be spread through them equally and the sealing technique will be smaller in proportion (2 arrows = S-Rank arrows with 2,5 m diameter seals, 4 arrows = A-Rank arrows with 1,25 m diameter seals) albeit still having the same sealing strength. Note: Usable twice and counts as 2 techniques of the 3 per turn. Note: User will suffer severe damage to the hand that holds the bow and will be unable to do handseals on the same turn while suffering a speed loss in terms of handseals during the next 2 turns if not healed. Note: User will be unable to use techniques above S-Rank in the same and next turn. Note: The speed of the arrows is enough that in short range it simply cannot be countered (even if in this scenario its extremely hard to find the window of opportunity to use it) and in mid range only users with advanced reactions (dojuutsu, sensing, enhanced senses, EIG, etc) will be able to even notice it, while making a viable counter is a completely different story. Note: The distance the user is able to reach with the arrow is only limited by the chakra he puts in it and by his own aiming skills. Note: Can only be taught by Scorps *Taught by Scorps* [SIZE=9px][URL='http://narutobase.net/forums/showthread.php?t=331297&page=2']Trained[/URL][/SIZE][hr][/hr][/spoiler][/border][spoiler][/spoiler] [/QUOTE]
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